TOY STORY 2 FAQ/WALKTHROUGH (N64)
Version 0.2
1/2/00
Author: Aardvark ([email protected], @mail.com)

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Version History
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0.2 (1/2/00)

-First Version

-Goes through Level 1

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Contents
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1) Introduction
2) Moves
3) Playing the Game
4) Walkthrough
5) Credits

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1) Introduction
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       Welcome to my Toy Story 2 FAQ! Ever since I had this game, I
pretty much played it nonstop. Now, I'm bringing my best knowledge here
to help you master the game!

       I am presenting for you a level-by-level walkthrough of every
level, done in the way I did it in the fastest time. I hope this helps
even more.

       So, here's my FAQ!

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2) Moves
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       To be a Toy Story 2 master, you'll need to learn your moves. They
are:

       Walk: Use the control stick to move around.

       Jump: Press A to jump. While jumping, press A a second time to get
a small in-air boost.

       Pull up: If you run or jump onto an edge you'll climb up.

       Climbing: If you run or jump onto a pole or chain, you'll be able
to climb up and down.

       Zip line: If you jump onto a zip line, you'll grab it and slide
down.

       Push: Any item that can be pushed will be pushed if you run into
it.

       Stomp: Jump, then press C-Down to stomp switches and X's.

       Laser: Just press B to fire your laser.

       Targeting mode: Press R to go into targeting mode, useful for
fighting enemies. Press Z to lock onto an enemy.

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3) Playing the Game
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       To progress through the game, you need to collect Pizza Planet
Tokens. As you collect more tokens, more zones of the map will open up
for you to explore.

       There are 5 tokens on each level. There are 5 ways to get tokens:

1. Coins
       Collect gold coins to give to Hamm. When you have 50, you get a
token.

2. Mini-boss
       On each level there is one enemy to destroy to get a token.

3. Collectibles
       On each level someone will ask you to collect 5 things for a
token.

4. Puzzle
       On each level is a puzzle to solve for a token.

5. Race
       On each level there is a race or obstacle course to beat for a
token.

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4) Walkthrough
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*****ANDY'S HOUSE*****

       You start your adventure in Andy's house, mainly in Andy's room.
Shoot the guys you see and collect the coins (make sure you collect
every coin you see, you'll need 50 of them later). Find the chair and
climb up. Jump over to the bookshelf. Push the red book off of it and
climb up it onto the bed.

       Jump over to the table, and then double-jump over onto the dresser
drawer. Continue climbing up and onto the shelf, then jump onto the zip
line. You'll slide on over to the crib. Get the life and coins, then
shoot the pink hatches holding up the crib door. It'll fall down, and
you'll be able to exit the room.

       In the hall, go right, then around the bend. Find and talk to Rex
(very helpful), then climb up the plant. Go on the small table, and
continue up the cord into the attic. Up there, hop on to the central
platform made out of boxes to fight the Tin Robot.

       Let him chase you for a little bit, then when he stops, go right
upto him and do your spin attack (C-Down). He'll get hurt, and continue
chasing you. Repeat 5-6 times to get PIZZA PLANET TOKEN 1.

       After beating him, jump around on the boxes and collect all the
coins, then goto the box with the green hand on it. Push it along the
line. Climb up to the rafters. Make your way to the end to get one of Bo
Peep's sheep (you'll need 5 to get the token).

       Exit the attic, and go down the stairs. Take a left into the
garage. Find RC. He'll challenge you to a race, 3 laps around the car.
Pretty easy. When you win, you'll get PIZZA PLANET TOKEN 2.

       Don't leave yet! Find the box by the entrance and climb up. Dodge
the saws, jump over to the broom, then to the platform, and again over
to a broom, then over onto a shelf. Run past the drills, jump and grab
onto the hoe (which will fall, making a shortcut), then jump onto the
trashcan. Double-jump over to the car.

       Collect the green, powered up lasers, then jump over to the light.
Jump from there over to the top shelf. Run to the end and swing on the
poles coming out of the wall. Do this untill you find another sheep.

       Exit the garage into the living room. Go onto the couch to find
Hamm! If you've collected 50 coins, you'll get PIZZA PLANET TOKEN 3. If
not, just come back here when you do. Jump onto the red chair, then slam
the X. You'll fly across the room. Below you is Mr. Potato Head's ear,
collect it.

       Jump across the shelves and collect the sheep at the end. Now, go
into the door below the stairs, into the basement.

       Near the bottom of the basement staircase is a ledge with a sheep,
blah blah, get it. Jump across the room, avoiding the green slime
someone *accidently* spilled, and talk to Mr. Potato Head. Now that he
has his ear, you can use the big blue orbs as shields! There seems to be
one near you, why not try it out?

       Use the orb to run over to the board with nails sticking out. Jump
on, and jump onto the boxes. At the top, jump across the gap to the box,
and climb up the shelves. DO NOT USE THE ZIP LINE. Just keep going up.

       Jump across the room, hanging from the lights. At the shelf, push
the 3 boxes into position. Climb up them, and collect PIZZA PLANET TOKEN
4. You can now exit the basement.

       Finally, goto the kitchen. Almost there! Inside, push the bucket
over and jump onto the stool, then onto the sink. Cross the stove, jump
on the refridgerator, and up onto the cupboard. At the end of that, push
off the scale, then jump on it and fly over to the last sheep. Then,
climb up the mop leaning against the kitchen table. Give Bo Peep her 5
sheep, and she'll hand over PIZZA PLANET TOKEN 5!

       Good job, you are now done with Andy's House.

*****ANDY'S NEIGHBORHOOD*****

Coming soon!

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5) Credits
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I would like to thank the following:
- GameFAQs, for numerous things
- Disney and Activision, for the game
- Me, for making this
- You, for reading this

This FAQ Copyright 2000 Dan Weingardt (Aardvark).

If you want to use this FAQ on your site, YOU MUST ASK ME. PERIOD.

Thankyou, bye!