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Aidyn Chronicles 64 - The First Mage
A FAQ/Walk-through by LoneSoldier
Version 1.27 (last update 08-18-02)
E-mail: [email protected]
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Table of Contents:

1. Introduction/Dedication
2. Preliminary FAQ
3. Directions from City to City
4. Quick Walk-throughs
   A. Shamsuk's Tower
   B. The Barrow
5. The Shops
6. Items Lists Etc.
   A. Spells
   B. Potions
   C. Weapons
   D. Armor
   E. Shields
   F. Wands
   G. Scrolls
   H. Everything Else
7. Enemies
8. Characters (friends)
9. Portals
10. Leveling-up
    A. Skills, AFTER battle
    B. Spells, AFTER battle
    C. Skills, At Merchant/trainer
    D. Spells, At Merchant/trainer
    E. Training Gold Costs (Spells & Skills)
    F. Player Stats.
    G. Player Level
11. Legal
12. Credits
13. Version History
14. The Last Word.

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1. Introduction/Dedication
   Hi! Welcome to my first ever (published) FAQ.
This FAQ is for the latest RPG for the Nintendo 64:
Aidyn Chronicles - The First Mage.

This FAQ/walk-through is dedicated to all of the players out there
that just need a little more help with this game.

One more thing...
..if you want to ask me a question there are two ways to reach me...
..E-mail (please put the word "Aidyn" in the subject line)
or create a topic like "Hey LoneSoldier" on GameFAQs
(Aidyn Chronicles message board)...
..just remember I do NOT go on-line every day, so you might not get
an answer right away.
..if you want to send me some info for this FAQ via e-mail please
put "Aidyn Info" in the subject line & make sure to tell me what name
to use in the credits section. (I might not respond to you though)

<if you send/sent me an e-mail to my old address, I will NOT receive
it, so make sure you send it to my [email protected] address>

One last thing...
..if you act like a jerk I will NOT give you a credit line in this FAQ
and if you had a previous credit line I WILL delete it; NO EXCEPTIONS!
<I'll block your e-mail address as well; so be nice>

Now let's get down to business....

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2. Preliminary FAQ
  (or questions I'm tired of answering...)

Q. What kind of Walk-through is this anyway????????
A. Like it says in brackets in section 3 it's a "half-ass" walk-through

Q. So what the h*** is a "half-ass" walk-through?
A. A stripped down bare-bones guide to a game that tells you how to
  get to where you need to be but doesn't hold your hand & take you
  through the whole game step by step.

Q. I followed your directions to (insert city name) but I got killed
    by a (insert enemy name) why didn't you warn me?
A. The directions given in part 3 of this FAQ simply show you one
    possible route to take you from one place to another. I am not
    going to list EVERY enemy encounter that you MIGHT run into.
    (see next Q.)

Q. Why didn't you list the encounter with (enemy name) in your
    directions to (city name)?
A. 1. I'm a jerk who thinks it's funny to surprise people.(kidding ;-)
  2. Most enemy encounters are somewhat randomized; the group you
     fight can change size depending on whether or not you sneak up
     to them/ they attack you from behind, time of day, etc. ...
  3. I can only show you the way, you have to take the time to build
     up your own party so that they are strong enough to survive.

Q. Why doesn't this FAQ include a FULL walk-through for the game.
A. Sorry, but that would be far to large of a project to undertake;
  there are too many pathways to properly document in a text-only
  document. (That, and you might not like the way that I played
  through the game)

Q. I can't find (item name) listed in your FAQ! How am I supposed
   to know what it is for?
A. 1. If I missed something, let me know and I'll correct it in the
     next version update (I'll even give you credit for it IF you
     are nice about it ;-) (*just be sure & tell me how to get it)
  2. Go to the INVENTORY screen, highlight the name of the item,
     and press C-Down on the controller to see the in-game
     description.

Q. The manual says that the Merchant skill lets you know if you are
  getting a good deal or not, but it isn't working; why?
A. When you are buying an item, press C-up while the item is
  highlighted & then you will see if it is a good deal or not.

Q. Where can I get Life Gems?
A. You can't get what doesn't exist. (see next Q.)

Q. What do you mean Life Gems don't exist; the web-site says you can
  get them!
A. I sent an e-mail to THQ & H2O and they responded by saying that the
  Life Gems were removed from the game at the last minute due to a
  "fatal" error (instead of saving a character's life, they would
  randomly kill a member of your party while walking around in the
  game) They also apologized for not updating the web-site. (next Q.)

Q. How do I resurrect a dead party member (if Life Gems don't exist)?
A. You don't.
  once they die, they're dead! Have a moment of silence, say a few
  nice words about them & get someone to replace them.
 *you can "cheat death" during combat if you know the spell though...

Q. What does a Sapphire Gem do?
A. Nothing, but you could sell it if you're short on gold.
  (Some gamers [including myself] think that this is all that remains
  of the Life Gems)

Q. Someone told me about a Chaos Staff, but it isn't listed in your
  Weapons List, where can I get one???
A. Good question, I've never been able to find this item.
  Prima listed it in there guide, but they haven't answered my
  E-mails asking where it is. (personally I don't think it exists)

Q. OK, so how do I use the Lighthouse Scroll? It says you need a
  Wizard rank of 11; but 10 is the max I can get.
A. 1. It only says that you need Wizard rank 11 because you CAN'T learn
    this spell. Just press "A" next to the unlit lamp and you will
    automatically use the scroll. (provided that you have it ;-)
    (see next section for directions)
  2. Actually in MY game it says you need a Wizard skill of 0!
     (so I don't really know why people ask this Q)

Q. Who should I take with me when I'm forming my first party?
A. I really don't care who YOU take; But I usually take Abrecan,
  Rheda & Brenna. (It really depends on your playing style)

Q. Help! The enemy is beating the crap out of me! what can I do?
A.  1.Try increasing the following:
     Dexterity; gives more turns, improves chance of dodging/hitting
     Strength; lets you dish out more damage
     Endurance/Stamina; lets you take more damage
     Warrior Skill; improves ability with ALL weapons & enables
     critical hits.
   2.RUN AWAY!

Q. I tried to open a trapped chest & it exploded! will it re-generate?
  What happened to the item that was inside?
A. <BOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!> <heh,heh>
  Nope, sorry but once it goes boom! the chest (& whatever was inside)
  is gone for good.
* SAVE your game before opening a trapped chest, at least that way
  if it does explode, you can re-load & try again.

Q. Pandara doesn't like my song & I'm out of XP, so I can't raise my
  Troubadour Skill any higher! Now what????
A. People really hate the answer to this one...
  ...the song that Alaron sings is RANDOM! It doesn't matter what
  level Troubadour skill you have, just keep talking to her until
  Alaron says the right poem.
  (my best is on the first try, my worst is 37 tries;-)

Q. Why do I STILL have Cradawgh's body in my inventory after I
  talk to Ardra?
A. You have to BURY HIM!!!
  (go to the mansion in South-West Talewok, you'll see a cutscene
   with Sheridan, then another cutscene of the funeral will play)
   **unless, of course you like having dead bodies just lying around**

Q. Where can I learn the "Wall of Bones" spell?
A. See Section 3 of this FAQ under the directions from Talewok to
  Terminor for directions to a scroll for this spell.

Q. I give up! What's the answer to the riddle of the desert gate?
A. If Pandara gave you her amulet you can ask her for help.
  (if not see next Q.)

Q. I don't have Pandara's Amulet! What is the proper answer the riddle?
A. 1."Then say your riddle."
  2."I need some time to think, Great Jundar spirit..."
  3."There is one gift that's yours and yours alone."
  4."Something else..."
  5."I know my greatest gift."

Q. How do I make armor & shields from Hides?
A. Select your Mechanic Skill, then pick which armor/shield you
  want to make.
  (just make sure you have what you need to make it with)

Q. Why didn't you list what the shops charge for what they sell?
A. Simple, as you increase your Merchant Skill, they charge you less
  gold for the product.

Q. What is the maximum level I can raise my character's stats to?
A. Intelligence = 30
  Willpower    = 30
  Dexterity    = 30
  Endurance    = 40
  Strength     = 30
  Stamina      = 90
  All Skills   = 10
  All Spells   = 10
  *NOTE* some items can raise certain stats above the maximum level
  (see section 9 for leveling-up costs/requirements)

Q. I can't get inside Shamsuk's Tower! My Thief skill is X but the door
  will not open; why?
A. Try all you want, the door can't be opened! (don't worry)
  To get into the tower, walk around to the scaffolding on its Eastern
  side & press the 'A-button' to climb to the top of the tower.
  (this is the only way inside!) (see next Q.)

Q. I still can't get into Shamsuk's Tower! HELP!!!!!!!!!!!
A. You need to have (or have had) Niesen in your party to gain entrance
  to Shamsuk's Tower. (next Q.)

Q. How do I get out of Shamsuk's tower?
A. Out? why would you want to leave early?
  Once you enter the tower, the ladder to the roof vanishes (maybe it
  fell down?) you can't leave until you find the portal in the last
  room of the tower. (but you can camp on the top floor)

Q. I E-mailed you some info. for this FAQ; Why haven't you updated the
  file yet???? (see next Q.)
A. I don't like to send in an update that only changes/adds ONE thing.
  (I'll update this FAQ when I feel like it ;-)

Q. I E-mailed you some info. but you didn't respond, Why not???
A. One of two things; either I haven't checked my mail yet, or I
  didn't think a response was necessary. (or you sent it to the wrong
  e-mail address by mistake)

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3. Directions From City to City  (The Half-ass walk-through)
  (I love to tell people where to go & how to get there! ;-)

Oriana's House to Castle Gwernia

 If you just woke up in her house then it's easy.
 Follow the glowing balls of light until you get to the path & then
 just follow the path to the stone bridge. Cross the bridge & you are
 in the city of Gwernia. The castle is on the North side of town
 across another bridge.

 If you didn't just wake up, then there aren't any glowing balls of
 light to follow. From her house, take the East passage (there are 6
 ways out of this clearing: South-West, West, North-West, North,
 North-East & East) the East passage is dirt floored. Keep heading
 East until you get to a grassy area with a raised section along the
 East side, then head South-west. Continue heading South-West through
 the next open area. After going through the clearing take the next
 passage heading east (if you find the portal you've gone too far
 South) Keep going East until you come to the path (it will take you
 the rest of the way)

Gwernia to Erromon

Path one:
 Backtrack to Oriana's House; Leave her clearing via the South-West
 passage, follow that passage until you see a road (it runs from the
 South heading North, then curves Westward) take the road north (the
 South has more powerful enemies on it) and follow it as it winds it's
 way Westward. When you come to the crossroads take the North branch &
 follow that into Erromon.

Path two: (harder enemies)
 Go to the beach due south of Gwernia, you will find a narrow passage
 heading uphill to the South-West. Follow along the raised area to the
 West until you get into the forest. Then head South; after a short
 distance you must turn West, do so and continue West through the
 clearing until you find a road (it's just behind two large mounds
 of dirt) Follow that road west across the river. When you reach the
 crossroads you have a choice: North is easier, West is harder. (if
 you go West, then you have to go North-West at the next crossroads)
 either way follow the road until you reach ANOTHER intersection &
 take the north branch to reach Erromon.

Erromon to Kitarak's Tent (Shortest path)

 From the Palace of King Txomin, head north along the river, FOLLOW
 the river as it turns North-West (keep the water to your left) When
 you reach what appears to be the end of the river (it's not) there
 are two paths (the left one has a cave bear on it & on the right
 one the road disappears under the snow) The two passages meet after
 a short distance (the road reappears as well) Follow the road
 North-West until you get to 3 trees (the Ogre won't fight unless you
 talk to him); then look for a narrow passage going uphill to the
 West. Follow that passage to the bridge, cross the bridge &
 immediately turn right (South-East). That path will curve around the
 mountain to the North-West (stick to the right side) eventually you
 should end up at the top of another hill beside a tent. Go
 counter-clockwise around this tent. Stop when you get to the door on
 it's north side. Kitarak's tent is just up the next hill (north) &
 you can see it to the North-West (it's got torches around it)
 *Quick Hint* You have to talk to Kitarak to start the fight, but if
         you walk behind him, you can open his chest first to get the
         Acid Wand!

