From:
[email protected]
Date: Sun, 6 Jun 1999 19:33:58 EDT
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Introduction
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Well, I rented Castlevania with high hopes, and I must say I was rather let
down. I thought it would be as good as the previous ones, but no chance in
that. It's an alright game, but it doesn't have that same feel. Also, it's
rather simplistic, with all these save points. Anyways, I beat it within the
5-day rental, 3 days, and spent the other two getting the Walkthrough
started. I have most of the rest of it saved somewhere, but it isn't
complete. It'll be here soon, just chill.
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Update History
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Version 1.3: Um...June maybe? That's what the weather indicates- Added the
Tower Of Science and Duel Tower Walkthroughs.
Version 1.2: I don't really know- Added the dreaded Castle Center Walkthrough.
Version 1.1: March 10, 1999- I added the Waterway and Tunnels Walkthroughs. I
hate the Castle Center. I wonder if anyone would notice if I skipped it.
Version 1.0: March 8, 1999- I added everything just about. DUH!
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Table Of Contents
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1. Introduction
3. Table Of Contents
4. Characters
5. Items
6. Sub-Weapons
7. Enemies
8. Walkthrough
i. Forest Of Silence
ii. Castle Wall
iii. Villa
iv. Tunnels
v. Waterway
vi. Castle Center
vii. Duel Tower
vii. Tower Of Science
9. Special Thanks
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Characters
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In Castlevania 64, like in most Castlevanias, there are two characters which
you can play as. Reinhardt Schneider, the latest in the Belmont Family, and
Carrie Fernandez fills the "other character" gap for this Castlevania.
Reinhardt Schneider- Because of his blood, he is forced to go and square off
against the all powerful Count Dracula. He has been preparing for this day
for a while. His main weapon is the holy whip, which has been used by all
Belmonts. His short-range attack is the dagger, which is moderately poweful.
His main advantages are the fact that he can take more hits than Carrie, and
his whip is faster than Carrie's energy balls are.
Carrie Fernandez- Carrie's parent's were burnt in her village due to the fact
that they were witches. She came to the castle because she sensed the return
of Dracula was near. She has magical powers which allow her to shoot homing
energy balls which can be powered up to take out several enemies at a time.
For close combat, she has the ring smash, which isn't very powerful, but is
the weapon of choice if fighting in a small area. Her main advantage is being
faster and more agile than Reinhardt, which helps in the Garden Maze.
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Items
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There are quite a few items in this game, and here is where I discuss all of
them. Read on.
Sun Card: Use this item to make it six in the morning. All enemies are weaker
during the morning hours, especially vampires. Also, you need it to be day to
open a door with a sun on it.
Moon Card: Well, this is the exact opposite of the Sun Card. It fast forwards
to six at night. I would suggest only using this if faced with a door that
has a moon on it. But, if you wanna be adventurous...
Roast Chicken: This can be found in many places, or bought at Renon's Shop
for a modest 1500 gold. It gives you back half of your HP, and is suprisingly
more useful than you would probably think.
Roast Beef: With a little searching, and a little buying, you should have 10
of these by the time you finish the Villa. Very easy to find if you take the
time to look. 2000 if bought from Renon, it restores 80% of your HP.
Healing Kit: Yes, the ultimate Healing Item. Restores 99% of your health (it
can't restore 100%, right?) and returns your status to good if you are in
POISON or VAMP, or even the dreaded V+P. 3000 gold from Renon, and this is
sadly almost the only way to get these. There's only 1 or 2 scattered in the
game.
Purifying Crystal: Often found by reaching into furniture or items that
appear useless. This will cure you if you have been bitten by a Vampire of
any type and your status now reads VAMP.
Poison Cure Ampoule: None are found before the fourth level, where you will
probably be poisoned at least one, regardless of which character you use.
Only 200 gold from Renon though. This cures you of an acid breath attack from
the Lizard Men or Spider Women.
Contract: Cannot be "picked up" if you try to pick it up, you will be brought
to Renon's Shop, where you can purchase many useful things. Beware,
purchasing over 30000 gold total in the game results in a fight with Renon
near the end.
Red Lewel: Gives you jewels to use to fire sub-weapons. Found in either small
jewel packages (5) or large jewel packages (10). Picked up almost everywhere.
White Jewel: If you have a Controller Pak, you can pick these up to save your
game at that point. If you do not have a Controller Pak, learn how to play
the game REALLY FAST if you want to see the ending, LoL.
Gold: Used to purchase items from Renon's Contract Shop. Found in red
packages worth 100 gold apiece, green packages worth 300 gold each, or the
not so elusive brownish-yellow packages worth 500 gold for every one.
Special 1: Found in the Forest of Silence, this allows you to access the Hard
difficulty setting once you've beaten the game and saved data. When jumping
across one of those gaps (the third one?), look to your left. There's the
torch. Walk to it, there's an invisible path. You can use Holy Water to
temporarily see it.
Special 2: Found in the Tower of Execution, this allows you to access
Reinhardt's second costume by pressing up on the analog stick when selecting
him as a character. Of course, you must have beaten the game and saved it.
Get this by getting the Execution Key and using it. Look right and leap on
the casket. Jump up enough and you'll grab an invisible bridge. Walk to the
torch.
Special 3: Found in the Tower of Sorcery, this allows you to get Carrie's
Second Costume by the same way you get Reinhardt's second. Get towards the
end, and look around for a crystal just sorta sitting on a platform. walk
across the invisible bridge to get to it, Holy Water is again useful.
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Sub-Weapons
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Ah yes, the old Castlevania sub-weapons. Unfortunately, the third dimension
spoiled the Axe and Holy Water. We don't get to see the traditional Axe
throw, and the Holy Water is very avoidable.
Knife- The knife costs only one jewel per throw, but that's probably just
because it's so weak. Useful against skeletons, and the two-headed dragon in
the Castle Wall though. Goes in a straight line towards its target.
Axe- The axe cost two jewels per throw, and is of average power. However, it
takes out most early enemies in one hit. Great early weapon, useless later.
Holy Water- Used to be the best Castlevania weapon, now it's not much use.
Still costs three jewels. Obviously, you break a bottle of Holy Water on the
ground, which hits enemies who step into the blue flame. Man, this weapon was
cool.
Cross- Cost 5 lewels, but you probably won't need to use it much. If it
doesn't kill an enemy, it'll spin around and hit them again. Very effective.
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Enemies
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Here is a brief key, so you know what I'm doing here.
Enemy Name
Enemy Appearance
Enemy Attacks
Way to Kill It With Reinhardt
Way to Kill It With Carrie
Death Scene
Difficulty (1-5)
Normal Skeleton
A skeleton that comes up out of the ground.
Charges at you, and proceeds to hit club you with a bone.
When it first rises, whip it a few times. If it gets up close, simply slash it
up with the dagger.
Always keep a powered up energy ball. Fire when you see it pop up. If they
close in, a ring smash works.
They sort of rip apart, and disintegrate
1
Exploding Skeleton
Blue skeletons with fuses on their head.
Charge at you. If they hit you, KABOOM!
Hit them with the whip, or just run until they explode.
Use an energy ball on them, or subweapon, or run.
They explode, how pretty
1.5
Bone-Throwing Skeletons
Normal Skeletons that stay in one spot
Uh, they throw bones, duh!
