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- Cruis'n World FAQ -
- v. 1.6 -
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CCCCCCC RRRRRRRRRR U U IIIII SSSSS NN N
C R R U U I S N N N
C R R U U I S N N N
C RRRRRRRRRR U U I SSSSS N N N
C R R U U I S N N N
C R R U U I S N N N
CCCCCCC R R UUUUUUU IIIII SSSSS N NN
W W W OOOOOO RRRRR L DDDD
W W W W O O R R L D D
W W W W O O RRRRR L D D
W W W W O O R R L D D
WW WW OOOOOO R R LLLLLL DDDD
By: The Evolution (
[email protected])
Created for use on the following sites:
--GameFAQ's (
http://www.gamefaqs.com)
--Neoseeker (
http://www.neoseeker.com)
Note: If you wish to use this FAQ on your site, please contact me at the e-mail
listed above,
[email protected].
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Table of Contents
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1. Introduction/Update History
2. Controller Setup
3. Lists
3a. Tracks
3aa. Hidden Tracks
3bb. Track Analysis
3bbb. In-depth Track Analysis
3b. Cars
3aa. Hidden Cars
3bb. Car Analysis
4. Modes
4a. Cruise The World
4b. Championship
4aa. Upgrade Levels
5. Fast Times
6. Tips, Cheats, and Hints
6a. Tips
6b. Cheats
6c. Hints
7. Coming Soon
8. Credits
9. Copyright Info
------------------------------
1. Introduction/Update History
------------------------------
Cruis'n World is the 2nd game in a currently running series of games for the
Nintendo 64. Its prequel is Cruis'n USA, and its sequel is Cruis'n Exotica.
The game was created together by both Nintendo, Inc. and Midway, Inc.
Update History:
March 3, 2001 (v 1.0): Began work on this FAQ. Table of Contents,
Introduction/Update History, Lists, Tracks, Cars, Fast Times, Coming Soon and
Credits section added.
March 5, 2001 (v 1.1): Updated Credits list to reflect the adding of my FAQ to
Neoseeker.com, and began work on my Tips, Cheats, and Hints section. Anyone
willing to help may send me an e-mail at
[email protected]
March 6, 2001 (v 1.2): Updated Credits, Tips, Cheats, and Hints. A description
of the Japanese Rocket car should be coming soon to this FAQ. Also added
Controller Setup section, along with the Copyright Info section for those sites
wishing to use my FAQ without my consent.
June 3, 2001 (v 1.3): The Car Analysis is now finished, as every car in the
game has been profiled there. A few minor revisions were also made.
June 22, 2001 (v 1.4): A fast timetable has been added for your enjoyment.
July 3, 2001 (v 1.5): Added a in-depth track analysis from Herman.
January 3, 2001 (v 1.6): Added a fast time, tinkered with the FAQ a bit, and
updated my e-mail. I'd prefer if you now e-mailed me at
[email protected].
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2. Controller Setup
-------------------
Here is the default controller setup in Cruis'n World. A = Accelerate
B = Brake
A+B while turning = Power Slide
C-Down = Turbo Boost
R while accelerating = Gear Up (Manual transmission only)
R while de-accelerating = Gear Down (Manual transmission only)
Z = Horn
Analog Pad = Drive
Tap A Twice = Wheelie
Tap A Twice while turning, or holding left or right = "2 wheel" drive More to
come.
--------
3. Lists
--------
Below are two lists containing two of the most important things in Cruis'n
World: Tracks and Cars. Also included are hidden tracks and hidden cars.
----------
3a. Tracks
----------
These tracks are ordered in level of difficulty, from easy to hard. Germany
Egypt
Hawaii
New York
England
France
Kenya
Italy
China
Australia
Mexico
Russia (Hidden)
Japan (Hidden)
Florida (Hidden)
Moon (Hidden)
--------------------
3aa. Hidden Tracks
--------------------
Track: Russia
Level of Difficulty: Easy
How to Get It: Complete the Expert Championship in Championship Mode.
Track: Japan
Level of Difficulty: Easy
How to Get It: Complete the Expert Championship in Championship Mode.
Track: Florida
Level of Difficulty: Easy
How to Get It: Complete the Expert Championship in Championship Mode.
Track: Moon
Level of Difficulty: Hard
How to Get It: Complete the Bonus Championship in Championship Mode.
---------------------
3bb. Track Analysis
---------------------
Listed below, in order of difficulty, are the tracks in Cruis'n World. The
things analyzed in this section include: Name of Track
Difficulty
Jumping Factor (Huge, Medium, Small)
Turn Factor (Huge, Medium, Small)
Degree of Difficulty to The Evolution (1-5)
Extra Notes
Name of Track: Germany
Difficulty: Easy
Jumping Factor: Huge
Turn Factor: Medium
Degree of Difficulty to The Evolution: 1
Extra Notes: This is one of the easiest tracks that this game has to offer.
The jumps are plentiful, and the turns are almost not there until you get to
the latter part of the track.
