A comprehensive strategy guide for...

 _____                                          _
/ ____|                                        | | ___
| |     ___  _ __ ___  _ __ ___   __ _ _ __   __| |( _ )
| |    / _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` |/ _ \/\
| |___| (_) | | | | | | | | | | | (_| | | | | (_| | (_>  <
\_____\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|\___/\/
/ ____|                                  / /| || |
| |     ___  _ __   __ _ _   _  ___ _ __ / /_| || |_
| |    / _ \| '_ \ / _` | | | |/ _ \ '__| '_ \__   _|
| |___| (_) | | | | (_| | |_| |  __/ |  | (_) | | |
\_____\___/|_| |_|\__, |\__,_|\___|_|   \___/  |_|
                     | |author:    flowerpot
                     |_|e-mail:    [email protected]
                                   version 1.0
                                   Copyright © 1999-2001


========================================================================
TABLE OF CONTENTS
========================================================================


  --------------------------------
  01              revision history
  --------------------------------
  02                         story       GROOVY TIP:
  --------------------------------       To quickly war to a particular
  03                        basics       section of the guide, push
  --------------------------------       CTRL + F and search for the
  04               units/equipment       section number you want to
  --------------------------------       see.
    ----------04A   --------------       -> For example:
    ----------------           GDI          If you want to warp to the
    ----------04B   --------------          basics section, search for
    ----------------           NOD          "03."
  --------------------------------
  05                    structures
    ----------05A   --------------
    ----------------           GDI
    ----------05B   --------------
    ----------------           NOD
  --------------------------------
  06                  tatics/hints
  --------------------------------
  07              cheats/gameshark
  --------------------------------
  08            disclaimer/credits
  --------------------------------
  09                           end
  --------------------------------




========================================================================
01   REVISION HISTORY
========================================================================

2001 02 June   |   Version 2.0
------------------------------------------------------------------------
Completely reformatted and redesigned the entire guide. Also added an entirely
new disclaimer to the guide which will be the standard disclaimer for all my
guides. If you plan on using this on this site, read that first. Also, new
strategies added and extensive updates to section 6.

1999 05 December   |   ---
------------------------------------------------------------------------
I've had an e-mail disaster. Nintendomail (my e-mail provider) is dead and I
can no longer view any e-mails. Anyone who sent any e-mails within the last
month then I recommend you resend them, because I probably didn't recieve it.
My new e-mail address is [email protected].

1999 01 October   |   Version 1.0
------------------------------------------------------------------------
Made some small updates today. I added the nice ASCII art logo you see at the
top (whee!). Also, I made some updates to Section 10 and basically completed
the Strategy guide. I am THINKING of possibly writing complete NOD & GDI
campaign walkthroughs and updating sometime soon. If you think this is a good
idea, e-mail me so I know I won't be writing them for no one.

1999 12 August   |   Version 0.8
------------------------------------------------------------------------
I made some various small updates that you won't notice. Also, I spell checked
the entire guide for mountain fresh goodness.

1999 07 July   |   Version 0.7
------------------------------------------------------------------------
I made some various small changes that you won't notice. I made some disclaimer
changes which all webmasters should check out. Also, I pretty much finished
section 8.

1999 30 June   |   Version 0.6
------------------------------------------------------------------------
First release of the guide. This is a Strategy guide without any walkthrough
within. Most of the guide is finished except for some later sections which I
will complete soon.




========================================================================
02   STORY & OVERVIEW
========================================================================

[story paraphrased from a special issue of Nintendo Power]


/// THE GLOBAL DEFENSE INITIATIVE (GDI)
------------------------------------------------------------------------

  Created by the United Nations, the GDI is a small, rapid-deployment
  force that relies on tiberium technology to win battles in hours
  instead of days or weeks. The technology employed by the GDI is more
  expensive than that of the Brotherhood, but the resulting units are
  stronger. GDI troops are almost always outnumbered.


/// THE BROTHERHOOD OF NOD (NOD)
------------------------------------------------------------------------

  The Brootherhood of NOD, or Noddies as they are known to the outside
  world, follow the seemingly egalitarian principles of their leader,
  Kane. In reality, Kane is a bloodthirsty despot bent on world
  domination. His troops come cheap, but they don't stand up well under
  fire. Their strength is in overwhelming numbers.


/// OVERVIEW
------------------------------------------------------------------------

  In a future global conflict, the combatants will turn to remote
  commanders to lead their troops. Do you have what is takes to guide
  forces of the GDI? Or do you prefer the fanatical Brootherhood?




========================================================================
03   BASICS
========================================================================

  Kill...
  Conquer...
  Destroy...
  Harvest...
  Expand.
  Those are the basic principles of this game. Each mission has
  objectives. Follow orders and complete these objectives to become a
  successful GDI/NOD officer.


