U L T I M A T E M O R T A L K O M B A T 3
Smoke FAQ/Move List
For Arcade, Genesis, SNES, Sega Saturn, Xbox 360 and PS3
Version 1.00
By Adam Cooper
Email: adam3k3[at]gmail[dot]com
Website:
http://adamcooper.me
This FAQ is Copyright (c) 2013 Adam Cooper
Last Revision August 7th, 2013
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Table of Contents
1. About this Guide......................................[100]
1-1. Availability...................................[110]
2-1. Copyright and License..........................[120]
3-1. Searching the Guide............................[130]
4-1. Version History................................[140]
2. Introduction..........................................[200]
3. The Basics............................................[300]
4. Smoke.................................................[400]
1-4. Moves..........................................[410]
2-4. Combos.........................................[420]
3-4. Fatalities.....................................[430]
5. Human Smoke.......................................[500]
1-5. Moves..........................................[510]
2-5. Combos.........................................[520]
3-5. Fatalities.....................................[530]
6. FAQs..................................................[600]
7. Closing...............................................[700]
1-7. Contacts.......................................[710]
2-7. Special Thanks.................................[720]
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100: About this Guide \
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'-- 110: Availability --------------------------------------------------------'
The Latest version of this FAQ and all of my work is always available on
my website [1], GameFaqs [2] and IGN [3].
[1]
http://adam3k3.tumblr.com/faqs
[2]
http://www.gamefaqs.com/users/Adam3k3/contributions/faqs
[3]
http://www.ign.com/blogs/adam3k3
_______________________________________________________________________________
'-- 120: Copyright and License -----------------------------------------------'
This FAQ is Copyright (c) 2013 Adam Cooper, and released under the terms of
the Creative Commons Attribution NonCommercial, No Derivatives License.
This License enables you to distribute this FAQ provided it remains in
its full form, unchanged and full credit is given. Publishing it under
your name on websites or otherwise is prohibiting. You may not use this
work for commercial purposes. For any reuse or distribution, you must make
clear to others the license terms of this work along with the notice in the
availability section.
All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.
[3]
http://creativecommons.org/licenses/by-nc-nd/3.0
_______________________________________________________________________________
'-- 130: Searching the Guide -------------------------------------------------'
Press "CTRL+F" to Search the FAQ. Copy, paste the code to the desired section
from the tables of content into the search bar and click Find.
_______________________________________________________________________________
'-- 140: Version History -----------------------------------------------------'
Version 1.00 August 7th, 2013
Finished the FAQ. Every move that I know of is here, if you have something
to add, drop me an email.
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200: Introduction \
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This FAQ will cover both Cyber and Human Smoke. All the basic moves and combos
as well as my own strategies are listed. If you have anything to add, please
contact me.
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300: The Basics \
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Playing as Human Smoke:
At the character select screen, hold left + HP + HK + R + BLK.
Keep holding the buttons until the start of round one. If done correctly,
Smoke will explode into his human form.
For player 2, hold the same buttons with right instead of left.
Controls
Here are all default commands and there explanations:
Command Short-Cut
Low Punch LP
High Punch HP
Low Kick LK
High Kick HK
Block BLK
Run R
Up U
Down D
Left L
Right R
+ Press two buttons at once.
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400: Smoke \
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Smoke, unit LK-7T2, is the third prototype cyber-ninja built by the Lin Kuei.
He tried to escape the automation process with Sub-Zero but was captured. His
memories were stripped away, leaving behind an emotionless killer. However,
Sub-Zero believes that within this machine is a human soul trying to escape.
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'-- 410: Moves ---------------------------------------------------------------'
Smokeycut F, F, LK (Can be done in air)
Spear B, B, LP
Invisibilty U, U, R
Air Throw BLK in air
Here are the explanations and strategies on each move:
Smokeycut F, F, LK (Can be done in air)
This move is useful when your opponent is in the air or far away doing his
special. Follow up with an uppercut or another move for maximum results.
Spear B, B, LP
Spear can be used close up and from a distains. Another good timing is when
your opponent is jumping away or after a few close up punches. Can also be
used after Smokeycut.
Invisibilty U, U, R
Makes you invisible. Not recommended unless you want to impress which can
cost you.
Air Throw BLK in air
Great move when the time is right. Catch your opponent in air for a surprise
attack. Don’t try too hard and use when necessary.
