-------------------------------------
-Banjo Tooie Jiggy FAQ (FINAL VERSION)-
-------------------------------------
By Pelord ([email protected])
http://pelord.sonicretro.org

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Contents
**********************************

A. About the FAQ
B. Updates
C. Jiggys
  1.  Isle O' Hags
  2.  Mayahem Temple
  3.  Glitter Gulch Mine
  4.  Witchyworld
  5.  Jolly Roger Lagoon
  6.  Terrydactyland
  7.  Grunty Industries
  8.  Hailfire Peaks
  9.  Cloud Cuckooland
  10. Cauldron Keep
D. Other
  *   Rewards
  *   XBOX LIVE Jiggy Related Achievement's
  *   More than 90 Jiggies?
E. Extra Things

**********************************
About the FAQ
**********************************

This is a FAQ that lists all of the Jiggys that can be found in
Banjo-Tooie for N64, as well as XBOX LIVE Arcade.  This isn't one
of those faqs that goes into every last detail and you spend more
time reading through stuff you already know, or don't care about :P

**********************************
Updates
**********************************

April 29, 2009- Post FINAL VERSION?  Small update due to the game's
release on XBOX LIVE Arcade (achievements).  Enjoy Stop N Swop!

March 21, 2005- FINAL VERSION.  Bad links removed, and rumors abolished.
After all these years, and Stop N' Swop has been put to rest...

December 30, 2000- Added something I can't believe I forgot...
concerning how to reach Tiptup in Jolly Roger Lagoon.  Also added
a hint to beating Weldar (although I thought it should be obvious).

December 29, 2000- Yes, yet more minor corrections.  Made a small
correction to where you find Mingy Jongo in Cloud Cuckooland, and
locations of things that I feel needed to be added.  And to set the
record straight, THERE ARE ONLY 90 JIGGIES in Banjo-Tooie.  The last
update was just so I could explain that there is a rumor about there
being more.

December 23, 2000 (or maybe later)- Corrections have to be made once
again.  Fixed the name of that fish boss (you know the one I mean),
and some other minor things that should have been done already.  And
a few interesting pieces of info concerning more jiggies perhaps?  Oh
and I know people are on holidays and such, so you probably aren't seeing
this on the 23rd of December but if you are consider yourself lucky...

December 11, 2000- Another very minor update, but it needed to be
done.  A bit more detail to where to find those Glitter Gulch Mine
Jiggy's, and speaking of the mine, I fixed the name "Ordinance
Storage" to "Quality Control" for Grunty Industries.  Other minor
additions made to other small areas.

December 5, 2000- Just a little extra explanations and corrections,
nothing major, which is why this is only V 4.5.

December 1, 2000- All 90 Jiggies listed.  Fixed small errors, and also
added the "bonus" you get for finding all 90 as well.

November 30, 2000- Terrydactyland, Hailfire Peaks, and Cloud Cuckooland
completed.  The remaining Jiggys will be added shortly.

November 28, 2000- Added most of Hailfire Peak's Jiggys, and changed
some minor things.

November 27, 2000- Added a few more to Jolly Roger Lagoon, another
to Terrydactyland, added quite a bit to Grunty Industries, and one
to Hailfire Peaks.

November 25, 2000- FAQ Started.  Includes all Jiggys for Mayahem
Temple, Glitter Gulch Mine, and Witchyworld, and many others for
Jolly Roger Lagoon, and Terrydactyland.  Isle O' Hags considered
complete as well.

**********************************
Jiggys
**********************************

Isle O' Hags

#1: Given to you by King Jingaling.
#2-10: When all the Jinjo's of one color are found, you will get
a Jiggy.

----------------------------------

Mayahem Temple

#1: At the top of Targitzan's Temple, climb to the very top, or
fly to it.

#2: Defeat all the Plague-esqe Insects across the bridge near
Targitzan's Temple (where Bovina the cow is).

#3: Use Mumbo to summon the Golden Goliath, and kick the large
double doors near the level entrance to enter Jade Snake Grove.
Walk across the quicksand, and get the Jiggy above the enemy.

#4: Using the Golden Goliath, kick a hole in the double doors
under the bridge.  Climb to the top of the prison, and find the
wading boots, then cross over the quicksand.

