Asteroids
Platform - Playstation
FAQ/Walkthrough written by Alex Browning (UltimaRush)
Email me for mistakes, questions, or updates for this FAQ at
[email protected]. This FAQ may not be updated or duplicated in
any way unless you get a confirmed e-mail from me.
Copyright Alex Browning and Respective Owners


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Table of Contents

1. Controls
 1a. Default Controls
 1b. Alternative Controls
 1c. Wing Users Controls
 1d. Small Hands Controls
 1e. Expert Controls
2. Settings
3. Ship Selection
 3a. Dagger
 3b. Rapier
 3c. Longsword
 3d. Excalibur
4. Asteroid Classification
 4a. Classic Asteroid
 4b. Mined Asteroid
 4c. Space Debris
 4d. Indestructible Asteroid
 4e. Fireball Comets
 4f. Crystal Asteroid
 4g. Alien Egg Asteroid
 4h. Ancient Energy Asteroid
5. Enemies
6. Power-Ups
7. Wildcard Weapons
8. Story
9. Walkthrough
 9a. Zone 1 - Sigma Delta
 9b. Zone 2 - Black Hole
 9c. Zone 3 - Sun
 9d. Zone 4 - Worm Zone
 9e. Zone 5 - Save the Earth
 9f. The Final Zone
10. Secrets
11. The End

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Controls
***********************************************************************
Note that the controls for this game can be set in a variety of ways,
including custom configuration.  I recommend playing with the Default
Controls or the Expert Controls.

Start Button- Pauses the game while playing.  Also used to confirm
actions within the game.
Select Button- While the game is paused, the select button will bring up
a menu to confirm if you want to quit the game.

Default Controls
Up Directional Button- Flip your ship to the opposite direction.
Left/Right Directional Buttons- Rotate your ship in either left or right
motion.
Down Directional Button- Thrust
Triangle Button- Activate Shield
Circle Button- Use current Wildcard in your inventory.
X Button- Thrust
Square Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
L1 Button- Activate Hyperspace.  This will place your ship on a random
spot on the map.
L2 Button- Flip your ship in the opposite direction.
R1 Button- Thrust
R2 Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.

Alternative Controls
Up Directional Button- Activate Hyperspace.  This will place your ship
on a random spot on the map.
Left/Right Directional Buttons- Rotate your ship in either left or right
motion.
Down Directional Button- Flip your ship to the opposite direction.
Triangle Button- Thrust
Circle Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
X Button- Activate Shield
Square Button- Use current Wildcard in your inventory.
L1 Button- Rotate your ship in either left or right motion.
L2 Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
R1 Button- Rotate your ship in either left or right motion.
R2 Button- Thrust

Wing Users Controls
Up Directional Button- Thrust
Left/Right Directional Buttons- Rotate your ship in either left or right
motion.
Down Directional Button- Flip your ship to the opposite direction.
Triangle Button- Activate Hyperspace.  This will place your ship on a
random spot on the map.
Circle Button- Use current Wildcard in your inventory.
X Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
Square Button- Activate Shield
L1 Button- Rotate your ship in either left or right motion.
L2 Button- Thrust
R1 Button- Rotate your ship in either left or right motion.
R2 Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.

Small Hands Controls
Up Directional Button- Flip your ship to the opposite direction.
Left/Right Directional Buttons- Rotate your ship in either left or right
motion.
Down Directional Button- Flip your ship to the opposite direction.
Triangle Button- Activate Shield
Circle Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
X Button- Thrust
Square Button- Use current Wildcard in your inventory.
L1 Button- Activate Hyperspace.  This will place your ship on a random
spot on the map.
L2 Button- Use current Wildcard in your inventory.
R1 Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
R2 Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.

Expert Controls
Up Directional Button- Thrust
Left/Right Directional Buttons- Rotate your ship in either left or right
motion.
Down Directional Button- Use your ship's laser.  Each ship's laser will
react differently in speed and distance.  If held, you can use the
ship's special attack.  Note that the Dagger doesn't have a special
attack.
Triangle Button- Use your ship's laser.  Each ship's laser will react
differently in speed and distance.  If held, you can use the ship's
special attack.  Note that the Dagger doesn't have a special attack.
Circle Button- Rotate your ship in either left or right motion.
X Button- Thrust
Square Button- Rotate your ship in either left or right motion.
L1 Button- Activate Hyperspace.  This will place your ship on a random
spot on the map.
L2 Button- Flip your ship to the opposite direction.
R1 Button- Activate Shield
R2 Button- Use current Wildcard in your inventory.

