WeaponLord
                     by: Namco for the SNES
                     FAQ version 1.0 (2002)

CREDITS: Namco made this great game
        SNES ported yet another awsome game
        nani mo (the author)
        ScOULaris
        Asekira
        the pastmaster
        DEATHSCHILD (the weapon breaker)
        LORD FALLEN ELDOR (the web designer)
        MajinTalazia(a female fighter...I'm keeping count)
        Mayarik
        Hessian
        Zula
        lemonfed
        asnbadboi
        All of you are why I did this FAQ,
        THANK YOU ALL FOR YOUR SUPPORT!!!

        Special thanx to:
        JLo
        BLangenberger
        Leviathan
        Your submissions were viewed and taken into
        consideration to keep continuity and ensure
        the completeness of this FAQ.
        THANK YOU FOR ALL YOUR HARD WORK!!!

COPYRIGHT 2002-This FAQ may be copied and distributed under
        the proceeding conditions; NO fee is to be charged,
        NO alterations are to be made, AND proper credit is
        to be given due.
        NO web sites other than GameFaqs.com and
        LORD FALLEN ELDOR's site have permission to post
        this FAQ. Permission may be obtained by E-mailing me
        at [email protected].

        Any questions involving this work may be sent to my
        E-mail address [email protected].

CONTENTS: I-Intro
         II-Buttons and Techniques
         III-Character Profiles, Move Lists, & Combos:
            Korr
            Talzia
            Bane
            Zorn
            Jen-Tai
            Divada
            Zarak
         IV-Special Information
         V-Last Words
___________________________________________________________________

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION I

INTRO: WELCOME!, this FAQ has been created for those of you
      that have been searching for the stuff bloody dreams
      are made of.
      Many of us on the WeaponLord message boards have been
      waiting for this for quite some time. Now that it's
      here there's only one thing left to do: ENJOY!!!
      I've been keeping records of findings and rumors since
      the day it was previewed in GamePro Magazine.
      Since the day I saw the article I knew I was going to
      like this game. Who knew it was going to grow into an
      obsession?(cue creepy music)
      In this FAQ are Move Lists, Profiles re-explained as by
      myself, Glitches, Combos, Little Known Facts,
      Special Options, and Techniques explained.
      I have intentionally left some things to the player
      in the case of combos and strategies.
      Bare in mind it was to leave some things to the
      imagination, and not to "skimp" on the work.
      I believe in giving the tools to be great, not in
      doing the work for you. Besides, that would take
      all the fun out of it.
      So, let us begin.....
__________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION II

BUTTON DESCRIPTIONS-all directions are given as if
      you are facing right.

      BACK:                   <
      FOREWARD:               >
      UP:                     ^
      DOWN:                   v
      BACK SLASH:             QB
      BACK STRIKE:            MB
      BACK THRUST:            FB
      FORE SLASH:             QF
      FORE STRIKE:            MF
      FORE THRUST:            FF

TECHNIQUES-
      BLOCKING: On the ground hold away from
                opponent. May also be done
                crounching.

      PARRYING: Used to disrupt an attack and create an
                opportunity for a counter strike.
                Hold either of the Slash buttons and
                press one of the following:
                UP-for a high deffense.
                DOWN-for a low deffense.
                FOREWARD-for a mid-height deffense.
                BACK(crouching only)-for a special deffense.
                Holding QF and pressing DOWN in mid-jump-
                for an arial parry.

      JUMPING:  Press UP or UP and FOREWARD or UP and BACK.

      CHARGING/HOLDING BUTTON: Sometimes holding the direction
                for about a second is required to do a move.
                A button may also be held prior to the motion to
                do a move. This proceedure is shown by the
                command in parentheses. EX: (<) or (QB)

      RELEASE BUTTON: Releasing the held button can be necissary
                to do the desired move. Shown with a dash
                before the button. EX: (QB)-QB hold and release
                shown.

      BUFFERING: This is done by "running" your moves together
                consecutively.
                This is slightly different when doing a combo.
                During a combo you simply time the next hit
                while the current strike is in action.
                It's not as much different as it is just plain
                simpler to do because of the frame rate.

