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---------------------------------------------------------------------------
                          C O M P E N D I U M
---------------------------------------------------------------------------
By:  Chris McCullough  (Sir Galahad)
([email protected] ::: [email protected])

Issue #10
First printing:  November 21, 1995
Updated:  January 3, 1998


Remember:  The Lin Kuei Headquarters
          http://www.primenet.com/~srgalhad/mk.htm

    The information in this compendium is for Revision 1.1 of Ultimate
Mortal Kombat 3. Please send any kudos, appraisals, complaints, check or
money orders, etc. to [email protected].  All rights reserved,  all
wrongs reversed.  Two wrongs don't make a right, but three rights make a
left.  Two buffalo girls go around the outside.  If I had a nickel for
everytime I did it, I'd be happy!  Don't talk to strangers, don't eat the
yellow snow, don't step on a crack, don't eat refrozen ice creams, and
don't mix household cleaners.



NEW THIS ISSUE
--------------

*  Touched up a few more mistakes and added a few combos and totals

*  Total number of known finishing moves:  130
*  Total number of known kombat codes:  47



    You have been chosen to represent the Earth in Mortal Kombat.  Be
warned.  for although your souls are safe from Shao Kahn's evil:  Your
lives are not.  I can no longer interfere as your Earth is now ruled by
the Outworld gods.

                               --These are the words of Raiden

THERE IS NO KNOWLEDGE THAT IS NOT POWER...





CONTENTS
--------

I.     The Plot
II.    Basic Moves
III.   A "Run" Button?
IV.    Finishing Moves
V.     Special Points of Interest
VI.    Individual Moves and Stories
VII.   Motaro
VII.   Shao Kahn
IX.    Individual Strategies
X.     Combos
XI.    Kombat Codes
XII.   The Ultimate Kombat Code
XIII.  Absolute Nonsense
XIV.   Character Endings
XV.    Chip Versions
XVI.   Credits




I.  THE PLOT
------------



    For centuries Earth has used Mortal Kombat to defend itself against
the Outworld's emperor, Shao Kahn.  But Kahn grows frustrated by failed
attempts at taking Earth through tournament battle.  He enacts a plan which
began 10,000 years ago.
    During this time Shao Kahn had a queen.  Her name was Sindel, and
her young death was unexpected.  Kahn's shadow priests, led by Shang
Tsung, make it so Sindel's spirit would someday be reborn:  not on the
Outworld, but on the Earth Realm itself.
    This unholy act gives Shao Kahn the power to step through the
dimensional gates and reclaim his queen, thus enabling him to finally
seize the Earth Realm.
    Upon breaching the portal into Earth, Shao Kahn slowly transforms
the planet into a part of the Outworld itself.  Kahn strips the Earth of
all human life:  claiming every soul as his own.  But there are souls
which Kahn cannot take.  These souls belong to the warriors chosen to
represent Earth in a new Mortal Kombat.  The remaining humans are
scattered throughout the planet.  Shao Khan sends an army of fierce Outworld
warriors to find and eliminate them.



Kano, Sonya, and Jax
--------------------

    After the first tournament, Sonya Blade turned up missing.  Jax then
embarked on a rescue mission into the Outworld.  He found Sonya being held
captive with her nemesis Kano.  In freeing Sonya, Jax also frees Kano.
Kano then uses the chance to escape arrest.


Sub-Zero, Sektor, and Cyrax
---------------------------

    The ultimate advancement in Lin Kuei technology comes with the
creation of the first cyber-assassin.  They begin converting their human
ninjas into souless machines.  But Sub-Zero refuses to take part and is
marked for death by his own clan.


Liu Kang and Kung Lao
---------------------

    After winning the first Mortal Kombat and escaping from the Outworld,
Liu Kang looks to the future.  He begins training a new generation of
Shaolin alongside Kung Lao.  But nothing could prepare them for the
unexpected Outworld invasion.





II.  BASIC MOVES
----------------


        (up)
        Jump
    Flip  |  Flip            High Punch       High Kick
       \  |  /                  (  )           (  )
        \ | /                         Block
 Left  ---O---  Right                  (  )
          |                   Low Punch       Low Kick
          |                     (  )           (  )
          |
        Duck                (  )
       (Down)               Run



High Punch     :  High Punch
Low Punch      :  Low Punch
High Kick      :  High Kick
Low Kick       :  Low Kick
Block          :  Block
Run            :  Run
Uppercut       :  Down + High Punch
Crouching Punch:  Down + Low Punch
Crouching Kick :  Down + Low Kick
Foot Sweep     :  Back + Low Kick
Roundhouse     :  Back + High Kick
Jump Punch     :  Flip + Punch
Jump Kick      :  Flip + Kick
Hop Punch      :  Press Punch just as you push the joystick in the flip
                  position.
Hop Kick       :  Press Kick just as you push the joystick in the flip
                  position.

Turning Punch  :  Leap over the opponent.  When you pass their head, press
                  a Punch button.  The character will turn around and punch
                  at the opponent.

Turning Kick   :  Leap over the opponent.  When you pass their head, press
                  a Kick button.  The character will turn around and kick
                  at the opponent.

Death Punch    :  Also referred to as the Heavy Punch.  Rumored to be just
                  a glitch, it does appear in ALL three Mortal Kombats.  To
                  perform the Death Punch, do a standing punch just as the
                  opponent is jumping into you.  If connected just right,
                  the Death Punch could take off as much energy as an
                  uppercut.



III.  A "RUN" BUTTON?
---------------------


    By far the newest part of the MK trilogy would have to be the 'Run'
button.  As you would expect, the Run button makes the opponent run.  How
is it useful, then?  By running, you will reduce the amount of turtling
from the other player.   The opponent will have to think of something else
to do, especially if you run, jump over them, then do a turning kick, and
repeat the process.  Plus, by running, you can reach the other character and
perform a combo before they have time to do a move.  Basically, the Run
button is something of a scare tactic.



