Wolverine: Adamantium Rage (for Sega Genesis) Strategy Guide
By PimpUigi
(Special thanks to anyone who makes a video guide / speed run using this
guide for me to link here.)

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TABLE OF CONTENTS

I.    Introduction
II.   Revision History
III.  Move List
IV.   Story
V.    Strategy Guide and Level Tips
  A.    Weapon X Laboratory
  B.    Dead Man's Land
  C.    Fury In The (Canadian) Forest
  D.    Lunar Hallucinations
  E.    The Inner Circle
  F.    The Dungeon
  G.    The Sewers (Beneath New York City)
VI.   Final Comments

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I.    INTRODUCTION

I'm writing this strategy guide because a lot of people think this game is
*extremely hard* or bad. Their reasons include laggy controls, or some idea
that Wolverine is really weak, and gets killed really easily...and that the
bosses will kick your ass. This is because they're not Wolverine.
Why do people think Sonic games on the Genesis are so slow? This is because
they're not Sonic The Hedgehog. Try letting Sonic play his own game. This is
what you get...
http://www.gdward.plus.com/site/avi/scd-cc3.avi
or this
http://www.youtube.com/watch?v=_bclMF267TM
or...you get the idea now I think. That's what it looks like when Sonic is
playing through his own game.

If you've been one of these people who think this game is hard, you need to
let Wolverine handle the scary bad guys from now on.

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II.   REVISION HISTORY

Version 1.0: My first full GameFaqs guide.

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III.  Move List

Roll: Down+Jump (lets you go under most enemy projectiles, repeat rapidly for
wave dashing)
Quick Kick: Kick (your fastest attack, there is a high kick if you press kick
again, but don't bother with it)
Low Kick: Down+Kick (this attack has the most range of all your attacks)
Slash Combo: Slash Slash
Low Slash Combo: Down+Slash Slash
Reverse Backhand: Back+Slash (you'll only hit enemies with this by accident)
Backhand Slash: Up
Claw Dive: Down+Forward+Jump
Jump Kick: Jump, Kick
Jump Slash: Jump, Slash (also used to climb ladders/walls/trees/chains/pipes)
Screw Attack: Jump, Jump (looks like the screw attack, really it's called the
Jump Spin)
Double Spike Attack: Hold Kick, Slash
Low Double Spike Attack: Hold Kick+Down, Slash
Aerial Double Claw Attack: Jump, Down+Slash (most powerful air attack)
Uppercut Slash: Down, Up+Slash (most powerful ground attack - not being able
to do it is not an excuse)

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V.    Strategy Guide and Level Tips

I have in fact beaten this game on Hard without using passwords, *and* every
level on Hard using passwords (this is harder because you only have One Life
To Live). Every level can be beaten without dying, including Lunar
Hallucinations.
Unfortunately for you I also believe in the adventure of level exploration
(and laziness) so I'm only going to give general tips, 1-up locations, and
enemy strategies.

===
A.    Weapon X Laboratory
===

The game starts when Wolverine gets a mysterious photograph (which he is
holding during the cut scene) and a message on the computer showing him the
video of his origin (which you then get to see, the first part on a computer
monitor with the message "Codename Weapon X - Priority Clearance Only - Not
to be seen by Major Logan"). You then don your costume, break your handcuffs
(because that's how Professor X keeps all his X-men) that you weren't wearing
at the beginning of the cut scene, and you set out to the Weapon X Laboratory
in Canada.

---
Enemy Strategies
---
Security Orb: The first enemy in the game. The easiest way to defeat them is
to use the standing Double Spike Attack twice. You can also Uppercut Slash
them once if you'd like to kill them in one hit.

Scientists: These guys go down easily to a Claw Dive followed by an Uppercut
Slash.

Robot Dogs: Chase these around with Low Kicks until they're next to a wall.
Then repeated Uppercut Slashes will do the trick.