Erromon to Talewok

 From the Inn (Erromon), take the road south out of town & follow it
 back to the crossroads where you met the paranoid traveler. Take the
 South branch (follow the sign). Follow the road until you come to the
 next crossroads. Again, take the South branch. Follow that LONG road
 until you reach Talewok.
 *Quick Hint*(If you see the Spirit tell him to get away from you)

Talewok to Wizard's School

 You shouldn't need this but...
 Go back to the Knight's roll in Talewok, then head west; When you
 come to the dirt path, Follow it to the school.

Wizard's School to Dryad Forest

 Leave the school & walk behind it (a cutscene will play) then head
 North-West (You'll know when you've arrived when you come to a
 Dryad).
 **Quick tip** The group of wolves/ spirit wolves regenerates!
        (aidynmaster says it's a good place to level-up)

Talewok to Port Saiid

 Leave Talewok via the Southern entrance (just West of the inn).
 Follow the road to the crossroads & take the West branch. After
 quite a while you will cross a bridge; keep going along the road to
 the next crossroads. This time take the South-East branch which will
 take you to... ...Port Saiid!

Port Saiid to Lighthouse Scroll

 When you first enter Port Saiid; the first building you come to
 (along the stone path) is a shop. Look around (north of the shop)
 to find a narrow passage behind some bushes that leads down to the
 beach.) There is a cave that opens onto that beach. The scroll is
 somewhere in the cave. (walk towards the light <heh,heh>)
 (happy hunting!  you can also find Shamsuk's Amulet in there.)

Port Saiid to Lighthouse

 Leave Port Saiid (North) & go along the path to the first crossroads.
 Take the unmarked path (South-West) & follow it all the way up
 to the lighthouse (it will change from dirt to stone).
 (*Note* about half way up the path splits & then joins back up again,
         it doesn't matter which branch you take)

Port Saiid to Chaos Island

 After lighting the lighthouse (no pun intended) return to Port
 Saiid & talk to Captain Amann (he's on the dock) to set sail.
 **Quick Tip** If Amann tells you to come back before the next tide,
 just walk past him along the dock (towards the ship) to set sail.

Chaos Island to Cradawgh's Island

 To leave Chaos Island you have to enter the temple & then make it
 back (alive) to where you landed. (sounds simple doesn't it? ;-)
 (Kill a Marquis, get a scroll of teleportation, play with some
  portals & get completely turned around... ...lots of fun!)

Cradawgh's Island (Namer's Isle) to Port Saiid

 Once you've found Cradawgh, return to where you first arrived on
 his island & Amann will take you back to Port Saiid.

Port Saiid to Talewok

 (Just back-track, see "Talewok to Port Saiid" for details)

Talewok to Terminor

 Leave Talewok via the Southern bridge and follow the road to the
 crossroads. Take the South branch and follow that road until it ends
 abruptly at the edge of Darkling Bog. (That paranoid idiot is here)

 [if you want a Wall of Bones Scroll... ..stop at the end of the path,
  face due North then turn the camera SLOWLY to the left (West) until
  you see the closest raised section of land. On top of this hill is a
  chest. (the scroll is inside)]

 If you follow the idiot's directions this time you WILL get lost.
 Instead head West until you reach the cliffs, then head SOUTH along
 the coast until you reach a stone bridge. Cross the bridge & continue
 South along the coast until you come to another road. Follow that
 road to Terminor.

Terminor to Shamsuk's Tower

 From Terminor: Leave through front gate, follow the stone path, when
 it meets the dirt path head north, follow dirt path to the stone
 bridge, then take a sharp right (south-east) & follow the river
 until you see a flat grassy hill to the northeast & the river chasm
 stops. Walk northeast around the flat hill until you come to a
 Zombie standing in some sand, (talk to it & then kill it to get the
 Wizard's Wand) after killing the Zombies go through the narrow
 passageway to the north. Follow it until you see the dark green
 grass of the Darkling bog.
 Head southeast, keeping to the flat part of the swampland.
 Continue southeast for quite a while until you come to a broad flat
 clearing in the swamp with a few murky streams & several weeping
 willows. There is a large hill with a flat top in the distance.
 Approach the hill & circle around it to find the
 Tower of Shamsuk the Necromancer. (see next section for walk-through)

Elisheva's Tomb (side quest)

 The tomb lies in the Darkling Bog to the North-West of
 Shamsuk's Tower.
 (That all the help you get from me though)

Shamsuk's Tower to Terminor

 (again; Just back-track) Head west until you reach the cliffs, then
 head south along the coast to the bridge...

Terminor to The Jundar Gate

 Leave Terminor through the front gate & follow the coast South-East
 until you come to a deep river chasm. Cross the bridge to the East
 (It's guarded by TROLLS <heh,heh>) Kill the trolls and continue
 going South-East. Eventually (long walk isn't it!) the scenery will
 change to that of a desert. Keep heading South until you come to a
 magical blue barrier: The Jundar Gate.

Jundar Gate to Ugarit

 Once you get through the gate (wasn't that fun?) head South-East
 across the desert. You should cross a long land-bridge, after which
 you will see an enormous black & purple structure. This is Ugarit.
 Run towards it and enter through the front gate (the black pulsating
 doorway)

Ugarit to Maxxen (via Fyrsil the hermit)

 From the main gate of Ugarit, head North-West until you come to the
 skeleton of a large beast, then head North (slightly North-West)
 until you come to a gap in the Northern rock wall. The gap opens into
 a downward passage. Follow this passage down & around to the
 South-West until you get to the bottom. Head basically South from
 here but take the first right (west) available. After the first fork
 head South again but stay to the East side (Fyrsil is sitting on a
 ledge a short distance away)
 [When you're finished talking to him he will train you (see sect.4)]
 After training with Fyrsil, continue South-West until you come to a
 deep pit with a narrow path going down. Follow that path to the
 bottom of the pit & there should be a locked door (Min. Thief=8).
 This is the entrance to Maxxen: Lodin's Tomb.

Maxxen to The Barrow

 Backtrack to the skeleton of the large beast in the desert. From the
 skeleton head due west until you come to a land bridge heading north.
 Cross the bridge & head north through the path between two large
 hills. Once you pass the hills head due West until you come to a
 stony rock wall. Follow the wall South & continue following it as it
 curves to the West. When you see the blackened land with the goblet
 shaped mesa, head North-West & a cutscene will play as you reach the
 Barrow.
 *Quick Tip* The game tells you to do the Barrow at night, but I
 always complete it during the DAY! (the guardians are lunar-aspected,
 so they are weaker during daytime)

Return to Erromon

 You have almost finished the game. You should be able to find your
 own path from this point (You can find all the cities now).
 Good Luck & Good Hunting!

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4. Quick Walk-Throughs
    (I wasn't going to do this, But 22 e-mails changed my mind)

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 A. Shamsuk's Tower  (quick route, misses some treasure)

Once you get to the tower, you will probably notice that you can't
open the front door. To enter the tower walk around to it's east side
& you will find some scaffolding that you can climb.
However, once you enter the tower you can't exit until you've beaten
it. (you CAN camp on the top floor though)
on the top floor you will find a bag that has the Ethereal Ring in it
on one side & a bag that has the Black Key inside on the other (you
need this key) Near the key's bag is the ramp down to the next floor
(press A to descend)
at the bottom of the ramp, go left & follow the checkered path to a
white door. Go through the door & the path now appears to be floating.
(you can't fall off so don't worry) halfway across this room is an invisible
path leading to a secret door on the left wall. go through
the secret door, turn left & walk up to the picture with water flowing
from it. treat the painting like a door (you might want to save first)
in the next room go down the ramp. go ALL the way down the ramp to the
WHITE door at the bottom. In the next room follow the checkered carpet to
the door with white squares, and go through.
Along the right wall of this room is a painting with moving clouds, go through
it to get to the bedroom. the wardrobe (closet) has a chest
with the Bone Key inside it (you NEED this key).
exit the bedroom the same way you came in; go to the end of the hallway
(Alaron's right as he exits the bedroom) & go through the door.
go down the ramp to the next floor.
you are now facing three doors, go through the one in the middle (has
flaming skulls above it). Small hallway, two portraits (ignore them) & go
through the door at the other end. in the next room take the door at
the end of the left wall (opposite the crates).
The next room looks kind of like a laboratory, if you look closely at
the books on the left wall you can see the handle of a hidden door.
through the bookcase is a large circular room, go through the portrait
directly across from the door that you just came through. Go down the
ramp in the next room.
You are now in a hexagonal shaped room, exit through the door opposite
the way you came in. You should be in a room with a statue of a woman
(the chest has the Helm of Charisma in it) exit this room through the
door that the statue is facing. Next room has a statue of a man holding
a staff. (chest has Breklor's Firestaff in it) This time exit through
the door that the statue's left hand & staff point to.
You are now in a corridor; about halfway down on the left is a hidden
door; go through it (you might want to save first).
Follow the ramp down & take the second door on the right (purple with gold
handles). cross the next room & go through another purple door.
You are now in the "Bone room maze". Find the Minotaur Lord & take the
Blood Key from him (you NEED this key). The exit door is located on the western
wall of the maze.
Now you are in a warped hallway. go through the floral patterned door
at the end of the hall. Next room has a blue zigzag pattern on the
floor, go left to the end of the hall & through the door.
Go down the ramp & take the first door on the left (purple/gold).
You are now looking at a psychedelic doorway (go inside).
Now you're in a long, circular hallway with psychedelic walls.
find the hidden door along the inside of the circle (it's either got
a slight shift in color, a gold handle or some kind of rune on the
floor in front of it) that door takes you to a short hall.
cross the hall & go through the next door. You are now in another
(smaller) circular hallway. find the hidden door along the inside
wall of the circle (same as before). Another short hall.
If you are still with me you should be in a small circular room with
a column of energy in the middle. Stand in the beam of light & press
"A" on your controller (it unlocks a hidden door)
Make your way back to the outer-most circular hallway & this time find
the (poorly) hidden door on the OUTER wall of the circle
(north-west corner of the map).
In the next room (a cut-scene plays) there is a large hand coming out
of the floor; go to it's palm & press "A" on your controller
(it's a portal)
you are now in the last room of the tower. find the portal (that works)
& use it to go to Osin Forest just outside of Oriana's house, Shamsuk
is waiting for you there.

----------------------------------------------------------------------
 B. The Barrow

The Barrow is divided into 3 areas, the surface, the cavern, & the crypt.

The surface is covered with large rocks & has several "holes" leading
into the other areas.

The cavern is a large cave which is accessible through one of the holes
on the north side of the barrow mound.

The crypt is an underground brick-walled room with some statues in it;
which is accessible through the holes on the south side of the barrow
mound.

In each area there are 7 red "runes" on the ground; beside rocks on the
surface, beside stone "boxes" in the cavern & in front of the statues
in the crypt.

These runes are switches that can only be used in ONE order! (go to
the crypt & look from left to right to see what order they go in)
To activate the rune-switch, stand on it & press "A" on your controller.