Note that there is also a Custom Configuration Control to put on top of
all of these in case your still not happy with what you get.

***********************************************************************
Settings
***********************************************************************
Difficulty- You will see this when you start a new game.  There are
three difficulty levels to choose from.  Normal, Expert and Hardcore.
If this is your first time playing, I suggest Normal difficulty.  This
game is pretty hard, and it gets even harder when you don't have Power-
Ups or Wildcard Weapons.

Classic Asteroids- If you wish to play the classic version of this game
from 1979, it will be selectable from the main menu if it's unlocked.
There are no settings for this version.

Sound and Music- For best quality sound/music output, turn the volume up
on both of these options.

Controller Configuration- Look above for controller setup unless your
wanting to configure your controls manually.

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Ship Selection
***********************************************************************
Dagger
An all-purpose ship.  Equal parts, shields, firepower and rotation.  Use
this ship if your not advanced yet.

Special Weapon Description- None


Rapier
Increased rotation and firepower at the expense of shield duration.
This ship is probably the nicest one available until you unlock the
Excalibur.

Special Weapon Description- Fires a Wide Shot (Similar to the Wildcard
Weapon).  Useful for taking out bigger asteroids and/or enemies.


Longsword
This ship has less rotation, but increased shields and firepower.  You
will find yourself getting easily killed with ship because you won't be
able to rotate fast enough to shoot the comet that's coming toward you.

Special Weapon Description- Fires a single Mine (Similar to the Wildcard
Weapon) behind itself.  This will be extremely useful when taking out
larger asteroids.


Excalibur (Unlock by clearing the Expert Difficulty)
This ship is well balanced, but it's firepower is extremely powerful.
This ship is quick, so you won't have much trouble.

Special Weapon Description- While rotating in a circular motion, the
Excalibur spits lasers in all directions at a rapid rate (Similar to the
Wildcard Weapon).

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Asteroid Classification
***********************************************************************
Classic Asteroid- These are floating volcanic space rocks.

Mined Asteroid- These asteroids are surrounded by cages that are
embedded with high-explosives.  If fired upon, they will explode in a
massive blast of destructive force.

Space Debris- There is a wide assortment of junk floating in space.  The
debris consists of huge ripped-open chunks of ships, satellites and
other space objects that clutter many transportation routes.

Indestructible Asteroid- No weapon can damage these impervious
asteroids.  However, with enough shots, a pilot can change the direction
of this hazardous debris.

Fireball Comets- These flaming comets are usually created when a Classic
Asteroid is fired upon.  Watch out, they move extremely fast.

Crystal Asteroid- These crystal blue asteroids are actually bizarre
extraterrestrial organisms found throughout the galaxies.  When
shattered, the shards of the creature grow into full-size crystals if
they are not quickly dispatched.

Alien Egg Asteroid- The alien egg asteroids are dense egg packs that
hold baby space worms.  Destroying one of these eggs releases the deadly
offspring from their shell, allowing them to directly attack your ship's
hull...unless you can eliminate them first.

Ancient Energy Asteroid- It comes from the most ancient times.  These
orange crystal asteroids are composed of the energy that fueled the Big
Bang.  If you attack these asteroids, they will absorb your laser's
energy, and send it right back at you in a powerful blast.

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Enemies
***********************************************************************
Standard Saucer- This round saucer-style ship fires small bolts.

Asteroid Tug- The Asteroid Tug has the annoying habit of capturing
asteroids and protecting them from your attacks.  Shoot the tug in order
to free the asteroids.  This heavily armored tug has a high shield
capacity which powers down when it captures an asteroid.

Crystal Ice Ship- This crystal ship fires cold plasma bolts.  The plasma
bolts are slow moving and if they hit your ship, you will be unable to
move or fire for a limited time.

Fuel Transports- These transports have a laser support system to protect
their valuable cargo.  The armor of these ships combined with their
firepower make them one tough enemy.

Hex- When hit, the hex will break into two Battle Stations.  When either
Battle Station is hit, it will break into Squad Fighters.  If these are
not handled carefully, they can be a deadly foe.

Living Turrent Cruiser- One wrong move and you're space dust.

Super Saucer- The Super Saucer is smaller, yet more powerful than the
standard saucer.  It has a better weapon tracking system than its larger
predecessor, so be careful.

Repulser Beam- These ships have a repulser beam that can push you in a
random direction.

