FAQ #18
The Adventures of
###### ####### ####### ########## ####### ######
## ## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ## ##
###### ####### ## ## ## ## ####### ## ##
## ## ## ## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ## ## ## ##
###### ## ## ## ## ## ## ## ## ## ##
and
###### ###### ####### ####### #######
## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ##
###### ## ## ####### ## ## ##
## ## ## ## ## ## ## ## ##
## ## ## ## ## ## ## ## ##
## ## ###### ###### ######## ## ##
For the Genesis
Author: Cedric Cooks/Oda (The Jiggyman)
E-mail address:
[email protected]
Since there are no walkthroughs for this game, I better start one.
However, it doesn't follow the cartoon that good (Both me and my older
brother knew this) and we both agreed that the SNES version was better,
and for good reason. Regardless, I hope you make good use of this
guide-you'll need it.
Joy.
Table of contents
1. Controls
2. Items
3. Weapons
4. Walkthrough
5. Credits
6. Disclaimer
1. Controls
Control Pad- Move
A or C-Attack. If you're away from an ememy, you'll throw projectiles.
Up close, you'll punch, kick, or headbutt (Random).
B-Jump. Press B again to jump kick. Pressing down before pressing B in
midair allows you to do a downward jump kick.
And that's all there is to it. Keep in mind that when you throw
projectiles, you always stand still when firing.
2. Items
Weapon Icon- My name for the circles with the bat logos on them. Many
change color after about a second, indicating which projectile you'll
get when picked up. Some always stay the same color. Red is the
batarang, blue is the bat star, and green is the bat bolo. To level up
your weapon, you'll have to pick it up while it's flashing the same
color of the one you currently have (Ex. To level up your batarang, pick
up the icon when it's red.). Later, you'll come across icons that
occasionally have nothing on it. Pick it up while it's like that and
nothing will happen.
Quick charge- Again, I made up the name. Here, you'll see that as you
stop throwing projectiles for a while, the charge meter at the top will
fill up in a few seconds, making your projectile more powerful and can
go through enemies to the other side of the screen (Unless it doesn't
kill a tough enemy yet, in which case it'll stop). Picking this up will
charge it almost instantly.
Hearts- Self explanitory, here, you'll recover health from them. The
small ones restore one piece of your life, while the big ones recover
half.
Wipeout icon- The typical pickup icon that "Instantly destroys all
enemies on screen", no matter how tough they are. Perfect for when
enemies flood in a lot.
1-up- I don't need to explain this, do I? Of course not.
3. Weapons
Batarang- When the weapon icon is red, you can pick this up. This is
the weapon you start out with at the beginning. When fully leveled up,
it goes in a 3-way spread. No, it doesn't come back to you after you
throw it. It's just as powerful as the Batarang, especially if all
three hit. It's also good for when dealing with many enemies at once.
Level 1: 1 batarang
Level 2: 2 batarangs thrown in a 2-way spread
Level 3: 3 batarangs thrown in a 3 way-spread
Level 4: 1 batarang, but bigger and more powerful
Level 5: 3 batrangs, two small and one big, thrown in a 3-way spread
Level 6: 2 big batarangs thrown in a 2-way spread
Level 7: 3 big batarangs thrown in a 3-way spread
Bat star- When the weapon icon is blue, you can get this weapon. I find
it the weakest of the three weapons, as it does squat for damage, and
the projectiles don't get bigger when leveled up. It goes in a 3-way
spread like the batarang, but the previous weapon does it better. Avoid
this if possible, and if you still want a spread weapon, get the
batarang.
Level 1 and 2: 1 bat star
Level 3 and 4: 2 bat stars
Level 5 and onward: 3 bat stars
Bat bolo- The best and most powerful of the three projectile weapons.
Believe me, you need this baby. While it doesn't go in a 3-way spread
like the other two weapons, it's thrown more of in a wavy pattern. But
the damage it does is wonderful. Try to keep it throughout the whole
game, it'll do you justice. Great for bosses.
As it levels up, the projectile gets bigger and more powerful, so I
don't need to provide a detailed description.
Level 4: Walkthrough
Notes:
Because enemies continually pour in, the best idea is to keep moving and
take out the ones that get in your way. Don't forget to take care of
any enemies behind you!
And now, the main question arises: 1 or 2 players?
