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Aidyn Chronicles 64 - The First Mage
A FAQ/Walk-through by LoneSoldier
Version 1.27 (last update 08-18-02)
E-mail:
[email protected]
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Table of Contents:
1. Introduction/Dedication
2. Preliminary FAQ
3. Directions from City to City
4. Quick Walk-throughs
A. Shamsuk's Tower
B. The Barrow
5. The Shops
6. Items Lists Etc.
A. Spells
B. Potions
C. Weapons
D. Armor
E. Shields
F. Wands
G. Scrolls
H. Everything Else
7. Enemies
8. Characters (friends)
9. Portals
10. Leveling-up
A. Skills, AFTER battle
B. Spells, AFTER battle
C. Skills, At Merchant/trainer
D. Spells, At Merchant/trainer
E. Training Gold Costs (Spells & Skills)
F. Player Stats.
G. Player Level
11. Legal
12. Credits
13. Version History
14. The Last Word.
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1. Introduction/Dedication
Hi! Welcome to my first ever (published) FAQ.
This FAQ is for the latest RPG for the Nintendo 64:
Aidyn Chronicles - The First Mage.
This FAQ/walk-through is dedicated to all of the players out there
that just need a little more help with this game.
One more thing...
..if you want to ask me a question there are two ways to reach me...
..E-mail (please put the word "Aidyn" in the subject line)
or create a topic like "Hey LoneSoldier" on GameFAQs
(Aidyn Chronicles message board)...
..just remember I do NOT go on-line every day, so you might not get
an answer right away.
..if you want to send me some info for this FAQ via e-mail please
put "Aidyn Info" in the subject line & make sure to tell me what name
to use in the credits section. (I might not respond to you though)
<if you send/sent me an e-mail to my old address, I will NOT receive
it, so make sure you send it to my
[email protected] address>
One last thing...
..if you act like a jerk I will NOT give you a credit line in this FAQ
and if you had a previous credit line I WILL delete it; NO EXCEPTIONS!
<I'll block your e-mail address as well; so be nice>
Now let's get down to business....
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2. Preliminary FAQ
(or questions I'm tired of answering...)
Q. What kind of Walk-through is this anyway????????
A. Like it says in brackets in section 3 it's a "half-ass" walk-through
Q. So what the h*** is a "half-ass" walk-through?
A. A stripped down bare-bones guide to a game that tells you how to
get to where you need to be but doesn't hold your hand & take you
through the whole game step by step.
Q. I followed your directions to (insert city name) but I got killed
by a (insert enemy name) why didn't you warn me?
A. The directions given in part 3 of this FAQ simply show you one
possible route to take you from one place to another. I am not
going to list EVERY enemy encounter that you MIGHT run into.
(see next Q.)
Q. Why didn't you list the encounter with (enemy name) in your
directions to (city name)?
A. 1. I'm a jerk who thinks it's funny to surprise people.(kidding ;-)
2. Most enemy encounters are somewhat randomized; the group you
fight can change size depending on whether or not you sneak up
to them/ they attack you from behind, time of day, etc. ...
3. I can only show you the way, you have to take the time to build
up your own party so that they are strong enough to survive.
Q. Why doesn't this FAQ include a FULL walk-through for the game.
A. Sorry, but that would be far to large of a project to undertake;
there are too many pathways to properly document in a text-only
document. (That, and you might not like the way that I played
through the game)
Q. I can't find (item name) listed in your FAQ! How am I supposed
to know what it is for?
A. 1. If I missed something, let me know and I'll correct it in the
next version update (I'll even give you credit for it IF you
are nice about it ;-) (*just be sure & tell me how to get it)
2. Go to the INVENTORY screen, highlight the name of the item,
and press C-Down on the controller to see the in-game
description.
Q. The manual says that the Merchant skill lets you know if you are
getting a good deal or not, but it isn't working; why?
A. When you are buying an item, press C-up while the item is
highlighted & then you will see if it is a good deal or not.
Q. Where can I get Life Gems?
A. You can't get what doesn't exist. (see next Q.)
Q. What do you mean Life Gems don't exist; the web-site says you can
get them!
A. I sent an e-mail to THQ & H2O and they responded by saying that the
Life Gems were removed from the game at the last minute due to a
"fatal" error (instead of saving a character's life, they would
randomly kill a member of your party while walking around in the
game) They also apologized for not updating the web-site. (next Q.)
Q. How do I resurrect a dead party member (if Life Gems don't exist)?
A. You don't.
once they die, they're dead! Have a moment of silence, say a few
nice words about them & get someone to replace them.
*you can "cheat death" during combat if you know the spell though...
Q. What does a Sapphire Gem do?
A. Nothing, but you could sell it if you're short on gold.
(Some gamers [including myself] think that this is all that remains
of the Life Gems)
Q. Someone told me about a Chaos Staff, but it isn't listed in your
Weapons List, where can I get one???
A. Good question, I've never been able to find this item.
Prima listed it in there guide, but they haven't answered my
E-mails asking where it is. (personally I don't think it exists)
Q. OK, so how do I use the Lighthouse Scroll? It says you need a
Wizard rank of 11; but 10 is the max I can get.
A. 1. It only says that you need Wizard rank 11 because you CAN'T learn
this spell. Just press "A" next to the unlit lamp and you will
automatically use the scroll. (provided that you have it ;-)
(see next section for directions)
2. Actually in MY game it says you need a Wizard skill of 0!
(so I don't really know why people ask this Q)
Q. Who should I take with me when I'm forming my first party?
A. I really don't care who YOU take; But I usually take Abrecan,
Rheda & Brenna. (It really depends on your playing style)
Q. Help! The enemy is beating the crap out of me! what can I do?
A. 1.Try increasing the following:
Dexterity; gives more turns, improves chance of dodging/hitting
Strength; lets you dish out more damage
Endurance/Stamina; lets you take more damage
Warrior Skill; improves ability with ALL weapons & enables
critical hits.
2.RUN AWAY!
Q. I tried to open a trapped chest & it exploded! will it re-generate?
What happened to the item that was inside?
A. <BOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!> <heh,heh>
Nope, sorry but once it goes boom! the chest (& whatever was inside)
is gone for good.
* SAVE your game before opening a trapped chest, at least that way
if it does explode, you can re-load & try again.
Q. Pandara doesn't like my song & I'm out of XP, so I can't raise my
Troubadour Skill any higher! Now what????
A. People really hate the answer to this one...
...the song that Alaron sings is RANDOM! It doesn't matter what
level Troubadour skill you have, just keep talking to her until
Alaron says the right poem.
(my best is on the first try, my worst is 37 tries;-)
Q. Why do I STILL have Cradawgh's body in my inventory after I
talk to Ardra?
A. You have to BURY HIM!!!
(go to the mansion in South-West Talewok, you'll see a cutscene
with Sheridan, then another cutscene of the funeral will play)
**unless, of course you like having dead bodies just lying around**
Q. Where can I learn the "Wall of Bones" spell?
A. See Section 3 of this FAQ under the directions from Talewok to
Terminor for directions to a scroll for this spell.
Q. I give up! What's the answer to the riddle of the desert gate?
A. If Pandara gave you her amulet you can ask her for help.
(if not see next Q.)
Q. I don't have Pandara's Amulet! What is the proper answer the riddle?
A. 1."Then say your riddle."
2."I need some time to think, Great Jundar spirit..."
3."There is one gift that's yours and yours alone."
4."Something else..."
5."I know my greatest gift."
Q. How do I make armor & shields from Hides?
A. Select your Mechanic Skill, then pick which armor/shield you
want to make.
(just make sure you have what you need to make it with)
Q. Why didn't you list what the shops charge for what they sell?
A. Simple, as you increase your Merchant Skill, they charge you less
gold for the product.
Q. What is the maximum level I can raise my character's stats to?
A. Intelligence = 30
Willpower = 30
Dexterity = 30
Endurance = 40
Strength = 30
Stamina = 90
All Skills = 10
All Spells = 10
*NOTE* some items can raise certain stats above the maximum level
(see section 9 for leveling-up costs/requirements)
Q. I can't get inside Shamsuk's Tower! My Thief skill is X but the door
will not open; why?
A. Try all you want, the door can't be opened! (don't worry)
To get into the tower, walk around to the scaffolding on its Eastern
side & press the 'A-button' to climb to the top of the tower.
(this is the only way inside!) (see next Q.)
Q. I still can't get into Shamsuk's Tower! HELP!!!!!!!!!!!
A. You need to have (or have had) Niesen in your party to gain entrance
to Shamsuk's Tower. (next Q.)
Q. How do I get out of Shamsuk's tower?
A. Out? why would you want to leave early?
Once you enter the tower, the ladder to the roof vanishes (maybe it
fell down?) you can't leave until you find the portal in the last
room of the tower. (but you can camp on the top floor)
Q. I E-mailed you some info. for this FAQ; Why haven't you updated the
file yet???? (see next Q.)
A. I don't like to send in an update that only changes/adds ONE thing.
(I'll update this FAQ when I feel like it ;-)
Q. I E-mailed you some info. but you didn't respond, Why not???
A. One of two things; either I haven't checked my mail yet, or I
didn't think a response was necessary. (or you sent it to the wrong
e-mail address by mistake)
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3. Directions From City to City (The Half-ass walk-through)
(I love to tell people where to go & how to get there! ;-)
Oriana's House to Castle Gwernia
If you just woke up in her house then it's easy.
Follow the glowing balls of light until you get to the path & then
just follow the path to the stone bridge. Cross the bridge & you are
in the city of Gwernia. The castle is on the North side of town
across another bridge.
If you didn't just wake up, then there aren't any glowing balls of
light to follow. From her house, take the East passage (there are 6
ways out of this clearing: South-West, West, North-West, North,
North-East & East) the East passage is dirt floored. Keep heading
East until you get to a grassy area with a raised section along the
East side, then head South-west. Continue heading South-West through
the next open area. After going through the clearing take the next
passage heading east (if you find the portal you've gone too far
South) Keep going East until you come to the path (it will take you
the rest of the way)
Gwernia to Erromon
Path one:
Backtrack to Oriana's House; Leave her clearing via the South-West
passage, follow that passage until you see a road (it runs from the
South heading North, then curves Westward) take the road north (the
South has more powerful enemies on it) and follow it as it winds it's
way Westward. When you come to the crossroads take the North branch &
follow that into Erromon.
Path two: (harder enemies)
Go to the beach due south of Gwernia, you will find a narrow passage
heading uphill to the South-West. Follow along the raised area to the
West until you get into the forest. Then head South; after a short
distance you must turn West, do so and continue West through the
clearing until you find a road (it's just behind two large mounds
of dirt) Follow that road west across the river. When you reach the
crossroads you have a choice: North is easier, West is harder. (if
you go West, then you have to go North-West at the next crossroads)
either way follow the road until you reach ANOTHER intersection &
take the north branch to reach Erromon.
