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CUSTOM ROBO V2 - PARTS GUIDE
v1.0
by hmsong
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Table of Contents
1. Information About This Guide ............................... <INFO>
2. Robos (aka Bodies) ......................................... <ROBOS>
2A. Shining Fighter .......................................... <R-SFI>
2B. Aerial Beauty ............................................ <R-ABE>
2C. Wild Soldier ............................................. <R-WSO>
2D. Metal Grappler ........................................... <R-MGR>
2E. Trick Flyer .............................................. <R-TFL>
2F. Sexy Stunner ............................................. <R-SST>
2G. Little Raider ............................................ <R-LRA>
2H. Little Sprinter .......................................... <R-LSP>
2I. Funny Old Man ............................................ <R-FOM>
2J. Fatty Face ............................................... <R-FFA>
2K. Strike Vanisher .......................................... <R-SVA>
2L. Burning Beast ............................................ <R-BBE>
2M. Joke Robos ............................................... <R-JOK>
2N. Illegal Robos ............................................ <R-ILL>
3. Guns ....................................................... <GUNS>
3A. Normal Guns .............................................. <G-NOR>
3B. Illegal Guns ............................................. <G-ILL>
4. Bombs ...................................................... <BOMBS>
4A. Normal Bombs ............................................. <B-NOR>
4B. Illegal Bombs ............................................ <B-ILL>
5. Pods ....................................................... <PODS>
5A. Normal Pods .............................................. <P-NOR>
5B. Illegal Pods ............................................. <P-ILL>
6. Legs ....................................................... <LEGS>
6A. Normal Legs .............................................. <L-NOR>
6B. Illegal Legs ............................................. <L-ILL>
7. Final Notes / Credits....................................... <FIN>
===============================================================================
1. Information About This Guide ............................... <INFO>
===============================================================================
I am going to assume you, the reader, are familiar with the mechanics of this
game (you probably played Custom Robo Battle Revolution for the Gamecube and/or
Custom Robo Arena for the NDS), and you have little to no knowledge in Japanese
language. Otherwise, why would you be reading this guide?
Custom Robo V2 never got out of Japan, and it never got an English translation.
Now, I can read Japanese (I took 6 months of Japanese in college), but sadly,
it just was not enough for me to actually understand the in-game descriptions.
I especially had hard times whenever there were Kanjis. So, instead of trying
(and failing hard) to understand the descriptions, I figured I would try few
things out myself.
And well, this guide is the result of that.
Obviously, I'm missing a lot of information, and I am quite certain that I am
wrong in some parts of the guide where numbers were not involved (ex: speed,
acceleration, etc). I had to eyeball lots of things. Well, if anyone informs
me of any errors or missing data, I will update this guide and give you the
proper credit.
Oh, some in-game information was just wrong (especially stats), so I made the
corrections in this guide. And I know Terotrous made a guide for this game,
but his guide was missing a lot of information, and was frequently wrong.
Name ------------------ Style Type (Power/Speed/Defense/Other)
Offense ----------- Ability to do damage with weapons.
Defense ----------- Ability to reduce the taken damage.
Endurance --------- Ability to resist knockdown. (unconfirmed)
Speed ------------- Ground running speed. (unconfirmed)
Aerial ------------ Jump speed and/or air-movement speed. (unconfirmed)
Melee: Power and description of the melee attack.
Air-Action: Type of the Air-Action and its maximum number.
KD-Defense: Damage taken when KDed, relative to the Defense stat.
Note: Any other notes.
Style: For every Robo type, there are style variations. Here is the general
breakdown. However, there are exceptions. (See Note)
Jumper: +1 Aerial; -1 Defense
Power: +1 Offense; -1 Defense; -1 Speed
Normal: Base Stat <<< No bonuses nor penalties
Speed: +1 Speed; -1 Defense
Armor: +1 Defense; -1 Speed
Note 1: The offense and defense powers listed are relative to the test dummy,
aka Ray (Normal). Defense and KD-Defense were tested using the air
V-Laser Gun and the ground Homura Bomb, since they both do exactly 100
damage.
Note 2: The body is the most important part among all the parts, since it
MAJORLY affects the style of playing. And while the basic stats are
important, all the "extra" portions of the body (see Note) are just as
important.
Note 3: During the melee attacks, robos are invincible only during the "red"
part.
Note 4: Slow jumps have both advantages and disadvantages: Advantage is that it
gives you longer time to move in the air; Disadvantage is that you
cannot dodge attacks as quickly in the air.
Note 5: Air-Dash: - Uses a booster to get to a direction quickly.
- Cannot do anything during the dash.
Air-Jump: - Does another jump in mid-air.