#5: Go back to Jade Snake Grove, and climb to the top of the
Large Temple (Code Chamber).  Tiptoe to the Jiggy so Ssslumber
the snake doesn't hear you.

#6: Inside Targitzan's Temple, get 10 emblems to open the Slighty
Sacred Chamber and get the Jiggy.

#7: Inside Targitzan's Temple, get all 20 emblems to open the Really
Sacred Chamber, and defeat Targitzan.

#8: As a Stony, compete in the Mayan Kickball game and win the Finals
to win the Jiggy.

#9: Enter the Treasure Chamber (by shooting all the snake heads with
eggs) and after talking to Bloatizan, climb up to the entrance to Unga
Bunga's Cave.  Tiptoe over to where Targitzan's Favorite "relic thingy"
is, and pick it up.  Return it to the Treasure Chamber and give it to
Bloatizan.

#10: Once you have the Bill Drill, find the path leading behind the
Prison, and drill underground.  Keep hitting the columns until the
Jiggy is on the lowest one, and then go pick it up before time runs
out.


----------------------------------

Glitter Gulch Mine

#1: Get the running shoes, and hit the switch near the start.
Follow the water to the right, and reach the gate before time
runs out.  You will find the Jiggy just below the entrance to the
Waterfall Cavern.

#2: Rescue Canary Mary, and race her on the Mine Cart.  A Jiggy
is the Prize (Be sure to race her a second time so she will
reappear in Cloud Cuckooland).

#3: Bill Drill the Rock just up and to the left of the starting
point to find the Ordinance Storage, and diffuse all 15 dynamite
bunches in the mine.

#4: Use Mumbo to take the large Jiggy Stone near the crushing shed
and put it inside.  Then switch back to Banjo and Kazooie and hit
the red switch to grind up the stone.  Go outside the shed and pick
up the three pieces scattered around the shed.

#5: Use Mumbo to get Chuffy the train back on the tracks, and switch
back to Banjo and Kazooie and go inside.  Go into the boiler and defeat
Old King Coal (must be completed to earn a Terrydactyland and Hailfire
Peaks Jiggy, not to mention you MUST use the train to enter the Grunty
Industries level).

#6: Find the Power Hut (in the Gloomy Caves, near Mumbo's Skull) and
go into the basement.  To light the way, you can either use fire eggs,
or have one character stand on the light switch while the other gets the
Jiggy (with split up move).

#7: Find the Generator Room in the Gloomy Caves, and use fire eggs to
light the path to the Jiggy.

#8: Enter the Flooded Caverns (near the crushing shed) and find the
room with the Jiggy (from the entrance near the shed, go through the
pipe in front of you, then the one to your right, and then the one on
your left).

#9: Enter the Prison in Mayahem Temple (using the code a Stony Tells you)
and Bill Drill the rock.  Follow Dilberta the rat back to the mine, and
Bullion Bill the prospector gives you a Jiggy.

#10: Once you can use Springy Shoes, you can use them to launch to the
top of the waterfall that the water is coming from.

----------------------------------

Witchyworld

#1: Climb to the top of the "Dive of Death" diving board.

#2: Beat the Cactus of Strength.  First hit the button with the
Beak Buster, then the Bill Drill, and finally a Grenade.

#3: Inflate the Crazy Castle (A grenade will get you into the pump
room) and go inside with both Banjo and Kazooie to play the Balloon
shooting game.

#4: Go into the Crazy Castle as Kazooie only, and play the Hoop
Hurry Challenge.

#5: Use the Armored Truck to pay for "The Inferno".  Have Banjo stand
on the Banjo switch, and have Kazooie climb the tower in the center,
avoiding the fire guys, and jump to the top for the Jiggy.

#6: Use Mumbo to Power up the Dodgem Dome, use the Truck to pay for the
ride, and complete the 3 Vs. 1 challenge.

#7: Defeat Mr. Patch inside Conga's Big Top (you need to find tickets
inside the slot machine enemies, and you need to have the ability to
shoot eggs while flying).

