WeaponLord
by: Namco for the SNES
FAQ version 1.0 (2002)
CREDITS: Namco made this great game
SNES ported yet another awsome game
nani mo (the author)
ScOULaris
Asekira
the pastmaster
DEATHSCHILD (the weapon breaker)
LORD FALLEN ELDOR (the web designer)
MajinTalazia(a female fighter...I'm keeping count)
Mayarik
Hessian
Zula
lemonfed
asnbadboi
All of you are why I did this FAQ,
THANK YOU ALL FOR YOUR SUPPORT!!!
Special thanx to:
JLo
BLangenberger
Leviathan
Your submissions were viewed and taken into
consideration to keep continuity and ensure
the completeness of this FAQ.
THANK YOU FOR ALL YOUR HARD WORK!!!
COPYRIGHT 2002-This FAQ may be copied and distributed under
the proceeding conditions; NO fee is to be charged,
NO alterations are to be made, AND proper credit is
to be given due.
NO web sites other than GameFaqs.com and
LORD FALLEN ELDOR's site have permission to post
this FAQ. Permission may be obtained by E-mailing me
at
[email protected].
Any questions involving this work may be sent to my
E-mail address
[email protected].
CONTENTS: I-Intro
II-Buttons and Techniques
III-Character Profiles, Move Lists, & Combos:
Korr
Talzia
Bane
Zorn
Jen-Tai
Divada
Zarak
IV-Special Information
V-Last Words
___________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION I
INTRO: WELCOME!, this FAQ has been created for those of you
that have been searching for the stuff bloody dreams
are made of.
Many of us on the WeaponLord message boards have been
waiting for this for quite some time. Now that it's
here there's only one thing left to do: ENJOY!!!
I've been keeping records of findings and rumors since
the day it was previewed in GamePro Magazine.
Since the day I saw the article I knew I was going to
like this game. Who knew it was going to grow into an
obsession?(cue creepy music)
In this FAQ are Move Lists, Profiles re-explained as by
myself, Glitches, Combos, Little Known Facts,
Special Options, and Techniques explained.
I have intentionally left some things to the player
in the case of combos and strategies.
Bare in mind it was to leave some things to the
imagination, and not to "skimp" on the work.
I believe in giving the tools to be great, not in
doing the work for you. Besides, that would take
all the fun out of it.
So, let us begin.....
__________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION II
BUTTON DESCRIPTIONS-all directions are given as if
you are facing right.
BACK: <
FOREWARD: >
UP: ^
DOWN: v
BACK SLASH: QB
BACK STRIKE: MB
BACK THRUST: FB
FORE SLASH: QF
FORE STRIKE: MF
FORE THRUST: FF
TECHNIQUES-
BLOCKING: On the ground hold away from
opponent. May also be done
crounching.
PARRYING: Used to disrupt an attack and create an
opportunity for a counter strike.
Hold either of the Slash buttons and
press one of the following:
UP-for a high deffense.
DOWN-for a low deffense.
FOREWARD-for a mid-height deffense.
BACK(crouching only)-for a special deffense.
Holding QF and pressing DOWN in mid-jump-
for an arial parry.
JUMPING: Press UP or UP and FOREWARD or UP and BACK.
CHARGING/HOLDING BUTTON: Sometimes holding the direction
for about a second is required to do a move.
A button may also be held prior to the motion to
do a move. This proceedure is shown by the
command in parentheses. EX: (<) or (QB)
RELEASE BUTTON: Releasing the held button can be necissary
to do the desired move. Shown with a dash
before the button. EX: (QB)-QB hold and release
shown.
BUFFERING: This is done by "running" your moves together
consecutively.
This is slightly different when doing a combo.
During a combo you simply time the next hit
while the current strike is in action.
It's not as much different as it is just plain
simpler to do because of the frame rate.
JUMP-INS: These are used to start a combo and wreak
general havoc on your opponent. Certain strikes
take affect higher than others, with these
strikes you must do them later in the jump to
make the combo connect to it. The deeper into
the jump you connect the hit the better chance
you have of connecting that hit to the combo.
There are special jump-ins listed in the moves
lists that are made for combo-ing.
DOUBLE OVER STUN: Aside from Frenzy attacks the Double Over
Stun is the combo fanatics' best friend.
These are usually related to the characters
disembowling move, which is usefull in finishing
off your opponent. The Double Over can be done
after a series of attacks to stun the victim
and tack on a few more hits.