IV.  FINISHING MOVES
--------------------


Fatalities
----------

    The most memorable part of a Mortal Kombat battle is the Fatality.
The Fatalities in MK3 seem to be tamer than its predecessors(problems with
the AAMA???)  To perform a Fatality, you must win the match, then do the
proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears.


Mercies
-------

    If a player wants to give someone another chance to fight, or more
time to be pummeled, a player can show mercy on them.

To do a mercy:  1.  Win on the third round.
               2.  Perform the following joystick/button movements:
                    Hold Run(Down - Down) and release.


Animalities
-----------

    What was once a rumor in MK2 has become a reality on MK3.  The
winning character will turn into an animal and attack the opponent.

To do an Animality:  1.  Perform a Mercy on the opponent.
                    2.  Defeat them again.
                    3.  Perform the proper joystick/button movements.


Stage Fatality
--------------

    The Pit is back as well as three new stages:  The Subway, The Shao
Kahn Tower, and Scorpion's Lair.  In the Pit III the losing opponent is
knocked of into rotating blades and cut apart.  On the Subway, the
opponent is uppercutted into the far tracks where they are hit by an
oncoming train.  On the Shao Kahn tower, the opponent falls seven stories
onto a bed of spikes.  On Scorpion's Lair, the opponent is knocked into a
pool of lava.


To do a Stage Fatality:  1. Defeat your opponent on one of the three stages.
                        2. Perform the proper joystick/button movements.

(NOTE:  If you uppercut while on the Subway, the opponent will fly up to
the Street, where you will continue fighting, and thus be unable to do the
Stage Fatality.  Likewise, if you uppercut on Scorpion's Lair, the
opponent will fly up to The Cavern.)



Babalities
----------

    Yes, the Babalities are back.  Instead of killing the opponent, you
turn them into a baby.

To perform a Babality:  1.  Complete your winning round WITHOUT using Block.
                       2.  Perform the proper joystick/button movements



Friendships
-----------


    If Babalities weren't enough, the Friendships are back as well.
Instead of killing them, you do something nice.  Shao Kahn is hilarious
here as he says, "(Name)  wins!  Friendship!  FRIENDSHIP?  Again?"

To perform a Friendship  1.  Complete your second winning round without
                               using Block.
                        2.  Perform the proper joystick/button movements.


Brutalities
-----------

    Brutalities?   What's that?  No one knows.  Ed Boon during an chat
on AOL said they were new.  Whether or not this was just a way to get
people to pump more quarters in has yet to be seen.  Stay tuned.



Joystick/Button Movements
-------------------------


    In MK1, finishing moves were completed by first doing a joystick
movement (ex. Forward - Forward), then finishing off with a button (ex.
High Punch).  In MK2, players not only had to perform finishing moves
with a joystick movement first and then a button, but also players had to
'charge' up a button with a joystick movement.  Charging up a button
means holding the button for a certain amount of time and/or performing a
joystick movement (ex.  Hold Low Kick (Forward-Forward-Down-Forward) then
release Low Kick).  In, MK3, Midway has gone out in left field.  Not only
are there the two types of finishing move styles as listed above, but now
there is button sequencing.  This means that there are some finishing
moves that require a sequence of button presses to complete it (ex.
Run-Run-Block-Run-Block).  Then, there is a style in which you press the
joystick in a direction and then do a button combination, or a button
combination and then a joystick movement (ex.  Run-Run-Run-Up).




V.  SPECIAL POINTS OF INTEREST
------------------------------


Game Selection
--------------

    When starting Ultimate Mortal Kombat III, you are first given three
choices of game play:  Mortal Kombat, 2 on 2 Endurance, and 8-Man Tournament.
Mortal Kombat is just that:   One on one fighting.  2 on 2 Endurance is
just like the endurance matches in MK1, when the first character is
defeated, the second one jumps in and takes over.  The 8-Man Tournament
is probably the most interesting, and expensive, part of UMK3, as it
costs four dollars(default setting) to play.  As it states, it's a
tournament of eight characters, fighting one round each.  You lose a
round, that's it!
    For the one-player tournament, you now have four towers to choose
from.  They are:  Novice, Warrior, Master, and Master.  On Novice, you
fight one to one with five kombatants, then fight one endurance match
before Motaro and Shao Kahn.  On Warrior, you fight six kombatants and
one endurance  match.  The first Master level gives you seven kombatants
and one endurance  match.  The second Master level gives you seven
kombatants and two endurance matches.


Endurance Matches
-----------------


    Love them or hate them, the endurance matches from MK1 are back.  An
endurance match is where you fight two kombatants, one after the other.
You have to defeat them in one round with only one bar of energy while
they both start out fresh.  On the second Master level, however, the
second endurance match finds you fighting three kombatants.

Endurance Match Pairings:

1.  Liu Kang and Smoke
2.  Sub-Zero and Stryker
3.  Jade and Reptile
4.  Mileena and Ermac
5.  Kano and Sonya
6.  Sheeva and Shang Tsung
7.  Sub-Zero and Classic Sub-Zero
8.  Sektor and Sindel
9.  Ermac and Jade
10.  Jax and Nightwolf
11.  Cyrax and Kung Lao


3-Man Endurance Pairings:

1.  Reptile, Nightwolf, and Sindel
2.  Scorpion, Stryker, and Shang Tsung
3.  Scorpion, Stryker, and Kitana
4.  Scorpion, Stryker, and Sindel
5.  Ermac, Mileena, and Classic Sub-Zero

Winning the Game
----------------

   "You have discovered the lost treasures of Shao Kahn.  Choose your
reward wisely."