Erromon to Kitarak's Tent (Shortest path)
From the Palace of King Txomin, head north along the river, FOLLOW
the river as it turns North-West (keep the water to your left) When
you reach what appears to be the end of the river (it's not) there
are two paths (the left one has a cave bear on it & on the right
one the road disappears under the snow) The two passages meet after
a short distance (the road reappears as well) Follow the road
North-West until you get to 3 trees (the Ogre won't fight unless you
talk to him); then look for a narrow passage going uphill to the
West. Follow that passage to the bridge, cross the bridge &
immediately turn right (South-East). That path will curve around the
mountain to the North-West (stick to the right side) eventually you
should end up at the top of another hill beside a tent. Go
counter-clockwise around this tent. Stop when you get to the door on
it's north side. Kitarak's tent is just up the next hill (north) &
you can see it to the North-West (it's got torches around it)
*Quick Hint* You have to talk to Kitarak to start the fight, but if
you walk behind him, you can open his chest first to get the
Acid Wand!
Erromon to Talewok
From the Inn (Erromon), take the road south out of town & follow it
back to the crossroads where you met the paranoid traveler. Take the
South branch (follow the sign). Follow the road until you come to the
next crossroads. Again, take the South branch. Follow that LONG road
until you reach Talewok.
*Quick Hint*(If you see the Spirit tell him to get away from you)
Talewok to Wizard's School
You shouldn't need this but...
Go back to the Knight's roll in Talewok, then head west; When you
come to the dirt path, Follow it to the school.
Wizard's School to Dryad Forest
Leave the school & walk behind it (a cutscene will play) then head
North-West (You'll know when you've arrived when you come to a
Dryad).
**Quick tip** The group of wolves/ spirit wolves regenerates!
(aidynmaster says it's a good place to level-up)
Talewok to Port Saiid
Leave Talewok via the Southern entrance (just West of the inn).
Follow the road to the crossroads & take the West branch. After
quite a while you will cross a bridge; keep going along the road to
the next crossroads. This time take the South-East branch which will
take you to... ...Port Saiid!
Port Saiid to Lighthouse Scroll
When you first enter Port Saiid; the first building you come to
(along the stone path) is a shop. Look around (north of the shop)
to find a narrow passage behind some bushes that leads down to the
beach.) There is a cave that opens onto that beach. The scroll is
somewhere in the cave. (walk towards the light <heh,heh>)
(happy hunting! you can also find Shamsuk's Amulet in there.)
Port Saiid to Lighthouse
Leave Port Saiid (North) & go along the path to the first crossroads.
Take the unmarked path (South-West) & follow it all the way up
to the lighthouse (it will change from dirt to stone).
(*Note* about half way up the path splits & then joins back up again,
it doesn't matter which branch you take)
Port Saiid to Chaos Island
After lighting the lighthouse (no pun intended) return to Port
Saiid & talk to Captain Amann (he's on the dock) to set sail.
**Quick Tip** If Amann tells you to come back before the next tide,
just walk past him along the dock (towards the ship) to set sail.
Chaos Island to Cradawgh's Island
To leave Chaos Island you have to enter the temple & then make it
back (alive) to where you landed. (sounds simple doesn't it? ;-)
(Kill a Marquis, get a scroll of teleportation, play with some
portals & get completely turned around... ...lots of fun!)
Cradawgh's Island (Namer's Isle) to Port Saiid
Once you've found Cradawgh, return to where you first arrived on
his island & Amann will take you back to Port Saiid.
Port Saiid to Talewok
(Just back-track, see "Talewok to Port Saiid" for details)
Talewok to Terminor
Leave Talewok via the Southern bridge and follow the road to the
crossroads. Take the South branch and follow that road until it ends
abruptly at the edge of Darkling Bog. (That paranoid idiot is here)
[if you want a Wall of Bones Scroll... ..stop at the end of the path,
face due North then turn the camera SLOWLY to the left (West) until
you see the closest raised section of land. On top of this hill is a
chest. (the scroll is inside)]
If you follow the idiot's directions this time you WILL get lost.
Instead head West until you reach the cliffs, then head SOUTH along
the coast until you reach a stone bridge. Cross the bridge & continue
South along the coast until you come to another road. Follow that
road to Terminor.
Terminor to Shamsuk's Tower
From Terminor: Leave through front gate, follow the stone path, when
it meets the dirt path head north, follow dirt path to the stone
bridge, then take a sharp right (south-east) & follow the river
until you see a flat grassy hill to the northeast & the river chasm
stops. Walk northeast around the flat hill until you come to a
Zombie standing in some sand, (talk to it & then kill it to get the
Wizard's Wand) after killing the Zombies go through the narrow
passageway to the north. Follow it until you see the dark green
grass of the Darkling bog.
Head southeast, keeping to the flat part of the swampland.
Continue southeast for quite a while until you come to a broad flat
clearing in the swamp with a few murky streams & several weeping
willows. There is a large hill with a flat top in the distance.
Approach the hill & circle around it to find the
Tower of Shamsuk the Necromancer. (see next section for walk-through)
Elisheva's Tomb (side quest)
The tomb lies in the Darkling Bog to the North-West of
Shamsuk's Tower.
(That all the help you get from me though)
Shamsuk's Tower to Terminor
(again; Just back-track) Head west until you reach the cliffs, then
head south along the coast to the bridge...
Terminor to The Jundar Gate
Leave Terminor through the front gate & follow the coast South-East
until you come to a deep river chasm. Cross the bridge to the East
(It's guarded by TROLLS <heh,heh>) Kill the trolls and continue
going South-East. Eventually (long walk isn't it!) the scenery will
change to that of a desert. Keep heading South until you come to a
magical blue barrier: The Jundar Gate.
Jundar Gate to Ugarit
Once you get through the gate (wasn't that fun?) head South-East
across the desert. You should cross a long land-bridge, after which
you will see an enormous black & purple structure. This is Ugarit.
Run towards it and enter through the front gate (the black pulsating
doorway)
Ugarit to Maxxen (via Fyrsil the hermit)
From the main gate of Ugarit, head North-West until you come to the
skeleton of a large beast, then head North (slightly North-West)
until you come to a gap in the Northern rock wall. The gap opens into
a downward passage. Follow this passage down & around to the
South-West until you get to the bottom. Head basically South from
here but take the first right (west) available. After the first fork
head South again but stay to the East side (Fyrsil is sitting on a
ledge a short distance away)
[When you're finished talking to him he will train you (see sect.4)]
After training with Fyrsil, continue South-West until you come to a
deep pit with a narrow path going down. Follow that path to the
bottom of the pit & there should be a locked door (Min. Thief=8).
This is the entrance to Maxxen: Lodin's Tomb.
Maxxen to The Barrow
Backtrack to the skeleton of the large beast in the desert. From the
skeleton head due west until you come to a land bridge heading north.
Cross the bridge & head north through the path between two large
hills. Once you pass the hills head due West until you come to a
stony rock wall. Follow the wall South & continue following it as it
curves to the West. When you see the blackened land with the goblet
shaped mesa, head North-West & a cutscene will play as you reach the
Barrow.
*Quick Tip* The game tells you to do the Barrow at night, but I
always complete it during the DAY! (the guardians are lunar-aspected,
so they are weaker during daytime)
Return to Erromon
You have almost finished the game. You should be able to find your
own path from this point (You can find all the cities now).
Good Luck & Good Hunting!
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4. Quick Walk-Throughs
(I wasn't going to do this, But 22 e-mails changed my mind)
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A. Shamsuk's Tower (quick route, misses some treasure)
Once you get to the tower, you will probably notice that you can't
open the front door. To enter the tower walk around to it's east side
& you will find some scaffolding that you can climb.
However, once you enter the tower you can't exit until you've beaten
it. (you CAN camp on the top floor though)
on the top floor you will find a bag that has the Ethereal Ring in it
on one side & a bag that has the Black Key inside on the other (you
need this key) Near the key's bag is the ramp down to the next floor
(press A to descend)
at the bottom of the ramp, go left & follow the checkered path to a
white door. Go through the door & the path now appears to be floating.
(you can't fall off so don't worry) halfway across this room is an invisible
path leading to a secret door on the left wall. go through
the secret door, turn left & walk up to the picture with water flowing
from it. treat the painting like a door (you might want to save first)
in the next room go down the ramp. go ALL the way down the ramp to the
WHITE door at the bottom. In the next room follow the checkered carpet to
the door with white squares, and go through.
Along the right wall of this room is a painting with moving clouds, go through
it to get to the bedroom. the wardrobe (closet) has a chest
with the Bone Key inside it (you NEED this key).
exit the bedroom the same way you came in; go to the end of the hallway
(Alaron's right as he exits the bedroom) & go through the door.
go down the ramp to the next floor.
you are now facing three doors, go through the one in the middle (has
flaming skulls above it). Small hallway, two portraits (ignore them) & go
through the door at the other end. in the next room take the door at
the end of the left wall (opposite the crates).
The next room looks kind of like a laboratory, if you look closely at
the books on the left wall you can see the handle of a hidden door.
through the bookcase is a large circular room, go through the portrait
directly across from the door that you just came through. Go down the
ramp in the next room.
You are now in a hexagonal shaped room, exit through the door opposite
the way you came in. You should be in a room with a statue of a woman
(the chest has the Helm of Charisma in it) exit this room through the
door that the statue is facing. Next room has a statue of a man holding
a staff. (chest has Breklor's Firestaff in it) This time exit through
the door that the statue's left hand & staff point to.
You are now in a corridor; about halfway down on the left is a hidden
door; go through it (you might want to save first).
Follow the ramp down & take the second door on the right (purple with gold
handles). cross the next room & go through another purple door.
You are now in the "Bone room maze". Find the Minotaur Lord & take the
Blood Key from him (you NEED this key). The exit door is located on the western
wall of the maze.
Now you are in a warped hallway. go through the floral patterned door
at the end of the hall. Next room has a blue zigzag pattern on the
floor, go left to the end of the hall & through the door.
Go down the ramp & take the first door on the left (purple/gold).
You are now looking at a psychedelic doorway (go inside).
Now you're in a long, circular hallway with psychedelic walls.
find the hidden door along the inside of the circle (it's either got
a slight shift in color, a gold handle or some kind of rune on the
floor in front of it) that door takes you to a short hall.
cross the hall & go through the next door. You are now in another
(smaller) circular hallway. find the hidden door along the inside
wall of the circle (same as before). Another short hall.
If you are still with me you should be in a small circular room with
a column of energy in the middle. Stand in the beam of light & press
"A" on your controller (it unlocks a hidden door)
Make your way back to the outer-most circular hallway & this time find
the (poorly) hidden door on the OUTER wall of the circle
(north-west corner of the map).
In the next room (a cut-scene plays) there is a large hand coming out
of the floor; go to it's palm & press "A" on your controller
(it's a portal)
you are now in the last room of the tower. find the portal (that works)
& use it to go to Osin Forest just outside of Oriana's house, Shamsuk
is waiting for you there.
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B. The Barrow
The Barrow is divided into 3 areas, the surface, the cavern, & the crypt.
The surface is covered with large rocks & has several "holes" leading
into the other areas.
The cavern is a large cave which is accessible through one of the holes
on the north side of the barrow mound.
The crypt is an underground brick-walled room with some statues in it;
which is accessible through the holes on the south side of the barrow
mound.
In each area there are 7 red "runes" on the ground; beside rocks on the
surface, beside stone "boxes" in the cavern & in front of the statues
in the crypt.
These runes are switches that can only be used in ONE order! (go to
the crypt & look from left to right to see what order they go in)
To activate the rune-switch, stand on it & press "A" on your controller.