Guards near or next to walls: These are usually located by walls with
switches, so for convenience either start them off with a Claw Dive or Screw
Attack, and then finish them off with repeated Backhand Slashes to avoid
having the switch take your hit.

Guards: Take these out with a Claw Dive, Uppercut Slash, walk one step
forward Low Kick, Claw Dive.

Green Robots: Run to the middle of the room, and crouch under their fire.
Then do a Claw Dive, Jump Slash, Double Spike Attack (you'll get hit here),
run back to the other side of the room, crouch under the bullets, and repeat
the same three hit combo. (Claw Dive, Jump Slash, Double Spike Attack) Then
do repeated Jump Slashes until both arms fall off the robot. Try to get full
jumps in, as you can get two Jump Slashes in if timed right. Once the arms
are off do repeated Double Spike Attacks until the Robot dies.

The Big Gun: When you get into the room with the big gun, do a Screw Attack.
Try to land in the center of the room, on the edge of the center
platform...the very edge. Not in the middle. This way the gun will miss you,
and you can do repeated Screw Attacks to finish it off.

The Final Scientist: Either jump up the stairs the moment you can, and then
roll under the projectile and follow your roll with repeated Low Slash
Combos, or do a running Screw Attack up stairs which will hopefully have
enough momentum to hit the scientist and make him drop his gun.

---
Level Tips
---
The Elsie Dee timer resets after the room with the second Green Robot.

Jump Slash the ladders to climb them.

A 1-up is located right after the room where you fight the first green robot.
Simply follow the platforms.

Slash at the electric fence until it doesn't let you anymore, then Roll
through it when the red light is off. Low Slash seems to be the most
effective at this.

Regarding the elevator switches. You have to hit them once to make the
elevator go down, then again to make it go up...don't wait. Hitting the
switch the second time has a delayed effect, so you can hit the switch twice
and the elevator will still go all the way down to get you. This saves time.

When you come to a part in the level after the second Green Robot where a
Guard is standing with a Robot Dog, running Screw Attack right over them, and
as you land wave dash away as fast as you can until you come to the next
ladder. (This just nets you a lot of style points.)

===
B.    Dead Man's Land
===

You leave the Laboratory and you're in the snowy region of Northern Canada
known as Dead Man's Land. Professor X is sending help, but Wolverine isn't
interested in being handcuffed again.

---
Enemy Strategies
---
Flying Machine Guns: Run from these.

Snow Speeders: Go slowly and jump over these (without a Screw Attack).

Soldiers: Fighting these guys is tricky because the ground in the caves will
stop them from sliding sometimes, and not others. Try to get the drop on them
with a Claw Dive, and follow it up with repeated Uppercut Slashes to finish
them off as quickly as possible. You can also try to Screw Attack over them
and run (except for the time you fight three in a row in the cave), because
they aren't worth your time.

Helicopter: You can destroy three of the guns that shoot at you, but don't
focus on that. Focus on screw attacking or Jump Slashing the cock pit.

Albert (Robot Wolverine): Almost every fight in this game has you taking an
offensive approach. This is the sole fight where you want to take a defensive
approach instead. Start this off by tip toeing slowly...and as soon as
Albert's portrait comes up, jump straight up and do an Aerial Double Claw
Attack (Jump, Down+Slash) followed by two Uppercut Slashes if Albert is still
to your right. If he is to your left, do your best to get back on his left
with a Screw Attack followed by Uppercut Slashes. When Albert is out of range
(IE out of range so that he can't hit your *attacks* with his) he will run
away, when you see him run away, jump straight up, and do another Aerial
Double Claw Attack followed by two Uppercut Slashes, hesitate, and then try
to hit him with a third Uppercut Slash to knock him out of range again so you
can repeat. If instead of running away, he does a short hop jump kick, hit
him with two more Uppercut Slashes, hesitate, third Uppercut Slash, etc.