Nuke Drivers- These are old ships using a unique type of nuclear power.
Because of this, they leave an exhaust trail that is pulsing with deadly
energy.  These trails will linger for a while after the Driver has moved
on.  Avoid their exhaust.

Vulturoids- These ships avoid direct confrontations.  If you fly towards
them, they will fly away.

Regenerator- A bladed ship that regenerates.  Deadly.

Kamikaze- Controlled by a "hive-mind," these vehicles make high-speed
suicide runs at your ship.

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Power-Ups
***********************************************************************
Power-Ups are objects found in space that bestow various benefits to the
pilot's ship.

Shield- (Light Blue Power-Up) This Power-Up will instantly recharge your
shield.

Free Ship- (Yellow Power-Up) This Power-Up gives you an extra ship.

Bonus Point- (Green Power-Up) This Power-Up will give you extra points.

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Wildcard Weapons
***********************************************************************
These are powerful weapons that can be found floating around in the
darkest recesses of space.

GunSat- (Green Wildcard Weapon) The GunSat activates a rotating
satellite that spins around the ship.  The satellite will automatically
fire a shot at the closest enemy as it spins.  If an object impacts with
the GunSat, it will be destroyed, but your ship will be safe.

Mines- (Red Wildcard Weapon) When a mine is fired, it is ejected from
the rear of the ship.  The mine is armed and will explode upon impact
with an object, causing significant damage to anything caught in its
blast.

Armageddon- (Purple Wildcard Weapon) When this attack is activated your
ship will start to spin.  During this rapid spinning motion, the laser
will fire continuously.  Any ships or asteroids in range will be
destroyed or take damage.

Homing Missiles- (Light Blue Wildcard Weapon) When fired, these plasma
missiles lock onto the closest enemy object within it's current flight
path.  If the enemy changes direction, the missile will adjust its angle
of attack to compensate.

Plasma Drill- (Light Blue Wildcard Weapon) This powerful laser can cause
major destruction.

Trigger Bombs- (Dark Blue Wildcard Weapon) The Trigger Bomb is aimed and
fired at an enemy by pressing and holding the wildcard button.  As long
is the button is held, the Trigger Bomb will continue to travel in the
direction launched.  When the button is released, the bomb will explode.
The bomb will be triggered early if impact occurs with another object.

Laser- (Light Blue Wildcard Weapon) This weapon fires a beam that cuts
through almost anything.

Ramming Shield- (Red Wildcard Weapon) When the Ramming Shield is
activated you have a few seconds to ram your ship into an enemy or
asteroid, causing massive damage.

Robo Wall- (Light Blue Wildcard Weapon) This Wildcard Weapon creates a
stationary barrier that adjusts itself to the orientation of your ship.

Missile Armageddon- (Purple Wildcard Weapon) A bigger, badder 360 degree
spin weapon.  Once spinning, the ship will fire a barrage of plasma
missiles.

Smartbomb- (Dark Blue Wildcard Weapon) Tremendous damage.

Wide Shot- (Green Wildcard Weapon) This Wildcard Weapon allows you to
shoot three photons at once.

Plasma Sword- (Red Wildcard Weapon) The Plasma Sword leaves a deadly
trail of liquid plasma death.  Use it to destroy objects approaching
from behind you.

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Story
***********************************************************************
The galaxy is filled with valuable commodities.  If a company wants to
keep their business up-to-date, they must compete on the ground and in
the heavens.  Interstellar mining has made people rich overnight.
Seizing this great opportunity, the biggest mining corporations merged
into a single mega-corporation, the Astro-Mining Corporation.  More and
more, surveyors have discovered the most valuable deposits deep within
dangerous asteroid fields.  In order to make the big money, the
corporation hires pilots to blast asteroids to a reasonable size, then
sends in their massive mining machines to capture valuable minerals in
the quadrant.  The corporation's efforts in space support entire off-
world societies.  The rule is simple: Make the company rich, and it
makes you rich in return.
The bulk of the Astro-Mining Corporation contracts are from the
military, which explains why mining has become such a dangerous, yet
lucrative occupation.  The corporation realized that not only could it
mine for valuable ores, but it also could provide a clearance service
for debris-infested areas of space.  Since the military has been
engaging in wars against hostile extraterrestrials, they have needed an
efficient way to clear interstellar highways of any potential
hazards...such as asteroids.  One small asteroid can have a devastating
effect on everything from a transport to a battle cruiser, particularly
since these craft normally travel at half the speed of light.  An entire
asteroid is a deadly obstacle, indeed.
Talented pilots from all over the planet are being recruited by Astro-
Mining to clear areas of space for equipment to be moved in and to
provide safe passage for military and civilian life.  These pilots must
be talented dogfighters who can dodge and weave among the constant
threats found within an asteroid belt.  In addition, they must be
skilled shooters who can pulverize asteroids into dust with a well-aimed
shot and can fight fiercely against any enemies you might encounter.
You have been selected.