/// BASIC MOVEMENT
------------------------------------------------------------------------

  Movement in this game is simple. Simply highlight the troops you want
  to command and then move the cursor to an area/troop/object of
  interest and execute the command. They will move to the point on the
  screen that you deployed them to.


/// TIBERIUM
------------------------------------------------------------------------

  Tiberium is your source of income, which can be used to buy new units
  and structures. Tiberium is the green plant you see on all maps. It
  can be harvested after building a refinery. Silos may be needed to
  hold extra amouns of tiberium over 2000$. The harvest is capable of
  holding 700$ every time is deploys. Blossom trees can be found in
  tiberium patches. Once tiberium is gone, this tree slowly grows some
  more. When unarmored units walk over tiberium fields, they can be
  injured or even killed.


/// TEAMS
------------------------------------------------------------------------

  Using the 4 C-buttons, you will be able to assign different units to
  different teams for quick selection.


/// GEOGRAPHY
------------------------------------------------------------------------

  The geography of a map often plays a critical role in the conflict.
  Look for choke points where you can ambush enemy troops or draw foes
  into an ambush. Villages are often hotbeds of conflict and best
  avoided if you're commanding GDI. You should scout out as wide an
  area of the map whenever possible.


/// NOT-SO-SMART AI
------------------------------------------------------------------------

  The AI in this game could have used some improving. The CPU always
  concentrates its attack on the first unit is targets. This means if
  you send in a small expendable unit, you can lead enemy units into an
  ambush or away from their base. The CPUs may also shoot at each other
  in some cases.


/// TARGETING
------------------------------------------------------------------------

  The most efficient firing pattern is to concentrate on one enemy unit
  at a time. Select one unit, destroy it, then target another.


/// GUARDING
------------------------------------------------------------------------

  You can set units to guard other units or structures that may be
  important to your survival. You can set units to guard your harvester
  at all costs when harvesting close to enemy territory, but, send
  amored units, not infantry who can easily die on tiberium fields.
  You can also guard important structures like your construction bay.


/// DEFENDING YOUR BASE
------------------------------------------------------------------------

  Your enemy will try to crush your base at all costs. Defense is a
  must. Remember to always build barricades all around your base. Also,
  build guard towers, turrets, obelisks, & SAM sites (for air defense).
  Remember to keep extra infantry and other units around the base to
  back up your defenses.




========================================================================
04   UNITS/EQUIPMENT
========================================================================

  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  04A       T H E   G L O B A L   D E F E N S E   I N I T I A T I V E
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------
=MINIGUNNER==================================================MINIGUNNER=
------------------------------------------------------------------------
 The cheapest & usually easiest to destroy. Powerful in large numbers
 but can get run over by large vehicles. One of the first units you get
 to use. Very strong against other infantry & Nod Buggies.
-----> Best Against:  NOD minigunners
-----> Worst Against: Harvesters


------------------------------------------------------------------------
=BAZOOKA========================================================BAZOOKA=
------------------------------------------------------------------------
 Slower then the minigunner but has a large bazooka mounted on its
 shoulder. Tough against armored units & concentrated infantry because
 of its limited splash damage.
-----> Best Against:  Light Armored Vehicles
-----> Worst Against: Flame-Throwers


------------------------------------------------------------------------
=COMMANDO======================================================COMMANDO=
------------------------------------------------------------------------
 Only appears in very few missions & has a long range. Good against
 infantry because the enemy is usually dead before it gets off any
 shots. Also good against structures because of it's C-4 explosives.
 Not good against armored units. Actually, it's horrible against
 armored units.
-----> Best Against:  All infantry
-----> Worst Against: Any armored vehicles


------------------------------------------------------------------------
=ENGINEER======================================================ENGINEER=
------------------------------------------------------------------------
 They have no offensive skills. But, they do take over enemy buildings.
 Make sure you destroy the defense of an enemy base, then send these
 babies in to take everything. Take silos for extra cash. Also, before
 taking the refinery, wait for the harvester to start unloading for a
 free harvester!
-----> Best Against:  Um, nothing
-----> Worst Against: Um, everything


------------------------------------------------------------------------
=GRENADE INFANTRY======================================GRENADE INFANTRY=
------------------------------------------------------------------------
 Has plenty of splash damage & unlike mini-gunners, they can blow up
 NOD defensive structures such as concrete walls, fences, & sandbags.
 Works well against armored vehicles & large groups of infantry.
-----> Best Against:  Groups of infantry/Buggies
-----> Worst Against: Stealth tanks


------------------------------------------------------------------------
=MEDIUM TANK================================================MEDIUM TANK=
------------------------------------------------------------------------
 Heavy armor that can run over tons of noddie infantry & could crush
 the NOD light tanks. Good against other structures & has mediocre
 range.
-----> Best Against:  Light Tank/Light Armored Vehicles
-----> Worst Against: Air Units


