|------------------|
| |
| |
|___. .___|
| |.____________. ._________. .______ ._____.
| || \ / \ | \ | |
| ||_ .__ | | .__. ||_ \ | ._|
| | | | | | | | | | | \ | |
| | | |__| __/ |___| |____| | \| |
| | | \ | \ | |
| | | |--| | |---| |----| | |\ |
| | | | | |_ | |__| | _| | \ |_.
| | _| | | | | || | \ |
| ||_____| \_____| \.________/ |_____| \______|
.___| |___. ____ ____ ___ ______ ___ ______ ____
| | / ___|/ \| | | \| || ___| | \
| | \_--\ |_||_|| | .--|| || || |_ | o |
| | ___\ ||-||-|| |_||.--|| || || |__ | || /
|__________________||_____/\____/|____||____/ |__||____| |_||_|
---------------------------------------------------------------------
Iron Soldier
for the Atari Jaguar
FAQ / Walkthrough Version 0.2
Written by cnick (
[email protected])
Last Updated: April 25th, 2003
Newest versions of this guide can be found ONLY at: www.gamefaqs.com
WRITTEN EXLUSIVELY FOR GAMEFAQS.COM
Copyright 2003 cnick.
-----------------
table of contents
-----------------
1. INTRODUCTION / UPDATES
2. STORY
3. CONTROLS
4. GAMEPLAY
- weapons
- enemies
- buildings
- crates
5. WALKTHROUGH
- block one
- block two
- block three
- block four
6. CHEATS
7. CREDITS
=========================================================================
1) INTRODUCTION / UPDATES
=========================================================================
Introduction ___________________________________________________________
Giant robots. Mmm... I'm in flavor country. Aside from maybe Tempest 2000
and Alien Vs. Predator, this game is the ultimate crack of the Atari
Jaguar system. This also does a decent job of displaying what most games
were missing, that "64-bit" graphics the system had. Obviously, you're
going to have to move on to the Battlespheres and Hover Strike CDs of
the Jaguar world to see what the system was capable of, but Iron Soldier
is an amazing game, with at the time, some pretty darn good graphics.
Even though there is a complete (and darn good) guide already up on
GameFAQs, this is one of my favorite games on the Jaguar so it's was
an easy decision to do this. And this is clearly the best FAQ online
anyway ^_^ .
Got the cartridge, but no overlay? <www.atariage.com> has a scan on of
it. I'm not sure it's at the proper size to fit on your controller. But,
the web site also has scan of every page of the manual. Head to page 27,
and an overlay is there. But the scans are at the original size, you
should be able to print out that page, than cut out the overlay. Instant
overlayication!
Want some more information on the series? A sequel under the name of
Iron Soldier 2 was published by Telegames for the Jaguar and Jaguar CD.
The cart version is far rarer (and costs about $20 more), but is
basically the same thing. Loading times are a bit faster, but you lose
the FMV sequences on the CD version. Which one is better? If you have
the Jaguar CD, getting the CD version is a no-brainer. But the CD unit
is an expensive-as-heck investment. So if you don't want to blow $150 for
the very few games on the CD unit, you can spend a bit more for the
cartridge version of IS2. Telegames also published Iron Soldier 3 on
the Playstation (although had the graphics upgrade been capable from the
Jaguar, methinks Telegames would've released it on the Jag).
I'd appreciate any e-mail to correct mistakes, add your opinion on
something, contribute something I've missed, etc. Feel free to e-mail me
about it, or make your own guide to compensate for my crappiness. I'd
prefer you contribute though. Also, if I don't reply to your e-mail, its
because your question is in the FAQ, or I simply don't care. Okay, that
was a little rude. I'll rephrase. If your e-mail doesn't warrant a
response from me, I'm not going to bother.
Updates ________________________________________________________________
Version 0.2 (April 25, 2003)
- Added some more in various sections. FAQ 100% done.
Version 0.1 (April 20, 2003)
- First revision. Everything done, methinks.
=========================================================================
2) STORY
=========================================================================
DESTROY THE CORPORATE MACHINE!
Industry has taken over the planet. Three-quarters of the Earth's surface
is covered with concrete and steel cities and wastelands. The Iron Fist
Corporation (IFC) has used military force to conquer national governments
and create a worldwide military dictatorship.
Recently, the IFC developed a new weapon for use in urban areas: a
42-foot tall piloted robot, known as the Iron Soldier (or, IS). With such
a weapon, they will have no trouble maintaining their hold on the
populace.
However, an organization has been formed to stop the IFC. This group,
known as the Resistance, has even managed to capture an early production
model of the Iron Soldier Unit.
This is where you come in. As a member of the Resistance, your job is to
pilot the Iron Soldier in a one-man war against Iron Fist. The fate of
the world rests on your shoulders, but at least your IS's shoulders can
mount rockets...
=========================================================================
3) CONTROLS
=========================================================================
General
-------
Directional Pad - * Looks up, down, left, right.
* Up and down can be reversed through options menu.
* Controls Cruise missiles. Up climbs, down dives (can
be reversed).
C Button - * Hold down to look faster.
* Tap C to center your view.
B Button - * Pres to fire currently selected weapon.
A Button - * Walks / Stops.
* A+Up walks forward.
* Once moving, no longer have to hold A.
* A+Down walks backward.
Option Button - * Select hand-held weapons.
* Press repeatedly to switch between hands.
Selecting Weapon Mounts
-----------------------
Use the Option Button and Number Pad to select Weapon Mounts. Whatever
weapon is on a mount will be usable when that mount is selected. If the
weapon is out of ammunition or no weapon is mounted, that mount cannot
be selected.
Keypad 1 - Selects the Right Shoulder mount.
Keypad 3 - Selects the Left Shoulder mount.
Keypad 4 - Selects the Right Hip mount.
Keypad 6 - Selects the Left Hip mount.
Keypad 7 - Selects the Right Hand mount (or press the Option Button).
Keypad 9 - Selects the Left Hand mount (or press the Option Button).
Advance Controls
----------------
You can look up and down, left and right without changing your walking
direction if you turn the Advanced Controls on.
Use the Keypad 2 to switch the Advanced Controls ON/OFF.
While Advanced Controls are ON, only A+ Directional left/right will turn
the IS left or right.