To finish this "stage" of the game:
1. Find the first rune on the surface & activate it
(the rock will move if done correctly).
2. Find the matching rune in the cavern (the "box" will be open)
& activate it to fight the guardian.
3. Repeat steps 1 & 2 for all 7 runes.
4. Go to the crypt & activate the runes from left to right
(equip all 7 "gifts" FIRST if you want a surprise)
5. Return to the cavern, find the stairs & take them to the lower
level.
6. Kill Lugash.
7. Empty the 3 chests to the south of Lugash's chamber.
8. Walk along the east (right on the map) wall of Lugash's chamber
until you find a narrow passage.
9. Follow that passage to the Kynon Horn & you're finished!
* If you want to get a Cheat Death Scroll, go to Lugash's area,
go north (across the bridge), then look for a chest in the
north-east corner (top-right) of the map.
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5. The Shops
Oriana's House (only BEFORE you form your party & AFTER you meet her)
Trains Skills: Healer(4); Stealth(2); Wizard(4); Sword(3);
Thrown(2)
Trains Spells: Strength(4); Air Shield(4)
Gwernia:
To get to the shops; cross the bridge into town, follow the path
towards the castle, but turn right (up the hill) before you get to
the archway of the second bridge. at the top of the hill, shop A is
to your left, shop B is straight ahead.
Shop A:
Sells: Healing Potion, Club, Dagger, Hatchet, Hunter's Bow, Javelin
Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
Mechanic(1), Merchant(3), Ranger(1), Stealth(1),
Thief(1), Troubadour (1), Warrior (1), Wizard (1),
Hafted (1), Missile (1), Pole (1), Sword (1)
Shop B:
Sells: Healing Potion, Gemstone, Herb, Spice
Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
Mechanic(5), Merchant(2), Ranger(1), Stealth(1),
Thief(1), Troubadour (1), Warrior (1), Wizard (1),
Hafted (1), Missile (1), Pole (1), Sword (1),
Thrown (1), Shield (1)
Erromon:
To get to the shops: From the South entrance along the East side of
the town; the order of buildings is: Inn, Library, Shop A, Shop B,
Shop C, Shop D, Txomin's Palace. Shop E is directly across the bridge
(to the south). & Shop F is in the caves under the city.
Shop A:
Male
Sells: Antidote Potion, Dexterity Potion, Fire Flask, Inferno Flask
Sleep Gas Flask, Stealth Potion, Strength Potion
Trains Skills: Loremaster (6), Merchant (3)
Female
Sells: Gemstones
Trains Skills: Merchant (4)
Shop B:
Human (Becan) <ask about potions to buy stuff, ask about a new axe to
train skills>
Sells: Fire Flask, Healing Potion, Restore Potion, Battle Axe,
Broadsword, Club, Dagger, Gladius, Great Axe, Great Bow,
Great Sword, Hatchet, Hunter's Bow, Longbow, Longsword,
Poleaxe, Sabre, Short Sword, Throwing Iron
Trains Skills: Ranger (4), Stealth (3), Warrior (5), Hafted (5),
Missile (3), Shield (3)
Male Mirari
Sells: Leather Cloaks, Phantom Cloaks
Trains Skills: Merchant (3), Stealth (5)
Female Mirari
Sells: Air Shield Scroll, Remove Poison Scroll, Wind Scroll, Herb
Trains Skills: Merchant (2), Wizard (5)
Trains Spells: Air Shield (5), Remove Poison (5), Wind (5)
Shop C:
First Female
Sells: Air Shield Scroll, Debilitation Scroll, Dispel Naming Scroll
Stupidity Scroll, Bardic Gloves
Train Skills: Merchant (2), Troubadour (5)
Second Female
Sells: Mirari Cloak
Trains Skills: Diplomat (4), Merchant (1)
Third Female
Sells: Curing Potions, Healing Potions, Stamina Potions,
Gem of Sensing
Trains Skills: Healer (6), Merchant (3)
Fourth Female
Sells: Hunter's Bow, Short Bow, Throwing Iron, Boots of Adamant,
Leather Boots, Woodsman's Boots
Trains Skills: Merchant (2), Ranger (6)
Shop D:
Female
Sells: Cloth Armor, Iden Scale, Leather Armor, Scale Armor,
Talewok Mail, Bronze Shield, Buckler, Heater Shield,
Large Shield, Small Shield, Gemstone
Train Skills: Merchant (1), Shield (4)
Male
Sells: Herb
Trains Skills: Loremaster (5), Merchant (1)
Shop E:
Female
Sells: Herb, Spice
Trains Skills: Merchant (2), Wizard (4)
Male
Sells: Cloth Armor, Dragon Armor, Leather Armor
Trains Skills: Merchant (2), Shield (3)
Shop F:
Female
Sells: Light Wand, Shield Wand, Acid Bolt Scroll, Darkness Scroll
Sense Aura Scroll, Spirit Shield Scroll, Stamina Scroll,
Stupidity Scroll, Gemstone, Sapphire Gem, Spice
Trains Skills: Merchant (5), Wizard (8)
Trains Spells: Dispell Elemental <Magic> (8), Fireball (8),
Strength (8), vs. Elemental (8)
Male
Sells: Leather Cloaks, Mirari Cloaks, Phantom Cloaks,
Jundar Gauntlets, Plate Gauntlets, Belt of Life,
Mercenary Belt, Chainmail, Leather Armor, Partial Platemail,
Talewok Mail, Buckler, Hoplite Shield, Kite Shield
Trains Skills: Merchant (7), Stealth (6), Shield (6)
Talewok
To get to the shops: From the North entrance (Knight's Roll), head
South-West until you come to an L-shaped building, Shop A is the door
on the south half without a red lantern, Shop B is north of Shop A &
also has no lantern. Head north from Shop B & follow the path to the
fountain, then head south to the main crossroads. Turn West & you will
find another L-shaped building. Shop C is on the South half & Shop D
is on the West half (exact same layout as the building for shops A&B)
Return to the main crossroads & head East, the Inn is the large
building on the right, Shop F is located behind the Inn & Shop E is in
the South-Eastern corner of town (you can't miss it; there is a guard
in front of the door)
Shop A:
Male
Sells: Healing Potion, Club, Hatchet, Javelin, Mace, Staff,
Throwing Iron, Leather Cloak, Mirari Cloak,
Phantom Cloak, Chainmail, Cloth Armor, Leather Armor,
Scale Armor
Trains Skills: Diplomat (3), Merchant (5)
Female
Sells: Ironwood Staff, Boots of Adamant, Leather Boots,
Woodsman's Boots
Trains Skills: Merchant (2), Ranger (2), Troubadour (4)
Shop B:
Sells: Chainmail, Cloth Armor, Leather Armor, Scale Armor,
Talewok Mail, Bronze Shield, Buckler, Heater Shield,
Large Shield, Small Shield
Trains Skills: Merchant (3), Shield (3)
Shop C:
Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb
Trains Skills: Alchemist (3), Merchant (2)
Shop D:
Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow,
Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear,
War Hammer
Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3),
Shield (2)
Shop E:
Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll,
Remove Poison Scroll, Map7
Trains Skills: Loremaster (5), Merchant (4)
Shop F:
Sells: Beast Hide, Chitin Plates, Darkenbat hide
Trains Skills: Mechanic (5), Merchant (3)
Wizard's School (after you talk to Ardra/Pandara)
Prof. #1 is on the main floor (usually near the stairs up to floor 2)
Prof. #2 is in the small room to the right of the main entrance
Prof. #3 is on the second floor in the other small room (not Ardra's)
Professor #1:
Trains Skills: Alchemist (8), Merchant (5), Wizard (8)
Trains Spells: vs. Elemental (8), vs. Naming (8),
vs. Necromancy (8), vs. Star (8), Mirror (8)
Professor #2:
Trains Skills: Healer (8), Merchant (5), Wizard (8)
Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8),
Endurance (8), Weakness (8)
Professor #3:
Trains Skills: Loremaster (8), Merchant (5), Wizard (8)
Trains Spells: Immolation (10), Dragon Flames (10),
Earth Smite (10), Lightning (10), Wind (10)
Dryad Forest (if Pandara didn't like your performance)
Dryad (some may vary slightly)
Trains Skills: Loremaster (10), Stealth (10), Troubadour (10),
Wizard (10), Shield (10)
Trains Spells: Debilitation (10), Wind (10), Lightning (10)
Port Saiid
To get to the shops: Follow the main path from the gate into town.
The first building on the right that you see is Shop A, then 2
houses, then the Inn, 1 house, Shop B, 2 more houses, the path now
dips down into the lower section of town. At the bottom of the hill
Shop F is the first building on your right (South-West) & Shop C is
the first building on the left (North-East), Shop D is North of
Shop C & has 2 houses beside it. Shop E is across from (South of)
those houses.
Shop A
Female (upstairs)
Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart,
Stealthblade, Throwing Knife
Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4)
Bandit (downstairs)
Sells: Dexterity Potion, Stealth Potion, Strength Potion,
Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron,
Phantom Cloak, Enchanted Hide, Leather Armor
Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8),
Warrior (5), Missile (5), Thrown (5)
Shop B
Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll,
Gemstone, Herb, Spice
Trains Skills: Loremaster (5), Merchant (1), Wizard (3)
Trains Spells: Brilliance (3), Stupidity (3), Endurance (3),
Weakness (3)
Shop C:
Sells: Plate Gauntlets
Trains Skills: Mechanic (6), Merchant (5)
Shop D:
Sells: Battle Axe, Broadsword, Great Bow, Great Sword,
Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul,
Pike, Poleaxe, Scythe, Spear, Staff
Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3)
Sword (5)
Shop E:
Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor,
Talewok Mail, Kite Shield, Large Shield, Small Shield,
Tower Shield
Trains Skills: Merchant (3), Shield (5)
Shop F:
Female
Sells: Stealth Potion
Trains Skills: Merchant (3), Troubadour (7)
Terminor
To get to the Shops: From the main gate walk West to the crossroads,
at the south end is the Inn & at the North end is Shop A and the
stairs to the second level of town. On the second level if we follow
the West wall we will find: empty house, empty armory, empty house,
Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D,
empty house, Shop F (open at night only), empty house. The third
level of town has two shops on it; Shop E along the west wall &
Mago's House (follow the path north, then turn west up the hill)
Staggering Ogre Inn:
Tamberlain
Sells: Charisma Potion, Strength Potion, Defense Potion,
Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing,
Boots of Adamant, Boots of Speed, Jundar Shield,
Spirit Shield, Gemstone
Shop A:
Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow,
Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets,
Gemstone
Trains Skills: Mechanic (7), Merchant (7)
Shop B:
Sells: Antidote Potion, Curing Potion, Healing Potion,
Restore Potion, Stamina Potion, Gemstone, Herb,
Sapphire Gem, Spice
Trains Skills: Alchemist (10), Healer (10), Merchant (10)
Shop C:
Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
Long Bow, Tinker's Gloves
Trains Skills: Mechanic (9), Merchant (8), Ranger (5)
Shop D:
Sells: Charisma Potion, Harp of Igone
Trains Skills: Diplomat (7), Loremaster (5), Merchant (4)
Troubadour (10)
Shop E:
Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll
Trains Skills: Loremaster (10), Merchant (3)
*There are some books in this shop that you may want to read*
Shop F: (ONLY OPEN AT NIGHT)
Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade,
Great Axe, Javelin, Longsword, Maul, Morningstar, Pike,
Scythe, Helm of Defense
Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10)
Mago's House (middle floor)
Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll,
vs. Necromancy Scroll, Spice
Trains Skills: Merchant (5), Wizard (9)
Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9)
Ugarit
To get to the Shops: From the Main Gate (upper level of town) head
North along the path, the last building is Shop A. Follow the path
South (the last building is the Inn) & just before the Inn there is
are stairs going North-East, at the bottom of the stairs, Shop B is
the door to the East, Shop C is North-West, & Shop G is North-East.