#8: Have Mumbo power up the Star Spinner, and then climb to the top
with Banjo and Kazooie (riding the spinning stars).  You can slow the
spinning down by "vandalizing" the open panel on the generator (with
a grenade, no doubt).

#9: Return Mrs. Boggy's three kids.  The first (Soggy) wants fries. The
second (Groggy) wants a burger, and you have to carry him back in Banjo's
pack.  The third (Moggy) will need some convincing before heading back, all
you do is attack him.  A sign in the park (look near the Dodgem Dome) will
give various locations to search for them.  (If you don't want to bother
with that sign, some places to look are the Dodgem Dome, The Inferno, and
The Crazy Castle, to name a few).

#10: Get the UFO out of Glitter Gulch Mine (from the Fuel Storage), and
then have Mumbo power up the Saucer of Peril ride (You will need to blast
the Area 51 gate off first).  Complete the Saucer of Peril with 500 points
to win the Jiggy.

----------------------------------

Jolly Roger Lagoon

#1: Find 20 Doubloons and use them to buy the Jiggy from Pawno's Shop.

#2: Hatch Tiptup's Egg and then help it get up (attack).  To reach the
area where Tiptup is, look for a weak spot on a wall inside Mumbo's Skull.

#3: As the Sub, play the Mine Shooting Game at the very bottom of the
ocean.

#4: Defeat Lord Woo Fak Fak inside "Davy Jones Locker" (look for the
flashing spots on him).

#5: Shoot the Statues in the Correct order (shown above the door to the
temple) to enter the Temple of the Fishes, and help Chris P. Bacon by
shooting the fish before they bite him.

#6: Inside a Transparent fish when you enter the Atlantis area.  Use the
Talon Torpedo to get it.

#7: Find the large orange fish at the ocean bottom, and shoot out it's
teeth to get inside.  Inside, you will find Jolly's Partner, Merry Maggie,
who runs back to the inn.  Go back to the inn and Jolly gives it to you.

#8: Talon Torpedo the door of the UFO at the bottom of the large hole,
and shoot ice eggs into the generators.  The UFO takes off, and the
Jiggy is under where the UFO used to be (must be completed to earn a
Jiggy for Hailfire Peaks).

#9: Inside Jolly's is a small window where you can see a gunpowder keg
on the other side.  Use a grenade to blow it up, then take Kazooie
inside.  Have Kazooie glide (with glide ability) to the ledge with the
Jiggy.

#10: Go over to where the pigs are, and jump into the top of the pipe
with the green waste pouring from it.  Inside this area, hit the red
switch and the waste will stop pouring into the pool.  Later in Cloud
Cuckooland, you will find George the Ice Cube sitting in the green area
outside the Caverns.  Knock him over the edge and he falls into some hot
water near the start of Hailfire Peaks.  Go to Halifire Peaks and take Banjo
into the water the ice cube fell in, and hit the Banjo switch.  The water will
pour into the pigs' pool and you will get a Jiggy for all the hard work.

----------------------------------

Terrydactyland

#1: Go inside the Mountain and stand on top of the pillar in the center
and get eaten by the Chomposaurus, then win the "Shoot the Ulcer's" game.

#2: Become the Baby T-Rex and you will find a Jiggy where a sign says
to enter the "code of the dinosaurs".  The code can be found on a sign
inside the mountain.

#3: Defeat all 5 of the Rocknut Cavemen.  Get a Clockwork Kazooie bomb
behind them and blow them up.  One is on a bridge near the start, one
is in the Train Station, one is behind the large waterfall, one is near
Jiggy 2 (see above), and the last one is near the Split up pads outside.

#4: Defeat Terry in his nest.

#5: Bill Drill the weak spot in Terry's nest to find a Jiggy.

#6: Find and hatch Terry's 4 eggs.  The first is near the start of the
level, another is in the Oogle Boogle's cave, another is in the Unga
Bunga's cave (look for the narrow red passage near the split up pads),
and the last one is at the top of the inside of the mountain.  The last
one needs to be carried back to the nest in Banjo's pack.

#7: Cross the Stomping Plains as both Banjo and Kazooie, and hit the
switch.