To finish this "stage" of the game:

1. Find the first rune on the surface & activate it
  (the rock will move if done correctly).
2. Find the matching rune in the cavern (the "box" will be open)
  & activate it to fight the guardian.
3. Repeat steps 1 & 2 for all 7 runes.
4. Go to the crypt & activate the runes from left to right
  (equip all 7 "gifts" FIRST if you want a surprise)
5. Return to the cavern, find the stairs & take them to the lower
  level.
6. Kill Lugash.
7. Empty the 3 chests to the south of Lugash's chamber.
8. Walk along the east (right on the map) wall of Lugash's chamber
  until you find a narrow passage.
9. Follow that passage to the Kynon Horn & you're finished!
*  If you want to get a Cheat Death Scroll, go to Lugash's area,
  go north (across the bridge), then look for a chest in the
  north-east corner (top-right) of the map.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5. The Shops

Oriana's House (only BEFORE you form your party & AFTER you meet her)
 Trains Skills: Healer(4); Stealth(2); Wizard(4); Sword(3);
                Thrown(2)
 Trains Spells: Strength(4); Air Shield(4)

Gwernia:
To get to the shops; cross the bridge into town, follow the path
towards the castle, but turn right (up the hill) before you get to
the archway of the second bridge. at the top of the hill, shop A is
to your left, shop B is straight ahead.
Shop A:
 Sells: Healing Potion, Club, Dagger, Hatchet, Hunter's Bow, Javelin
 Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
                Mechanic(1), Merchant(3), Ranger(1), Stealth(1),
                Thief(1), Troubadour (1), Warrior (1), Wizard (1),
                Hafted (1), Missile (1), Pole (1), Sword (1)

Shop B:
 Sells: Healing Potion, Gemstone, Herb, Spice
 Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
                Mechanic(5), Merchant(2), Ranger(1), Stealth(1),
                Thief(1), Troubadour (1), Warrior (1), Wizard (1),
                Hafted (1), Missile (1), Pole (1), Sword (1),
                Thrown (1), Shield (1)

Erromon:
To get to the shops: From the South entrance along the East side of
 the town; the order of buildings is: Inn, Library, Shop A, Shop B,
 Shop C, Shop D, Txomin's Palace. Shop E is directly across the bridge
 (to the south). & Shop F is in the caves under the city.
Shop A:
 Male
  Sells: Antidote Potion, Dexterity Potion, Fire Flask, Inferno Flask
         Sleep Gas Flask, Stealth Potion, Strength Potion
  Trains Skills: Loremaster (6), Merchant (3)

 Female
  Sells: Gemstones
  Trains Skills: Merchant (4)

Shop B:
 Human (Becan) <ask about potions to buy stuff, ask about a new axe to
               train skills>
  Sells: Fire Flask, Healing Potion, Restore Potion, Battle Axe,
         Broadsword, Club, Dagger, Gladius, Great Axe, Great Bow,
         Great Sword, Hatchet, Hunter's Bow, Longbow, Longsword,
         Poleaxe, Sabre, Short Sword, Throwing Iron
  Trains Skills: Ranger (4), Stealth (3), Warrior (5), Hafted (5),
         Missile (3), Shield (3)

Male Mirari
  Sells: Leather Cloaks, Phantom Cloaks
  Trains Skills: Merchant (3), Stealth (5)

Female Mirari
  Sells: Air Shield Scroll, Remove Poison Scroll, Wind Scroll, Herb
  Trains Skills: Merchant (2), Wizard (5)
  Trains Spells: Air Shield (5), Remove Poison (5), Wind (5)

Shop C:
 First Female
   Sells: Air Shield Scroll, Debilitation Scroll, Dispel Naming Scroll
          Stupidity Scroll, Bardic Gloves
   Train Skills: Merchant (2), Troubadour (5)

 Second Female
   Sells: Mirari Cloak
   Trains Skills: Diplomat (4), Merchant (1)

 Third Female
   Sells: Curing Potions, Healing Potions, Stamina Potions,
          Gem of Sensing
   Trains Skills: Healer (6), Merchant (3)

 Fourth Female
   Sells: Hunter's Bow, Short Bow, Throwing Iron, Boots of Adamant,
          Leather Boots, Woodsman's Boots
   Trains Skills: Merchant (2), Ranger (6)

Shop D:
 Female
   Sells: Cloth Armor, Iden Scale, Leather Armor, Scale Armor,
          Talewok Mail, Bronze Shield, Buckler, Heater Shield,
          Large Shield, Small Shield, Gemstone
   Train Skills: Merchant (1), Shield (4)

 Male
   Sells: Herb
   Trains Skills: Loremaster (5), Merchant (1)

Shop E:
 Female
   Sells: Herb, Spice
   Trains Skills: Merchant (2), Wizard (4)

 Male
   Sells: Cloth Armor, Dragon Armor, Leather Armor
   Trains Skills: Merchant (2), Shield (3)

Shop F:
 Female
   Sells: Light Wand, Shield Wand, Acid Bolt Scroll, Darkness Scroll
          Sense Aura Scroll, Spirit Shield Scroll, Stamina Scroll,
          Stupidity Scroll, Gemstone, Sapphire Gem, Spice
   Trains Skills: Merchant (5), Wizard (8)
   Trains Spells: Dispell Elemental <Magic> (8), Fireball (8),
                  Strength (8), vs. Elemental (8)

 Male
   Sells: Leather Cloaks, Mirari Cloaks, Phantom Cloaks,
          Jundar Gauntlets, Plate Gauntlets, Belt of Life,
          Mercenary Belt, Chainmail, Leather Armor, Partial Platemail,
          Talewok Mail, Buckler, Hoplite Shield, Kite Shield
   Trains Skills: Merchant (7), Stealth (6), Shield (6)

Talewok
To get to the shops: From the North entrance (Knight's Roll), head
South-West until you come to an L-shaped building, Shop A is the door
on the south half without a red lantern, Shop B is north of Shop A &
also has no lantern. Head north from Shop B & follow the path to the
fountain, then head south to the main crossroads. Turn West & you will
find another L-shaped building. Shop C is on the South half & Shop D
is on the West half (exact same layout as the building for shops A&B)
Return to the main crossroads & head East, the Inn is the large
building on the right, Shop F is located behind the Inn & Shop E is in
the South-Eastern corner of town (you can't miss it; there is a guard
in front of the door)

Shop A:
 Male
   Sells: Healing Potion, Club, Hatchet, Javelin, Mace, Staff,
          Throwing Iron, Leather Cloak, Mirari Cloak,
          Phantom Cloak, Chainmail, Cloth Armor, Leather Armor,
          Scale Armor
   Trains Skills: Diplomat (3), Merchant (5)

 Female
   Sells: Ironwood Staff, Boots of Adamant, Leather Boots,
          Woodsman's Boots
   Trains Skills: Merchant (2), Ranger (2), Troubadour (4)

Shop B:
   Sells: Chainmail, Cloth Armor, Leather Armor, Scale Armor,
          Talewok Mail, Bronze Shield, Buckler, Heater Shield,
          Large Shield, Small Shield
   Trains Skills: Merchant (3), Shield (3)

Shop C:
   Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb
   Trains Skills: Alchemist (3), Merchant (2)

Shop D:
   Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow,
          Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear,
          War Hammer
   Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3),
          Shield (2)

Shop E:
   Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll,
          Remove Poison Scroll, Map7
   Trains Skills: Loremaster (5), Merchant (4)

Shop F:
   Sells: Beast Hide, Chitin Plates, Darkenbat hide
   Trains Skills: Mechanic (5), Merchant (3)

Wizard's School (after you talk to Ardra/Pandara)
 Prof. #1 is on the main floor (usually near the stairs up to floor 2)
 Prof. #2 is in the small room to the right of the main entrance
 Prof. #3 is on the second floor in the other small room (not Ardra's)

Professor #1:
   Trains Skills: Alchemist (8), Merchant (5), Wizard (8)
   Trains Spells: vs. Elemental (8), vs. Naming (8),
          vs. Necromancy (8), vs. Star (8), Mirror (8)

Professor #2:
   Trains Skills: Healer (8), Merchant (5), Wizard (8)
   Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8),
          Endurance (8), Weakness (8)

Professor #3:
   Trains Skills: Loremaster (8), Merchant (5), Wizard (8)
   Trains Spells: Immolation (10), Dragon Flames (10),
          Earth Smite (10), Lightning (10), Wind (10)

Dryad Forest (if Pandara didn't like your performance)

 Dryad (some may vary slightly)
   Trains Skills: Loremaster (10), Stealth (10), Troubadour (10),
                  Wizard (10), Shield (10)
   Trains Spells: Debilitation (10), Wind (10), Lightning (10)

Port Saiid
 To get to the shops: Follow the main path from the gate into town.
 The first building on the right that you see is Shop A, then 2
 houses, then the Inn, 1 house, Shop B, 2 more houses, the path now
 dips down into the lower section of town. At the bottom of the hill
 Shop F is the first building on your right (South-West) & Shop C is
 the first building on the left (North-East), Shop D is North of
 Shop C & has 2 houses beside it. Shop E is across from (South of)
 those houses.

Shop A
  Female (upstairs)
   Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart,
          Stealthblade, Throwing Knife
   Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4)

  Bandit (downstairs)
   Sells: Dexterity Potion, Stealth Potion, Strength Potion,
          Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron,
          Phantom Cloak, Enchanted Hide, Leather Armor
   Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8),
          Warrior (5), Missile (5), Thrown (5)

Shop B
   Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll,
          Gemstone, Herb, Spice
   Trains Skills: Loremaster (5), Merchant (1), Wizard (3)
   Trains Spells: Brilliance (3), Stupidity (3), Endurance (3),
          Weakness (3)

Shop C:
   Sells: Plate Gauntlets
   Trains Skills: Mechanic (6), Merchant (5)

Shop D:
   Sells: Battle Axe, Broadsword, Great Bow, Great Sword,
          Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul,
          Pike, Poleaxe, Scythe, Spear, Staff
   Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3)
          Sword (5)

Shop E:
   Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor,
          Talewok Mail, Kite Shield, Large Shield, Small Shield,
          Tower Shield
   Trains Skills: Merchant (3), Shield (5)

Shop F:
  Female
   Sells: Stealth Potion
   Trains Skills: Merchant (3), Troubadour (7)

Terminor
 To get to the Shops: From the main gate walk West to the crossroads,
 at the south end is the Inn & at the North end is Shop A and the
 stairs to the second level of town. On the second level if we follow
 the West wall we will find: empty house, empty armory, empty house,
 Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D,
 empty house, Shop F (open at night only), empty house. The third
 level of town has two shops on it; Shop E along the west wall &
 Mago's House (follow the path north, then turn west up the hill)

Staggering Ogre Inn:
  Tamberlain
   Sells: Charisma Potion, Strength Potion, Defense Potion,
          Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing,
          Boots of Adamant, Boots of Speed, Jundar Shield,
          Spirit Shield, Gemstone

Shop A:
   Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow,
          Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets,
          Gemstone
   Trains Skills: Mechanic (7), Merchant (7)

Shop B:
   Sells: Antidote Potion, Curing Potion, Healing Potion,
          Restore Potion, Stamina Potion, Gemstone, Herb,
          Sapphire Gem, Spice
   Trains Skills: Alchemist (10), Healer (10), Merchant (10)

Shop C:
   Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
          Long Bow, Tinker's Gloves
   Trains Skills: Mechanic (9), Merchant (8), Ranger (5)

Shop D:
   Sells: Charisma Potion, Harp of Igone
   Trains Skills: Diplomat (7), Loremaster (5), Merchant (4)
          Troubadour (10)

Shop E:
   Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll
   Trains Skills: Loremaster (10), Merchant (3)
  *There are some books in this shop that you may want to read*

Shop F: (ONLY OPEN AT NIGHT)
   Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade,
          Great Axe, Javelin, Longsword, Maul, Morningstar, Pike,
          Scythe, Helm of Defense
   Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10)

Mago's House (middle floor)
   Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll,
          vs. Necromancy Scroll, Spice
   Trains Skills: Merchant (5), Wizard (9)
   Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9)

Ugarit
 To get to the Shops: From the Main Gate (upper level of town) head
 North along the path, the last building is Shop A. Follow the path
 South (the last building is the Inn) & just before the Inn there is
 are stairs going North-East, at the bottom of the stairs, Shop B is
 the door to the East, Shop C is North-West, & Shop G is North-East.
 Cross the bridge in the middle of this level & following the right
 wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H.
 Go down to the lower level & to the North you will see a building
 with 4 doors (pick a door, any door; they all go to the same room)
 go inside & then go into the rearmost room to find Shop E.
 *NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are
 open at NIGHT*