Well, 2 players takes a lot of skills to beat, but in some cases, it
makes the game easier in certain parts, and harder in others. The same
applies to if you're playing alone, of course.
Here, this walkthrough will assume you go at it alone, but throughout
certain areas of the guide, I mention when one two players can be either
a help or a nuisance, especially during bosses.
Level 1: Happy Birthday to Me!
Enemies you'll encounter:
Clowns: Your main resistance for this stage. They run around after you,
trying you hit you with their clubs (Or whatever they carry). Keep in
mind that the green-clothed ones take more damage and have a slide
attack.
Clowns with guns: Self-explanitory. They run around and fire some shots
at you. They can fire only when standing still, and can fire in 8
directions. They don't have a stronger green-clothed counterpart like
everyone else, so there.
Big clowns: They are very annoying to contend with. They try to ram
into you, and if they do, about 1/4 of your health will be gone. The
green-clothed ones will take more damage and throw firecrackers. The
firecrackers can be hit by your projectiles.
Smiley-copters: They fly around and try to hit you. Some have a
tendency to leave behind prizes when destroyed, usually hearts. One hit
from anything will kill them and they appear in groups. The green ones
are quicker.
Section 1
Go forward and hit the trash cans for the first weapon icon. You start
with the batarang, and now wouldn't be a bad to keep it. Make sure it's
flashing the appropriate color before you pick it up (I'll no longer
mention this). Your batarang should be at level two right now. Go
forward, killing any clowns you come across. Hit the next set of trash
cans of a wipeout icon and continue until the screen stops. Five clowns
will drop on the top floor, one at a time, from left to right. Then
after they're done, 5 more will do the same thing, but in the opposite
direction.
Hint: Need an extra 1-up? When the second set of clowns drop, take them
all down before they even move. If you're quick enough, you'll get a 1-
up. The best way to do this is to hang on the railing and stay in the
center. Not only will you hit the clowns easier with the batarang's 2-
way spread (You should have it, right?), but you'll take care of any
troublesome clowns below you.
Go forward once more and you'll meet the clowns with guns for the first
time. The next sets of trash cans have another weapon icon and a quick
charge. Pick those up (Remember to stick with the batarang) proceed on.
After you pick up the wipeout icon and head to the bank, the place will
violently explode.
You'll ecounter those big clowns that'll try to ram you. Use close
range (Punch or kick) if they are too close, and throw projectiles like
mad. You'll also encounter a small wave of regular clowns and shooting
clowns as well. Once it's all over, go on. Knock over the trash cans
for a big heart if you took damage (Most definitely) and go forward,
looking out for any big clowns that come through the windows. Keep
going, picking up the weapon icon until the screen stops. Just kill a
majority of the enemies that followed you to go.
Press onward, and pick up the wipeout icon on the way. Once the screen
stops, you'll deal with four regular clowns, two green ones, four of the
clowns with guns, and two more green clowns with a big one thrown in.
Once you're ready to move again, you'll get one more weapon icon,
several sets of small hearts for any damage and a quick charge icon by
searching the trash cans. Eventually, you'll see a boss roll in...
Boss: Birthday Tank
Note: For every boss you encounter, you'll see a counter at the top,
with the numbers 99 on it. As it takes damage, the number will go down.
Eventually, once it hits zero, it's finished. However, it may change
attack plans by dwindling it down to a certain number, and depending on
how you've leveled up your weapon, it'll either take forever to make the
counter go down, or it won't take long. Make sure your weapons are
being leveled up.
It'll start by coming in from the right side of the screen while firing
shots at you. Hit the bottom part of the tank (Where the wheels are) to
do damage to it. Stay at the top, because you lose a good portion of
health if you touch it. Be sure to avoid it's shots while you're at it.
It'll then go to the other side doing the same thing. Keep in mind that
the cannon tracks your movements during the fight (Unless stated
otwerwise).
After it stops, it'll point the cannon upward, and fire an insane amount
of shots while it shakes up and down wildly. Stay close to the tank
(Don't touch it though) and the shots should miss you. It'll do the
same thing when the cannon is pointed down, so get to the top and go
above the tank so it'll miss. Then, it'll do one of two things: It'll
either quickly go to the other side of the screen, or go slowly when
firing shots. Stay at the top at all times.