#8: Help out the Styracosaurus family.  Use Mumbo to make the small one
Grow.  Put the sick one in the train (carry it in Banjo's Pack) and take
it to the Isle O' Hags Cliff Top.  Have Mumbo use his healing powers,
then ride the train back.  The third one is trapped in the Witchyworld
Cave of Horrors.  Rescue it, and bring the train to Witchyworld, and
take the Dino back to Terrydactyland.

#9: Help the Oogle Boogle's by giving them heat and food.  To get in, you
need to scare the Unga Bunga with the roar of the daddy T-Rex.  To give
them heat, simply restart their fires with fire eggs.  To get the food,
find the secret passage to Witchyworld, and get food there.  Use the Claw
Clamber Boots (on top of Conga's Big Top Tent) to sneak the food out of
Witchyworld and into the cave.  Help all three of the Oogle Boogles to win
the Jiggy.

#10: Go to Cloud Cuckooland and find the boulder in the water that you
can use the Talon Torpedo on.  This water will drain into Terrydactyland
and the thirsty dinosaur (Drippy) will give you a Jiggy.

----------------------------------

Grunty Industries

Note: Remember, to enter the building, you need to use the Train!

#1: Bust open the window just below the ledge with the treble clef, and
inside you will be able to find a Jiggy at the top of the first floor.
You need to defeat 6 Tanktop robots before you can get it.  The jump to
the platform where the Jiggy is is a far jump, but Kazooie can make it
easily.

#2: Take Banjo alone into the Trash Compactor on the first floor.  Have
Banjo get crushed, then move ahead to a safe spot, and use the Snooze
Pack ability to regain energy.  Make it to the Banjo switch, and the door
to the Jiggy will open.

#3: Fly to the rooftop of the building, and smash open the clear windows.
Inside one of the two rooms is the Jiggy, on the other side from where you
enter.  This is easiest to get with Kazooie solo.

#4: Wash the overalls for the 6 Rabbits (Skivvy), by going to them as the
washing machine.  One is in the Workers Quarters, one is near the crusher
(you need to unscrew some bolts by breaking and entering into an outside
second floor window) the third is on floor 2 (you will need to open a
metal hatch) the fourth is on floor 3 (find the door to the boiler area
behind a rareware crate), the fifth is on floor 5, and the last one is
outside the buliding, hiding behind some bushes (the washing machine
can go unharmed through the purple waste).  And yes, there is a sign that
gives the locations, it's in the Worker's Quarters.

#5: Find a battery near Mumbo's skull, and take it to the boiler area.
Find the battery cell area and put the battery in.  This opens up the
Twinklies Game.  Score enough points to win a Jiggy.

#6: Find a battery and use it to open up the Cable Room on floor 4.
Get to the other side and you will reach the Quality Control.  Use
grenades on the Rareware barrels and you will get the Jiggy after
shooting several of them.  If you hit a green barrel instead, you
have to go back to the cable room and turn on the vents to clear the
room so you can go back in.

#7: Enter the Sewer area on floor 4 and destroy the 20 Clinkers to get
a Jiggy.

#8: A Jiggy sits high up above a large fan.  To stop the fan, you need
to defeat Weldar.  To find him, you need to first find the screws in the
boiler room on floor 3 to make a Mumbo pad drop into the Electromagnet
Chamber of floor 2.  Use a nearby battery to open the Electromagnet
Chamber, and take Mumbo inside.  Have him disable the magnet, and while
it is disabled, you need to turn into the Washing Machine, and go back
to the Electromagnet Chamber, and hit the red switch.  This opens the
Repair Depot in the Air Conditioning Part of the Basement.  Go in and
defeat Weldar (by firing Grenades into his mouth when he uses his vaccum
attack), and the fan, as well as the fast spinning turbines will stop.
Walk across the Turbine in the Air Conditioning area, and go through the
opening to find the Jiggy behind the fan.

#9: After Weldar is defeated and the large fan stops spinning, you will
be able to reach the part of the Waste Disposal area that the fan kept
you from getting to.  Have Banjo use the Shack Pack move to go to the
bottom of the waste and pick up the Jiggy.

#10: Use the battery above the level's entrance to open the Waste Disposal
Plant hatch on the first floor.  Go inside as Banjo solo and use the Sack
Hopping move to get across the waste.  Hit the Banjo switch and the Jiggy
is yours.