Use a subweapon besides Holy Water, or charge and slash
Use a powered-up energy ball
Same as normal skeletons
1.5
Motorcycle Skeletons
Skeletons that are cruisin' around on their cycles
They run into you, obviously
Whip, run. Whip, run. Or use sub-weapons
Big, powered-up homing energy ball
They fall off and the bikes go away. If they hit a wall, they crash better.
2 with Schneider, 1.5 with Carrie
Blood Skeleton
Skeletons that rise out of puddles of blood. They're red.
They toss like automatic bone guns.
Just hit a few times until it goes down, then run. They don't die, ever.
Same as Reinhardt.
They don't die, HELLO!
1.5
Vampire Bats
Bats that have vampire teeth(they can't change status though)
They fly down from high spots and bite you
Whip them with reckless abandon
Run, while powering up an energy ball. Then turn and release.
Nothing really, they just fall to the ground
1 with Schneider, 1.5 with Carrie
Werewolf
It's a werewolf, need I say more. He's got a bandana on.
Many different air-to-surface combo attacks
Attack, and avoid the counter. Repeat.
Charge up that energy ball and keep releasing, while running circles around
him.
He burns up into a purple fire, cool!
2.5 with Schneider, 2 with Carrie
Pillar O' Bones
Three skulls stacked on top of each other, that shoot out or breath large
amounts of fire
Use sub-weapons, or get close and slash/whip, avoiding flames
Once again, rely on a powered-up energy ball
Turns deep red and burns up
1.5
Glass Knights
Found in the Villa, they are stealthy, see-through knights.
They charge you and smack with, I believe that's a sword
Just turn around and whip it, or slash it, or use sub-weapons
Use whatever you feel like using, alright?
Shatters into tiny bits and pieces
1
Ghosts I
Normal bluish ghosts that float around
No real attack, unless you run into them
Use the whip to kill
Use the energy ball to kill
Fades on away
0.5
Ghosts II
Like ghosts I, but different
Again, harmless for the most part, these do try to swoop down on you and
attack. They also disappear.
Use the whip to smash it
Use that powered-up energy ball AGAIN
Also fades on away
1
Ceberus Guard Dogs
The three-headed dogs from greek mythology
They spit fireballs from afar, and they bite and slash up close.
Keep it at bay with Holy Water and whip it to death.
Keep on using Holy Water and power up an energy ball when you have the chance.
Heh heh heh, it plays dead, just like a good doggie.
2.5 as Schneider, 3 as Carrie
Hellhounds/Stone Hounds
They appear as statues at the beginning of the Garden Maze, but soon you'll
see them in their true form,
They charge you and grab your leg, turning it to stone. Not much pain, but
Chainsaw Franky is near!!!!!
Run, while tossing Holy Water. If caught, use the dagger.
Just run and keep jumping, you're almost as fast as them. If caught, use the
Ring Smash.
THEY JUST WON'T DIE DAMMIT!!
3
Chainsaw Franky
A psychopathic, chainsaw-weilding, invulnerable Frankenstein!
He uses his monstrously big chainsaw slash, and he blocks up the whole passage
way in the Garden Maze,
RUN MAN, RUN LIKE HELL! If cornered, throw a subweapon and jump him, then RUN
MAN, RUN LIKE HELL!
Just run. Schneider can't stand up to him, and neither can Carrie. Jump him
when needed.
YOU THINK YOU CAN KILL HIM???? MY GOD MAN, FACE REALITY!
4
Medusa Heads
Um... they're Medusa heads, floating in the air. Geez.
They don't attack, just take up room over gaps you have to jump. Very hard to
avoid once you've jumped :)
Ignore, since they keep reappearing. If you must, whip it.
Ignore, like I said before (rhyme) or use an energy ball.
Disappears. Not much of a death, is it
1
Lizard Men
Lizards with sword and shields.
They use their swords up close, and spit acid from afar.
Have a swordfight with it
Use (suprise) homing energy balls on it, while strafing to avoid the acid
blasts.
Falls on back, kicking and screaming.
2.5
Spiderwomen
The body of a spider, the head of a woman!
They spit acid if you're not in their face. If you are, they knock you away.
Run. No award is ever given. If they hunt you down, or have you cornered, use
a sub-weapon while strafing
Carrie never encounters the Spiderwomen
Choke on own acidic breath, and turn red and die
2.5
Guardian Knight
BIG knights that carry large swords. Come in many colors.
They swing and you, and boy does it hurt.
Get up and slash it, since it's sword is ineffective that close up.
Homing energy balls, or go in close and use the Ring Smash
They get decapitated. Finally, a good decapitation death!
2.5
Blood Monster
Appears only once, when the Virgin Mary statue in the Castle Center begins
crying blood. It's all red.
It shoots out acidic blood. Beware of that, why don'tcha.
Hit it a few times. VERY EASY.
Hit it, like described above.
Sinks back down, like a blood skeleton. But this one doesn't get back up.
1
Vampires
They look like humans, sort of. You've seen these things before, so I don't
need to explain them to you!
4 TYPES OF VAMPIRES
Basic Vampire- Jumps around and flails his limbs all about. Sometimes flips
near you, giving him an easy bite. You should use homing energy balls as
Carrie, and subweapons or even the whip as Reinhardt.
Female Vampire- Crawls around on the floor. When she stands up, she releases
bats. Also, she occasionally turns into a mist, at which you can't hit her.
Just use the long-range attacks.
Butler Vampire- Fires energy bolts and flips around alot. Just strafe and use
sub-weapons, or homing energy balls if Carrie.
Maid Vampire- Sort of like the butler, except with moer energy bolts and less
acrobatics. She also charges in for the bite. Gains and takes a lot of energy
from said bite. Fight like you would the butler.
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Walkthrough
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Stage One- The Forest of Silence
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Ah, your long mission starts off in the forest just outside of the castle
gates. Step forward a few steps after listening to Reinhardt or Carrie's
words, and lightning will strike a tree. Walk around it, and another tree is
struck by lightning. Walk around this one and keep going forward. You'll see
three torches. Get the bottm two, then get the top one. To get the top one,
jump on the right platform, then cross over to the left. Easier with Carrie.
It contains a Roast Beef, which you will probably need sometime in the game.
Now, go back to where the second tree fell and take a left. Keep going until
you are stopped by a cut-scene. After examining the dead villager's body, you
face off against three skeletons. Kill them, and head off towards the big
gate. If you try to open it, a message tells you that it is firmly sealed by
the central crest. Jump and hit the crest three times and it pops off. The
gate automatically opens, revealing...
Sub-Boss: Giant Ape Skeleton of Doom!!!
Heh, this guy has a bullet hole through his head. If you wanna kill him
quickly, follow him where he runs. Let him spawn his skeletons, and when he
starts to swing his club at you, nail him with the whip or an energy ball.
Kill his little skeletons and then follow him to where he ran off to.
Continue this process, and he will jump into the poisonous river.
Now, jump across the platforms revealed. If you look down while on them, you
can see Mr. Skeleton staring back up at you. Hehe! OK, now go forward and
take out the skeletons that are rising from the ground. This is easier with
Carrie, since she can take out up to 5 at once with a powered-up homing
missile. Follow the arrow you will soon run into, and you'll find a white
crystal and a gate. Save at the white crystal, and go backwards. Follow the
other path and go under the little arch. Head straight and to the left and
switch to action view. Look for a tiny platform. In front of it is a big
building structure with a lantern on top. Jump to it and get the lewel in the
lantern. Jump to the next structure and get the Roast Chicken. Jump down, and
inside these structures you can find a Sun Card and a Moon Card. Now, go past
the second structure until you find a big gap with platforms across. Jump
them and dispatch of the bats on the other side. 500 gold inside that
lantern. Pull the switch, which opens that last gate you saw. It also lowers
the platforms that you came here on and causes a sub-boss to appear.