- The speed varies, depending on the movement of the jumper.
- Enhancements that affect normal jump also affect Air-Jump.
Stealth-Dash: - Same as Air-Dash, except the Robo is invisible during
the dash.
- Immune to Gun attacks.
- Cannot do anything during the dash.
Note 6: *: Can be advantage or disadvantage, depending on your combat style.
+: Advantage property.
-: Disadvantage property.
Note 7: Not all extra properties of the Body is listed, since for some, I can't
confirm.
-------------------------------------------------------------------------------
2D. Metal Grappler ............................................ <R-MGR>
-------------------------------------------------------------------------------
* Air-Dash x1 (Long).
+ Has high offense.
+ Has high defense.
- Has slightly slow ground speed.
+ Has faster running acceleration and stop.
+ Has faster running turns.
+ Has faster jump speed.
- Has lower jump height.
+ Has low vulnerability after landing.
-------------------------------------------------------------------------------
2G. Little Raider ............................................. <R-LRA>
-------------------------------------------------------------------------------
* Air-Dash x3 (High-Angle).
- Has very low defense.
+ Has very fast ground speed.
- Has bad KD-Defense.
+ Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Parrot ---------------- Jumper
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 2 [][] (-21%)
Endurance --------- 1 []
Speed ------------- 9 [][][][][][][][][]
Aerial ------------ 2 [][]
Melee: Does a flying axe-kick. (130 - B)
Air-Action: Air-Dash x3 (High-Angle)
KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50%
Note: - This model gets the usual Defense penalty with no
bonus.
+ Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rook ------------------ Power
Offense ----------- 6 [][][][][][] (+4%)
Defense ----------- 2 [][] (-21%)
Endurance --------- 1 []
Speed ------------- 8 [][][][][][][][]
Aerial ------------ 2 [][]
Melee: Does a short dash-attack that results you in the air.
(130 - U)
Air-Action: Air-Dash x3 (High-Angle)
KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50%
Note: + Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drake ----------------- Armor
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 4 [][][][] (-9%)
Endurance --------- 1 []
Speed ------------- 8 [][][][][][][][]
Aerial ------------ 2 [][]
Melee: Does a stationary attack, then dashes back a lot and
then does a short jump. (111 - Short U)
Air-Action: Air-Dash x3 (High-Angle)
KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50%
Note: + Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
-------------------------------------------------------------------------------
2H. Little Sprinter ........................................... <R-LSP>
-------------------------------------------------------------------------------
* Air-Jump x3.
- Has very low defense.
+ Has very fast ground speed.
- Has bad KD-Defense.
+ Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
+ Has faster air-movement acceleration.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Per Mille ------------- Jumper
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 1 [] (-26%)
Endurance --------- 1 []
Speed ------------- 8 [][][][][][][][]
Aerial ------------ 4 [][][][]
Melee: Does a somersault axe-kick. (100 - B)
Air-Action: Air-Jump x3
KD-Defense: Gun/Melee: 40%; Bomb/Pod: 50%
Note: + Has faster running acceleration and stop.
- Has slower running turns.
- Has slightly lower jump height.
+ Has faster air-movement acceleration.
-------------------------------------------------------------------------------
2I. Funny Old Man ............................................. <R-FOM>
-------------------------------------------------------------------------------
+ Air-Dash x6 (High-Angle).
- Has very low defense.
- Has very slow ground speed.
+ Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Martial-Dragon ---------------- Jumper
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 2 [][] (-21%)
Endurance --------- 3 [][][]
Speed ------------- 1 []
Aerial ------------ 8 [][][][][][][][]
Melee: Does a short dash-kick. (150 - UF)
Air-Action: Air-Dash x6 (High-Angle)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: + Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Codger ---------------- Power
Offense ----------- 6 [][][][][][] (+4%)
Defense ----------- 2 [][] (-21%)
Endurance --------- 3 [][][]
Speed ------------- 1 []
Aerial ------------ 6 [][][][][][]
Melee: Does a short dash-attack. (150 - B)
Air-Action: Air-Dash x6 (High-Angle)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: * Instead of the usual Speed penalty, this model gets
the Aerial penalty.
+ Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
One-Eye ----------------- Normal
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 3 [][][] (-15%)
Endurance --------- 3 [][][]
Speed ------------- 1 []
Aerial ------------ 7 [][][][][][][]
Melee: Does a very slow dash-head. (150 - UB)
Air-Action: Air-Dash x6 (High-Angle)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: + Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Top-Head ---------------- Speed
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 2 [][] (-21%)
Endurance --------- 3 [][][]
Speed ------------- 1 []
Aerial ------------ 8 [][][][][][][][]
Melee: Does a slow flying attack. (150 - UB)
Air-Action: Air-Dash x6 (High-Angle)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: * Instead of the usual Speed bonus, this model gets the
Aerial bonus.
+ Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silver-Hair -------------- Armor
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 4 [][][][] (-9%)
Endurance --------- 3 [][][]
Speed ------------- 1 []
Aerial ------------ 6 [][][][][][]
Melee: Does a slow flying spin-attack. (150 - UB)
Air-Action: Air-Dash x6 (High-Angle)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: * Instead of the usual Speed penalty, this model gets
the Aerial penalty.
+ Has faster running acceleration and stop.
+ Has faster running turns.
- Has slower jump speed.
+ Has higher jump height.
+ Has significantly faster air-movement acceleration.
+ Has slightly low vulnerability after landing.
-------------------------------------------------------------------------------
2J. Fatty Face ................................................ <R-FFA>
-------------------------------------------------------------------------------
* Air-Jump x2
+ Has very high defense.
- Has very slow ground speed.
- Has very bad KD-Defense.
- Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Halogen --------------- Jumper
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 8 [][][][][][][][] (+10%)
Endurance --------- 6 [][][][][][]
Speed ------------- 2 [][]
Aerial ------------ 9 [][][][][][][][][]
Melee: Does a slow short dash-attack. (120 - U)
Air-Action: Air-Jump x2
KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62%
Note: - Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Heptane --------------- Power
Offense ----------- 6 [][][][][][] (+4%)
Defense ----------- 8 [][][][][][][][] (+10%)
Endurance --------- 6 [][][][][][]
Speed ------------- 2 [][]
Aerial ------------ 7 [][][][][][][]
Melee: Does a flying spin-attack, then comes down. (130 - U)
Air-Action: Air-Jump x2
KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62%
Note: * Instead of the usual Speed penalty, this model gets
the Aerial penalty.
- Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dodecane -------------- Normal
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 9 [][][][][][][][][] (+15%)
Endurance --------- 6 [][][][][][]
Speed ------------- 2 [][]
Aerial ------------ 8 [][][][][][][][]
Melee: Does a rolling-attack. (130 - U)
Air-Action: Air-Jump x2
KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62%
Note: - Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Propane --------------- Speed
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 8 [][][][][][][][] (+10%)
Endurance --------- 6 [][][][][][]
Speed ------------- 2 [][]
Aerial ------------ 9 [][][][][][][][][]
Melee: Jumps, then does a dive-butt. (150 - U)
Air-Action: Air-Jump x2
KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62%
Note: * Instead of the usual Speed bonus, this model gets the
Aerial bonus.
- Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Butyl ----------------- Armor
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 10 [][][][][][][][][][] (+20%)
Endurance --------- 6 [][][][][][]
Speed ------------- 2 [][]
Aerial ------------ 7 [][][][][][][]
Melee: Does a bouncing rolling-attack. (120 - U)
Air-Action: Air-Jump x2
KD-Defense: Gun/Melee: 38%; Bomb/Pod: %62%
Note: * Instead of the usual Speed penalty, this model gets
the Aerial penalty.
- Has slower jump speed.
+ Has slightly faster air-movement acceleration.
- Has slower recovery from a knockdown.
+ Has slightly low vulnerability after landing.
-------------------------------------------------------------------------------
2N. Illegal Robos ............................................. <R-ILL>
-------------------------------------------------------------------------------
For some reason, the in-game Defense stat was wrong, so I corrected it.
Bayonet --------------- Unknown
Offense ----------- 5 [][][][][] (+0%)
Defense ----------- 5 [][][][][] (-5%)
Endurance --------- 6 [][][][][][]
Speed ------------- 6 [][][][][][]
Aerial ------------ 5 [][][][][]
Melee: Does a short dash-attack. Has a very short recoil.
(84 - B)
Air-Action: Stealth-Dash x5 (Short)
KD-Defense: Gun/Melee: 30%; Bomb/Pod: 50%
Note: + Has slightly higher jump height.
===============================================================================
3. Guns ....................................................... <GUNS>
===============================================================================
How to read:
Name
Power ----- Power of the set bullets.
Speed ----- Speed of the bullet.
Homing ---- Bullet's homing ability.
Reload ---- Speed of reloading to shoot again.
Down ------ Ability to Knockdown the target.
Range: Maximum range of the bullets.
Damage: Maximum damage per bullet. (total damage)
Hits: Number of hits per clip.
Recoil: Time between the first bullet fired and the moment when Robo
can move.
Note: Anything else.
