Valis FAQ/ Walkthrough (Sega Genesis)
Author: Saturnyne
Email:
[email protected]
First made: April 29, 2000
Contents:
---------
1. Introduction
2. Controls
3. Walkthrough
4. Items recap
5. Bosses recap
6. Conclusion
7. Disclaimer
------------------------------------------------------------------------------
1. Introduction
Hello and welcome to my Valis FAQ. Hopefully people will read it. Anyway, this
FAQ covers the great Sega Genesis game "Valis: Phantasm Soldier". Rather than
begin the walkthrough with item lists, boss stats, Yuko stats and the Valis
history, I'll just skip right to the walkthrough. Makes it easier to find
when you want to glance at it, should you be stuck. One thing I have to say
though, is that all item names and boss names (Except the last two) are made
up by me. I only owned a copy of the game, I never had the intructions.
------------------------------------------------------------------------------
2. Controls
Controls are easy for this game.
D-buttons - Move Yuko in the appropriate direction.
START - Brings up the list of magic that Yuko can use.
A - Slide. Use to move across gaps that Yuko can't otherwise jump over.
B - Attack. Makes Yuko swing her sword. Pressing up and B casts magic.
C - Jump. Yuko jumps. Pressing up and C will make Yuko do a higher jump.
------------------------------------------------------------------------------
3. Walkthrough
STAGE 1
This is your basic left to right stage. As Yuko can't fire anything yet, you'll
have to be careful when you attack your enemies. You'll have to get close to
them, but not too close. When you defeat your first enemies, high jump up to
the fences and basically keep a high ground. If you want, you can destroy the
enemies you see below, and return to your route. Along the way, you'll come to
a pink jewel with a gold casing on it. Swing Yuko's sword at this jewel, and it
will reveal a powerup. Gather it, and Yuko will be able to shoot small balls
from her sword. Helpful if you want to keep your distance.
Continuing on, you'll find another jewel containing a blue and yellow jewel
inside it. Grabbing this will fill up a few units on the bar below your health
bar. In other words, these jewels are magic powerups. You won't need magic
quite yet, but it will come in handy once things get rolling.
Onward to the slope, and high jump onto the building you first see. Move
across it and onto the next building. Jump onto yet another building,
and high jump to the top to find another magic jewel. If you've lost
any health, don't worry. Moving across the top of that building and
onto the next will reveal another powerup jewel high at the top of the
screen. High jump and strike it to reveal a big heart. This is a health
powerup. If you've lost health, grab it and continue on.
Drop down to the street to find a spear-wielding warrior and another pink jewel.
Jumping behind the warrior is the trick here. Finish him off and grab the jewel.
Run to the building immediately to the right of the brick wall and once again
make the climb upwards. Run to the right, and across the pink/red building. High
jump onto the next building and continue onwards to snag a powerup. Lo and
behold, it's another sword powerup. Very good indeed.
High jump onto the next building and make your way to the ground. Once there,
run to the right to enter the subway.
The basic trick here is to run to the right and fire at all your enemies. You're
not being timed, so be careful and don't go forward too fast. If you crouch
and press jump, you'll jump down to the lower level. This helps if you want to
snag some of the powerups hidden there. Don't forget to get the 1-up near the end
of the screen. It would be a shame to miss it.
If things have gone right (i.e. You got all the powerups in the previous room),
you should have a full magic meter, a full life meter, and three powerups for
your sword. You'll know you have it if the three rectangles in the top right are
pink, and your sword is shooting balls to the top and bottom as well as forward.
Collect any powerups you might need (There's only one anyway) and continue to the
right.
BOSS: Earth Quaker
If you want, you can take some pot shots at this boss while he's appearing.
When he appears, he'll raise his arms into the air several times. When he does
this, the ground will shake and Yuko will be damaged. To counter this, jump into
the air. You'll still take hits, only not so many. You'll know to stop jumping
when the boss starts hurling boulders at you. Stand at about the midscreen and
fire away like crazy. You'll destroy the boulders and pelt him some good ones.
When he stops firing, you stop firing. He'll curl up into a ball and roll to
the other side of the screen. Simply jump over him and repeat the pattern to
defeat him. If you get hit a lot and manage to beat him, don't worry. Your health
is restored at the completion of each stage.