From here on out, it's all random. If you know how to dodge, it
shouldn't be hard. Once the counter hits 59 or below, it'll go to the
center of the screen. The center of the tank is the target now, so feel
free to use some close range attacks and fire your projectiles. First
off, it'll fire three sets of shots at you, one at a time. During the
this time, the cannon, as before, tracks your movements until I say so
otherwise. Jump over the first shot, then duck under the second one,
and finally, jump over the third one. It'll do this three more times
too, so be ready.
Now, it'll change attack patterns again. Here, it'll fire shots
everytime it rotates 90 degrees. The direction it goes in is clockwise,
so go to the right side of the screen. That way, you'll be able to
dodge the shots each time the cannon faces to the right, since it's
going down. Keep throwing projectiles at the center, until the counter
reaches 19.
The top of the tank will explode and the turret will be blown off.
Here, Harley Quinn will pop out and throw some bombs, then make the tank
go somewhere else. Obviously, it's her you should hit. For avoiding
the bombs, it's usually in the spot where you currently stand in. Stay
at the top, because apart from not getting in the tank's way, you'll hit
Harley even when she's at the bottom, allowing for free hits. Once it's
down to zip, she takes off.
Section 2
You're now inside the jewelry store. Go forward, taking care of the
usual people, and get the weapon icon (You should still have batarangs,
I hope). Go forward and smash the the pot next to the big clown for a
wipeout icon. You'll soon encounter seveal small waves of those smiley-
copters. Every time you destroy a wave before it reaches the other side
of the screen, you'll get a prize. I haven't destroyed the them all,
but here's several of the prizes you'll get:
2 weapon icons (1 for each indvidual wave)
1 quick charge
1 big heart (I think)
a 1-up (Woohoo!)
A spread weapon like a batrang is a good choice here. Two people have
(Somewhat) and easier chance, escpecially with spread weapons.
Go forward once more, and do battle with more clowns (Batman Retunrs
this isn't) and when you come across another weapon icon, go for the bat
bolo (Make sure it's green). Smiley-copters occasionally appear for
some health when destroyed. Once the screen stops, you'll deal with
several clowns and big clowns...in green clothing! Keep your distance
and you should be all right.
Go forward some more, killing clowns, and remmber to kill the smiley-
copters for health. In one pot, you'll wind a wipeout icon, the second
one has a 1-up (Yay!) and the last one has a weapon icon (Though you're
leveled up on the bat bolo, so don't bother). At the end, you'll
encounter several clowns of different types, with the occasionall
smiley-copters to deal with. If you know how they work, you're preety
much in the clear. Go forward...
Section 3
(Your health doesn't recharge to full on this part)
You'll encounter wave after wave of those darn smiley-copters again, but
only the ones that come close to you (Usually the green ones) can give
you some health. After getting over some boxes, you'll meet Harley, who
again, will throw bombs. It's not a boss fight yet, but you still need
to hit her several times to make her go. Continue on, going through
more of the same, until you get to see Harley again. Do the same as
before, and she'll fly off. Now the crane will rise, and rubble from
the ceiling will fall. Go the left side of the screen, the rubble from
the ceiling won't fall on you, in fact, it doesn't appear there 95% of
the time (Not for me, at least) If it does, move away.
Boss: Harley Quinn
Now you must dodge the bombs and the crane (Which does good damage)
while hitting her. While it's not as hard to dodge the crane as it
looks, you should still move away when it comes toward you. Harley's
preety weak as far as defense goes, so numbers may go down by two or
three as the fight goes on. Once it's down to 0, she's gone for good.
Section 4
You're now on a truck, and throughout this stage you'll encounter Big
clowns who throw firecrackers, those clowns with guns, and smiley-
copters. The regular clowns are rare, but they are green, so remember
they take more damage. The package to your left has a weapon icon. Go
forward, jumping across trucks and killing any clowns and smiley-copters
you encounter. Keep in mind if you fall, you'll "Jump" back up with
some health loss. Try not to fall off! Eventually, you'll get to a
spot where a huge amount of balloons with spikes will keep coming toward
you. Occasionally, a smiley-copter will appear, kill for what's inside.
Here are the prizes they offer to you in this order:
1. Quick charge
2. Several hearts
3. Wipeout icon
4. See #2
5. Weapon icon
Keep throwing projectiles at those balloons until it stops. After it
calms down, continue. You'll encounter waves of smiley-copters in two.