Two Soldiers together: These two ride up on an elevator together right before
you need to climb a wall. Run up to them as they rise, and do a Low Slash
Combo. Wait for one to swing his gun, then do a Roll, three more Low Slash
Combos, three Low Kicks, and they should be cornered, and you might get
shot...either way, do another Roll and then two / three standing Slash
Combos.

Three Snow Speeders: Right after the Two Soldiers, we have another tricky
part. To jump over the Three Snow Speeders you need do a running Screw Attack
jump, start the jump as soon as the pile of skeletons goes off the screen.

Lurker - There are three ways to do this best.
Method 1: Claw Dive that hits & lands; Uppercut Slash, Backhand Slash, Claw
Dive, Jump Slash, Backhand Slash, Claw Dive, Jump Slash, Backhand Slash,
repeated Low Slash Combos.
Method 2: Claw Dive that gets hit out of the air by Lurker, walk one step
forward as Lurker whiffs a slash, Uppercut Slash, Backhand Slash, Claw Dive,
Jump Slash, Backhand Slash, Claw Dive, Jump Slash, Backhand Slash, take one
full step forward, repeated Low Slash Combos.
Method 3: Long ranged Low Kick, (repeat Claw Dive, Jump Slash, Backhand Slash
until you get to the wall), repeated Low Slash Combos.

---
Level Tips
---
The Elsie Dee timer gets reset before the Helicopter, and after the
Helicopter.

Jump Slash the walls to climb them in this level.

Start the level off with a running wave dash. Continue wave dashing until you
get to the pile of skeletons.

After you defeat the Helicopter, you fall down a slope of ice. Jump during
this fall to find a health pickup.

A 1-up is located in the caves. When you first enter the cave there is a long
/ tall wall to your left. Climb up that and the upper path. Jump over the
guard, get a health pickup, and then fall to your left to get the 1-up.

Right after this one up, you fight a Soldier on the lower path. You can Jump
Slash the wall that leads up right after him to get to two hidden health
pickups.

===
C.    Fury In The (Canadian) Forest
===

Now that you're out of Dead Man's Land, it logically leads you to a forest.
Apparently the X-men have caught up with you, and Storm asks why you won't
let them help. If their help is more handcuffs, then no thank you.

This is my favorite level. A shame it's so short.

---
Enemy Strategies
---
The Hand: Just for kicks, if you do a perfect Screw Attack to your right at
the very start of the level, you'll be between a Red Ninja, and a Blue Ninja,
and you can use the Double Spike Attack repeatedly to kill both at the same
time. The Hand will die in one(!) or two Uppercut Slashes.

Lady Deathstrike: Start out by Uppercut Slashing her as much as you can. When
she runs away, Claw Dive after her. Repeat.

Sabertooth: Hit him with a Claw Dive, followed by a standing Slash Combo, one
standing Slash, cancelled into a Low Double Spike Attack, Low Double Spike
Attack, if done right, he'll try hit you for the first time, miss and then
he'll run at so you can hit him with another standing Slash Combo, one
standing Slash, cancelled into a Low Double Spike Attack, Low Double Spike
Attack.
He heals as fast as you do, so watch out. (lol)

---
Level Tips
---
Jump Slash the trees to climb them.

There is a 1-up on the tallest cliff (fall just to the right). Hopefully the
Red Ninja up there doesn't knock you away from it.

===
D.    Lunar Hallucinations
===

So now Wolverine knows who sent him the photograph and the computer message.
He sniffs him out in New York City all the way from a forest in Canada! That
must be some cologne...
So you get to New York, and who's there waiting for you? Cyber! He has poison
tipped claws made just for you, and he slashes you right away...

---
Enemy Strategies
---
Run from the normal enemies. They include Tiny Martians with Big Guns, Mini
Lurkers, and Mini Sabertooths.

Cyber: As soon as you can move, do a Claw Dive, Backhand Slash, and then
Screw Attack over him. Run all the way to the right, and take some time to
heal if you need it. Take some time to watch his running pattern, and then
when you think you've got it down, Screw Attack over him so that it hits him
to the right, then do two Low Kicks, Claw Dive, repeat.