Beating this boss will earn you a Phantasm Jewel.
STAGE 2
Upon beginning stage 2, press START. Up will come a list. An arrow will be
pointing at an entry at the top of the list. It will be the EARTHQUAKE magic.
It comes pre-equipped, but if it makes you feel better to equip it, then
go ahead.
Pressing up and B will make Yuko cast this magic. It's an earthquake that can
hurt even flying monsters.
Anyhow, this stage is another left to right deal. The beginning has a bit of
a trick. You'll run into a rock golem monster, and then a dog monster.
After you defeat the dog monster, walk slowly to the right until you come to
a small bump. Proceed with caution, as a monster will suddenly pop out of
the ground at you if you're not careful. Swing quickly to defeat this monster.
Before you go up the slopes, you'll come to a red knight that might be tough
to defeat. It's a lot easier than anything if you know what to do. If you
swing over and over, the soldier will kneel, making it invincible. If you
stop swinging for a moment, the soldier will get up. Swing again, and you'll
hit him.
Proceed to the right up the slopes, being careful of monsters. Make sure
to high jump often to check for powerups you might miss caused by the screen
being too low as you ascend.
On the next screen, you'll find yourself in an ice cave. This place is short
and easy, except for the last part. Just run and collect the powerups you see.
You'll eventually come to a lone powerup sitting at the top of the cave. You
can get it if you want, so go ahead. Then, the second boss will appear.
BOSS: Ice Harpy
The big mean, green, flying woman isn't as nasty as you think. If you do the
right moves, you can beat her with little or no harm.
Stand below her as she flies to the left and let some shots go as she flies.
She'll fire out two white orbs that shoot feathers in eight directions. She'll
then dive at a 45 degree angle and end up at the other side of the screen.
You'll be tempted to slide under her when she does that dive, but don't!
Instead, slide the way she is diving and crouch. She'll take another dive and
repeat her pattern. Repeat yours to defeat her and recieve the second
Phantasm Jewel.
STAGE 3
The second Phantasm Jewel gives you ICE FEATHER, which is really only effective
if you're surrounded.
You're in a contrasting fire and lava stage now. The first thing to note is
that there are two powerups right where you start. Don't miss them.
Continue to the right and beat the flying soul (Blue-white spiraling fireball)
and any other adversary you come across. You'll reach a hole. Slide or jump
across it and continue on. You'll come to an array of platforms with a pool
of lava along the bottom. Make your way downwards, but avoid the lava if you
can. If you land in it, jump out immediately to avoid any damage. Watch out
for the sword mistresses, and the flying lizards.
Run to the right and you'll see another flying soul, as well as small blue
orbs shooting out of the wall to the right. You'll notice a face in the wall.
Shoot at it to kill it, then drop down and head left. Grab all the powerups
and defeat the enemies to get a great haul, if you need it. You'll find hearts
and magic refills, should you need them. Head back to the right and up. Go back
to the platforms.
Standing to the immediate right of the lava pool, there should be a platform
above you. Jump onto it. Jump straight up to defeat the sword mistress and
flying soul if they're still there from your last visit. If you look to the
right, you'll see an upper platform and a lower one. Find your way into the
lower one first and head to the right. Hit the jewel to find a new, nifty
looking powerup.
What does it do? Well, if you grab it, the three pink squares in the top will
change to blue ones, and the sword icon beside them will change. As well, the
shot from your sword will change too. This shot is more powerful than the
previous, though at this point it's not fully powered up, so it's hard to
believe. I call this sword the Lazershot.
In any case, head back left and find your way onto the upper platform by
sliding. Head right and make your way up. Watch out for the wall face on
the right. At this point, head to the left. Be careful though. Some wall
faces have sunk so low as to take residence in the ceiling! For the sake of
simplicity, slide across the holes. If you want to jump, that's fine, but
the placement of some of the wall/ceiling faces makes that option hard to
live with at this point. Once all the way left, go up. There will be a
platform to the right with a sword mistress on it. Wait until she walks to
the right and then slide across the gap to reach it. Run after the sword
mistress and plug her full of sword shots, making sure to jump over hers.
Run right and notice the first pit you reach. More blue-white balls will
rain downwards. Yep, another ceiling face! Stand to the right of it and slide
onto the platform. Jump over the sword mistresses shots and vanquish her.
