Nintendo 64
Army Men: AIR COMBAT

Mission walkthrough V.1.1


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This document is (C) Elliott Mahler (KoD e946) 2002. This document may
be distributed freely UNCHANGED. I really don't feel like hunting you
down and taking action against you, and I'm sure you don't want action
against you, so just don't do it.
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Ok, so you have the game, but no manual? Or can't figure out the
missions? You've come to the right place!

1.0 V. History
2.0 The helicopters
3.0 The Co-Pilots
4.0 Enemies
   4.1 Bugs
   4.2 Tan
   4.3 Blue
5.0 Weapons & Other upgrades
6.0 Super weapons
7.0 Controls
8.0 Missions



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1.0     Version History

You can find the latest version of this guide at:
http://www.gamefaqs.com/

7/16/2002: Version 1.1: Added a submitted strategy. Proofread and
revised, clearing up many things.

5/1/2002: Version 1.0: Created the guide
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2.0 The Helicopters

Huey
They don't tell you this, but this is really the B-212. This is my
favorite helicopter, even after the others. When playing 2-player, up
until you get the super stallion, I generally have one of the players
use the Chinook and the other get this one. Very mobile, great for
avoiding those huge bottle rocket missiles.

Chinook
This helicopter is made to lift. This helicopter is slow, but it goes
almost the same speed when carrying something (as opposed to slowing
down. I don't really like this helicopter.

Stallion
A major improvement on both the Chinook and the huey. It moves just a
little slower than the huey, but has more armor. Both in a 2-player
mission should use this one until you get the apache.

Apache
Definitely the best helicopter there is. There is more mobility, armor,
and weapons. It also introduces a new and cool weapon.

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3.0 The Co-pilots

Woodstock
THis guy specializes in the machine gun. He is the most useful to me,
since the machine gun has unlimited ammo. With him, you can take out a
tank in just a few seconds.

Hardcore
He specializes in rockets. I don't know what the advantages are, since
I almost never use him, but I think the rockets are more powerful and
aim better.

Rawhide
He sucks. Just don't use him.

Felicity
She is good for one thing: Napalm. She comes in real handy in the RC
car mission. I'm not sure exactly what advantages there are, but I know
that napalm does more damage with here aboard.

?????
This mystery person is only available after you beat the game. He
specializes in all areas, but everything is a bit weaker than if their
respective Co-Pilots were there. I don't want to give it away, so just
find out yourself.

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4.0 Enemies

4.1 Bugs
There are several bugs that annoy you throughout the campaigns and are
fairly easy to kill.

BLACK ANTS: these guys come in masses from anthills nearby. They are
usually attracted to donuts or chicken legs, but can attack for any
reason. They have to be right next to something to attack it.

RED ANTS: these are rare, but annoying. They can sometimes be found
attacking with black ants. They shoot a short jet of fire at whatever
they are attacking that is equivalent to getting hit by Woodstock's
machine gun.

OTHER GROUND BUGS: These rarely attack you or your base.  I have seen
them take down tan foot soldiers before.

AIR BUGS: these include dragonflies, bees, and moths; they almost
always attack you, and can deal a lot of damage if given the chance.
They are fairly easy to kill though.


4.2 Tan enemies

RIFLEMEN
These guys shoot one shot at a time at you, and don't do very much
damage by themselves. They can be killed with a few shots from the
machine gun.

ROCKET SOLDIERS (non-armored)
Same as the riflemen, except they shoot rockets at you, and can do
damage to you.

ROCKET SOLDIERS (armored)
Same as rocket soldiers, except they have "Turtle shells" on their
backs, and can only be killed when they are facing you (They turn
around to shoot at you)

JEEP
These are annoying. They have powerful guns, so they shouldn't be
ignored.

TANK
They fire very slowly, but if you are strafing in a circle around them,
they will shoot where you will be when it gets out to your line of
movement (if you stay along the same path), so remember to change
directions constantly when shooting at these.

SNOWMOBILE
Only found in the later levels, these are just like jeeps except
faster, and there are usually hangars creating them throughout the map.

ROCKET-THINGIES
They look like Hover MLRSes from Tiberian Sun (a mobile SAM launcher)
except the rocket thingy is on the front. They fire just like tanks.

MINES
Found only in one level, these will injure sarge, or the other two
people running through the mountains in the level after you get the
apache. Only one shot from a machine hun will bring this down

GUNBOATS
These boats shoot huge bursts of bullets at you that are almost
impossible to avoid, but don't do much damage alone, although in large
packs they can be devastating. Multi missiles usually do the job if
there is more than one boat.

CRUISERS
Huge ships found only in two levels, these send a barrage of bullets
and rockets at you once you come into range. You can stay out of range
and kill them by using multi missiles. You just have to be able to see
the boat.

HELICOPTER
They can either be hueys or apaches, but they are always weak. They are
found in about half the missions, and there is no real strategy to kill
them. Try homing rockets and machine guns at the same time.