You CANNOT use this for infinite combos(darn).
What happens is after the first stun, the same
stun turns into a normal hit, thus eliminating
your slug-fest.
STUMBLING STUN: This is the holy grail of hits, my man.
This nasty affect occurs rarely, and is pretty
hard to set up. It happens most when the victim
is hit from the back with a strong blow.
There are other ways to set this up, but I
don't know of many stablized ways to pull this
off. Some other ways are to sneak hits in while
they're doubled over, the hits should be deep
and either strong or in multipules. GOOD LUCK!
GROUNDED HITS: Great for those extra hits when you want
to relax. Every character has a move that knocks
the opponent to the ground and opens them up for
the prison beating you're about to unleash.
Unfortunately, these hits are limited, usually
between 2-3 hits.
Fortunately, I know a couple of Super Cheese
Combos that are hard to time but ARE infinite.
I'll get to those later.
GAURD BREAKS: Tired of the turtler in the corner going
ultra deffensive? Here's the answer: Every
character has a move that forces their gaurd
down and makes their next block ineffective.
All I have to say is, "MWAH-Ha-HAA!!!"
These are described in the moves lists.
DEFLECTING SHOTS: A distant cousin to the parry: The
Deflect is a strike that "over powers" an
attack your opponent is trying to perpetrate.
After the "CLANG!" and flash, the opponent is
left wide open for retribution. These moves will
be identified in the moves lists.
WEAPON BREAKS: At long last, a shining star uncloaked
from the darkness and delivered a message from
Hell: "So you wish to break weapons?"
This used to be topic numero uno, then it was
explained. It is activated like a combo, there
is a particular strike that must lock with
the opponents weapon that can be broken.
Then in the "two-in-one" fashion(see buffering),
perform the move to break the weapon. As a result
of the weapon being broken,the victims' range is
shortened, the damage may even be affected as
well. NOTE: Bane, being the stud he is, cannot be
subject to this, as would be expected since his
range would be nil.
HAIR CUTTING: Not always hair being cut off, sometimes
it is a peice of helmet. This is the barbarian
"slap in the face", this can be done by a well
positioned strike to the head. I've also devised
a few character specific combos that set this
feature up. They'll be shown in the combos
section. NOTE: Zarak cannot have his helmet cut.
BARBARIC VICTORY: Also known as fatalities.
These are done on the last round after the
victims life bar is gone by performing moves
that have designated affects. These are shown
in the moves list. You should probably know,
that in story mode, if you're killed with a
fatality you cannot continue. Also,
killing certain fighters may change the story
line. The best reason to kill everyone is
because, in story mode, you have to fight
everyone you did not kill when you reach the
Skull Gods level.
FRENZY DEATH: Still considered to be a rumor, these moves
turn the screen dark like in the fatality
sequences. I still don't have any proof of
them being anything more than cool looking,
but as always, I'll continue to look for the
truth. These moves are shown in the moves list.
GLITCHES: You know you play a game a little too much when
you start to find glitches. Either that or the
game is made poorly. That's not the case here.
GLITCHED COMBO COUNTER: I have heard many a tale
of the counter freaking out after combos. So far,
the only form of this I have found is after
doing a HUGE combo after the victim is dead,
usually done with a series of quicks bouncing
the body up in the corner. Other than that, I
don't have any other method of triggering this
glitch.
INFINITE BATTLE BETWEEN DIVADA AND JEN-TAI:
It's simple, input this password:
BYY ABA YAA YBA YAY AAA
You should then be in a battle that just keeps
starting over after your second win.
MISSING FRAME TELEPORT MOVES GLITCH:
Okay, this is a real pain in the butt to do,
but I'll try and explain it carefully.
Hold a button to parry and both buttons that do
the move to be glitched.
Do the move buffered off of the parry frames
and release the buttons. Or, if the move is done
by pressing the button: hold one button that does
it and press the other.
If it works you'll know it. After you do the
glitch, imagine doing one in a combo or a kill.
I'll show which moves can be glitched in the
moves list. Feel free to look for more. As far
I know, there are none for Jen-Tai.
___________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION III
CHARACTER PROFILES, MOVE LISTS, COMBOS:
Korr
Talazia
Bane
Zorn
Jen-Tai
Divada
Zarak
-------------------------------------------------------------------
Korr-
COLORS: X: Green
Y: Blue
A: Purple
B: Brown
STORY: A warrior fueled by passion and driven by talent,
haunted by the visions of his brother's
abduction.
