TURBO OUTRUN: GAME GUIDE
by
Jamie Stafford/Wolf Feather
[email protected]




Initial Version Completed: October 25, 2003
Version 1.0 Completed:     October 25, 2003

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CONTENTS
Spacing
Permissions
Introduction
The Basics
Stages and checkpoints
Contact Information

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SPACING
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:

1234567890123456789012345678901234567890123456789012
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PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.

This driving guide may only be posted on: FeatherGuides, and
GameFAQs.com.  Please contact me for permission to post
elsewhere on the Internet.

Should anyone wish to translate this game guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.

Remember:  Plagiarism in ANY form is NOT tolerated!!!!!

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INTRODUCTION
The Outrun series is the sequel of the highly-popular Outrun
driving game of the early 1990s.  Whereas the original Outrun
allowed players to essentially choose their own path to one
of four different ending points, Turbo Outrun is purely
linear.  However, the addition of a turbo button as well as a
rival driver and police cars makes Turbo Outrun just as
interesting.

This guide presents the basics of the game, and a quick
overview of each stage.  Note that there are sixteen stages
total in Turbo Outrun, set in groups of four stages.

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THE BASICS
First, the player should enter the Options screen and adjust
settings as desired.  Most important here is setting the
controls to one's liking.  When ready, it is time to enter
the game itself.

Transmission
  At the start of the game, the player must choose between
  manual transmission and automatic transmission.

The Rival
  Turbo Outrun adds a rival driver.  He is important for two
  reasons.  First, he will always try to get in the player's
  way.  Second, the player beings with the girl (Norma) as a
  passenger; if the rival beats the player to the end of
  every four stages, then Norma will go to the rival's car.

The Police Cars
  Periodically, police cars will make their presence known;
  the siren will be heard first (usually), then they will
  appear.  The sole purpose of the police cars is to hinder
  the player's progress, and they can be quite effective at
  this (by using blocking tactics).  As the game progresses,
  the police cars appear with more and more frequency, and
  become a true annoyance.  There is really only one way to
  get rid of the police cars: use the turbo button.

Turbo Button
  By default, the C button activates the turbo.  This will
  provide a quick blast of extra boost, but each use of the
  turbo will also raise the engine temperature, as noted in
  the bar graph at the top-right of the screen.  So long as
  the temperature bar is not in the Overheat section, the
  turbo is available (and 'Turbo Available' also flashes at
  the top-left of the screen).

  A quick way to get started at the beginning of Stages 1,
  5, 9, and 13 is to use the turbo button as soon as the
  signal light turns green.  The beginning of these stages
  tend to be rather straight for the distance in which the
  turbo will be in use, and this will also provide some
  good distance between the player and the rival.

Obstacles
  Keeping true to the original Outrun, there are numerous
  signs, trees, and other obstacles along both sides of the
  roadway; the many cars and trucks also provide some
  challenges, especially in twisty sections of the roadway.
  Barrels, speed bumps, and tumbleweeds are scattered across
  the roadway in some stages; they will only slightly slow
  the player's vehicle, but this could be just enough to
  allow the rival to safely pass.

Weather
  Turbo Outrun introduces weather into the Outrun series.
  Generally, the weather is good, providing the player with
  clear visibility.  Some stages, however, may have snowy or
  rainy conditions to greatly reduce visibility.  Patches of
  ice may also appear on the roadway, increasing the chance
  of sliding through a corner.

Upgrades
  At each of the three main checkpoints, the player can
  select a vehicle upgrade.  The options are: Hipower
  Engine, Higrip Tires, and Special Turbo.

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STAGES AND CHECKPOINTS

Start Line
  Select manual transmission or automatic transmission

Stage 1
  City:        New York City
  Weather:     Sunny
  Description: This opening stage is lined with trees and
               signs, and has some barrels in the six-lane
               roadway.  The New York cityscape looms in the
               background.  Corners here are quite gentle,
               and can typically be taken at full
               acceleration.

Stage 2
  City:        Washington, D.C.
  Weather:     Rainy, then partly-cloudy
  Description: Some speed bumps and water puddles line the
               extreme lanes on either side of the roadway
               at the beginning of this stage.  Trees line
               either side of the roadway, which has curves
               gentle enough to be taken at full
               acceleration.

Stage 3
  City:        Pittsburgh
  Weather:     Snow-covered ground, but clear roadway
  Description: Signs and trees line the roadway here, and
               the curves become a little more significant
               so that light braking is required for some
               corners.