Note 1: All guns (actually, even bombs and pods) cannot simply be based on the
stats, because there are several other factors - ammos per clip
(pressing the shoot button once empties the clip), range, recoil,
target placement, etc. Also, The guns which hit more than once
sometimes do less damage than the calculated damage, because the
previous hits knockdowned the target (knockdowned targets take less
damage). Consider them all.
Note 2: Some guns do varied damage based on the distance the target was hit,
while other guns do fixed damage regardless of the distance. Some guns
do less damage but more knockdown at a certain distance.
Note 3: Some guns do different things when shot in the air. Some differences
may be as little as 0.1 second in reloading time, while others may be
completely different shots.
Note 4: I was unable to confirm pretty much anything other than the Damage.
I couldn't really tell the minor differences for both Speed and Homing,
and KD stats differed depending on the range the shot hit. And Reload
was difficult to determine because some guns started reloading long
after the last shot was fired, whereas other guns started reloading
right away. So, I just left the stats as it was displayed in the game.
-------------------------------------------------------------------------------
3A. Normal Guns ............................................... <G-NOR>
-------------------------------------------------------------------------------
Basic Gun
Power ----- 3 [][][]
Speed ----- 2 [][]
Homing ---- 1 []
Reload ---- 2 [][]
Down ------ 2 [][]
Range: Very Long
Damage: 22~31 (66~93)
Hits: 3
Recoil: 1.4 sec
Note: Fires three shots.
Does more damage at short-range.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3-Way Gun
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 2 [][]
Reload ---- 3 [][][]
Down ------ 2 [][]
Range: Very Long
Damage: 23~25 (69~75)
Hits: 3~9
Recoil: G: 1.1 sec; A: 0.9 sec
Note: Fires three 3-in-1 horizontal shots.
Does more damage at short-range.
Hits 9 times at blank-range.
===============================================================================
4. Bombs ...................................................... <BOMBS>
===============================================================================
How to read:
Name
Power ----- Power of the bomb.
Speed ----- Speed of the bomb.
Size ------ Size of the explosion.
Reload ---- Reloading speed.
Damage: Damage per explosion (some do more than 1 hit).
Cursor: The initial spot the cursor aims - relative to the target.
Explo: Explosion description.
Note: Any other special notes.
Note 1: Just like guns, there are numerous factors other than stat. For the
most part, bombs and pods are used as set up rather than direct damage.
Read the *Note section.
Note 2: Some bombs do different things when shot in the air. Mostly, bombs
curve up then down when shot on ground, while they go straighter to the
target when shot in air (and also a bit faster).
Note 3: If the Bomb button is held down, a cursur will appear. You can change
the cursor to change the place where the bomb will aim.
Note 4: I know the Japanese descriptions indicate different stats than the ones
I listed (for some). I tested things out, and they are wrong. The
ones I listed here is correct. I think. I even made stat bars to make
it easy on the eyes.
Explosions:
--------
N: Normal: Red Sphere - pushes the target up-away
G: Geyser: Red Pillar - sends the target up
H: Horizon: Light Blue Sphere - pushes the target slightly to the side
B: Burst: Pink Sphere - pushes the target away a lot
D: Destroy: Black Skull Sphere - lasts long, and pushes the target up-away
S: Stun: Green Sphere - stuns the target for 1 second
P: Pillar: Red Pillar - lasts long, and sends the target up
F: Flipper: White Pillar - pushes the target away a lot
C: Cyclone: Dark Blue Sphere - sends the target up slowly
T: Traction: Yellow Sphere - pulls the target forward
W: Wave: Three Green Pillars in a line - pushes the target away
Z: freeZe: Blue Coil-Pillar - freezes the target, lasts 2 seconds
There are other types, and the effects are not always consistent.
-------------------------------------------------------------------------------
4A. Normal Bombs .............................................. <B-NOR>
-------------------------------------------------------------------------------
Standard Bomb
Power ----- 3 [][][] (G: 75; A: 58)
Speed ----- 3 [][][] (Normal)
Size ------ 4 [][][][]
Reload ---- 3 [][][]
Damage: G: 75; A: 58
Cursor: Slightly Front
Explo: N (Up+Away)
Note: G: Fires a curving bomb.
A: Fires a straight bomb.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Shoot Bomb H
Power ----- 3 [][][] (G: 66; A: 46)
Speed ----- 3 [][][] (Normal)
Size ------ 4 [][][][]
Reload ---- 3 [][][]
Damage: G: 66; A: 46
Cursor: On
Explo: H (Side)
Note: G: Fires a curving bomb that goes from right to left.
A: Fires a curving bomb that goes from left to right.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Shoot Bomb H
Power ----- 3 [][][] (G: 66; A: 46)
Speed ----- 3 [][][] (Normal)
Size ------ 4 [][][][]
Reload ---- 3 [][][]
Damage: G: 66; A: 46
Cursor: On
Explo: H (Side)
Note: G: Fires a curving bomb that goes from left to right.