C+ direction or a direction alone will make the IS look around without
changing your walking direction. You can only look 90 degrees to the
left, right, up, or down without turning the body of the IS.
*NOTE* A lot of times when people think they have a problem with the
game's control, it seems they tend to hit Keypad 2, which triggers
Advance Controls. It's fairly easy to accidentally hit, so if you notice
anything weird, and you don't use advance controls, its likely you
hit it. *END NOTE*
Options
-------
(Through the top menu screen; default in brackets)
Difficulty Easy [Medium] Hard
Aiming up/down [normal] reverse
Missile up/down [normal] reverse
A + C button [normal] swapped
INGAME Music [on] off
Test Music [Industria]
Tazzo IV
Chockh!!!
Thrill
Ascending
Iron Right
=========================================================================
4) GAMEPLAY
=========================================================================
-------------------------------------------------------------------------
WEAPONS
-------------------------------------------------------------------------
NOTE: Mounting more than one of any weapon will give you more ammunition
for that weapon, but otherwise has no effect on weapon performance.
Note2: weapon evaluation is simply my opinion on how you should use the
weapon (or for that matter, use the weapon at all).
Note3: the game's overlay is awkward. Instead of making things simple,
the overlay is designed as if you were looking at the front of your
Iron Soldier (instead of behind him). Get used to it :(
S t a n d a r d M a n i p u l a t o r
description
------------
Basically, your hands. Allow you to use hand weapons like a Rifle or
Grenades. It is a powerful weapon in its own right. Use the SM to pound
on buildings or enemy IS units. Make sure you're right next to the object
or enemy that you want to hit.
evaluation
-----------
Despite initial impressions, the manipulator is damn effective in-game.
Instead of wasting ammunition to destroy buildings, you can use your
hands to blow them up. I don't recommend using these against other
enemy units, particularly against other Iron Soldiers. They are strong
enough to withstand a good amount of beating, and you can't afford to
stand still for so long. Also, you should have plenty of Assault Rifle
ammo to take out small enemies like tanks and helicopters, where they
shouldn't even get too close to you to begin with. Considering how
fast you get the Chain Cutter, the Standard Manipulator is simply
out-classed by the game's other weapons.
C a s s y A s s a u l t R i f l e
description
-----------
This weapon is a 75 MM semiautomatic hand-held rifle, with a healthy
supply of ammunition. It will fire three-round bursts if you hold down
the B Button. It has a decent range and firepower and it is a good
all-purpose weapon. Unfortunately, the ammo is held in magazines, so it
takes two hands to use. The rifle cannot be carried if you have equipped
your IS with a Chain Cutter.
evaluation
----------
Considering it’s the first weapon in the game, you should already know
this is a very weak weapon. Helicopters and tanks take awhile to take
down, let along enemy iron soldier units. The early levels you're limited
to just the assault rifle are fairly easy, so you can make do with its
relatively weakness. If you do face an enemy Iron Soldier, definitely
don't use this. You'll get bitch slapped like nobody's business. Heck,
you'll get bitch slapped with pretty much any weapon, but moreso if
you're using this.
P a r k e r C h a i n C u t t e r
description
------------
This chain-drive cutting device replaces your right hand and must be
mounted on the arm. It is an excellent close-up weapon to quickly destroy
buildings or enemy IS units. Remember, like the Manipulator, you must
stand right next to your target to hit it.
evaluation
-----------
Not much to say here. It's obviously better than the manipulator, but
it also takes away the use of one of your hands. The ideal way to use
the Chain Cutter is to know when you use it. For example, when first
facing the Heavy Tank, Tasset, the Chain Cutter is a great weapon to
have equipped to quickly cut down the tank. But in a mission where you
don't need a heavy duty, hard hitting, close-ranged weapon, it's
absolutely worthless! Still, it does its job nicely, and it has its
uses. The walkthrough part of this guide will tell you when exactly you
need it - practically every level! Why? Because with the gatling gun,
there's no need for the Assault Rifle anymore. This frees up the hands
every mission after the first block. Which is great because the cutter
takes down buildings damn quick, so you don't have to worry about getting
pounded by enemies as you try to find a REPAIR or SUPPLY crate.
B a d g e r H a n d G r e n a d e s
description
------------
These oil-drum sized grenades explode on impact and have a large
explosion area. Even if you don't hit a target directly, it still may be
destroyed by the explosion. Grenades always fly a fixed distance.
Practice throwing these so you know just how far they go. You can even
throw them over buildings. Be careful not to be too close to the
explosion -- you may damage your own IS! Each grenade rack holds eight
grenades. Grenades are hip mounted.
evaluation
-----------
The grenades are "okay" weapons to use. I found that they were simply too
slow to throw, and finally blow up to destroy whatever you want. Granted,
you'll need them to blow up certain things; use them there. But as a
general weapon, I think I'll pass. Enemies move far too fast for these
guys to be effective, and switching weapons takes longer than it should.
Even looking back to the beginning of the game, I found use the assault
rifle over switching to grenades, throw, than switch back to my assault
rifle. Even that can do some damage. But to give some grenades some
credit, if you run into an enemy Iron Soldier early in the game, they do
a decent job of taking them down. Unfortunately, rockets are far
superior against enemy ISs, and the grenades only use is really to blow
up buildings really, really fast.
R a c h e l s G a t l i n g G u n
description
------------
This weapon is a rapid firing, 6-barrel gatling gun that fires 40 MM
rounds at over 600 rounds per minute. It is devastating at short range,
but its power drops off rapidly at longer ranges. It carries a lot of
ammunition, but don't waste your shots. it can be mounted on any shoulder
or hip mount.
evaluation
-----------
Yes! Gatling guns own! What's nice about these is you can use them on
your shoulder; meaning extra ammunition if you put two on, or you can
only put one on and leave the other shoulder for something else.
Definitely a plus over the assault rifle. Although weak at long-distances
(mostly because of aim; you're not hitting anything), the gun mows down
anything that gets close by. Helicopters, Greaves, Tanks, you name it,
this tears them a new one. Just make sure they are relatively close to
you. Lastly, remember you can equip the gatling gun on your Iron
Soldier's hips. Arguably the best weapon in the game, as you'll use it
every single level once you are rewarded with it.