    When you finish Ultimate MK3, you have a choice of twelve icon boxes
to choose from.  This is what each box does:

1.  Dragon - Tournament Outcome

2.  MK - Game of Galaxian

3.  Yin Yang - Battle against Ermac

4.  Three - Battle against Noob Saibot

5.  Question Mark - Random Selection

6.  Lightning Bolt - Fatality Demonstration #1 (1st for old characters)

7.  Goro - Fatality Demonstration #2 (2nd for old characters)

8.  Raiden - Fatality Demonstration #3 (1 from each new character)

9.  Shao Kahn - Endurance match against Noob Saibot and Ermac

10.  Skull - Classic MK2 endurance against Classic Sub-Zero and Noob Saibot

11.  Question Mark - Mega Endurance Kombat (Noob Saibot, Ermac, Smoke,
       Classic Sub-Zero, Mileena)

12.  Question Mark - Supreme Demonstration


    How you get to choose your reward depends on what game you play.
Novice only allows you access to the first four icons.  Warrior gives you
the first seven.  The first Master level gives you eleven.  The second
Master also gives you eleven.  Finally, winning the 8-man tournament
gives you access to all twelve icons.


Stages
------

    Here is a brief summary of the stages and their order of appearance.

Shao Kahn Tower

    Wooden bell tower.  The moon is visible in the background.  This
stage has a Stage Fatality

The Temple

    Looks like the inside of a Church.  Back wall has the MK dragon in a
stained glass window.  The room also has an alter with a red cloth with
the MK dragon on it.  On top of the cloth are two goblets.

The Graveyard

    Cemetery with the moon visible in the background.  four front
tombstones are the design team (ex. Boon, Tobias, Forden)  since there
are seven members to the team, the tombstones randomly change each time
you fight on the Graveyard.

The Pit III

    Another incarnation of the first Stage Fatality.  Far left has the
entrance to the Pit.  Fat right has Shao Kahn's throne.  In the middle
are floating green lamps.  This is the stage where you fight Shao Kahn
in the final battle.  This stage also has a Stage Fatality.

The Subway

    Underground in a subway station.  Far wall has Boon/Tobias as
destination points.  If a character is uppercutted, they will fly up to
the street.  This stage also has a Stage Fatality.

The Street

    Above the Subway.  The Street has papers occasionally flying by.
Shao Kahn's fortress is in the background.

The Bank

    inside of a bank.  Shao Kahn's fortress is visible in the far windows.
The MK dragon is on the floor.  If a character is uppercutted, they will fly up
to the Rooftop.

The Rooftop

    of the Bank.  Shao Kahn's fortress is in the background.
Stone Gargoyles align the edge of the roof.

The Balcony

    Directly above the Soul chamber.  This is the stage where you fight
Motaro, Noob Saibot, and Smoke (if you have entered the UKC).  the walls
are green with the top of the Soul Chamber itself visible in the
background.  Stone centaurs align the sides of the balcony

The Bridge

    The sky is yellow in this stage.  Papers occasionally fly by.
Buildings are on either side.  You can fight Smoke on this stage.

The Soul Chamber

    Orange colored stage.  The center has a demon's head with it's mouth
wide open.  Inside the mouth are the souls of humanity.  Shao Kahn's
shadow priests adorn the room.  If a character is uppercutted, they will
fly up to the Balcony.
(NOTE:  uppercutting up to the balcony will send you two stages
BACKWARD!  You will continue to play the same three stages until you
complete the Soul Chamber stage without uppercutting an opponent to the
Balcony.)


Scorpion's Lair

    This is Scorpion's own personal stage.  Columns of skulls align the
place, and lave covers the ground.  Kombatants fight on a ledge much like
the dead pool.  If you uppercut your opponent, they will fly up to The
Cavern.  This Stage also has a Stage Fatality.  Try this:  After doing
the Stage fatality, hold both Run buttons.  Shao Kahn will say, "Crispy!"
Or this:  Hold High Punch after the uppercut.  Dan Forden will pop out
and say, "Crispy!"  You have a choice.  :)
(NOTE:  Like the Soul Chamber, if you uppercut through the roof, you will
do a stage loop...so be careful)


Desert

    This is Jade's personal stage.  A vast wasteland of dirt covering
buildings.  If you look at the far left corner, you'll see a
malfunctioned Cyrax!


Waterfront

    A river separates the Kombatants from the city on the other side.
The Kombatants fight on a ledge next to the water.


Cavern

    The Emperor sits on his throne far away on this stage.  An enormous
red gargoyle hovers over the throne.


Blue Portal

    This is the stage where you fight hidden characters.  The sky is
blue, the Kombatants fight on the same ledge as the Pit III.  Plus, there
are mountains and another ledge in the background much like the Pit II in
MK2.



Random Select
-------------


    To have the computer randomly select your character, press up and the
start button.  Note that player one's selection block MUST be on Kitana, and
player two must be on Scorpion.


Galaxian
--------

    "You have been transported to another realm.  A realm where neither
the Earth Realm warriors nor Shao Kahn have any control.  Beware the
realm of Rellim Ohcanep."

    To play Galaxian on MK3, you must either:

       1.  Play 100 two player games in a row.
       2.  Enter the correct Kombat Code

    When one player loses all three lives, the game is over.  If you got
to play Galaxian by playing 100 two player games, then you will return to
normal fighting.  If you put in a Kombat Code, the game is over for BOTH
players!


Mileena
-------

    The grotesque clone of Princess Kitana returns in UMK3.  She retains
all her moves from MK2, as well as her good looks.


To play as Mileena:  Put in the correct Ultimate Kombat Code


Ermac
-----

    The ERror MACro from MK1 that has been rumored to exist in EVERY
Mortal Kombat game finally emerges.  He is a red ninja with Scorpion's
teleport...and a few other suprises.