Shop A:
   Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos,
          Cloth Armor, Leather Armor
   Trains Skills: Merchant (9), Stealth (5), Thief (10)

Shop B:
   Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
          Hunter's Bow, Long Bow, Short Bow
   Trains Skills: Merchant (6), Warrior (10), Missile (10)

Shop C:
   Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe,
          Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre,
          Scythe, Staff, Sword of Might
   Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10),
          Shield (7)

Shop D:
   Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets,
          Boots of Adamant, Leather Boots, Woodsman's Boots,
          Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor,
          Beast Hide, Hellhound Hide
   Trains Skills: Diplomat (10), Merchant (8), Ranger (8)

Shop E:
   Sells: Web of Starlight Wand, Dispel Elemental Scroll,
          Frozen Doom Scroll, Stellar Gravity Scroll,
          vs. Elemental Scroll, Web of Starlight Scroll
   Trains Skills: Merchant (7), Wizard (10)
   Trains Spells: vs. Elemental (10), Dispel Elemental (10),
          Web of Starlight (10), Stellar Gravity (10),
          Frozen Doom (10)

Shop F:
   Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak,
          Belt of Teleport, Chaos Robes, Sapphire Gem
   Trains Skills: Mechanic (8), Merchant (10)

Shop G:
   Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask,
          Inferno Flask, Sleep Gas Flask, Strength Potion
   Trains Skills: Alchemist (10), Merchant (7)

Shop H:
   Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll,
          Bardic Gloves
   Trains Skills: Loremaster (8), Merchant (6), Troubadour (10)

Library (Other end of Purple Portal)
   Sells: Acid Bolt Scroll, Brilliance Scroll, Ctrl. Zombie Scroll,
          Solar Wrath Scroll, Helm of Wisdom
   Trains Skills: Loremaster (10), Merchant (8), Wizard (3)

Fyrsil (on route to Maxxen)
  Trains Skills: Merchant (7), Shield (10)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

6. Items Lists Etc.

----------------------------------------------------------------------

A. Spells

Abbreviations used in chart:
  Sch (School):
          name   = naming
          necro  = necromancy
          N      = neutral
          ele.   = elemental
  Comp. (component):
          gemst  = gemstone
  ST (Stamina cost)
  As. (Aspect):
          L      = Lunar
          N      = Neutral
          S      = Solar
     - - - - - - - - - - - - - - - - - - -
Name               Sch   Min. Comp. ST  As.  Description
                        Rank
Acid Bolt          necro   4  spice  8   L   fires a spurt of acid
                                            that burns for 1d6 per
                                            round until spell expires
Air Shield         ele.    1  spice  6   S   all friends within range
                                            add 1/rank to Armor value
Aura of Death      necro   4  spice  5   L   causes some solar-
                                            aspected enemies to flee
Banishing          name    4  gemst 15   N   banishes any 1 elemental
                                            within range
Brilliance         name    2  gemst  6   L   target gains 2 IN per
                                            rank of spell
Charming           name    3  gemst  6   S   turns target to fight on
                                            your side (must have a
                                            true name)
Cheat Death        necro   6  gemst 10   S   cast on the living, if
                                            they die; they come back.
                                            works once, target must
                                            have a true name.
Clumsiness         star    2  spice  6   L   target loses 2 DX per rank
                                            of spell
Control Elem       ele.    4  spice 10   S   one elemental within range
                                            can be controlled.
Control Marquis    name    3  gemst 10   L   one Marquis within range
                                            can be controlled
Control Zombies    necro   3  herb  10   L   one zombie within range
                                            can be controlled
Crushing Death     necro   7  spice 15   N   inflicts 7 damage. target
                                            must human-size or smaller
Darkness           necro   2  gemst  6   L   changes the aspect of the
                                            combat arena to night time
Debilitation       ele.    2  herb   6   S   target loses 2 PS value
                                            for each rank of the spell
Dexterity          star    2  herb   7   N   target gains 2 DX per rank
                                            of the spell
Dispell Elemental
           Magic   N      1  herb   7   N   chance of dispelling any
                                            active elemental spell in
                                            area of effect
Dispell Naming      N      2  spice  6   N   chance of dispelling any
                                            active Naming spell in
                                            area of effect
Dispell Necromancy  N      2  gemst  6   N   chance of dispelling any
                                            active Necromancy spell in
                                            area of effect
Dispell Star        N      2  herb   6   N   chance of dispelling any
                                            active Star spell in area
                                            of effect
Dragon Flames      ele.  2    spice 10   S   inflicts 2 damage.
                                            target(s) are attacked by
                                            flames
Earth Smite        ele.  6    gemst 10   S   inflicts 4 damage. target
                                            must be human-size or
                                            smaller
Endurance          name  2    spice  6   S   target gains 2 EN per rank
                                            of spell
Exhaustion         necro 2    gemst  6   S   target loses 2 ST per rank
                                            of spell
Fireball           ele.  5    gemst 15   S   inflicts 1 damage, caster
                                            throws a fireball
Frozen Doom        star  6    herb  10   L   inflicts 3 damage, target
                                            is frozen solid for spells
                                            duration (must be human-
                                            size or smaller)
Haste              necro 4    spice  5   N   all targets within range
                                            gain +2 movement per rank
                                            of spell
Immolation         ele.  4    spice  8   S   inflicts 1 damage. target
                                            catches fire & takes 1d6
                                            damage per round for life
                                            of spell
Light              star  2    spice  5   S   changes the combat arena's
                                            aspect to daytime
Lightning          ele.  3    gemst  3   L   inflicts 1 damage. target
                                            hit by lightning
Mirror               N   6    gemst 10   N   effectively reflects the
                                            next few spells cast on
                                            the target
Neutralize Poison  ele.  2    herb   4   S   neutralizes the effects of
                                            poison.
Photosynthesis     star  3    herb   8   S   targets regenerate some ST
                                            each round for the
                                            duration   of the spell
                                            (must by daytime)
Sense Aura         name  3    herb   7   L   target reveals it's stats.
                                            information increases with
                                            rank of spell
Shield of
      starlight   star  3    gemst  8   S   all friends within range
                                            add 1/rank to their Armor
                                            value
Solar Wrath        star  4    gemst  5   S   causes some lunar-
                                            aspected enemies to flee
Spirit Shield      necro 3    herb   6   L   all friends within range
                                            add 1/rank to their Armor
                                            value
Stamina            necro 2    gemst  6   L   target gains 2 ST per rank
                                            of spell
Stellar Gravity    star  2    spice  6   L   target loses 2 movement
                                            per rank of spell. (if
                                            movement is reduced to 0
                                            target can't move)
Strength           ele.  1    herb   7   S   target gains 2 PS value
                                            per rank of spell
Stupidity          name  2    herb   6   L   target loses 2 IN per rank
                                            of spell
Tap Stamina        necro 3    spice  5   L   drains 2 ST /rank and adds
                                            it to the caster's total
                                            for the duration of combat
Teleportation      name  8    gemst 10   N   castor teleports to a
                                            chosen point on
                                            battlefield within range
                                            of the spell
vs. Elemental        N   1    gemst  5   N   increases resistance to
                                            any Elemental spell by 6%
                                            per rank
vs. Naming           N   1    spice  5   N   increases resistance to
                                            any Naming spell by 6% per
                                            rank
vs. Necromancy       N   1    herb   3   N   increases resistance to
                                            any Necromancy spell by 6%
                                            per rank
vs. Star             N   1    gemst  5   N   increases resistance to
                                            any Star spell by 6% per
                                            rank
Wall of Bones      necro 5    herb  15   L   prevents target from
                                            acting for the duration of
                                            the spell (target must
                                            have a true name)
Weakness           name  2    herb   6   L   target loses 2 EN per rank
                                            of spell
Web of Starlight   star  3    gemst 10   L   inflicts 2 damage +
                                            additional damage until
                                            target breaks free (target
                                            must be human-sized or
                                            smaller)
Whitefire          star  6    spice 15   S   inflicts 4 damage. target
                                            must be human-sized or
                                            smaller
Wind               ele.  4    herb   7   S   inflicts 2 damage to one
                                            target & dispells any fog
                                            in the combat arena
Wraith Touch       necro 8    gemst  2   L   drains 2D6 points from one
                                            random characteristic of
                                            target

----------------------------------------------------------------------

B. Potions

Name             Effect                Min.  Herbs   Spices  Gemstones
                                      Rank  Needed  Needed  Needed
Acid Flask           continuous damage to    5      -       2       3
                target in combat
Antidote Potion  Prevents HP loss due    3      2       3       -
                to poison
Charisma Potion  Temporary bonus to      2      1       2       1
                Diplomat skill
Clarity Potion   Temporary bonus to      3      -       3       -
                Loremaster skill
Curing Potion    Recovers many HP        3      3       2       -
Defense Potion   Temporary bonus to      2      -       -       2
                Armor
Dexterity Potion Temporary bonus to DX   2      2       2       -
Fire Flask       Damages targets in      1      -       1       2
                combat
Healing Potion   Recovers a few HP       1      2       -       -
Inferno Flask    More powerful Fire      1      -       1       2
                Flask
Restore Potion   Restores any stats      3      -       2       2
                affected by enemy
                magic spells
Sleep Gas Potion Drains target's ST in   5      3       3       -
                combat
Stamina Potion   Recovers all ST         5      2       -       -
Stealth Potion   Temporary bonus to      2      3       2       -
                Stealth skill
Strength Potion  Temporary bonus to PS   2      2       -       2

----------------------------------------------------------------------
C. Weapons

Name                Skill   Min.  Base  Damage  Other Abilities
                           PS    Hit           /Effects
Battle Axe          hafted  14    65      3
Blood Axe           hafted  20    50      5
Chaos Maul          hafted  25    30      7
Club                hafted  10    55      2
Elisheva's Scythe   hafted  18    40      4     Lunar-Aspect
                                               Aura of Death, -5 DX
Giant Axe           hafted  28    30      6
Great Axe           hafted  19    65      4
Jester's Mace       hafted  10    65      3     Lunar-Aspect,
                                               Stupidity, Resist
                                               Necromancy 50%, +5 DX
Lizard King's Axe   hafted  22    75      5     EN +5
Mace                hafted  16    55      3
Mace of Glory       hafted  20    75      5     Solar-Aspect, Light,
                                               Lightning
Maul                hafted  19    45      5
Morningstar         hafted  18    55      4
Poleaxe             hafted  18    45      6
Scythe              hafted  18    45      4
Spellbreaker Axe    hafted  20    75      5     Mirror,
                                               Resist Magic 50%, +5 WL
War Hammer          hafted  15    60      3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Bow of Accuracy     missile 15   100      3     DX+5
Bow of Shielding    missile 10    45      3     Air Shield
Bow of Thunder      missile 20    55      4     Lightning
Great Bow           missile 18    30      5
Heartseeker Bow     missile 10    50      5
Hunter's Bow        missile 16    35      3
Long Bow            missile 16    30      4
Short Bow           missile 14    35      2
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Archmage's Staff    pole     8    70      5     Spell Battery +10
Breklor's Firestaff pole     8    55      3     Dragon Flames, Resist
                                               Fire 50%, Spell
                                               Battery +20
Ironwood Staff      pole    10    50      3
Pike                pole    18    50      3
Spear               pole    15    50      3
Staff               pole     8    45      2
Staff of Lugash     pole     5   100      2     Web of Starlight,
                                               Stellar Gravity,
                                               Spell Battery +30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Broadsword          sword   15    40      3
Chaos Sword         sword   25    20      5     poison
Dagger              sword    7    35      1
Enchanted Blade     sword   10    55      4
Firedrake Fang      sword   20    65      6     Dragon Flames,
                                               Resist Fire 50%
Gladius             sword    8    40      1
Great Sword         sword   22    40      4
Ice Stiletto        sword   10    45      2     Frozen Doom,
                                               Resist Fire -50%
Lodin's Sword       sword   15    75      5     Solar-Aspect,
                                               Whitefire, Resist
                                               Necromancy 100%,
                                               Warrior +3, PS +5
Longsword           sword   17    45      3
Sabre                 sword   10    45      2
Sheridan's Sword    sword   20    80      5     Poison
Short Sword         sword   10    40      2
Stealthblade        sword    5    55      2     +2 DX, +3 Stealth,
                                               Darkness,
                                               Resist Lunar 50%
Sword of Might      sword   18    50      4     PS +5
Tantos              sword    7    70      1
Trahern's Sword     sword   15    55      3
Warfang             sword   20    55      4     Darkness, Tap Stamina,
                                               Spell Battery +15
                                               +2 Warrior
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cyclops Hurlstar    thrown  20    45      5
Dart of Distance    thrown   5    75      2
Dragon Fang         thrown   8    60      4
Hatchet             thrown  12    30      3
Javelin             thrown  14    35      4
Poison Darts        thrown   8    20      1     Poison
Spikes              thrown        30      3
Throwing Iron       thrown   7    30      4
Throwing Knife      thrown   7    35      2