Sub-Boss: The Weretiger of Mild Irritation!
Man, this guy is EASY. When he first jumps down, run up and blast him with a
long range attack. Now, run circles while he chases you. When you have the
opportunity, turn around and smack him. It should only take about four hits
if your weapon is powered up. Holy Water works wonders against this guy. Oh,
and if he catches you, he grabs and tosses you, hurting rather badly.
Now that your platforms have come back of, dispose of the skeletons that came
with the Weretiger and cross back. Go back through the area where you got the
Sun and Moon Cards, and back to where the locked gate was. It's open, but
there's a bone-throwing skeleton there. Use sub-weapons or an energy ball on
him, and then save your game. Go forward towards the torch on the pillar. If
Carrie, charge up an energy bolt and let it fly, it'll take out a few of the
exploding skeletons around. Reach into the pillar to pick up a Roast
Chicken.A Cross is in the torch on top. Go into the biulding you see, which
is a crypt. Destroy the coffins and pick up their contents. Now, exit the
crypt, and look around for an arrow. When you find it, go where it points and
save your game at the white crystal you find there. Unfortunately, there is
another locked gate. Now go back to the arrow and take the opposite path. It
leads to a cliff. Bust open the torch near the ledge. Jump across both of the
platforms like usual, then break open the torch on the other side. Roast
Beef, anyone?
Operate the mechanism. Whip up on the Normal Skeletons that attack. Now,
steps up to the edge until the camera angle changes. Walk down on those
platforms until you reach the bottom. I suggest going real slow, tiptoing and
never, EVER jumping. Anyways, don't fear death if you saved at that last
white crystal. When you get to the bottom, jump onto the big platform there.
If Carrie, you may over jump, so stop yourself near the end. Hop on over to
the other platform, and make a HARD jump from the corner of this platform to
the
corner of the tiny white one. VERY hard as Reinhardt. Go up, jumping and
grabbing the edges. Not nearly as difficult as going down. Now, go back to
where we saw that last gate. Dispose of the bone-throwing skeleton who's
gotten in your way just like I taught ya. Oh, and it couldn't hurt to SAVE
YOUR GAME!!!!! You'll probably notice the three crypt areas. One of these
contains a Roast Chicken. In case you don't wanna search, the layout of the
one containing the Chicken is like so.
-----------
|O |
| |
|O |
| X|
-----E------
Key:
O- Empty Coffin, on top shelf
X- Coffin with Roast Chicken, on bottom shelf
E- Entrance
Now, run on over to the cliff area, fending off Skeletons all the while. See
the Bone-Throwing Skeleton up there? Use the Cross, if you have it. Now, jump
across the platforms. Wait, On the first one, look left! See that platform
with the torch? Walk to it, there is an invisible floor. Holy Water will make
it briefly visible if you need to see it. Now, continue on to the other side
of the gap. You'll see yourself going through a structure. 4 bats come down.
If you run away as Carrie, then turn and release a powered-up energy ball,
they will all die at once, hehehe. Keep on going straight, and take a right.
Follow the arrow to yet another save point. Use it wisely, grasshopper. Now,
get back on the main path and keep going. You'll run into a Werewolf, who is
pretty tough for Reinhardt. Carrie can just run around, using energy balls,
run Reinhardt has a harder time. Refer to my Enemies Section for the details.
Go towards that statue and reach into it. Once again, you come up with a
Roast Chicken. Go you! Now, head down the rest of the path. Many torches are
here, but so are a lot of Skeletons, including a Bone-Thrower, so look out.
When you get to the end, you have to do that slow, walk down the platforms
thing. Well, when you're at the bottom, jump onto the island. Activate the
switch, then stay there for a minute. A skeleton will jump from above. He
usually lands in the poisonous river and dies. Sometimes he lands on the
island and dies. Once he even landed on ME and died. Go back up, and you can
rest easy knowing you never have to go through that pain again. Well, except
for maybe Level 4, but it's not as bad. OK, now go save your game at the
gate. Hey, it's STILL locked! No worry, go backwards to where you got Special
One on the floating
torch. Jump across the platforms, and look arond in that area. An open gate
leads to a small area with the last gate-opening device of the level. Also in
here, a torch with a Roast Beef. OK, now go back to that locked gate that you
whined about earlier. Save your game there. It's now open, for anyone who
didn't notice. Walk forward, and HOLY CRAP!
Boss of Level 1- The Giant Ape Skeleton Who's Back and Pissed Off and Looking
For Revenge!!!!!
Um... First of all, I would suggest taking out those stupid Motorcycle
Skeletons. Hey, how did they get motorcycles way back then? Oh well, this is
tough with Reinhardt, but he can take more damage anyways. After they are
dead, just fight him like you did the last time. He can take more though. Body
parts will start falling off, and when he's almost dead his lower torso comes
off. He on the ground crawling. All little skeletons can now be dispatched of
in one shot. Do so, then use whatever sub-weapon you have repeatedly to kill
him. It hurts most when he's raising his club, but I don't suggest that in
case he swings first. Well, go towards the far end and you'll see a sequence.
Is there anyone else who thinks that Reinhardt has the ugliest boots known to
man? Well, this sets up...
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Level 2- The Castle Wall
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Well, first of all, I'd advise you to save your game. Next, you see there are
strong iron fences on two sides of you, and a locked door on another side. Go
through the unlocked door and find yourself in a large room. Go to the right
and you'll see a staircase. Go up it and you'll find a gap once you reach the
top of the first flight. Jump it and keep moving. Going up the second flight
of stairs, kill the Pillar O' Bones you find at the top. Watch out, that fire
can knock you off to your death. Jump off the edge of this, making sure to
MISS the moving green platform. You should hit a ledge with a torch on it.
Inside the torch in the coveted (well, not really) Sun Card. Good, now make
your way back up there. This time, jump on the moving platform when it's near
the first ledge, and off again when it gets near the second ledge. Use the
jump and grab when necessary. Going up the third flight of stairs is another
Pillar O' Bones (I'm sticking with that name). Take it out as is customary in
these parts, and walk up to the ledge. Don't go too far, or the guillotine
will cut you up. See the green platform? Well, it doesn't come very close, so
you're in for a toughie. Also, Medusa Heads come out of the wall every couple
of seconds. Try and time it so that the blade starts going up, you kill a
Medusa Head, and the green platform is at its closest all at the same time.
Or, you could always just make a leap of faith like I do ;). Make another
jump over to theother side, and be happy that you're almost done with this
side. Odds are you're sick of pulling yourself up, but remember: It only gets
worse.
Go up the fourth flight of stairs, and step onto the moving platform when it
touches your side. Now, jump to the other side, but watch out, there's a
falling blade. As Reinhardt, just jump and grab the ledge, and wait for the
blade to up before pulling yourself. As Carrie, you can try Reinhardt's
style, but that requires a short jump. Or, you can just do this at full speed
and hope for success. OK, continue up flight #5, and avoid the blade at the
end. Jump across this gap with the moving platform like you always have and
always
will. Now, go up flight #6, but stop near the end. If Carrie, deliver some
powered-up energy balls. The three bats die. If Reinhardt, use the whip when
they come down, then go in through the door, and the bad leads to worse my
friends...