Stage 4
  City:        Indianapolis
  Weather:     Sunset, clear
  Description: Trees and signs line the roadway.  Hills are
               introduced into the game during this stage;
               specifically, the roadway rises and dips
               rapidly in certain sections, cutting off
               visibility while mired in the dips and then
               making it very difficult to clearly see what
               is ahead when at the top of the crests.

Checkpoint 1
  Time Bonus:        100,000 points per second remaining
  Suggested Upgrade: Higrip Tires

Stage 5
  City:        Chicago
  Weather:     Night, clear
  Description: Signs and lampposts line the roadway while
               the Chicago skyline looms in the distance.
               The corners are typically gentle enough to be
               handled at top speed, and there is a hill to
               momentarily obstruct visibility.

Stage 6
  City:        St. Louis
  Weather:     Sunny, partly-cloudy, slightly-hazy
  Description: Barrels initially run down the middle of the
               six-lane roadway, while trees and signs line
               its edges.  The final portion of the stage is
               one continuous set of S-curves, requiring a
               good rhythm to get through this section with
               only minimal loss of speed in cornering.

Stage 7
  City:        Memphis
  Weather:     Sunny, early evening
  Description: Trees and signs line the roadway, which
               itself seems to be one lengthy section of S
               curves.  Mountains fill the background.

Stage 8
  City:        Atlanta
  Weather:     Snow (initially mixed with rain)
  Description: Trees and signs line the roadway, which has
               occasional patches of ice or standing water.
               There are numerous curves here, but at least
               there are very brief straightaways between
               them.

Checkpoint 2
  Time Bonus:        200,000 points per second remaining
  Suggested Upgrade: Hipower Engine

Stage 9
  City:        Miami
  Weather:     Sunny
  Description: The roadway is flanked by signs and sand.
               Some corners will require braking.

Stage 10
  City:        New Orleans
  Weather:     Sunny, early evening
  Description: Signs and trees line the roadway, which has
               occasional tumbleweeds.  Mountains are low
               against the horizon.  Beware the many dips
               and crests in the roadway, which tend to
               occur in the corners.

Stage 11
  City:        San Antonio
  Weather:     Sunny, partly-cloudy
  Description: The corners are more numerous and more
               significant in this stage.  Barrels provide
               some obstacles, while signs and trees line
               the roadway.  The dips and crests of the
               roadway are even worse than in Stage 10.

Stage 12
  City:        Dallas
  Weather:     Clear, late evening
  Description: Cacti and signs line the roadway, which has
               areas of tumbleweeds to moderately slow the
               player's vehicle.  The S-curves make a return
               in Stage 12.

Checkpoint 3
  Time Bonus:        300,000 points per second remaining
  Suggested Upgrade: Special Turbo

Stage 13
  State:       Oklahoma
  Weather:     Sunset, with brief rain showers
  Description: Trees line the tumbleweed-filled six-lane
               roadway.  The corners are not particularly
               troublesome, but the traffic is typically
               bothersome in the corners and thus some
               braking (or at least downshifting) is
               required to be able to pass traffic on the
               inside.

Stage 14
  City:        Denver
  Weather:     Snow-covered ground; alternating between
               clear visibility and falling snow
  Description: Trees and signs line the roadway.  Snow-
               covered mountains line the horizon.  Again,
               the corners are not bad, but the traffic will
               force braking or downshifting through the
               corners.

Stage 15
  Area:        Grand Canyon
  Weather:     Sunny
  Description: Desert sand expands forever on either side of
               the roadway, which is filled with
               tumbleweeds.  Signs and cacti line the
               roadway, with mountains in the distance.  The
               incessant crests and dips tend to come at the
               corners, providing even more reason for the
               player to make use of the brakes.

Stage 16
  City:        Los Angeles
  Weather:     Clear, moonlit nighttime
  Description: Signs line the six-lane roadway as the
               cityscape fills the horizon.  Corners here
               are rather significant, especially toward the
               end of the stage/race, so braking will become
               more and more necessary.  Hills also provide
               somewhat of a challenge, especially in
               cornering.

Finish Line
  Time Bonus:        400,000 points per second remaining

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CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
guide, please contact me at: [email protected]; also, if
you have enjoyed this guide and feel that it has been helpful
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To find the latest version of this and all my other
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