He sets out to trample the remaining five in
the tournament and to destroy the demonlord.
LEVEL: Skull Gods
WEAPON(S):Bastard Sword
MOVES:
FLAMEWHIRL: (F/MF)^,>,v frenzy
POWER PUSH: >,>v,v,v< F/MB
ELBOW SMASH: >,> F/MF grounder,glitch
GUT SMASH: <,v,> F/MF stun,gut
HEART STRIKE: (F/MB)^,^,v body burst,glitch
360 FIRE STRIKE: (F/MB)>,^,^> head smash
FIRE STORM: (F/MF)v,>,>v
TAROK STRIKE: (F/MF)<,v,> decap,head split
BACK FLAME: (F/MF)>,v,< deflect
TAROK KNEE STRIKE: >,v,> FF decap
LONG KICK: <,> F/MB gaurd break
JUMP-IN SPECIAL: v+MF
WEAPON BREAKER: MF,TAROKSTRIKE
COMBO CHAIN: QF-
MF-
FF(close)-,QB QF MB crouch,QBx2 MB FB MF
(far)MB
QB-
MB-
FB-QF crouch,QB
CROUCHING: QF-QF QB MB MF crouch,QBx2 MB MF FB
MF-
FF-
QB-crouch,MF
MB-
FB-
AFTER STUN: QF-
MF-
FF(close)-QB QF MB MF crouch,QF MB MF
(far)QF MB crouch,QF MB
QB-
MB-
FB-QB QF MB FB MF FF crouch,QB QF MB FB MF FF
AFTER STUN CROUCH: QF-QB QF MB crouch,QB MB FB MF
MF-
FF-
QB-QF FB MF
MB-
FB-crouch,MF
BARBER COMBO(S): GUT SMASH, TAROK STRIKE (Talazia,Divada)
-------------------------------------------------------------------
Talazia-
COLORS: X:Green
Y:Purple
A:Blue
B:Dark Green
STORY: The Bird of Prey takes flight to crush the
Evil Spider as the prophecy of her adoptive tribe
had foretold.
LEVEL: Outland Treetops
WEAPON(S):Iron Talon & Disc
MOVES:
AIR SLICE: (F/MB)>,^,v
AIR TEAR: (F/MB)^,^>,> skull,body burst,glitch
FALCON STRIKE: (F/MF)^,^<,< gut,guard break,glitch
TALON STRIKE: (FB)<,v,> head crush,head split,deflect
TALON BLADE: <,v,< F/MB decap,glitch
REVERSE CLAW: (F/MF)<,v,> grounder
AIR FRENZY: (F/MF)^,>,^ frenzy,glitch
PREY FLING: <,v,> F/MB
EAGLE SLASH: (F/MB)>,v,> glitch
SHADOW SLASH: >,>v,v< F/MF
SKY KICK: >,>^,^ F/MF grounder/stun
SPECIAL JUMP-IN: v+MB
WEAPON BREAKER: QB,TALON STRIKE
COMBO CHAIN: QF- QB crouch,QB MB
MF-QB QF crouch,QB QF MB
FF(close)-QB QF MB FB FF crouch,QB QF MB MF
(far)-QB QF MB crouch,QB QF MB
QB-
MB-
FB-
CROUCHING: QF-QB crouch,QB MB
MF-crouch,MB
FF-
QB-
MB-
FB-QB QF MB FB crouch,QB QF MB
AFTER STUN: QF-QB QF MB FB crouch,QB QF MB
MF-MF crouch,MF FF
FF-
QB-
MB-
FB-
AFTER STUN CROUCH: QF-QB QF MB FB FF crouch,QB QF MB
MF-
FF-
QB-QB QF MB FB crouch,QB QF MB
MB-
FB-
BARBER COMBO: ???
-------------------------------------------------------------------
Bane-
COLORS: X:Pink
Y:Red
A:Purple
B:Grey
STORY: Trapped on the Cursed Path,
the Lone Wolf cries.
Bane waits.....
