Charlie Blast's Territory FAQ and Guide

By Rok Bloom

Table of Contents

Chapter 1--Introduction
Chapter 2--Level Hints-Use this section if you just want a hint on the solution
Chapter 3--Walkthrough-Puzzle Mode-Use this section for a step by step solution
Chapter 4--Multiplayer
Chapter 5--Information Center



                                 ___________
_________________________________/ CHAPTER 1 \_________________________________
                                \___________/

Charlie Blast's Territory is a puzzle game made by Kemco and is rated "E" for
Everyone.

In Charlie Blast's Territory, you must move around blocks and bombs to cause
a chain reaction resulting in blowing up all the bombs and TNT crates.

I wrote this guide after getting this game on eBay and after getting stuck, I
found no guides. So, I decided to make my own! I hope this guide helps you out
with your island demolishing fun.
____________
\-Controls-/

-Puzzle Mode-
Analog Stick-Move Charlie
D Pad-Move Charlie
A Button-Jump
B Button-Light the fuse (only when near bomb)
C Buttons-Move the camera

-Entering Codes-
A Button-Confirm Code
C> and C<-Next/Previous Card
Up and Down-Change Card
Left and Right-Change Card Suit


______________
\-Map Legend-/

@ = Red Bomb
! = TNT crate
* = blue Bomb
C = large cactus
c = small cactus
b = black box
+ = stone
s = snake
R = raft
r = raft path
t = tree
0 = barrel

___________________
\-Detonator Guide-/
Look in the Level Info Bar to see if there is a special detonator.
-ND- = a Normal Detonator
-SD- = a Sunken Detonator
-TD- = a Timed Detonator

________________________
\-Reading the Info Bar-/

LEVEL 87 "Fake Stage" Difficulty 6/10 -TD-
 ^a          ^b             ^c        ^d

a-This is the Level Number
b-This is the Level Name
c-This is a measure of how hard the level is
d-This is a Detonator Indicator (see Detonator Guide)


_________
\-Notes-/

-Keep in mind directions like left, right, up and down are in bearing to the
MAPS provided in this guide.

-Please bear with me, this is my first attempt at ASCII drawings x.x

-Sometimes you'll hear me mention "play trial and error with the snake". This
means that you have to just keep trying to get over him, eventually you will.
If it is a speedy snake, try jumping over him. Dont give up, you'll get it.

-I do recommend you attempt the levels for a while before you use my guide, the
main fun of this game is finally figuring out how to blow up the clever puzzle.
                                ___________
________________________________/ CHAPTER 2 \__________________________________
                               \___________/

__________________
\-DESERT ISLANDS-/

LEVEL 1 "Light and Run!"
B lights the bomb.

LEVEL 2 "Desert Stash"
Hope you like rafts.

LEVEL 3 "The Gauntlet
Snakes dont hurt you.

LEVEL 4 "Blockout"
Blocks are great! Jump over them or cover up snakes!

LEVEL 5 "Danger Pass"
You can push the red bomb too!

LEVEL 6 "Switchback"
Use the TNT crates to fill up the top row.

LEVEL 7 "Gather TNT"
Just keep trying, this is a really hard level. The red bomb will be on the
column with the snake, one below the snake (on the default view)

LEVEL 8 "X Marks the Spot"
Move the boxes out of the way to the outer walls.

LEVEL 9 "Its About Time"
TNT can go on rafts too...

LEVEL 10 "Tres Amigos"
You have to jump a lot.

__________________
\-ALPINE ISLANDS-/

LEVEL 11 "Its The Bomb"
You can move bombs after the fuse is lit...

LEVEL 12 "Think Fast"
Keep the counter reset by moving the red bomb. Make a diamond.

LEVEL 13 "Chain Reaction"
Use the raft to push a bomb into place.

LEVEL 14 "Switchbacks"
The snake is annoying, but you can go over him eventually.

LEVEL 15 "Big Bang"
Bombs marked by a '3' have a large blast radius.