      JUMP-INS: These are used to start a combo and wreak
                general havoc on your opponent. Certain strikes
                take affect higher than others, with these
                strikes you must do them later in the jump to
                make the combo connect to it. The deeper into
                the jump you connect the hit the better chance
                you have of connecting that hit to the combo.
                There are special jump-ins listed in the moves
                lists that are made for combo-ing.

      DOUBLE OVER STUN: Aside from Frenzy attacks the Double Over
                Stun is the combo fanatics' best friend.
                These are usually related to the characters
                disembowling move, which is usefull in finishing
                off your opponent. The Double Over can be done
                after a series of attacks to stun the victim
                and tack on a few more hits.
                You CANNOT use this for infinite combos(darn).
                What happens is after the first stun, the same
                stun turns into a normal hit, thus eliminating
                your slug-fest.

      STUMBLING STUN: This is the holy grail of hits, my man.
                This nasty affect occurs rarely, and is pretty
                hard to set up. It happens most when the victim
                is hit from the back with a strong blow.
                There are other ways to set this up, but I
                don't know of many stablized ways to pull this
                off. Some other ways are to sneak hits in while
                they're doubled over, the hits should be deep
                and either strong or in multipules. GOOD LUCK!

      GROUNDED HITS: Great for those extra hits when you want
                to relax. Every character has a move that knocks
                the opponent to the ground and opens them up for
                the prison beating you're about to unleash.
                Unfortunately, these hits are limited, usually
                between 2-3 hits.
                Fortunately, I know a couple of Super Cheese
                Combos that are hard to time but ARE infinite.
                I'll get to those later.

      GAURD BREAKS: Tired of the turtler in the corner going
                ultra deffensive? Here's the answer: Every
                character has a move that forces their gaurd
                down and makes their next block ineffective.
                All I have to say is, "MWAH-Ha-HAA!!!"
                These are described in the moves lists.

      DEFLECTING SHOTS: A distant cousin to the parry: The
                Deflect is a strike that "over powers" an
                attack your opponent is trying to perpetrate.
                After the "CLANG!" and flash, the opponent is
                left wide open for retribution. These moves will
                be identified in the moves lists.

      WEAPON BREAKS: At long last, a shining star uncloaked
                from the darkness and delivered a message from
                Hell: "So you wish to break weapons?"
                This used to be topic numero uno, then it was
                explained. It is activated like a combo, there
                is a particular strike that must lock with
                the opponents weapon that can be broken.
                Then in the "two-in-one" fashion(see buffering),
                perform the move to break the weapon. As a result
                of the weapon being broken,the victims' range is
                shortened, the damage may even be affected as
                well. NOTE: Bane, being the stud he is, cannot be
                subject to this, as would be expected since his
                range would be nil.

      HAIR CUTTING: Not always hair being cut off, sometimes
                it is a peice of helmet. This is the barbarian
                "slap in the face", this can be done by a well
                positioned strike to the head. I've also devised
                a few character specific combos that set this
                feature up. They'll be shown in the combos
                section. NOTE: Zarak cannot have his helmet cut.

      BARBARIC VICTORY: Also known as fatalities.
                These are done on the last round after the
                victims life bar is gone by performing moves
                that have designated affects. These are shown
                in the moves list. You should probably know,
                that in story mode, if you're killed with a
                fatality you cannot continue. Also,
                killing certain fighters may change the story
                line. The best reason to kill everyone is
                because, in story mode, you have to fight
                everyone you did not kill when you reach the
                Skull Gods level.

      FRENZY DEATH: Still considered to be a rumor, these moves
                turn the screen dark like in the fatality
                sequences. I still don't have any proof of
                them being anything more than cool looking,
                but as always, I'll continue to look for the
                truth. These moves are shown in the moves list.

      GLITCHES: You know you play a game a little too much when
                you start to find glitches. Either that or the
                game is made poorly. That's not the case here.

                GLITCHED COMBO COUNTER: I have heard many a tale
                of the counter freaking out after combos. So far,
                the only form of this I have found is after
                doing a HUGE combo after the victim is dead,
                usually done with a series of quicks bouncing
                the body up in the corner. Other than that, I
                don't have any other method of triggering this
                glitch.