Sub-Boss: The Two Headed White Dragon of Death and Despair!
No, not really! There are a few tactics to facing this guy, but I prefer this
one. Just run around, whipping the one closest to you while avoiding his blue
flame shots. Also, during his first form, you can avoid damage by hiding
behind the door you came in, but that won't help much in his second form.
When he goes into his second form, stand right in front of him and use the
long- range to destroy him. You'll lose about 1/3 to 1/2 of your life doing
this, but it doesn't matter. Repeat the process with number two. They leave
TONS of goodies, be sure to collect, and revive yourself with a Roast Chicken
if necessary. Note: Don't use a Roast Beef, the only hits you'll take is if
you fall, and life doesn't matter then.
Now, operate the mechanism, and enjoy the cinema if you wish. On top of the
door you came in is a Roast Chicken torch and a save point. Get both, eh?
Now, go through the newly opened gate and drop down. Drop down again, and
collect the powerup in the room you're now in. Reach in the sandbags to
collect 500 Gold. Drop in the tiny hole in the corner, and you're in the main
room now. Go through one of the gates, which is open, and crack open the
middle torch, right in front of the door. You got the Left Tower Key!
Go in the door that was once locked, and you'll see that it looks suprisingly
like the OTHER door that you went in. Go the where the staricase was last
time, and jump the small gap. Press on, and make a jump to the next area. Keep
going and you'll soon enough be on the first flight of stairs. Look out once
you get off the stairs, because the floor will crumble. It's best to run at
full speed, and jump right when the floor starts to crumble. Any way you
choose, you'll end up at the other side sooner or later. Now, mush I say!
MUSH! Oh, but slow down at the top because of that durned guillotine. Go past
it and you'll see a gap, and a small gray area are at the other side. Jump
onto the small gray area. This is hard, so I suggest jumping when the green
platform's spikes are up, since they'll be down by the
time you make it there, and a miss won't be fatal. Anyway, get on the green
platform and jump to the other side. Again, watch out for the guillotine,
it's at the start of the stairs. Going up the third flight, you'll see a
Pillar O'
Bones. You'll probably kill it as well. Now, there's four rotating green
platforms. Wait until the second and fourth ones closest to you turn to
spikes, then turn back. Run across, and jump if you want to. Turn while on the
platforms and you can jump to a Roast Beef. I don't recommend this, unless
you have the game saved and found the jumping relatively easy up to this
point. Run up the next flight of stairs, again watching out for Mr.
Guillotine. Make a BIG running jump up the gap in the stairs. Tough as
Reinhardt. Quickly get in the face of the Pillar O' Bone and maneuver around
it while slashing close range. A hit CAN knock you off. Alright, there is a
guillotine right in front of a gap. In the gap are two spinning green
platforms. One of them goes fast, one goes slow. There is a moment hwere they
both turn to there good side at the same time. If the guillotine blade is up,
jump acroos the gap. You can jump from the first one to the other side,
without using the second one. This is no easy task for Reinhardt though. See
the green staircase, don't stop while you're on it. It's really those
spinning green platforms is disguise. They flip to their spike side when
touched. I don't know why I feel the need to point this out to you, but THEY
DO NOT FALL. OK, that's better. A LOOOOOOOOONG ways away, at the right side
of your screen, a Pillar O' Bones take the attack. If you're Carrie, use the
powered-up energy bolts (the small ones collide with the fire, causing
double-knockout). If Reinhardt, use sub-weapons. If you're Reinhardt with the
Holy Water, you're screwed. Try jumping into position to whip him, while
moving horizontally (well, it looks vertical on the screen, but it's
Reinhardt's left and right). Anyway, jump onto the first
small platform, then the second, and get to the other side. YEAH, no more
insane jumps! Look, up in the sky, it's a bird, it's a plane, no, it's... a
moon door? If it's night, open it, if it's day, wait until night or use a
Moon Card. This leads to...
Boss of Level 2- The Amazing Cut-Scene!!!!!
Battle your way through the cut-scene ferociously. I suggest pushing start to
make this battle go a lot faster. Well, during this TOUGH fight, you operate
a level, opening a fence, and speak to Dracula. He says if you proceed, you
will
meet some guy named Your Doom. Who is he, and what does he want? Well,
regardless, hop on the door you came in for another Roast Chicken and save
point. Go outside, and drop down like you did before. Drop down the little
hole in that one room, and you're back in the main room. Just go through both
opened gates to complete the level. Wahoo!
--------------------------------------------------------------
Stage Three- Villa
--------------------------------------------------------------
Now you get a cut scene of your character coming out of the castle and into
the Villa. This is a tough level. How tough is it, you ask? Man, this level
even STARTS OUT tough. Immdeiately after the cut scene, two Cereberus dogs
jump the fence and charge at you. I might as well just say it right now, turn
right, and look at the unreachable torch. Underneath it is a hidden platform.
If you're feeling lucky, get on that platform and destroy the dogs from
there. If not, just start whipping away as Reinhardt. As Carrie. Throw
sub-weapons while running backwards, and toss an energy bolt every now and
then. Probably before they are destroyed, out pops a third one. Destroy all
of them, and soon a gate opens. Stand at the entrance, while preparing some
sort of powerful
long-distance weapon. Kill the Cereberus that jumps out at you. Now, the sky
darkens, and you had better stay in place. The last Cereberus comes out, and
it's REAL late right now, so he's tough. Once this guy's been polished off,
run and grab the Roast Chicken near the next gate, which just opened. Inside
this next area, you can save your game, and break opne one of the headstones
for a Roast somethingorother Go to the fountain, and wait there, fending off
ghosts until midnight. At midnight, a platform raises in the fountain,
allowing you access to the items up top. This is a Roast Beef (wouldn't it
get spoiled, all that water?), 1000 gold, a purifying crystal, and probably
something else too. Look around the area for a save crystal, and then proceed
to walk into the house past the fountain.
Alright, now you're in an area with red carpet and a bunch of candles. If you
need jewels, all of the candles contain large ones. Now, make your way up the
stair, and the game cuts to a scene of a vampire jumping down. Agile little
guy, isn't he? Man, if I could run on the wall like that, I'd like to be a
vampire too. Double backflip, and he sticks the landing! 9.5, subtraction of
5 for the blood. Oh yeah, I forgot, I'm not funny. Kill him. I already
described HOW to kill him in the enemies section, so just go there. The
purifying crystal you HOPEFULLY picked up helps a great deal here as well.
After he dies, try and nail the bat he turns into. This is hard, since it's a
large room, and the sucker flies straight up. After you do what you can, go
up the stairs and take a right. Crack open the vase, and then reach into the
sofa for a purifying crystal. Once you do that, go the other way and bust the
other vase. Now, go through the door. You're in a tiny, enclosed hallway. Now
this is tricky. Walk to the other door and open it. I know it sounds tough,
but hold the analog stick forward and you should make it. Maybe. If you open
the
next door between 3:00 and 4:00 in the morning, when you walk to the center
you'll meet Rosa. God, doesn't she have anything better to do than water the
roses at 3 AM? Heh, they're white roses, get it? Get it!?! Jeez. She talks
about the Archives Key, and other various topics, like monkeys and pink
lemonade. You'll get control back soon. Hey wait a second, isn't she a
VAMPIRE? Oh boy,something tells me we'll have to put up with her for the rest
of the game, and I'm not usually wrong about this kind of stuff.