LEVEL: Cursed Path
WEAPON(S):Stone Hammer & Fang Cutter
MOVES:
IRON FIST: <,v,> F/MB gaurd break
FANG GUTTER: <,v,> F/MF stun, gut
MUTILATOR: (F/MB)>,^,v standing body burst, glitch
HEAD ROCKER: >,v,> F/MB deflect, glitch
CURSED SLAM: (F/MB)<,^,> head split
CURSED KICK: (F/MF)v>,v<,> decap
BERSERKER: (F/MF)<,>,^ head crush, frenzy
HAMMER BLAST: (F/MF)^,<,v grounder
BONE CRUSHER: v,v F/MB(REP) body burst, glitch
HAMMER WAVE: <,<v,v F/MF grounder, glitch
SPECIAL JUMP-IN: v+MF
WEAPON BREAKER: QB, CURSED SLAM
COMBO CHAINS: QF-
MF-QB crouch,QB MB FF
FF(close)-QB QF MB MF crouch,QB QF MB FB MF FF
QB-
MB-
FB-QF MB MF FF crouch,QB QF MB FB MF FF
CROUCHING: QF-
MF-
FF-
QB-
MB-
FB-
AFTER STUN QF-
MF-QB crouch,QB MB FF
FF(close)-QF QB MB MF crouch,QB QF MB FB MF FF
QB-
MB-
FB-QF QB MB MF crouch,QB QF MB MF FB FF
AFTER STUN CROUCH: QF-
MF-
FF-
QB-crouch,QB MB
MB-
FB-
BARBER COMBO: FANG GUTTER, QB (Jen-Tai, Talazia, Bane, Korr)
------------------------------------------------------------------
Zorn-
COLORS: X:Blue
Y:Orange
A:Black
B:Brown
STORY: Personally invited to the tournament finals
by Zarak- Zorn's eyes fill with burninig hatred:
the evil red glow matching that of his demon
shield."The crowd cheers my cheepness, DAMN YOU
SUCK..."
LEVEL: Dragon Arena
WEAPON(S):Ancient Axe & Demon Shield
MOVES:
HELL GRINDER: (<)> F/MB body burst, frenzy
AXE LIFT: (F/MF)^,^<
CORPSE STRIKER: (F/MB)(v)^,^> ground decap
SHIELD SCREAMER: (F/MB)>,^,> head crush, deflect, glitch
ANCIENT AXE: <,v,> F/MB glitch
HELL SHIELD: (F/MB)^<,<v gaurd break
HELL FIRE: (F/MF)v,>,^ gut, head split
ARRISE: (F/MF)(<)v,> decap
ROLLING CUTTER: >,v,< F/MB glitch
AXE TRIP: <,>v,v< F/MF grounder/stun
SPECIAL JUMP-IN: ???
WEAPON BREAK: QF, HELL FIRE
COMBO CHAINS: QF-QB MF crouch,QB MF
MF-
FF-
QB-
MB-
FB(close)-QB MF crouch,QB MF
(far)-QF FF crouch,QF MB FB MF FF
CROUCHING: QF-QB MF crouch,QB MF
MF-
FF-QB MF crouch,MF
QB-
MB-
FB-
AFTER STUN: QF-
MF-
FFX
QBX
MBX
FB(far)-crouch,MBx2 FFx2 MB,FF FF,MB
AFTER STUN CROUCH: QF-
MF-
FF-
QBX
MB-crouch,MBx2 FFx2 MB,FF FF,MB
FBX
BARBER COMBO: crouch,FB, HELL GRINDER (Korr)
-------------------------------------------------------------------
Jen-Tai-
COLORS: X:Blue
Y:Grey
A:Purple
B:Brown
STORY: Standing only half a hand shorter than the demon,
she looks him in the eye...
"I accept..."
LEVEL: Circle of Horns
WEAPON(S):Short Sword & Spiked Shield
MOVES:
RAM TOSS: (F/MF)>,>^,^,^<
SHIELD SPIKE: <,> F/MF gut,stun
AURA STRIKE: <,v,< F/MB
BACKHAND BLAST: (F/MB)<,^,> head split,head crush,deflect
DOWN STRIKE: (F/MB)^,^,v ground decap
DEATH BLADE: (F/MF)>,v,> frenzy
BACK BLADE: (F/MF)<,v decap
SHIELD RAM: (F/MB)v,v>,>
LEG BREAKER: v,v>,> F/MF body burst,grounder
FACE BREAKER: <,> F/MB gaurd break
SPECIAL JUMP-IN: v+MB
WEAPON BREAK: MF, BACKHAND BLAST
COMBO CHAINS: QF-
MF-
FF-
QB-
MB-QB QF MF crouch,MB MF
FB(close)-QB QF MF MB FB FF crouch,QB QF MB FB
MF FF
CROUCHING: QF-QB QF MF crouch,MB MF
MF-QF
FF-
QB-QB QF MF crouch,MB MF
MB-
FB-
AFTER STUN: QF-
MF-
FF-QF crouch,MF
QB-
MB-QB QF MF crouch,MB MF
FB(close)-QB QF MB MF FB FF crouch,QB QF MB MF
FF
(far)-QF
AFTER STUN CROUCH: QF-QB QF MF crouch,MB MF
MF-QB QF MF crouch,MB MF
FF-
QB-QB QF MF crouch,MB MF
MB-
FB-
BARBER COMBO: SHIELD SPIKE, AURA STRIKE (Divada,Bane,Talazia)
SHIELD SPIKE, BACK BLADE (Korr,Bane,Talazia)
INFINITE COMBO: LEG BREAKER, RAM TOSS(rep)
-------------------------------------------------------------------
Divada-
COLORS: X:Blue
Y:Green
A:Purple
B:Brown
STORY: With her power hungry smile, she vows
to rip the life right out of the demon's chest.