                INFINITE BATTLE BETWEEN DIVADA AND JEN-TAI:
                It's simple, input this password:
                BYY ABA YAA YBA YAY AAA
                You should then be in a battle that just keeps
                starting over after your second win.

                MISSING FRAME TELEPORT MOVES GLITCH:
                Okay, this is a real pain in the butt to do,
                but I'll try and explain it carefully.
                Hold a button to parry and both buttons that do
                the move to be glitched.
                Do the move buffered off of the parry frames
                and release the buttons. Or, if the move is done
                by pressing the button: hold one button that does
                it and press the other.
                If it works you'll know it. After you do the
                glitch, imagine doing one in a combo or a kill.
                I'll show which moves can be glitched in the
                moves list. Feel free to look for more. As far
                I know, there are none for Jen-Tai.
___________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION III

CHARACTER PROFILES, MOVE LISTS, COMBOS:
      Korr
      Talazia
      Bane
      Zorn
      Jen-Tai
      Divada
      Zarak

-------------------------------------------------------------------
Korr-

      COLORS:   X: Green
                Y: Blue
                A: Purple
                B: Brown

      STORY:    A warrior fueled by passion and driven by talent,
                haunted by the visions of his brother's
abduction.
                He sets out to trample the remaining five in
                the tournament and to destroy the demonlord.

      LEVEL:    Skull Gods

      WEAPON(S):Bastard Sword

      MOVES:

FLAMEWHIRL:        (F/MF)^,>,v       frenzy
POWER PUSH:        >,>v,v,v< F/MB
ELBOW SMASH:       >,> F/MF          grounder,glitch
GUT SMASH:         <,v,> F/MF        stun,gut
HEART STRIKE:      (F/MB)^,^,v       body burst,glitch
360 FIRE STRIKE:   (F/MB)>,^,^>      head smash
FIRE STORM:        (F/MF)v,>,>v
TAROK STRIKE:      (F/MF)<,v,>       decap,head split
BACK FLAME:        (F/MF)>,v,<       deflect
TAROK KNEE STRIKE: >,v,> FF          decap
LONG KICK:         <,> F/MB          gaurd break

JUMP-IN SPECIAL:   v+MF

WEAPON BREAKER:    MF,TAROKSTRIKE

COMBO CHAIN:       QF-
                  MF-
                  FF(close)-,QB QF MB crouch,QBx2 MB FB MF
                     (far)MB
                  QB-
                  MB-
                  FB-QF crouch,QB
CROUCHING:         QF-QF QB MB MF crouch,QBx2 MB MF FB
                  MF-
                  FF-
                  QB-crouch,MF
                  MB-
                  FB-
AFTER STUN:        QF-
                  MF-
                  FF(close)-QB QF MB MF crouch,QF MB MF
                     (far)QF MB crouch,QF MB
                  QB-
                  MB-
                  FB-QB QF MB FB MF FF crouch,QB QF MB FB MF FF
AFTER STUN CROUCH: QF-QB QF MB crouch,QB MB FB MF
                  MF-
                  FF-
                  QB-QF FB MF
                  MB-
                  FB-crouch,MF

BARBER COMBO(S):   GUT SMASH, TAROK STRIKE (Talazia,Divada)


-------------------------------------------------------------------
Talazia-

      COLORS:   X:Green
                Y:Purple
                A:Blue
                B:Dark Green

      STORY:    The Bird of Prey takes flight to crush the
                Evil Spider as the prophecy of her adoptive tribe
                had foretold.