GUN TOWER
These shoot bursts of three pairs of bullets at you, shooting similar
to the tanks, but faster, and the bullets move slower. These are pretty
easy to kill if you strafe.

CIGARETTES ON WHEELS
I'm not joking, that's what they look like. They shoot colored bursts
of light at you rather quickly, but they fire at where you WERE when
they fired, not where you will be when it gets to you. They make a
strange sound, too.

ROCKET JACKS
These look like bottle rockets strapped to jacks. The rockets,
unfortunately, can home in on you and do a LOT of damage if they hit
you. They are found in most levels, and the launchers, not the rockets,
can be taken out with machine gun, if they are on the very edge of the
screen. If you hear the same noise as from the cigarettes on wheels,
then strafe left, then right quickly. If the rocket is circling you,
then you are doing it right. You still have to strafe one way when it's
on one side of you and go the other way when it's on the other side
until the rocket blows up. One good thing, though, they fire even
slower than tanks.

And finally...

TAN RC CARS
These cars are invincible and are found in only one level. They shoot
one missile at you at a time, with pretty good accuracy. The only way
to kill them is to destroy the controller box-thing somewhere in the
area. The best way to do this is with napalm.


4.3 Blue enemies
Most blues are just like tan but are carrying something. They are
ALWAYS carrying something.

RIFLEMAN
Just like tan riflemen, but usually carrying an armor upgrade.

JEEP
Just like the tan jeep, only not as common and usually carrying rockets
of some sort.

TANK
Only seen once, on the train level, this guy doesn't carry a specific
thing.

BLUE RC CAR
Not found as often as tan's RC cars, these CAN be destroyed, but fire 2
rockets at the same time instead of one. They always carry flares and
napalm.

SPRINKLER
Pretty annoying, these shoot drops of water around that can damage you
and are hard to avoid. Try to take these out from as far away as
possible.

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5.0 Weapons and Upgrades
These are spinning cubes with various pictures on them, defining the
different upgrades. They have various designs and colors on them,
designating what they are. The designs are as follows:

GREEN WITH A SHIELD
An armor package, will repair all or some of your damage, depending on
which and where.

LIGHT BLUE WITH A HELICOPTER ON IT (the helicopter looks like a fish
from a distance)
This one will enhance your speed for a short amount of time.

PURPLE WITH A SHIELD WITH AN ARROW IN IT
This will make you invincible until the blue circles surrounding you go
away

RED WITH A BROKEN SHIELD
Gives you armor piercing ammo until the yellow circles surrounding you
go away. With this, you can kill a tank in just a couple hits!

YELLOW WITH A SINGLE ROCKET
This contains a varying number of regular rockets. These are strong and
can be aimed, but aren't guided. They are great for buildings and
stationary objects.

YELLOW WITH A ROCKET AND RED CROSSHAIRS
THis contains guided missiles. They are weaker than unguided, but can
follow a target until it hits, or the missile blows up. There will be
red crosshairs on whatever the rocket will try to destroy at that time.

BROWN (ish) WITH A FLAME
This is napalm :) It looks cool, and is great for buildings and groups
of enemies.

DARK BROWN WITH A FLARE
This summons paratroopers with bombs strapped to them to the ground,
where they blow up anything near them.

YELLOW WITH THREE SMALL ROCKETS
The multi missiles are awesome. For some reason, you can only take out
cruisers with multi missiles. These cruisers appear the same level as
multi missiles do. Multi missiles will branch off and hit as many
targets as possible (if there are two nearby, two will go for each, if
there are four targets nearby, one will go for each) these are great
for taking out gunboats and groups.

There is one weapon that there is no box for, but you get it in the
later levels of the game. All I will tell you is that it is awesome,
but severely limited so use it sparingly.

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6.0 Super Weapons

The Silver Tank
You get this tank in the 4th level to aide you. It can rapidly fire
several guided missiles, and is great by itself. Stop and let the tank
go right under you, then fly over an enemy base that right in between
another enemy base. The tank will take out the base you flew over while
you take out the farther one!

The UFO
This guy allows you to leave your n64 unattended and still win the
mission you get it in. This guy will fly a short distance away to kill
any nearby enemies, but won't go too far.

The Teddy Bear
The bear is very powerful, but walks too slow to be very useful.

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7.0 Controls

**BASIC**
Joystick/Control Pad up--Forward
Joystick/Control Pad down--Reverse
Joystick/Control Pad right--Turn right
Joystick/Control Pad left--Turn left
L/C-Left--Strafe left
R/C-Right--Strafe right
C-Up--Toggle map
C-Down--Rotate special weapons
Z--Machine gun
A--Fire special weapon
B--Lower/raise winch
Start--Pause

**ADVANCED**
Joystick/Control Pad up--Forward
Joystick/Control Pad down--Reverse
Joystick/Control Pad right--Turn right
Joystick/Control Pad left--Turn left
L/Z--Strafe left
R--Strafe right
C-Up--Toggle map
C-Left--Rotate special weapons
A/C-Right--Machine gun
B--Fire special weapon
C-Down--Lower/raise winch
Start--Pause

**BLACK OPS**
C-Up--Forward
C-down--Reverse
C-right--Turn right
C-left--Turn left
L--Strafe left
R/Z--Strafe right
B--Toggle map
Joystick/Control Pad left--Rotate special weapons
A/Joystick/Control Pad up--Machine gun
Joystick/Control Pad right--Fire special weapon
Joystick/Control Pad down--Lower/raise winch

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8.0 The Missions

Level 1: Woodstock, Huey
Don't let go of the machine gun button at all. Just pick up the plastic
and fly to the portal, without stopping. Just remember, strafe to avoid
tank fire.