A: Fires a curving bomb that goes from right to left.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Right Wave Bomb
Power ----- 3 [][][] (G: 37 (74); A: 30 (60))
Speed ----- 2 [][] (Slightly Slow)
Size ------ 2 [][]
Reload ---- 3 [][][]
Damage: G: 37 (74); A: 30 (60)
Cursor: Slightly Front
Explo: W x3 (Away)
Note: G: Fires a curving bomb that goes from right to left, and
explodes 3 times in a line.
A: Fires a curving bomb that goes from left to right, and
explodes 3 times in a line.
Explodes much earlier than the cursor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Left Wave Bomb
Power ----- 3 [][][] (G: 37 (74); A: 30 (60))
Speed ----- 2 [][] (Slightly Slow)
Size ------ 2 [][]
Reload ---- 3 [][][]
Damage: G: 37 (74); A: 30 (60)
Cursor: Slightly Front
Explo: W x3 (Away)
Note: G: Fires a curving bomb that goes from left to right, and
explodes 3 times in a line.
A: Fires a curving bomb that goes from right to left, and
explodes 3 times in a line.
Explodes much earlier than the cursor.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Idling Bomb D
Power ----- 4 [][][][] (G: 93; A: 58)
Speed ----- 3 [][][] (Normal)
Size ------ 4 [][][][]
Reload ---- 4 [][][][]
Damage: G: 93; A: 58
Cursor: G: Front; A: Slightly Front
Explo: D (Up+Away)
Note: G: Fires a curving bomb that does not explode for 2 seconds
unless the enemy gets close.
A: Fires a low-curving bomb that does not explode for 2 seconds
unless the enemy gets close.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Idling Bomb P
Power ----- 4 [][][][] (G: 93; A: 58)
Speed ----- 3 [][][] (Normal)
Size ------ 3 [][][]
Reload ---- 4 [][][][]
Damage: G: 93; A: 58
Cursor: G: Front; A: Slightly Front
Explo: P (Up)
Note: G: Fires a curving bomb that does not explode for 2 seconds
unless the enemy gets close.
A: Fires a low-curving bomb that does not explode for 2 seconds
unless the enemy gets close.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Freeze Bomb
Power ----- 1 [] (8)
Speed ----- 3 [][][] (Normal)
Size ------ 3 [][][]
Reload ---- 4 [][][][]
Damage: 8
Cursor: Front
Explo: Z (Freeze)
Note: G: Fires a curving bomb that freezes the target.
A: Fires a low-curving bomb that freezes the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Delay Bomb
Power ----- 2 [][] (G: 41; A: 28)
Speed ----- 3 [][][] (G: Normal; A: Slightly Slow)
Size ------ 3 [][][]
Reload ---- 3 [][][]
Damage: G: 41; A: 28
Cursor: Slightly Front
Explo: N (Up+Away)
Note: G: Fires a curving bomb that explodes twice in a line.
A: Fires a straight bomb that explodes twice in a line.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Delay Bomb C
Power ----- 2 [][] (G: 35; A: 27)
Speed ----- 3 [][][] (G: Normal; A: Slightly Slow)
Size ------ 3 [][][]
Reload ---- 3 [][][]
Damage: G: 35; A: 27
Cursor: Slightly Front
Explo: C (Slow Up)
Note: G: Fires a curving bomb that explodes twice in a line.
A: Fires a straight bomb that explodes twice in a line.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Acrobat Bomb
Power ----- 0 /
Speed ----- 4 [][][][] (Slightly Fast)
Size ------ 4 [][][][]
Reload ---- 4 [][][][]
Damage: 0
Cursor: Self
Explo: Air (Extra air boost)
Note: G: Fires a curving bomb (self), which launches the user in the
air.
A: Fires a straight bomb (self), which launches the user in the
air.
It does no HP damage, but it damages Endurance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Nanase Bomb (Illegal Freeze Bomb)
Power ----- 1 [] (8)
Speed ----- 3 [][][] (Normal)
Size ------ 3 [][][]
Reload ---- 4 [][][][]
Damage: 8
Cursor: On
Explo: Z (Freeze)
Note: G: Fires a curving bomb that freezes the target.
A: Fires a straight bomb that freezes the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Genocide Bomb (Illegal Giant Bomb)
Power ----- 5 [][][][][] (200)
Speed ----- 1 [] (Slow)
Size ------ 5 [][][][][]
Reload ---- 1 []
Damage: 200
Cursor: On
Explo: Giant (Knockdown)
Note: Fires a slow high-curving bomb that does not explode for a
second unless the enemy gets close.
