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*********************** KASUMI NINJA: FAQ/MOVELIST ****************************
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Atari Jaguar Beat 'em Up; released 1994 UK
FAQ/Movelist (Final Version) 29/03/2004
Author - falsehead (Sophie Cheshire). Contact me at
[email protected]
Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).
This guide may NOT be used as part of a restricted Pay-to-Enter website or in
print unless you are prepared to pay me for its inclusion.
If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.
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*********************************** CONTENTS **********************************
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1) INTRODUCTION/REVISION HISTORY
2) THE BASICS
- The Plot!
- Playing the Game
- Shared Fighting Moves
3) CHARACTERS SPECIAL MOVES
- Alaric
- Angus MacGreggor
- Chagi
- Danjan
- Habaki
- Pakawa
- Senzo
- Thundra
4) CHARACTER PROFILES
- Alaric
- Angus MacGreggor
- Chagi
- Danjan
- Habaki and Senzo
- Pakawa
- Thundra
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***************************** 1) INTRODUCTION *********************************
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INTRODUCTION - Kasumi Ninja, an interesting attempt at a Mortal Kombat style
fighting game doomed to obscurity due to appearing on the sadly neglected Atari
Jaguar console. This games uses similar style digitised fighters and very
over-the-top blood n' gore, which was probably quite daring at the time, but in
these days of games like Manhunt and GTA3 now looks rather innocuous.
Anyway, this is a straightforward; battle through a tournament to defeat the
Boss type Beat 'em Up with two-player Vs. Mode to add to the fun. So in
this FAQ you'll find all the basic fighting moves, all the characters special
moves and a quick run through of how to play the game. The fighting isn't in
the league of the Streetfighter games that were around when the game first came
out, but its characters are a bit more charismatic than those in the Mortal
Kombat series, so if you can get the hand of using the limited Jaguar pad to
fight with, you should get some enjoyment out of it like I did. Have fun!
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REVISIONS - (17/01/2004).
First version. All fighting moves, special moves and deathmoves written up.
game background and character profiles included as well as guide to difficulty
and gore. Hope to add some more stuff on fighting strategy in the next (and
probably final) update.
Final Version (29/03/2004) - Well, I decided against character strategies in
the end, it would have been pretty pointless as the characters all fight the
same. So I have just fixed some typoes and fiddled with the formatting and
that's it, I shall not be doing any more work on this guide.
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****************************** 2) THE BASICS **********************************
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THE PLOT - "Discover the Mystery...
For many generations, rumours have persisted of a small, well-hidden island
known as Kasumi, which has produced the world's most renowned ninjas. With the
help of the Preeminent Celestials, the island is kept shrouded in secrecy. An
impenetrable wall of mist surrounds the island, making it undetectable to
modern technology. Those who find the island uninvited, are never heard from
again.
All your life you have trained hard in body and spirit at the only home you
have known: the Dragon Cloud Temple on Kasumi Island. At the temple you are
trained by the Elders, a group of three wise and powerful Ninjas. This group of
Elders consists on Hiei, who embodies the lighter aspects of human nature;
Kaioh, who embodies the aspect of indifference; and Gyaku, who embodies the
darker side of human nature. This balance of good and evil is what keeps the
portal to the netherworld closed.
Using the blackest magic, Gyaku eliminate the other two Elders, throwing the
cosmic forces out of alignment. When this happened, the gate to the demon world
was blown open and Gyaku became possessed by the most powerful demon in the
netherworld. With this power, Gyaku could destroy the Earth!
Your fate has been preordained by the Celestials to fulfil a great and
terrible prophecy. You were told of this by the Elders when you were very
young. Throughout your life you wondered what it meant. Now you are sure it is
your destiny to defeat Gyaku, close the gate to the netherworld and restore
balance to the universe.
The Celestials cannot help you directly, but they have blessed you with the
power of absorbing other's abilities. To gain these abilities, you must defeat
a variety of champions representing the best fighters in the world. They have
been chosen by the Celestials to aid you in your quest. Only through
persistence and perseverance, you will have a chance to challenge Gyaku."