***********************************************************************
Walkthrough
***********************************************************************
Zone 1: Sigma Delta
Clear the area of all asteroids.  Beware of any alien craft.  This zone
isn't that bad, you just have to eliminate mostly asteroids and a few
alien craft.  (Note that some Power-Ups and Wildcard Weapons will not be
available in harder difficulties)

Level 1
Objectives- Destroy: Huge Asteroid, two Classic Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 2
Objectives- Destroy: three Classic Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- None

Level 3
Objectives- Destroy: three Classic Asteroids
Power-Ups- Shield
Wildcard Weapons- Armageddon

Level 4
Objectives- Destroy: four Classic Asteroids
Power-Ups- Free Ship
Wildcard Weapons- Mines

Level 5
Objectives- Destroy: four Classic Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- GunSat

Level 6
Objectives- Destroy: two Classic Asteroids, one Crystal Asteroid
Power-Ups- Free Ship
Wildcard Weapons- None

Level 7
Objectives- Destroy: two Classic Asteroids, one Crystal Asteroid
Power-Ups- Shield, Bonus Point
Wildcard Weapons- Armageddon

Level 8
Objectives- Destroy: one Classic Asteroid, two Crystal Asteroids
Power-Ups- None
Wildcard Weapons- Mines

Level 9
Objectives- Destroy: one Classic Asteroid, two Crystal Asteroids
Power-Ups- Free Ship
Wildcard Weapons- GunSat

Level 10
Objectives- Destroy: three Crystal Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 11
Objectives- Destroy: one Classic Asteroid, one Mined Asteroid, two
Crystal Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- Mines

Level 12
Objectives- Destroy: one Classic Asteroid, two Crystal Asteroids
Power-Ups- Free Ship
Wildcard Weapons- Armageddon

Level 13
Objectives- Destroy: two Classic Asteroids, two Crystal Asteroids
Power-Ups- None
Wildcard Weapons- GunSat

Level 14
Objectives- Destroy: one Classic Asteroid, one Mined Asteroid, two
Crystal Asteroids
Power-Ups- Free Ship
Wildcard Weapons- Armageddon

Level 15
Objectives- Destroy: one Classic Asteroid, two Mined Asteroids, two
Crystal Asteroids, one Green Asteroid
Power-Ups- Shield, Bonus Point
Wildcard Weapons- Mines

Zone Cleared


Zone 2: Black Hole
Destroy all foreign material floating in the zone in order to provide
safe passage for cargo ships.  Avoid staying in the center on the black
hole for too long, or you may be lost forever!  You can cross over the
eye of the hole, just don't linger around in it for very long.  Also
watch out for the Indestructible Asteroid.  (Note that some Power-Ups
and Wildcard Weapons will not be available in harder difficulties)

Level 1
Objectives- Destroy: two Classic Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 2
Objectives- Destroy: one Classic Asteroid, one Space Debris
Power-Ups- None
Wildcard Weapons- None

Level 3
Objectives- Destroy: two Classic Asteroids, one Space Debris
Power-Ups- None
Wildcard Weapons- Plasma Sword

Level 4
Objectives- Destroy: two Classic Asteroids, one Space Debris
Power-Ups- Shield
Wildcard Weapons- Homing Missiles

Level 5
Objectives- Destroy: three Classic Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- Plasma Sword

Level 6
Objectives- Destroy: two Classic Asteroids  Avoid: one Indestructible
Asteroid
Power-Ups- Free Ship
Wildcard Weapons- Plasma Drill

Level 7
Objectives- Destroy: two Classic Asteroids  Avoid: one Indestructible
Asteroid
Power-Ups- Shield, Bonus Point
Wildcard Weapons- Homing Missiles

Level 8
Objectives- Destroy: two Classic Asteroids, one Space Debris  Avoid: one
Indestructible Asteroid
Power-Ups- Free Ship
Wildcard Weapons- None

Level 9
Objectives- Destroy: two Classic Asteroids, one Space Debris  Avoid: one
Indestructible Asteroid
Power-Ups- Bonus Point
Wildcard Weapons- Plasma Sword