Guarantees a Knockdown.
Has very slow reload time.
===============================================================================
5. Pods ....................................................... <PODS>
===============================================================================
How to read:
Name
Power ----- Power of each pods.
Speed ----- Pod's speed.
Homing ---- Pod's homing ability.
Time ------ Time duration the pod stays on the field before exploding.
Damage: Damage per hit.
Max #: # of pods that can be fired in one screen.
Explo: Explosion description.
Note: Any other notes.
Note 1: Just like guns, there are numerous factors other than stat. For the
most part, bombs and pods are used as set up rather than direct damage.
Read the *Note section.
Note 2: All pods have no recoil.
Note 3: The pods reload when all the explosions from the pods are gone from the
screen.
Note 4: Pods can bounce off the walls, or follow the walls.
Note 5: Unlike Guns and Bombs, the direction which Pods are fired can be
changed. Simply point to the direction you want to fire using the
direction pad, then fire. The initial direction (not pressing in any
direction) will point to the target.
Note 6: I know the Japanese descriptions indicate different stats than the ones
I listed (for some). I tested things out, and they are wrong. The
ones I listed here is correct. I think. I even made stat bars to make
it easy on the eyes.
Explosions:
--------
N: Normal: Red Sphere - pushes the target up-away
G: Geyser: Red Pillar - sends the target up
H: Horizon: Light Blue Sphere - pushes the target slightly to the side
B: Burst: Pink Sphere - pushes the target away a lot
D: Destroy: Black Skull Sphere - lasts long, and pushes the target up-away
S: Stun: Green Sphere - stuns the target for 1 second
P: Pillar: Red Pillar - lasts long, and sends the target up
F: Flipper: White Pillar - pushes the target away a lot
C: Cyclone: Dark Blue Sphere - sends the target up slowly
T: Traction: Yellow Sphere - pulls the target forward
W: Wave: Three Green Pillars in a line - pushes the target away
Z: freeZe: Blue Coil-Pillar - freezes the target, lasts 2 seconds
There are other types, and the effects are not always consistent.
-------------------------------------------------------------------------------
5A. Normal Pods ............................................... <P-NOR>
-------------------------------------------------------------------------------
Standard Pod
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 2 [][]
Time ------ 2 [][]
Damage: 42
Max #: 2
Explo: N (Away)
Note: Fires a pod forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Seeker Pod F
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 5 [][][][][]
Damage: 28
Max #: 2
Explo: F (Away)
Note: Fires a long-fuse pod forward that slows down near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Seeker Pod G
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 5 [][][][][]
Damage: 28
Max #: 2
Explo: G (Up)
Note: Fires a long-fuse pod forward that slows down near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Speed Pod D
Power ----- 4 [][][][]
Speed ----- 5 [][][][][]
Homing ---- 3 [][][]
Time ------ 1 []
Damage: 38
Max #: 2
Explo: D (Away)
Note: G: Fires a short-fuse fast pod forward.
A: Fires a pod that stalls, then goes forward fast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Speed Pod P
Power ----- 4 [][][][]
Speed ----- 5 [][][][][]
Homing ---- 3 [][][]
Time ------ 1 []
Damage: 38
Max #: 2
Explo: P (Up)
Note: G: Fires a short-fuse fast pod forward.
A: Fires a pod that stalls, then goes forward fast.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cockroach Pod G
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 28
Max #: 2
Explo: G (Up)
Note: Fires a slow pod that speeds up near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cockroach Pod H
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 28
Max #: 2
Explo: H (Away)
Note: Fires a slow pod that speeds up near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dolphin Pod
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: N (Away)
Note: Fires a pod that jumps initially.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dolphin Pod G
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: G (Up)
Note: Fires a pod that jumps initially.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Spider Pod
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 30
Max #: 3
Explo: N (Up+Away)
Note: Places a long-fuse almost-stationary ground pod that speeds up
when the target is near.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Spider Pod G
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 30
Max #: 3
Explo: G (Up)
Note: Places a long-fuse almost-stationary ground pod that speeds up
when the target is near.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sky Freeze Pod
Power ----- 1 []
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 8
Max #: 2
Explo: Z (Freeze)
Note: Places a long-fuse almost-stationary aerial pod (Z) that speeds
up when the target is near.