Keep going until you reach another wave of those ballons with spikes
again, and you'll get the same prizes from destroying the smiley-
copters. Go on, hitting the box for LOTS of hearts, and go to the right
(Take care of any smiley-copters following you!
Boss: The Joker
He'll appear in his hot air balloon and will try to ram you with it.
First, he'll go the left and try to ram you as he goes to the right.
He'll do the same thing on the other side. The balloon will go back to
the left again, and he'll land it and slide it all the way to the right,
get in the far right corner to avoid. He'll do the same thing on the
right side, so be sure to head all the way over to the left. He'll then
swing to the left, then to the right. Then he'll go to left, and bounce
up and down across the screen back and forth.
Usually, with the bat bolos at full power, I defeat him at this point,
so feel free to inform me if his goes back into his pattern or if he
does something else. I did see him release some smiley-copters on me at
one point after the pattern described above.
The cockpit of the balloon is your main target. Dodging his attacks are
basic, since he signals which way the ballon will go by swinging his
arms in either one direction or another. If both of his arms are out
and he waves his hands in a "come here" motion, that means he's sending
out smiley-copters. When he bounces up and down, run under him, of
course. Once the counter hits 0, the balloon will explode and Stage 1
is finished.
Level 2: A Two-Sided Story
Enemies:
NOTE: This stage's two parts are entirely different. Part one is your
basic action sequence. The Second part has you flying in the air
chasing after Two-Face.
Part 1 Enemies
Thugs: They slide down the ropes in part 1 of the level, firing machine
guns. The bullet's distance goes preety far, so watch yourself.
Big Thugs: They drop from above and try to hit you, and they'll throw a
punch which hurts you really badly when they're on the ground. They
later drop barrels which can be destroyed for hearts.
Part 2 Enemies
Helicopters: In part 2, these are your main resistance. Thankfully,
they're not much to worry about. The black one fire shots while the red
ones fire missiles (Which can be destroyed).
Mini Bi-planes: Flying in typical flight patterns, they don't do
anything. Destroy them all and you'll get a weapon icon (Occasionally a
quick charge).
Bi-Planes: Much bigger, they fire shots at you and launch homing drones
(They can be destroyed, BTW) when you're behind them.
Missiles: They come in two types: The first type is a basic big
missile, they have a tendency to leave behind various power-ups. The
second type splits into four smaller missiles that track you down (Yes,
they can be destroyed).
Jet Planes: They fly around and fire missiles at you.
Small turrets: At the part where you reach the zepplein, you'll
encounter these small nuisances, and they fire shots. Not too much to
worry about, IMO.
Large turrets: Simliar to the small enemies, but they fire largershots
that dish out more damage and take more damage.
Missile Turrets: They open up, fire missiles, then close.
Section 1
You're on an elevator in this part of the level. Here, as the elevator
goes up, it'll eventually stop at certain points. This first part is
easy. Take care off the thugs with machine guns as they come down the
ropes. You're alone, stand on one side, and if two people are playing,
have your partner take one side and you take the other one, and aim at
the guys as they drop down the ropes.
It'll continue to go up until it stops. Next, destroy the light in the
center for a weapon icon. Take care of the big thugs that drop down on
you after the elevator temporarly stops and you'll get some hearts.
It'll go up again, destroy the the light in the center for a big heart.
The next ones contain a weapon icon and a wipeout icon. The elevator
will stop, and some thugs will slide down the ropes and fire. Two big
thugs will drop in as well. Then Two-Face will appear down a ladder,
and throw some dynamite at you. The way he throws the dynamite is
random, but it's easy to dodge if you know how. Here are the Dynamite
patterns, keeping in mind that there are always 6 sticks of dynamite
involved.
1. If he throws the dynamite from left to right, run all the way to the
right side of the screen. That's the only spot where there's no
dynamite. If he throws it from right to left, do it the other way around
by heading all the way to the left side of the screen.
2. If he throws 3 sticks on the left side, and 3 sticks on the right,
then go to the right side first to avoid the first three, and quickly to
the left to avoid the other three. If they're thrown the opposite way,
reverse the directions, as before.
3. If 3 sticks are thrown on the left side and three sticks are thrown
on the right side at the same time, stay in the middle.
4. If 2 sticks are thrown to the left, two sticks are thrown to the
right, and two sticks are thrown in the center, the ones on both sides
will explode first, so stay in the middle until then, then move to
either side for the last two.