      LEVEL:    Outland Treetops

      WEAPON(S):Iron Talon & Disc

      MOVES:

AIR SLICE:         (F/MB)>,^,v
AIR TEAR:          (F/MB)^,^>,>      skull,body burst,glitch
FALCON STRIKE:     (F/MF)^,^<,<      gut,guard break,glitch
TALON STRIKE:      (FB)<,v,>         head crush,head split,deflect
TALON BLADE:       <,v,< F/MB        decap,glitch
REVERSE CLAW:      (F/MF)<,v,>       grounder
AIR FRENZY:        (F/MF)^,>,^       frenzy,glitch
PREY FLING:        <,v,> F/MB
EAGLE SLASH:       (F/MB)>,v,>       glitch
SHADOW SLASH:      >,>v,v< F/MF
SKY KICK:          >,>^,^ F/MF       grounder/stun

SPECIAL JUMP-IN:   v+MB

WEAPON BREAKER:    QB,TALON STRIKE

COMBO CHAIN:       QF- QB crouch,QB MB
                  MF-QB QF crouch,QB QF MB
                  FF(close)-QB QF MB FB FF crouch,QB QF MB MF
                     (far)-QB QF MB crouch,QB QF MB
                  QB-
                  MB-
                  FB-
CROUCHING:         QF-QB crouch,QB MB
                  MF-crouch,MB
                  FF-
                  QB-
                  MB-
                  FB-QB QF MB FB crouch,QB QF MB
AFTER STUN:        QF-QB QF MB FB crouch,QB QF MB
                  MF-MF crouch,MF FF
                  FF-
                  QB-
                  MB-
                  FB-
AFTER STUN CROUCH: QF-QB QF MB FB FF crouch,QB QF MB
                  MF-
                  FF-
                  QB-QB QF MB FB  crouch,QB QF MB
                  MB-
                  FB-

BARBER COMBO:      ???


-------------------------------------------------------------------
Bane-

      COLORS:   X:Pink
                Y:Red
                A:Purple
                B:Grey

      STORY:    Trapped on the Cursed Path,
                the Lone Wolf cries.
                Bane waits.....

      LEVEL:    Cursed Path

      WEAPON(S):Stone Hammer & Fang Cutter

      MOVES:

IRON FIST:         <,v,> F/MB        gaurd break
FANG GUTTER:       <,v,> F/MF        stun, gut
MUTILATOR:         (F/MB)>,^,v       standing body burst, glitch
HEAD ROCKER:       >,v,> F/MB        deflect, glitch
CURSED SLAM:       (F/MB)<,^,>       head split
CURSED KICK:       (F/MF)v>,v<,>     decap
BERSERKER:         (F/MF)<,>,^       head crush, frenzy
HAMMER BLAST:      (F/MF)^,<,v       grounder
BONE CRUSHER:      v,v F/MB(REP)     body burst, glitch
HAMMER WAVE:       <,<v,v F/MF       grounder, glitch

SPECIAL JUMP-IN:   v+MF

WEAPON BREAKER:    QB, CURSED SLAM

COMBO CHAINS:      QF-
                  MF-QB crouch,QB MB FF
                  FF(close)-QB QF MB MF crouch,QB QF MB FB MF FF
                  QB-
                  MB-
                  FB-QF MB MF FF crouch,QB QF MB FB MF FF
CROUCHING:         QF-
                  MF-
                  FF-
                  QB-
                  MB-
                  FB-
AFTER STUN         QF-
                  MF-QB crouch,QB MB FF
                  FF(close)-QF QB MB MF crouch,QB QF MB FB MF FF
                  QB-
                  MB-
                  FB-QF QB MB MF crouch,QB QF MB MF FB FF
AFTER STUN CROUCH: QF-
                  MF-
                  FF-
                  QB-crouch,QB MB
                  MB-
                  FB-

BARBER COMBO:      FANG GUTTER, QB (Jen-Tai, Talazia, Bane, Korr)


------------------------------------------------------------------
Zorn-

      COLORS:   X:Blue
                Y:Orange
                A:Black
                B:Brown

      STORY:    Personally invited to the tournament finals
                by Zarak- Zorn's eyes fill with burninig hatred:
                the evil red glow matching that of his demon
                shield."The crowd cheers my cheepness, DAMN YOU
                SUCK..."