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PLAYING THE GAME
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The basic aim of the game is to pick a character and then fight your way
through all the others before fighting the final boss, Lord Gyaku. Except he
isn't the final boss, the final boss is in fact Demon Gyaku! As you defeat the
characters, they can be selected between bouts to carry on the fight. When all
characters are defeated and available for use, the key to Lord Gyaku's Sky
temple is yours and you can go onto the final battles.
When fighting Lord Gyaku, you must beat him three times. Once he is beaten for
the final time DO NOT do a Death Move on him. He will then transform into
Demon Gyaku and must again be beaten three times to complete the game.
You can chose several difficulty options to play in, but only HARD and NINJA
GOD will allow you to fight the demon, who will appear as long as you DO NOT
finish Lord Gyaku with a death move. If you play in NORMAL mode you can fight
Gyaku, but not the demon. In Easy mode you cannot fight as far as Gyaku.
You can adjust the gore settings of the game, and allow death moves in this way.
None No blood.
Combat Every time you hit your opponents, you will draw blood, but it will
not stay on the ground.
Disturbing Your opponents will bleed and blood will pool on the floor and drip
from the Ninja swords at the top of the screen.
Gore Fest Only accessible with the Parental Lock OFF. The ultimate blood fest
with blood spraying, dripping and flying everywhere.
You can only perform DEATH MOVES in GOREFEST mode, if you are in any other
mode, the death moves will just not activate.
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SHARED FIGHTING MOVES
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EXPLANATION OF MOVE INPUT INSTRUCTIONS
Here is a lovely rendition of the d-pad positions:
O O O
\ | / --O means "forward" (f)
O-- --O \
O means "down-forwards" (df)
/ | \
O O O O-- means "back" (b)
A capital F or D or U means press and HOLD that button while performing the
rest of the button presses.
If the f, d, u, b is in small case then that means just tap. A comma separating
the commands means the buttons must be pressed in quick succession, but not at
the same time. A Plus sign + indicates when two buttons must be pressed
together.
A lot of the moves must be executed by rolling the thumb through quarter and
half circle motions of the d-pad back and forth starting from the down
position. Mostly I have shortened these to "QCF" which is the motion from
down, down-forward and forwards and "QCB" which is the motion from down,
down-back and back. But occasionally some characters have moves that reverse
this, so I have had to list them as full range of moves i.e. "b, db, d". The
quarter circle motion is the same, it's just going the other way from back or
forwards to down.
The same goes for "HCB" and "HCF". These require you to roll the d-pad through
180 degrees from front to back or back to front via the down directions. Again
then "HCB is the movement through f, df, d, db, b and HCF is b, db, d, df, f.
CONTROLS
A = Punch
B = Kick
C = Special Move (when combined with d-pad inputs)
Pummel quickly tap Punch multiple times
Jump Punch U + Punch
Flying Punch UF + Punch
Crouch Punch D + Punch
Uppercut U + Punch
Jump Kick U + Kick
Flying Kick UF + Kick
Sweep Kick D + Kick
Roundhouse B + Kick
Jump U
Crouch D
Block Hold backwards on the D-pad
Crouch Block Hold Down-backwards on the D-Pad
Keypad 0 Toggles Music on/off
# and * Resets game
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******************* 3) CHARACTERS SPECIAL MOVES *************************
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As well as all being able to perform the shared moves listed above, each
character has some special moves and a Death Move for finishing off bout
spectacularly. All special moves are activated by pressing and holding the C
button.
I've decided not to bother with character strategies as they small amount of
moves mean tactics are limited, it also keeps the movelist to a manageable size
of printing out, if you so desire to do so.