W o l f p a c k R o c k e t L a u n c h e r
description
------------
This rocket launcher fires 12 deadly rockets. The rockets are explosive
but not as powerful as the Badger Grenades. They can be used over greater
distances, so you need to figure in the advantages of the two weapons
before choosing one. Rocket Launchers can be mounted on any shoulder
or hip mount.
evaluation
-----------
At first glance, the Wolfpack rocket launcher kinda sucks. It’s weaker
than grenades; what's the point of using it? In levels with infinite
ammo, like War is Heck and Urban Renewal, the rocket launcher is a great
way to blow things up fast. While it doesn't have the one shot destroys
any building damage like the grenade, its much faster; and with unlimited
ammo, you can take a good amount of buildings out fast. Because of their
quickness, the rockets are also really good against the few enemy ISs
you fight in the game. Fire off 10 or so, then charge in with the chain
cutter. I don't recommend using these as ship-destroyers; they are far
too weak.
C h a r l o t t e R a i l C a n n o n
description
------------
This cannon uses electromagnetic pulses to fire 120 MM armor-piercing
rounds at incredible velocity. With no restrictions on distance, you
can nail anything you see. Unfortunately, the Rail Cannon shoots fairly
slow, with no rapid fire options like the Rifle or Gatling Gun has.
Recommended to be used in sniping situations. Can be mounted on either
shoulder mount.
evaluation
-----------
On first impression, the Rail Cannon r0x0rs. Then you'll come to a second
conclusion: it’s simply okay. I'll add to a likely third conclusion.
Like the Chain Cutter, the Rail Cannon has its uses; in other parts of
the game, it sucks. That good thing about the weapon is that you can
equip it on your shoulder. Which means you don't lose out on another
weapon you want to use (like the Rocket Launcher or the gatling gun).
It's great for turrets in long distances; takes the damn things in one
shot. The Rail Cannon is also extremely accurate, so it’s great for
long-distance kills. Its okay against enemy Iron Soldiers, but its
damage is a bit weak.
S l a t e H e a v y S h i e l d
description
------------
Increases your defensive abilities, as it absorbs 50% of the damage you
receive from your enemies. You cannot use other weapons when it is
selected (other than stomping) and you must have the shield selected in
order for it to protect you. The shield can be mounted on either shoulder
mount.
evaluation
-----------
Useless in my opinion. I never felt I needed to use this once. Since it
only absorbs 50% of the damage received, I see no reason not to use
a weapon instead to destroy the enemies attack you! The one useful thing
I can think of for this shield is after you've used rockets/grenades
against an enemy IS, and you're charging for the finishing blow with
the chain cutter. This would be nice, as the IS would likely get one
more shot off. But considering you need to use it on your shoulders,
there are more important things that need to be used over this, such
as rockets.
S a b l e C r u i s e M i s s i l e
description
------------
This weapon can literally be "flown" to the target. When you fire the
missile, it will switch to a missile camera view. Use the direction pad
to steer the missile to your target.
The "ammo" bar represents how much fuel the missile has -- if you run out
of fuel, it will explode! Otherwise, it will explode on impact with its
target.
You can also detonate it at any time after launch by pressing the B
Button. The explosion is as powerful as a Hander Grenade, so if you use
the missile properly, you can destroy several buildings or enemies that
are close together. Unfortunately, only one missile will fit on a mount
at time, so use them carefully! Also, be careful not to detonate it
close to your IS or you will take damage from the blast. Cruise missiles
can be mounted on either shoulder.
evaluation
-----------
Since you get this weapon so late in the game, it’s hardly useful. Still,
in the one mission where it is, it’s absolutely amazing (one missile =
one destroyed ship!). I never tried these against enemy ISs. It could
work wonders if it blows them up in one hit, but, it still leaves you
with one part of your body used up for one shot. If you do want to use
this often, I suggest using it where there's a lot of warehouses to
resupply your missiles.
-------------------------------------------------------------------------
ENEMIES
-------------------------------------------------------------------------
' G l a i v e ' H e l i c o p t e r
description:
------------
These enemies fire bullets or rockets at you. They also like to fly over
your head and get behind you, so try to destroy them before they get too
close.
to defeat:
----------
Yawn. These guys are annoyances if anything. Unfortunately, there's a lot
of them, and they seem to be on your backside every single minute. The
good thing about the Glaives are that they go down easily. If you're
facing numerous enemies, these are the last guys to kill. And rightfully
so. They do fire rockets every now and then, so don't let them pack on
you too much. They go down easy, so no need to worry.
' G r e a v e ' V . T . O . L .
description:
------------
These unusual planes use turbine engines to hover or fly around. They
drop bombs from above, so keep them from getting above you. The Greave
looks like a helicopter/plane hybrid (minus the blades), but with a
fairly short wing-span.
to defeat:
----------
Like Helicopters, these go down fast. It's easy to tell if they're
around, by the bombs they drop. If you hear them, make it your priority
to search and destroy. They can do massive damage, and can be tough to
hit if you aren't looking for them (or busy dealing with other enemies).
Fortunately, I've found that even the Assault Rifle can kill them fairly
quick, so once you find them, you should have no time taking them out.
But do kill them quick! They tend to circle around your head, making it
tough for you to get in position to kill them. Of course, as they are
circling, they are dropping bombs like badmen, and seriously went a dent
to your armor.
' G a n t l e t ' A t t a c k P l a n e
description:
------------
This fixed-wing aircraft flies quickly overhead and drops bombs. They
won't enter the battlefield until a few minutes have past in the mission.
As long as you're moving, it’s likely you won't run into them much.
The Gantlet looks like your standard plane.
to defeat:
----------
Like anything in the sky, shoot it down. Unlike the Greave, this guy
won't surround you, constantly bombarding you with bombs. He does have
a decent amount of armor, so the gatling gun will have its work cut out
for it. But as long as you prepared for these guys, they should be no
problem. Although the have more armor than the VTOLs, I definitely
believe the VTOLs are the tougher of the two bombers in the game.
' B r a s s a r d ' L i g h t T a n k
description:
------------
These tanks are everyone (yes... :( ) They fire cannon shots and once
in a blue moon fire off a 1-shot rocket. Needless to say, they'll likely
be dead before they get it off.
to defeat:
----------
Umm...yeah. Smashy smashy. You'll want to step on these guys mostly.
Use any bullet-type gun to get them from a distance. They do a little
damage though, that you can usually work on other enemies, then just
step on them to destroy the tank.