------------------------------------------------------------------------
=ORCA==============================================================ORCA=
------------------------------------------------------------------------
 This craft can shoot missiles from in the air then goes back to the
 landing pad to reload. Invincible to everything except enemies with
 bazooka/missile capabilities. (i.e. Bazooka infantry) Good against
 armored units. Fast.
-----> Best Against:  Ground units that don't shoot missiles
-----> Worst Against: Anything that shoots missiles/SAM sites


------------------------------------------------------------------------
=APC================================================================APC=
------------------------------------------------------------------------
 Like a humvee, only it has the capability of carrying up to 5 troops &
 keeping them safe. Armed with a small, good for nothing, chaingun.
 Good for getting your engineers to the right place.
-----> Best Against:  Running over or outrunning infantry
-----> Worst Against: Any armored vehicle/Orca


------------------------------------------------------------------------
=HUMVEE==========================================================HUMVEE=
------------------------------------------------------------------------
 A light armored yet fast vehicle which is ideal for scouting because
 of its fast mobility. Armed with a small chaingun. Doesn't really
 stand a chance against infantry.
-----> Best Against:  NOD Buggies
-----> Worst Against: Everything else


------------------------------------------------------------------------
=MAMMOTH TANK==============================================MAMMOTH TANK=
------------------------------------------------------------------------
 The dream tank. It has two turrets mounted on its hull for twice as
 much fire power, missile launchers for air defense, and offence, &
 way superior armor to any unit in the game. One alone isn't enough,
 but when these come in numbers to your base, be afraid, be very very
 afraid.
-----> Best Against:  Everything
-----> Worst Against: Nothing


------------------------------------------------------------------------
=ROCKET LAUNCHER========================================ROCKET LAUNCHER=
------------------------------------------------------------------------
 Very little armor on this baby, but the long attack range & strong
 force of its weapons make it about even. Used more for offensive
 purposes. Good against armor.
-----> Best Against:  Groups of infantry/ Light Armor
-----> Worst Against: Heavy Armor


------------------------------------------------------------------------
=TRANSPORT HELICOPTOR==============================TRANSPORT HELICOPTOR=
------------------------------------------------------------------------
 Same use as the APC only it flies. Good for transporting units over
 rocky terrain & rivers. Watch out for NOD SAM sites that can kill this
 chopper with a few potshots.
-----> Best Against:  Nothing
-----> Worst Against: Anything that shoots anti-air missiles



  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  04B                     T H E   B R O T H E R H O O D   O F   N O D
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------
=MINIGUNNER==================================================MINIGUNNER=
------------------------------------------------------------------------
 The cheapest & usually easiest to destroy. Powerful in large numbers
 but can get run over by large vehicles. One of the first units you get
 to use. Very strong against other infantry & Nod Buggies.
-----> Best Against:  Other Infantry
-----> Worst Against: Almost everything else


------------------------------------------------------------------------
=BAZOOKA========================================================BAZOOKA=
------------------------------------------------------------------------
 Slower then the minigunner but has a large bazooka mounted on its
 shoulder. Tough against armored units & concentrated infantry because
 of its limited splash damage.
-----> Best Against:  Air units/Groups of infantry/Light Armor
-----> Worst Against: Other Bazooka Infantry


------------------------------------------------------------------------
=COMMANDO======================================================COMMANDO=
------------------------------------------------------------------------
 Only appears in very few missions & has a long range. Good against
 infantry because the enemy is usually dead before it gets off any
 shots. Also good against structures because of it's C-4 explosives.
 Not good against armored units. Actually, it's horrible against
 armored units.
-----> Best Against:  Infantry
-----> Worst Against: Any armored vehicle


------------------------------------------------------------------------
=ENGINEER======================================================ENGINEER=
------------------------------------------------------------------------
 They have no offensive skills. But, they do take over enemy buildings.
 Make sure you destroy the defense of an enemy base, then send these
 babies in to take everything. Take silos for extra cash. Also, before
 taking the refinery, wait for the harvester to start unloading for a
 free harvester!
-----> Best Against:  Nothing
-----> Worst Against: Everything


------------------------------------------------------------------------
=FLAME-THROWER============================================FLAME-THROWER=
------------------------------------------------------------------------
 These guys burn infantry like they were matches. Dont keep them
 in-groups because the can kill each other & if one blows up he'll take
 others with him because of large splash damage from the fire.
-----> Best Against:  Groups of infantry
-----> Worst Against: Grenade Infantry


------------------------------------------------------------------------
=RECON BIKE==================================================RECON BIKE=
------------------------------------------------------------------------
 Its a very fast motorcycle with missiles. Can shoot flying object such
 as Transport Helicopters & other air units. Very light armor. Its
 speed makes up for it because it can escape from un-winnable (did I
 make a word?) fights.
-----> Best Against:  Air units
-----> Worst Against: Mostly everything