Cross the bridge in the middle of this level & following the right
wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H.
Go down to the lower level & to the North you will see a building
with 4 doors (pick a door, any door; they all go to the same room)
go inside & then go into the rearmost room to find Shop E.
*NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are
open at NIGHT*
Shop A:
Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos,
Cloth Armor, Leather Armor
Trains Skills: Merchant (9), Stealth (5), Thief (10)
Shop B:
Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
Hunter's Bow, Long Bow, Short Bow
Trains Skills: Merchant (6), Warrior (10), Missile (10)
Shop C:
Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe,
Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre,
Scythe, Staff, Sword of Might
Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10),
Shield (7)
Shop D:
Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets,
Boots of Adamant, Leather Boots, Woodsman's Boots,
Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor,
Beast Hide, Hellhound Hide
Trains Skills: Diplomat (10), Merchant (8), Ranger (8)
Shop E:
Sells: Web of Starlight Wand, Dispel Elemental Scroll,
Frozen Doom Scroll, Stellar Gravity Scroll,
vs. Elemental Scroll, Web of Starlight Scroll
Trains Skills: Merchant (7), Wizard (10)
Trains Spells: vs. Elemental (10), Dispel Elemental (10),
Web of Starlight (10), Stellar Gravity (10),
Frozen Doom (10)
Shop F:
Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak,
Belt of Teleport, Chaos Robes, Sapphire Gem
Trains Skills: Mechanic (8), Merchant (10)
Shop G:
Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask,
Inferno Flask, Sleep Gas Flask, Strength Potion
Trains Skills: Alchemist (10), Merchant (7)
Shop H:
Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll,
Bardic Gloves
Trains Skills: Loremaster (8), Merchant (6), Troubadour (10)
Library (Other end of Purple Portal)
Sells: Acid Bolt Scroll, Brilliance Scroll, Ctrl. Zombie Scroll,
Solar Wrath Scroll, Helm of Wisdom
Trains Skills: Loremaster (10), Merchant (8), Wizard (3)
Fyrsil (on route to Maxxen)
Trains Skills: Merchant (7), Shield (10)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
6. Items Lists Etc.
----------------------------------------------------------------------
A. Spells
Abbreviations used in chart:
Sch (School):
name = naming
necro = necromancy
N = neutral
ele. = elemental
Comp. (component):
gemst = gemstone
ST (Stamina cost)
As. (Aspect):
L = Lunar
N = Neutral
S = Solar
- - - - - - - - - - - - - - - - - - -
Name Sch Min. Comp. ST As. Description
Rank
Acid Bolt necro 4 spice 8 L fires a spurt of acid
that burns for 1d6 per
round until spell expires
Air Shield ele. 1 spice 6 S all friends within range
add 1/rank to Armor value
Aura of Death necro 4 spice 5 L causes some solar-
aspected enemies to flee
Banishing name 4 gemst 15 N banishes any 1 elemental
within range
Brilliance name 2 gemst 6 L target gains 2 IN per
rank of spell
Charming name 3 gemst 6 S turns target to fight on
your side (must have a
true name)
Cheat Death necro 6 gemst 10 S cast on the living, if
they die; they come back.
works once, target must
have a true name.
Clumsiness star 2 spice 6 L target loses 2 DX per rank
of spell
Control Elem ele. 4 spice 10 S one elemental within range
can be controlled.
Control Marquis name 3 gemst 10 L one Marquis within range
can be controlled
Control Zombies necro 3 herb 10 L one zombie within range
can be controlled
Crushing Death necro 7 spice 15 N inflicts 7 damage. target
must human-size or smaller
Darkness necro 2 gemst 6 L changes the aspect of the
combat arena to night time
Debilitation ele. 2 herb 6 S target loses 2 PS value
for each rank of the spell
Dexterity star 2 herb 7 N target gains 2 DX per rank
of the spell
Dispell Elemental
Magic N 1 herb 7 N chance of dispelling any
active elemental spell in
area of effect
Dispell Naming N 2 spice 6 N chance of dispelling any
active Naming spell in
area of effect
Dispell Necromancy N 2 gemst 6 N chance of dispelling any
active Necromancy spell in
area of effect
Dispell Star N 2 herb 6 N chance of dispelling any
active Star spell in area
of effect
Dragon Flames ele. 2 spice 10 S inflicts 2 damage.
target(s) are attacked by
flames
Earth Smite ele. 6 gemst 10 S inflicts 4 damage. target
must be human-size or
smaller
Endurance name 2 spice 6 S target gains 2 EN per rank
of spell
Exhaustion necro 2 gemst 6 S target loses 2 ST per rank
of spell
Fireball ele. 5 gemst 15 S inflicts 1 damage, caster
throws a fireball
Frozen Doom star 6 herb 10 L inflicts 3 damage, target
is frozen solid for spells
duration (must be human-
size or smaller)
Haste necro 4 spice 5 N all targets within range
gain +2 movement per rank
of spell
Immolation ele. 4 spice 8 S inflicts 1 damage. target
catches fire & takes 1d6
damage per round for life
of spell
Light star 2 spice 5 S changes the combat arena's
aspect to daytime
Lightning ele. 3 gemst 3 L inflicts 1 damage. target
hit by lightning
Mirror N 6 gemst 10 N effectively reflects the
next few spells cast on
the target
Neutralize Poison ele. 2 herb 4 S neutralizes the effects of
poison.
Photosynthesis star 3 herb 8 S targets regenerate some ST
each round for the
duration of the spell
(must by daytime)
Sense Aura name 3 herb 7 L target reveals it's stats.
information increases with
rank of spell
Shield of
starlight star 3 gemst 8 S all friends within range
add 1/rank to their Armor
value
Solar Wrath star 4 gemst 5 S causes some lunar-
aspected enemies to flee
Spirit Shield necro 3 herb 6 L all friends within range
add 1/rank to their Armor
value
Stamina necro 2 gemst 6 L target gains 2 ST per rank
of spell
Stellar Gravity star 2 spice 6 L target loses 2 movement
per rank of spell. (if
movement is reduced to 0
target can't move)
Strength ele. 1 herb 7 S target gains 2 PS value
per rank of spell
Stupidity name 2 herb 6 L target loses 2 IN per rank
of spell
Tap Stamina necro 3 spice 5 L drains 2 ST /rank and adds
it to the caster's total
for the duration of combat
Teleportation name 8 gemst 10 N castor teleports to a
chosen point on
battlefield within range
of the spell
vs. Elemental N 1 gemst 5 N increases resistance to
any Elemental spell by 6%
per rank
vs. Naming N 1 spice 5 N increases resistance to
any Naming spell by 6% per
rank
vs. Necromancy N 1 herb 3 N increases resistance to
any Necromancy spell by 6%
per rank
vs. Star N 1 gemst 5 N increases resistance to
any Star spell by 6% per
rank
Wall of Bones necro 5 herb 15 L prevents target from
acting for the duration of
the spell (target must
have a true name)
Weakness name 2 herb 6 L target loses 2 EN per rank
of spell
Web of Starlight star 3 gemst 10 L inflicts 2 damage +
additional damage until
target breaks free (target
must be human-sized or
smaller)
Whitefire star 6 spice 15 S inflicts 4 damage. target
must be human-sized or
smaller
Wind ele. 4 herb 7 S inflicts 2 damage to one
target & dispells any fog
in the combat arena
Wraith Touch necro 8 gemst 2 L drains 2D6 points from one
random characteristic of
target
----------------------------------------------------------------------
B. Potions
Name Effect Min. Herbs Spices Gemstones
Rank Needed Needed Needed
Acid Flask continuous damage to 5 - 2 3
target in combat
Antidote Potion Prevents HP loss due 3 2 3 -
to poison
Charisma Potion Temporary bonus to 2 1 2 1
Diplomat skill
Clarity Potion Temporary bonus to 3 - 3 -
Loremaster skill
Curing Potion Recovers many HP 3 3 2 -
Defense Potion Temporary bonus to 2 - - 2
Armor
Dexterity Potion Temporary bonus to DX 2 2 2 -
Fire Flask Damages targets in 1 - 1 2
combat
Healing Potion Recovers a few HP 1 2 - -
Inferno Flask More powerful Fire 1 - 1 2
Flask
Restore Potion Restores any stats 3 - 2 2
affected by enemy
magic spells
Sleep Gas Potion Drains target's ST in 5 3 3 -
combat
Stamina Potion Recovers all ST 5 2 - -
Stealth Potion Temporary bonus to 2 3 2 -
Stealth skill
Strength Potion Temporary bonus to PS 2 2 - 2
----------------------------------------------------------------------
C. Weapons
Name Skill Min. Base Damage Other Abilities
PS Hit /Effects
Battle Axe hafted 14 65 3
Blood Axe hafted 20 50 5
Chaos Maul hafted 25 30 7
Club hafted 10 55 2
Elisheva's Scythe hafted 18 40 4 Lunar-Aspect
Aura of Death, -5 DX
Giant Axe hafted 28 30 6
Great Axe hafted 19 65 4
Jester's Mace hafted 10 65 3 Lunar-Aspect,
Stupidity, Resist
Necromancy 50%, +5 DX
Lizard King's Axe hafted 22 75 5 EN +5
Mace hafted 16 55 3
Mace of Glory hafted 20 75 5 Solar-Aspect, Light,
Lightning
Maul hafted 19 45 5
Morningstar hafted 18 55 4
Poleaxe hafted 18 45 6
Scythe hafted 18 45 4
Spellbreaker Axe hafted 20 75 5 Mirror,
Resist Magic 50%, +5 WL
War Hammer hafted 15 60 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bow of Accuracy missile 15 100 3 DX+5
Bow of Shielding missile 10 45 3 Air Shield
Bow of Thunder missile 20 55 4 Lightning
Great Bow missile 18 30 5
Heartseeker Bow missile 10 50 5
Hunter's Bow missile 16 35 3
Long Bow missile 16 30 4
Short Bow missile 14 35 2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archmage's Staff pole 8 70 5 Spell Battery +10
Breklor's Firestaff pole 8 55 3 Dragon Flames, Resist
Fire 50%, Spell
Battery +20
Ironwood Staff pole 10 50 3
Pike pole 18 50 3
Spear pole 15 50 3
Staff pole 8 45 2
Staff of Lugash pole 5 100 2 Web of Starlight,
Stellar Gravity,
Spell Battery +30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Broadsword sword 15 40 3
Chaos Sword sword 25 20 5 poison
Dagger sword 7 35 1
Enchanted Blade sword 10 55 4
Firedrake Fang sword 20 65 6 Dragon Flames,
Resist Fire 50%
Gladius sword 8 40 1
Great Sword sword 22 40 4
Ice Stiletto sword 10 45 2 Frozen Doom,
Resist Fire -50%
Lodin's Sword sword 15 75 5 Solar-Aspect,
Whitefire, Resist
Necromancy 100%,
Warrior +3, PS +5
Longsword sword 17 45 3
Sabre sword 10 45 2
Sheridan's Sword sword 20 80 5 Poison
Short Sword sword 10 40 2
Stealthblade sword 5 55 2 +2 DX, +3 Stealth,
Darkness,
Resist Lunar 50%
Sword of Might sword 18 50 4 PS +5
Tantos sword 7 70 1
Trahern's Sword sword 15 55 3
Warfang sword 20 55 4 Darkness, Tap Stamina,
Spell Battery +15
+2 Warrior
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cyclops Hurlstar thrown 20 45 5
Dart of Distance thrown 5 75 2
Dragon Fang thrown 8 60 4
Hatchet thrown 12 30 3
Javelin thrown 14 35 4
Poison Darts thrown 8 20 1 Poison
Spikes thrown 30 3
Throwing Iron thrown 7 30 4
Throwing Knife thrown 7 35 2
----------------------------------------------------------------------
D. Armor
Name Protection DX Stealth Special
Modifier Modifier
Beast Hide 2 -2
Chainmail 5 -2 -5
Chaos Robes 10 -1 EN-2;
resist magic 25%
Cloth Armor 1 5
Darkenbat Hide 3 20
Dragon Leather 6 10
Enchanted Hide 4 -1 5
Enchanted Plate 9 -2 -15
Full Platemail 7 -3 -20
Hellhound Hide 4 -2 Resist Fire 50%
Iden Scale 5 -2 -10
Improved Plate Mail 8 -3 -20
Irondrake Plate Mail 10 EN+5
Jundar Leather 7 15
Leather Armor 2 -1
Partial Platemail 6 -3 -15
Royal Platemail 10 -2 -15
Scale Armor 4 -3 -5
Scorpion Scale 7 -1
Talewok Mail 6 -1 -5
Terminor Mail 7 -1 -5
----------------------------------------------------------------------
E. Shields
Name Prot. Def. DX Stealth Other
Mod. Mod.