      LEVEL:    Dragon Arena

      WEAPON(S):Ancient Axe & Demon Shield

      MOVES:

HELL GRINDER:      (<)> F/MB         body burst, frenzy
AXE LIFT:          (F/MF)^,^<
CORPSE STRIKER:    (F/MB)(v)^,^>     ground decap
SHIELD SCREAMER:   (F/MB)>,^,>       head crush, deflect, glitch
ANCIENT AXE:       <,v,> F/MB        glitch
HELL SHIELD:       (F/MB)^<,<v       gaurd break
HELL FIRE:         (F/MF)v,>,^       gut, head split
ARRISE:            (F/MF)(<)v,>      decap
ROLLING CUTTER:    >,v,< F/MB        glitch
AXE TRIP:          <,>v,v< F/MF      grounder/stun

SPECIAL JUMP-IN:   ???

WEAPON BREAK:      QF, HELL FIRE

COMBO CHAINS:      QF-QB MF crouch,QB MF
                  MF-
                  FF-
                  QB-
                  MB-
                  FB(close)-QB MF crouch,QB MF
                     (far)-QF FF crouch,QF MB FB MF FF
CROUCHING:         QF-QB MF crouch,QB MF
                  MF-
                  FF-QB MF crouch,MF
                  QB-
                  MB-
                  FB-
AFTER STUN:        QF-
                  MF-
                  FFX
                  QBX
                  MBX
                  FB(far)-crouch,MBx2 FFx2 MB,FF FF,MB
AFTER STUN CROUCH: QF-
                  MF-
                  FF-
                  QBX
                  MB-crouch,MBx2 FFx2 MB,FF FF,MB
                  FBX

BARBER COMBO:      crouch,FB, HELL GRINDER (Korr)


-------------------------------------------------------------------
Jen-Tai-

      COLORS:   X:Blue
                Y:Grey
                A:Purple
                B:Brown

      STORY:    Standing only half a hand shorter than the demon,
                she looks him in the eye...
                "I accept..."

      LEVEL:    Circle of Horns

      WEAPON(S):Short Sword & Spiked Shield

      MOVES:

RAM TOSS:          (F/MF)>,>^,^,^<
SHIELD SPIKE:      <,> F/MF          gut,stun
AURA STRIKE:       <,v,< F/MB
BACKHAND BLAST:    (F/MB)<,^,>       head split,head crush,deflect
DOWN STRIKE:       (F/MB)^,^,v       ground decap
DEATH BLADE:       (F/MF)>,v,>       frenzy
BACK BLADE:        (F/MF)<,v         decap
SHIELD RAM:        (F/MB)v,v>,>
LEG BREAKER:       v,v>,> F/MF       body burst,grounder
FACE BREAKER:      <,> F/MB          gaurd break

SPECIAL JUMP-IN:   v+MB

WEAPON BREAK:      MF, BACKHAND BLAST

COMBO CHAINS:      QF-
                  MF-
                  FF-
                  QB-
                  MB-QB QF MF crouch,MB MF
                  FB(close)-QB QF MF MB FB FF crouch,QB QF MB FB
                     MF FF
CROUCHING:         QF-QB QF MF crouch,MB MF
                  MF-QF
                  FF-
                  QB-QB QF MF crouch,MB MF
                  MB-
                  FB-
AFTER STUN:        QF-
                  MF-
                  FF-QF crouch,MF
                  QB-
                  MB-QB QF MF crouch,MB MF
                  FB(close)-QB QF MB MF FB FF crouch,QB QF MB MF
                    FF
                    (far)-QF
AFTER STUN CROUCH: QF-QB QF MF crouch,MB MF
                  MF-QB QF MF crouch,MB MF
                  FF-
                  QB-QB QF MF crouch,MB MF
                  MB-
                  FB-

BARBER COMBO:      SHIELD SPIKE, AURA STRIKE (Divada,Bane,Talazia)
                  SHIELD SPIKE, BACK BLADE (Korr,Bane,Talazia)

INFINITE COMBO:    LEG BREAKER, RAM TOSS(rep)


-------------------------------------------------------------------
Divada-

      COLORS:   X:Blue
                Y:Green
                A:Purple
                B:Brown

      STORY:    With her power hungry smile, she vows
                to rip the life right out of the demon's chest.