-
The rest of the levels to come...
-                                ___________
________________________________/ CHAPTER 3 \__________________________________
                               \___________/

__________________
\-DESERT ISLANDS-/


LEVEL 1 "Light and Run!" Difficulty 0/10 -ND-
If you cant beat this level without a guide, go put this game back on Ebay.
Just walk up to the red bomb and hit B to light it.

 A B C D E
 _ _ _ _ _
1|C       c|
2|  ! ! !  |
3|  * @ *  |
4|         |
5|c _ _ _  |
6        |C|

Password 4c 5h 10c Qc Qc


LEVEL 2 "Desert Stash" Difficulty 0/10 -ND-
Hop onto the raft by holding the stick in the direction of the raft, then do
the same to jump off on the other side.  Light the fuse and run.
 A B C D E F G H
       _ _ _ _ _
1      |  ! * ! *|
2     _|! @ _   !|
3 _ _| |    _|  *|
4|+   C|   |c    |
5|    RrrrR|     |
6|_ _ C|   |c _ _|

Password 4c 5h 10s 9c 4c


LEVEL 3 "The Gauntlet" Difficulty 1/10 -ND-
Get on the raft at B3 and jump off at C3. Follow the path down to A5 and get
on the raft.  Wait for the rafts to meet at A7-B7 and jump on. Get off the last
raft at D7 and follow the path avoiding the snakes if possible (they dont hurt
you) until you get to the bomb at I1.

 A B C D E F G H I
 _ _ _ _ _ _ _ _ _
1|  _ _ C_ _*_*_*_@|
2| |      _ _ _ __ |
3|_|RrR  |  s_s_s_ |
4 _ _| | | |_ _ _ _
5R_ _ _| |_ s_s_s  |
6r        _ _ _ _| |
7RRrrrrrR|_ s_ _s__|

Password Ac 7d 6h 6s 2h

LEVEL 4 "Blockout" Difficulty 2/10 -ND-
This is tricky, but just follow the guide and you'll get it.
You start at F8
Jump across to C8 and push the block at B8 onto the snake at A8.  Then go up
to A3. Jump across to G3.  Go down one square to G4 and jump across to C4. Go
down one to C5 and jump across to F5. Push the block at E6 onto the snake at
D6. Jump all the way up to E2, light the fuse and jump back down out of the
way.

 A B C D E F G
     _ _ _ _ _
1    |C ! @ ! !|
2 _ _ _|*   * *|
3|  + + + + +  |
4| | |  + + +  |
5| | |_ + +   s|
6| |_  |s_+_ _s|
7|   |_ _ _ _ _
8|s_+_ _+_+_ _c|

Password 6h 2h As 5h 8h

LEVEL 5 "Danger Pass" Difficulty 2/10 -ND-
First move the box to B8, then up to B6, then cover the snake at C6 with it.
Then move the red bomb left one to D7. Run around and hop over the black box
to D6 and push the red bomb down one square to D8. Next push the red bomb over
to B8, then up to B5.  Push the red bomb to C5. Now, quickly push the black
box off the snake and immediatly push the red bomb up.  If done correctly,
the snake wont get you. Then push the red bomb to E4. Take the long way around
and push it up one square to E4, light the fuse and run.

 A B C D E F
       _ _ _
1      |! ! !|
2      |! ! !|
3 _ _ _ _| |_
4|c         c|
5|      +    |
6|    s   +  |
7|    +   @  |
8|    b      |
9|C _ _ _ _ C|

Password 9d 10d Jd Jh Qh

LEVEL 6 "Switchback" Difficulty 1/10 -ND-
Jump over the TNT boxes at C5 and D5. Go to D6 and push the TNT box up to D2.
Jump over the box and push it to E2. Push it then up one space to E1. Go back
to where you started and push the TNT box over to F5 and up to F1. Light the
fuse and run away.