He'll do it in any of the patterns, so watch carefully and you'll come
out unharmed. Afterwards, more guys will slide down the ropes, and Two-
Face will come back with more dynamite. After it's thrown, more thugs
will appear, along with the big ones. After they're gone Two-Face comes
back to throw more dynamite. Then the elevator starts after it
explodes.
After the elevator starts again, destroy the light in the center for a
big heart. Those big thugs will start to throw barrels at you, so
destroy them before they hurt you. The next light can be destroyed for
a wipeout icon. The elevator will stop and several Big thugs will drop
down on you, sometimes dropping barrels on you first. Keep throwing
upward and they shouldn't harm you.
The elevator starts up again, and the light will contain a wipeout icon
after it's the destroyed. The one after that has a big heart, the final
one before the elevator stops again has a weapon icon. Stay on the
sides (Whether you are alone or with a friend) to safely take care of
the thugs that pour in. Two-Face is back with more dynamite, so be
ready. After that, a small wave of thugs comes in, and Two-Face will
throw more dynamite before the elevator starts up.
It's nothing but big thugs now, but they're easy. The first light has a
big heart, the second one has a 1-up, the third a weapon icon, and the
last one has another big heart. The elevator will reach the top and
you'll face the boss.
Boss: Zeppelin Cannons
This is only part of the zeppelin's defenses that Two Face has access
to. First off, get on the far left side of the screen and throw upward
at the four cannons. If two people are playing, they can either start
at opposite ends and work their way to the center, or stay together and
destroy the cannons from left to right. The shots are weak, so I
wouldn't worry. Eventually, Two-Face will come and throw more dynamite.
If you haven't destroyed all of the cannons yet, then it'll be thrown in
a bundle and explode on that side, but wait...see that explosion
trailing at the bottom? It'll hit you. It'll also cause the elevator
platform to lean to one side. Once all cannons are destroyed (The
counter should read 25), take out the bottom of the zepplein. Also, any
dynamite thrown at you will cause the elevator platform to rock back and
forth and cause it to collapse downward. Don't panic, and just keeping
hitting the body.
I almost forgot during this time, the dynamite will be thrown in any of
the patterns I mentioned above. It'll be tricky to dodge, as the
platform constantly wobbles back and forth. Once it's down to zip, the
pursuit will continue in the air...but be warned, when you do destroy
the bottom section, he may try to throw one last set of dynamite first.
Section 2
At the start, you'll encounter three small waves of black helicopters.
Interestingly, they can be destoryed early on for some health through
the first part of the stage. Shortly, a sqaud of mini bi-planes will
come out. Destroy them for a weapon icon. Now more black copter will
come in with red ones. Another small wave of those mini-planes will
kick in, and you'll get a quick charge icon to your credit for
destroying them all. After this, you'll encounter some red choppers,
followed by a series of big missiles. Keep in mind that the prizes they
leave are random, and the that any weapon icons they leave behind when
will NOT change color, so be careful about picking up one you don't
want. Use the bat bolo to the destroy them quickly, the other weapons
can't do it as fast, and you're forced to do some fancy dodging because
of this. You'll then encounter more black choppers, and then those small
planes again for a weapon icon.
Numerous black helicopters will come in, along with a small wave of mini
planes that can be destroyed for a quick charge, and eventually, you'll
encounter a bi-plane. It's not too hard too defeat, and you'll get some
health. Wipe out the small planes for a weapon icon, take care of the
black and red helicopters. More missiles will come, but this time they
split into four smaller ones that track you down, so take care of them
ASAP. A Bi-plane will come from behind, so watch out. Kill it and get
rid of those annoying homing drones (Those disc-shaped objects it leaves
behind. Destroy the small planes that come at you for a weapon icon,
and face the mini-boss...
Boss: Big Helicopter
This looks like a transport helicopter, but what the heck? You'll have
three targets-the missile turret in the middle, and the two guns on the
sides. They can be taken out in any order, it doesn't matter. If the
heilcopter is going up, move up as well. Do the same thing when it's
going down. The shots are easy to avoid if you do this, and you'll
easily destroy the missile turret this way. You'll also easily destroy
the two side cannons, as well. When the counter hits 34, it'll fly
around and try to hit you, but the entire ship is the target. Keep
moving and firing, and don't let it touch you (BIG DAMAGE.).