Level 2: Woodstock, Huey
Fly straight to the tan base through the back area. This is by the
large loop that the blue cars make. Kill everything, and then go out
opposite the way you came. You will see the back to the blue base, so
go in there and do the same thing. Just ignore the cars; you will be
done before three get through.

Level 3: Woodstock, Huey
Kill everyone at the base, and then clear off the tracks. There are
cigarettes on wheels and rocket jacks everywhere, so watch out. After
clearing out the tracks, put the battery on the thingy by the train.
Fly above the train, using the huge objects blocking the train as an
opportunity to go ahead a little bit.

Level 4: Woodstock, Huey
There is no strategy, just try to get the tank shooting a different
base than you are if you want to speed it up. Just go in and shoot,
strafing all the time.

Level 5: Woodstock, Chinook
Drop an item on each of the bug boxes. Drop an object, and then go to
the next base. Do this until all five bug boxes are open. Go back and
clean up what the bugs missed.

Level 6: Hardcore, Chinook
First thing, take the round gray object and drop it in the tan base.
Fly onto the blanket and pick up the other gray thing, and drop it into
the REAR of the nearby tan base (not the one you just came from). Fly
out into the field and kill the blue tank. Pick up the invincibility
box and take out the rocket jacks in the field, and then kill the
fireworks box. Finally, take the leg of chicken and put it in the rear
of the last base.

Level 7: Woodstock, Chinook
Just drop cherry bombs on all the anthills until they stop coming, then
go to the north base and take out the biggest hangar. Pick up the UFO
and fly it to the portal.

Level 8: Woodstock, Chinook
Just fly to the front of one base, and go do something else for 10
minutes. When you come back, circle the map and take out all the tan
buildings.

Level 9: Woodstock, Stallion
Fly to one pond at a time and kill the boats. Also, fly to the outside
and take out all the cruisers on the right side of the map. If you have
enough time, do the right side too. After this, pick up the scientists
and sarge. Fly back to the base QUICKLY because there will be
magnifying glass beams following you.

Level 10: Woodstock, Stallion
Fly to the blanket, watching out for rocket jacks. Clear off the
blanket, then head down the stream. This area is COVERED with rocket
jacks, so watch out. After you have cleared out the steam, fly back to
the blanket and pick up at green crayon. Fly back and drop the crayon
in the machine.

Level 11: Woodstock, Stallion
Fly to the bear and take out the enemy helicopter, then fly down to the
fence, taking out all the rocket jacks as you go. There are a LOT of
enemies in this level. As soon as you reach the fence, turn back,
without blowing up the fence. Hover near the bear, protecting it.
When the bear gets to the fence, wait before destroying it. Some
helicopters will come, so kill them. Destroy the fence, and then
prepare for some gunboats to emerge from the metal tube right there.
Fly ahead and take out the three cigarettes, then even farther to
destroy the cruiser. It gets easier after this, just keep your eyes
open. The only surprise is a cruiser pops up from the tube right by the
end of the mission.

Level 12: Woodstock, Stallion
No help is need for this level. Just make the sure the bear can keep
up.

Level 13: Woodstock, Stallion
The tan RC cars are invincible so don't try to kill them. The blue ones
aren't, though, so go ahead with them. As soon as you get to the
sandbox, make a hard right and fly until you see a radio. Hit it with
napalm, staying as close to the side of the sandbox as you can. This
will kill all the cars in the area.  Fly through to the next area, and
take out the rocket jack on the hopscotch thingy. Fly where it was and
pelt the radio with multi missiles. Fly to the next area, where you
will see a green base. I you have done it right, you shouldn't have
died yet. Fly straight in and napalm the entire base.

Level 14: Woodstock, Stallion
Avoid tank fire at all costs, because there aren't many life upgrades
in this level. There are several sprinklers, so watch out for them.
Every once in a while after you return an item, tan helicopters will
attack the green base. There are several cigarettes on wheels, and a
couple bottle rockets to block you also.

Mission 15: No strategies from me...

Sent in by [email protected]:
Mission 15-If there is 1 player, immediately go west (from the map)
then protect Sarge. Then help the others. Check the map frequently. If
someone's moving, check, if no ones moving, someone is under attack.


Level 16: No strategies, so please e-mail me some.

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9.0 Contact Info
If you have a question, suggestion, or strategy, please e-mail it to me
at [email protected]! I am constantly looking for ways to make this
guide better. Thanks!