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ALARIC (King of the Goths)
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SPECIAL MOVES
C + d,db,b,ub,u Exploding Bamboo Stick
C + f,u Goth Hammer
C + hcf Power Slide
f + Kick Throw
C + f,b,f, Kick DEATHMOVE (close range)
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ANGUS MACGREGGOR (The Scottish Brawler)
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SPECIAL MOVES
C + d,u Caber Toss
C + d,f Glasgow Kiss
C + b,ub,u,uf,f Great Ball of Fire
b + Punch Throw
C + f,b,d DEATHMOVE
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CHAGI (The Kickboxer)
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C + b,f,f Fireball
C + b,u Hammer Kick
C + f,f, Kick Knee Slam
b + Punch Throw
C + f,b,f DEATHMOVE
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DANJA (The Urban Vigilante)
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SPECIAL MOVES
C + b,b,b,f Exploding Bolas
C + d,u,u Side Teleport
b + Punch Throw
C + u,u,b DEATHMOVE
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ABKI (The Ninja)
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SPECIAL MOVES
C + hcf Ninja Fireball
C + u,u Ninja Teleport
C + b,b,f,f Whirlwind Kick
b + Punch Throw
C + b,u DEATHMOVE
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PAKAWA (The Comanche Chief)
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C + b,u,u Buffalo Stomp
C + hcf Eagle Claw
C + f,f,f Head Butt
b + Kick Throw
C + f,d,f,b DEATHMOVE
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SENZO (The Ninja)
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SPECIAL MOVES
C + hcf Ninja Fireball
C + u,u Ninja Teleport
C + b,b,f,f Whirlwind Kick
b + Punch Throw
C + u,d DEATHMOVE
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THUNDRA (The Amazon Queen)
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SPECIAL MOVES
C + f,f,f Grab Punch
C + b,f,f Jungle Lunge
C + d,u Teleport
b + Punch Throw
C + u,u,f DEATHMOVE
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*************************** 4) CHARACTER PROFILES *****************************
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The characters in this game sure are a motley bunch. These profiles are
reproduced from the games manual.
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ALARIC (King of the Goths)
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Some of history's most feared and ferocious warriors were the Goths. The Goths
were a nomadic tribe from Northern Europe who would travel the continent in
search of battles to join so that they might pillage and kill, their two
greatest joys! The most ruthless of the Goths was their king, Alaric. Not only
was he a renowned fighter, he was also a skilful tactician, leading his tribe
to certain victory time and time again. One of his greatest accomplishments was
his imaginative use of gunpowder in many dangerous and unique ways.
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ANGUS MACGREGGOR (The Scottish Brawler)
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Angus Macgregor is the Blacksmith of his village Loch Katrine, as was his
father, and his father's father before him. The constant pounding of hot iron
has made Angus a burly man. Legend of Angus' strength quickly spread to the
other clans of Scotland and as a result he was constantly challenged to tests
of strength. These tests included wrestling, boxing and weight lifting. Angus
always won easily, but he always had high praise for his opponents, especially
at their funerals. Angus soon discovered that he loved to brawl and became
obsessed with fighting. Any pub Angus visited soon encountered a severe lack of
both furnishings and patrons. Angus soon ran out of those who would challenge
him, causing him much anger. This anger grew inside of him every day, like a
fire consuming his soul. Now Angus has dedicated his life to finding a worthy
opponent, one who might be able to give him the fight of his life.
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CHAGI (The Kickboxer)
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Chagi Nelson, five time world kickboxing champion, has never lost a
professional bout. Even at the tender age of sixteen, Chagi KO'd his very first
opponent in the first round. Chagi has trained all over the world, mixing
different martial arts to develop a style all his own. Loud and obnoxious,
Chagi has the ability to back up his big mouth with a dazzling display of
speed and skill. Chagi currently owns a chain of successful kickboxing schools
and convenience stores. He has also been seen in many popular action films such
as: Under-seize; the Sci-Fi dance thriller the Lambadanator; and the most
famous of his films, the Kickboxing Kidd Series I - XII. He can also be seen
currently on TV's Trudger: Lodi Private Eye.