To play as Ermac:  Put in the correct Ultimate Kombat Code



Classic Sub-Zero
----------------

    No, not the Sub-Zero from MK2; that's the Henry Rollins lookalike
you can play now.  Classic Sub-Zero is the original from MK1; the
Sub-Zero that murdered Scorpion and, subsequently, was murdered BY Scorpion


To play as Classic Sub-Zero:  Put in the correct Ultimate Kombat Code


Noob Saibot
-----------


    The shadow character has returned, and is once again a shadow of a
ninja.  You fight him on the Balcony stage.  He is much harder to see in
UMK3, but, unlike in MK2, Noob Saibot has no projectile moves.  When you
lose to him, you hear, "It's official...you suck!"  However, you cannot
perform a finishing move on him.

NEW:  There actually is a code to play as Noob Saibot.  On the character
select screen, choose Kano.  Then before any round, hold the joystick away
from the center of the machine and hold down Low Punch, High Punch, Block,
and Low Kick.  Unfortunately, only the Chicago Wavenet UMK3 machines have
Noob Saibot.  Whether or not the regular game will get an upgrade remains
to be seen.


Human Smoke
-----------

   Odd.  Why two Smokes?  Anyway, the Human Smoke has Scorpion's moves
and emits smoke just like in MK2.  In UMK3, you can perform a finishing
move on him.

   Thanks to Grinch on #mk3 on IRC(Internet Relay Chat...ask for it by
name) You can now PLAY as Human Smoke.  At the selection screen, choose
the Cybernetic Ninja Smoke.  Then hold the joystick away from the
character screen, meaning if you are player one hold the joystick to the
left, if you are player two hold the joystick to the right.  Then, while
holding the joystick in its position, hold down High Punch, High Kick,
Block, and Run until Round One appears.  If done correctly, Smoke will
explode and reform in his Human Smoke form.  He has Scorpion's moves and
Ermac's Head Decapitation Fatality.


Rain
----

    As of now, Rain is nothing but a purple ninja that you can see beat
up Shao Kahn, do Reptile's victory pose, or fall down in the opening demo
screen.  He has not been seen ANYWHERE else in UMK3...EXCEPT in a kombat
code.



VI.  INDIVIDUAL MOVES AND STORIES
---------------------------------



Kitana
------

    Kitana is accused of treason by the High Courts of Outworld after
murdering her evil twin, Mileena.  Shao Kahn takes it upon himself to
appoint a group of warriors specifically to catch his daughter and bring
her back alive.  But Kitana must find a way to reach the newly crowned
Queen Sindel first and warn her of their true past.

Fan Toss      :  Forward - Forward - High Punch + Low Punch
Fan Lift      :  Back - Back - Back - High Punch
Sqr Wave Punch:  Quarter Circle Away - High Punch

Fatality #1   :  Run - Run - Block - Block - Low Kick
                (Kitana kisses the opponent, who stretches until they
                 explode.  Stand close.)
Fatality #2   :  Back - Down - Forward - Forward - High Kick
                (Kitana decapitates her opponent with her fan.  Stand close.)
Animality     :  Down - Down - Down - Run
                (Kitana turns into a small rabbit and attacks her opponent.
                 Stand a step or two away from the opponent.)
Babality      :  Forward - Forward - Down - Forward - High Kick
Friendship    :  Down - Back - Forward - Forward - High Punch
                (Kitana blows bubbles.)
Stage Fatality:  Forward - Down - Down - Low kick


Reptile
-------

    Always a reliable servant to Shao Kahn, Reptile is chosen to assist
Jade in the capture of Kitana.  In contrast to Jade's instructions,
Reptile is ordered to stop the renegade Princess at all costs...even if
it means her death.

Acid Spit     :  Forward - Forward - High Punch
Force Ball:
         Fast:  Forward - Forward - High Punch + Low Punch
         Slow:  Back - Back - High Punch + Low Punch
Slide         :  Back + Low Punch + Block + Low Kick
Elbow Dash    :  Back - Forward - Low Kick
Invisibility  :  Up - Down - High Kick

Fatality #1   :  Back - Forward - Down - Block
                (Reptile removes his mask to reveal a lizard's head.  He then
                 shoots his tongue at the opponent's head and eats it,
                 then does the same for his torso and legs.  Stand outside
                 sweeping distance.)
Fatality #2   :  Forward - Forward - Up - Up - High Kick
                (Reptile removes his mask to reveal a lizard's head.  He then
                 vomits acid on the opponent, which turns them to mush.
                 Stand in sweep distacne.)
Animality     :  Down - Down - Down - Up - High Kick
                (Reptile turns into a Chimpanzee and chases the opponent.
                 Stand close.)
Babality      :  Forward - Forward - Back - Down - Low Kick
Friendship    :  Down - Forward - Forward - Back - High Kick
                (Reptile plays a music box that springs out a giant lizard's
                 head, which scares the opponent.  Stand close.)
Stage Fatality:  Block - Run - Block - Block


Lt. Sonya Blade
---------------

    Sonya disappears in the first tournament, but is later rescued from
the Outworld by Jax.  After returning to Earth, she and Jax try to warn
the U.S. Government of the looming Outworld Menace.  Lacking proof, they
watch helplessly as Shao Kahn begins his invasion.