---
Level Tips
---
The Elsie Dee timer resets when you get to Cyber.

There is a 1-up on the fourth tier, all the way at the left of the screen.
(you can't miss it)

When you're on the right side of the stage, meteors won't fall, so you can
take time to heal.

===
E.    The Inner Circle
===

You wake up from the Nightmare World to find Cyber dying in a pool of his own
toxin. Now you're free to break into The Inner Circle's plush hideout hidden
in the back alleys of New York City. They sic their body guards on you right
away.

---
Enemy Strategies
---
Body Guards: Claw Dive, land, Uppercut Slash, walk half a foot forward, Quick
Kick, repeat.

Robot Unicycle: Claw Dive, land, Uppercut Slash repeat.

---
Level Tips
---
There's a 1-up near the start of the level. Go up the stairs, and to the
left.

===
E.    The Dungeon
===

The body guards aren't cutting it, and you're *this* close to getting your
hands on the man who has sent you on this whole crusade. He's ready to kill
you himself though, and he has a special surprise in store for you...

---
Enemy Strategies
---
Body Guards: Claw Dive, land, Uppercut Slash, walk half a foot forward, Low
Kick, repeat.

Doomsday Robot: Start running, and then do a Roll up to the shield, do two
standing Slash Combos, followed by a quick Uppercut Slash, then keep trying
Screw Attack's until you're standing on the Robot, then do standing Slash
Combos until the gun falls off. As soon as the gun falls off, do two quick
Uppercut Slashes, or if you get knocked off again, Screw Attack until you can
land and do an Uppercut Slash to seal the deal.

---
Level Tips
---
The Elsie Dee timer resets at the Doomsday Robot.

Jump Slash the chains to climb them.

The section where you need to jump from chain to chain just requires faith.
You don't need the Screw Attack to make these jumps...however if you're good
at pressing Jump, Jump, Jump, Slash, then it will make it slightly easier (or
harder).

There are four 1-up's in this level (the most lives you can hold is 9, so
don't bother with the effort if you have 9 lives already). The first is under
the area where you have to hop from chain to chain in order to cross.

The second is, once you're above the area where you had to hop from chain to
chain, do a Roll under the ledge to the left, and you'll fall onto a platform
with first chain you have to climb. Do a running Claw Dive to your right for
the second 1-up.

The third is when you're at the highest part of the level you can get to,
there's a buzz saw, followed by a gap in the floor, and a chain that you
don't have to climb. Climb up that chain, and you'll see a platform with a
gap in the floor. If you do it just right, you can press Jump, Jump as fast
as you can, to do a Screw Attack up through that gap and onto the platform.
Claw Dive to the left for health pickups, and Claw Dive to the right for the
third 1-up.

The elevators boost your jump if you jump on the way up. This also gives your
Screw Attack boosted height to help you reach the higher tiers.

From the third 1-up, fall to the ground, go to the right, and when you come
to the end of the platforms, Claw Dive for a health pickup, then do a running
Screw Attack to the right for another health pickup. From here you can do a
running Screw Attack to the right for two more health pickups, or you can do
one to the left for another health pickup, and try your luck at doing a
perfect running screw attack to your left one more time for the fourth 1-up.

If you make it to the fourth 1-up without falling, then Screw Attack back to
where the hidden two health pickups are, and fall to your right.

After you pass the second part where you can hop from chain to chain (but you
don't have to, you can fall and just hop over the buzz saws, you come to the
tier that has three lasers on the ceiling and no obstacles. This is easily
passed by wave dashing through the whole thing.

===
E.    The Sewers (Beneath New York City)
===

As you struggle with the man who possibly holds the answers to your origin,
the platform you're on collapses, killing him. Trevor Fitzroy seems to be the
cause and is ready to kill you too. You may never know the answers to your
past, but you're going to make damn sure you know about your future.