----------------------------------------------------------------------
D. Armor

Name                Protection     DX     Stealth   Special
                               Modifier  Modifier
Beast Hide               2         -2
Chainmail                5         -2        -5
Chaos Robes             10         -1               EN-2;
                                                   resist magic 25%
Cloth Armor              1                    5
Darkenbat Hide           3                   20
Dragon Leather           6                   10
Enchanted Hide           4         -1         5
Enchanted Plate          9         -2       -15
Full Platemail           7         -3       -20
Hellhound Hide           4         -2               Resist Fire 50%
Iden Scale               5         -2       -10
Improved Plate Mail      8         -3       -20
Irondrake Plate Mail    10                          EN+5
Jundar Leather           7                   15
Leather Armor            2         -1
Partial Platemail        6         -3       -15
Royal Platemail         10         -2       -15
Scale Armor              4         -3        -5
Scorpion Scale           7         -1
Talewok Mail             6         -1        -5
Terminor Mail            7         -1        -5

----------------------------------------------------------------------
E. Shields

Name               Prot.  Def.   DX    Stealth   Other
                               Mod.   Mod.
Bronze Shield        4      4     -3
Buckler              1      2
Chaos Shield         8      8
Dryad Shield        10                           Spell Battery +30
Heater Shield        1      2
Hoplite Shield       5      5     -7
Jundar Shield        4      6     -5
Kite Shield          4      5     -4
Large Shield         3      4     -3
Moon Shield          3      6     -3     10      Must be Lunar-
                                                aspected to use
Scorpion Shield      5      5     -2
Small Shield         2      3     -2
Spirit Shield        5      7     -4
Stardrake Aegis      6      8                    Resist Star 100%
Sun Shield           4      6     -3    -10      Solar-aspect,
                                                Resist Solar 50%
Tower Shield         5      6     -6
Turtleshell Shield   3      5     -4

----------------------------------------------------------------------
F. Wands

All wands have a maximum of 10 charges.
They will normally re-charge if equipped while camping.

Name             Casts          Min. Int.   Other Effects
Acid             Acid Bolt         15
Banishing        Banishing         20
Crushing Death   Crushing Death    25
Fireball         Fireball          20
Frozen Doom      Frozen Doom       20
Immolation       Immolation        10
Light            Light             10
Lightning        Lightning         10
Persuasion       Charming          25
Revival          Cheat Death       15
Shielding        Starlight Shield  10
Starfire         Whitefire         25
Tap Stamina      Tap Stamina       15
vs. Naming       vs. Naming        10       Resist Naming 25%
vs. Star         vs. Star          10       Resist Star 25%
Wall of Bones    Wall of Bones     20
Web of Starlight Web of Starlight  20

*Note* wands are subject to a known glitch which can affect how many
      charges they have (I've seen 0, 5 & 10 charges left in a wand
      that has never been used before)

----------------------------------------------------------------------
G. Scrolls

Name               Learn/Cast            Min. Wizard

Acid Bolt          Acid Bolt                4
Air Shield         Air Shield               1
Aura of Death      Aura of Death            4
Banishing          Banishing                4
Brilliance         Brilliance               2
Charming           Charming                 3
Cheat Death        Cheat Death              6
Control Elem       Control Elem             4
Ctrl. Zombie       Control Zombie           3
Darkness           Darkness                 2
Debilitation       Debilitation             2
Dexterity          Dexterity                2
Dispel Elem        Dispel Elemental (magic) 2
Dispel Naming      Dispel Naming (magic)    2
Earth Smite        Earth Smite              4
Endurance          Endurance                2
Exhaustion         Exhaustion               2
Fireball           Fireball                 5
Frozen Doom        Frozen Doom              6
Haste              Haste                    4
Lighthouse Scroll  *                        0
Mirror             Mirror                   6
Oriana's Scroll    Strength                 2
Remove Poison      Remove Poison            2
Sense Aura         Sense Aura               3
Solar Wrath        Solar Wrath              4
Spirit Shield      Spirit Shield            3
Stamina            Stamina                  2
Stellar Grav       Stellar Gravity          2
Stupidity          Stupidity                2
Teleportation      Teleportation            8
vs. Elemental      vs. Elemental (magic)    1
vs. Necromancy     vs. Necromancy           1
Wall of Bones      Wall of Bones            5
Weakness           Weakness                 2
Web of Starlight   Web of Starlight         3
Whitefire          Whitefire                6
Wind               Wind                     2

* used to re-light the lamp in Port Saiid's lighthouse.

----------------------------------------------------------------------
H. Everything Else

*Note: in this chart I have substituted "Protection" with "Armor"
      (If something says "+1 Armor" it means "Protection +1")

Name              Effects/ Spells                     Requirements

Amaranth Root     Fulfills Dryad Forest Quest, used
                 by Ardra to heal Alaron
Amulet of Pork    Resist Physical -100%, -5 EN,
                 -2 Warrior
Banner of Gwernia ???Doesn't appear in inventory???   Must have Becan
                                                     in Party
Bardic Gloves     +2 Troubadour
Beast Hide        Used to make armor
Belt of Life      Cheat Death, Resist Necromancy 100%,
                 +1 Armor                            Solar-aspected
Belt of Teleport  Teleportation, +1 Armor
Black Key         Opens Doors in Shamsuk's Tower
Blood Key         Opens Doors in Shamsuk's Tower
Bone Key          Opens Doors in Shamsuk's Tower
Boots of Adamant  +2 Armor
Boots of Speed    Haste, +1 Armor, +3 DX
Bowden's Key      Unlocks storage room with
                 Trahern's Sword
Chitin Plates     Used to make armor & shields
Cradawgh's Body   Fulfills quest to find Cradawgh
Darkenbat Hide    Used to make armor
Enchanted Hide    Used to make armor
Ethereal Ring     +5 Armor                            Solar-aspected
Gem of Sensing    Sense Aura                          Min. 15 IN
Harp of Igone     +3 Troubadour                       Min. 20 IN
Heart of Elisheva Crushing Death, Resist Solar,
                 -5 EN                               Lunar-aspected
Hellhound Hide    Used to make armor
Helm of Charisma  Charming, +2 Diplomat
Helm of Defense   +5 Armor, Resist Physical 100%
Helm of Tempests  Lightning, Resist Air 50%,
                 +1 Damage, +1 Armor, +2 Warrior
Helm of Wisdom    +1 Armor, +5 WL
Herb              Used to make potions/ cast spells
Horn of Kynon     +6 Troubadour                       Min. 18 IN
Gemstones         Used to make potions/ cast spells
Jundar Gauntlets  +1 Damage
Kendall's Hat     +1 Armor, -1 Stealth
Leather Boots     +1 Armor
Leather Cloak     +1 Armor
Letter to Kitarak Gives information about Rabisat's
                 plot against Alaron
Letter to Txomin  Required to get Goblin Quest in
                 Erromon
Lodin's Key       Unlocks door to room with
                 Lodin's Sword (& his ghost)
Magedrake Ring    +25 Spell Battery, +3 Wizard
Map2              Fills in part of the overworld map
Map7              Fills in part of the overworld map
Marquis' Amulet   Control Marquis
Mercenary Belt    +1 Armor
Mirari Cloak      +2 Armor
Namers Ring       +10 Spell Battery
Nightdrake Mantle Darkness, +2 Armor, +2 Stealth,
                 +5 DX
Oriana's Letter   Directions to Gotzone & Zurene's
                 House (in Erromon)
Pandara's Amulet  Teleports Pandara to Desert Gate if
                 you can't figure out the riddle     Solar-aspected
Phantom Cloak     +3 Stealth
Plate Gauntlets   +2 Armor
Rabisat's Asp     ?????
Reflection Belt   +1 Armor, Mirror, Resist Magic 25%
Ring of Healing   Photosynthesis, +5 EN
Rope              +2 Thief                            Must have a Thief
                                                     in party
Sapphire Gem      Rare & expensive stone
Shamsuk Amulet    +10 Spell Battery
Shield Amulet     +10 Armor, -3 EN
Spice             Used to make potions/ cast spells
Spiritdrake Helm  Resist Magic 100%, +1 Armor, +5 WL
Stormbreaker      Dispel Elemental (storms)           Min. 20 IN
Stormdrake Claws  Lightning, +1 Armor
Tinker's Gloves   +1 DX, +2 Mechanic
Witch Ring        +2 Wizard                           Min. 17 IN
Wizard Hat        +15 Spell Battery, +1 Wizard
Wizard's Wand     +20 Spell Battery, +1 Wizard        Min. 15 IN
Woodsman's Boots  +2 Ranger

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

7. Enemies

Abbreviations used in chart:
Apct = Aspect
       S = Solar
       L = Lunar
Attack: (Attack Type)
       H = Hand-Hand (Melee)
       M = Missile / Thrown
       S = Spells (Magic)

*NOTE* if more than one strength of a particular enemy can be
       encountered in the game, the lowest-highest values are listed.
       If an attack type appears in brackets, then only the stronger
       version of that enemy can use that attack method.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name              Level  Apct Attack  Resistance(%)      HP    XP Value