Explodes above the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Ground Freeze Pod
Power ----- 1 []
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 8
Max #: 2
Explo: Z (Freeze)
Note: Places a long-fuse almost-stationary ground pod (Z) that speeds
up when the target is near.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Feint Pod F
Power ----- 2 [][]
Speed ----- 4 [][][][]
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 24
Max #: 2
Explo: F (Away)
Note: Fires a fast pod that stops short near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Feint Pod G
Power ----- 2 [][]
Speed ----- 4 [][][][]
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 24
Max #: 2
Explo: G (Up)
Note: Fires a fast pod that stops short near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float Pod F
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 28
Max #: 2
Explo: F (Away)
Note: Fires a long-fuse aerial pod that hovers above the target.
Has a small explosion.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jumping Pod B
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 34
Max #: 2
Explo: B (Away)
Note: Fires a pod that jumps near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Jumping Pod G
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 28
Max #: 2
Explo: G (Up)
Note: Fires a pod that jumps near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diving Pod
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 3 [][][]
Damage: 28
Max #: 2
Explo: N (Away)
Note: Fires an aerial pod forward, and when near the target, drops to
the ground and slows down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Wave Pod
Power ----- 5 [][][][][]
Speed ----- 5 [][][][][]
Homing ---- 2 [][]
Time ------ 1 []
Damage: 31 (62)
Max #: 1
Explo: W x4 (Away)
Note: Fires a short-fuse pod forward with 4 Wave explosions.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Satellite Pod
Power ----- 4 [][][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 38
Max #: 3
Explo: N (Away)
Note: Places a long-fuse almost-stationary aerial pod that speeds up
when the target is near.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Satellite Pod H
Power ----- 4 [][][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 38
Max #: 3
Explo: H (Away)
Note: Places a long-fuse almost-stationary aerial pod that speeds up
when the target is near.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Yajyuu Pod F
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 33
Max #: 3
Explo: F (Away)
Note: Places a long-fuse almost-stationary ground pod that speeds up
and jumps when the target is near (and stays in the air if the
target gets away).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Triple Pod H
Power ----- 5 [][][][][]
Speed ----- 2 [][]
Homing ---- 5 [][][][][]
Time ------ 1 []
Damage: 44
Max #: 3
Explo: H (Away)
Note: Fires a short-fuse pod forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rear Shoot Pod C
Power ----- 4 [][][][]
Speed ----- 2 [][]
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: C (Slow Up)
Note: Fires a pod backward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rear Shoot Pod T
Power ----- 4 [][][][]
Speed ----- 2 [][]
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: T (Forward)
Note: Fires a pod backward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sideway Pod F
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 3 [][][]
Time ------ 2 [][]
Damage: 38
Max #: 1
Explo: F (Away)
Note: Fires 2 pods to the sides that eventually goes forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sideway Pod G
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 3 [][][]
Time ------ 2 [][]
Damage: 38
Max #: 1
Explo: G (Up)
Note: Fires 2 pods to the sides that eventually goes forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Umbrella Pod
Power ----- 4 [][][][]
Speed ----- 4 [][][][]
Homing ---- 0 /
Time ------ 1 []
Damage: 38
Max #: 1
Explo: B (Away)
Note: Fires short-fuse 3-in-1 pods that explode in the air at a fixed
height.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throwing Pod D
Power ----- 4 [][][][]
Speed ----- 1 []
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: D (Away)
Note: Fires a pod high diagonally in the air which comes down at a
fixed distance, and then remains almost-stationary.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throwing Pod P
Power ----- 4 [][][][]
Speed ----- 1 []
Homing ---- 1 []
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: P (Up)
Note: Fires a pod high diagonally in the air which comes down at a
fixed distance, and then remains almost-stationary.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double Wave Pod
Power ----- 3 [][][]
Speed ----- 5 [][][][][]
Homing ---- 0 /
Time ------ 1 []
Damage: 31
Max #: 1
Explo: W x3 (Away)
Note: Fires short-fuse 2-in-1 pods to the sides of the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Giant Pod
Power ----- 1 []
Speed ----- 1 []
Homing ---- 2 [][]
Time ------ 1 []
Damage: 8
Max #: 1
Explo: Giant (Knockdown)
Note: Fires a short-fuse pod forward with a slow-spreading huge
explosion (explodes before reaching the target).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Chick Pod
Power ----- 3 [][][]
Speed ----- 3 [][][]
Homing ---- 2 [][]
Time ------ 2 [][]
Damage: 30
Max #: 3
Explo: N (Away)
Note: Fires a pod forward that slows down near the target (explodes
before reaching the target).
Has a small explosion.