Energy Rings  :  Quarter-circle Towards - Low Punch
Flying Punch  :  Forward - Back - High punch
Leg Grab      :  Down + Low Punch + Block
Bicycle Kick  :  Back - Back - Down - High Kick

Fatality #1   :  Back - Forward - Down - Down - Run
                (Sonya blows a kiss at the opponent, turning them into a
                 burning skeleton.  Stand outside jumping distance.)
Fatality #2   :  Hold Block + Run(Up - Up - Back - Down)and release
                (Sonya blows a pink bubble at the opponent.  The opponent
                 is engulfed in the bubble, which eventually collapses,
                 crushing them.  Stand on the other side of the screen.)
Animality     :  Hold Low Punch(Back - Forward - Down - Forward)and release
                (Sonya turns into a large green bird and hovers over the
                 opponent.  She carries the opponent off screen where there
                 is a crunching sound and bones fall back to the ground.
Stand close.)
Babality      :  Down - Down - Forward - Low Kick
Friendship    :  Back - Forward - Back - Down - Run
                (A row of flowers bloom.)
Stage Fatality:  Forward - Forward - Down - High Punch


Major Jackson Briggs
--------------------

    After failing to convince his superiors of the coming Outworld
invasion, Jax begins to covertly prepare for future battle with Kahn's
minions.  He fits both arms with indestructible bionic implants.  This is
a war Jax is prepared to win.

Single Missile :  Back - Forward - High Punch
Double Missile :  Forward - Forward - Back - Back - High Punch
Speed Punch   :  Forward - Forward - High Kick
Grab & Punch  :  Forward - Forward - Low Punch
                (Repeatedly press Low Punch for up to five punches.)
Quadruple Slam:  Low Punch (Close to opponent.)
                (Hold Low Punch and repeatedly press High Punch for up
                 to four slam.)
Back Breaker  :  Block (In mid-air.)
Ground Punch  :  Hold Low Kick(three seconds) and release

Fatality #1   :  Hold Block(Up - Down - Forward - Up) and release
                (Jax's arms form into long blades.  He then cuts the
                 opponent to pieces.  Stand close.)
Fatality #2   :  Run - Block - Run - Run - Low Kick
                (Jax grows to an immense size and steps on the opponent.
                 Stand on the other side of the screen.)
Animality     :  Hold Low Punch(Forward - Forward - Down - Forward)
                 and release.
                (Jax tuns into a yellow lion and pounces on the opponent.
                 Stand close.)
Babality      :  Down - Down - Down - Low Kick
Friendship    :  Low kick - Run - Run - Low Kick
                (Jax takes out a jump rope and starts skipping.)
Stage Fatality:  Down - Forward - Down - Low Punch


Nightwolf
---------

    Works as a historian and preserver of his people's culture.  When
Kahn's portal opens over North America, Nightwolf uses the magic of his
shamen to protect his tribe's sacred land.  This area becomes a vital
threat to Kahn's invasion of the Earth.

Arrow         :  Quarter-circle Away - Low Punch
Hatchet Upprct:  Quarter-circle Toward - High Punch
Green Shield  :  Back - Back - Back - High Kick
Shadow Attack :  Forward - Forward - Low Kick

Fatality #1   :  Hold Block(Up - Up - Back - Forward) and release - Block
                (Nightwolf causes a great light to engulf the opponent,
                 which disintegrates them.  Stand close.)
Fatality #2   :  Back - Back - Down - High Punch
                (Nightwolf summons lightning into his tomahawk.  He then
                 electrocutes his opponent.  Stand just outside sweeping
                 distance.)
Animality     :  Forward - Forward - Down - Down
                (Nightwolf turns into a red wolf and pounces on the opponent.
                 Stand close.)
Babality      :  Forward - Back - Forward - Back - Low Punch
Friendship    :  Run - Run - Run - Down
                (Nightwolf turns into Raiden.  A Mortal Kombat 2 machine falls
                 behind him.  At the bottom of the screen are the words:
                 "I have never seen a Kano Transformation!", OR
                 "No, but I have seen a Raiden Transformation!".)
Stage Fatality:  Run - Run - Block


Jade
----

    When the renegade Princess Kitana makes her escape into the unknown
regions of Earth, Jade is appointed by Shao Kahn to bring his daughter
back alive.  Once a close friend of the Princess, Jade is faced with the
task of betraying her friend or disobeying her Emperor.

Blade Throw:
     Straight:  Back - Forward - Low Punch
                (Back - Back - Forward - Low Punch will make it come
                 back should it miss the opponent.)
           Up:  Back - Forward - High Punch
         Down:  Back - Forward - Low Kick
Flash Kick    :  Down - Forward - Low Kick
Invincibility :  Back - Forward - High Kick

Fatality #1   :  Run - Run - Run - Block - Run
                (Jade uppercuts her opponent, then sticks out her staff.
                 The opponent lands on the staff like a Stage Fatality.
                Stand close.)
Fatality #2   :  Up - Up - Down - Forward - High Punch
                (Jade stabs the opponent with her staff and begins to
                 shake them.  First their skin falls off, then they
                 explode.  Stand close.)
Animality     :  Forward - Down - Forward - Forward - Low Kick
                (Jade turns into a small cat and attacks the opponent.)
Babality      :  Down - Down - Forward - Down - High Kick
Friendship    :  Back - Down - Back - Back - High Kick
                (Jade uses her staff as a pogo stick.)
Stage Fatality:  Back - Forward - Down - Run


Scorpion
--------

    When Shao Kahn makes a failed attempt at stealing the souls which
occupy Earth's hell, Scorpion is able to make his escape.  Now free to
roam the Earth once more, Scorpion holds no allegiance to no one.  He's a
wild card in the Earth's struggle against the Outworld.