' T a s s e t ' H e a v y T a n k
description:
------------
Watch out for these brutes! They fire powerful cannon shots and are
incredibly tough (hence the name, heavy). Unfortunately, you will not
be able to smash them with your feet; they're too big!
to defeat:
----------
Two words: Chain Cutter. Walk up to the sucker, and chain him to death.
He DOES hurt, so get in there fast. Grenades and rockets are okay against
him, but the longer he's alive, the better chance he has to wasting your
health. Simply walk up towards him, and the chain cutter will do the rest
for you. He isn't in many missions, so don't worry about facing this
guy often. And when he is present, there's just one or two in the level.
' J a v e l i n ' R o c k e t L a u n c h e r
description:
------------
This device does not move, but is still dangerous. It can fire off two
rockets in any direction. If you get close enough, you step on these
just like Light Tanks and Gun Turrets. The Javelin looks much smaller
compared to the Heaume gun turret.
to defeat:
----------
Like the Gun turret below, long-distance attacks work best against these
guys. They simply do too much damage once you get in their range. Since
they do fire off rockets, you can opt to use your gatling guns to blow
then up as you approach them. This forgoes the use of any long-distance
attack and is relatively easy to do with no danger to damage. As always,
keep your eye out for Javelins. Keep a watchful eye so that you can take
them out before they have a chance to shoot. They do hurt.
' H e a u m e ' G u n T u r r e t
description:
------------
Basically a lesser version of the Javelin, but they fire machine gun
bullets instead of deadly rockets. The Heaume looks like a regular
turret, with a black space indicating where the gun is shooting from.
to defeat:
----------
The Assault Rifle (or anything that can shoot long-distances) work
extremely well against these guys. They don't take too long to go down,
so they aren't much of a problem. Just don't let them fire on you for
long. They do some serious damage, especially if you get close to one
without knowing it. Keep your eyes out, look for their fire, and you
should be perfectly okay. When surrounded by numerous enemies, take out
the turrets first. They can take off a lot of damage and can be destroyed
fairly quick.
E n e m y I S U n i t s
description:
------------
As inventors of the Iron Soldier, Iron Fist Enterprises will not hesitate
to use these against you. They can be armed with a variety of weapons,
but most of them mount Wolfpack Rocket Launchers. They are quite sturdy,
so be sure you have lots of grenades or rockets. They are easiest to
destroy in close combat (but watch out for their punch!)
to defeat:
----------
Explosives work okay, but they are rather inefficient; particularly
grenades. So what should you do? Preferably you should have the gatling
gun or the chain cutter. You want something that can damage fast. Rockets
can do the job, but you may not have much to use. The gatling gun or
chain cutter are excellent substitutes to pound on thee guys. I
discourage the use of the Assault Rifle or the Standard Manipulator
against enemy IS units. You simply do not do enough damage, and he will
bitch-slap you back to a restart.
' B e h e m o t h ' F r i g a t e s
description:
------------
These massive, armed ships are frequently a target you will need to take
out to complete a mission. They take several hits from Grenades or other
heavy weapons to destroy and they are usually armed with two turrets,
which can fire cannon shots or rockets. They are frequently docked, but
can occasionally sail out of Grenade range, so keep an eye on them
and don't waste time destroying them.
to defeat:
----------
Grenades are your friend! Seriously, the Rail Cannon sucks, and the
Rocket Launcher is too weak. But grenades can take these guys out in
four or five hits. The tough thing is getting the right distance to make
sure you're actually hitting the ship. But it’s definitely something you
should've practiced, and should have no problem doing it. An advantage
to the slowness of these ships is that you can fire off all the grenades
off at once (assuming you're actually hitting them), and sink them in
a matter of seconds. Don't bother doing anything else against these guys;
grenades do the job fine.
-------------------------------------------------------------------------
BUILDINGS
-------------------------------------------------------------------------
Factory
-------
Rectangular buildings usually with smoke stack(s) on them (that would be
the ideal evidence). They often contain repair crates, so keep your eye
out for them. They are quite sturdy, so expect to wail on them a bit.
Warehouse
---------
Normal looking rectangular buildings. A little bit higher than factories.
They may have any one of the possible crates, so blow them up when you
see them. A new weapon may hide in one of these! Warehouses range from
quite sturdy, to downright weak.
Residential Block
-----------------
Tall buildings, although not quite as big as skyscrapers. They rarely
have crates in them. Most of the population lives in buildings like this.
House
-----
eh, looks like a house ^_^ Rich corporate officials like to live in
these. They are extremely fragile, and never contain crates. They're fun
to step on though (you better believe that!)...
Water Tower
-----------
A cylinder shaped building on top of some stands. These buildings are
fragile structures with no crates inside.
Fuel Tanks
----------
Hexagonal-shaped, low laying buildings. These buildings are sturdy, but
explode when destroyed. The explosion will damage nearly buildings and
enemies, and may even set off other fuel tanks in a chain reaction! You
can be damaged by exploding fuel tanks, so be careful. Repair crates are
occasionally found in the wreckage of fuel tanks.
Skyscrapers
----------
The tallest buildings in the game. One of the sturdiest buildings in the
game, they occasionally have crates in them. It’s likely you won't blow
these up often then ;)
Control Towers
--------------
Larger variation of the Water Tower. These towers coordinate enemy
attacks. They are often placed near objectives.
Power Plants
------------
A semi-sphere and smoke stack define a power plant. They are incredibly
sturdy, and usually contain crates. See one? Destroy it!
-------------------------------------------------------------------------
CRATES
-------------------------------------------------------------------------
WOOD Crates
-----------
Wooden blocks of polygon fun. These crates contain extra Rockets, Cruise
Missiles, or Grenades. You can replenish some of your ammo by picking
up these crates.
STEEL Crates
------------
Steel-looking boxes (look grey). These contain extra ammo for the
Assault Rifle, Gatling Gun, or Rail Cannon. Pick these up if you are
running low on ammo for any of these weapons.
REPAIR Crates
-------------
Yellow/black stripped box. They repair about 1/4 of your total hit damage
to your IS when you pick them up.
SUPPLY Crates
-------------
Brown box with a square logo it. Some missions require you to collect
supplies to aid the resistance. Be sure you collect any Supply crates
you come across.
WEAPON Crates
-------------
Brown box with a star logo on it. These usually contain new IS weapons.
