TINY TOONS: BUSTER'S HIDDEN TREASURE
By J.T.
Storyline: Buster finds a treasure map and Montana Max wants it. Buster says
no so he recruits Dr. Gene Splicer to kidnap and control all of his friends.
Now Buster must find his treasure before Montana does and free his pals from the
bad Doctor.
Introduction: This game is a weird mix of Sonic The Hedgehog & Donkey Kong.
Overall it's kind of fun so I have decided to put it in the all star hall of
fame by writing a FAQ for it. This game is very linear since you have to finish
a level to go on to the next one (like DK). Here we go . . .
You start off as Buster of course, as the title implies.
WORLD I - THE FOREST - WORLD I - THE FOREST - WORLD I - THE FOREST
Round 1, World I - For an introductory level this isn't half bad. Just run
through collecting carrots and get the invincible if you can spot it. Follow
the green guy into a portal out of here.
Round 2, World I - Run to the edge but don't jump or you'll be squashed. Keep
doing this then jump on a rat then jump on a power-up rat with a pogo-stick.
Land on the bouncers to send you high and get some carrots and keep hopping,
until you reach a heart. Jump on 2 more platforms & gain invincibility (I
think) and start throttling people. Keep getting carrots and knock off the 3
rats in a row to leave.
Round 3, World I - Now the background changes to lava! Push the lever to the
left to speed up the hill. Either go under the ground or keep going but the
ground is dangerous + it slows you down. When you see the platform keep jumping
on them and you'll get a heart. Push another level to go high and collect the
bird guy. Jump the button trampoline and scram.
Round 4, World I - Walk right in to see some mad scientist type controlling
Dizzy Devil. Guess what? You have the joy of fighting him! But you can't
touch him, so hit the scientist instead about 4 or 5 times then his little
controller will explode and Dizzy's helmet explodes.
Round 5, World I - Dash the angry bears and collect carrots. Dodge the apples
being thrown at you and jump over the can so the bear doesn't get you. Jump
from tree to tree to still another tree then a bat and some quicksand. String
your way across the line and crush the cadaver's cranium (puns are great) then
swing across another line to jump 2 cadavers' + a bear. Jump 2 more bears and
exit.
Round 6, World I - Hit the trampoline to cross line with 30 carrots then a heart
then 10 more carrots. Then slide down a line to jump on a platform but get off
before it hits the spikes. If the bird gets you jump to the top to replenish
yourself. Run across the logs then dodge the multitude of enemies and get a
heart if you need it. Your up for more platform jumping fun so be precise and
quick.
Round 7, World I - Avoid the teeth and get carrots. Dash across the logs to
knock 2 cadavers' while dodging 2 teeth. Hit the trampoline to collect the
roadrunner's spawn. Head back to leap across the river, if you fall in your
pretty much a goner. Collect the carrots in the shape of TINY to get an extra
life. Continue through, staying away from the spikes.
Round 8, World I - Don't jump up as it leads to a dead end. If you jump far
enough you can get 4 hearts instead of 3. Dodge spikes to move up through a
tree elevator? Continue through to move down in a tree elevator then raise
yourself higher. When your jumping on the tree tops don't fall or you'll have
to do it over. Keep reaching the arrows and wall jump (jump on wall then jump
again) up as you can't reach it with a regular one. Descend the logs to leave.
Round 9, World I - This time the mad scientist got control of Calamity, I wonder
how that happened, that character is supposed to be a genius. Anyways hop to
different squares to bash the scientist while dodging bombs. Calamity Coyote
seems to be lethargic so move on to the next world.
WORLD II - THE MOUNTAINS - WORLD II - THE MOUNTAINS - WORLD II - THE MOUNTAINS
Round 1, World II - Reach the bell and you've earned your extra heart. After
lashing 3 straight goons, run from the impending spikes. When you see the
boulder go right to collect the mouse and some carrots. Drop down then jump
really quick over the oncoming boulder. If you want you can get an invincible
bubble I recommend it since there's like 6 or 7 enemies coming up. Kill the
assorted cronies with your touch. Jump the small platforms then collect a mouse
bubble then crouch to get across. Run fast to avoid the falling stalactites
then leave.
Round 2, World II - Get past the stalactites only to be confronted with more
stalagmites. Move past the rotating tiles to dodge like 7 enemies in a row
while in a river with a current. While moving up on the giant piece of rock,
keep dodging the bats then get off before you get crushed. Keep dropping off
the platforms then move left to find a rainbow circle. Touch it to go to
"Wackyland" where you can amass an extra life. Leave there and travel left to
get a bell. Move STRAIGHT left do not drop down unless you would like to repeat
the abovementioned paragraph. Move across 2 platforms that quit on you then
clear the rats out.
Round 3, World II - Swim for your very first time while getting the TINY
carrots. Then move all the way to the right and sink for an extra life. Move
past the 2 spiked balls then stick to the wall while ascending. Now you have to
swim carefully past spiked balls and fishes then exit this infested level.
Round 4, World II - Now our good scientist on an airplane has hypnotized Plucky
Duck and he has a hammer. Proceed to jump on him when he swoops down. The
hammer also brings down stalactites, so dodge those too. His airplane destructs
and Plucky warns you about the upcoming lava cave.
Round 5, World II - Proceed through as you would any other level but don't touch
the flame guys or you'll get burned. Right after the parade of flame kids and
the toad, you can get a bell. Jump over the lava balls then go upward to get
past 2 spiked balls. Now you have a boulder with some stalactites, to boot!