Continue right carefully. There will be a rock formation jutting upwards.
Watch it for a second to catch another ceiling face before it can catch you.
Defeat the next sword mistress and keep going.
In the next screen, avoid the powerup right above you to avoid getting a
weapon downgrade. Kill the flying lizard with shots to move onwards. Again,
don't worry about lost health. Slide across the gap to avoid the lava, and
slide over the pit you see. Don't worry, you'll be visiting the area it goes
to later. Also, either avoid or kill the flying lizards that stand in your way.
Slide across all the pits until you meet a flying soul and lizard together.
Here, you'll have to pull a bit of a trick. There are two floating platforms
to your immediate right. Stand on the right edge of the lower one and slide.
Done correctly, you'll land in a passageway, where you'll have to do away
with two more souls. Easy if you grabbed that other Lazershot powerup on the
way. In any case, go right and go down. Be careful of the wall face below the
first platform to the middle that you come to. Drop down some more and kill
the sword mistress. Grab the magic powerup and hop onto the mistresses
platform. Slide to the left to visit an area with some item jewels.
Go back to the right and drop below the sword mistresses platform to reach
a new area. Watch out for the flying soul that will come at you from the floor.
Go left first to go down a hall with a pretty good item stash. Watch out for
the flying soul, and kill the wall face. It's here that you'll collect your
third Lazershot powerup. Take a swing and see its full power. It fires in two
directions. Excellent stuff.
Go back to the right to where you first dropped down. Go back up? No. Go right
this time. There's another wall face to deal with, so be careful when jumping
up onto the first rock formation. After that, drop down the shaft. Head left
again and slide across the lava pools. Defeat the enemies around that area
and snag the magic and health refills. Go right. There's another sword mistress
and another ceiling face to deal with. Grab the powerup if you need it, and go
right. You'll end up in the next screen.
Here, you'll find two powerups. If you need magic and health, then grab them.
Running to the right leads you to the next boss.
BOSS: Fire Sabra
This is probably the easiest boss in the game. Take pot shots as she appears,
then slide under her when she rises into the air. She'll do a 45 degree jump
kick. When she lands, she'll face you and fire a small stream of fire at you.
High jump over the fire and swing at her like crazy. Just repeat this pattern
and the rest is cake. You'll be given another Phantasm Jewel.
STAGE 4
This new Phantasm Jewel gives you the FIRE RING magic. I personally like it. It
doesn't make Yuko invincible, but it does make it so that any enemies that touch
the ring get damaged greatly.
Grab the powerup (Avoiding the sword powerup if you want to) and head right.
Watch out for the jumping centaurs. They do that every time they come up to a
wall. Stand back a bit and shoot him while he's in the air. If you can jump
over him when he's walking towards you, then do it. Otherwise, a few shots
will show this menace who's boss. Continue right.
Grab the powerups as you head down the hill, and watch out for the crow.
Once you get the hang of where it is, you can destroy it before it can cause
you any real trouble. Kill the maggot too if you can. It's not much of a
threat, but it can get annoying. Dropping down as you continue on, you'll
notice yet another crow. Properly prepared, it's once again dead before it
can cause you any trouble. Continue right. Right about where the small
heart powerup is, there's a dropoff. Stand back, because there's another
jumping centaur heading your way. Defeat or avoid this menace to continue on.
Go off the dropoff and head down the small slope. As you continue right, you'll
need to defeat the maggot, two frogs (Easy if you keep your distance and kill
them quickly), and what looks like a flying lobster. Defeat it and continue
right to find yourself at the ruins of a bridge.
At about this point, jumping or sliding is optional. I prefer high jumping
however, because it allows for better distance control, and that is crucial
here. At the end of the first bridge is a narrow platform, another flying
lobster, and another crow. If you can time it, you can get the crow before it
hits you. Otherwise, you'll have to make sure it hits you in the air, so it
doesn't send you flying off the platform. You might want to take the flying
lobster first. To your right is another bridge. Jump normally across the bridge
chasms, except for the last one. You'll want to high jump here. Make sure you
land near the edge though; there's a frog waiting for you. Kill it and continue
onwards.
Head up the slope, grabbing the powerups and killing the maggots. Around the
area you find the jumping centaur is a hiding crow. High jump to see it and
kill it. You can take your time with the centaur. Jump over it if necessary.