Pick up any weapon crates you find to equip your IS with newer weapons
for later missions.
*NOTE* If you find a lot of "empty" crates in a mission, try selecting
different weapons for that mission the next time you play. You may find
that those "empty" crates are not so empty if you have the right weapons
with you...*END NOTE*
=========================================================================
5) WALKTHROUGH
=========================================================================
Note: Missions are in order that I recommend. Remember, missions come in
blocks of 4, where you can choose which one to do (except the last block;
those have to be done in order). For the most part, the order is left to
right, or top to bottom. But, make sure you check the mission title just
in case.
Note2: Instead of a straight-forward walkthrough, I'm simply putting
main hints and tips. IS has a very large polygonal world that creates a
very nonlinear process in completing levels. You really aren't limited
in doing anything. Besides, telling you go right, then straight, then
left takes away from some of the game; exploring the world is just as
fun as blow things up! (okay, maybe not as fun, but close ;))
-------------------------------------------------------------------------
- Block One -
-------------------------------------------------------------------------
T h e B u s t
Briefing:
---------
"The resistance wants you to destroy a local Iron Fist Warehouse
complex. Follow the road out of town to get there. Grab any supplies you
find."
- Level is designed on three sets of buildings. You start at the biggest,
and you end on the smallest.
- Head forward, following the road. It'll bend off to the left; keep
going and you'll see in the distance the two other areas. A white
arrow on the road tells you where you need to go next.
- You can skip past that second set of buildings (most factories), and
go across the grass to the last platform with all the warehouses.
If you're in dire need of healing or ammo, you'll want to continue
on the road. It's likely you can skip this section.
- The last platform contains about 7 warehouses. One includes a new
weapon, the Grenades; you're forced to get them, so don't worry about
not getting them. Once all 7 warehouses are destroyed, the level will
end.
M i d n i g h t R a i d
Briefing:
---------
"A midnight raid on an enemy supply dump will give the Resistance
supplies that are badly needed. The dump is watched by four guard towers
and several tanks. Keep a lookout for new weapons too."
- There's a significant amount of enemies in this levels. A majority are
just tanks. Luckily, those annoying helicopters are fairly nonexistent
here. Me likes, but you know we'll pay for this soon.
- Move straight forward, only slightly leaning to the left. You're
looking for a large group of warehouses, on a red platform (ground).
You know you're getting close when you start running into turrets (both
rockets and the normal gun-kind). Four Control Towers border this area.
- Save your grenades to blow up the MANY warehouses in this area. I'll
definitely save you time, and you'll simply just have to pick up
supplies to finish.
- Why use grenades? Because you're going to be attacked constantly.
Your likely enemies are tanks, so they aren't too tough, but watch out f
for rocket turrets. They do some damage if you don't kill them fast.
The assault rifle works well against them; long distance kills.
- Collect all the supplies on the platform, and the mission will end. I'm
not sure if you need to collect the Gatling Gun. I don't remember
collecting it (it’s supposed to be in this section of the city), but
I had it for my next mission. Thoughts?
C a r e P a c k a g e
Briefing:
---------
"Iron Fist Enterprises is using massive cargo ships to transport I.S.
Mechs. Blow up the ships before the I.S. units can deploy."
- Lock and load. You should have your assault rifle on both hands, two
grenades on your hips, and two gatling guns on your shoulders.
- Use assault rifle on anything relatively far away. Gatling guns on
anything that gets close. Save your grenades for the two ships.
- From the start of the mission, turn left and stay on the coast. This
keeps you away from most fighting, and leads you straight to the
Cargo ships. We're on a tight schedule; take too long, and the ships
will drop of enemy IS units. Not cool, especially considering your
weapons.
- Moving along the coast, you should run into the first ship, which is
perpendicular from you. Get to your grenade-distance, and fire three or
four off. This should take out the ship, and you can worry about
taking out the turrets/helicopters/tanks on your ass. Since the gun
turrets on the ships are invincible, and practically have laser-guided
bullet shots, the cargo ship is priority.
- A warehouse on the other side of the port has a REPAIR crate, which
you'll likely need. Here's a small picture to show exactly where it is,
considering its importance:
^ <-- Path to second cargo ship.
|
|
|
x x x x <-- warehouses; one of them has REPAIR
CRATE
|-----------------------
| [
| [ (Skyscraper)
| ( C A R G O S H I P ) [
| [
|________________________
- As the picture describes, follow the path straight ahead to the
second cargo ship. The second ship is hidden between two skyscrapers.
It's tough to get in a good position, so you'll have to make do. When
you finish it off, the mission ends, so don't worry about enemies
pounding on you if it takes awhile to blow it up. IT IS fricking tough
to know how far you're throwing those damn grenades.
L o n d o n B r i d g e
Briefing:
---------
"Iron Fist is using bridges to transport weapons off an island. Destroy
the center struts of the bridges with grenades to collapse them."
- You start on the southern section of the city. Two bridges are located
to the northwest, and northeast (one on west more north). It really
doesn't make a difference.
- Because I did, lets head northwest. Destroy anything that runs into
you. There are helicopters galore in this mission, so we gotta deal.
The gatling guns to tear them a new one if they get close to you.
- Walk right up to the bridge, along the river. Fire off four or five
grenades, and the bridge should blow up. Make sure you do a test
grenade to make sure you're at the right distance (from the water,
which acts as a barrier, you shouldn't miss).
- Turn around, and move forward. You'll see the second bridge. Repeat
exactly what you did for the first bridge, and mission complete.
I've heard rumors of this being stronger, but I didn't notice it
being significantly stronger; maybe a grenade or two, but that's about
it.
- You'll receive the Chain cutter weapon for completing this level.
-------------------------------------------------------------------------
- Block Two -
-------------------------------------------------------------------------
W a l k i n t h e P a r k
Briefing:
---------
"The Resistance headquarters has come under attack by a battalion of
enemy tanks! Destroy all the tanks before they destroy the Resistance.
Watch out for other forces that may provide cover fire for the tanks."
- Standard level; enemies here are nothing new, so load up on at least
two gatling guns, and maybe some grenades. The grenades work nice to
quickly blow up buildings for supplies. Two gatling guns should
provide ample ammunition for the whole level, but you could go three
gatling guns, one grenade. Lastly, make sure you have the Chain
Cutter equipped. You're going to need it for a Heavy Tank.