Name of Track: Egypt
Difficulty: Easy
Jumping Factor: Small
Turn Factor: Medium
Degree of Difficulty to The Evolution: 2
Extra Notes: This track has a few sharp turns, and a jump that looks inviting,
but that you really shouldn't try, for if you get too much speed, you'll run
smack dab into a tree 75% of the time. Besides this jump and a couple of sharp
turns, you should have no problem with this track.
Name of Track: Hawaii
Difficulty: Easy
Jumping Factor: Small
Turn Factor: Huge
Degree of Difficulty to The Evolution: 2
Extra Notes: Still not as hard as many others down the road, however, Hawaii is
our first real taste of a flat track, with sharp as HELL turns. Especially
near the end, you will notice that the sharp turns usually come one after
another. This is not close to the hardest track in the game, however, it is
the hardest in the Easy difficulty, simply because it is so turn-filled and so
NOT jump filled.
Name of Track: New York
Difficulty: Medium
Jumping Factor: Medium
Turn Factor: Medium
Degree of Difficulty to The Evolution: 3
Extra Notes: The reason for the jumping factor being medium is that you can do
mega rolls off the turns in New York, something which I will cover in my Tips,
Cheats, and Hints section in a later version of this FAQ.
Name of Track: England
Difficulty: Medium
Jumping Factor: Small
Turn Factor: Medium
Degree of Difficulty to The Evolution: 2
Extra Notes: Besides 1 sharp turn in the beginning, this track is easy, until
you get to the last turn before the straightaway to the checkpoint. It is a
very sharp turn, and look out for the streetlights. The streetlights are
credit with 75% of my losses in Cruis'n.
Name of Track: France
Difficulty: Medium
Jumping Factor: Small
Turn Factor: Medium
Degree of Difficulty to The Evolution: 1
Extra Notes: In Championship Mode, this is one of the easiest tracks. 3 sets
of narrow rows of trees await you around certain turns, so be prepared. Also,
when racing against other people, or computer-controlled people, be ready to
swerve your way around in the narrow rows, as that is where most of the
accidents happen in France.
Name of Track: Kenya
Difficulty: Medium
Jumping Factor: Medium
Turn Factor: Small
Degree of Difficulty to The Evolution: 1
Extra Notes: This is pretty easy, once you get the hang of it. With high-speed
cars, I don't recommend taking the first jump on this track, for you will
probably run into someone, or something. Otherwise, this track is pretty easy.
Name of Track: Italy
Difficulty: Hard
Jumping Factor: Small
Turn Factor: Small
Degree of Difficulty to The Evolution: 1
Extra Notes: This is very easy in Champ. Mode, but the track is so long..
otherwise, you should have no problem winning this race, as long as you can get
ahead of the others in front of you.
Name of Track: China
Difficulty: Hard
Jumping Factor: Small
Turn Factor: Huge
Degree of Difficulty to The Evolution: 3
Extra Notes: Though it is one of the shortest courses on this game, it is also
the most aggravating, with at least 3 sharp turns in the course of the track.
Only one true straightaway can be used for turbos, if you have them.
Name of Track: Australia
Difficulty: Hard
Jumping Factor: Huge
Turn Factor: Huge
Degree of Difficulty to The Evolution: 5
Extra Notes: This is hard for me, as turning is not my best skill in this game,
and it is a pain in my you-know-what to do this track. Also, you can perform
the New York trick here on the walls in turns, but I wouldn't do that, unless
you are really desperate for points, because one turn will easily mess you up.
Name of Track: Mexico
Difficulty: Hard
Jumping Factor: Huge
Turn Factor: Huge
Degree of Difficulty to The Evolution: 5
Extra Notes: This gets such a high rating, because the jumps in this track are
so inviting, yet a false move will get you in some deep trouble. All turns are
sharp in this track, for the most part, and you should dance around if you
finish 1st in this race. Or at least sing the mariachi band song with me.
Name of Track: Russia (Bonus)
Difficulty: Easy
Jumping Factor: Medium
Turn Factor: Medium
Degree of Difficulty to The Evolution: 2
Extra Notes: This is a pretty easy course, but the bumps in the road, allowing
you to do tricks, can get a little stupid at times, especially when you turn
right into one, doing a Super Heli and screwing you up. Be careful on this
track.
Name of Track: Japan (Bonus)
Difficulty: Medium
Jumping Factor: Medium
Turn Factor: Huge
Degree of Difficulty to The Evolution: 3
Extra Notes: This track is pretty hard, and with traffic it is WORSE. The
turns are pretty sharp here, and you will get sent into the wall without
hesitation if you are not careful of what you are doing.
Name of Track: Florida (Bonus)
Difficulty: Easy
Jumping Factor: Small
Turn Factor: Medium
Degree of Difficulty to The Evolution: 4
Extra Notes: You look at the difficulty, and the two factors, and you wonder
why I hate this track. For one, it is WAAAAYYY too small. Secondly, the turns
in this track are few and far between, but they are sharp as all get out. This
is the "launch pad" for the next race, should you be able to complete this one.