Air Elemental      20    S    H       Physical (100),    110   3300
                                     Air (100)
Assim              15    L    H, S    Physical (100)     65    6900
Bandit Boss        8-20  L/S  H, M, S                    68-   1575-
                                                        108   6075
Bandit Woodsman    5-13  S    H, M                       44-80 450-3075
Bear               10    L    H                          85    750
Behrooz            15    L    H, S    Physical (100),    60    4125
                                     Magic (50)
Boar               3     S    H                          54    450
Cave Bear          6     L    H                          89    1200
Chaos Lieutenant   25    L    H, S    Physical (25),     165   7500
                                     Magic (25)
Chaos Major        30    L    H, S    Solar (50)         200   6000
Chaos Scout        5     S    H, M, S                    55    675
Chaos Slayer       20    L    H, S    Physical (75)      120   3075
Chaos Sorceror     12    S    H, S    Magic (25)         102   1200
Chaos Spellweaver  12    S    H, S    Magic (25)         87    1200
Chaos Stormer      12    S    H, S                       87    1650
Chaos Trooper      12    S    H, S                       87    1725
Chaos Warrior      10    S    H                          90    1500
Chaos Mauler       20    L    H, S    Physical (75)      130   3225
Cyclops            12    S    H, M    Lunar (25)         87    2250
Darkenbat          8     L    H       Solar (-50)        68    1350
Dire Wolf          10    L    H       Lunar (25)         75    1200
Dracovern          17    S    H       Lunar (-50)        107   2700
Dryad              8     S    S       Physical (50),     43      -
                                     Magic (50)
Dust Devil         20    S    S       Physical (75),     65    1350
                                     Air (100)
Earth Elemental    20    S    H       Physical (100),    140   4050
                                     Earth (100)
Fire Elemental     22    S    H       Physical (100),    112   3300
                                     Fire (100)
Firelord           25    S    H, S    Physical (100),    175   7500
                                     Magic (50)
Giant Bat          2     L    H       Solar (-25)        17    75
Giant Boar         8     S    H                          81    900
Giant Golem        20    S    H       Physical (75),     200   5175
                                     Magic (50)
Giant Rat          1     L    H                          31    150
Giant Scorpion     15    S    H                          100   2250
Giant Skeleton     15    L    H       Cutting (75),      105   2700
                                     Smashing (-50)
Goblin             1-6   S    H,(M)                      43-64 225-825
Goblin Poisoner    5-9   S    H, M                       50-71 450-2625
Goblin Scout       3-6   S    H, M                       33-61 225-1575
Goblin Sergeant    3-10  S    H, M                       48-85 450-2025
Golnar             15    L    H, S    Physical (100),    60    4350
                                     Fire (50)
Gorgon             10    L    H, S    Physical (50)      70    2025
Gryphon            15    S    H                          90    1500
Harpy              10    L    H, S                       66    1050
Hellhound          18    S    H, M, S Physical (25),     78    1200
                                     Fire (100)
Hobgoblin          5-15  S    H, S    Naming (-25)       65-94 1200-
                                                              4875
Human Bandit       4-17  S    H, M                       52-93 450-3975
Kitarak            10    S    H, S    Naming (-25)       91    1500
Ksathra            15    L    H, S    Physical (100)     65    6750
Large Scorpion     4     S    H                          39    750
Lava Hound         12    S    H, M, S Fire (100),        97    2175
                                     Water (-100)
Lizard Man         14    S    H                          79    975
Lizard Man Boss    20    S    H, S    Physical (25)      140   4207
                                     Magic (25)
Lizard Man         17    S    H, M    Water (25)         96    1200
         Sergeant
Lugash             25    L    H, S    Physical (100),    165   7500
                                     Magic (100)
Manticore          16    S    H, M                       91    1425
Marquis            30    S    H, M, S Magic (75),        210   7500
                                     Physical (75)
Mehrdad            15    L    H, S    Physical (100),    60    4425
                                     Star (50)
Minotaur           5     L    H                          50    525
Minotaur Lord      15    L    H       Magic (50)         145   5250
Nasim              15    L    H, S    Physical (100)     60    4350
Ogre               8-10  S    H                          74-85 900-1200
Ogre Boss          12    S    H, M                       102   1800
Plague Zombie      20    L    H       Physical (50),     160   1950
                                     Magic (50)
Pochangarat        30    S    H, S    Physical (75),     210   7500
                                     Magic (75)
Prince Sheridan    20    L    H       Magic (75),        170   7500
                                     Physical (75)
Salamander         17    S    H, M    Fire (100)         77    975
Sand Worm          20    S    H, M    Fire (50),         160   2250
                                     Earth (50)
Shadow             25    L    S       Physical (100),    0     175
                                     Magic (100)
Shamsuk            25    L    H, S    Physical (50),     115   3750
                                     Magic (50)
Shatrevar          15    L    H, S    Physical (100)     90    5850
Skeleton           8-12  L    H       Cutting (75),      58-77 975-1200
                                     Smashing (-50)
Skeleton Archer    12    L    H, M    Cutting (75),      77    1350
                                     Smashing (-50)
Spirit Wolf        12    L    H, S    Physical (100),    72    2925
                                     Lunar (50)
Stone Golem        15    S    H       Physical (50),     105   3075
                                     Magic (50)
Tomb Rat           4     L    H       Fire (-50)         44    300
Troll              15    L    H       Fire (-50)         135   2700
Water Elemental    20    L    H, S    Physical (100),    125   3750
                                     Water (100)
Wight              22    L    H, S    Physical (100),    132   3900
                                     Magic (50)
Wolf               2     L    H       Lunar (25)         56    675
Wraith             20    L    H, S    Physical (100),    80    3525
                                     Magic (50)
Wyvern             11    S    H, S    Air (-50),         51    525
                                     Magic (50)
Zombie             15    L    H       Physical (50),     105   1650
                                     Magic (25)


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

8. Characters (friends)

Characters
Name  Stats   Skills        Equipment       Spells           Level
Info                                                         HP
                                                            XP
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Alaron  (Solar-Aspect)
This is YOU! (you can change his name if you want)
If this character dies, the game is over (so try to keep him alive)
He can learn ALL Spells & Skills

     Int 18  Stealth 1     Short Sword                      Level 1
     Wil 12  Troubadour 1  Leather Armor                    HP 46/46
     Dex 15  Warrior 3     Small Shield                     XP 500
     End 15  Wizard 1
     Str 15  Hafted 1
     Sta 30  Missile 1
             Sword 3
             Shield 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Brenna   (Solar-Aspect, Elemental School)
Will join your party in Gwernia (whether you want her or not)
She can't learn Hafted, Missile & Shield
Will leave your party if you get Godric at the Wizard School
(other than that, she won't leave unless she dies)

     Int 14  Mechanic 1    Dagger                           Level 1
     Wil 10  Stealth 3     Leather Armor                    HP 31/31
     Dex 22  Thief 3                                        XP 500
     End 10  Sword 1
     Str 8   Thrown 2
     Sta 20
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Abrecan   (Solar-Aspect)
Can join your party in Gwernia
He can't learn Alchemist, Thief, Wizard & Missile
If he leaves your party, He will go to Talewok

     Int 10  Stealth 1     Broadsword                       Level 8
     Wil 8   Warrior 4     Iden Scale                       HP 68/68
     Dex 25  Sword 4       Kite Shield                      XP 102000
     End 20  Thrown 2
     Str 20  Shield 2
     Sta 40
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Rheda   (Solar-Aspect, Naming-School)
Can join your party in Gwernia
She can't learn Missile & Thrown
If she leaves your party she will go to Terminor's Inn

     Int 22  Loremaster 1  Staff           vs. Necromancy 1  Level 3
     Wil 16  Merchant 1    Leather Armor   Endurance 4       HP 50/50
     Dex 20  Wizard 4                      Sense Aura 1      XP 7000
     End 16  Pole 3                        Weakness 4
     Str 10  Sword 3
     Sta 31
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Godric (Lunar-Aspect, Elemental-School)
Can join your party in Gwernia, later at the Wizard's School in Talewok
He can't learn Hafted, Missile & Shield
If he leaves your party he'll go to the Wizard's School

     Int 22  Alchemist 3   Dagger          Dragon Flames 2  Level 2
     Wil 18  Loremaster 2  Cloth Armor                      HP 37/37
     Dex 15  Mechanic 2                                     XP 2500
     End 15  Wizard 2
     Str 10  Sword 1
     Sta 20  Thrown 1
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Becan   (Lunar-Aspect)
Available as a party member in Erromon (his shop closes when he joins)
He can't learn Alchemist, Wizard, Sword & Thrown
If he leaves your party he disappears from the game

     Int 15  Ranger 4      Battle Axe                       Level 4
     Wil 15  Stealth 3     Chainmail                        HP 64/64
     Dex 18  Warrior 5     Large Shield                     XP 15000
     End 20  Hafted 5
     Str 25  Missile 3
     Sta 40  Shield 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Arturo   (Solar-Aspect)
You can ask him to join you at the bridge to Port Saiid.
He can't learn Alchemist, Loremaster, Thief, Troubadour, Wizard,
Missile & Thrown
If he leaves (or you don't take him) he will go to Terminor's Inn

     Int 6   Stealth 1     Great Sword                      Level 12
     Wil 11  Warrior 6     Improved Plate                   HP 102/102
     Dex 14  Pole 6        Tower Shield                     XP 325000
     End 30  Sword 6
     Str 30  Shield 4
     Sta 60
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Keelin   (Lunar-Aspect, Elemental-School)
Available first in Port Saiid's Inn, then she will move to
Terminor's Inn
She can't learn Hafted, Thrown & Shield
If she leaves she will go to Terminor's Inn

     Int 15  Healer 1      Short Sword     vs. Elemental 2  Level 12
     Wil 10  Merchant 4    Dragon Leather  Remove Poison 3  HP 72/72
     Dex 30  Stealth 5                     Wind 3           XP 325000
     End 20  Thief 8
     Str 15  Wizard 4
     Sta 40  Missile 7
             Pole 2
             Sword 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Niesen   (Solar-Aspect, Elemental-School)
Joins your party in Terminor's Inn (no real choice)
Can't learn Missile & Shield
Leaves your party in Shamsuk's Tower (again, no choice)
You can't get inside Shamsuk's Tower before he joins your party.

     Int 30  Healer 4     Archmage's Staff   vs. Star 8       Level 20
     Wil 25  Loremaster 6 Enchanted Plate   vs.Necromancy 10  HP 88/88
     Dex 23  Troubadour 7                    Fireball 8     XP 1435000
     End 30  Warrior 9                       Mirror 8
     Str 25  Hafted 8                        Dispel Necro 10
     Sta 60  Pole 8
             Sword 5
             Thrown 8
             Shield 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Donovan   (Solar-Aspect, Naming-School)
Found in the back room of Terminor's Inn after Shamsuk's Tower
He can't learn Missile, Thrown & Shield
If he leaves he will either return to the Inn or disappear from the
game.

     Int 30  Diplomat 8    Sabre           vs. Star 7       Level 18
     Wil 30  Warrior 7     Dragon Leather  Banishing 7      HP 108/108
     Dex 25  Wizard 7                      Sense Aura 7     XP 1054500
     End 30  Hafted 5                      Teleportation 7
     Str 20  Pole 5
     Sta 60  Sword 7
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Baird     (Lunar-Aspect)
Found in Terminor's Inn after Shamsuk's Tower
He can't learn Alchemist, Wizard & Missile
If he leaves your party he will return to Terminor's Inn

     Int 30  Healer 4      Great Axe                        Level 18
     Wil 25  Loremaster 6  Scale Armor                      HP 108/108
     Dex 23  Troubadour 7  Hoplite Shield                   XP 1054500
     End 30  Warrior 9
     Str 25  Hafted 8
     Sta 60  Pole 8
             Sword 5
             Thrown 8
             Shield 9
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dougal     (Lunar-Aspect, Elemental-School)
Found in Terminor's Inn after completing the Barrow
He can't learn Missile
leaves your party in the dragon's lair (chicken?)

     Int 25  Alchemist 5   Enchanted Blade  Fireball 6      Level 22
     Wil 25  Diplomat 10   Enchanted Hide   Air Shield 6    HP 122/122
     Dex 30  Loremaster 5  Moon Shield      Strength 9      XP 1897500
     End 25  Merchant 5                     Debilitation 9
     Str 25  Ranger 5                       Mirror 9
     Sta 75  Stealth 5
             Thief 5
             Troubadour 10
             Warrior 10
             Wizard 10
             Hafted 10
             Pole 10
             Sword 10
             Thrown 10
             Shield 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Farris      (Lunar-Aspect, Naming-School*)
Offers to join your party near the end of Shamsuk's Tower
*He is supposed to be on of the great Wizards in the game, but he can't
cast spells??
He's supposed to leave after you fight Shamsuk, but a glitch will
sometimes let you keep him.