------------------------------------------------------------------------
=LIGHT TANK==================================================LIGHT TANK=
------------------------------------------------------------------------
 Not nearly as powerful as the GDI's medium tank, but its cheap & good
 in numbers. With a lot of these babies, you can devastate a GDI base.
-----> Best Against:  Light GDI units
-----> Worst Against: Heavy-Medium GDI units


------------------------------------------------------------------------
=STEALTH TANK==============================================STEALTH TANK=
------------------------------------------------------------------------
 This is a medium speed tank that is always invisible except when
 attacking or practically on top of an enemy unit. Be sure to keep it
 clear of enemy infantry & guard towers.
-----> Best Against:  Air units/ Some infantry
-----> Worst Against: Heavy Armored units


------------------------------------------------------------------------
=RECON BUGGY================================================RECON BUGGY=
------------------------------------------------------------------------
 Just like the GDIs' humvee, this is a great scouting vehicle with
 limited armor. Unlike the humvee, this is good against enemy infantry.
-----> Best Against:  Minigunners
-----> Worst Against: Humvee, other armored units


------------------------------------------------------------------------
=FLAME TANK==================================================FLAME TANK=
------------------------------------------------------------------------
 This is a regular tank only it shoots large balls of fire. The fire is
 great against infantry & against most civilian buildings.
-----> Best Against:  Infantry
-----> Worst Against: Anything faster or out of range


------------------------------------------------------------------------
=MOBILE ARTILLERY======================================MOBILE ARTILLERY=
------------------------------------------------------------------------
 Comparable to GDI's rocket launcher, this is a long-range attack
 weapon with medium armor & it is extremely slow. Don't leave it
 unguarded when attacking.
-----> Best Against:  Destroying bases
-----> Worst Against: Fast units




========================================================================
05   STRUCTURES
========================================================================

  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  05A       T H E   G L O B A L   D E F E N S E   I N I T I A T I V E
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


------------------------------------------------------------------------
=MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD=
------------------------------------------------------------------------
 This is usually your starting vehicle, its a large truck that
 transforms into a building. This is the building from which all other
 buildings are built. Without this, you cannot build any new buildings.
 It is wise to place it in an area that allows expansion & is close to
 a tiberium field.


------------------------------------------------------------------------
=POWER PLANT================================================POWER PLANT=
------------------------------------------------------------------------
 This supplies power to your base. It allows everything to function. It
 can only supply limited amounts of power so when you are low on
 power you will probably have to build more.


------------------------------------------------------------------------
=BARRACKS======================================================BARRACKS=
------------------------------------------------------------------------
 This is the building in which all GDI infantry units are produced &
 trained. Place this building near an opening where passage for your
 troops is allowed.


------------------------------------------------------------------------
=REFINERY======================================================REFINERY=
------------------------------------------------------------------------
 This is where all tiberium collected by the harvester is stored &
 processed. Can only hold a limited amount of tiberium & only one
 harvester can unload at a time. Once built, you get a harvester.


------------------------------------------------------------------------
=SILO==============================================================SILO=
------------------------------------------------------------------------
 When storage space runs out in the refinery, extra tiberium will have
 to be stored in these. Can hold up to 1000 credits of tiberium.


------------------------------------------------------------------------
=ADVANCED POWER PLANT==============================ADVANCED POWER PLANT=
------------------------------------------------------------------------
 Twice as expensive, twice as powerful.


------------------------------------------------------------------------
=COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER=
------------------------------------------------------------------------
 Once this is built & supplied with enough power, it show a mini map on
 the pop up screen that shows the location of enemy units & buildings.
 (on explored territory only)


------------------------------------------------------------------------
=REPAIR FACILITY========================================REPAIR FACILITY=
------------------------------------------------------------------------
 Use this building to repair damaged tanks, harvesters, or helicopters.
 Keep in an easily assessable spot.


------------------------------------------------------------------------
=SANDBAGS======================================================SANDBAGS=
------------------------------------------------------------------------
 Provides perimeter defense for your base. The weakest of the
 barricades & will hardly even stop small infantry.


------------------------------------------------------------------------
=CHAIN LINK FENCE======================================CHAIN LINK FENCE=
------------------------------------------------------------------------
 Provides perimeter defense for your base. Provides mediocre defense
 but is so strong that it would even phase grenade infantry.


------------------------------------------------------------------------
=CONCRETE WALL============================================CONCRETE WALL=
------------------------------------------------------------------------
 Provides perimeter defense for your base. This gives you maximum
 reliability but can be over-run by large tanks.


------------------------------------------------------------------------
=GUARD TOWER================================================GUARD TOWER=
------------------------------------------------------------------------
 This is a raised defensive structure with low-medium (somewhere in
 between) armor. It is armed with a heavy machine gun but it still
 takes a few shots just to kill infantry. Not a good buy.


------------------------------------------------------------------------
=ADAVANCED GUARD TOWER=============================ADVANCED GUARD TOWER=
------------------------------------------------------------------------
 Costs twice as much but has two times the power, two times the armor,
 & two times the visual range. Good buy.