At this point, if you have successfully completed the Bonus Championship, then
a video will be shown of you being blast off into space. This leads you to the
Moon.
Name of Track: Moon (Hidden)
Difficulty: Hard
Jumping Factor: Small
Turn Factor: Huge
Degree of Difficulty to The Evolution: 5
Extra Notes: This track is almost too hard. The turns are all sharp, and
you'll be lucky to stay alive against 9 other cars in this. And, if you look
at it closely and compare it to the other tracks in this game, you realize that
it is almost an exact clone of the Australia track. Whether there is any truth
that the Moon is Australia with white ground remains to be seen. I’ll keep you
updated.
-----------------------------
3bbb. In-Depth Track Analysis
-----------------------------
(Note: This analysis is from Herman. I find this to be a useful guide to the
tracks in Cruis'n. The track analysis is a analysis of the tracks that you
will race on when you Cruise the World in Cruise the World Mode.)
Tips:
At your max speed, you are always faster than the computer controlled cars.
(On higher difficulty levels, I imagine you must earn the faster cars before
you stand a chance of competing here). The key is to maintain max speed as
long as you can. When turning, make use of the side-wheelie, by pressing
accelerate and turning at the same time. This enables you to make sharper
turns with minimal loss of speed. I used to try bumping cars off the road
as they caught up with me, but realised that this either ended up getting me
into a full blown accident [thereby costing me the race], or letting others
catch up and pass me while I was concentrating on bumping a car off the road!
Always focus on maintaining max speed, especially when several cars
are catching up with you. (If there's only one car catching up with you,
and the others are not a factor, then I guess you can try bumping him. But
there's a risk of your wiping out. It's your choice] And make use of the
radar on your right hand side of the screen! Always watch out for oncoming
cars! An advanced technique [especially on a two lane highway] is to try to
jam the other cars behind you into the lane as an oncoming car approaches,
then get out of the way of the oncoming car at the last minute, leaving it
to crash head on into your competitors. But I haven't found a consistent
way of doing this yet. Also make liberal use of the turbo, [double pressing
accelerate], as this has enabled me to steal first place from a car ahead of
me at the last minute several times.
Germany
This course simply runs through the countryside. You begin on a highway,
then pass through and demolish an old Cold War era border checkpoint. The
legendary Bavarian castle of Ludwig II, Neuschwanstein, is visible to your
right on top of the mountains at least twice during this course. You have
one jump right after this checkpoint, then it's straight driving and easy
turns all the way through. This course is longer than other courses, but
it's definitely the easiest. You also run through modern tunnels and
Bavarian style villages, eventually coming to the end in such a village. It
is tough to finish first because of the length of the course, a lot of cars
eventually end up catching up to you when you are in first, and you have to
fend them off.
Egypt
You start in a desert amongst Egyptian obseliks, statues of Ramses, and sand
dunes. You have three to four HUGE sand dunes in the middle of and to the
side of the road. This is the perfect opportunity to do some major jumps,
including side jumps, which earn you more time off. After a few mild twists
and turns, you have one SHARP turn [Like the Moscow course] when you see the
Sphinx approach. You then come into a ancient courtyard, reminiscent of the
temple at Luxor. You then go into a pyramid, and you go down a straight
bumpy ride into a tunnel adorned with King Tut's visage. It's a slight
turn; you can knock down the walls with the heiroglyphics, but this will
slow you down considerably. You then go down through another such tunnel
with King Tut, another slight turn with heiroglyphics, then go up to exit
the pyramid to another giant sand dune, then the finish. It is relatively
easy to finish first here; especially since the computer controlled cars
tend to get into accidents here.
Hawaii
You start out on a coastal highway with some mild turns, and then you have
some very SHARP right turns that sneak up on you without warning. On the
first [or second, can't remember which] one of these turns, go straight
instead, heading right for the sign. You will find a "back road" here that jumps
out back to the
main highway. You have another one of the sharp turns, then into a
fictional underwater tunnel that connects the islands. During this time,
it's all easy, straight and no turns. You go through another tunnel, have
another sharp turn, then the end.
New York
This is on a graffiti laden urban highway, according to the signage, the
"Cross Bronx Expressway" that runs into Manhattan. Skyscrapers and high
rise housing dominate the skyline, while a red New York subway runs
overhead. The turns are generally mild, although there are a few sharp
ones, and the sloped walls of this highway allow plenty of room for error.
You have some opportunity to practise jumps on the highway exits, and about
a third of the way in, the Empire State Building appears to your right.
When the high-rises end, you find yourself on the Brooklyn Bridge, where
it's simply straight to the end. After the bridge, there are bumps on the
road blocked off by construction warning thingies (don't know what else to
call them), where you can jump. You'll find three of these jump points, then
the end at the Statue of Liberty.