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'-- 420: Combos --------------------------------------------------------------'
3 Hit Combo HP, HP, LP
3 Hit Combo HK, HK, LP
3 Hit Combo HP, HP, HK
5 Hit Combo HP, HP, LK, HK, LP
Strategies on using each combo:
Best used after a spear right after Smokeycut. Or simply run toward your
opponent and combo him. Remember to keep combing your opponent even if his
blocking as he may release the block at some point.
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'-- 430: Fatalities ----------------------------------------------------------'
Fatalities are the hart of Mortal Kombat. After defeating your opponent for
two rounds, you will have a chance to finish off your opponent. She/he will
stay dizzied for a short while; this is the time to carefully preform the
finishing move.
In order for your move to work, you will have to be in a certain position as
per each finishing move. Explanations below:
Close Stand close to your opponent, don't leave any space in between.
Sweep About 4-6 steps away from your opponent.
Far Stand far away from your opponent.
Mercy To perform it you will need lose one round. at the finish him
scene hold R, D, D, let go of R. This will Enable your opponent
to fight again with one hit left on his/her health.
*brutality only available on Genesis and SNES versions.
Fatality: U, U, F, D (Far)
Fatality 2: Hold (BLK+R) D, D, F, U (Sweep)
Animality: D, F, F, B
Friendship: R, R, R, HK
Babality: D, D, B, B, HK
Stage Fatality: F, F, D, LK (Close)
Brutality: HP, LK, LK, HK, BLK, BLK, LP, LP, HP, HP, BLK, BLH
*To perform Friendships and babalitys you should not block during
the wining round.
Ending
Smoke was once a friend and ally of Sub-Zero when they both tried to escape
from being turned into machines by their ninja clan. But Smoke is captured
and transformed into a cyborg with a mission to kill his own partner.
But Smoke soon finds himself being pursued by Shao Kahn's minions. He learns
he still has a soul and his true mission is the destruction of the Outworld
invaders. He defeats Kahn and saves the world, but is forever trapped in his
artificial body
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500: Human Smoke \
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In his human form, Smoke was a lethal assassin working for the Lin Kuei. But
when they decided to automate their ninjas, Smoke is caught in the middle. He
became a cyborg assassin, whose human form would exist as a memory forever
more.
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'-- 510: Moves ---------------------------------------------------------------'
Controls mostly like scorpion yet has his own personality and feel.
Spear B, B, LP
Teleport Punch D, B, HP
Air Throw BLK in air
Spear B, B, LP
Use the spear when your opponent is jumping toward you or backwards. Another
good timing is when you just landed a teleport punch.
Teleport Punch D, B, HP
Teleport punch is a good move to escape when cornered. You can also use it
in the air when your opponent is jumping for a surprise attack. If you're
fast enough you can even spear your opponent after the doing it in the air.
Air Throw BLK in air
Same as normal smoke.
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'-- 520: Combos ---------------------------------------------------------------
4 Hit Combo HK, HK, LK, BLK + HK
2 Hit Combo LK, LP
4 Hit Combo HP, HP, HK, BLK + HK
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'-- 530: Fatalities ----------------------------------------------------------'
Fatality: R, BLK, R, R, HK (Close)
Stage Fatality: F, U, U, LP
Babality: D, B, B, F, HP
Brutality: HP, LK, LK, HK, BLK, BLK, LP, LP, HP, HP, BLK
Ending
Winning the tournament enables Smoke to escape his artificial body. He then
devotes his life to study the fighting skills of his counter part ninjas:
Scorpion, Sub-Zero and Reptile. Withouth Warning Smoke once again vanishes...
He retreats into the hidden forest to continue his study, and will remain
there until he has perfected the skills of the remaining ninjas and can
compete in Mortal Kombat 4.
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600: FAQS \
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Q: How do I perform Brutalities?
A: Brutalities are only available on Genesis and SNES versions.
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700: Closing \
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'-- 710: Contacts ------------------------------------------------------------'
I may be contacted any time via my email, Twitter or Blog. Just make
sure to properly mention the subject. I welcome questions, contributions,
corrections, requests or anything else.
E-mail: adam3k3[at]gmail[dot]com
Twitter: @Adam3k3
Website:
http://adamcooper.me
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'-- 720: Special Thanks ------------------------------------------------------'
http://www.mortalkombatonline.com - Got some info
All listed websites for accepting my FAQs.
You for reading this FAQ.
FAQ Created by
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