LEVEL: Evil Sands
WEAPON(S):Double Glaive
MOVES:
HEEL KICK: >,> F/MF gaurd break
HELL DEFLECT: (F/MF)<,v,> deflect
SOUL BOMB: (F/MB)^,<,v body burst,grounder
PSYCHO BLADES: (F/MF)^,>,^< gut,frenzy
SOUL SLICE: (F/MB)^,>,v ground decap,decap,head split
SOUL SLAM: (FF)v,v,> stun
SOUL DRILL: <,v,> F/MB head crush,head split,glitch
DEATH WHIRL: >,<v,v F/MF glitch
SOUL DISPLACER: (F/MB)^,^,^> glitch
DISPLACER CANCEL: F.DISPLACER, >,>v,v FB
SPECIAL JUMP-IN: ???
WEAPON BREAK: QB, SOUL SLICE
COMBO CHAINS: QF-QB
MF-QB
FF(close)-QB QF MF crouch,QF MB
QB-
MB-
FB-
CROUCHING: QF-
MF-QB QF MF crouch,QF MB
FF-QB QF MF coruch,QF MB
QB-
MB-
FB-
AFTER STUN: QF-QB
MF-QB MB
FF-
QB-
MB-QB
FB-
AFTER STUN CROUCH: QF-
MF-QB QF MF crouch,QF MB
FF-QB QF MF crouch,QF MB
QB-QB QF MB
MB-
FB-
BARBER COMBO: SOUL SLAM, PSYCHO BLADES (Divada)
MF, PSCHO BLADES (Korr)
INFINITE COMBO: SOUL BOMB, DEATH WHIRL(rep)
-------------------------------------------------------------------
Zarak-
COLORS: X:Red
Y:Steel
A:Orange
B:Silver
STORY: The armor-like spider wraps around him once agian.
He sets out to fulfill his legacy, and engage in
one-on-one combat with the next potential
WeaponLord.
LEVEL: Destiny Battle
WEAPON(S):Guillotine Spear
MOVES:
POWER VAULT: <,v,> F/MF gaurd break
POWER SLICE: (F/MF)^,^>,< gut,stun,glitch
WARP SPIDER: (F/MB)^,< skull,glitch
WIDOW'S GRIP: (F/MB)(<)> fatality pt2
CHAOS: (F/MB)>,^,^> frenzy
INFERNO: >,>v,v< F/MB body burst
WEB SLAP: (F/MF)(<)> deflect
GUILLOTINE STRIKE: (F/MB)(v)^,^> ground decap,head crush
WEB RIP: >,v,< F/MF grounder,fatality pt1
SPECIAL JUMP-IN: v+MF
WEAPON BREAK: MB, INFERNO
COMBO CHAINS: QF-
MF-QF MB crouch,QB
FF(close)-QB QF MB MF crouch,QB QF MB MF FB
(far)-crouch,QB QF MB
QB-QF MB crouch,QB
MB-
FB-QF MB crouch,QB QF MB
CROUCHING: QF-
MF-QF MB crouch,QB
FF-
QB-
MB-QB QF MB
FB-QB QF MB MF crouch,QB QF MB MF
AFTER STUN: QF-
MFX
FFX
QBX
MB-
FBX
AFTER STUN CROUCH: QFX
MFX
FFX
QB-
MBX
FBX
BARBER COMBO: ???