England
This is classified as medium difficulty by the game, but it tends more
towards easy. You start off on London bridge, with the Queen's Royal
Guard flanking the bridge sidewalks. After a slight curve on the bridge,
(this game, especially this course, will require you to suspend disbelief a
number of times), you then go off the bridge through Central London. You then
come to the underground tunnel. Never mind that the London Underground is
actually the subway system, not a tunnel, but it's all in good fun
nevertheless. After that, you drive through London, complete with the
brownstones, the double decker buses advertising Cruis'n World on the sides,
the black taxis [both the buses and taxis are secret playable cars],
and the trademark red coloured phone booths [Which are being phased out by
British Telecom for generic looking phone booths, FYI]. In London, the course
is very easy, with mild turns; you only have to watch out for hitting a
lamppost. Once you get outside London, you proceed through Wessex towards
Stonehenge. You face several sharp turns right outside London, then
drive through the countryside a bit before getting to Stonehenge. You just
drive straight through, noticing the UFO's overhead, until getting to the
end.
France
One of the best looking courses in the game, in my opinion; you start
in the countryside, set to the "Euro House" music. You begin with mild turns
amongst chateau estates, and the sunflowers in the fields seem to
indicate that you are in Burgundy or Alcase-Lorraine. Anyway, this part is
fairly easy, the danger spots are when the highway goes down to two lanes and
runs through a grove of trees on the side. If you hit a tree, you lose time
that it's very difficult to recover from, so watch out! (In the arcade
version, the trees you hit will just flatten] After a few minutes of going
through
the country and chateaus, you see street light appear on the side of
the highway and you start going under bridges, which indicate that you are
approaching Paris. Still, the course remains easy, with only mild
turns under the gold statuette and the flying Concorde. You then go under a
bridge supporting a TGV train. After this, you approach central Paris,
with the Eiffel Tower, Arc de Triomphe, and Hotel des Invalides, in the
background. On the tunnel going under the city, this is the next
danger spot, as the pillars in the centre of the tunnel are numerous and
dangerous if you don't watch out, like the trees in the countryside. [FYI,
these
dangerous pillars in the tunnels are numerous throughout central Paris,
and are the same type of pillars that the car carrying Princess Diana
crashed into] Afterwards, you get out of the tunnel; have a few mild turns
going past the Hotel des Invalides and authentic Parisian buildings, before
ending at the Arc de Triomphe and Eiffel Tower to your right.
Kenya
Apparently the developers sent the artists rendering this game on a
trip across the world to digitally capture sights. One of these trips
included an African safari, which is the basis for this course. The whole
course takes place in the safari setting, with an African drumbeat as music.
A few seconds into the course, you have a jump which seems to be as high as
Victoria Falls itself, which lets you get some jump points.
Afterwards, you have medium turns here and there, but this is one of the best
courses
for rolls and jumps. Every bump in the road can be a jump, if you stray
from the main road, including the secret path halfway through that has the
elephant. Giraffes and other wildlife run on the road in front of you,
although in the N64 version you can't run them over. (Don't know about
the arcade version) You have a sharp turn or two right before the course
ends, so be careful!
Italy
This course, along with France and China is my favourite in terms of
scenery. And like France and China, you start off in the countryside
and finish in the capital, with the ending point at one of the capital's
most famous landmarks. You begin amongst trees and lush farmland, the
colour of the settings seem to indicate you start in central Italy, like Tuscany
or Umbria. The road is mostly two lanes throughout the countryside, going
through tunnels, but you can earn points for doing wheelies on other
cars. You can also wheelie over an oncoming car if you have no way of
avoiding it. About a third of the way through, [Like in the French countryside,
watch out for the trees!] you can veer left for a chance to run under a Roman
aqueduct and hit a bump, which allows you to do a jump. After shifting back to
two lanes, you have medium degree twists and turns [watch our for trees
here!] until the Rome city walls with a classical style arch signals your
entrance into Rome. In the city, the highway stays four lanes, and travels
along side of the Tiber River, with Roman style buildings on the other bank,
and then you have a REALLY SHARP right turn, and then cross a bridge over
the Tiber. [In the arcade version, ancient Roman statues adorn the road
alongside the Tiber] You drive through some undeveloped areas with hay
[IMHO, this must be the Roman Forum, since the Colosseum is nearby, and
for many years until recently, the Roman Forum was indeed used as a cow
pasture since the fall of the Empire], then have a sharp left turn, then hit
the ending point at the Coliseum. Another Roman arch is visible to your
right, along with the city walls.
China
The last of my favourite courses, you start off on the Great Wall.
This part is easy, with the opportunity to drive fast, and mild twists and
turns, passing through guardhouses, with the terra cotta warriors of Xian as
scenery. About midway, you see a tower, then an opening in the wall.