----------------------------------

Hailfire Peaks

#1: On the fire side, enter the Volcano, and keep hitting the switches
that appear from the lava.  After you hit them all, a Jiggy appears in
the middle.

#2: On the fire side, enter the Colouseum, and find the path to Mayahem
Temple.  Turn into the stony, and come back to the Colouseum and win the
Colouseum Kickball Finals.

#3: On the ice side, turn into the snowball, and get to maximum size.
Then warp to the upper part of the fire side and roll to the uppermost
exit back to the ice side (leading to the oil driller).  Step on the
rusted switch and the driller will dig up a Jiggy.  Go inside the pipe
that leads to Grunty Industries (using Banjo's Shack Pack move) and pick
up the Jiggy.

#4: Defeat both Chili Bili and Chilly Willy, the Dragon Brothers, at the
top of their respective sides of Hailfire Peaks.  In order to reach Bili,
you need to have him shoot at the building with a large crack in the roof
to reveal a flight pad.  To get to Willy, you have to have him shoot at the
Yeti-Type creature with the big toe so you can get the claw clamber shoes.

#5: On the ice side, you should be able to find the "dead" alien near
Humba's Wigwam (if you helped the UFO out of Jolly Roger Lagoon).
Have Mumbo bring it back to life, and the three alien children will
appear.  One is under some ice that the Bill Drill will take care of.
A second is also under some ice, and it will require Mumbo to bring it
back to life, just as you did for the father.  The last one is on a ledge
opposite where you went to fight Chili Wili, have Kazooie glide to it,
and sit (hatch) on it's head to warm it up.  As the UFO leaves, it drops
the Jiggy.

#6: Using Banjo's Shack Pack move, he can go under the boiling hot water.
Go under the boiling water near the exit to the Oil Driller area of the
ice side, and you will find a goldfish.  Take the Goldfish to Boggy in
his Igloo on the ice side, and he coughs up the Jiggy.

#7: On the ice side, you will find Sabreman (from Sabrewulf!?) frozen near
Boggy's Igloo.  Have Mumbo bring him to life, and then bring Kazooie to him
and warm him up with some Fire eggs.  Then have Banjo put him in his pack
and take him to his tent near the beginning of the world (on the fire side).

#8: On the Outside of the Colouseum, are several switches that need to be
hit as a certain character.  It starts with a Banjo switch you can get by
climbing a chain inside the Colouseum, then fly Kazooie to the next one.
Have Banjo hit the next nearby switch, then have Kazooie get the Jiggy.

#9: Open up the Ice Side Train Station (as the Snowball) and then ride the
train there (take the train to the Fire Side first and stomp on Gobi so he
spits water into the boiler and cools it down.  Make sure you rescued Gobi
from Witchyworld first).  You will be able to get the Jiggy you may have
seen behind a clear ice wall while wondering around the ice side.

#10: Go to the Stomping Plains of Terrydactyland, and get Banjo solo across
to the other side, using the Snooze pack to keep up your energy.  Hit the
Banjo switch, go in the cave, and get another one of those "how do you get
the jiggy behind the sheet of ice" questions solved.

----------------------------------

Cloud Cuckooland

#1: After you win both races against Canary Mary in Glitter Gulch Mine, you
will find her again near Wumba's Wigwam, with a mechanical mouse.  Race her
again and win to get the Jiggy.  A small note here, this will not be as easy
as the Glitter Gulch Mine Race.  Although hitting the button as fast as
humanly (or inhumanly) possible will work on some occasions, the trick is to
not try to blast way ahead throughout the race.  The harder you try to win,
the harder Canary Mary will try to win.

#2: Defeat Mingy Jongo, the Cyborg Shaman.  The Mumbo Skull he appears
in is random, I believe he appears in the first Skull that you enter,
but the only way to know is to see if the shaman is sleeping.  If he
is sleeping, it is Mingy Jongo.

#3: Have Kazooie open up the giant trash can, and go inside and talk to the
can in the center to play the germ killing game, in which the prize is a
Jiggy.