Spear         :  Back - Back - Low Punch
Teleport Punch:  Quarter-Circle away - High Punch
Air Throw     :  Block (in air)

Fatality #1   :  Down - Down - Up - High Kick
                (Scorpion removes his mask to reveal a skull.  The opponent
                 screams in fright just before Scorpion breathes fire on
                 them, turning them into a pile of bones.  Jump Distance)
Fatality #2   :  Forward - Forward - Down - Up - Run
                (Scorpion transports him and his opponent to hell, where
                 at least twenty other Scorpions join him and pummel the
                 opponent.  Stand Close)
Animality     :  Forward - Up - Up - High Kick
                (Scorpion turns into a penguin and drops an egg at the
                 opponent's feet, which explodes.  Stand close.)
Babality      :  Down - Back - Back - Forward - High Punch
Friendship    :  Back - Forward - Forward - Back - Low Kick
                (Scorpion plays with a music box, which pops out a huge
                 skull that scares the opponent.  Stand close.)
Stage Fatality:  Forward - Forward - Up - Up - Low Punch


Kano
----

    Kano is thought to have been killed in the first tournament.
Instead, he is found alive in the Outworld where he again escapes capture
by Sonya.  Before the actual Outworld invasion, Kano convinces Shao Kahn
to spare his soul.  Kahn needs someone to teach his warriors how to use
Earth's weapons.  Kano is the man to do it.

Knife Throw   :  Quarter-circle away, High Punch
Knife Uppercut:  Quarter-circle Toward - High Punch
Flying Roll   :  Hold Low Kick(3 seconds) and release
Vertical Roll :  Forward - Down - Forward - High Kick
Strangle Grab :  Quarter-circle toward - Low Punch
Air Throw     :  Block (in mid-air)

Fatality #1   :  Hold Low Punch(Forward - Down - Down - Forward) and release
                (Kano pulls the opponent's skeleton out through their
                 mouth.  Stand close.)
Fatality #2   :  Low Punch - Block - Block - High Kick
                (Kano fires a laser from his eye that heats up the opponent
                 until they explode.  Stand just outside sweeping distance.)
Animality     :  Hold High Punch(Block - Block - Block) and release
                (Kano turns into an orange spider and crushes the
                 opponent.  Stand close.)
Babality      :  Forward - Forward - Down - Down - Low Kick
Friendship    :  Low Kick - Run - Run - High Kick
                (Kano munches on some bubble gum and blows a large
                 bubble, which eventually bursts all over his face.)
Stage Fatality:  Up - Up - Back - Low Kick



Mileena
-------

    Mileena's story is unknown at this time.

Sai Throw     :  Hold High Punch(3 seconds) and release
                (Can be done in air.)
Teleport Kick :  Forward - Forward - Low Kick
Roll          :  Back - Back - Down - High Kick

Fatality #1   :  Down - Forward - Down - Forward - Low Punch
                (Mileena inhales the opponent and spits out their bones.
                 Stand close.)
Fatality #2   :  Back - Back - Back - Forward - Low Kick
                (Mileena swallows a jar or nail and spits them at the
                 opponent.  Stand on the other side of the screen.)
Animality     :  Forward - Down - Down - Forward - High Kick
                (Mileena turns into a skunk and sprays the opponent, who
                 faints.  Stand close.)
Babality      :  Down - Down - Forward - Forward - High Punch
Friendship    :  Down - Down - Back - Forward - High Punch
                (Mileena smiles into a mirror, which shatters.)
Stage Fatality:  Down - Down - Down - Low Punch


Ermac
-----

    Ermac's story is unknown at this time.


Fireball      :  Quarter-circle Away - Low Punch
Teleport Punch:  Quarter-circle Away - High Punch (can be done in air)
Telekntc  Slam:  Back - Down - Back - High Kick

Fatality #1   :  Run - Block - Run - Run - High Kick
                (Ermac decapitates the opponent with an uppercut.
                 Stand Close.)
Fatality #2   :  Down - Up - Down - Down - Down - Block
                (Ermac telekinetically slams the opponent four times.
                 On the fourth slam they explode.  Stand in sweeping
                 distance.)
Animality     :  Unknown
Babality      :  Unknown
Friendship    :  Unknown
Stage Fatality:  Run - Run - Run - Run - Low Kick



Classic Sub-Zero
----------------

    Classic Sub-Zero's story is unknown at this time.

Ice Ball      :  Quarter-circle Toward - Low Punch
Ground Freeze :  Quarter-circle Away - Low Kick
Slide         :  Back + Low Punch + Block + Low Kick

Fatality #1   :  Down - Down - Down - Forward - High Punch
                (Sub-Zero grabs his opponent's head.  the screen fades to
                 black; tearing noises and screaming are heard.  Stand close.)
Fatality #2   :  Unknown
Animality     :  Unknown
Babality      :  Unknown
Friendship    :  Unknown
Stage Fatality:  Forward - Down - Forward - Forward - High Punch



Sub-Zero
--------

    The ninja returns unmasked.  He was betrayed by his own clan, the
Lin Kuei.  He broke sacred codes of honor by leaving his clan and is
marked for death.  But, unlike the ninja, his persurors come as
machines.  He must not only defend from the Outworld, but he must elude
his souless assassins.

Ice Ball      :  Quarter-circle Toward - Low Punch
Ice Shower:
  On Opponent:  Quarter-circle Toward - High Punch
     In Front:  Down - Forward - Back - High Punch
       Behind:  Down - Back - Forward - High Punch
Ice Clone     :  Quarter-circle Away - Low Punch (Can be done in air)
Slide         :  Back + Low Punch + Block + Low Kick

Fatality #1   :  Block - Block - Run - Block - Run
                (Sub-Zero grabs the opponent and lifts them over his head.
                 He freezes them and proceeds to shatter them in a massive
                 explosion and throws the ice and body parts to the ground.
                 Stand close.)
Fatality #2   :  Back - Back - Down - Back - Run
                (Sub-Zero blows a mist that freezes the opponent.  They fall
                 over and shatter.  Stand just outside sweeping distance.)
Animality     :  Forward - Up - Up
                (Sub-Zero turns into a blue polar bear and pounces on the
                 opponent.  Stand close.)
Babality      :  Down - Back - Back - High Kick
Friendship    :  Low Kick - Run - Run - Up
                (Sub-Zero engulfs himself in a snowman.)
Stage Fatality:  Back - Down - Forward - Forward - High Kick



Sektor
------

    Sektor is actually the code name for unit LK-9T9.  He was the
first of three prototype cybernetic ninjas built by the Lin Kuei.
Sektor was once a human assassin trained by the Lin Kuei.  He
volunteered for automation because of his loyalty to the clan.  Sektor
survives the Outworld invasion - He has no soul to take.