------------------------------------------------------------------------
=WEAPONS FACTORY========================================WEAPONS FACTORY=
------------------------------------------------------------------------
 This building allows you to buy & train armored units. All tanks &
 other armored units come from here. Keep it protected & near an
 opening for safe passage for the products coming out.


------------------------------------------------------------------------
=HELIPAD========================================================HELIPAD=
------------------------------------------------------------------------
 Once this is built, you will be able to use your orcas. Once this is
 built you will also be able to build more Orcas. Orcas return to this
 everytime they must reload. Place it out of the way since these Orcas
 can fly over your base.


------------------------------------------------------------------------
=ADVANCED COMMUNICATIONS CENTER==========ADVANCED COMMUNICATIONS CENTER=
------------------------------------------------------------------------
 Has the same purposes at the regular Comm Center only this one has the
 powerful & devastating Ion Canon feature. The Ion Canon requires a lot
 of power.


  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  04B                     T H E   B R O T H E R H O O D   O F   N O D
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


------------------------------------------------------------------------
=MOBILE CONTRUCTION YARD========================MOBILE CONTRUCTION YARD=
------------------------------------------------------------------------
 This is usually your starting vehicle, its a large truck that
 transforms into a building. This is the building from which all other
 buildings are built. Without this, you cannot build any new buildings.
 It is wise to place it in an area that allows expansion & is close to
 a tiberium field.


------------------------------------------------------------------------
=POWER PLANT================================================POWER PLANT=
------------------------------------------------------------------------
 This supplies power to your base. It allows everything to function. It
 can only supply limited amounts of power so when you are low on
 power you will probably have to build more.


------------------------------------------------------------------------
=HAND OF NOD================================================HAND OF NOD=
------------------------------------------------------------------------
 This is the building in which all NOF infantry units are produced &
 trained. Place this building near an opening where passage for your
 troops is allowed.


------------------------------------------------------------------------
=REFINERY======================================================REFINERY=
------------------------------------------------------------------------
 This is where all tiberium collected by the harvester is stored &
 processed. Can only hold a limited amount of tiberium & only one
 harvester can unload at a time. Once built, you get a harvester.


------------------------------------------------------------------------
=SILO==============================================================SILO=
------------------------------------------------------------------------
 When storage space runs out in the refinery, extra tiberium will have
 to be stored in these. Can hold up to 1000 credits of tiberium.


------------------------------------------------------------------------
=ADVANCED POWER PLANT==============================ADVANCED POWER PLANT=
------------------------------------------------------------------------
 Twice as expensive, twice as powerful.


------------------------------------------------------------------------
=COMMUNICATIONS CENTER============================COMMUNICATIONS CENTER=
------------------------------------------------------------------------
 Once this is built & supplied with enough power, it show a mini map on
 the pop up screen that shows the location of enemy units & buildings.
 (on explored territory only)


------------------------------------------------------------------------
=REPAIR FACILITY========================================REPAIR FACILITY=
------------------------------------------------------------------------
 Use this building to repair damaged tanks, harvesters, or helicopters.
 Keep in an easily assessable spot.


------------------------------------------------------------------------
=SANDBAGS======================================================SANDBAGS=
------------------------------------------------------------------------
 Provides perimeter defense for your base. The weakest of the
 barricades & will hardly even stop small infantry.


------------------------------------------------------------------------
=CHAIN LINK FENCE======================================CHAIN LINK FENCE=
------------------------------------------------------------------------
 Provides perimeter defense for your base. Provides mediocre defense
 but is so strong that it would even phase grenade infantry.


------------------------------------------------------------------------
=CONCRETE WALL============================================CONCRETE WALL=
------------------------------------------------------------------------
 Provides perimeter defense for your base. This gives you maximum
 reliability but can be over-run by large tanks.


------------------------------------------------------------------------
=TURRET==========================================================TURRET=
------------------------------------------------------------------------
 A heavily armed Nod defensive structure that can devastate the
 offensive armored vehicles but lacks when it comes to destroying
 groups of infantry.


------------------------------------------------------------------------
=SAM SITE======================================================SAM SITE=
------------------------------------------------------------------------
 These short range surface to air missiles pack quite a punch & are
 well armored for good defense against those pesky GDI airstrikes.


------------------------------------------------------------------------
=AIRSTRIP======================================================AIRSTRIP=
------------------------------------------------------------------------
 This building allows you to buy & train armored units. All tanks &
 other armored units come from here. Keep it protected & near an
 opening for safe passage for the products coming out.


------------------------------------------------------------------------
=OBELISK========================================================OBELISK=
------------------------------------------------------------------------
 This defensive structure shoots a red laser with will kill all
 infantry in one shot & mammoth tanks in about four. Strongest
 defensive structure in the game. The catch: Power hogger.