Bronze Shield 4 4 -3
Buckler 1 2
Chaos Shield 8 8
Dryad Shield 10 Spell Battery +30
Heater Shield 1 2
Hoplite Shield 5 5 -7
Jundar Shield 4 6 -5
Kite Shield 4 5 -4
Large Shield 3 4 -3
Moon Shield 3 6 -3 10 Must be Lunar-
aspected to use
Scorpion Shield 5 5 -2
Small Shield 2 3 -2
Spirit Shield 5 7 -4
Stardrake Aegis 6 8 Resist Star 100%
Sun Shield 4 6 -3 -10 Solar-aspect,
Resist Solar 50%
Tower Shield 5 6 -6
Turtleshell Shield 3 5 -4
----------------------------------------------------------------------
F. Wands
All wands have a maximum of 10 charges.
They will normally re-charge if equipped while camping.
Name Casts Min. Int. Other Effects
Acid Acid Bolt 15
Banishing Banishing 20
Crushing Death Crushing Death 25
Fireball Fireball 20
Frozen Doom Frozen Doom 20
Immolation Immolation 10
Light Light 10
Lightning Lightning 10
Persuasion Charming 25
Revival Cheat Death 15
Shielding Starlight Shield 10
Starfire Whitefire 25
Tap Stamina Tap Stamina 15
vs. Naming vs. Naming 10 Resist Naming 25%
vs. Star vs. Star 10 Resist Star 25%
Wall of Bones Wall of Bones 20
Web of Starlight Web of Starlight 20
*Note* wands are subject to a known glitch which can affect how many
charges they have (I've seen 0, 5 & 10 charges left in a wand
that has never been used before)
----------------------------------------------------------------------
G. Scrolls
Name Learn/Cast Min. Wizard
Acid Bolt Acid Bolt 4
Air Shield Air Shield 1
Aura of Death Aura of Death 4
Banishing Banishing 4
Brilliance Brilliance 2
Charming Charming 3
Cheat Death Cheat Death 6
Control Elem Control Elem 4
Ctrl. Zombie Control Zombie 3
Darkness Darkness 2
Debilitation Debilitation 2
Dexterity Dexterity 2
Dispel Elem Dispel Elemental (magic) 2
Dispel Naming Dispel Naming (magic) 2
Earth Smite Earth Smite 4
Endurance Endurance 2
Exhaustion Exhaustion 2
Fireball Fireball 5
Frozen Doom Frozen Doom 6
Haste Haste 4
Lighthouse Scroll * 0
Mirror Mirror 6
Oriana's Scroll Strength 2
Remove Poison Remove Poison 2
Sense Aura Sense Aura 3
Solar Wrath Solar Wrath 4
Spirit Shield Spirit Shield 3
Stamina Stamina 2
Stellar Grav Stellar Gravity 2
Stupidity Stupidity 2
Teleportation Teleportation 8
vs. Elemental vs. Elemental (magic) 1
vs. Necromancy vs. Necromancy 1
Wall of Bones Wall of Bones 5
Weakness Weakness 2
Web of Starlight Web of Starlight 3
Whitefire Whitefire 6
Wind Wind 2
* used to re-light the lamp in Port Saiid's lighthouse.
----------------------------------------------------------------------
H. Everything Else
*Note: in this chart I have substituted "Protection" with "Armor"
(If something says "+1 Armor" it means "Protection +1")
Name Effects/ Spells Requirements
Amaranth Root Fulfills Dryad Forest Quest, used
by Ardra to heal Alaron
Amulet of Pork Resist Physical -100%, -5 EN,
-2 Warrior
Banner of Gwernia ???Doesn't appear in inventory??? Must have Becan
in Party
Bardic Gloves +2 Troubadour
Beast Hide Used to make armor
Belt of Life Cheat Death, Resist Necromancy 100%,
+1 Armor Solar-aspected
Belt of Teleport Teleportation, +1 Armor
Black Key Opens Doors in Shamsuk's Tower
Blood Key Opens Doors in Shamsuk's Tower
Bone Key Opens Doors in Shamsuk's Tower
Boots of Adamant +2 Armor
Boots of Speed Haste, +1 Armor, +3 DX
Bowden's Key Unlocks storage room with
Trahern's Sword
Chitin Plates Used to make armor & shields
Cradawgh's Body Fulfills quest to find Cradawgh
Darkenbat Hide Used to make armor
Enchanted Hide Used to make armor
Ethereal Ring +5 Armor Solar-aspected
Gem of Sensing Sense Aura Min. 15 IN
Harp of Igone +3 Troubadour Min. 20 IN
Heart of Elisheva Crushing Death, Resist Solar,
-5 EN Lunar-aspected
Hellhound Hide Used to make armor
Helm of Charisma Charming, +2 Diplomat
Helm of Defense +5 Armor, Resist Physical 100%
Helm of Tempests Lightning, Resist Air 50%,
+1 Damage, +1 Armor, +2 Warrior
Helm of Wisdom +1 Armor, +5 WL
Herb Used to make potions/ cast spells
Horn of Kynon +6 Troubadour Min. 18 IN
Gemstones Used to make potions/ cast spells
Jundar Gauntlets +1 Damage
Kendall's Hat +1 Armor, -1 Stealth
Leather Boots +1 Armor
Leather Cloak +1 Armor
Letter to Kitarak Gives information about Rabisat's
plot against Alaron
Letter to Txomin Required to get Goblin Quest in
Erromon
Lodin's Key Unlocks door to room with
Lodin's Sword (& his ghost)
Magedrake Ring +25 Spell Battery, +3 Wizard
Map2 Fills in part of the overworld map
Map7 Fills in part of the overworld map
Marquis' Amulet Control Marquis
Mercenary Belt +1 Armor
Mirari Cloak +2 Armor
Namers Ring +10 Spell Battery
Nightdrake Mantle Darkness, +2 Armor, +2 Stealth,
+5 DX
Oriana's Letter Directions to Gotzone & Zurene's
House (in Erromon)
Pandara's Amulet Teleports Pandara to Desert Gate if
you can't figure out the riddle Solar-aspected
Phantom Cloak +3 Stealth
Plate Gauntlets +2 Armor
Rabisat's Asp ?????
Reflection Belt +1 Armor, Mirror, Resist Magic 25%
Ring of Healing Photosynthesis, +5 EN
Rope +2 Thief Must have a Thief
in party
Sapphire Gem Rare & expensive stone
Shamsuk Amulet +10 Spell Battery
Shield Amulet +10 Armor, -3 EN
Spice Used to make potions/ cast spells
Spiritdrake Helm Resist Magic 100%, +1 Armor, +5 WL
Stormbreaker Dispel Elemental (storms) Min. 20 IN
Stormdrake Claws Lightning, +1 Armor
Tinker's Gloves +1 DX, +2 Mechanic
Witch Ring +2 Wizard Min. 17 IN
Wizard Hat +15 Spell Battery, +1 Wizard
Wizard's Wand +20 Spell Battery, +1 Wizard Min. 15 IN
Woodsman's Boots +2 Ranger
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
7. Enemies
Abbreviations used in chart:
Apct = Aspect
S = Solar
L = Lunar
Attack: (Attack Type)
H = Hand-Hand (Melee)
M = Missile / Thrown
S = Spells (Magic)
*NOTE* if more than one strength of a particular enemy can be
encountered in the game, the lowest-highest values are listed.