- Get into the center square, with all the grass, and the monument in
the center. The 12 tanks, plus heavy tank all are in this area! Yeah,
this makes things very easy. Stay in the area, keep the look out for
the last few tanks you'll originally miss, and the mission goes by
fast.
- The northeast corner of this "square" has a bunch of warehouses, full
of supplies. Toss a grenade or two to take out a few, and pick up
your rewards if you need it (unlikely).
- The heavy tank is easily visible in the town square. I recommend
getting the Chain Cutter out immediately, and cut him up to shreds.
He's capable of doing the most damage from any enemy in the level.
So even if you're surrounded by helicopters and other tanks, take
it out. The rest are so easy to kill, and do so little damage, that
they aren't much of a worry.
- With a couple tanks left, you're going to have to keep your eyes
peeled. Their tough to see, but they will show up in this main square.
Don't worry though! It doesn't take too long for them to all show up.
F o x a n d H o u n d
Briefing:
---------
"Rebel agents have discovered that a new Iron Fist weapon is being
transported through the city in several trucks. Find and destroy all of
the trucks and capture the gun and any supplies you find."
- Three trucks are driving around the city; destroying those is your
goal.
- From the start of the level, turn around and follow the road.
Eventually you'll run into your first tank. I recommend not trying
to follow it on the road. It takes some time to catch up it where
you can blow it up with your gatling guns.
- Continue on the road and you should eventually see the second truck.
Depending on how fast you destroyed the first truck will affect where
you'll see this second one. Keep your eyes-peeled along the road in
the northwest corner of the map (assuming you started in the
southwest corner).
- With the second truck destroyed, look out for the last truck in the
southeast corner. Again, it may not be there if you've been too slow
or too fast. If you don't see it, move into the center of the city
and look around 360 degrees until you see it. It's pretty easy to
see the truck, even at a distance.
H u n t t h e H u n t e r
Briefing:
---------
"An enemy Mech is terrorizing a pro-Resistance town. It is armed with
rockets. You must find a way to protect yourself from the rockets and
destroy him quickly."
- Hunt the Hunter is one of the simplest missions in the game.
Unfortunately, it's also one of the hardest (with the weapons
available at the time).
- Load up with the Rail Cannon, grenades, gatling gun, and the Chain
Cutter. We're going all out on this mo-fo.
- At the start of the level, note the long green area that separates
the two sections of the city. The IS is hanging around on the other
side. You may even see him somewhat; stay away from him for now. We
are not yet ready to fight him.
- From the beginning, turn left, and go straight. You'll run into some
warehouses and even a power plant at the very edge of the level.
Not only do these buildings drop off some nice supplies for grenades,
but they should give a couple of REPAIR crates.
- Ideally, you should see the IS destroying buildings, and heading
towards you. What to do next? You want to start coming in towards
him now. He should be fairly close by now.
- Rail Cannon him from a distance. It isn't too damaging, but its
accurate as hell, and you should be relatively far away where your
gatling guns and grenades are worthless. When you see his rockets
coming, quickly switch to your gatling guns to take them out. You
should get a majority of them; I was surprised by the amount you
can blow up before hitting you.
- At grenade distance, launch all your grenades. Not too quickly though!
The IS does tend to move back and forth between distances, and many
of your grenades will be too slow and miss him. Shoot off three or
four, switching to your gatling guns to take out rockets/helicopters/
tanks, then back to grenades for another bombardment.
- If he's still standing after your grenades, charge up to him with your
Chain Cutter. He should go down fairly quickly. If he doesn't, its
likely you're a terrible shot with the grenades. Practice makes
perfect, no?
P e a r l H a r b o r
Briefing:
---------
"Four Iron Fist Cargo Ships are currently docked at a lightly guarded
ship yard. Destroy all four before they can escape."
- Argh! Hard!!!1111 Two grenades, chain cutter, rocket, and the gatling
gun should comprise of your weapons. Rocket could be substituted for
Rail Cannon, but it doesn't make much difference.
- Immediately go into the city, towards the red skyscraper near you.
Continue along the road, and you'll approach a second red skyscraper.
- Shortly past the second one, a Greave will fly up and move towards
you. Take him out with your gatling guns before he has to chance to
drop one single bomb.
- You should notice the first ship ahead of you. Get into grenade-range,
and fire off three or four shots. Be careful not to waste a bunch,
we need them for the other ships, and finding extra grenades only
adds to the small amount of time we have on this mission.
- Once it’s destroyed, turn around and go past the second red skyscraper.
- Continue moving along, and take a left at the last red skyscraper
before you reach the shoreline. In front of you are a bunch of brown
warehouses. Destroy them, but don't pick up your goodies. You'll want
to save them incase you need it.
- Two more ships will come towards you. Don't waste your ammo though;
they are too far away for now. Wait around, while blowing up any
helicopters that approach you. The first ship should approach you,
at perfect distance for a grenade toss. Kill it, and wait for the
second one to come. Surprisingly, somehow it finds it way close
enough for you to kill it with grenades. Awesome.
- Pick up the supplies that the warehouses left, and head straight
back to where you started (assuming your back is against where the
ships were). If you need it, destroy the red skyscrapers for some
REPAIR crates. I think you automatically run into two, so at the
very least you should get one.
- Unfortunately, this last ship is too far for grenades. Get your
Rockets primed, and fire! Your Rail Cannon should be able to finish
off the ship. Unfortunately, there's not too many warehouses nearby,
so do try and actually hit the darn thing.
-------------------------------------------------------------------------
- Block Three -
-------------------------------------------------------------------------
P a n d o r a ' s B o x
Briefing:
---------
"The IFC has turned one of their research centers into a fortress. Get
inside the Fortress and find out when they are building."
- Load up with grenades, rockets, gatling gun, rail cannon, and the
chain cutter for cutting up buildings.
- The part of the city where you start has some warehouses.
Unfortunately, I wasn't able to get anything from them. Which means
I recommend just following the road in front of you into the desert.
- Get the Rail Cannon out, and nail anything from long-distance. There's
a good amount of turrets around that need to be blown up. The tons
of buildings between you and the fortress hold supplies galore. The
factories all have REPAIR crates. Blow them up before you approach
the fortress, but don't use them into you need to.