This is a shortcut, which enables you to leave the wall for a second, do a
jump, and then return to the wall through the opening. After a bit, you see
another tower, which has the same shortcut. After the wall, you drive
a bit through the countryside with mild twists and turns, amongst Imperial
era architecture until a gate with two dragons approaches, signifying your
approach into Beijing. The dirt road gives way to a brick paved road,
and the turns remain moderate, which makes this course rather easy to
finish first in, and the computer controlled cars get into accidents easily
too, especially on the Great Wall. I said this course ends on a landmark
like France and Italy, so after driving through Beijing a bit [Note the
Temple of Heaven [the tall pagoda] on your left], you come on the finish point
right in front of the Forbidden City, complete with the portrait of Chairman
Mao. Miscellaneous note: I always thought the short distance from the Great
Wall to Beijing was unrealistic until I saw on Fodors.com that the Great
Wall is only about 30 some miles from the Beijing area...
Australia
Taking place completely in the outback, this is one if the most difficult
courses in the game. There are plenty of bumps which you can jump with
on this unpaved road, but what makes it hard are the extremely sharp
twists and turns that drop in unexpectedly. About a third of the way through,
there is a shortcut to your left, it's hard to see, especially since the road is
unpaved, but it offers a brief respite to the turns, which your
competitors have to go through. Eventually, you come to the end.
Mexico
Filled with realistic music and scenery [like Mayan pyramids], and not
so realistic scenery [like tunnels with fire breathing Aztec sculptures],
Mexico is hard because of sharper twists and turns, but your chances
are helped due of the propensity of the computer-controlled cars to crash.
[Especially in the tunnels, the computer drones often crash here, and
form a pile up causing other cars to crash. You can fly over this pile up by
double pressing accelerate to jump over it] However, every time you
see an Mayan pyramid, you can just drive straight instead of turning, taking
you to a shortcut that offers a chance to do a jump. [But this jump costs you
precious time, since you land facing the wrong direction! Do the jump
if you're trying for stunts, if you're trying for first place, don't
bother] Other than that, just bear with the turns as necessary, and hope that
your opponents crash and burn.
Russia
This course is actually just a drive through Moscow, but notable in the
scenery. You start off near the Kremlin, with medium grade turns and
bumps in the road you can do jumps with. After two passes near the Kremlin,
a Soviet era fighter jet roars overhead, and then you pass into the dirty
industrial area. The course is relatively easy here, however, after a
bit, there is a VERY SHARP left turn, almost 90 degrees, that you don't see
until it's too late. This took some time getting used to before I stopped
crashing into the wall every time. After the turn, you leave the
industrial area for a red brick paved road, driving past many government looking
buildings, and finally arriving in Red Square. You can also drive over
the hammer and sickle sculptures near the end, but the end is basically
straight, with some medium to sharp turns on the way.
Japan
One of the harder courses in the game, this takes place entirely in the
countryside. You start off rather easy, passing under a Maglev track,
then past Buddhist statues (you can drive through them as well, but I tend
to shy away from it, it seems kind of sacrilegious, even in a game), then the
sharp twists and turns begin in earnest. You do have some jump points when
you see the medieval Japanese gates, but you basically repeat the sharp
twists, then the straightaway with the medieval gates, until you get to the
end.
Florida
This course is very similiar to Hawaii, along with the same music.
Judging from the scenery, you're driving along the coast from Miami Beach to
Cape Canaveral. This is a very easy course, going straight most of the
time, and with only mild turns. When you approach Central Florida, the beaches
give way to swampland, then you see a highway sign pointing directions to
the Kennedy Space Centre. You then see the NASA sign, with the rocket
housing facility to your right. Crash through the security gates [Don't try
this in real life, boys and girls! ;-)], then hit the finish point at the
Space Shuttle launching pad. If you're playing in Cruise the World mode, and
you finish in the top three, a helicopter lifts your car into the loading
bay of the Space Shuttle, while you overhear the CB radio converations of the
workmen. The space shuttle then takes off, and your car lands on the moon,
bouncing a bit in the low gravity. This leads me to the next course...
Moon
Why Euro House [the default music for France] is the music for this
course, I have no idea. Nevertheless, after the credits roll (if you're
playing Cruise the World mode), the moon opens up. This is easily the hardest
course in the game, in my opinion. The steering is nowhere near as
responsive as on Earth, and you tend to overcompensate a lot. And this
reduced handling does not affect the computer drones. My best advise
is to steer gradually, keeping up your top speed, and take advantage of the
drones' wrecks. (Of course, unlike Earth based courses, you're just as
liable to get in a wreck here, due to the sharp turns where you can't
see cars coming on, and the reduced car handling) You will struggle to
keep the car on the track, until you get used to the conditions. Moon rocks are
all over the sides of the track, they won't stop you if you hit them,
unlike the trees in Earth based courses. However, they will slow you down. Try
to avoid them if you can. With a combination of skill, perserverance and
luck, this course can be beaten in time. Also, the scenery includes moon
mountains, and the remnants of a manned base. Some say this course is an
exact duplicate of the Australia course, although I can't confirm this.