------------------------------------------------------------------------
=TEMPLE OF NOD============================================TEMPLE OF NOD=
------------------------------------------------------------------------
 The most worshiped NOD site. Not accessible till the end of the game &
 is very expensive but it holds the secret to the devastating nuclear
 warhead. Whoa Yeah.




========================================================================
06   TACTICS/HINTS
========================================================================

  This is the section that will give you the hints and strategies you
  need in order to conquer C&C64. I would have written a walkthrough,
  but this is a strategy game. If you use a walkthrough all the fun is
  sucked out of the game (or I'm just lazy!).


I.   Need to build something outside of the power grid? Well just keep
    building sandbags until you reach the appropriate spot the sell all
    the prior sandbags. Build next to the sandbags in the right spot.

II.  Killing the enemy's harvester with armored units early on in the
    mission/game, will give you major advantage.

III. By building sandbags up to the enemy's base early in the game you
    will be able to lock them inside their own base. You will also be
    able to build tactical buildings around their base such as
    Barracks/Hand of Nod to deploy troops to crush their defenses.

IV.  When you are playing as NOD, you must remember that their units may
    be cheaper but are hardly as powerful as the GDIs'. So when
    attacking a GDI outpost, use force in great numbers.

V.   Always Direct the Harvester to rich tiberium fields. Don't allow it
    to wander around looking, therefore wasting time.

VI.  Always attack enemy harvesters with armored units. The harvester is
    heavily armored & can squish infantry with relative ease. Also, the
    tiberium fields kill un-armored units. (i.e. infantry) Also, always
    protect your harvester with armored units. If attacked by infantry,
    run them over like they were pigs!

VII. It is wise to load your troops into apc's or transport helicopters
    to get over tiberium fields. The tiberium can take a serious toll
    on you troops.

VIII.If there is ever a narrow path in which you have to travel to get
    to enemy territory, try putting a concentrated force on both sides
    of the path. Then use an inexpensive unit (i.e. humvee) to lure you
    enemy into an ambush. Whoa Yeah.

IX.  Extra Cash can be found lying all over the place in some mission.
    Some civilian's buildings, when blown up, give you extra cash.
    Also, sometimes you'll find crates with extra cash in them. Be on
    the lookout for these because it's likely that you'll need them.

X.   Scoring is based on how much tiberium you use, which determines
    your efficiency score & how many units you lose, which in turn
    determines your leadership score. GDI players should aim for high
    scores in order to carry over the maximum amount of tiberium
    between missions. The score makes no difference for NOD Players.
   (Source: Nintendo Power 7/99)

[New strategies added June 2, 2001]

..




========================================================================
07   CHEATS/GAMESHARK
========================================================================

Adjust battle screen:
------------------------------------------------------------------------
At the battle screen, hold L and press C-Up or C-Down to magnify and reduce the
screen.

Hints:
------------------------------------------------------------------------
Build away from base ---------------------------------------------------
To build away from your base, simply create a chain of sandbags to the desired
location.

Use opponent's structures and men --------------------------------------
Use an engineer to get into your opponent's Mobile Construction Unit. This will
allow use of your opponent's structures, men, and more.


------------------------------------------------------------------------Game
Shark Codes
------------------------------------------------------------------------


Brotherhood of NOD Codes -----------------------------------------------

Infinite Money               800C50AE 00FF
Max Money                    810C50AE FFFF
                            810C50B0 0001
Max Power                    810C50CE FFFF
                            810C50D0 0001
Instant Build Buildings      810C50C6 FFFF
Instant Build Units          810C50BE FFFF
Instant Build Vehicles       810C50C2 FFFF
Instant Build Aircraft       810C50BA FFFF


GDI Codes --------------------------------------------------------------

Infinite Money               800C4F06 00FF
Max Money                    810C4F06 FFFF
                            810C4F08 0001
Max Power                    810C4F26 FFFF
                            810C4F28 0001
Instant Build Buildings      810C4F1E FFFF
Instant Build Units          810C4F16 FFFF
Instant Build Vehicles       810C4F1A FFFF
Instant Build Aircraft       810C4F12 FFFF


GDI Mission 4 Codes ----------------------------------------------------

Infinite Health Hum-Vee      800ABE99 0096
Infinite Health APC #1       800ABFB1 00C8
Infinite Health APC #2       800AC03D 00C8


GDI Mission 6 Codes ----------------------------------------------------

Infinite Health Commando     800B56CD 0050
Infinite Health Helicopter   800BFC95 005A


Building Build Options Only --------------------------------------------

Enable 1st Building Modifier  80096248 00??
Enable 2nd Building Modifier  80096249 00??
Enable 3rd Building Modifier  8009624A 00??
Enable 4th Building Modifier  8009624B 00??
Enable 5th Building Modifier  8009624C 00??
Enable 6th Building Modifier  8009624D 00??
Enable 7th Building Modifier  8009624E 00??
Enable 8th Building Modifier  8009624F 00??
Enable 9th Building Modifier  80096250 00??
Enable 10th Building Modifier 80096251 00??
Enable 11th Building Modifier 80096252 00??
Enable 12th Building Modifier 80096253 00??
Enable 13th Building Modifier 80096254 00??
Enable 14th Building Modifier 80096255 00??
Enable 15th Building Modifier 80096256 00??
Enable 16th Building Modifier 80096257 00??
Enable 17th Building Modifier 80096258 00??
Enable 18th Building Modifier 80096259 00??
Enable 19th Building Modifier 8009625A 00??
Enable 20th Building Modifier 8009625B 00??
Enable 21st Building Modifier 8009625C 00??
Enable 22nd Building Modifier 8009625D 00??