Now, just keep on going. There's a torch right before the stairs in the next
room. Break it, obviously, and get your extras. Now, head into the first door
on your left. Do a little of this, a little of that. Search for a while in
this room, you'll get a purifying crystal, and a jewel near some couches.
Now, walk through the next door, and you get a rather musically bad
cinematic. Apparently, this Vincent dude wants to go after Dracula by
himself. Heh, Carrie backtalks, but Reinhardt just stands there like a loser.
He also thinks
you're a visitor. Yeah, ALL the villagers carry around daggers, whips, and
razor-sharp rings, don't they Charlie? My god, everyone in this game is
retarded. When you get back control, talk to Charlie Vincent again, and if
you've already talked to Rosa, he gives you the Archives Key. His "intuition"
tells him that it is worthless, thus furthering my theory that Vincent is
indeed a retard. OK, enough babbling, head on into the room he was in, and
grab the Cross in the corner. Also, searching the desk earns you a handy
reward.
Now, go back out into the main hallway, and go into the door after the next
door. Shatter the glass Knights in the hallway if necessary. In this room,
you may not see them, but there are about 5 Ghosts floating around. Kill them
somehow, since you have to do a little jumping in this room. Go to where the
paintings and boar head are (at least, I think that's a boar head) and get a
Roast from the boar, and Purifying Crystal from the painting. Yippee? Now,
bust the pots inbetween the couches, and you should get the Storage Room Key.
Any time you want to, go back into the main hallway, and enter the door you
skipped. Inside, there's a Roast Beef, and Roast Chicken, and a White
Crystal. In case you haven't figured it out by now, you've used up the
Storage Room Key (and why don't you have them anymore? It's not like you just
leave the key in the door or anything!). OK, go back into the big hallway,
and go all the way down. There's a pair of Glass Knights which should only be
killed if you need Jewels. Now, go into the far door. Alright, now you get
another cut scene.
Man, I wish these were either shorter, better, or less frequent. Yeah,
anyway, a "villager" opens the door behind your player, who damn near has a
heart attack, I'm willing to bet. The villager wants help, and warns you that
this
is the castle of hell, and you should leave if you value your life. Is there
ANYONE who hasn't figured it out by now? Well, your player doesn't, until
looking into the mirror and noticing the Vampire's lack of reflection. The
Vampire notices your smell (did they have deodorant back then? Eeeew!) and
attacks you. Sweet moves by your player to avoid the lunge, and you get back
control. I suggest killing him, but maybe you don't feel like it. The bat he
turns into can't go anywhere, so whip it if you're Reinhardt. Flog it with
sub-weapons if Carrie, because it'll disappear too fast for enough energy
balls to hit it. It drops mucho gold. Now, enter the other door, and you're
in a small hallway. The door at the end requires the Archives Key, which you
have
(right?). Walk through the Archives, making sure to get the Holy Water (save
this!) and I think I see a White Crystal. Get the Garden Maze Key at the end,
and then retrace your steps. Don't worry, the Vampire doesn't reappear, but
wouldn't that be COOL?
Now, you're back in the main hallway again, and I'd suggest killing the Glass
Knights and making a run for the room you got the Storage Room Key in. Now,
you can at last go through the orange double doors (well, they were never
locked, but you haven't been there if you followed this exactly). Man, this
room looks like a comic book in the sketch stage. Going near the Contract
triggers a cut scene with some weird demon named Renon. Apparently, he's a
salesman, and ashamed to be working, since he's a demon. Geez, shouldn't the
Drac kick this guy's ass for selling items to travelers? Yet another example
in Bob The Monkey's Everybody In Castlevania Is A Retard Theory. I'm
beginning to think I have a point here. Oh yeah, he tells you just to pick up
the Contract if you need to summon him. Damn, can't we keep it? Oh well.
Before buying anything, go to the knight statue in this room and get a
Purifying Crystal. Now, pick up the Contract to enter Renon's shop.
Now, here's my strategy for Renon's shop. If you have anywhere from 6000 to
6999 gold, but Poison Cure Ampoules until you're down to 6000, then buy 4
Roast Chickens. If you've got about 7000 to 7199 gold, buy 3 Roast Chickens,
and 2 Roast Beef, then buy some Ampoules. If you've got 7200 to 7699 gold,
but the Ampoules until you're down to 7000, then get 5 Roast Chickens, and
spend the extra 1000 only if you really need Purifying Crystals. If you're
over 7700, just buy 5 Ampoules, and all Roast Chickens. One time, I was at 10
Ampoules, and at 10 Chicken, so I bought Purifyings. And never waste money on
healing kits, because they're 3000. A Roast Beef and an Ampoule and Purifying
(2500 gold altogether)can get you full health and good status. Man, that
strategy was hella good. Oh, one last thing, if you're out of Cards, get one
of each, maybe.
Um... head to the nearest White Crystal (Storage Room?) if you're into that
sort of thing. Then, come back here, and head out the door. See those statues
of dogs? Oh, they aren't gonna be there for long. Use the Garden Maze Key to
open the door up, and take the first available left. If you keep on heading
straight on this path, you meet Malus. Boring cinematic, just because this
kid looks like a girl. Oh yeah, here's Chiansaw Freddy and the Hell Hounds
(is that a band or something?). They're not happy, so jump the dogs, and slide
under the chainsaw slice. Oh, I almost forgot. Malus's parents are dead, if
anyone gives a rat's ass. Sorry about being so cynical, but good God people!
Well, now you're stuck following him. Get out of that dead end, and toss some
Holy Water at the point where you turn left. That would be the first left.
Well, you now get to open the door that Malus somehow unlock. If anyone
checked earlier, it was locked from the INSIDE. This game just keeps on
getting stupider, doesn't it? There's Malus again. "Help me!" my a$$. Now,
take a right, and keep running. I bet you run into Frankenstein and the
hounds agan, so do something to momentarily dispatch of them. Take the next
four available rights, regardless of the fact that Malus took a left. When
the Hell Hounds catch you, and I do mean when, use the secondary weapon on
them. I
always seem to knock out the one NOT biting me when I do that, even if he's
five feet away. One more right, and hey there's a torch. Snag it if your life
meter is full, then keep moving. Hey, it's Malus, and with him comes the first
left in a while. One more left, and then a right. Oh hallaleuia (not spelled
right, I'm sure), it's the end of this hellish maze. Well, you show the
little booger the exit, but don't leave yourself. Man, just RUN! Well, OK.
The Hell
Hounds growling can still be hard, but don't worry. They're on the other side
of the bush. Go through this long hallway type thing, and you'll see an empty
aclove on your right. Keep going, and the one on your left has a torch. Inside
is the Copper Key. Good, now open this next gate ahead of you, and reenter
the Castle Of Heck. Get the Roast Chicken (use one if you already have 10,
which is likely) and save your game using the White Crystal.
Now, go back to where you found Renon's Contract, and on the off chance that
you got any new gold since you last saw him, buy some crap from him. Now, go
back into the Garden. Take one step forward, toss Holy Water, and run
straight ahead. When you get to the lookout tower, take a right and use your
Copper Key on the door. At last, no more Hell Hounds, and no more
Frankenstein. Follow the stream you see to the right end to get a Roast Beef
(I usually have 8 or 9 right about now) and then backtrack. To the left you
will eventually make it
to a door, with a torch in front of it. Inside the torch is a Purifying
Crystal. Now enter the door and collect 500 gold and a Roast Chicken from the
candles. Walk forward towards the coffin and prepare for a fight.