There is a three step formation after the first centaur. There are two more
centaurs headed your way. Avoid jumping into their shots, and pelt them with
yours to defeat them and continue.
The next screen contains two magic powerups and the next boss.
BOSS: Windbubble Wizard
This is another boss that you can escape harm from if you know what to do.
Firstly, take pot shots at him as he appears. Eventually, he'll float
upwards encased in a protective bubble. He'll then do one of two things:
1) He'll float to the other side and land, or; 2) He'll float to the center
of the screen.
If he floats to the other side, that means that you didn't stand underneath
him near the center of the screen as he floated above you. Good work! Pat
yourself on the back, and shoot at him whenever you can. This includes his
descent. When he lands, stop shooting and stand back. He'll fire two boomerang
type shots at you, only they won't return. To dodge them, high jump over the
first one and try to land between them. The other will sail over your head.
Try to make it so he flies to the other side of the screen. If he does, he
fires the same shots, but in a different arrangement. Just high jump over them
to dodge them.
If he floats to the center of the screen, things are about to get a little bit
difficult. He'll cast a spell which will cause two tornadoes to fire inwards
from the sides of the screen. To avoid them, high jump above them, moving in
the opposite direction of their trajectory. He'll land on either the left or
the right side of the screen. On the left, he fires the formation of the
boomerang weapons that you must land between. On the right, he fires the
formation that you must jump completely over. Defeat him to obtain the next
Phantasm Jewel.
STAGE 5
This new Phantasm Jewel grants you the TORNADO magic. When cast, Yuko projects
two tornadoes in opposite directions.
You find yourself at a temple. Head right and defeat any enemies. With the
sword you have now, you might want to skip the first sword powerup you come to,
but it's your choice. Continue right to encounter another vampire mouth, and
a walking knight. This one has a bit of a trick too. When he walks, you can hit
him all you want. When he stops and is inside two shields, he can't be hit, and
it means he's charging up. When he fires his bolts, your shots will destroy his,
and you'll get more chances to kill him. The next enemy is pretty simple. It
looks like a collection of eyeballs on a golden plate. When Yuko passes under
or near the enemy, it fires an electric beam at the ground. To get it, high jump
and fire shots at it.
Continuing to the right, the next powerup you find gets you into a dilemma.
Inside is a new sword powerup. This is what I call the Arrowshot. In it's first
stage, it fires two arrows that home in on targets. In it's second stage, it
fires three arrows and it's final stage is just... well... useful in its own
way. It's not too powerful, but it allows you to register a lot of hits
within a few seconds. I recommend sticking to the sword you have now, as
it's more powerful. It's your choice though.
Running to the right leads you to the next screen. When you first appear,
watch out! Phew... if you didn't move, then the brick that fell from the
ceiling just now missed you, and you crouched to defeat the snake. Then the
flying vampire mouth. Continuing right, watch out for more bricks to fall.
Can't tell which ones will fall? Here's a simple way. The brick pattern
is very consistent, except for one thing. The odd time you'll find that the
brick outline is slightly thicker on the right of that particular brick.
That brick is going to fall.
Run right to the stairway, collecting the powerups, and go up the large
staircase. Make sure to high jump, just to make sure of powerups, and to the
left, you'll find yet another flying monster that looks like a shrimp. Kill
it if you must, and continue right. You'll come to what looks like a sewer
pipe spilling grey liquid into a small pool. If you touch the water, you'll
get damaged, but guess what? You can stand on the sewer pipe. The powerup
jewel reveals another Arrowshot. Grab it if you want, and continue on.
Continue over the next two sewage pools and nab the sword powerup if you
stuck with the Lazershot. Run to the right, and keep your eye on the ground.
Eventually, you'll come to a patch of ground that is white in color. Walk
to it and slide across it. You'll come back to it later. Continue right,
defeat any and all enemies, and grab all powerups that you want up to the
edge of that platform. Head back left to that white patch. Walk onto it. Now
don't be shocked when you fall into it, and into a tunnel. I'll lead you
to the place you got to when you were on the above platform. Grab all
powerups, watch out for more falling bricks, and defeat your enemies quickly.
Watch out for the flying eyeball mass, and grab the heart powerup if you need
it. Head right offscreen.