Infantry Build Options Only --------------------------------------------

Enable 23rd Building Modifier 8009625F 00??
Enable 24th Building Modifier 80096260 00??
Enable 25th Building Modifier 80096261 00??
Enable 26th Building Modifier 80096262 00??
Enable 27th Building Modifier 80096263 00??
Enable 28th Building Modifier 80096264 00??
Enable 29th Building Modifier 80096265 00??
Enable 30th Building Modifier 80096266 00??
Enable 31st Building Modifier 80096267 00??
Enable 32nd Building Modifier 80096268 00??
Enable 33rd Building Modifier 80096269 00??
Enable 34th Building Modifier 8009626A 00??
Enable 35th Building Modifier 8009626B 00??
Enable 36th Building Modifier 8009626C 00??
Enable 37th Building Modifier 8009626D 00??
Enable 38th Building Modifier 8009626E 00??
Enable 39th Building Modifier 8009626F 00??
Enable 40th Building Modifier 80096270 00??
Enable 41st Building Modifier 80096271 00??
Enable 42nd Building Modifier 80096272 00??
Enable 43rd Building Modifier 80096273 00??
Enable 44th Building Modifier 80096274 00??
Enable 45th Building Modifier 80096275 00??


Vehicle Build Options Only ---------------------------------------------

Enable 46th Building Modifier 80096276 00??
Enable 47th Building Modifier 80096277 00??
Enable 48th Building Modifier 80096278 00??
Enable 49th Building Modifier 80096279 00??
Enable 50th Building Modifier 8009627A 00??
Enable 51st Building Modifier 8009627B 00??
Enable 52nd Building Modifier 8009627C 00??
Enable 53rd Building Modifier 8009627D 00??
Enable 54th Building Modifier 8009627E 00??
Enable 55th Building Modifier 8009627F 00??
Enable 56th Building Modifier 80096280 00??
Enable 57th Building Modifier 80096281 00??
Enable 58th Building Modifier 80096282 00??
Enable 59th Building Modifier 80096283 00??
Enable 60th Building Modifier 80096284 00??
Enable 61st Building Modifier 80096285 00??
Enable 62nd Building Modifier 80096286 00??
Enable 63rd Building Modifier 80096287 00??
Enable 64th Building Modifier 80096288 00??
Enable 65th Building Modifier 80096289 00??
Enable 66th Building Modifier 8009628A 00??
Enable 67th Building Modifier 8009628B 00??


Aircraft Build Options Only --------------------------------------------

Enable 68th Building Modifier 8009628D 00??
Enable 69th Building Modifier 8009628E 00??
Enable 70th Building Modifier 8009628F 00??
Enable 71st Building Modifier 80096290 00??
Enable 72nd Building Modifier 80096291 00??
Enable 73rd Building Modifier 80096292 00??
Enable 74th Building Modifier 80096293 00??
Enable 75th Building Modifier 80096294 00??
Enable 76th Building Modifier 80096295 00??
Enable 77th Building Modifier 80096296 00??
Enable 78th Building Modifier 80096297 00??
Enable 79th Building Modifier 80096298 00??
Enable 80th Building Modifier 80096299 00??
Enable 81st Building Modifier 8009629A 00??
Enable 82nd Building Modifier 8009629B 00??
Enable 83rd Building Modifier 8009629C 00??
Enable 84th Building Modifier 8009629D 00??
Enable 85th Building Modifier 8009629E 00??
Enable 86th Building Modifier 8009629F 00??
Enable 87th Building Modifier 800962A0 00??
Enable 88th Building Modifier 800962A1 00??
Enable 89th Building Modifier 800962A2 00??
Enable 90th Building Modifier 800962A3 00??


Special Weapons Build Options Only -------------------------------------

Enable 91st Building Modifier 800962A4 00??
Enable 92nd Building Modifier 800962A5 00??
Enable 93rd Building Modifier 800962A6 00??