Crouch down at the rollers and rise on the lava platform then travel left to
exit this hell-fire level.
Round 6, World II - Don't trip over the can (some kind of gag) then trounce
three toads (pun) to play the fun game of "make it to the top before you get
burned". One crappy jump can ruin it for you. Exit this level whenever you make
it to the top.
Round 7, World II - Plucky Duck is under the scientist's control again. His
schizophrenia is bad, as he proclaims himself to be the Toxic Revenger and you
are in for it. Jump over his flying onto the platforms to bash the good doctor
some more. After 4-5 hits the doctor takes a plummet into the lava with some
missing teeth. Plucky is still schizophrenic, so this stage was in vain.
WORLD III - THE OCEAN - WORLD III - THE OCEAN - WORLD III - THE OCEAN
Round 1, World III - Take your second plunge into the water. Ah feels good
after those lava stages, doesn't it? After the pond with frogs jump up and go
left to get a bell. Now they're intermixing the ponds with crocodiles, fish and
frogs AND crabs. Get the bell and head down pouncing on enemies. Go to the
right to get an extra life. Jump left to not hit the spikes and move down. Now
they have sharks for you to tango with. With the bats, this is the most
culturally diverse level yet. Move fast to get past the sharks and leave.
Round 2, World III - You cannot tell me this doesn't resemble Gangplank Galleon
from DK. When you get past the spikes crouch down to move right. Head all the
way right to combat 3 knights and get a bell or just jump up to fight 2 knights.
Get the boomerang knight after he shoots his boomerang at you. Keep moving and
move right + up after the frog platforms. Push the barrel to help you up
higher. Then after 3 frogs go down and get a heart. Drop then leap over the
various traps and enemies to go inside an IN door. YOUR TREASURE IS HERE! But
Montana Max doesn't want you to have it. So he throws Octopus's at you and with
luck you can land on his helmet-covered head but if you cannot just use the wall
to assist you. 4 or 5 hits and he's out of here. So it seems he has kidnapped
your friends in exchange for your treasure.
Round 3, World III - Swim to the right, always avoiding the charging sharks.
When you get out of the water go over to the dead end then drop down to exit
this level.
WORLD IV - THE HIMALAYAS - WORLD IV - THE HIMALAYAS - WORLD IV - THE HIMALAYAS
Round 1, World IV - Bounce on like 5 snowmen then get the angry sledder. Also
get the pumped up dog who seems to be shooting cannonballs at you. Keep killing
them until you get to the clouds. One misplaced jump can mean death on the
spikes below. After you do that keep collecting carrots and you'll eventually
leave.
Round 2, World IV - Run through killing melting snowmen and outclassing strong
dogs. The easier route than up the hill is going up the platforms. After a
while you'll reach a strange looking machine. Hit the trampoline to sail the
stars. That was pretty cool huh? Dash past the angry sledder and snowmen to
run fast down a hill and exit.
Round 3, World IV - Jump from ice pillar to ice platform to ice pillar. Loads
of jumping fun here, if you mess up you can count on the spikes to help you out.
On your way up you are greeted by 3 snowmen + a strong dog. Jump on the
trampoline and get an extra life at the top of the ice blocks. Don't get too
much speed going down the hill then jump over the spikes to get past the
infestation of snowmen and dogs.
Round 4, World IV - Now our good doctor has got Hamton (the pig) under his
control and you must free him like all the others. Dodge the bombs being
dropped and vacuum cleaner to jump on the scientist. Whenever Hamton starts to
move, you move too and get a hit in. After 5 hits he gives up and looks for the
next person to manipulate.
WORLD V - THE FACTORY - WORLD V - THE FACTORY - WORLD V - THE FACTORY
Round 1, World V - Avoid the airplanes that drop bombs and kill the robots on
the stairs. Now you have to time everything right since there is a spike
staircase that you have to ascend. Go down the hills of carrots and get over
the electricity. Keep going down then eventually you'll reach the green guy.
Round 2, World V - This place is very annoying. Jump up and watch out for the
giant hammer. Bounce on all the airplanes, robots and assorted nuisances. Get
past more electricity then go all the way right to grab a heart. Take a ride on
the cart and jump on the airplanes to leave.
Round 3, World V - Wait for the spikes to go back down and go the end for an
extra life. Go to the next cubicle then go up. Head directly left to the dead
end then count 3 and go up. I like mazes, don't you? Crawl under one crevice
then jump right and go inside the IN door. Jump on the platforms while dodging
the electricity then leap from moving platforms to spinning gears and you'll get
a heart. Jump on the moving bowling balls then to a platform then go in the IN
door. Leap on the ball then turn the machine ON to make walkways. Jump across
then when you get to the second set of tires drop down to turn another machine
ON. Now go back there and get a bell and jump your way out of here.
Round 4, World V - Give me the mad scientist over Elmira any day. She loves you
and wants to hug you and squeeze you. So I suggest you put on your flats or
Adidas and start burning ground. Jump if she gets too close to you and don't
run too fast or you'll hit a wall and be hers. Buena suerte! After you won the
race, face Montana's robot. Bounce off the wall to hit him, 4-5 will knock the
helmet off and 3-4 more will put him away. Congratulations! That was the end.
Ending: Beat Montana and find out, I'm not a quidnunc.
Webmasters: Want to host this FAQ? Contact me at my mail above and give me
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this FAQ without my permission first will be notified of their illegal,
illicit actions and be properly dealt with.
Copyright 2001 J.T. All Rights Reserved.
Future Updates: Mail me if your having trouble with something.