Missile        :  Forward - Forward - Low Punch
Heat Seeker   :  Half-circle Away - High Punch
Teleport Punch:  Forward - Forward - Low Kick (can be done in air)

Fatality #1   :  Low Punch - Run - Run - Block
                (Sektor crushes the opponent in a huge clamp.  Stand just
                 outside sweeping distance.)
Fatality #2   :  Forward - Forward - Forward - Back - Block
                (Sektor uses a flame thrower on the opponent.  Stand in
                 jumping range.)
Animality     :  Forward - Forward - Down - Up
(Sektor turns into a giant purple bat.  He flies by the
                 opponent and decapitates them.  Stand close.)
Babality      :  Back - Down - Down - Down - High Kick
Friendship    :  Run - Run - Run - Run - Down
                (Sektor plays a Ring-the-Bell game.)
Stage Fatality:  Run - Run - Run - Down



Sindel
------

    She once ruled the Outworld at Shao Khan's side.  Now, 10,000 years
after her untimely death, she is reborn on Earth.  Her evil intent is
every match for Shao Kahn's tyranny.  She is the key to his occupation of
Earth.


Float         :  Back - Back - Forward - High Kick
                       (Block to land)
Fireball      :  Forward - Forward - Low Punch
Air Fireball  :  Quarter-circle Toward - Low Kick
Scream        :  Forward - Forward - Forward - High Punch

Fatality #1   :  Run - Block - Block - Run + Block
                (Sindel screams at the opponent, causing the opponent's skin
                 to fly off.  Stand close.)
Fatality #1   :  Run - Run - Block - Run - Block
                (Sindel coils her hair around her opponent, then pulls back,
                 causing the opponent to go into a violent spin, sending
                 blood and body parts everywhere.  Stand a step or two away
                 from the opponent.)
Animality     :  Forward - Forward - Up - High Punch
                (Sindel turns into a purple wasp and carries the opponent
                 away while stinging them.  Stand close.)
Babality      :  Run - Run - Run - Up
Friendship    :  Run - Run - Run - Run - Run - Up
                (Sindel kicks a football over the opponent and makes a 'Goal'
                 sign and exclaims, "That was fun!")
Stage Fatality:  Down - Down - Down - Down - Low Punch



Kurtis Stryker
--------------

    When the Outworld portal opens up over a large city in North
America, panic and chaos rage out of control.  Kurtis Stryker was the
leader of the riot control brigade when Shao Kahn began taking souls.  He
finds himself the lone survivor of a city once populated by millions.


High Grenade  :  Quarter-circle Away - High Punch
Low Grenade   :  Quarter-circle Away - Low Punch
Fire Gun      :  Back - Forward - High Punch
Baton Throw   :  Forward - Forward - High Kick
Baton Trip    :  Forward - Back - Low Punch

Fatality #1   :  Down - Forward - Down - Forward - Block
                (Stryker plants explosives on the opponent and runs away
                 just before they explode.  Stand close.)
Fatality #2   :  Forward - Forward - Forward - Low Kick
                (Stryker fires a tazer at the opponent, electrocuting them.
                 Stand a little closer than a full screen's length away.)
Animality     :  Run - Run - Run - Block
                (Stryker turns into a red Tyrannosaurus Rex and bites the
                 opponent in half.  Stand a step or two away from the
                 opponent.)
Babality      :  Down - Forward - Forward - Back - High Punch
Friendship    :  Low Punch - Run - Run - Low Punch
                (Stryker blows a whistle and takes out a stop sign.  The
                 other kombatants run and Stryker directs them to the other
                 side.)
Stage Fatality:  Forward - Up - Up - High Kick



Cyrax
-----

    Cyrax is unit LK-4D4, the second of three prototype cybernetic
ninjas built by the Lin Kuei.  Like his counterparts, his last program
command is to find and terminate the rogue ninja, Sub-Zero.  Without a
soul, Cyrax goes undetected by Shao Kahn and becomes a possible threat to
his occupation of Earth.

Throw Net     :  Back - Back - Low Kick
Throw Bombs:
        Close:  Hold Low Kick(Back - Back - High Kick)
          far:  Hold Low Kick(Forward - Forward - High Kick)
Air Throw     :  Quarter-circle Toward - Block
                       (When opponent is in the air. Press Low Punch
                        to throw opponent)
Teleport      :  Forward - Down - Block (can be done in air)

Fatality #1   :  Down - Down - Up - Down - High Punch
                (Cyrax's head spins like a helicopter.  He flies head first
                 on the opponent, slicing them to pieces.  Can be done
anywhere on the screen.)
Fatality #2   :  Down - Down - Forward - up - Run
                (Cyrax self-destructs, taking the opponent with them.
                 Stand close.)
Animality     :  Up - Up - Down - Down
                (Cyrax turns into a light-blue shark.  He swims off screen,
                 the pops up and eats the opponent.  Stand close.)
Babality      :  Forward - Forward - Back - High Punch
Friendship    :  Run - Run - Run - Up
                (Cyrax does a little dancing.)
Stage Fatality:  Run - Block - Run



Kung Lao
--------

    Kung Lao's plan to reform the White Lotus Society comes to a halt
when Shao Kahn's invasion takes the Earth by storm.  As a chosen
warrior, Kung Lao must use his greatest fighting skills to bring down
Shao Khan's reign of terror.