If an attack type appears in brackets, then only the stronger
version of that enemy can use that attack method.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name Level Apct Attack Resistance(%) HP XP Value
Air Elemental 20 S H Physical (100), 110 3300
Air (100)
Assim 15 L H, S Physical (100) 65 6900
Bandit Boss 8-20 L/S H, M, S 68- 1575-
108 6075
Bandit Woodsman 5-13 S H, M 44-80 450-3075
Bear 10 L H 85 750
Behrooz 15 L H, S Physical (100), 60 4125
Magic (50)
Boar 3 S H 54 450
Cave Bear 6 L H 89 1200
Chaos Lieutenant 25 L H, S Physical (25), 165 7500
Magic (25)
Chaos Major 30 L H, S Solar (50) 200 6000
Chaos Scout 5 S H, M, S 55 675
Chaos Slayer 20 L H, S Physical (75) 120 3075
Chaos Sorceror 12 S H, S Magic (25) 102 1200
Chaos Spellweaver 12 S H, S Magic (25) 87 1200
Chaos Stormer 12 S H, S 87 1650
Chaos Trooper 12 S H, S 87 1725
Chaos Warrior 10 S H 90 1500
Chaos Mauler 20 L H, S Physical (75) 130 3225
Cyclops 12 S H, M Lunar (25) 87 2250
Darkenbat 8 L H Solar (-50) 68 1350
Dire Wolf 10 L H Lunar (25) 75 1200
Dracovern 17 S H Lunar (-50) 107 2700
Dryad 8 S S Physical (50), 43 -
Magic (50)
Dust Devil 20 S S Physical (75), 65 1350
Air (100)
Earth Elemental 20 S H Physical (100), 140 4050
Earth (100)
Fire Elemental 22 S H Physical (100), 112 3300
Fire (100)
Firelord 25 S H, S Physical (100), 175 7500
Magic (50)
Giant Bat 2 L H Solar (-25) 17 75
Giant Boar 8 S H 81 900
Giant Golem 20 S H Physical (75), 200 5175
Magic (50)
Giant Rat 1 L H 31 150
Giant Scorpion 15 S H 100 2250
Giant Skeleton 15 L H Cutting (75), 105 2700
Smashing (-50)
Goblin 1-6 S H,(M) 43-64 225-825
Goblin Poisoner 5-9 S H, M 50-71 450-2625
Goblin Scout 3-6 S H, M 33-61 225-1575
Goblin Sergeant 3-10 S H, M 48-85 450-2025
Golnar 15 L H, S Physical (100), 60 4350
Fire (50)
Gorgon 10 L H, S Physical (50) 70 2025
Gryphon 15 S H 90 1500
Harpy 10 L H, S 66 1050
Hellhound 18 S H, M, S Physical (25), 78 1200
Fire (100)
Hobgoblin 5-15 S H, S Naming (-25) 65-94 1200-
4875
Human Bandit 4-17 S H, M 52-93 450-3975
Kitarak 10 S H, S Naming (-25) 91 1500
Ksathra 15 L H, S Physical (100) 65 6750
Large Scorpion 4 S H 39 750
Lava Hound 12 S H, M, S Fire (100), 97 2175
Water (-100)
Lizard Man 14 S H 79 975
Lizard Man Boss 20 S H, S Physical (25) 140 4207
Magic (25)
Lizard Man 17 S H, M Water (25) 96 1200
Sergeant
Lugash 25 L H, S Physical (100), 165 7500
Magic (100)
Manticore 16 S H, M 91 1425
Marquis 30 S H, M, S Magic (75), 210 7500
Physical (75)
Mehrdad 15 L H, S Physical (100), 60 4425
Star (50)
Minotaur 5 L H 50 525
Minotaur Lord 15 L H Magic (50) 145 5250
Nasim 15 L H, S Physical (100) 60 4350
Ogre 8-10 S H 74-85 900-1200
Ogre Boss 12 S H, M 102 1800
Plague Zombie 20 L H Physical (50), 160 1950
Magic (50)
Pochangarat 30 S H, S Physical (75), 210 7500
Magic (75)
Prince Sheridan 20 L H Magic (75), 170 7500
Physical (75)
Salamander 17 S H, M Fire (100) 77 975
Sand Worm 20 S H, M Fire (50), 160 2250
Earth (50)
Shadow 25 L S Physical (100), 0 175
Magic (100)
Shamsuk 25 L H, S Physical (50), 115 3750
Magic (50)
Shatrevar 15 L H, S Physical (100) 90 5850
Skeleton 8-12 L H Cutting (75), 58-77 975-1200
Smashing (-50)
Skeleton Archer 12 L H, M Cutting (75), 77 1350
Smashing (-50)
Spirit Wolf 12 L H, S Physical (100), 72 2925
Lunar (50)
Stone Golem 15 S H Physical (50), 105 3075
Magic (50)
Tomb Rat 4 L H Fire (-50) 44 300
Troll 15 L H Fire (-50) 135 2700
Water Elemental 20 L H, S Physical (100), 125 3750
Water (100)
Wight 22 L H, S Physical (100), 132 3900
Magic (50)
Wolf 2 L H Lunar (25) 56 675
Wraith 20 L H, S Physical (100), 80 3525
Magic (50)
Wyvern 11 S H, S Air (-50), 51 525
Magic (50)
Zombie 15 L H Physical (50), 105 1650
Magic (25)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
8. Characters (friends)
Characters
Name Stats Skills Equipment Spells Level
Info HP
XP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alaron (Solar-Aspect)
This is YOU! (you can change his name if you want)
If this character dies, the game is over (so try to keep him alive)
He can learn ALL Spells & Skills
Int 18 Stealth 1 Short Sword Level 1
Wil 12 Troubadour 1 Leather Armor HP 46/46
Dex 15 Warrior 3 Small Shield XP 500
End 15 Wizard 1
Str 15 Hafted 1
Sta 30 Missile 1
Sword 3
Shield 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Brenna (Solar-Aspect, Elemental School)
Will join your party in Gwernia (whether you want her or not)
She can't learn Hafted, Missile & Shield
Will leave your party if you get Godric at the Wizard School
(other than that, she won't leave unless she dies)
Int 14 Mechanic 1 Dagger Level 1
Wil 10 Stealth 3 Leather Armor HP 31/31
Dex 22 Thief 3 XP 500
End 10 Sword 1
Str 8 Thrown 2
Sta 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Abrecan (Solar-Aspect)
Can join your party in Gwernia
He can't learn Alchemist, Thief, Wizard & Missile
If he leaves your party, He will go to Talewok
Int 10 Stealth 1 Broadsword Level 8
Wil 8 Warrior 4 Iden Scale HP 68/68
Dex 25 Sword 4 Kite Shield XP 102000
End 20 Thrown 2
Str 20 Shield 2
Sta 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rheda (Solar-Aspect, Naming-School)
Can join your party in Gwernia
She can't learn Missile & Thrown
If she leaves your party she will go to Terminor's Inn
Int 22 Loremaster 1 Staff vs. Necromancy 1 Level 3
Wil 16 Merchant 1 Leather Armor Endurance 4 HP 50/50
Dex 20 Wizard 4 Sense Aura 1 XP 7000
End 16 Pole 3 Weakness 4
Str 10 Sword 3
Sta 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Godric (Lunar-Aspect, Elemental-School)
Can join your party in Gwernia, later at the Wizard's School in Talewok
He can't learn Hafted, Missile & Shield
If he leaves your party he'll go to the Wizard's School
Int 22 Alchemist 3 Dagger Dragon Flames 2 Level 2
Wil 18 Loremaster 2 Cloth Armor HP 37/37
Dex 15 Mechanic 2 XP 2500
End 15 Wizard 2
Str 10 Sword 1
Sta 20 Thrown 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Becan (Lunar-Aspect)
Available as a party member in Erromon (his shop closes when he joins)
He can't learn Alchemist, Wizard, Sword & Thrown
If he leaves your party he disappears from the game
Int 15 Ranger 4 Battle Axe Level 4
Wil 15 Stealth 3 Chainmail HP 64/64
Dex 18 Warrior 5 Large Shield XP 15000
End 20 Hafted 5
Str 25 Missile 3
Sta 40 Shield 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Arturo (Solar-Aspect)
You can ask him to join you at the bridge to Port Saiid.
He can't learn Alchemist, Loremaster, Thief, Troubadour, Wizard,
Missile & Thrown
If he leaves (or you don't take him) he will go to Terminor's Inn
Int 6 Stealth 1 Great Sword Level 12
Wil 11 Warrior 6 Improved Plate HP 102/102
Dex 14 Pole 6 Tower Shield XP 325000
End 30 Sword 6
Str 30 Shield 4
Sta 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Keelin (Lunar-Aspect, Elemental-School)
Available first in Port Saiid's Inn, then she will move to
Terminor's Inn
She can't learn Hafted, Thrown & Shield
If she leaves she will go to Terminor's Inn
Int 15 Healer 1 Short Sword vs. Elemental 2 Level 12
Wil 10 Merchant 4 Dragon Leather Remove Poison 3 HP 72/72
Dex 30 Stealth 5 Wind 3 XP 325000
End 20 Thief 8
Str 15 Wizard 4
Sta 40 Missile 7
Pole 2
Sword 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Niesen (Solar-Aspect, Elemental-School)
Joins your party in Terminor's Inn (no real choice)
Can't learn Missile & Shield
Leaves your party in Shamsuk's Tower (again, no choice)
You can't get inside Shamsuk's Tower before he joins your party.
Int 30 Healer 4 Archmage's Staff vs. Star 8 Level 20
Wil 25 Loremaster 6 Enchanted Plate vs.Necromancy 10 HP 88/88
Dex 23 Troubadour 7 Fireball 8 XP 1435000
End 30 Warrior 9 Mirror 8
Str 25 Hafted 8 Dispel Necro 10
Sta 60 Pole 8
Sword 5
Thrown 8
Shield 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Donovan (Solar-Aspect, Naming-School)
Found in the back room of Terminor's Inn after Shamsuk's Tower
He can't learn Missile, Thrown & Shield
If he leaves he will either return to the Inn or disappear from the
game.
Int 30 Diplomat 8 Sabre vs. Star 7 Level 18
Wil 30 Warrior 7 Dragon Leather Banishing 7 HP 108/108
Dex 25 Wizard 7 Sense Aura 7 XP 1054500
End 30 Hafted 5 Teleportation 7
Str 20 Pole 5
Sta 60 Sword 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Baird (Lunar-Aspect)
Found in Terminor's Inn after Shamsuk's Tower
He can't learn Alchemist, Wizard & Missile
If he leaves your party he will return to Terminor's Inn
Int 30 Healer 4 Great Axe Level 18
Wil 25 Loremaster 6 Scale Armor HP 108/108
Dex 23 Troubadour 7 Hoplite Shield XP 1054500
End 30 Warrior 9
Str 25 Hafted 8
Sta 60 Pole 8
Sword 5
Thrown 8
Shield 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Dougal (Lunar-Aspect, Elemental-School)
Found in Terminor's Inn after completing the Barrow
He can't learn Missile
leaves your party in the dragon's lair (chicken?)
Int 25 Alchemist 5 Enchanted Blade Fireball 6 Level 22
Wil 25 Diplomat 10 Enchanted Hide Air Shield 6 HP 122/122
Dex 30 Loremaster 5 Moon Shield Strength 9 XP 1897500
End 25 Merchant 5 Debilitation 9
Str 25 Ranger 5 Mirror 9
Sta 75 Stealth 5
Thief 5
Troubadour 10
Warrior 10
Wizard 10
Hafted 10
Pole 10
Sword 10
Thrown 10
Shield 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Farris (Lunar-Aspect, Naming-School*)
Offers to join your party near the end of Shamsuk's Tower
*He is supposed to be on of the great Wizards in the game, but he can't
cast spells??
He's supposed to leave after you fight Shamsuk, but a glitch will
sometimes let you keep him.
Int 30 Alchemist 10 Jester's Mace Level 25
Wil 30 Diplomat 10 Jundar Leather HP 130/130
Dex 30 Loremaster 10 XP 2762500
End 25 Merchant 10
Str 15 Ranger 10
Sta 80 Stealth 10
Thief 10
Troubadour 10
Warrior 10
Hafted 10
Sword 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sholeh (Lunar-Aspect, Star-School)
To get her you have to help her in the desert(north of Ugarit after
finishing the Barrow), then talk to her in Ugarit's Inn with a
3-member party (she might still refuse to join though...)