Quantity Digits to Accompany Build Modifier Codes ----------------------
Building Digits

00 - Nothing
01 - Blank
02 - Sandbag Wall
03 - Chain Link Fence
04 - Concrete Wall
05 - Tiberium Silo
06 - Power Plant
07 - Barracks [GDI Only]
08 - Hand of Nod [NOD Only]
09 - Guard Tower [GDI Only]
0A - Hospital [GDI Only]
0B - Bio-Research Lab [NOD Only]
0C - Gun Turret [NOD Only]
0D - Advanced Power Plant
0E - Sam Site [NOD Only]
0F - Communication Center
10 - Advanced Guard Tower [GDI Only]
11 - Repair Bay
12 - Helicopter Pad
13 - Obelisk Guard Tower [NOD Only]
14 - Tiberium Refinery
15 - Weapons Factory [GDI Only]
16 - Air Strip [NOD Only]
17 - Advanced Communication Center [GDI]
18 - Temple of Nod [NOD Only]

Infantry Digits
19 - Mini Gunner
1A - Grenadier [GDI Only]
1B - Flame Thrower [NOD Only]
1C - Bazooka [GDI Only]
1D - Chem Warrior [NOD Only]
1E - Engineer
1F - Commando

Vehicle Digits
20 - Nod Buggy [NOD Only]
21 - Hum-Vee [GDI Only]
22 - Artillery [NOD Only]
23 - Recon Bike [NOD Only]
24 - Light Tank [NOD Only]
25 - APC [GDI Only]
26 - S.S.M. Launcher
27 - Med Tank [NOD Only]
28 - Rocket Launcher
29 - Flame Tank [NOD Only]
2A - Visceroid
2B - Stealth Tank [NOD Only]
2C - Harvester
2D - Mammoth Tank [GDI Only]
2E - Mobile Construction Yard

Aircraft Digits
2F - Orca [GDI Only]
30 - Attack Helicopter [NOD Only]
31 - Transportational Helicopter

Special Weapons Digits
32 - Air Strike
33 - Ion Cannon
34 - Nuclear Strike

Don't know how to use the Gameshark codes? Do you need more codes? Well, don't
e-mail me asking for them, because I am as stumped as you are with these
things. Instead, try going to gameshark.com.




========================================================================
08   LEGAL DISCLAIMER
========================================================================

This Version of the Legal Disclaimer was last updated on 5/30/2001. The latest
version of this disclaimer can always be found at
http://members.aol.com/orangeuranium/disclaimer.txt

This document is protected under United States and International Copyright
Laws. Unauthorized electronic or printed duplication for anything other then
private use is not permitted without written consent of the author of this
guide, Jason Gomer (AKA flowerpot).

Copyright © 1999-2001 Jason Gomer
All Rights Reserved.

If you wish to seek permission to use this guide or any other publications by
flowerpot, consider the following rules of duplication before asking for
permission.

 • Complete and full credit is given to flowerpot.
 • The entire document remains unedited in any way, shape, or form. The
   guide can not be duplicated in HTML format.
 • The newest version of the guide must be posted at all times. I will
   not e-mail/send you the newest version every time I make an update,
   it is your responsibility to keep it updated by checking for new
   versions at the sites listed below this list.
 • The document cannot be used to make any profit whatsoever. This
   means no pop-ups on the .txt file and even ads on the page linking
   to the documents (Except GameFAQs, FBGames, or advertisements that
   are mandatory by free domain providers such as GeoCities Pop-ups).
 • I must be notified via e-mail if you ever decide to remove the
   guide.

The sites with that will always have the most recent version of this guide and
all FAQ publications written by flowerpot:

 • http://www.gamefaqs.com
   GameFAQs

 • http://www.fbgames.com
   Fresh Baked Games

 • http://members.aol.com/orangeuranium/flowerpot.htm
   flowerpot's personal homepage / FAQ Archive

If you are reading this and it is still incomplete, make sure to check the
above sites to make sure you are reading the most recent version of the guide.
If you find an outdated version of this guide on another website, please e-mail
me with the URL and name of the site.

Copyright © 1999-2001 Jason Gomer
All Rights Reserved.




========================================================================
 09   END
========================================================================

------------------------------------------------------------------------
                                                              CREDITS
------------------------------------------------------------------------

 • CJayC
   The creator of the biggest FAQ Archive on the web. Without him, I
   would've never began to write.

 • Westwood Studios
   For making this cool game.

 • CheatCC.com
   That's where I got the GameShark codes in this guide.

 • Nintendo Power Magazine
   I took a few story related items and some tips from one of their
   issues about C&C64.


------------------------------------------------------------------------
                                                             END NOTE
------------------------------------------------------------------------

Well, I'm back. As always, typos, misprints, misinformation, questions,
comments, constructive criticism, praise, hate, guns, bananas, physics text
books, devil dogs, protractors, "Post Its" with curses on them, boot-leg
liquir, small children with no homes, body parts, or if you just want to wrap
me up in your love by writing me a lover letter, you can send them to
[email protected].

Until I am needed to save the gaming society once again, this is JASON GOMER,
signing off.

this has been a helpful guide by FLOWERPOT
© 1999-2001

=END GUIDE==============================================================