#4: Use the flowers near Mumbo's Skull (blue) to get solo Banjo over to
the Jello castle, and use the Shack Pack move to get the Jiggy inside.

#5: Open up and go inside the huge Pot O' Gold, then shoot the corresponding
eggs into the holes on the platform in the center.  Jump on the platform
after doing so to play the Jiggy Shooting Game and win the Jiggy.

#6: Open up the SuperStash safe.  The switches must be hit by a Clockwork
Kazooie bomb.  Look for the switches in the green area near the water
leading into the caverns, one inside the cavern, one near the very top of
the mountain, and one in the soda bottle in the trash can (For you Trivia
freaks out there, the combination is 1984, but you don't need to know that
to open the safe :P)

#7: Inside the Cheese Wedge.  To get Banjo in there without Kazooie, you
need to plant a magic bean (found in the dirt patches near the start) and
have Banjo float to the Beanstalk (after using Mumbo to make it rain and
get the bean to grow) using the floating creature.  Enter the cheese and
use the sack hopping move to ride the onions to the upper ledge, and use
the Shack pack move to go in the small openings and to the Jiggy.

#8: Beat Mr. Fit the anteater in three events of the Cuckoo Olympics.
The first is the pole jump, and you need to find spring shoes in the dirt
patch in order to jump the pole.  For the second event, plant a magic bean
in the yellowish area and use Mumbo's rain dance to make it grow.  Have
Banjo climb the beanstalk and use the Sack hopping move to begin the race.
Just use the shortcut to win.  Finally, Mr. Fit goes to the place near the
Mumbo pad.  As Kazooie, find the running shoes inside the caverns, near the
exit leading to Mr. Fit.  Run ahead of him in the race, and when you cross
the finish line, he will give you his Jiggy.

#9: Turn into the bee, and find the Eyeball (Jiggyum) plant with the Jiggy
in it.  Destroy the plant by shooting it, and the Jiggy passes on to another
plant.  Find that one and kill it, and the Jiggy moves again.  Find the
next plant and kill it, and the Jiggy moves to one more plant.  Find it
and defeat it to win the Jiggy.

#10: As the bee, fly all the way to the top of the mountain, where you find
a target.  Shoot at it until the hive opens up, and go inside to play the
Zubba shooting game where you will win the Jiggy.

----------------------------------

Cauldron Keep

None...

----------------------------------

**********************************
Other
**********************************

***Rewards***

For finding every Jiggy, you will earn the "Character Parade" cinema
under the replay option on the file select screen.  Sure, you can get
this with a cheat code, but that's another story...

The cinema shows you all the major characters, which is common in
most of Rare's games these days...



***XBOX LIVE Jiggy Related Achievement's***

Defeating Old King Coal in Glitter Gulch Mine gives you the achievement
of 'A Merry Old Soul', worth 20G.

Winning the Colosseum Kickball Finals in Hailfire Peaks gives you the
'They think it's all over...' achievement, worth 15G.



***More than 90 Jiggies?***

Some people think there are more than 90 Jiggies.  As of now, getting
more than 90 is not possible.

============================================================
Just a few extra things you should know...

1. I don't care how this FAQ is distributed, as long as you
GET MY PERMISSION to do so.  You only need to ask if you wish
to distribute the entire document, but if you wish to copy and
paste portions of the FAQ to other sites/forums/etc., please
read below.

2. DO NOT TAKE CREDIT FOR MY WORK!


---Thanks To---

-Anyone who uses this FAQ with my permission...

-Rare, for creating the Banjo-Kazooie series in the first place.

-Microsoft, for re-releasing Banjo-Kazooie and Banjo-Tooie for
the current generation, to prove there's more to non-Japanese
gaming than Master Chief, even if he can kill aliens and doesn't
afraid of anything.

-4J Studios, for the above, as well as finally giving us our
Stop N Swop after waiting for 10 years.

-And of course many people on GameFaqs message boards, there are so
many who are a big help there.

---No Thanks To---

Anyone who tries to use any of this stuff as their own.  Sure it is
hard to avoid mentioning the same stuff that appears in this FAQ, but
don't cut and paste stuff and say it's yours.  It happened with my Sonic
Adventure FAQ...

============================================================


Enjoy :P