Level 10
Objectives- Destroy: two Classic Asteroids, two Space Debris
Power-Ups- Shield
Wildcard Weapons- Plasma Drill

Level 11
Objectives- Destroy: three Classic Asteroids
Power-Ups- Free Ship
Wildcard Weapons- None

Level 12
Objectives- Destroy: two Classic Asteroids  Avoid: two Indestructible
Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- Homing Missiles

Level 13
Objectives- Destroy: two Classic Asteroids, one Space Debris  Avoid: two
Indestructible Asteroids
Power-Ups- Shield
Wildcard Weapons- Plasma Drill

Level 14
Objectives- Destroy: two Classic Asteroids, one Space Debris  Avoid: two
Indestructible Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- Plasma Sword

Level 15
Objectives- Destroy: two Classic Asteroids, two Space Debris  Avoid: two
Indestructible Asteroids
Power-Ups- Shield, Extra Ship
Wildcard Weapons- Plasma Drill

Zone Cleared


Zone 3: Sun
The Poseidon Corporation wants you to clear the area so they can make a
vacation spot here.  Avoid the solar flare explosions at all costs.  The
sun will produce multiple Fireball Comets throughout the zone, so take
caution.  Beware of the Ancient Energy Asteroid...it will reflect your
laser.

Level 1
Objectives- Destroy: two Classic Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 2
Objectives- Destroy: three Classic Asteroids
Power-Ups- Extra ship
Wildcard Weapons- Trigger Bomb

Level 3
Objectives- Destroy: three Classic Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 4
Objectives- Destroy: two Classic Asteroids, one Mined Asteroid
Power-Ups- Bonus Point
Wildcard Weapons- Trigger Bomb

Level 5
Objectives- Destroy: two Classic Asteroids, one Ancient Energy Asteroid
Power-Ups- Free Ship
Wildcard Weapons- None

Level 6
Objectives- Destroy: two Classic Asteroids, one Ancient Energy Asteroid
Power-Ups- Shield
Wildcard Weapons- Smartbomb

Level 7
Objectives- Destroy: three Classic Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- Laser

Level 8
Objectives- Destroy: two Classic Asteroids, one Ancient Energy Asteroid
Power-Ups- Shield
Wildcard Weapons- Smartbomb

Level 9
Objectives- Destroy: three Classic Asteroids, one Mined Asteroid
Power-Ups- Extra Ship
Wildcard Weapons- Ramming Shield

Level 10
Objectives- Destroy: four Classic Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- None

Level 11
Objectives- Destroy: two Mined Asteroids, one Ancient Energy Asteroid
Power-Ups- None
Wildcard Weapons- Laser

Level 12
Objectives- Destroy: two Classic Asteroids, one Mined Asteroid, one
Ancient Energy Asteroid
Power-Ups- Free Ship
Wildcard Weapons- Ramming Shield

Level 13
Objectives- Destroy: two Classic Asteroids, one Mined Asteroid, one
Ancient Energy Asteroid
Power-Ups- Shield, Bonus Point
Wildcard Weapons- Trigger Bomb

Level 14
Objectives- Destroy: one Mined Asteroid, two Ancient Energy Asteroids
Power-Ups- Extra Ship
Wildcard Weapons- Smartbomb

Level 15
Objectives- Destroy: one Classic Asteroid, two Ancient Energy Asteroids
Power-Ups- Shield
Wildcard Weapons- Laser

Zone Cleared


Zone 4: Worm Zone
The military has sent you to clear this zone of debris, however, they
failed to mention that it's a breeding ground for alien space worms.
Annihilate all opposition and destroy all alien eggs in the area.  Alien
Space Worms will appear randomly throughout the zone.  Avoid the Alien
Queen.  She will easily crush your vessel.