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DANJA (The Urban Vigilante)
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By day Danja Ureda is an assistant DA fighting in court to lock up criminals
and keep the streets safe. By night, she is a Vigilante, fighting in a
different court, where she is judge, jury and executioner! Danja grew up on the
wrong side of the tracks, but she studied hard in school and became an
exceptional student. As a result, she was persecuted by her classmates and had
to quickly learn the laws of the street to survive. When Danja graduated from
high school (as Valedictorian) she was quickly offered multiple scholarships
for her academic and athletic abilities. She worked hard in college, and studied
self-defence and exotic weapons to increase her street fighting skills. She
earned straight A's and was accepted to Harvard Law School, where she
specialized in criminal law. Graduating at the top of her class, she was
offered many prestigious positions, but decided to take a job with the District
Attorney in the inner city instead. She soon realized how corrupt the justice
system really was and decided to use her street fighting skills to take the law
into her own hands. Danja has mixed the martial arts she learned in college
with her streetfighting tactics and her personal preference for a weapon, the
bolas. These bolas have been modified to administer her brutal brand of
justice, giving them a real bang for their buck.
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HABKI and SENZO (The Twin Ninjas)
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Habaki is the eldest son (by ten minutes) of the Kiri-ga-kure family. At an
early age the twin brothers were left in the care of the monks at the Dragon
Cloud Temple. The two brothers were equally adept at the arts, both spiritually
and physically. The Elders, noticing the great skill of the twins, offered them
a chance to advance their arts by training as disciples under one of the
Elders. Habaki was chose by Kaioh and Senzo was chosen by Hiei. There have also
been rumors of Gyaku taking a disciple, but no one has ever seen his student.
During tournaments held at the Dragon Cloud Temple, the twins always cause a
special interest because of their fierce competitiveness. The final match
always comes down to the two brothers and each have won an equal number of
Championships over the years.
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PAKAWA (The Comanche Chief)
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Pakawa is the chief of the Comanche fighting tribe, the Tu-Wee-Kah. For many
years the Comanches lived in harmony with nature. When the colonists settled
in, the Comanches welcomed them with open hearts. As time went on, the
colonists grew greedy and started to forcefully take the land from the
Comanches, with no respect for the Comanche life. Pakawa decided to train a
group of elite warriors and called them the Tu-Wee-Kah. The Tu-Wee-Kah were the
equivalent of the Green Berets of their time and they were the ones who were
sent in first to stealthily assassinate the opposition and disable key
positions, the rest of the tribe would then attack. Pakawa has been in many
battles and he is proud of the many scalps that he has collected.
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THUNDRA (The Amazon Queen)
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Thundra is the queen of a lost tribe of Amazon warriors. These warriors have
taken a solemn oath to protect the rainforest from modern industrialists who
wish to destroy it for their own profit. This is done by surgically sabotaging
vital equipment and assassinating high ranking company officials. Thundra is
their greatest warrior and as a result, she was appointed queen. She has
trained her warriors in a fighting art handed down for generations. This art
was taken directly from the forces of nature and those who have mastered this
art can channel their inner power to imitate the fury of nature.
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Feel free to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome.
Please inform me of any errors, typos etc so I can rectify them immediately
My email is
[email protected]
(Blatant plug: check out my games website at www.kungfuhamster.cjb.net for
loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)
Please also check out another great site for next generation gaming news and
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Big Thanks to CjayC, the cool bloke who runs GameFAQs. You've given me the
opportunity to reach more people with my stuff than I ever could have alone!
Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat
Uhler for being such a laugh, and giving me the push to actually start
contributing my own work back in the good old days of the DC board.
Thanks also to my homies in the Review and FAQ boards for continuing support
and being all round awesome dudes (and gals)! asherdeus, bloomer, sashanan,
Andrew Schultz, MaxH, Vegita, Marc Golding, Jesse Eubanks, Adrenaline and
Banandgril Love yah all guys/girls
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********************************** THE END ***********************************
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