 A B C D E F G
     _ _ _ _ _
1    |@ !     !|
2 _  |         |
3|C|_|+ s s s +|
4|    c        |
5|_ _ ! !     _|
6      |_ _ _|

Password 9d 10h 10h 7d 5h

LEVEL 7 "Gather TNT" Difficulty 4/10 -ND-
Go to B5 and jump up to B2. Go up one square jump right to D1. Push the TNT
crate at D2 down to D3. Go back up to D1 and jump left. Push the crate at C1
over to D1 and the crate at C2 to D2. Push the red bomb down one to C4. Hop
over the crate at B3 and push the crate at B3 right one to C3. Jump over the
crate at B4 and push it up one to B3. Push the red bomb right one to D4. Go
back and jump over the crate at either C3 or B3 and push the crates at C3-B3
down one. Jump over the crate at D3 and light the red bomb. Quickly jump back
over the crate at D3 and run to a square not next to a crate.

 A B C D E
   _ _ _
1 _|  !  |_
2|    ! ! !|
3|  ! @ s  |
4|! !     _|
5  | _ _!|

Password Ac 7d 8d 5c 8h

LEVEL 8 "X Marks the Spot" Difficulty 2/10 -ND-
Go up one to C6 and jump up to C2. Push the box at D1 to E1 Push the TNT crate
at D2 to E2. Jump over the box to D4 and push the block up to D1. Go to B3 and
push the crate at C3 to D3 then jump over it and push it up to D2. Go to B3
and jump down over the crate to B5. Push it up one square. Go to A5 and jump
up over the box. Push the crate at B3 over to D3. Push the crate at C5 up to
C2. Move the box at C4 out of the way. Jump over the crate at D6 and pus it
left one square to C6. Go to E7 and jump left over the box at D7 and push
the crate all the way up to C3. Light the fuse and run.

 A B C D E F G
     _ _ _
1   _|  b  |_
2 _|b   !   b|_
3|    ! b !    |
4|b ! b   @ ! b|
5|_   ! b !   _|
6  |b   !   b|
7    |_ b _|

Password 6d 4h 9h 6h Qc

LEVEL 9 "It's About Time" Difficulty 3/10 -ND-
Hop on the north-most raft. Ride it left and jump over the crate. Push the
crate onto the raft. From E2 jump down onto the raft, then jump left over
the crate, pushing it onto the raft as well. Go to B4 and push that crate
onto the raft as well. Get the last crate onto the last raft and run back to
the red bomb. The rafts should come to the shore together with about 435 left
on the clock.  Light the fuse when they are about 2 squares away from the
shore.  This last part is kind of trial and error.

 A B C D E F G H I J
         _ _ _ _ _
1     _ _|  _ _ _  |_
2 _ _|C   !|RrrrR|  C|
3|      !|RrrrrrR|   |
4|    !|RrrrrrrrR|   |
5|_ !|RrrrrrrrrrR|c__|

Password 7d 10h Ah 9s 6h

LEVEL 10 "Tres Amigos" Difficulty 2/10 -ND-
Go to B5 and jump up over the TNT crate to B3. Push the crate down one to B5.
Jump the crate from C5 to A5 and push it to C5. Jump the crate from C4 to C6.
Push it to C4. Push it from B4 to E4, covering the annoying speedy snake. Push
it up to E3. Jump the crate from F3 to D3 and push it from E3 to H3. Jump from
G3 to J3 and then around to H2. Push the crate down and the snake will push you
back up. Cover the snake with the box and jump down all the way to H7. Light
the fuse and run to the south-east corner.

 A B C D E F G H I J
 _             _ _ _
1|c|_   _      |C C C|
2|+ c| | |_ _ _|     |
3|c  |_|      _ s b__|
4|+ !   _ s  | |s|
5|_ _  | |_ _| |!|_ _
6    |_|       |@    |
7              |     |
8              |_ _ _|

Password 7d 4s 9d 7h Qh


__________________
\-ALPINE ISLANDS-/


LEVEL 11 "Its the Bomb" Difficulty 2/10 -ND-
Push the bomb at B3 to B2. Push the red bomb to C2. Light the fuse, run around
the bomb at D3, push it to D2 and run away before it blows up.
(Hint: The blue bombs here only blow up the square they are on)

 A B C D E F G H
             _ _
1 _ _ _ _ _ _|+ t|
2|            _ +|
3|  * * * @  |
4|_ _ _ _ _ _|

Password 6d 4d 9c 8c 4c

LEVEL 12 "Think Fast" Difficulty 2/10 -TD-
This level introduces the Time Bomb. You cannot light this one since there is
no fuse. Instead it goes off once its timer reached zero. Reset the timer by
touching it.
Push the bomb near where you start around the path to F2. Quickly run to the
time bomb and push it to B7. Then push it up to B2, then to E2. Push the bomb
at E4 down to E5. Push the time bomb to E4, then push the bomb at F2 on top of
it forming a diamond, run and let the time expire.