Level 1
Objectives- Destroy: two Classic Asteroids
Power-Ups- None
Wildcard Weapons- None

Level 2
Objectives- Destroy: one Classic Asteroid, one Alien Egg Asteroid
Power-Ups- None
Wildcard Weapons- None

Level 3
Objectives- Destroy: two Alien Egg Asteroids
Power-Ups- None
Wildcard Weapons- Wide Shot

Level 4
Objectives- Destroy: one Classic Asteroid, two Alien Egg Asteroids
Power-Ups- Free Ship
Wildcard Weapons- None

Level 5
Objectives- Destroy: one Classic Asteroid, two Alien Egg Asteroids
Power-Ups- None
Wildcard Weapons- Robo Wall

Level 6
Objectives- Destroy: three Alien Egg Asteroids
Power-Ups- Bonus Point
Wildcard Weapons- None

Level 7
Objectives- Destroy: three Alien Egg Asteroids  Avoid: Alien Queen
Power-Ups- None
Wildcard Weapons- Ramming Shield

Level 8
Objectives- Destroy: three Classic Asteroids  Avoid: Alien Queen
Power-Ups- Shield, Free Ship
Wildcard Weapons- None

Level 9
Objectives- Destroy: two Classic Asteroids, one Alien Egg Asteroid
Avoid: Alien Queen
Power-Ups- Shield, Free Ship
Wildcard Weapons- Ramming Shield

Level 10
Objectives- Destroy: two Classic Asteroids, one Alien Egg Asteroid
Avoid: Alien Queen
Power-Ups- Bonus Point
Wildcard Weapons- Robo Wall

Level 11
Objectives- Destroy: one Classic Asteroid, two Alien Egg Asteroids
Avoid: Alien Queen
Power-Ups- Free Ship
Wildcard Weapons- Robo Wall

Level 12
Objectives- Destroy: one Classic Asteroid, three Alien Egg Asteroids
Avoid: Alien Queen
Power-Ups- Bonus Point
Wildcard Weapons- Ramming Shield

Level 13
Objectives- Destroy: four Alien Egg Asteroids  Avoid: Alien Queen
Power-Ups- Free Ship
Wildcard Weapons- None

Level 14
Objectives- Destroy: four Alien Egg Asteroids  Avoid: Alien Queen
Power-Ups- Bonus Point
Wildcard Weapons- Ramming Shield

Level 15
Objectives- Destroy: one Classic Asteroid, three Alien Egg Asteroids
Avoid: Alien Queen
Power-Ups- Shield, Free Ship
Wildcard Weapons- Robo Wall

Zone Cleared


Zone 5: Save the Earth
The aliens have launched a counter-assault on Earth.  Prevent any
asteroids from hitting the Earth.  If the planet takes too much damage,
life will cease to exist...including your own.  All levels in the zone
are the same...fire at any incoming asteroids.  The number of asteroids
starts at twelve on this first level, and increase when you advance.
Try staying back so you will have more time to shoot the asteroids.  If
they enter the atmosphere, you will still be able to take them out.
Just make sure the Earth isn't destroyed.  The only Wildcard Weapon that
appears during this zone is the Missile Armageddon.  You this to your
advantage if there are too many asteroids on screen for you to handle.
Some Indestructible Satellites will appear throughout the zone, which
will block your lasers every once in a while.  With all these factors in
mind, this level shouldn't be too tough.  One thing that may cause death
to the Earth is the Crystal Ice Ship.  If you are frozen, multiple
asteroids will strike the Earth.  Eliminate the ship as quickly as
possible before it launches its freeze missiles.

Zone Cleared


Zone 6: The Final Zone
This is the final zone.  You will encounter a large number of Classic
Asteroids, eight to be exact.  You may loose a ship or two while trying
to eliminate these.  You can pick up a Free Ship.  You can also pick up
Armageddon throughout the level.  After all the asteroids are
eliminated, the Crystal Ship will appear.  This ship is huge, and can
take you out quick if your not careful.  Shoot the two lasers off the
wings of the ship.  Then the ship will go into a transformation and turn
into something smaller, which trails some sort of deadly waste.  Shoot
at this until it transforms into a rotating blade.  It needs to be taken
out quickly now, it will catch up to you and destroy your ship very
quickly.  If it's not destroyed here, it will transform into its
original form, and you will have to go through the process again.  After
the ship is destroyed, you return to Earth and celebrate.

Zone Cleared

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Secrets
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Expecting something else?  I'm sorry, but I don't believe in cheating.
As a matter of fact, I wish the developer wouldn't even program cheats
into a game.  That takes all the fun and challenges out of a game.  You
know you can gather cheats elsewhere if you wanted them anyway.  I
suggest playing the game and beating it normally.  When you finally do
complete a game after all those hard tries, you'll feel good...trust me.
The main reasons a person may cheat are:

The game is too hard. (Keep trying...you get better every try)

You are lazy. (You don't have enough time...so don't play!)

You are a sore looser. (No sympathy here)

You want to experiment with things. (This is okay, but don't abuse it)

Good luck.

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The End
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