Sub-Boss of The Villa: Angry Vampire Who Was Just Enjoying A Nice, Peacful
Meal, And Minding His Own Business Until You Had To Come Along And Try To
Kill Him For No Good Reason!
That name sounded SO good in my head, but I can't bear to delete it now.
Anyways, he screams at you for ruining his dinner, then thinks of you as the
main course. Well, if it's night, pop a Sun Card in. Just fight him like you
would a normal Vampire. His only different attacks are jumping up to the
ceiling, hanging, and pouncing on you, and throwing bolts. Both of these
attacks are easily avoided by running around. Just whip him or use energy
bolts until he's dead. Now, the not-so hard part begins.
Boss of The Villa: Victim of The Sub-Boss Who's Now A Female Vampire
Well, what odd timing, eh? Anyways, she crawls around on the floor alot,
which means you should use sub-weapons or energy bolts. When you've got her a
little over halfway beat, she throws bats and turns into mist. When this
happens, kill the bats, and smack her a few times when she reappears. How
easy was that? Now, the coffin opens, and I suggest dropping into it.
Strange, the same coffin, in the same place, leads to two totally different
areas, depending on
who you are. Carrie gets the Waterway, and ol' Reinhardt gets the
spider-infested Tunnels.
--------------------------------------------------------------
Reinhardt's Level Four- The Tunnels
--------------------------------------------------------------
Starting the level off, I believe there is a save point near the start. A
word to the wise: USE IT! Now, when you go forward you will pass through an
overpass, and some bats will fly down. This is pretty easy to deal with. Walk
near the blades and they come down. Jump over them while they're down, or run
over them while they're up, whatever you wanna do. Now, keep on going forward
and you see a little orange platform on the ground. That, my friends, is an
elevator. Get on it and ride it down. Once you step off of it and forward a
few steps, you'll see a cut scene. Bascially, there is a woman in that
poisonous water. WTF? Oh wait, it's really a Spiderwoman, and there's
another. Dispatch of these two nuisances like a good little demon killer.
Now, continue on your way, and jump onto some platforms, making your way
across the poisonous water. Left is the proper way to go, but there is also
another path, which leads to a Roast Beef. Mmmm...BEEFY! Now, when you
finally take the correct path, you'll get to the other side (hopefully) and
there's a save crystal there. Save of course. Now, continue on going
straight, and keeping the Spiderwomen at bay. I suggest just running by them,
since fighting leaves no reward and will result in repeated poisoning.
NOTE:The Spiderwomen's poisoning is stonger than the Lizardmen's poison.
Spiderwomen's poison continues to suck life away, no matter what. Now, you'll
come to a fork in the road. If you need something (ie. You're poisoned and
lack a CuremAmpoule) then just head left to Renon's Contract Shop. It's
guarded by a Moon Door, so a card would be helpful. Anyways, just take the
right when you're ready to proceed. Damn, these Spiderwomen are FAST! Another
right leads you to a platform-jumping area over some poison water. Man,
you're in TROUBLE if there are Spiderwomen behind you. Don't bother killing
them, just try to run fast. Get down the vertical platforms and land on the
rocks below. Make your way up the other side, and you're now safe from any
Spiderwomen on the other side.
Now, there is a left turn here. If you wanna just get the hell outta here,
use that. However, going straight gets you two (yes, TWO) Roast Beefs. Of
course, there's a tricky Sun Door blocking the way. When making the left,
you'll meet
up with some Spiderwomen no doubt. There are some bats and blades on the way
over there, so be on your heels. Jump onto the moving (well, stationary at
the time) platform. Ride it around the passageway, fending off the Ghosts
that come along. See the things on the other side of the tracK? Ignore them,
they'll only get you killed. There was a save point before you got on this, I
hope you used it. Now, when you get to a suitable area, jump off. You can
board the second moving platform, but sometimes it won't be there. If that's
the case, wait for it, making sure to jump over the, uh, yellow things coming
at you. What the hell are those? Ah well, use sub-weapons while riding the
second platform, since it's a little trickier than the first one. When you
get off, you'll be near an elevator. If Spiderwomen land, you basically have
to fight, since they'll nail you while you ride the elevator up. Anyway, when
you get up it, you have to make some HARD jumps. You know the kind.
Medium-sized jumps onto tiny platforms. Oh, you might want to know about the
bats overhead. Just inch across the platforms until they drop, then let 'em
have it. Now, take a right and you have the choice of going rihgt or left. I
suggest going left for a Sun Door and a Moon Door. Going right then leads to
the exit.
Yahoo!
When you enter the Sun Door, the game cuts to a cinematic of Rosa attempting
to commit suicide. Ah come on, no bosses AT ALL for this level? Cheesy, just
plain cheesy. Well, she disappears. God I hate you, Konami.
--------------------------------------------------------------
Carrie's Level Four- The Waterway
--------------------------------------------------------------
Well, let me just first off state that if you don't like jumping, just forget
this and go play as Reinhardt.
Alright, run forward to start, and the floor will start to collapse. Just
jump over the collapsing parts to safe ground. Now, you'll see a pit in front
of you and a ledge. There are two choices here. One is to jump and hang on
the edge of it, going hand over hand across the pit. The other is just to
jump across the pit at an angle. If you ever try to climb ON TOP of the
ledge, you'll fall back down. Walking forward a wee bit will earn you a cut
scene. Carrie rushes forward to inspect the water, and oh my god! It's
poisoned! Gee, I never saw THAT ONE coming.
Now look over to your left. There's a narrow bridge over there somewhere. Of
course, going to the right can lead to some powerups I BELIEVE. Now, try to
cross that narrow bridge. Ah, at last, here's a sub-boss for me to talk
about...
Sub-Bosses Of The Waterway- The Lizardmen: Larry, Mo, and Curly
Um... this isn't really a Boss, but the meter appears anyway. Get off that
bridge, or you'll no doubt be knocked in. Take out the two of them with
energy bolts and sub-weapons. You'll notice that the third one is nowhere to
be seen.
Go back across the bridge, take a short left, and he's just around the
corner. Just use a big energy ball or two to defeat him.
Now, go touch the button that he was standing on. Now, backtrack, and you'll
notice a waterfall that was once there is now gone. If you never saw it, just
look for the big drop in the concrete. Keep on going, and walk around to get
to some stairs. Now, take a cutoff from this path, and you can save. Go back
and take the other way on this path. Now, you'll see a small hole in the wall
to the left. Slide into it and crawl through. There's some tough jumps, but a
Roast Beef awaits the daring. Go back out and continue along this path. Keep
going, and eventually you'll find some stairs. Oh, near these stairs is a
powerup and a save point. Now, continue along like this, wiping out all the
Lizardmen along the way. I suggest using the Ampoules. NOTE: The Lizardmen's
poison works like so. When you get hit, extra damage is done, but as long as
you don't get hit, you're safe. You'll eventually be at a narrow, winding
bridge. When you begin on it, Lizardmen pop up. Don't worry, it's so narrow
most just jump up one side and fall down the other. Finally, you'll see a big
platform that you can jump to. Then down to a little one. Up to another big
one, and back down again. Tough part now. Jump across the two ledges hanging
out from the right wall and press the switch. Umm... save point, where are
you??? Dammit. Go back across these ledges. Now, retrace your steps to the
start of the bridge and hang a left through a hallway. Oh crap, a pack of
FIRE-BREATHING Lizardmen. You've only encountered two before, I believe. Take
them out, then jump across the up and down spike things to get to the switch.