Eventually, it'll pour our hearts, so grab them AT ONCE. After that,
the storm will kick in...
You'll encounter those red choppers, but they're easy now. Destroy all
of the small planes for a weapon icon. I will no longer mention when
the small planes appear, so watch for them. Red copters will come in,
followed by missiles that split apart, and then black heilcopters will
come in. More missiles will come, but a a five way spread shot will be
fired if you don't destroy them quick enough. Then it's a series of re
and black copters. Unless it's a weapon icon you don't want (They don't
change color, as before), pick up any items and health they leave
behind.
Eventually, you'll fight a jet plane. So no mercy, and follow it's
movements and destroy the missiles it fires, after it's destroyed,
you'll get a small portion of health. Missiles will be fired at you
next. The first wave spilts into four, so the quicker you destroy them,
the better. The second does nothing but try to hit you. They behind
health, and lots of it, so be sure to stock up.
More black and red choppers will come, but as I said, they're easy now.
You'll fight another jet plane, and more missiles will come out to play.
The first wave splits into four, and the second does nothing special,
just like the last time. After a small wave of copters, more missiles
that split into four arrive, followed by some regular ones (Once
again...).
Now you'll encounter three jet planes, one at a time. Get rid of it
RIGHT AWAY or you'll be forced to have a second one jump in. Disregard
the small wave of mini planes, they are there for distraction (Though
you still get an item for killing them all). Afterwards, you're
fighting the remainder of the zeppelin's defenses.
Now, it's time to take out that zeppelin. Here, your first line of
defense will be the turrets, which are big and small. Neddless to say,
they fire shots and should be eliminated ASAP. You'll encounter a lot
of them along the way, so move up and down to take out as many as you
can.
Then some missile turrets will open up, fire at you, and close again.
With maxed out bat bolos, they'll be gone before you know it. A moving
turret that fires a spread shot will move up and down, and that has a
weapon icon when destroyed. Try to avoid it, because it changes color,
and it's hard to see what it is under the bar. You'll reach a mini
boss.
Boss: Wave Cannon
Here, it'll fire waves of energy at you and two missile turrets will
back it up. The missile turrets can be destroyed for health if you wish
to stay alive. The first one tries to aim at you, and it can fire up to
3-4 times in succession. It's tricky to dodge the shots, so take care.
Thankfully, it'll leave behind a worthwhile amount of health when
destroyed.
You'll go through more of the same here, and the next moving turret will
leave behind a Quick Charge icon. You'll encounter another wave Cannon.
Boss: Wave Cannon 2
Similar to the previous encounter, but it has two big turrets and two
missile turrets. Use the same tactics as before.
Once more, going through the same junk as always. The final turret will
have a 1-up. Face the final wave cannon...
Boss: Wave cannon 3
Four missile turrets backing it up makes this LOADS harder. Remember
that the turrets can be destroyed for health, but they sometimes don't
bother to open.
After all that, you'll finally go face to face with Two-face (/Stupid
joke).
Boss: Two Face
Yep. That's his escape plane. It'll have a spotlight on you, so it's
nearly impossible to escape it. It'll follow you for a while, so keep
away from it. Then it'll fire shots at you. from it's twin cannons.
The spotlight will then change from white to blue, and it'll send out
homing drones while following you. It's usually near dead by this
point, so show no mercy and keep moving at all times. It should be
destroyed by then.
His searchlight does go red to you at one point, but I'm uncertain as to
what it does.
Level 3: Tea Time!
Enemies:
Shock Dolls: THE. MOST. ANNOYING. ENEMY. EVER!!! They appear in
groups, whether by themselves, or joined together (Usually in circles or
arches). They try to shock you, and do damage especially when several
of these are together, so getting rid of them is important.
Rabbit bombs: When close, they explode next to you. As before, get rid
of them ASAP. They're not as common as the Shock dolls, but just as
dangerous.
Flying Tweedles (Dee or Dum): They usually carry shock dolls joined
together or go by themselves. Not too much to worry about.
Teacups: They follow you around and try to bump into you. They are big
and can take damage, so get rid of them quickly.
Sugar pots: Same as the teapots, but they also toss out sugar cubes in
the process.