In the next screen, high jump to get the first two powerups, and head right.
Drop any enemies in your path and snag the powerups. Head to the top of the
staircase. Grab the powerups if you need them. Defeat the knight at the top
and run until you're offscreen.
BOSS: Hydra
Like my original boss names? Anyway, this one is easy, but can cause some
heavy damage before you're done with it.
If you stuck with your guns and kept the Lazershot, you should take a bit less
damage. As the Hydra fires small blue rings, the odd one will head right for
you while the rest sail above and below you. The Lazershot will decimate
these rings, leaving you unharmed. With the Lazershot though, you'll have to
move in a bit closer to take shots at the head when they're drawn back. Hit
the suckers as much and as fast as you can. They turn red often and cast their
special spell. Something that helps is to cast TORNADO twice, and then follow
them up with EARTHQUAKE. That will set you ahead for damage purposes.
If you changed to the Arrowshot, you're in for an easier time in terms of
hitting the Hydra, but you'll probably take a lot more damage. Just stand there
and pelt the heads with arrows. You should get it. Throw in some TORNADOes
if you feel the need. Beating this monstrosity nets you another Phantasm
Jewel.
If you want to cast more magic, there's a magic powerup hidden near the top
left of the screen.
STAGE 6
Your new Phantasm Jewel has awarded you the GIGA THUNDER attack. A costly
but powerful spell that causes the same effect that the Hydra had on you.
Okay, the Bee is easy enough to kill. Grab the powerup if you like, and kill
the second Bee. As you run forward, watch the ground. You'll see a black part
on it. Stop in front of it and kill the rolling golem across it. Slide across
the hole and continue to the right.
Jump up and hit the powerup jewel, and you will reveal another sword powerup.
This is what I call the Holy Sword powerup. Trust me, you want this one. Grab
it. It fires as quickly as you can swing, and it's shots are extremely
powerful. Next to that, the shots have incredible range. Now you see why you
should grab it.
Slide over the next hole and jump to avoid the bull. Jump over it again to get
behind it and slay it with your new weapon. Continue onwards. At the next hole,
kill the flying lightning jellyfish. Slide across the hole and kill the
crossbow woman. Kill the Bee after that and snag the powerups, since you should
be low on magic points.
Run to the right until you have killed another Bee and killed a rolling golem.
You'll come to a step-like formation. Grab the heart if you need it, and grab
the Holy Sword powerup. You're not done yet, so keep going right.
Kill the flying lightning casters, and watch out for the bull in between them.
At the next hole, avoid the sword powerup, and kill the enemies. Running to
the right will get you up a small slope where you'll kill another crossbow
woman. Kill the bull shortly after that, and the other crossbow woman. Now,
run all the way back to the beginning of the stage, avoiding the holes as you
go.
When you reach the beginning of the stage, head back to the right and fall down
the first hole you come to. Kill the rolling golem and snag the magic powerup.
Continue to the right grabbing magic, killing enemies, and avoiding all sword
powerups except the Holy Sword, and sliding over the blue pools.
Head up the slope and into the next screen. Kill the crossbow woman and the
flying lightning caster. Grab the powerups and arm the GIGA THUNDER magic.
Run to the right to get to the next boss.
BOSS: Dark Valis Warrior
Firstly, as the warrior descends, run all the way to the left side of the
screen. Stand there firing away. As she gets close to you, try to jump over
her shots, and stay under her as she jumps upwards. When you hit her enough,
she'll stand still and powerup to use her spell. At this point, stand as close
as you can and slug away as much as possible. If you're lucky, she'll go down
before she can cast her spell. If not, you'll be killed and have to start all
over again. Defeating her earns you the final Phantasm Jewel.
STAGE 7
Your new Phantasm Jewel contains DEATH FLASH, which is definitely the most
powerful and costly spell in the game. It emits a high intensity flash which
destroys all those in range.
If you died against the last boss, you'll find another Holy Sword powerup.
Kill the Reaper and Lamia monsters that appear, and continue onwards. The
next powerup is one you don't want; the Arrowshot. Near that is a whip
maiden. Kill her and proceed. Kill the enemies and snag the magic powerup
should you need it.