     Int 30  Alchemist 10  Jester's Mace                    Level 25
     Wil 30  Diplomat 10   Jundar Leather                   HP 130/130
     Dex 30  Loremaster 10                                  XP 2762500
     End 25  Merchant 10
     Str 15  Ranger 10
     Sta 80  Stealth 10
             Thief 10
             Troubadour 10
             Warrior 10
             Hafted 10
             Sword 10
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Sholeh     (Lunar-Aspect, Star-School)
To get her you have to help her in the desert(north of Ugarit after
finishing the Barrow), then talk to her in Ugarit's Inn with a
3-member party (she might still refuse to join though...)
She can't learn Thrown & Shield
If she leaves your party, she disappears from the game

* her Intelligence will drop to 3 the first time you save & load a game
 with her in your party (but only the first time)

     Int 30* Healer 10     Sabre        Web of Starlight 8  Level 20
     Wil 25  Ranger 6      Jundar Leather    Dispel Star 8  HP 110/110
     Dex 30  Stealth 6                   Stellar Gravity 8  XP 1435000
     End 30  Warrior 10                    Dispel Naming 8
     Str 20  Wizard 8                        Solar Wrath 8
     Sta 60  Hafted 5
             Missile 7
             Sword 10

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

9. Portals
    (I'll fill this in IF I figure it out ;-)

First Portal                            Matching Portal

Basement, Castle Gwernia               Caves of Erromon
Osin Forest (outside Gwernia)          Shamsuk's Tower (ruins)
Chaos Island (peninsula)               Chaos Island (temple bsmt 1)
Chaos Island (temple bsmt 2)           Chaos Island (temple next floor)
Cradawgh's Island (1)                  ??????????
Cradawgh's Island (2)                  Wizard's School Bsmt
Shamsuk's Tower basement (1)           Oriana's Hut (one-way/one time)
Shamsuk's Tower Basement (2)           ??????????

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

10. Leveling-up

----------------------------------------------------------------------
 A. Skills, AFTER battle.

Skill   After-Battle Cost (XP) [MUST already have skill]

Skill                 Level
                      2        3         4         5
Alchemist            6000    13500     24000     37500
Diplomat             2000     4500      8000     12500
Healer               4000     9000     16000     25000
Loremaster           3000     6750     12000     18750
Mechanic             2000     4500      8000     12500
Merchant             3000     6750     12000     18750
Ranger               4000     9000     16000     25000
Stealth              2000     4500      8000     12500
Thief                4000     9000     16000     25000
Troubadour           4000     9000     16000     25000
Warrior              4000     9000     16000     25000
Wizard               6000    13500     24000     37500
Hafted               1600     3600      6400     10000
Missile              2400     5400      9600     15000
Pole                 1600     3600      6400     10000
Shield               2000     4500      8000     12500
Sword                2400     5400      9600     15000
Thrown               1600     3600      6400     10000
                      2        3         4         5

             6        7        8         9        10
Alchemist  54000    73500    96000    121500   150000
Diplomat   18000    24500    32000     40500    50000
Healer     36000    49000    64000     81000   100000
Loremaster 27000    36750    48000     60750    75000
Mechanic   18000    24500    32000     40500    50000
Merchant   27000    36750    48000     60750    75000
Ranger     36000    49000    64000     81000    10000
Stealth    18000    24500    32000     40500    50000
Thief      36000    49000    64000     81000   100000
Troubadour 36000    49000    64000     81000   100000
Warrior    36000    49000    64000     81000   100000
Wizard     54000    73500    96000    121500   150000
Hafted     14400    19600    25600     32400    40000
Missile    21600    29400    38400     48600    60000
Pole       14400    19600    25600     32400    40000
Shield     18000    24500    32000     40500    50000
Sword      21600    29400    38400     48600    60000
Thrown     14400    19600    25600     32400    40000
             6        7        8         9       10

----------------------------------------------------------------------
 B. Spells, AFTER battle.
   (if it's blank, I haven't found a way to "learn" the spell yet)

Spell Level Cost after battle (XP) <must already have spell>

Spell                    Level
                              2        3         4        5
Acid Bolt                     800     1800      3200     5000
Air Shield                   1600     3600      6400    10000
Aura of Death                 400      900      1600     2500
Banishing                    2600     5850     10400    16250
Brilliance                    600     1350      2400     3750
Charming                     2000     4500      8000    12500
Cheat Death                  1200     2700      4800     7500
Clumsiness
Control Elem                 2600     5850     10400    16250
Control Marquis
Control Zombies              2000     4500      8000    12500
Crushing Death
Darkness                     1600     3600      6400    10000
Debilitation                 1600     3600      6400    10000
Dexterity                    1600     3600      6400    10000
Dispell Elemental            1600     3600      6400    10000
Dispell Naming
Dispell Necromancy           1600     3600      6400    10000
Dispell Star
Dragon Flames                2600     5850     10400    16250
Earth Smite                  3000     6750     12000    18750
Endurance                    1600     3600      6400    10000
Exhaustion                   1600     3600      6400    10000
Fireball                     2000     4500      8000    12500
Frozen Doom                  3000     6750     12000    18750
Haste                        2600     5850     10400    16250
Immolation                    800     1800      3200     5000
Light
Lightning                    2000     4500      8000    12500
Mirror                       1000     2250      4000     6250
Photosynthesis
Remove Poison                 400      900      1600     2500
Sense Aura                   2000     4500      8000    12500
Shield of Starlight
Solar Wrath                   400      900      1600     2500
Spirit Shield                2000     4500      8000    12500
Stamina                      1600     3600      6400    10000
Stellar Gravity              1600     3600      6400    10000
Strength                      800     1800      3200     5000
Stupidity                     600     1350      2400     3750
Tap Stamina
Teleportation                1600     3600      6400    10000
vs. Elemental                1200     2700      4800     7500
vs. Naming                   1200     2700      4800     7500
vs. Necromancy               1200     2700      4800     7500
vs. Star                     1200     2700      4800     7500
Wall of Bones                2600     5850     10400    16250
Weakness                     1600     3600      6400    10000
Web of Starlight             2000     4500      8000    12500
Whitefire                    3000     6750     12000    18750
Wind                         2600     5850     10400    16250
Wraith Touch

                     6        7        8         9       10
Acid Bolt           7200     9800    14800     16200    20000
Air Shield         14400    19600    25600     32400    40000
Aura of Death       3600     4900     6400      8100    10000
Banishing          23400    31850    41600     52650    65000
Brilliance          5400     7350     9600     12150    15000
Charming           18000    24500    32000     40500    50000
Cheat Death        10800    14700    19200     24300    30000
Clumsiness
Control Elem       23400    31850    41600     52650    65000
Control Marquis
Control Zombies    18000    24500    32000     40500    50000
Crushing Death
Darkness           14400    19600    25600     32400    40000
Debilitation       14400    19600    25600     32400    40000
Dexterity          14400    19600    25600     32400    40000
Dispell Elemental  14400    19600    25600     32400    40000
Dispell Naming
Dispell Necromancy 14400    19600    25600     32400    40000
Dispell Star
Dragon Flames      23400    31850    41600     52650    65000
Earth Smite        27000    36750    48000     60750    75000
Endurance          14400    19600    25600     32400    40000
Exhaustion         14400    19600    25600     32400    40000
Fireball           18000    24500    32000     40500    50000
Frozen Doom        27000    36750    48000     60750    75000
Haste              23400    31850    41600     52650    65000
Immolation          7200     9800    14800     16200    20000
Light
Lightning          18000    24500    32000     40500    50000
Mirror              9000    12250    16000     20250    25000
Photosynthesis
Remove Poison       3600     4900     6400      8100    10000
Sense Aura         18000    24500    32000     40500    50000
Shield of Starlight
Solar Wrath         3600     4900     6400      8100    10000
Spirit Shield      18000    24500    32000     40500    50000
Stamina            14400    19600    25600     32400    40000
Stellar Gravity    14400    19600    25600     32400    40000
Strength            7200     9800    14800     16200    20000
Stupidity           5400     7350     9600     12150    15000
Tap Stamina
Teleportation      14400    19600    25600     32400    40000
vs. Elemental      10800    14700    19200     24300    30000
vs. Naming         10800    14700    19200     24300    30000
vs. Necromancy     10800    14700    19200     24300    30000
vs. Star           10800    14700    19200     24300    30000
Wall of Bones      23400    31850    41600     52650    65000
Weakness           14400    19600    25600     32400    40000
Web of Starlight   18000    24500    32000     40500    50000
Whitefire          27000    36750    48000     60750    75000
Wind               23400    31850    41600     52650    65000
Wraith Touch

----------------------------------------------------------------------
 C. Skills, at Merchant/trainer

Skill   Training Cost at merchants (XP)
             1        2        3         4        5
Alchemist   1200     4800    10800     19200    30000
Diplomat     400     1600     3600      6400    10000
Healer       800     3200     7200     12800    20000
Loremaster   600     2400     5400      9600    15000
Mechanic     400     1600     3600      6400    10000
Merchant     600     2400     5400      9600    15000
Ranger       800     3200     7200     12800    20000
Stealth      400     1600     3600      6400    10000
Thief        800     3200     7200     12800    20000
Troubadour   800     3200     7200     12800    20000
Warrior      800     3200     7200     12800    20000
Wizard      1200     4800    10800     19200    30000
Hafted       320     1280     2880      5120     8000
Missile      480     1920     4320      7680    12000
Pole         320     1280     2880      5120     8000
Shield       400     1600     3600      6400    10000
Sword        480     1920     4320      7680    12000
Thrown       320     1280     2880      5120     8000

             6        7        8         9       10
Alchemist  43200    58800    76800     97200   120000
Diplomat   14400    19600    25600     32400    40000
Healer     28800    39200    51200     64800    80000
Loremaster 21600    29400    38400     48600    60000
Mechanic   14400    19600    25600     32400    40000
Merchant   21600    29400    38400     48600    60000
Ranger     28800    39200    51200     64800    80000
Stealth    14400    19600    25600     32400    40000
Thief      28800    39200    51200     64800    80000
Troubadour 28800    39200    51200     64800    80000
Warrior    28800    39200    51200     64800    80000
Wizard     43200    58800    76800     97200   120000
Hafted     11520    15680    20480     25920    32000
Missile    17280    23520    30720     38880    48000
Pole       11520    15680    20480     25920    32000
Shield     14400    19600    25600     32400    40000
Sword      17280    23520    30720     38880    48000
Thrown     11520    15680    20480     25920    32000

----------------------------------------------------------------------
 D. Spells, at Merchant/trainer
   (If it's blank, No-one can train you in that Spell)

Spell Training Cost at merchant (XP)

Spell                     Level
                      1       2        3         4        5
Acid Bolt
Air Shield            320    1280     2880      5120     8000
Aura of Death
Banishing
Brilliance            120     480     1080      1920     3000
Charming
Cheat Death
Clumsiness
Control Elem          520    2080     4680      8320    13000
Control Marquis
Control Zombies
Crushing Death
Darkness
Debilitation          320    1280     2880      5120     8000
Dexterity
Dispell Elemental     320    1280     2880      5120     8000
Dispell Naming
Dispell Necromancy
Dispell Star
Dragon Flames         520    2080     4680      8320    13000
Earth Smite           600    2400     5400      9600    15000
Endurance             320    1280     2880      5120     8000
Exhaustion
Fireball              400    1600     3600      6400    10000
Frozen Doom           600    2400     5400      9600    15000
Haste
Immolation            160     640     1440      2560     4000
Light
Lightning             400    1600     3600      6400    10000
Mirror                200     800     1800      3200     5000
Photosynthesis
Remove Poison          80     320      720      1280     2000
Sense Aura
Shield of starlight
Solar Wrath
Spirit Shield
Stamina
Stellar Gravity       320    1280     2880      5120     8000
Strength              160     640     1440      2560     4000
Stupidity             120     480     1080      1920     3000
Tap Stamina
Teleportation         320    1280     2880      5120     8000
vs. Elemental         240     960     2160      3840     6000
vs. Naming            240     960     2160      3840     6000
vs. Necromancy        240     960     2160      3840     6000
vs. Star              240     960     2160      3840     6000
Wall of Bones
Weakness              320    1280     2880      5120     8000
Web of Starlight      400    1600     3600      6400    10000
Whitefire
Wind                  520    2080     4680      8320    13000
Wraith Touch