Gousetsu Pod (Illegal Diving Pod)
Power ----- 4 [][][][]
Speed ----- 5 [][][][][]
Homing ---- 3 [][][]
Time ------ 2 [][]
Damage: 38
Max #: 2
Explo: H (Away)
Note: Fires an aerial pod forward, and when near the target, drops to
the ground and slows down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Minamo Pod (Illegal Float Pod F)
Power ----- 3 [][][]
Speed ----- 2 [][]
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 33
Max #: 2
Explo: F (Away)
Note: Fires a long-fuse aerial pod that hovers quickly above the
target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Homura Pod (Illegal Yajyuu Pod F)
Power ----- 3 [][][]
Speed ----- 1 []
Homing ---- 5 [][][][][]
Time ------ 5 [][][][][]
Damage: 33
Max #: 3
Explo: Red F (Away)
Note: Places a long-fuse almost-stationary ground pod that speeds up
and jumps when the target is near (and stays in the air if the
target gets away).
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Subaru Pod (Illegal Jumping Pod G)
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 4 [][][][]
Time ------ 4 [][][][]
Damage: 38
Max #: 2
Explo: G (Up)
Note: Fires a long-fuse pod that speeds up and jumps near the target.
Circles the target's surroundings.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shinonome Pod (Illegal Feint Pod F)
Power ----- 2 [][]
Speed ----- 4 [][][][]
Homing ---- 4 [][][][]
Time ------ 2 [][]
Damage: 23
Max #: 3
Explo: F (Away)
Note: Fires a fast pod that stops short near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Kotengu Pod (Illegal Diving Pod)
Power ----- 4 [][][][]
Speed ----- 4 [][][][]
Homing ---- 4 [][][][]
Time ------ 3 [][][]
Damage: 38
Max #: 2
Explo: D (Away)
Note: Fires an aerial pod forward, and when near the target, drops to
the ground and slows down.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Boronji Pod (Illegal Reflection Pod)
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 0 /
Time ------ 4 [][][][]
Damage: 38
Max #: 1
Explo: N (Up+Away)
Note: Fires long-fuse 3-in-1 pods high diagonally in the air which
come down at a fixed distance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rouga Pod (Illegal Sideway Pod)
Power ----- 5 [][][][][]
Speed ----- 3 [][][]
Homing ---- 3 [][][]
Time ------ 2 [][]
Damage: 38 (77)
Max #: 1
Explo: T (Forward)
Note: Fires 1 pod backward and 2 pods to the sides that eventually
goes forward.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Twins Pod (Illegal Jumping Pod B)
Power ----- 4 [][][][]
Speed ----- 3 [][][]
Homing ---- 2 [][]
Time ------ 2 [][]
Damage: 38
Max #: 3
Explo: B (Away)
Note: Fires a pod that jumps near the target.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Nanase Pod (Illegal Cockroach Pod)
Power ----- 4 [][][][]
Speed ----- 1 []
Homing ---- 4 [][][][]
Time ------ 3 [][][]
Damage: 38
Max #: 2
Explo: Yellow Pillar (Up+Away)
Note: Fires a slow pod that speeds up near the target.
===============================================================================
6. Legs ....................................................... <LEGS>
===============================================================================
How to read
Name
Description: What they do.
Note1: I tried to test out as much as possible, but it was hard to tell,
especially things that concern various speed. If I'm wrong about
something here, please let me know.
Note2: All speed enhancements (Air-Dash speed, running speed, jumping speed,
etc) varies depending on the Body of the robo.
Note3: When I say "Air-Dash", I am referring to all types of Air-Dashes,
except the Air-Jump (that's affected by Jump enhancements).
-------------------------------------------------------------------------------
6A. Normal Legs ............................................... <L-NOR>
-------------------------------------------------------------------------------
===============================================================================
7. Final Notes / Credits ...................................... <FIN>
===============================================================================
I had fun with this game. It definitely wasn't as good as Custom Robo Arena,
but it was still a good game. Some of this game's shortcomings were:
1. You could only save at fixed plot points when the game prompts you to,
2. You could only do mandatory plot battles (once), at least in the main game,
3. The post-game contents were very frustrating, mostly because you HAVE TO use
parts you don't want to use for over 50% of the game,
4. Combining with #3, you have to get good scores with the parts you don't want
to use for over 50% of the game, assuming you want to unlock all the illegal
parts.
Having said that, if this game was released in the West, it would have done
well, since good fighting games for N64 were very rare (Super Smash Bros is the
only one I know). Of course, the first game needed to be released as well for
the story to make sense, but whatever (the first game had few problems, which
the second game fixed).
If anyone has any questions/suggestions, feel free to let me know:
hmsong01 AT gmail DOT com
This may be not be reproduced under any circumstances, unless you have my
permission. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
Sites with my permission:
www.gamefaqs.com
If you want permission to use this guide on other sites, just email me. If you
see this guide on any other site besides the ones listed, feel free to tell me
about it.