Section 1
You'll now start in the studio. To make life easier, hang on the poles
with the lights on top so you won't have to deal with any of those
annoyances you'll encounter here. Just beware of the ceiling lights
that drop bombs on you (Which can be destroyed for items by the way, but
only after the bomb is dropped.). Oh, and don't be nearby them when you
destroy them, either. Soon, a present will drop on the left side,
sending out those cursed shock dolls. Destroy that, and the dolls,
keeping in mind that you'll have three more to deal with.
Soon, you'll deal with those dolls and presents, and more ceiling
lights. The shock dolls that are connected like a wheel can be
destroyed for health, so take advantage whenever possible. Soon, you'll
deal several more shock puppets like this. Keep going and you'll
encounter those rabbit bombs, and moving presents with shock dolls. Take
note that only the dolls hurt you, not the presents. Keep moving...
It's lengthy, but linear.
Once you stop, you'll see shock dolls connected in an arc pattern, and
will try to come toward you. The number gets bigger everytime, which
means they'll take longer to destroy the longer that chain is, so be
quick about it.
After a little more progress, you'll encounter even bigger arc chains of
shock puppets. Destroying them quickly isn't an option.
Section 2
(Your health doesn't recover to full here!)
Boss: Robo Cheshire Cat
Time for the curtains to rise... and display an annoying mini boss. This
consists of a robotic cat. You only see it's face, and two paws.
The nose is it's weak point. It's attacks include slamming his paws and
having junk fall to the ground, but once it hits the ground, you can
safely pass through it with no damage. At first it'll be from one side
of the screen to the other, but it'll be random after a couple of times.
Also, if you stand under one of it's paws for too long, it'll hit you
with it. You can tell when it'll do it when you see the claw vibirate.
It'll also get to a point where it'll fire shots from it's eyes, but you
can stay in the middle to easily avoid it. Stand under it, throwing
your bat bolos, moving only when junk is going to fall on you. If it's
about to swat you with it's paw, move and jump kick away.
Once defeated, get to the side. It'll pull a nasty trick here...the
face will fall on you for damage, so move to either side when the
curtains rise up.
Section 3
You're now on another set, like a forest from Alice in wonderland. Hop
along the mushrooms, avoiding the shock dolls and rabbit bombs. Flying
Tweedles will give you items, but they'll also carry in those darn shock
dolls. In fact, after a short trip, you'll be overwhelmed! Try not to
fall! Two presents will drop, sending them out, and then another four
with rabbit bombs.
Now you see flowers that fire a spray of bullets. Study their patterns
and jump when they stop firing. You'll then get to four mushrooms and
those stupid chains of shock puppets will fall. They'll eventually jump
off and try to knock you off. Not cool. A second player can be helpful
here... After fighting more chains of shock dolls, flying tweedles will
carry them lineked to each other. ARGH! Again, a second player is
helpful here.
You'll now see more flowers. As before, study their patterns and jump
when you're ready. An annoying present or two may drop down, though...
Made it in one piece? Prepare for more of those stupid shock dolls
carried by the flying tweedles! AAAAHHHH!!! That last one carrying two
sets will give you a 1-up, though...
Now, the screen will break apart to reveal a rainbow background. Be
sure to dodge the pieces when they come at you, and then...
This mini boss is...
Boss: Robo Pinnochio
This just hops around after you. The best to move is when it hops
really high, but it still does good damage. Try to avoid getting hurt
too badly...
Section 4
This is just you flying down some weird looking tunnel. All you'll
encounter are flying tweedles with those shock dolls. They can be
destroyed for weapons and health. Whee! Just remember that you can
only throw the weapons in one direction, but you can still move around
freely.
Section 5
(Your health doesn't recover to full!)
You're now on a lengthy tea table. Two presents will drop down and
release shock dolls. After destorying those, keep moving, destroying
those shock puppets connected like wheels (Certain ones stil give you
health). Tea cups may pass by, stay in the center and destroy them or
jump kick over them. Some may stick around and even throw out enemies.
The sugar bowls won't hurt you, but the sugar cubes will. Destroy them
quickly!
Section 6
(You health doesn't recover to full!)
Boss: Mad Hatter
Man, I hate this boss. Easy with two people, hard with one. Make sure
you have the bat bolos, you'll obviously need them.
He's only vulernable when he pops out of his hat. He'll throw some
rabbit bombs, and shock dolls which can't be destroyed. then pop out,
filp the switch and start the looooooooooooong path you're on.