--------
3b. Cars
--------
Here are the cars in Cruis'n World, in no particular order:
Serpent
Kamikaze AWD
ATV
Scarab
Stallion P6
Banzai GTV
Zombie
Orca
El Nino
Rhino
Sardine Extreme
Road King
Grass Hopper (Hidden)
Bulldog (Hidden)
Enforcer (Hidden)
Skool Bus (Hidden)
Conductor (Hidden)
Speed Demon (Hidden)
Monsta (Hidden)
Surgeon (Hidden)
Tommy (Hidden)
Taxi (Hidden)
Rocket (Hidden)
Howler (Hidden)
Rocket (Hidden)
------------------
3aa. Hidden Cars
------------------
To get the hidden cars, you must go to Practice, then Practice Championship.
Select the tracks below, beat them in the needed time, and get the car.
Car: Surgeon
Track: Australia
Time to Beat: 1:49
Car: Enforcer
Track: China
Time to Beat: 1:14
Car: Skool Bus
Track: Egypt
Time to Beat: 1:07
Car: Bulldog
Track: England
Time to Beat: 1:46
Car: Tommy
Track: France
Time to Beat: 2:15
Car: Taxi
Track: Germany
Time to Beat: 2:27
Car: Monsta
Track: Hawaii
Time to Beat: 3:47
Car: Rocket
Track: Japan
Time to Beat: 2:48
Car: Conductor
Track: Kenya
Time to Beat: 2:06
Car: Howler
Track: Mexico
Time to Beat: 1:46
Car: Grass Hopper
Track: New York
Time to Beat: 2:11
Car: Rocket
Track: Russia
Time to Beat: 1:58
-------------------
3bb. Car Analysis
-------------------
All of the cars in the game, that I have stats for, will be put here. The
stats are:
Name of Car
Top Speed (mph/kpm)
Skidpad
Aero Coeff
0-60 MPH Acceleration
Power
Name of Car: Serpent
Top Speed: 142 MPH/228 KPH
Skidpad: 0.98 G
Aero Coeff: 0.45
0-60 MPH Acceleration: 2.51 Seconds
Power: 430 HP V12 DOHC
Name of Car: Kamikaze AWD
Top Speed: 142 MPH/228 KPH
Skidpad: 0.98 G
Aero Coeff: 0.45
0-60 MPH Acceleration: 2.51 Seconds
Power: 3.3L Twin Turbo
Name of Car: ATV
Top Speed: 147 MPH/236 KPH
Skidpad: 0.85 G
Aero Coeff: 0.25
0-60 MPH Acceleration: 3.15 Seconds
Power: 8.2L Turbo Diesel
Name of Car: Scarab
Top Speed: 142 MPH/228 KPH
Skidpad: 0.98 G
Aero Coeff: 0.45
0-60 MPH Acceleration: 2.51 Seconds
Power: 580HP Supercharged V12
Name of Car: Stallion P6
Top Speed: 144 MPH/231 KPH
Skidpad: 1.01 G
Aero Coeff: 0.28
0-60 MPH Acceleration: 2.88 Seconds
Power: 382 HP V12
Name of Car: Banzai GTV
Top Speed: 147 MPH/236 KPH
Skidpad: 0.85 G
Aero Coeff: 0.25
0-60 MPH Acceleration: 3.15 Seconds
Power: 3800 CC 24V6
Name of Car: Zombie
Top Speed: 144 MPH/231 KPH
Skidpad: 1.01 G
Aero Coeff: 0.28
0-60 MPH Acceleration: 2.88 Seconds
Power: 5.OL Supercharged V8
Name of Car: Orca
Top Speed: 145 MPH/233 KPH
Skidpad: 0.89 G
Aero Coeff: 0.39
0-60 MPH Acceleration: 2.98 Seconds
Power: 242 HP V8
Name of Car: El Nino
Top Speed: 144 MPH/231 KPH
Skidpad: 1.01 G
Aero Coeff: 0.28
0-60 MPH Acceleration: 2.88 Seconds
Power: 472HP V12 DOHC 48V
Name of Car: Rhino 4x4
Top Speed: 145 MPH/233 KPH
Skidpad: 0.89 G
Aero Coeff: 0.39
0-60 MPH Acceleration: 2.98 Seconds
Power: 510 HP V8
Name of Car: Sardine Extreme
Top Speed: 145 MPH/233 KPH
Skidpad: 0.89 G
Aero Coeff: 0.39
0-60 MPH Acceleration: 2.98 Seconds
Power: 600 CC Nitrous Injected
Name of Car: Road King
Top Speed: 147 MPH/236 KPH
Skidpad: 0.85 G
Aero Coeff: 0.25
0-60 MPH Acceleration: 3.15 Seconds
Power: 395HP Twin Turbo V6
Name of Car: Grass Hopper (Hidden)
Top Speed: 144 MPH/231 KPH
Skidpad: 0.95 G
Aero Coeff: 0.74
0-60 MPH Acceleration: 2.83 Seconds
Power: DUEL AXLE C20L
Name of Car: Bulldog (Hidden)
Top Speed: 142 MPH/228 KPH
Skidpad: 1.05 G
Aero Coeff: 0.52
0-60 MPH Acceleration: 3.08 Seconds
Power: V6 Rack
Name of Car: Enforcer (Hidden)
Top Speed: 144 MPH/231 KPH
Skidpad: 1.03 G
Aero Coeff: 0.35
0-60 MPH Acceleration: 2.55 Seconds
Power: V8 Twin Cam VX1
Name of Car: Skool Bus (Hidden)