In the next screen, high jump and move forward slowly so you can see the
ceiling. You'll soon see two powerup jewels and an odd shape among them. That
is a spider. Walk close to the spider and it'll drop and rise quickly. Kill
it and grab the powerups. Don't bother looking behind the pillars. Kill the
whip maiden and the giant knight that I call the gigas knight. Unlike the
other knights, the gigas knight can take a few hits, and fires three shots
that bounce around the screen. If you learned from the first spider, keep
jumping to navigate the room for powerups and spiders.
You'll come upon a new sword powerup. This is what I call the Apocalypse
Sword. This is the most powerful sword in the game, and very useful to say the
least. While it's range is slightly less than that of the Holy Sword, its
projectiles explode, which at this point I believe just make it look cool.
The major usefulness of this sword is that it can bury your enemies in shots
that are actually powerful. Similar to the Arrowshot, but much more powerful.
Anyway, continue on with your new blade.
When you get to the slope, you'll see a pillar with what looks like a layer of
bricks. Kill the Lamia and jump onto the bricks. Snag the powerups and slide
from the end of the bricks to go up the slope. Take a few cautious steps and
you'll reveal a spider waiting for you. Kill the two whip maidens that appear
and continue upwards. You'll find another Reaper and a spider close to that.
High jump throughout this section in order to make sure you don't get hit by
any spiders. At the top of the slope is another gigas knight.
At the end of the platform is another layer of bricks on a pillar. There's a
spider over the chasm, so watch out for it. When you're across, grab the
powerup and continue to the right. When you reach the edge of the platform,
double back ALL the way to the FIRST brick platform you came to. Now, go down
the slope. Kill the enemies, avoid the pools, and snag all the powerups you
need. When you reach the slope, run to the right and watch out for enemies.
Kill them and go onto the next screen.
This part is mostly a slope, so just continue upwards on it, watching out for
powerups and enemies. Remember to high jump to see the powerups. Don't take
ANY sword powerups, lest they be the Apocalypse Sword.
In the next screen, kill the Lamia ASAP. Here, you'll find your final Apocalypse
Sword powerup. Snag it, kill the spiders, and go right. Up the slope, and onto
the floating platforms. As you make your way up, watch out for the whip maidens
and reapers, and snag the powerups you want.
At the top right, there is a platform with a gigas knight on it. Kill the knight
and high jump to reach it. Head into the next screen.
In the next screen, swing like crazy to kill the whip maiden, the reaper, and
watch out for the spider that's going to come at you from the middle of the
archway. Grab the magic if you need it, and head all the way to the right. It's
here that you'll find the final boss.
BOSS: Rogles
Your best friend Rogles has two forms, both of which are easy if you know what
you're doing.
In Rogles' first form, he floats from side to side at the top of the screen
while a dragon flies about the room bouncing from the sides of the screen.
This is a lot simpler than it is. Since Rogles himself doesn't attack, dodge
the dragon by running underneath it, and strike at Rogles when you get the
chance. Another thing about the dragon is that it shoots small fireballs as it
dives. It's easy to dodge them, so it's no problem.
When Rogles transforms, it's your cue to be a bit more conservative in your
fighting style. He'll do one of two things. He'll be floating through the air
shooting blue-white rings in three directions, or he'll be standing on
either side of the screen shooting huge energy waves.
When he's in the air, stand beneath him, but off to the side. In the right
place, which isn't hard to find, the rings will all sail past you. The only
real trick here is predicting where Rogles will go next. Try to keep your
place as he fires the rings, and just wait until he lands. When he lands,
you'll be tempted to slide under his energy waves, but it's more harmful than
good. Instead, find a place close to Rogles and crouch underneath the energy
waves. Don't fire as they pass over you, or you'll get hurt. Fire between his
shots, and as he begins to charge them up.
Killing Rogles doesn't earn you a Phantasm Jewel, but the ending is a good
start.
------------------------------------------------------------------------------
4. Items Recap
Magic Jewels - Blue and gold jewels that recharge your magic. The larger the
jewel, the more magic it restores.
Heart - Items that restore your health. Big hearts recharge more than small
ones.
Phantasm Jewel - 6 jewels that grant Yuko new magic. Obtained when bosses are
defeated.
Swordshot - The first projectile weapon Yuko can fire with. Not too powerful,
but useful when you're starting out. Its first level fires one ball, the
second level first two, and the third level fires two shots forward, one
upwards, and one downwards.