- As you approach the fortress, take out your Rail Cannon to blow up
the turrets inside. A couple of shots should do it.
- There appears to be some confusion next. I've heard people say
they got the IS inside the fortress to come out; but I was never
able to. If he does come out, just approach him like you did levels
before: grenades, maybe some rockets, then chain cutter.
- Whether he comes out or not, you'll have to blow up one of the brown
doors to get inside. A barrage of rockets will do it; tons of grenades
will do it also. Do whatever pleases you. If the IS is still alive,
heal up and reload your weapons, primarily the rockets and grenades.
- I recommend tossing a few grenades inside the fortress. It will blow
up some of the enemies inside, such as turrets and tanks. It's not
necessary, but considering how tough Iron Soldier's can be, its best
to have nothing else bothering you.
- If the IS won't come out, he'll at the very least approach the
missing door, where you can blast him. Rockets, grenades, rail cannon,
whatever. Charge in, and chain cutter him to death. Really, he went
down much easier then in 'Hunt the Hunted.'
- Inside the fortress, destroy the warehouses until you pick up a new
weapon: the Slate Heavy Shield.
H o r n e t ' s N e s t
Briefing:
---------
"Iron Fist helicopters are plaguing Resistance forces across the city.
Find and destroy their airfield and eliminate any helicopters
you see."
- This is a really, really easy level. Pick whatever you want for
weapons, but I recommend one gatling gun, and two rockets. Whatever
else is fine, as you don't need it for completing the objective (you
could choose grenades over rockets, but rockets are way too fast too
be chosen over grenades.
- At the start of the level, take a right and following the road.
Keep going, into an open field, through some apartment-type buildings,
and you'll end up at the airfield. Along the way, you'll run into a
tank or two, and some rocket turrets. The gatling gun does a nice job
of destroying all of these.
- When you reach the airfield, a bunch of helicopters will launch an
attack at you (like...5). Destroy them with your gatling gun, then
switch to your rockets and destroy the four helicopter buildings.
Lastly, destroy the control tower at the end of the airfield.
Mission over.
- Told ya it was easy ^_^
O n e - M a n A r m y
Briefing:
---------
"The IFC has constructed a tank factory on the outskirts of a desert
town. Watch for the power plant and destroy all the nearby buildings to
stop tank production."
- As usual, two rockets and at least one gatling gun is necessary.
The chain cutter is a definite must, as we will need it's insanely
powerful attack. To round out the weapon list, one grenade set.
- Take the road right in front of you. As you reach a wide-open space,
veer off to the right. See all those buildings, with the power plant
in the corner? That's where we're going.
- Keep a heads up for turrets, tanks, and one heavy tank. Walk up to
the heavy tank, and introduce him to your chain cutter. He goes down
quick.
- Unleash your grenades and rockets on all the smaller buildings. This
should go by fast. Use your gatling gun to finish off anything left
standing. For the two red skyscrapers and the power plant, equip the
Chain Cutter and let it rip.
- With the last building destroyed on this plot of land, the mission
will immediately end. Victory.
T h e B e s t D e f e n s e
Briefing:
---------
"A Resistance laboratory is trying to develop a long-range missile. Iron
Fist is sending forces to destroy the lab, however. Protect the lab at
all costs!"
- I like a pair of rockets, one grenade, one gatling gun, and the chain
cutter in this mission. You could substitute one rocket for the rail
cannon, which in hindsight probably is a better idea.
- You immediately start at the lab. The two last, cylinder-shaped
buildings are the ones you need to protect. The brown warehouses
should be destroyed, so that you can use their contents if ever
needed.
- Walk around the area, destroying the helicopters and tanks that run
into you. Within three minutes, a heavy tank should knock on your
doorstep. Of course, you got the chain cutter to greet him, and
welcome him home.
- At this point in the mission, saddle up and look for the Iron Soldier
doing this thang. Assuming you started the mission pointing north,
he should be behind you. Don't worry about loose helicopters attacking
the lab. The real threat was the heavy tank, which you took out. But
don't take that as a guarantee that they WON'T destroy it. Find the
enemy IS and kill him!
- Shoot rockets at a distance, then grenades at their proper distance.
When you get up to him, chain cutter him to death. It's likely he
may punch you once, so make sure you took full advantage of the
REPAIR crates around the lab you were protecting.
- Is it just me, or are these Iron Soldiers getting easier to kill?
- The Sable Cruise Missile is your reward.
-------------------------------------------------------------------------
- Block Four -
-------------------------------------------------------------------------
*NOTE* The following levels have to be done in order. Fortunately, we
are allowed to save after each mission. *END NOTE*
U r b a n R e n e w a l
Briefing:
---------
"Resistance spies have found out that Iron Fist is making a nuclear bomb
somewhere in their southern Industrial Complex. No one knows what
building it is in, so your job is to level the place - leave no buildings
standing!"
- Lock and load: two rockets, grenades, gatling gun, and chain cutter.
(yeah, I know; I've been saying this for the last 6-7 levels!)
- Like the briefing says, blow up every single building! YESSS!!!111
- Unfortunately, it's as boring as it sounds. Every single building
needs to go down. Those water towers next to you when you start?
Ya damn right.
- With so many buildings, ammo and health should be no problem.
- There are three islands with buildings on them. A full set of rockets
should take each one out. Make sure you remember this! Sometimes they
are hard to see.
- Forget about using the Gantlets or the VTOLS to blow up some
buildings. While they will do some damage, it’s simply not worth it to
allow them to freely bomb. They do as much damage as the IS's twin
cannon sometimes!
- There is an enemy IS at the skyscraper end of the area. I recommend
taking him out when you have the chance, early in the level. Why?
Because the more buildings you destroy, the more of a chance he has
to shoot you. And even at long distances, he still ownz like nobody's
business.
- Because this mission takes forever, rockets and grenades really blow
things up quickly. Since we practically have an unlimited amount of
ammo here, I recommend not skimping out on using them. Seriously,
use the chain cutter on every single building here? ^_^
E s c o r t S e r v i c e
Briefing:
---------
"Resistance refugees need to be evacuated from a deadly fighting ground
and taken safely out of the city. You must protect the trucks that are
transporting them. Stop any enemies that could hurt the convoy of
trucks!"