___________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION IV
SPECIAL INFORMATION:Special Buttons Layouts
Special Character Selections
Special Codes
Some What Special Combos
Special Info
Special Buttons Layouts:
Anywhere you may choose your buttons or initials
you may input these commands.
PUSH INIT.LAYOUT
Y: S.1 YXLBAR
X/A: S.2 YLXBRA
B: DEF LXRYBA
L+Y: JAS LXRYBA
L+X: ALC YXLBAR
L+B: STC LXRYBA
L+A: AKI LXRYBA
R+Y: OMZ LXRYBA
R+X: RAY YXLBAR
R+B: FCW YXLBAR
R+A: KJS YXLBAR
R+L+Y: DLW LXRYBA
R+L+X: MAT LXRYBA
R+L+B: DJS LXRYBA
R+L+A: ALK LXRYBA
Secret Character Selections:
This is available in VS. mode only.
Hold the SELECT button when choosing your barbarian.
L: Zarak
R: Korr
Y: Talazia
X: Divada
B: Jen-Tai
A: Bane
START: Zorn
Random Selection:
Hold L+R+START
Special Codes:
Input on the password selection.
Credits: YBY YYY YYY YYY YYY YYY
Zarak Access: AYA YBB BYA AAY YBY AAA
ENDINGS ON WARLORD:
Just finish the last battle for the ending.
Korr: ABA YBB BAY BAA YBA BAA
Korr(2): AAB BAY AYY AAB YBY YBA
Talazia: AYY BBA YBA ABA BBA BYA
Bane: YAA YBY BBY BYA BAB BAA
Zorn: YYA AYA YBB YYB YAY BBA
Jen-Tai: YYA ABY YAY BAY AYA BYA
Divada: BAB YYA BAB BAB BYY YYA
Zarak: BYY YYB AAY BAA BBY YYA
Somewhat Special Combos:
Not the best I'm sure, but here they are
just to get you started.
Korr(10):Jump-In Hit, FB, v+MB, GUT SMASH, FB, v+MB, FLAMEWHIRL
Talazia(9):Jump-In Hit, FFclose, MB, SKY KICK,LOW AIR FRENZY
Bane(10):Jump-In Hit, MF, QF, FANG GUTTER, FF, HAMMER BLAST,
BONE CRUSHER x3
Zorn(8):Jump-In Hit, v+QB, v+MF, AXE TRIP, v+FF, HELL GRINDER
Jen-Tai(12):Jump-In Hit, MB, MF, FACE BREAKER, MB, MF,
SPIKE SHIELD, MB, v+MF, DEATH BLADE
Divada(10+):SOUL SLAM, QB, QF, PSYCHO BLADES, *QB, QF,*or *MB,*
PSYCHO BLADES
Zarak(9):Jump-In Hit, FFclose, FB, v+MB, MB, WEB RIP, v+FF,
GUILLOTINE, INFERNO
Good enough for now, if I find anything worth while I'll put it
in the update.
Special Info:
Cursed Path Curse:
If you keep losing on the Cursed Path without dying,
you will fight the next challenger. Do this until you fight
evryone and you should fight an alternate colored "you."
Secondary Korr Ending:
Simple, murder Bane in your battles.
Full Zarak Ending:
Slaughter the Tarok Brothers: Korr and Bane.
Damage and Button Selection:
On the stage selection screen in the versus mode:
hold SELECT and push START.
FRENZY KILLS:
Well, I posted it before, but I guess you thought I was
lying. I used Korr's FLAME WHIRL to head split.
I did it after a swat with FF. I've only done it
about ten times total, so this means it is hard to do.
My theory is that it's like the weapon breaks.
There are certain attacks to activate the frenzy kill.
The other part of my theory is that the frenzy move
will perform any kill. I've noticed that the frenzy
moves usually hit on the ground(body burst), high up
(head split), mid-range(head crush), low(gut).
Now, I may be wrong about them doing all kills,
but I'm possitive they do at least one.
I hope to be able to put these in the update.
Right now I'm still trying to perfect the process.
__________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION V
LAST WORDS:
Okay, it's been fun, it's been tedious, it's even been
kind of a neat experience. I recommend making a FAQ for
your favorite game to anyone and everyone.
Just the quality time you spend with the game is reward
enough. Well, that and getting the damned thing done ;)
I'll be making updates when I accumulate enough important
info to assimilate into the FAQ. Until then, use what I have
here to the best of your extent.
Enjoy my labor of insanity, obsessivness, boredom, and love.
COPYRIGHT2002-nani mo at
[email protected]