Top Speed: 145 MPH/233 KPH
Skidpad: 0.79 G
Aero Coeff: 0.36
0-60 MPH Acceleration: 2.35 Seconds
Power: Diesel BR3
Name of Car: Conductor (Hidden)
Top Speed: 147 MPH/236 KPH
Skidpad: 1.12 G
Aero Coeff: 0.88
0-60 MPH Acceleration: 3.25 Seconds
Power: V12 Single Set XOL
Name of Car: Speed Demon (Hidden)
Top Speed: 147 MPH/236 KPH
Skidpad: 1.21 G
Aero Coeff: 0.19
0-60 MPH Acceleration: 1.98 Seconds
Power: Turbo Mac V10
Name of Car: Monsta (Hidden)
Top Speed: 147 MPH/236 KPH
Skidpad: 1.05 G
Aero Coeff: 0.36
0-60 MPH Acceleration: 3.43 Seconds
Power: 535HP Brand 1800 BRH
Name of Car: Surgeon (Hidden)
Top Speed: 147 MPH/236 KPH
Skidpad: 0.95 G
Aero Coeff: 0.56
0-60 MPH Acceleration: 2.56 Seconds
Power: 375HP Injector 318 Axis
Name of Car: Tommy (Hidden)
Top Speed: 142 MPH/228 KPH
Skidpad: 1.03 G
Aero Coeff: 0.35
0-60 MPH Acceleration: 2.96 Seconds
Power: 380HP SMR Turbo ET
Name of Car: New York Taxi (Hidden)
Top Speed: 144 MPH/231 KPH
Skidpad: 1.01 G
Aero Coeff: 0.28
0-60 MPH Acceleration: 2.88 Seconds
Power: 472HP V12 DOHC 48V
Name of Car: Rocket (Hidden)
Top Speed: 145 MPH/233 KPH
Skidpad: 0.98 G
Aero Coeff: 0.47
0-60 MPH Acceleration: 2.88 Seconds
Power: 4.5L Vee II Turbo
Name of Car: Howler (Hidden)
Top Speed: 144 MPH/231 KPH
Skidpad: 1.01 G
Aero Coeff: 0.42
0-60 MPH Acceleration: 3.08 Seconds
Power: 400HP Vee III Diesel
Name of Car: Exec (Hidden)
Top Speed: 145 MPH/233 KPH
Skidpad: 1.03 G
Aero Coeff: 0.32
0-60 MPH Acceleration: 2.65 Seconds
Power: V8 Turbo Injection
--------
3. Modes
--------
Below are lists of modes that provide the fun to this game!
--------------------
3a. Cruise The World
--------------------
In this mode, you go to all of the tracks. You must place 3rd or better to
advance in the race, otherwise you must start the race over again.
This is the only mode that fast times may be set in, not in championship mode.
Like in Championship Mode, doing certain tricks during the race will give you
extra time at the end of the race, so be ready to be pulling off some flips and
rolls if you want to be impressive.
---------------------
3b. Championship Mode
---------------------
This is the other mode. In this mode, you may select from 3 different
championship roads: Easy (Germany, Egypt, Hawaii), Medium (New York, England,
France, Kenya), Hard (Italy, China, Australia, Mexico), or, if you have
completed the Hard Championship, a new road opens up called Bonus (Russia,
Japan, Florida, Moon)
For every race, you get a certain amount of points.
The largest amount of points you can get in one race by placing in:
1st with no tricks: 150 points
2nd with no tricks: 100 points
3rd with no tricks: 40 points
Also, to get this many points you must be on the master difficulty for
Championship mode. Also, flips give you 1 point, as do Super Heli's, and Mega
Rolls deliver 2 points of damage.
---------------------
3b. 1. Upgrade Levels
---------------------
After a certain period of time in Championship mode, you should have allotted a
certain amount of points for him to get upgrades to his car. As far as I know:
Earning 8 points in championship mode gives you Power Level 2. Earn at least
100 points in championship mode to get Power Level 3. Earn at least 500 points
in championship mode to get Power Level 4. Earn 1500 points and receive Power
Level 5. 20 points earns you a paint job. 150 points earns you a second paint
job, with one base color, and a racing
stripe like color. Earning 9,999 points (takes a while) will get you the Speed
Demon, which, when on Power Level 5, has a max speed of 230 MPH!