- Okay, this mission is hard and easy at the same time. I recommend
having at least one rocket, and one Rail Cannon. The rest is up to
you. You'll need the Chain Cutter, obviously, and the gatling gun
is nice. Still, it’s not completely necessary, as you don't fight too
many enemies in this level.
- So what to do? Follow the three trucks, keeping pace with them.
Fortunately, nothing comes out of the blue to kill them. You merely
need to keep your eyes open.
- Everything is a-ok until after the first fuel tanks. As the trucks
take a right hand turn, a heavy tank awaits. Suggestion? Outrun your
trucks to take out the tank first. If you shoot at it, it will turn
around and shoot at you, completely forgetting about the trucks!
- As the trucks turn right for a second time, get ready for some aerial
bombardment, primarily from a Gantlet attack plane. If you're feeling
lucky, nail the sucker with the Rail Cannon. If not, hope to god
the gatling gun can take him fast enough before he drops his bombs.
Careful, there's a couple of VTOLs that show up.
- The trucks will now go through the skyscraper part of the city.
Walk ahead of the trucks, and nail the heavy tank awaiting you. This
is the last real test in the level; if you've made it this far (and
you only need one tank), you've made it.
- Past the destroyed tank, the path moves on a bit to the end. Other
than the occasional helicopter, you should be perfectly okay.
- Remember, you only need one truck to survive. Whew.
R e t u r n t o S e n d e r
Briefing:
---------
"Iron Fist is blockading a Resistance port with a fleet of warships,
cutting off valuable medical supplies. Destroy the warships so the
Resistance fleet can dock."
- Easy level. Which is nice, because the two other "destroy the ship"
missions are hard. Load up with whatever, but have two cruise
missiles and one grenade. Chain Cutter is nice to blow up buildings,
but the Shield is nice for health. Choose whatever you want.
- Turn right immediately, and head straight towards the shoreline.
A bunch of fuel tanks are at your immediate left, and two helicopters
that are on the ground (which obviously get up fairly quick).
- Destroy the two ships nearby with grenades. You may have to wait a
little for the second one to get into range. That's okay.
- Which that, fire off a cruise missile at the next ship (should be in
view). To get your directions okay, the ship should be to the left
when you first approached this area. If you can't use the cruise
missiles right, do the mission over again until you can. This
strategy relies on the use of these bad boys.
- With the third ship destroyed, blow up the warehouses nearby until
you reload the cruise missile you used. I KNOW there are two here,
but you should only need one.
- Leave this area to move on the opposite side of the city (towards the
skyscrapers). Just keep your eyes open, and you'll run into both.
Just fire off a cruise missile when you see one. They are both on this
side of the shoreline, but if you don't see him, you're likely on the
wrong area. I'll draw a little map to make sure you're okay.
SP | x5
|
| |-------------------| |
| | |
| CM | |
|-------|
x1 x2 x3 x4
- Each ship is designated by x, and the number is in the order you'll
likely destroy them in. CM is where the cruise missile supply crate
should be. SP is your starting position. Obviously, this thing isn't
to scale.
- With the 5th ship destroyed, the mission ends.
W a r i s H e c k
Briefing:
---------
"The Resistance forces have broken through to the Iron Fist core
territories. Now you must destroy the Iron Fist Command Center. Take out
all skyscrapers. Watch out for enemies. Good Luck! You will need it..."
- ah, the last mission in the game. It's been fun, but its time to end
this. I like grenades in this level; moreso than rockets, simply
because they're more powerful, and can blow up more buildings faster.
Unfortunately, this leaves you a little naked against the IS at the
end, as rockets are a great way to take it out from a distance. There
are A LOT of warehouses in this level, so you could trade in one
grenade for a rocket, and be okay ammo-wise.
- See all those skyscrapers? Blow them up. One grenade does the trick.
- Basically every enemy in the game is present here, but your biggest
threat is the fricking VTOLs!!! Unlike the Gantlet Attack Planes,
these will circle around you and bomb you over and over again. And
you die. You must keep a look out for these mo-fos! Once you get into
an open area, they are fricking pains in the butt.
- Once you get most of the skyscrapers down, a enemy IS should show
up. As usual, grenades/rockets from a distance, then chain cutter him
to death. When you do make your run at him, make sure you aren't
surrounded by any VTOLs or Gantlets. That would most seriously suck.
- One of the skyscrapers is surprisingly tough to blow up (in the
opposite corner where you start). I recommend getting to this
relatively early, because once most of the skyscrapers are down,
enemies have it easy targeting you.
- I hate not to put too much strategy in this level, but really, its
basically Urban Renewal all over again.
=========================================================================
6) CHEATS
=========================================================================
(from the Mage's cheat guide, found at ataritimes.com)
Use this on the options screen (unless otherwise noted)
All Weapons & Levels Keypad #s 3,7,6,6,8,2,4,2
Unlimited Ammo Keypad #s 2,7,2,8,3,7
Extra fast rotation Keypad #s A+C while turning (in-game)
Repair Hit yourself with a Cruise Missile
(only during the low energy warning!)
Mission Pass/Fail Keypad #s 2,8,8,8,6,6,7,7,3,7,7
(then during game play press:
* = Fail, # = Pass)
Insane Difficulty Keypad #s 6,8,2,4
Display Mission Stats Keypad #s 8 (during game play)
Single-Frame Advance Pause, Keypad #s 1 or 3 (during game play)
Swivel Mech View At mech configuration screen, select add or
remove weapon then press 1 or 2 to swivel mech.
=========================================================================
7) CREDITS
=========================================================================
Credits
CJAYC <www.gamefaqs.com> - For creating the coolest site on the net and
hosting this FAQ.
Lonnie Smith - Wrote the FAQMAC on practically every single Jaguar game
including this one.
This GUIDE is (c) 2003 cnick. This guide may be not be reproduced at all
except for personal, private use. This guide is not to be used for
profitable/promotional purposes (even if no money would be made by
selling it or posting it on a for-profit webpage) ; this includes being
used by publishers of magazines, guides, books, etc. or being
incorporated into magazines, etc. in ANY way. Unless noted on this
guide, this document should not be found on any web site other than
gamefaqs.com. This GUIDE was created and is owned by myself. Any
characters, names, places, or miscellaneous objects are copyright their
respective companies.
Iron Soldier FAQ/WALKTHROUGH (c) 2003 cnick
-End of FAQ-