By up and down spike things, I am refering to the big gray things with spikes
on the bottom that go slowly up, then swiftly down via a chain. Jump on top
of them while they're down. Now, go back to the narrow bridge, saving
anywhere you can possibly think of. Instead of jumping to the big platform,
continue along the narrow bridge. You'll see a waterfall gap, like the last
one. Well, just run at full speed towards that sun door. If it's day, go in,
if it's
night, use a Sun Card. If it's night and you don't HAVE a Sun Card, shoot
your little brother and/or sister.
Hey look, a paragraph break. Ain't seen one of THOSE in a while. Alright, a
cut scene, and ONCE AGAIN we are deprived of a Boss. F*** YOU KONAMI! Sorry
'bout that. Anyway, Actrise the witch despises the Fernandez's. She wants you
to help her do something with/to/for/concerning Dracula. Unfortunately, you
are not given the option to say yes. Oh well. Hey, anybody remember the old
Genesis Streets of Rage game where when you got to the boss, you could say
yes to join his side? And if it was two player, and your partner said no, you
guys
fought to the death? Oh, you don't? Too bad, it rocked. Of course, you got
sent back to Level 6 if you won. Uh.... end of level? Yeah, thought so.
Castle Center Walkthrough should be here Saturday, but no one ever reads my
FAQs, boo
hoo!
--------------------------------------------------------------
Level Five- The Castle Center
--------------------------------------------------------------
Well my friends, get ready for one hella tough level! The one cool thing is
that damn near every inanimate object has a prize inside if you search it.
Oh, another thing. Somewhere in this level, you MIGHT encounter Malus. He
acts pretty weird, and calls this the Castle Of Hell (remember that
"villager" who said that?)
Mosey on down the hall you start off in, and take the right you see. Now,
take the first available right to enter a room with a Maid Vampire and a
Butler Vampire. I don't like these guys. If you stay at the door, they don't
notice you, and you can use energy balls or sub-weapons to kill them both.
Anyways, once you dispatch of these little goonies, open up the iron gate and
proceed onward. Now, go look at the statue over on the left. You'll get a
cut-scene and have to face a Blood Man. Beat him, if you feel like it. You
don't have to
though.
Now, go up stairs, and go straight through this room. There are now a few
rooms with only two ways out: The way you came in, and another way. Get
through these rooms until you reach a White Crystal atop some stairs. Now, go
through the door (I think) and you'll be in some sort of science lab. Wipe out
those pesky Lizard Men and proceed on into the next room. Hey look, some
Butler Vampires. I suggest killing these guys, right? Hey look, in this next
room is a candle. Break it and get a Roast Chicken. Get through this room by
waiting for the heads to shoot flames and then running by them. In the next
room is a Lizard Man pacing around.
Talk to the Lizard Man to get a sad story and the Torture Chamber Key.
Continue on, and you'll find the Magical Nitro in the next room. NOTE:
Jumping or getting hit will cause the Nitro to explode. When and if it does,
just come back here to get more. Backtrack to the room with the
fire-breathing animal heads and place the Nitro near the large crack in the
wall. Oh crap, now you've gotta backtrack way back to the start of the level.
When you get there, go straight instead of taking that first right I
suggested. You can use the
Torture Chamber Key on the door up there. Inside this room are some Ghosts, a
Butler Vampire, and a Maid Vampire. Kill all of them and get the (not-so)
amazing Mandragora Root. Jump on the fireplace and to the rafters to get a
Roast Beef if you need it. The Mandragora is the key to blowing the Nitro, in
case you were wondering.
Exit this room, and hang a quick left. Walk all the way down this hall and
open up the doors at the end. Heh, for some reason I like this next room's
look. Nothing special, just...I dunno. I must point one thing out... A box in
this room contains 5 500 Gold bags! Anyway, see that crack in the wall? Put
the Mandragora over there. Go all the way back to the beginning (Again, Bob?
Why you gotta be so mean to us?) and into the Torture Chamber. Restock on the
Mandragora, and make your way back to where you planted the Magical Nitro.
Once you get there, set the Mandragora next to the Nitro to create a BIG
BOOM! Bust that candle open, it's cool!
Alright, now open the door in this section and it appears to be a library of
some sorts. Climb on top of some of the shelves to reach higher ground. From
there, jump onto a little platform. Hey, look what you stepped on! It made the
ceiling open! Go up to the next floor and find another one of those thangs.
Look, the ceiling, it's not open anymore! Uh, it's the lookout
tower/observatory. Well, I guess this is a logical place to put it. Search
the machine and you get to play the Line Up The Goddesses Game. Line them up
the the order of...no, I'm not gonna say. Figure it out for yourself.
Anyway....oh come on, I wouldn't leave ya hanging like that! 2, 4, and 8
respectably. Use the White Crystal nearby.
Remember that one room that had red carpet in it, and there was another way
out of it that I hadn't said to do yet? You don't? Well, look for a red
carpet room. Take a LEFT turn in this room. Are we in a ventilation duct or
something? Uh, Okaaaaaay. Anyways, once you get through THIS area, you
(don't) have to fight a Hell Knight. Man, can't you just be still and let me
search you, like a good Hell Knight? Keep going, and you'll see some of those
annoying falling spike mechanisms. I do NOT like those guys. Get by that
obstactle and you're faced with those damned animal heads again. Run by the
fire as is the norm. Oh look mommy, Magical Nitro.
Well, this might sound scary, but bring this Nitro back to where you put the
Mandragora alone earlier. Remember, NO JUMPING OR GETTING HIT! It's really
not as hard as it sounds. No, seriously. Actually, yes it is. Alright, now
that
you've done that, the wall has been exploded, no worries. No more Nitro or
Mandragora (what the HELL is up with that name anyways?). Look, what a pretty
crystal. No, I won't explain what to do with it, but I will say to buy from
Renon. You should be LOADED right about now, so get a load of stuff. Go back
into the arena.....
Sub-Boss Of The Castle Center- UnDead Bull Who Is Really Angry That Nobody
Cared He Was Dead, Not Even Animal Control
Yikes, what a long name! Well, first thing is not to stand in front of him or
you'll be speared through. Try running circles around him, and jumping a lot.
He can breath a strange blue substance, but if you're near enough, it'll go
right over his head. He has a fire-breathing attack, which can hurt a lot.
Just jump quarter-circles around him when he tries this. Go in for hits when
you can. Sub-Weapons are very useful here, including Holy Water (for ONCE).
Hehe. His skin melts off, and he turns into a skeleton soon. Hit the skeleton
enough, and he does the skeleton falling-apart trick. I suggest taking out
the head pice with sub-weapons, so he dies faster. Yes, Roast Chickens and a
Roast
Beef!
OK, there's a White Crystal around here somewhere, and I'd suggest using it.
Make your way back to getting more Nitro, but you'll be stopped by.....
Boss of The Castle Center- The Thing That Varies Depending On Who Your
Character Is!