-------------
4. Fast Times
-------------
Fast Timetable (Cruis'n Mode)
-------------------------------------------------------------------------------------
| | | |
|
|Track | Fast Time by The Evolution | Fast Time by Raunuk R | Fast Time by
Servo15000 |
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Hawaii | 1:04:46 | 56:26 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Japan | 54:19 | 44:79 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Australia| 54:79 | 43:46 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|China | 1:11:13 | 52:69 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Kenya | 1:06:69 | 48:53 | 48:53
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Egypt | 1:01:79 | 49:46 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Russia | 1:08:13 | 57:23 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Germany | 1:11:13 | 55:69 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Italy | 1:07:69 | 56:59 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|France | 1:14:49 | 56:96 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|England | 1:01:93 | 55:06 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|Mexico | 1:15:79 | 59:33 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
| | | |
|
|New York | 1:06:53 | 54:43 | N/A
|
| | | |
|
-------------------------------------------------------------------------------------
(NOTE: Times for Florida, the Moon, and the entire Cruise will be added at a
later date.)
I know you all can beat me, but why don't you prove it? Send me an e-mail at
[email protected] and give me your fast time on any of
these tracks, and you, can have your fast time posted here!
--------------------------
5. Tips, Cheats, and Hints
--------------------------
This section has been created to allow fans of this game to get tips, hints,
and cheats (as the title of this section tells us.) As of v. 1.1, this is a
very small section, simply because I haven't compiled that much.
--------
5a. Tips
--------
The Proper Time and Place to Use Turbo Boosts.
This is very crucial for survival in Championship mode. You are given 3 turbo
boosts, allowing you to get to a very high speed, going over your top speed
easily. The best time to use these is on a long straightaway. If this
straightaway is near the finish, that's even better. You should probably use 1
turbo a lap, but if you are in 1st, save the turbos in case you get in an
accident. The Power Slide Power sliding, done by hitting A+B at the same time
while turning, allows you to slide around turns, and, in most cases, sheds lots
of time on tracks. So, when is it good to use power slides? When you are
alone. Seriously. When practicing championship or cruise the world, if you
want to save time, you should probably use power sliding a lot, to shed time
off. NEVER do it when you have 3 cars right in front of you, because you will
easily crash, usually leading to a certain bad finish in the race. If you are
alone, however, in a real race, not practice, and you are behind, looking to
catch up, use this tactic to save time.
----------
5b. Cheats
----------
Quick Note: This game requires the Yoshi keycode. Consult your Gameshark
manual for further information on how to obtain and use this keycode.
Another Quick Note: Please, do not e-mail me and ask if I have the keycode.
To my knowledge, there is no way to enter a keycode into the Gameshark, as they
are already set in there when you first by the enhancer.
Enable Code - Must Be On
de2ad4000000
812fe5ec2402
812fe5ee0001
Always Place 1st P1
803ce0230001
Always Race on Moon
803bf2ef000f
Have All Car Upgrades
803bee420005
Have All Cars
813bee781fff
Infinite Time
813d0d3c4296
Unlimited Boosts (Championship Mode)
803c75e70003
---------
5c. Hints
---------
Wheelies Over Cars
A nice way to get ahead of your fellow racing opponents, is to just go over
them. :) Do a wheelie while lined up behind a car. If done correctly, and
close enough to the car, you will ramp over it, and be launched in front of it.
Sometimes, you may get lucky enough to get trick points for it, but it rarely
happens in such respects.
Easy Mega Roll Bonus in New York
In order to do this trick, you need to use a car that goes at about 140 MPH.
Enter a Championship race in New York and as you are about to make a sharp
turn, do a wheelie straight in the curved wall. You should do a Mega Roll and
bounce back on course! Make sure that you are at a fast speed when performing
this trick.
----------
7. Credits
----------
Well, it's been nice guiding you through Cruis'n World with myself.
First, I'd like to thank my mom, for allowing me to buy an N64, for which this
game came with. I'd like to thank Midway and Nintendo for delivering an
addictive game to
all households.
Credit goes to codes.ign.com for the time activated car cheats, the power
level upgrade list, and other assorted goodies I will later add to this site.
Also from sages.ign.com, I'd like to credit Grifter356, Kabal40 and Tim Morton.
These 3 provided the shortcuts in the Hints section. Nice job, guys/gals.
Andrew O. Ali provided the Mega Roll in NY trick.
Gameshark.com and sages.ign.com gets credit for the Gameshark Codes for this
game.
I'd like to thank GameFAQs and Neoseeker, allowing people like me to post FAQ's
like this.
Also, thanks to Herman for the in-depth track analysis.
-----------------
8. Copyright Info
-----------------
This FAQ was made by Jake Ryder, for use on neoseeker.com and gamefaqs.com
only. Any other use of this FAQ for any other website could result in legal
action if simple polite statements given to webmaster or webmasters of the
offending site results in lack of action from the said party. After offending
these limits, a site may request my FAQ, for which I will consider, with proper
credit to the creator.
Adios!
--The Evolution
[email protected]