      LEVEL:    Evil Sands

      WEAPON(S):Double Glaive

      MOVES:

HEEL KICK:         >,> F/MF          gaurd break
HELL DEFLECT:      (F/MF)<,v,>       deflect
SOUL BOMB:         (F/MB)^,<,v       body burst,grounder
PSYCHO BLADES:     (F/MF)^,>,^<      gut,frenzy
SOUL SLICE:        (F/MB)^,>,v       ground decap,decap,head split
SOUL SLAM:         (FF)v,v,>         stun
SOUL DRILL:        <,v,> F/MB        head crush,head split,glitch
DEATH WHIRL:       >,<v,v F/MF       glitch
SOUL DISPLACER:    (F/MB)^,^,^>      glitch
DISPLACER CANCEL:  F.DISPLACER, >,>v,v FB

SPECIAL JUMP-IN:   ???

WEAPON BREAK:      QB, SOUL SLICE

COMBO CHAINS:      QF-QB
                  MF-QB
                  FF(close)-QB QF MF crouch,QF MB
                  QB-
                  MB-
                  FB-
CROUCHING:         QF-
                  MF-QB QF MF crouch,QF MB
                  FF-QB QF MF coruch,QF MB
                  QB-
                  MB-
                  FB-
AFTER STUN:        QF-QB
                  MF-QB MB
                  FF-
                  QB-
                  MB-QB
                  FB-
AFTER STUN CROUCH: QF-
                  MF-QB QF MF crouch,QF MB
                  FF-QB QF MF crouch,QF MB
                  QB-QB QF MB
                  MB-
                  FB-

BARBER COMBO:      SOUL SLAM, PSYCHO BLADES (Divada)
                  MF, PSCHO BLADES (Korr)

INFINITE COMBO:    SOUL BOMB, DEATH WHIRL(rep)


-------------------------------------------------------------------
Zarak-

      COLORS:   X:Red
                Y:Steel
                A:Orange
                B:Silver

      STORY:    The armor-like spider wraps around him once agian.
                He sets out to fulfill his legacy, and engage in
                one-on-one combat with the next potential
                WeaponLord.

      LEVEL:    Destiny Battle

      WEAPON(S):Guillotine Spear

      MOVES:

POWER VAULT:       <,v,> F/MF        gaurd break
POWER SLICE:       (F/MF)^,^>,<      gut,stun,glitch
WARP SPIDER:       (F/MB)^,<         skull,glitch
WIDOW'S GRIP:      (F/MB)(<)>        fatality pt2
CHAOS:             (F/MB)>,^,^>      frenzy
INFERNO:           >,>v,v< F/MB      body burst
WEB SLAP:          (F/MF)(<)>        deflect
GUILLOTINE STRIKE: (F/MB)(v)^,^>     ground decap,head crush
WEB RIP:           >,v,< F/MF        grounder,fatality pt1

SPECIAL JUMP-IN:   v+MF

WEAPON BREAK:      MB, INFERNO

COMBO CHAINS:      QF-
                  MF-QF MB crouch,QB
                  FF(close)-QB QF MB MF crouch,QB QF MB MF FB
                    (far)-crouch,QB QF MB
                  QB-QF MB crouch,QB
                  MB-
                  FB-QF MB crouch,QB QF MB
CROUCHING:         QF-
                  MF-QF MB crouch,QB
                  FF-
                  QB-
                  MB-QB QF MB
                  FB-QB QF MB MF crouch,QB QF MB MF
AFTER STUN:        QF-
                  MFX
                  FFX
                  QBX
                  MB-
                  FBX
AFTER STUN CROUCH: QFX
                  MFX
                  FFX
                  QB-
                  MBX
                  FBX

BARBER COMBO:      ???


___________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION IV

SPECIAL INFORMATION:Special Buttons Layouts
                   Special Character Selections
                   Special Codes
                   Some What Special Combos
                   Special Info

Special Buttons Layouts:

Anywhere you may choose your buttons or initials
you may input these commands.