Lazershot - Probably the third strongest weapon in the game. Its first level
fires one laser forward, the second level fires two lasers, and level three
fires two shots forward, and one backwards.
Arrowshot - Not strong, but able to fire in large volleys. Homes in on targets
and is useful for range. Its first level fires two arrows, and each level adds
more arrows to it.
Holy Sword - Incredible range and power. Its first two levels fire a shot
forward (Level 2 is larger). Level three fires a shot forward and upwards.
An incredibly useful weapon for the Dark Valis Warrior, as well as other
enemies who tend to dive at you from above. It's also incredible for dogfights
because you can shoot like crazy at your targets.
Apocalypse Sword - Just when you think the Holy Sword had everyone beat, along
comes the Apocalypse Sword. It fires a twirling projectile that explodes after
it travels a certain distance. It is extremely powerful, and can be fired in
quick volleys, much like the Arrowshot and Holy Sword. A dream in swords. Each
level causes the projectile to make a much bigger explosion.
------------------------------------------------------------------------------
5. Bosses Recap
Earth Quaker
- Hit him as he appears.
- High jump as he raises his hands and does his Earthquake attack.
- Land when he shoots his rocks. Shoot back at him.
- Jump over him as he rolls across the screen and repeat.
Ice Harpy
- Hit her as she appears in the top right.
- Stay beneath her as she sails across the screen to the left. Jump and hit her
as you can.
- She'll fire two orbs that then explode into feathers. They fly in eight
directions. Stand to the left of the one that shoots straight down.
- The Harpy will dive to the right. The moment you can, slide the same way
the Harpy dives. You will be narrowly missed if you crouch after the slide.
- When the Harpy dives to the left, stay crouched to avoid another hit.
- Hit her as much as you can and repeat.
Fire Sabra
- Hit her as she appears, and stand close to her. She'll rise upwards and kick
at a 45 degree angle. If you're close enough, she'll sail over you.
- Jump over her fire beam and shoot her like crazy. Move in close, as she'll
jump kick again. Repeat this pattern.
Windbubble Wizard
- Shoot him as he appears.
- When he raises into the air, run under him to keep him from stopping in the
middle of the screen.
- If he stops, two tornadoes from outside the screen are coming. High jump to
avoid them.
- When he lands on the ground, he'll fire two boomerang weapons. When on the
left, the boomerangs can be dodged if you land between them. When on the
right, they can be dodged just by clearing them with a high jump.
Hydra
- Arm your TORNADO magic.
- Try to stay out of the range of the heads, but close enough to hit them.
- Kill them as fast as you can, or you'll get hit too many times by their GIGA
THUNDER attack.
- To help you out, hit them with TORNADO, then get the magic powerup in the top
left section of the screen. Cast TORNADO again, if it will hit. Otherwise,
pelt it with QUAKE.
Dark Valis Warrior
- As she drops down to her place, slide all the way to the left.
- Stand your ground at the edge of the screen firing away at her.
- Stay on the ground as much as you can, standing underneath her as she jumps
over you.
- When she powers up for her DEATH FLASH, hit her like crazy.
Rogles
Form 1:
- Try to stand underneath the dragon as it flys towards you. Don't stand in
its path so you can dodge the fireballs. Jump to hit Rogles. The dragon is
invincible.
Form 2:
- When Rogles is in the air, try to stand to the edge of his foot when he
stops moving. Doing this will allow you to dodge the rings he shoots. When
he lands, crouch to duck his energy waves. Shoot between his shots to hit
him without being slammed by his energy.
------------------------------------------------------------------------------
6. Conclusion
So ends this FAQ. Hope it helps against those hard bosses and those tricky
levels. I can be reached at
[email protected] if you still have questions.
If you want to link to this file, please email me for permission first.
Thank you.
------------------------------------------------------------------------------
7. Disclaimer
This document is not to be used for profit in any way shape or form. The author
does not recieve compensation for this document. This document was created on
April 29, 2000 and is copyright of that date to Dan Big Plume.
The author does not claim copyrights on Yuko Ahso, Valis Phantasm Warrior,
or any characters, story, or events contained in the Valis games. The Valis
game copyright belongs to NEC.