She can't learn Thrown & Shield
If she leaves your party, she disappears from the game
* her Intelligence will drop to 3 the first time you save & load a game
with her in your party (but only the first time)
Int 30* Healer 10 Sabre Web of Starlight 8 Level 20
Wil 25 Ranger 6 Jundar Leather Dispel Star 8 HP 110/110
Dex 30 Stealth 6 Stellar Gravity 8 XP 1435000
End 30 Warrior 10 Dispel Naming 8
Str 20 Wizard 8 Solar Wrath 8
Sta 60 Hafted 5
Missile 7
Sword 10
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
9. Portals
(I'll fill this in IF I figure it out ;-)
First Portal Matching Portal
Basement, Castle Gwernia Caves of Erromon
Osin Forest (outside Gwernia) Shamsuk's Tower (ruins)
Chaos Island (peninsula) Chaos Island (temple bsmt 1)
Chaos Island (temple bsmt 2) Chaos Island (temple next floor)
Cradawgh's Island (1) ??????????
Cradawgh's Island (2) Wizard's School Bsmt
Shamsuk's Tower basement (1) Oriana's Hut (one-way/one time)
Shamsuk's Tower Basement (2) ??????????
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
10. Leveling-up
----------------------------------------------------------------------
A. Skills, AFTER battle.
Skill After-Battle Cost (XP) [MUST already have skill]
Skill Level
2 3 4 5
Alchemist 6000 13500 24000 37500
Diplomat 2000 4500 8000 12500
Healer 4000 9000 16000 25000
Loremaster 3000 6750 12000 18750
Mechanic 2000 4500 8000 12500
Merchant 3000 6750 12000 18750
Ranger 4000 9000 16000 25000
Stealth 2000 4500 8000 12500
Thief 4000 9000 16000 25000
Troubadour 4000 9000 16000 25000
Warrior 4000 9000 16000 25000
Wizard 6000 13500 24000 37500
Hafted 1600 3600 6400 10000
Missile 2400 5400 9600 15000
Pole 1600 3600 6400 10000
Shield 2000 4500 8000 12500
Sword 2400 5400 9600 15000
Thrown 1600 3600 6400 10000
2 3 4 5
6 7 8 9 10
Alchemist 54000 73500 96000 121500 150000
Diplomat 18000 24500 32000 40500 50000
Healer 36000 49000 64000 81000 100000
Loremaster 27000 36750 48000 60750 75000
Mechanic 18000 24500 32000 40500 50000
Merchant 27000 36750 48000 60750 75000
Ranger 36000 49000 64000 81000 10000
Stealth 18000 24500 32000 40500 50000
Thief 36000 49000 64000 81000 100000
Troubadour 36000 49000 64000 81000 100000
Warrior 36000 49000 64000 81000 100000
Wizard 54000 73500 96000 121500 150000
Hafted 14400 19600 25600 32400 40000
Missile 21600 29400 38400 48600 60000
Pole 14400 19600 25600 32400 40000
Shield 18000 24500 32000 40500 50000
Sword 21600 29400 38400 48600 60000
Thrown 14400 19600 25600 32400 40000
6 7 8 9 10
----------------------------------------------------------------------
B. Spells, AFTER battle.
(if it's blank, I haven't found a way to "learn" the spell yet)
Spell Level Cost after battle (XP) <must already have spell>
Spell Level
2 3 4 5
Acid Bolt 800 1800 3200 5000
Air Shield 1600 3600 6400 10000
Aura of Death 400 900 1600 2500
Banishing 2600 5850 10400 16250
Brilliance 600 1350 2400 3750
Charming 2000 4500 8000 12500
Cheat Death 1200 2700 4800 7500
Clumsiness
Control Elem 2600 5850 10400 16250
Control Marquis
Control Zombies 2000 4500 8000 12500
Crushing Death
Darkness 1600 3600 6400 10000
Debilitation 1600 3600 6400 10000
Dexterity 1600 3600 6400 10000
Dispell Elemental 1600 3600 6400 10000
Dispell Naming
Dispell Necromancy 1600 3600 6400 10000
Dispell Star
Dragon Flames 2600 5850 10400 16250
Earth Smite 3000 6750 12000 18750
Endurance 1600 3600 6400 10000
Exhaustion 1600 3600 6400 10000
Fireball 2000 4500 8000 12500
Frozen Doom 3000 6750 12000 18750
Haste 2600 5850 10400 16250
Immolation 800 1800 3200 5000
Light
Lightning 2000 4500 8000 12500
Mirror 1000 2250 4000 6250
Photosynthesis
Remove Poison 400 900 1600 2500
Sense Aura 2000 4500 8000 12500
Shield of Starlight
Solar Wrath 400 900 1600 2500
Spirit Shield 2000 4500 8000 12500
Stamina 1600 3600 6400 10000
Stellar Gravity 1600 3600 6400 10000
Strength 800 1800 3200 5000
Stupidity 600 1350 2400 3750
Tap Stamina
Teleportation 1600 3600 6400 10000
vs. Elemental 1200 2700 4800 7500
vs. Naming 1200 2700 4800 7500
vs. Necromancy 1200 2700 4800 7500
vs. Star 1200 2700 4800 7500
Wall of Bones 2600 5850 10400 16250
Weakness 1600 3600 6400 10000
Web of Starlight 2000 4500 8000 12500
Whitefire 3000 6750 12000 18750
Wind 2600 5850 10400 16250
Wraith Touch
6 7 8 9 10
Acid Bolt 7200 9800 14800 16200 20000
Air Shield 14400 19600 25600 32400 40000
Aura of Death 3600 4900 6400 8100 10000
Banishing 23400 31850 41600 52650 65000
Brilliance 5400 7350 9600 12150 15000
Charming 18000 24500 32000 40500 50000
Cheat Death 10800 14700 19200 24300 30000
Clumsiness
Control Elem 23400 31850 41600 52650 65000
Control Marquis
Control Zombies 18000 24500 32000 40500 50000
Crushing Death
Darkness 14400 19600 25600 32400 40000
Debilitation 14400 19600 25600 32400 40000
Dexterity 14400 19600 25600 32400 40000
Dispell Elemental 14400 19600 25600 32400 40000
Dispell Naming
Dispell Necromancy 14400 19600 25600 32400 40000
Dispell Star
Dragon Flames 23400 31850 41600 52650 65000
Earth Smite 27000 36750 48000 60750 75000
Endurance 14400 19600 25600 32400 40000
Exhaustion 14400 19600 25600 32400 40000
Fireball 18000 24500 32000 40500 50000
Frozen Doom 27000 36750 48000 60750 75000
Haste 23400 31850 41600 52650 65000
Immolation 7200 9800 14800 16200 20000
Light
Lightning 18000 24500 32000 40500 50000
Mirror 9000 12250 16000 20250 25000
Photosynthesis
Remove Poison 3600 4900 6400 8100 10000
Sense Aura 18000 24500 32000 40500 50000
Shield of Starlight
Solar Wrath 3600 4900 6400 8100 10000
Spirit Shield 18000 24500 32000 40500 50000
Stamina 14400 19600 25600 32400 40000
Stellar Gravity 14400 19600 25600 32400 40000
Strength 7200 9800 14800 16200 20000
Stupidity 5400 7350 9600 12150 15000
Tap Stamina
Teleportation 14400 19600 25600 32400 40000
vs. Elemental 10800 14700 19200 24300 30000
vs. Naming 10800 14700 19200 24300 30000
vs. Necromancy 10800 14700 19200 24300 30000
vs. Star 10800 14700 19200 24300 30000
Wall of Bones 23400 31850 41600 52650 65000
Weakness 14400 19600 25600 32400 40000
Web of Starlight 18000 24500 32000 40500 50000
Whitefire 27000 36750 48000 60750 75000
Wind 23400 31850 41600 52650 65000
Wraith Touch
----------------------------------------------------------------------
C. Skills, at Merchant/trainer
Skill Training Cost at merchants (XP)
1 2 3 4 5
Alchemist 1200 4800 10800 19200 30000
Diplomat 400 1600 3600 6400 10000
Healer 800 3200 7200 12800 20000
Loremaster 600 2400 5400 9600 15000
Mechanic 400 1600 3600 6400 10000
Merchant 600 2400 5400 9600 15000
Ranger 800 3200 7200 12800 20000
Stealth 400 1600 3600 6400 10000
Thief 800 3200 7200 12800 20000
Troubadour 800 3200 7200 12800 20000
Warrior 800 3200 7200 12800 20000
Wizard 1200 4800 10800 19200 30000
Hafted 320 1280 2880 5120 8000
Missile 480 1920 4320 7680 12000
Pole 320 1280 2880 5120 8000
Shield 400 1600 3600 6400 10000
Sword 480 1920 4320 7680 12000
Thrown 320 1280 2880 5120 8000
6 7 8 9 10
Alchemist 43200 58800 76800 97200 120000
Diplomat 14400 19600 25600 32400 40000
Healer 28800 39200 51200 64800 80000
Loremaster 21600 29400 38400 48600 60000
Mechanic 14400 19600 25600 32400 40000
Merchant 21600 29400 38400 48600 60000
Ranger 28800 39200 51200 64800 80000
Stealth 14400 19600 25600 32400 40000
Thief 28800 39200 51200 64800 80000
Troubadour 28800 39200 51200 64800 80000
Warrior 28800 39200 51200 64800 80000
Wizard 43200 58800 76800 97200 120000
Hafted 11520 15680 20480 25920 32000
Missile 17280 23520 30720 38880 48000
Pole 11520 15680 20480 25920 32000
Shield 14400 19600 25600 32400 40000
Sword 17280 23520 30720 38880 48000
Thrown 11520 15680 20480 25920 32000
----------------------------------------------------------------------
D. Spells, at Merchant/trainer
(If it's blank, No-one can train you in that Spell)
Spell Training Cost at merchant (XP)
Spell Level
1 2 3 4 5
Acid Bolt
Air Shield 320 1280 2880 5120 8000
Aura of Death
Banishing
Brilliance 120 480 1080 1920 3000
Charming
Cheat Death
Clumsiness
Control Elem 520 2080 4680 8320 13000
Control Marquis
Control Zombies
Crushing Death
Darkness
Debilitation 320 1280 2880 5120 8000
Dexterity
Dispell Elemental 320 1280 2880 5120 8000
Dispell Naming
Dispell Necromancy
Dispell Star
Dragon Flames 520 2080 4680 8320 13000
Earth Smite 600 2400 5400 9600 15000
Endurance 320 1280 2880 5120 8000
Exhaustion
Fireball 400 1600 3600 6400 10000
Frozen Doom 600 2400 5400 9600 15000
Haste
Immolation 160 640 1440 2560 4000
Light
Lightning 400 1600 3600 6400 10000
Mirror 200 800 1800 3200 5000
Photosynthesis
Remove Poison 80 320 720 1280 2000
Sense Aura
Shield of starlight
Solar Wrath
Spirit Shield
Stamina
Stellar Gravity 320 1280 2880 5120 8000
Strength 160 640 1440 2560 4000
Stupidity 120 480 1080 1920 3000
Tap Stamina
Teleportation 320 1280 2880 5120 8000
vs. Elemental 240 960 2160 3840 6000
vs. Naming 240 960 2160 3840 6000
vs. Necromancy 240 960 2160 3840 6000
vs. Star 240 960 2160 3840 6000
Wall of Bones
Weakness 320 1280 2880 5120 8000
Web of Starlight 400 1600 3600 6400 10000
Whitefire
Wind 520 2080 4680 8320 13000
Wraith Touch
6 7 8 9 10
Acid Bolt
Air Shield 11520 15680 20480 25920 32000
Aura of Death
Banishing
Brilliance 4320 5880 7680 9720 12000
Charming
Cheat Death
Clumsiness
Control Elem 18720 25480 33280 42120 52000
Control Marquis
Control Zombies
Crushing Death
Darkness
Debilitation 11520 15680 20480 25920 32000
Dexterity
Dispell Elemental 11520 15680 20480 25920 32000
Dispell Naming
Dispell Necromancy
Dispell Star
Dragon Flames 18720 25480 33280 42120 52000
Earth Smite 21600 29400 38400 48600 60000
Endurance 11520 15680 20480 25920 32000
Exhaustion
Fireball 14400 19600 25600 32400 40000
Frozen Doom 21600 29400 38400 48600 60000
Haste
Immolation 5760 7840 10240 12960 16000
Light
Lightning 14400 19600 25600 32400 40000
Mirror 7200 9800 12800 16200 20000
Photosynthesis
Remove Poison 2880 3920 5120 6480 8000
Sense Aura
Shield of starlight
Solar Wrath
Spirit Shield
Stamina
Stellar Gravity 11520 15680 20480 25920 32000
Strength 5760 7840 10240 12960 16000
Stupidity 4320 5880 7680 9720 12000
Tap Stamina
Teleportation 11520 15680 20480 25920 32000
vs. Elemental 8640 11760 15360 19440 24000
vs. Naming 8640 11760 15360 19440 24000
vs. Necromancy 8640 11760 15360 19440 24000
vs. Star 8640 11760 15360 19440 24000
Wall of Bones
Weakness 11520 15680 20480 25920 32000
Web of Starlight 14400 19600 25600 32400 40000
Whitefire
Wind 18720 25480 33280 42120 52000
Wraith Touch
----------------------------------------------------------------------
E. Training Gold Costs (Spells & Skills)
Spell/Skill Training Cost at merchants (Gold)