PUSH   INIT.LAYOUT

Y:     S.1  YXLBAR
X/A:   S.2  YLXBRA
B:     DEF  LXRYBA
L+Y:   JAS  LXRYBA
L+X:   ALC  YXLBAR
L+B:   STC  LXRYBA
L+A:   AKI  LXRYBA
R+Y:   OMZ  LXRYBA
R+X:   RAY  YXLBAR
R+B:   FCW  YXLBAR
R+A:   KJS  YXLBAR
R+L+Y: DLW  LXRYBA
R+L+X: MAT  LXRYBA
R+L+B: DJS  LXRYBA
R+L+A: ALK  LXRYBA



Secret Character Selections:

This is available in VS. mode only.
Hold the SELECT button when choosing your barbarian.

L:     Zarak
R:     Korr
Y:     Talazia
X:     Divada
B:     Jen-Tai
A:     Bane
START: Zorn

Random Selection:
Hold L+R+START



Special Codes:

Input on the password selection.

Credits: YBY YYY YYY YYY YYY YYY
Zarak Access: AYA YBB BYA AAY YBY AAA

ENDINGS ON WARLORD:
Just finish the last battle for the ending.

Korr:    ABA YBB BAY BAA YBA BAA
Korr(2): AAB BAY AYY AAB YBY YBA
Talazia: AYY BBA YBA ABA BBA BYA
Bane:    YAA YBY BBY BYA BAB BAA
Zorn:    YYA AYA YBB YYB YAY BBA
Jen-Tai: YYA ABY YAY BAY AYA BYA
Divada:  BAB YYA BAB BAB BYY YYA
Zarak:   BYY YYB AAY BAA BBY YYA



Somewhat Special Combos:

Not the best I'm sure, but here they are
just to get you started.

Korr(10):Jump-In Hit, FB, v+MB, GUT SMASH, FB, v+MB, FLAMEWHIRL

Talazia(9):Jump-In Hit, FFclose, MB, SKY KICK,LOW AIR FRENZY

Bane(10):Jump-In Hit, MF, QF, FANG GUTTER, FF, HAMMER BLAST,
BONE CRUSHER x3

Zorn(8):Jump-In Hit, v+QB, v+MF, AXE TRIP, v+FF, HELL GRINDER

Jen-Tai(12):Jump-In Hit, MB, MF, FACE BREAKER, MB, MF,
SPIKE SHIELD, MB, v+MF, DEATH BLADE

Divada(10+):SOUL SLAM, QB, QF, PSYCHO BLADES, *QB, QF,*or *MB,*
PSYCHO BLADES

Zarak(9):Jump-In Hit, FFclose, FB, v+MB, MB, WEB RIP, v+FF,
GUILLOTINE, INFERNO


Good enough for now, if I find anything worth while I'll put it
in the update.



Special Info:

Cursed Path Curse:
If you keep losing on the Cursed Path without dying,
you will fight the next challenger. Do this until you fight
evryone and you should fight an alternate colored "you."

Secondary Korr Ending:
Simple, murder Bane in your battles.

Full Zarak Ending:
Slaughter the Tarok Brothers: Korr and Bane.

Damage and Button Selection:
On the stage selection screen in the versus mode:
hold SELECT and push START.

FRENZY KILLS:
Well, I posted it before, but I guess you thought I was
lying. I used Korr's FLAME WHIRL to head split.
I did it after a swat with FF. I've only done it
about ten times total, so this means it is hard to do.
My theory is that it's like the weapon breaks.
There are certain attacks to activate the frenzy kill.
The other part of my theory is that the frenzy move
will perform any kill. I've noticed that the frenzy
moves usually hit on the ground(body burst), high up
(head split), mid-range(head crush), low(gut).
Now, I may be wrong about them doing all kills,
but I'm possitive they do at least one.
I hope to be able to put these in the update.
Right now I'm still trying to perfect the process.


__________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SECTION V

LAST WORDS:

Okay, it's been fun, it's been tedious, it's even been
kind of a neat experience. I recommend making a FAQ for
your favorite game to anyone and everyone.
Just the quality time you spend with the game is reward
enough. Well, that and getting the damned thing done ;)

I'll be making updates when I accumulate enough important
info to assimilate into the FAQ. Until then, use what I have
here to the best of your extent.

Enjoy my labor of insanity, obsessivness, boredom, and love.

COPYRIGHT2002-nani mo at [email protected]