 A B C D E F G H I
 _ _ _ _ _ _ _ _ _
1|0               t|
2|    _       _    |
3|_  | |     | |  _|
4  | | |* * *| | |
5  | | |_ _ _| | |
6 _| |_ _   _ _| |_
7|    @  | |  *    |
8|t _ _ _| |_ _ _ _|

Password 5s 9s Jh 6c 4c

LEVEL 13 "Chain Reaction" 2/10 -SD-
This level has a sunken red bomb, you cant move it but you can jump over it.
It also has sunken regular bombs.  Push the bomb at F3 to F2. Then run around
and push it to C2. Push the bomb at H3 up to H2. Then push it to F2. Run around
and get on the raft so you can push the bomb to F3. Light the fuse and watch
the chain reaction!

 A B C D E F G H I J

1   _ _ _ RrR _ _ _
2 _|               |_
3|t   @ * * * * *   t|
4  |_ _ _ _ _ _ _ _|

Password 2h 3d 9d 3d 2c

LEVEL 14 "Switchbacks" Difficulty 3/10 -SD-
Hmmmm this level name is oddly familiar...
Push the bomb at E3 over B3. Push the bomb at E4 down to E6. Play trial and
error with the snake until you get to C4, push the bomb all the way to H3.
Then push it down to H5. Push the bomb at D4 to B4, then up to B3. Push it
all the way across to H3 and then down to H4. Push the bomb at E5 to E3.
Push it across to H3. Light the fuse and run.

 A B C D E F G H I
               _
1 _ _         _|t|_
2|   |_ _ _ _|     |
3|    s   * _ _   @|
4|      * *|_  |   |
5|0 _ _| |   | |   |
6        |   | |_ _|
7        |_ _|

Password 4c 5h Qs 4c 8c

LEVEL 15 "Big Bang" 3/10
Move the bomb at D6 up to D5. Push the red bomb up to C3. Push the bomb at D5
left to C5, then up to C4. Move the bomb at D4 up to D3. Move the bomb at C4
to B4. Run around and push the red bomb to C4. Push the bomb at D3 to E3, then
down to E4. Move it right to F4. Push the bomb at D2 to D4, light the fuse and
hide.

 A B C D E F G
     _ _ _
1   _|     |_
2 _|*   *   *|_
3|             |
4|*   @ *     *|
5|_           _|
6  |*   *   *|
7    |_   _|
8      | |
9      |_|

Password 6d Js 2h Ad 6h

-
The rest of the levels to come...
-
                                 ___________
_________________________________/ CHAPTER 4 \_________________________________
                                \___________/

Multiplayer mode is a fun diversion to the main game after youve racked your
brain for puzzle solutions. You and friends try to detonate bombs to cover the
most area on the map. Whoever has the most squares covered in their color wins.

You can choose 4 different characters including Charlie, Fairy C, King C, and
Troll C.

You can choose 4 difficulties, Beginner, Intermediate, Advanced, and Expert.
Im not sure what these do as I haven't gotten to play multiplayer except for
testing purposes.

You can also choose 1, 3, or 5 rounds. Each round is one "game" and the winner
of the most rounds wins the match.

There are two modes: Survival and Territory.
Survival-The object is to blast your opponent. A secondary goal is to have the
most territory in the event neither opponent is blasted off.

Territory-The object is to have the most territory.

There will be more to come later when I can get a chance to play multiplayer
mode more.
                                 ___________
_________________________________/ CHAPTER 5 \_________________________________
                                \___________/

Updates
Jan 30 05
First version of guide. Guide incomplete. Levels 1-15 done.

If you want to use my guide, just ask me and give me the credit.

(c) Rok Bloom