Level 1 2 3 4 5 6 7 8 9 10
Cost 200 80 120 160 200 240 280 320 360 400
*All of the Skills & Spells cost the same for each level*
----------------------------------------------------------------------
F. Player Stats.
level Stats. level
Int. Wil. Dex. End. Str. Sta.
1 1
2 2
3 3
4 192 4
5 300 5
6 432 6
7 588 7
8 768 8
9 972 972 972 9
10 1200 1200 1200 10
11 1452 1452 1452 1452 11
12 1728 1728 1728 1728 12
13 2028 2028 2028 2028 13
14 2352 2352 2352 2352 14
15 2700 2700 5400 2700 2700 15
16 3072 3072 6144 3072 3072 16
17 3468 3468 6936 3468 3468 17
18 3888 3888 7776 3888 3888 18
19 4332 4332 8664 4332 4332 19
20 4800 4800 9600 4800 4800 20
21 5292 5292 10584 5292 5292 1764 21
22 5808 5808 11616 5808 5808 1936 22
23 6348 6348 12696 6348 6348 2116 23
24 6912 6912 13824 6912 6912 2304 24
25 7500 7500 15000 7500 7500 2500 25
26 8112 8112 16224 8112 8112 2704 26
27 8748 8748 17496 8748 8748 2916 27
28 9408 9408 18816 9408 9408 3136 28
29 10092 10092 20184 10092 10092 3364 29
30 10800 10800 21600 10800 10800 3600 30
31 11532 3844 31
32 12288 4096 32
33 13068 4356 33
34 13872 4624 34
35 14700 4900 35
36 15552 5184 36
37 16428 5476 37
38 17328 5776 38
39 18252 6084 39
40 19200 6400 40
41 6724 41
42 7056 42
43 7396 43
44 7744 44
45 8100 45
46 8464 46
47 8836 47
48 9216 48
49 9604 49
50 10000 50
51 10404 51
52 10816 52
53 11236 53
54 11664 54
55 12100 55
56 12544 56
57 12996 57
58 13456 58
59 13924 59
60 14400 60
61 14884 61
62 15376 62
63 15876 63
64 16384 64
65 16900 65
66 17424 66
67 17956 67
68 18496 68
69 19044 69
70 19600 70
71 20164 71
72 20736 72
73 21316 73
74 21904 74
75 22500 75
76 23104 76
77 23716 77
78 24336 78
79 24964 79
80 25600 80
81 26244 81
82 26896 82
83 27556 83
84 28224 84
85 28900 85
86 29584 86
87 30276 87
88 30976 88
89 31684 89
90 32400 90
----------------------------------------------------------------------
G. Player Level
(I'll add to this when I can...)
Total XP required for each level
Level XP
1 500
2 2500
3 7000
4 15000
5 27500
6 45500
7 70000
8 102000
9 142500
10 192500
11 253000
12 325000
13 399500
14 507500
15 620000
16 748000
17 892500
18 1054500
19 1235000
20 1435000
21 1655500
22 1897500
23 2162000
24 2450000
25 2762500
26 3100500
27 3465000
28 3867000
29 4277500
30 4727500
31 5208000
32 5720000
33 6264500
34 6842500
35 7455000
36 ???????
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
11. Legal
This FAQ was created by LoneSoldier, you may not copy, edit, link to,
or post this document in whole or in part, without my permission
(& even then you MUST give me FULL credit). Currently the only
web-sites that are authorized to post this FAQ are:
GameFAQs (www.gamefaqs.com)
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com
If you see this guide posted on any other sites, please inform me so
that an appropriate action may be taken.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
12. Credits (thanks ;-)
CJayC; For allowing this to be posted in the first place.
CyricZ; For writing the FAQ for OB64, and giving me some ideas.
(I still don't know how you ever finished it though)
viciousglacialbear & The Shadow Man; For sending me some Portal info.
Darth Mom; For some Item list corrections.(see version 1.11)
Evilmage; For helping me fix a small problem. (version 1.12)
Alaron; for sending me a couple of Q's.
aidynmaster; for posting info. on the Spirit Wolf group behind the
Wizard School.
mouse boy & Turok 2K; for e-mailing me about shields/weapons.
Joel "the hawker"; for sending me info. about some armor.
perfectidiot; for posting that you can camp on the top floor of
Shamsuk's Tower
Curious44; for helping me find a few errors in the weapons list.
penneyg74; for pointing out an omission in the Shield list.
(& being polite about it ;-)
PrimaGames; even though the prima-guide was missing lots of
information, it was still worth the $$$.
(the maps helped a LOT with directions)
My Friends; Even though you didn't want credit; You still made the
largest contribution to this FAQ.
(you helped me keep from going completely insane.)
Anyone that I missed; Sorry about that (but I'm not perfect)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
13. Version History (& future plans)
1.01 Finished the game for the first time, made a list of "all" the
items etc. (that I found. Pretty pathetic actually)
<FAQ file created April 11, 2001>
1.02 Tried to create a full walk-through (but kept falling asleep)
Added more weapons to the list.
1.03 Decided to scrap the full walk-through, opted for brief?
directions instead. (the half-ass walk-through)
1.04 Found another item & some more armor that I'd missed
1.05 Started a section on shops & added more directions
Added an old joke (see section 14)
1.06 Started a section on portals, corrected a minor error in
directions & added the shops of Erromon.
1.07 Finished a section on enemies (I hope I got them all)
& added more items to the list.
1.08 Added the shops of Talewok & The Dryad Forest.
& yet another Item that I'd missed
1.09 Finished the Directions (section 3), added to the preliminary FAQ,
added more shops (Port Saiid & Terminor) & A few MORE items etc.
that I'd missed (this will never be complete, will it?)
1.10 Finished the Shops, Corrected an item description, added more
Q. & A. to the Preliminary FAQ.
1.11 Found MORE Shops in Ugarit (only open at night), corrected a HUGE
error in the weapon list (too bad someone noticed before I did),
& added some Portal info.
1.12 Found ANOTHER shop in Ugarit (I think I found them all now), Fixed
a small error (I wish I'd seen it before I posted version 1.11),
added another Q&A to the preliminary FAQ & explained the enemy
list a little more clearly (I hope).
1.13 Added another Q&A, added a list of wands to section 5,
fixed a small error in the Item list (I actually found this one
myself for a change;-)
1.14 Added some more wands to the list, added a list of scrolls & the
min. Wizard skill they require. Made a minor correction in the
"Everything Else" list
1.15 Made a few changes to the directions from city to city
1.16 Added a scroll I missed, a shield someone E-mailed me about &
a wand that I forgot to add in version 1.14
1.17 Added part of the section on leveling-up (should have more soon)
Added a guide for Shamsuk's Tower (I'll do the Barrow later)
1.18 Added more to the leveling-up section (not quite finished yet...)
Added the guide for the Barrow. Changed the dedication.
1.19 Found some more wands & scrolls, made a few minor changes...
1.20 Added the info for leveling-up spells & XP required for the first
31 levels & the player's stats. REMOVED suspect items from the
lists.
1.21 Finished the section on leveling-up Stats. Found a Cheat Death
Scroll (in the Barrow) & the Whitefire scroll outside the Dragon's
Lair, Finally found the Reflection Belt & the XP requirement for
level 32. (made a few "minor" changes as well)
<removed someone from the credits for being a total jerk>
1.22 Found a few errors in the Weapons/Armor lists (& fixed them;-)
Added the XP requirement for Level 33 & a few minor changes.
Changed the spell entry for "(Aura of) Solar Wrath" to
"Solar Wrath" <to clear up some confusion>.
1.23 Somehow I forgot to put the Spirit Shield (from Tamberlain) in
the Shield list, but thanks to "penneyg74" it's in there now.
Removed yet another "suspect item" from the lists.
I kind of rushed this update, it was going to be a lot bigger,
but I got tired of people asking how to find an item that most
likely doesn't exist.
1.24 (uploaded 01-08-02)
I only made ONE small, but VERY important change in this update.
My E-Mail address has been slightly changed, the old one
(
[email protected]) hasn't worked since Dec. 6, 2001.
The new one (
[email protected]) went on-line Jan. 7, 2002.
<I took a "small" vacation>
(I also decided to include upload dates in this section)
1.25 (uploaded 02-09-02)
Added some new Q&A,
Added the Characters section
<no big deal, it still isn't finished>
1.26 (uploaded 04-09-02) <weird, exactly two months...>
Made a few changes to the Enemies list, added some character info.
Added some more Q&A, Removed ALL of the "suspect" items from the
lists (I'll put them back only if I find them) and made a few
other "minor" changes in general areas.
Added XP requirement to reach level 34
(I'll reach the highest level eventually:-)
1.27 (uploaded 08-18-02) <it's been a while, hasn't it...>
Found another Wand (Frozen Doom) & added it to the list,
Added some clarification to the Character's Section & finished
the listing for Niesen. Added the requirements for level 35 :-)
Also made the usual "minor" changes to stuff I never really liked
?.?? The future....
...I'm still working on the section on leveling-up
(almost finished now?) & I think I'm finished with the Character
section (might need some "fine tuning" though)...
I'm working on a section for "tips & tricks" & a section on which
enemies drop what weapons/armor/etc. when they die.
(who knows when they'll be finished though)
Who can really say what else the future holds...
...but I'm starting to think that this FAQ will never be finished!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
14. The Last Word (small joke ;-)
END.