Hat Throw     :  Back - Forward - Low Punch
Diagonal Kick :  Down + High Kick (In air)
Teleport      :  Down - Up
Whirl Spin    :  Forward - Down - Forward - Run

Fatality #1   :  Forward - Forward - Back - Down - High Punch
                (Kung Lao throws his hat.  It makes four passes at the
                 opponent, cutting them to pieces.  Sweep Distance.)
Fatality #2   :  Run - Block - Run - Block - Down
                (Kung Lao does his whirl spin.  The opponent is pulled in
                 and is torn apart.  Can be done anywhere on the screen.)
Animality     :  Run - Run - Run - Run - Block
                (Kung Lao turns into a yellow leopard and pounces on the
                 opponent.  Stand close.)
Babality      :  Down - Forward - Forward - High Punch
Friendship    :  Run - Low Punch - Run - Low Kick
                (Kung Lao tosses his hat off screen.  A dog chases after the
                 hat.  Kung Lao covers his eyes as there is a cry off screen,
                 then sadly shakes his head.)
Stage Fatality:  Down - Down - Forward - Forward - Low Kick



Kabal
-----

    As a chosen warrior, his identity is a mystery to all.  It is
believed he is a survivor of an attack by Shao Kahn's extermination
squads.  As a result, he is viciously scarred and kept alive only by
artificial respirators and a rage for ending Shao Kahn's conquest.

Fireball      :  Back - Back - High Punch (can be done in air)
Gear Slice    :  Back - Back - Back - Run
Tornado Spin  :  Back - Forward - Low Kick

Fatality #1   :  Down - Down - Back - Forward - Block
                (Kabal plugs his respirator into the opponent.  Their head
                 inflates and they float off the screen where they explode.
                 Stand in sweeping distance.)
Fatality #2    :  Run - Block - Block - Block - High Kick
                (Kabal removes his mask to reveal a hideous face and
                 screams at the opponent.  The opponent is so frightened that
                 their soul jumps out of their body.  Stand close.)
Animality     :  Hold High Punch(Forward - Forward - Down - Forward) and
                 release
                (Kabal turns into a green skeleton of a rhinoceros and butts
                 the opponent into the air.  Stand close.)
Babality      :  Run - Run - Low Kick
Friendship    :  Run - Low Kick - Run - Run - Up
                (Kabal roasts a marshmallow on his hook sword.)
Stage Fatality:  Block - Block - High Kick



Sheeva
------

    She was hand picked by Shao Kahn to serve as Sindel's personal
protector.  She became suspicious of Shao Kahn's loyalty towards her race
of Shokan when he places Motaro as the leader of his extermination
squads.  On the Outworld Motaro's race of Centaurians are the natural
enemy of Shokan.

Fireball      :  Quarter-circle Toward - High Punch
Ground Stomp  :  Back - Down - Back - High Kick
Teleport Stomp:  Down - Up

Fatality #1   :  Forward - Down - Down - Forward - Low Punch
                (Sheeva pounds the opponent into the ground like a nail.
                 Stand close.)
Fatality #2   :  Hold High Kick(Back - Forward - Forward) and release
                (Sheeva strips the opponent's skin off.  Stand close.)
Animality     :  Run - Block - Block - Block - Block
                (Sheeva turns into a blue scorpion and stings the opponent,
                 causing the opponent to explode.  Stand close.)
Babality      :  Down - Down - Down - Back - High Kick
Friendship    :  Forward - Forward - Down - Forward - High Punch
                (Sheeva holds a stick in each hand and spins a plate on
                 each.  Hold joystick forward when pressing High Punch.)
Stage Fatality:  Down - Forward - Down - Forward - Low Punch



Shang Tsung
-----------

    Tsung is Shao Kahn's lead sorcerer.  He once fell out of favor with
his emperor after failing to win the Earth realm in tournament battle.  But
the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
He has now been granted more power than ever.


Fireballs:
          one:  Back - Back - High Punch
          two:  Back - Back - Forward - High Punch
        three:  Back - Back - Forward - Forward - High Punch
Fire Eruption :  Forward - Back - Back - Low Kick

Morphs:
       Kitana:  Forward - Down - Forward - Run
      Reptile:  Run - Block - Block - High Kick
        Sonya:  Down + Run + Low Punch + Block
          Jax:  Forward - Forward - Down - Low Punch
    Nightwolf:  Up - Up - Up
         Jade:  Forward - Forward - Down - Down + Block
     Scorpion:  Down - Down - Forward - Low Punch
         Kano:  Back - Forward - Block
      Mileena:  Run - Block - High Kick
        Ermac:  Down - Down - Up
Clas. Sub-Zero:  Block - Block - Run - Run
     Sub-Zero:  Forward - Down - Forward - High Punch
       Sektor:  Down - Forward - Back - Run
       Sindel:  Back - Down - Back - Low Kick
      Stryker:  Forward - Forward - Forward - High Kick
        Cyrax:  Block - Block - Block
     Kung Lao:  Run - Run - Block - Run
        Kabal:  Low Punch - Block - High Kick
       Sheeva:  Hold Low Kick(Forward - Down - Forward) and release
     Liu Kang:  Circle Joystick
        Smoke:  Unknown

Fatality #1   :  Hold Low Punch(Down - Forward - Forward - Down)and release
                (Tsung creates a bed of spikes and throws the opponent
                 onto them.  Stand close.)
Fatality #2   :  Hold Low Punch(Run - Block - Run - Block)and release
                (Tsung levitates the opponent off the ground.  He steals
                 their soul and their remains fall to the ground in a
                 green puddle.  Stand close.)
Animality     :  Hold High Punch(Run - Run - Run)and release
                (Tsung turns into a large green cobra and devours the opponent