Both bosses are ugly, BTW. As Reinhardt, this guy has three weapons. The
arrow for long-range, the sword for close-range, and the energy wave for
whenever. I suggest using lots of Sub-Weapons because close combat will
result in a sword
up your a$$. The arrows can be easily avoided by a well timed slide, and the
energy wave, do what you whenever ANYBODY throws an energy wave at you: jump!
DIE, DIE, DIE!!!
Well, Carrie gets an equally annoying Boss. Hey now that's not fair! Using
energy bolts like Carrie! Gosh! Oh, if one of those comes your way, just run!
The famous Freezy Spell Of Death is also in this guy's arsenal. Whack with the
staff comin' atcha! For the grand finale, some red bolts. Just built up
energy bolts the whole time and continually release them. For both players,
Chicken is the thing to use because it's cheaper from Renon than Beef, and
easier to
find.
Bye-bye Bossie! Go up to the next floor, and activate the elevator that you
couldn't before (the magic isn't working? WTF was that?). Ride it on up,
retard! Here's a White Crystal, and a broken bridge. Luckily, there's also a
fully-operational bridge as well. One leads to the Tower of Science (Carrie)
and the other to the Duel Tower (Reinhardt).
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Reinhardt's Level 6, the Duel Tower
--------------------------------------------------------------Oh, not a fun
level at all. Well, at least Dracula finally wised up to the fact that
scattering white crystals about was a stupid idea, as there isn't ONE F***ING
CRYSTAL IN THIS WHOLE LEVEL!!! Sorry about that. You start off with a fight
against.....
Sub-Boss of the Duel Tower: Were-Cheetah? I don't _know_ where the Cheetah
is, shut up about it!
As if it wasn't enough, you fight this guy in a cage. Yes, like Marsh said,
just like wrestling (hey, wrestling is cool man!). Basically, pull out the
whip and go toe-to-toe with this guy. You'll lose some life, but a) The sky
is falling, the sky is falling! And b) You'll have to get used to losing life
in this level.
When this guy finally goes down for the count, a way to the top of the cage
will be opened for you. Take it, my friend. Now, do some fancy platform
jumping, featuring the return of the Spinny Spike Platforms of Mild
Irritation! Still, you'll make it, and be rewarded with...
Second Sub-Boss of the Duel Tower: Were Wolf? For crying out loud, if I don't
know where the _Cheetah_ is, how do yuo expect me to know where the _Wolf_ is?
Basically, it's a normal Were Wolf (I don't know, quit asking!) on steroids.
Go in for the kill, sidestep the counter-attack, and repeat. He'll die, and
you'll have a way to continue on.
Go to the ledges on the RIGHT, and you'll see a candle. Yes, there's an
invisible platform between you and it. If you have Holy Water, you can leap
and throw it to test where it is. Either way, get there because the candle
has Special #2. A pair of choices there are. I choose #1, since it's quicker.
Anyways, 1) Continue along, and avoid all the crap around you. You'll have to
make the jump of a lifetime near the end, but you CAN make it. If you do,
you'll fight...
Sub-Boss #3 of the Duel Tower: Aquatic Minotaur. Hey, these guys took like
two hits in the original ones. I loved those dudes, they jump out of the
water, and I Axe them to death! YAY!!!
Unfortunately, the Axe sucks in this one and this guy takes more than two
hits. He will _slaughter_ you if you let him connect with his attacks, but
you've got a great advantage. He takes a while to charge up his attacks, so
just flog him or whip him while he's doing it. Lay the smack down, Marsh?
He'll glow red when he's fully charged, so run! He dies, just like everything
else.
The other path is longer, but you don't have to fight the big bad Minotaur.
Look down once you've gotten the Special, and make a leap of faith towards
the platforms down there. Death if you miss, amazement if you nail it. Oh,
and Reinhardt sticks the landing! Let's see, 8.3, 8.5, 9.0, 8.7, and a 4.0
from the Russian judge! There are platforms across the poisonous water, so
jump across those. It's pretty simple to get to the other side. Either path
leads to.....
Boss? Of the Duel Tower: Were-Tiger? (BobDaMunky pulls out his Shotgun and
wastes whoever kept asking those damn questions) FOR THE LOVE OF GOD MAN, I
DON'T KNOW WHERE ALL THE ANIMALS WENT!!!!!!!!!
Just kill him, alright. I'm sick and tired of explainging these simple
things. If you can't kill this guy, please, find someone who is willing to
hit you over the head many times with your Nintendo.
After that, the path to the exit is simple. Some spikes to avoid, but other
than that, it's all good brother G-Funk Homeslice (ghetto mode: off).
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Carrie's Level 6, Tower Of Science
--------------------------------------------------------------
This level isn't too bad, but the first part is pretty tough. First, make
your way around the column and dodge the electricity blasts. It's an age old
video game strategy, just make your move right after the blast goes away. Be
sure to avoid those boxes shooting out of the floor (Blow up the spiked ones
with energy bolts). You'll go through three floors of this, getting steadily
worse each time. Then, you'll find an elevator, which leads to a White
Crystal. Joy!
Now, go into the lab, and charge up a few energy bolts to deal with those
pesky Machine Guns. Go throuhg the doors, and search the torches in the next
room for Key 1. Damn people, couldn't you think of a better name than Key 1?
Alas, go up the stairs ahead with your horribly named Key, and take out the
Machine Guns there. Nasty jumps ahead, because you have to use basically a
3/4 jump onto some skinny platforms. Go up the stairs at the end and fall
down to reach a door you can use your Key on. Open it.
Ooooh, a game of chance! Door Number One, Door Number Two, or Door Number
Three? In this case, doors 1 and 3 lead to Machine Guns, but Door Number 2
leads to Key 2 (again with the lame names?). Now, go make death-defying leaps
across platforms on the side you entered on, and destroy EVERY MACHINE GUN IN
SIGHT!!! They'll be the death of you if not. At the end, it gets _real_
tricky. Just focus, and remember to go insane on the analog stick if it looks
like you're gonna miss :) You'll find some double doors, which can be opened
because you have Key 2! There's a tunnel here with a White Crystal, and
unless you wanna make those jumps again, use it.
We're in the home stretch here kiddos, so go into the next room. If you want
some cool stuff, listen up. Stand on the stripe inhere and look out into the
nothingness. See that torch? Take a running leap at it and you'll land on an
invisible bridge. The notable stuff here would be the Roast Beefs. Anyway, on
the main path, proceed until you jump up on some ledges and you'll find a
locked door. It's locked nimrod, you need Key 3! So go the other way, so the
spiked conveyor belts, as well as machine guns and spiked boxes. May the
force be with yo ass! You'll need it.If you're at full life, close your eyes
and haul ass through it! Don't worry, be happy. Lookie, a White Crystal.
Throw all your sub-weapons at it, then throw energy balls at it for a half
hour like the retard you are if you don't know what to do with it.
Through the door is the Left Path, or the Right Path. Left leads to a door,
which is the exit, right leads to Key 3. If you get Key 3, you can unlock
that door a while back. It's got 1000 gold behind it. Anyway, level
completed.
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Special Thanks
--------------------------------------------------------------
I would like to thank myself, without whom there would be no FAQ right here.
Also, let's go ahead and thank Shaft just for the hell of it, and because
there was no way I could possibly remember the step-by-step on the Castle
Center. I didn't reproduce any of the info, but it jogged my memory. Also,
I'd like to thank the Academy for this wonderful award, and my producers, my
fellow actors, and everybody else who helped me along the way. Thank you!