With two people, you can stand under the hat, fire your bat bolos away
and basically defeat him before you're forced to go through that
obstable course. Since he takes a while to flip the switch, you can
score HUGE damage on him this way, saving you loads of trouble.
Otherwise, if you're playing alone, you're in trouble already. Even
though it'll be awhile before he goes off screen and eventually come
back, you're already having a hard time trying to hit him, mainly
because of his obstable course. This road you're on will have you
dodging pillars with his face on it every so often, and as the path gets
faster, it gets harder with more pillars to dodge. Try to defeat him
before he goes off screen and really give you a workout.
When he's down to 9 hit points, he'll start the path in reverse. Don't
stop now, you've almost got him! And finally, once he's once, this
nightmarish stage is finally over! Whoopee!
According to Kenneth Benge, if you destroy his hat when he dies, you'll
get a 1up. Make use of it!
Stage 4
Snow in July?
Enemies
Patrol Bots: When they get close to you, they'll explode. They
frequently drop health and weapons.
Scanner bots: The color of their searchlight depends on the shots
they'll fire, plus they're in midair. They also drop health and weapons.
Scientists: They'll pull out a flask of chemicals and toss it at you.
Tanks: They fire a spread of shots which are hard to avoid. They
frequently give out weapons.
Freeze Machines: They blow snow everywhere. They also give out weapons.
Jet-pack Guards: These men in jet-packs fire shots at you. Some of them
give away weapons.
Freeze Spheres: Fire bursts of snow at you. They give away health when
defeated.
Section 1
Not much to say, destroy the partol and scanner bots you see around
here. They're not much of a problem unless you have a weak weapon.
Then again, I prefer to just run for the hills instead of staying and
fighting.
Section 2
Another linear section. Scientists and tanks will appear, but the
occasional patrol bot will appear with health when you defeat it. In
the second half, you're dealing with freeze machines, so don't jump over
them.
Section 3
Another flying level with jetpack guards and freeze spheres. Try not to
be overwhelmed here. On the plus side, the only weapon they drop is the
bat bolo-YES! Of other note, these levels have gotten wayyyy to linear
for me to write... If you need the Batrang's spread, hang onto it.
Section 4:
Boss: Mr. Freeze
He's easy. First, break the glass dome he's in. At first, he'll call
on a freeze sphere or two to back him up. Once the class dome is
destroyed, you'll need to hit him. He'll fire his gun (He only does
this when there are no freeze spheres), but don't be fooled by the huge
spread-it can easily be dodged by those gaps. He'll call for a freeze
sphere, than repeat the pattern. After hits hit points are at 15 of
less, he'll hang from his hovercraft and try to get above you and freeze
you from below. Keep hitting him and he'll go down before he calls for
those scanner bots.
This game is now beaten. HA HA HA HA HA HA HA HA!
5. Credits
Myself - For writing this guide
Kenneth Benge-
Clockwork Tortoise - They made it...
6. Disclaimer
FOR THE WEBMASTERS:
This guide is copyrighted by Cedric Cooks/Oda (Cedoda). I have nothing
to do with Nintendo, Konami, or any other parties involved in the making
of this game. It can be printed out, but not for money. Also, make
sure you give me credit if you wish to put this one your site. If you
say this is yours you will be in serious trouble (Not to mention the
CJayC (Gamefaqs webmaster) will send out powerful lawyers afterwards.
The latest verison of the guide is always at www.gamefaqs.com, and I'd
appreciate it if you update it when I update it, unless you like the
previous one better.
FOR THE COMMONFOLK (Normal people)
So you want to print this guide out? Well, first you need my
permission, and you must promise not to sell it. You will the guide as
the thing it's intended to be-a guide. Either that, or out of
entertainment (Reading it just for fun). If you must send me E-mail,
send me informative E-mail, which includes hints, secrets, and thank
oyu's for the guide. Don't send me idiotic E-mail, which includes job
applications for the site, complaints, insults, stuff already mentioned
in the guide, etc. Trust me, it won't make it.
Both of you people must follow these rules. If breaking the rules are
your intentions, do not read the guide whatsoever.
Until the next guide, everyone...
PEACE!
Copyright 2004-2005 Cedric Cooks/Oda
All rights reserved
-"And that's the end of that chapter!"-