                      6       7        8         9       10
Acid Bolt
Air Shield          11520   15680    20480     25920    32000
Aura of Death
Banishing
Brilliance           4320    5880     7680      9720    12000
Charming
Cheat Death
Clumsiness
Control Elem        18720   25480    33280     42120    52000
Control Marquis
Control Zombies
Crushing Death
Darkness
Debilitation        11520   15680    20480     25920    32000
Dexterity
Dispell Elemental   11520   15680    20480     25920    32000
Dispell Naming
Dispell Necromancy
Dispell Star
Dragon Flames       18720   25480    33280     42120    52000
Earth Smite         21600   29400    38400     48600    60000
Endurance           11520   15680    20480     25920    32000
Exhaustion
Fireball            14400   19600    25600     32400    40000
Frozen Doom         21600   29400    38400     48600    60000
Haste
Immolation           5760    7840    10240     12960    16000
Light
Lightning           14400   19600    25600     32400    40000
Mirror               7200    9800    12800     16200    20000
Photosynthesis
Remove Poison        2880    3920     5120      6480     8000
Sense Aura
Shield of starlight
Solar Wrath
Spirit Shield
Stamina
Stellar Gravity     11520   15680    20480     25920    32000
Strength             5760    7840    10240     12960    16000
Stupidity            4320    5880     7680      9720    12000
Tap Stamina
Teleportation       11520   15680    20480     25920    32000
vs. Elemental        8640   11760    15360     19440    24000
vs. Naming           8640   11760    15360     19440    24000
vs. Necromancy       8640   11760    15360     19440    24000
vs. Star             8640   11760    15360     19440    24000
Wall of Bones
Weakness            11520   15680    20480     25920    32000
Web of Starlight    14400   19600    25600     32400    40000
Whitefire
Wind                18720   25480    33280     42120    52000
Wraith Touch

----------------------------------------------------------------------
 E. Training Gold Costs (Spells & Skills)

Spell/Skill Training Cost at merchants (Gold)

Level    1    2    3    4    5    6    7    8    9   10
Cost    200   80  120  160  200  240  280  320  360  400

*All of the Skills & Spells cost the same for each level*

----------------------------------------------------------------------
 F. Player Stats.

level              Stats.                             level
       Int.    Wil.    Dex.    End.    Str.    Sta.
1                                                         1
2                                                         2
3                                                         3
4        192                                              4
5        300                                              5
6        432                                              6
7        588                                              7
8        768                                              8
9        972     972             972                      9
10      1200    1200            1200                     10
11      1452    1452            1452    1452             11
12      1728    1728            1728    1728             12
13      2028    2028            2028    2028             13
14      2352    2352            2352    2352             14
15      2700    2700    5400    2700    2700             15
16      3072    3072    6144    3072    3072             16
17      3468    3468    6936    3468    3468             17
18      3888    3888    7776    3888    3888             18
19      4332    4332    8664    4332    4332             19
20      4800    4800    9600    4800    4800             20
21      5292    5292   10584    5292    5292    1764     21
22      5808    5808   11616    5808    5808    1936     22
23      6348    6348   12696    6348    6348    2116     23
24      6912    6912   13824    6912    6912    2304     24
25      7500    7500   15000    7500    7500    2500     25
26      8112    8112   16224    8112    8112    2704     26
27      8748    8748   17496    8748    8748    2916     27
28      9408    9408   18816    9408    9408    3136     28
29     10092   10092   20184   10092   10092    3364     29
30     10800   10800   21600   10800   10800    3600     30
31                             11532            3844     31
32                             12288            4096     32
33                             13068            4356     33
34                             13872            4624     34
35                             14700            4900     35
36                             15552            5184     36
37                             16428            5476     37
38                             17328            5776     38
39                             18252            6084     39
40                             19200            6400     40
41                                              6724     41
42                                              7056     42
43                                              7396     43
44                                              7744     44
45                                              8100     45
46                                              8464     46
47                                              8836     47
48                                              9216     48
49                                              9604     49
50                                             10000     50
51                                             10404     51
52                                             10816     52
53                                             11236     53
54                                             11664     54
55                                             12100     55
56                                             12544     56
57                                             12996     57
58                                             13456     58
59                                             13924     59
60                                             14400     60
61                                             14884     61
62                                             15376     62
63                                             15876     63
64                                             16384     64
65                                             16900     65
66                                             17424     66
67                                             17956     67
68                                             18496     68
69                                             19044     69
70                                             19600     70
71                                             20164     71
72                                             20736     72
73                                             21316     73
74                                             21904     74
75                                             22500     75
76                                             23104     76
77                                             23716     77
78                                             24336     78
79                                             24964     79
80                                             25600     80
81                                             26244     81
82                                             26896     82
83                                             27556     83
84                                             28224     84
85                                             28900     85
86                                             29584     86
87                                             30276     87
88                                             30976     88
89                                             31684     89
90                                             32400     90

----------------------------------------------------------------------
 G. Player Level
    (I'll add to this when I can...)

Total XP required for each level

Level        XP
1            500
2           2500
3           7000
4          15000
5          27500
6          45500
7          70000
8         102000
9         142500
10        192500
11        253000
12        325000
13        399500
14        507500
15        620000
16        748000
17        892500
18       1054500
19       1235000
20       1435000
21       1655500
22       1897500
23       2162000
24       2450000
25       2762500
26       3100500
27       3465000
28       3867000
29       4277500
30       4727500
31       5208000
32       5720000
33       6264500
34       6842500
35       7455000
36       ???????

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

11. Legal

This FAQ was created by LoneSoldier, you may not copy, edit, link to,
or post this document in whole or in part, without my permission
(& even then you MUST give me FULL credit). Currently the only
web-sites that are authorized to post this FAQ are:

GameFAQs (www.gamefaqs.com)
www.cheatcc.com
www.cheatplanet.com
www.neoseeker.com

If you see this guide posted on any other sites, please inform me so
that an appropriate action may be taken.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

12. Credits (thanks ;-)

 CJayC; For allowing this to be posted in the first place.

 CyricZ; For writing the FAQ for OB64, and giving me some ideas.
         (I still don't know how you ever finished it though)

 viciousglacialbear & The Shadow Man; For sending me some Portal info.

 Darth Mom; For some Item list corrections.(see version 1.11)

 Evilmage; For helping me fix a small problem. (version 1.12)

 Alaron; for sending me a couple of Q's.

 aidynmaster; for posting info. on the Spirit Wolf group behind the
              Wizard School.

 mouse boy & Turok 2K; for e-mailing me about shields/weapons.

 Joel "the hawker"; for sending me info. about some armor.

 perfectidiot; for posting that you can camp on the top floor of
               Shamsuk's Tower

 Curious44; for helping me find a few errors in the weapons list.

 penneyg74; for pointing out an omission in the Shield list.
            (& being polite about it ;-)

 PrimaGames; even though the prima-guide was missing lots of
             information, it was still worth the $$$.
             (the maps helped a LOT with directions)

 My Friends; Even though you didn't want credit; You still made the
             largest contribution to this FAQ.
             (you helped me keep from going completely insane.)

 Anyone that I missed; Sorry about that (but I'm not perfect)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

13. Version History   (& future plans)

1.01 Finished the game for the first time, made a list of "all" the
    items etc. (that I found. Pretty pathetic actually)
    <FAQ file created April 11, 2001>

1.02 Tried to create a full walk-through (but kept falling asleep)
    Added more weapons to the list.

1.03 Decided to scrap the full walk-through, opted for brief?
    directions instead. (the half-ass walk-through)

1.04 Found another item & some more armor that I'd missed

1.05 Started a section on shops & added more directions
    Added an old joke (see section 14)

1.06 Started a section on portals, corrected a minor error in
    directions & added the shops of Erromon.

1.07 Finished a section on enemies (I hope I got them all)
    & added more items to the list.

1.08 Added the shops of Talewok & The Dryad Forest.
    & yet another Item that I'd missed

1.09 Finished the Directions (section 3), added to the preliminary FAQ,
    added more shops (Port Saiid & Terminor) & A few MORE items etc.
    that I'd missed (this will never be complete, will it?)

1.10 Finished the Shops, Corrected an item description, added more
    Q. & A. to the Preliminary FAQ.

1.11 Found MORE Shops in Ugarit (only open at night), corrected a HUGE
    error in the weapon list (too bad someone noticed before I did),
    & added some Portal info.

1.12 Found ANOTHER shop in Ugarit (I think I found them all now), Fixed
    a small error (I wish I'd seen it before I posted version 1.11),
    added another Q&A to the preliminary FAQ & explained the enemy
    list a little more clearly (I hope).

1.13 Added another Q&A, added a list of wands to section 5,
    fixed a small error in the Item list (I actually found this one
    myself for a change;-)

1.14 Added some more wands to the list, added a list of scrolls & the
    min. Wizard skill they require. Made a minor correction in the
    "Everything Else" list

1.15 Made a few changes to the directions from city to city

1.16 Added a scroll I missed, a shield someone E-mailed me about &
     a wand that I forgot to add in version 1.14

1.17 Added part of the section on leveling-up (should have more soon)
    Added a guide for Shamsuk's Tower (I'll do the Barrow later)

1.18 Added more to the leveling-up section (not quite finished yet...)
    Added the guide for the Barrow. Changed the dedication.

1.19 Found some more wands & scrolls, made a few minor changes...

1.20 Added the info for leveling-up spells & XP required for the first
    31 levels & the player's stats. REMOVED suspect items from the
    lists.

1.21 Finished the section on leveling-up Stats. Found a Cheat Death
    Scroll (in the Barrow) & the Whitefire scroll outside the Dragon's
    Lair, Finally found the Reflection Belt & the XP requirement for
    level 32. (made a few "minor" changes as well)
    <removed someone from the credits for being a total jerk>

1.22 Found a few errors in the Weapons/Armor lists (& fixed them;-)
    Added the XP requirement for Level 33 & a few minor changes.
    Changed the spell entry for "(Aura of) Solar Wrath" to
    "Solar Wrath" <to clear up some confusion>.

1.23 Somehow I forgot to put the Spirit Shield (from Tamberlain) in
    the Shield list, but thanks to "penneyg74" it's in there now.
    Removed yet another "suspect item" from the lists.
    I kind of rushed this update, it was going to be a lot bigger,
    but I got tired of people asking how to find an item that most
    likely doesn't exist.

1.24 (uploaded 01-08-02)
    I only made ONE small, but VERY important change in this update.
    My E-Mail address has been slightly changed, the old one
    ([email protected]) hasn't worked since Dec. 6, 2001.
    The new one ([email protected]) went on-line Jan. 7, 2002.
    <I took a "small" vacation>
    (I also decided to include upload dates in this section)

1.25 (uploaded 02-09-02)
    Added some new Q&A,
    Added the Characters section
     <no big deal, it still isn't finished>

1.26 (uploaded 04-09-02) <weird, exactly two months...>
    Made a few changes to the Enemies list, added some character info.
    Added some more Q&A, Removed ALL of the "suspect" items from the
    lists (I'll put them back only if I find them) and made a few
    other "minor" changes in general areas.
    Added XP requirement to reach level 34
    (I'll reach the highest level eventually:-)

1.27 (uploaded 08-18-02) <it's been a while, hasn't it...>
    Found another Wand (Frozen Doom) & added it to the list,
    Added some clarification to the Character's Section & finished
    the listing for Niesen. Added the requirements for level 35 :-)
    Also made the usual "minor" changes to stuff I never really liked

?.?? The future....
    ...I'm still working on the section on leveling-up
    (almost finished now?) & I think I'm finished with the Character
    section (might need some "fine tuning" though)...
    I'm working on a section for "tips & tricks" & a section on which
    enemies drop what weapons/armor/etc. when they die.
    (who knows when they'll be finished though)
    Who can really say what else the future holds...
    ...but I'm starting to think that this FAQ will never be finished!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

14. The Last Word (small joke ;-)

END.