---
Enemy Strategies
---
Flying Morlocks: Run past them.

Energy throwing Morlocks: Claw Dive, land, Uppercut Slash, walk a foot
forward, Low Kick, repeat.

Burly Morlocks: Claw Dive, Jump Slash, Backhand Slash

Bloodscream: Claw Dive that hits & lands; Uppercut Slash, Uppercut Slash,
Claw Dive, Jump Slash, Backhand Slash, Claw Dive, Jump Slash, Backhand Slash,
repeated Low Slash Combos.
Method 2: Long ranged Low Kick, (repeat Claw Dive, Jump Slash, Backhand Slash
until you get to the wall), repeated Low Slash Combos.

Trevor Fitzroy's Body Guards: Roll up to them and Low Slash, Roll up to the
and Low Slash, repeat until they're all dead. If you're feeling gutsy go for
Uppercut Slashes between the rolls.

Trevor Fitzroy: Wave dash all the way to the left wall as soon as his
portrait appears, and then face to the right. When you see his suit of armor
lowering on screen, time an Aerial Double Claw Attack, followed by repeating
Screw Attack's until his rocket launcher falls off. Once this happens, things
proceed like this...Screw Attack over his punches until you get hit, then you
Uppercut Slash until you can Uppercut Slash twice without getting hit. Then
you Screw Attack again until you get hit. Repeat until he's dead.

---
Level Tips
---
Elsie Dee's timer doesn't get reset in this level.

Jump Slash the red pipes to climb them.

In the first room with the leaky pipes, when you get the two health pickups
that are side by side in the upper right corner of the room, Roll to the
left, and it will put you in just the right spot to Claw Dive to the right to
hit the switch you need to proceed.

In the room after you fight Bloodscream, there are three pipes dripping slime
and an energy throwing Morlock. As soon as you pass the second slime dripping
pipe, this is the perfect time to Claw Dive at the Morlock, bypassing the
third slime dripping pipe.

When you get to the next energy throwing Morlock, instead of doing a Claw
Dive, do a Screw Attack over his energy blast, and him and then do a running
Roll to the right.

Right after that Morlock is the first of three 1-up's.

Once you get into the next room, you'll encounter the next energy throwing
Morlock. This one is a bit tricky to fight. The best way is to run one step
to the left, then two steps to the right, then turn around and Claw Dive to
the left, followed by an Uppercut Slash, wait a second, Roll under his energy
blast, do another Uppercut Slash, followed by a Low Kick to finish him off.
If you get hit with an energy blast, then Roll to the right towards the wall,
Roll under another energy blast, and do an Uppercut Slash, Low Kick.

Immediately after that Morlock is the second 1-up, and this is one that you
only have one chance to get. Go to the left and touch the wall (under the
health pickup) by where the slime from the two pipes is landing, and do a
wave dash to the right, under the slime. It should propel you fast enough to
clear the gap. As soon as you're over the gap do a Claw Dive to the right,
and you'll have your 1-up.

After that 1-up, kill the burly Morlock, get the health pickup to your left
at the top of the wall, and then do another wave dash to your right over the
gap to get another health pickup. From here, wave dash to your left, into the
acid, and keep wave dashing until you hit the wall for you to climb.

The final 1-up is after you climb the really tall red pipe. Don't jump down
and get the four health pickups, no. Claw Dive to the right for two health
pickups and the final 1-up.

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VI.   Final Comments

Well there you have it. Yeah, the ending sucks...almost all the cut scenes in
the game feel pretty awesome, but then they seriously skimped on the ending.
The reward is in the journey. If you can beat this game on hard, you almost
certainly are making it look like Wolverine is playing his own game. Heck, if
you can beat it on Easy without using continues then you probably are then as
well.

Want to put a Wolverine game on blast for being a piece of crap? Try the
Super NES version. It sucks.
Elsie Dee will find you and kill you in that one too. The timer is only
hidden.

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