TERMINATOR 2: JUDGMENT DAY
"Terminator 2: Judgment Day" FAQ version 1.0
FAQ Author: Gustavo L. Lazo
Author's e-mail address:
[email protected]
Date: February 16, 2001
-TABLE OF CONTENTS-
I. FAQ Updates
II. Copyright Information
III. FAQ Notes
IV. Walk-through
A. Game Information
B. Controls/Options
C. Stage 1: The Corral.
D. To John Connor's home.
E. Stage 2: John Connor's home.
F. To the mall.
G. Stage 3: The mall.
H. To the state hospital.
I. Stage 4: The state hospital.
J. To Enrique's ranch.
K. Stage 5: Enrique's ranch.
L. To the Dyson residence.
M. Stage 6: The Dyson residence.
N. To Cyberdyne Systems, Inc.
O. Stage 7: Cyberdyne Systems, Inc.
P. To the steel mill.
Q. Stage 8: The steel mill.
V. Credits
-Part I. FAQ UPDATES-
Saturday, February 17, 2001: The date the FAQ is created. I added from
the first stage (The Corral) to riding the motorcycle to the mall (the
third stage).
-Part II. COPYRIGHT INFORMATION-
This document is copyrighted 2001 Gustavo L. Lazo. You are not
permitted to post this document on your web pages because I don't trust
that the owners will update the FAQ after I do. You are not permitted
to sell this FAQ to anyone. This FAQ is intended to help others. It's
all non-profit. You are not permitted to take credit for this FAQ,
either.
-Part III. FAQ NOTES-
This FAQ is for "Terminator 2: Judgment Day", not "Terminator 2: The
Arcade Game", which is a totally different game. The first few
additions of this FAQ won't be complete. As soon as I am done
completing this FAQ, I plan to make JPEG files of the motorcycle routes
to get from one destination to another. Any errors can be corrected via
e-mail. I will probably add a list of weapons. I will have to get back
to that.
-Part IV. WALK-THROUGH-
A. Game Information
TERMINATOR 2: JUDGMENT DAY
Platform: Super Nintendo Entertainment System
Publisher: LJN Limited
Programmer: Bits
Release Date: 1993
Number of Players: 1
"Terminator 2: Judgment Day" ©1991 Carolco Pictures Inc. (U.S. &
Canada)
B. Game Controls/Options
T-800 Controls:
Directional Pad:
-Up: Aim your weapon at the sky. When near doors, drawers, phone
booths, etc., you can execute a special action.
-Down: Crouch down. Crouch down to collect items.
-Left/Right: Move left and right.
-Up + Left/Right: Climb upstairs. Aim diagonally upward.
-Down + Left/Right: Climb downstairs. Aim diagonally downward.
-L Button: The default control has no action assigned to this button,
but either "Fire Other," "Jump," or "Fire Pistol" can be assigned to
this button.
-R Button: See "L Button."
-X Button: See "L Button."
-Y Button: Fires the pistol, which is acquired in the first stage.
-A Button: Fires the secondary weapon, which ranges from the shotgun to
the assault rifle to the mini-gun.
-B Button: The T-800 jumps at the push of this button.
Motorcycle Controls:
-The L, R, X and A buttons are all unassigned controls by default. You
can assign either "Accelerate" or "Turn."
-B Button: Accelerates the motorcycle.
-Y Button + Directional Pad: Turns the motorcycle north, south, east,
or west.
C. Stage 1: The Corral.
You, the T-800, have just arrived from the future. After acquiring
clothes, you set out on completing your mission objectives. Your
primary goals are to acquire a pistol and a shotgun. You also must
locate John Connor, the future leader of the Human Resistance. Not only
that, but throughout every level in this game, you must collect these
future objects. At your location, walk right and head into the first
phone booth and press up on the D-pad. A message will confirm that John
Connor's address has been stored into the Terminator's memory. After
that is done, walk up the stairs and into the bar. Enter the middle
door, where the bar is. Following that, enter the second door you see.
It's to the right of the jukebox. Punch any guy that shoots at you with
either his pistol or his shotgun. They may or may not drop their
weapons, but if they do, grab them. The pistol, by the way, has
infinite ammunition. The shotgun does not. Inside the room should be
two pool tables, a jukebox, and your first of two future objects. Shoot
the box and you will see the endoskeleton head spinning. Collect that
and exit the room. Go back the way you entered the bar, but this time,
head to the left. Keep going to the left until you see the second
future object. Collect that, and head all the way to the right. You'll
get a message stating the mission objectives are completed and you'll
head on your bike to the next stage.
D. To John Connor's Home.
You will ride your motorcycle to every destination once you've
completed the previous one. The directions to get to John Connor's
house are West, South, West, Northwest, and North.
E. John Connor's Home.
Your mission objectives here are to locate identification of John
Connor, and locate the future objects. When you first start the level,
shoot the alarm with your pistol so that when you enter, you won't set
it off right away and the T-1000 won't show up until later. Enter
through the front door. CAUTION. Throughout this stage, timed bombs
appear and will explode and therefore lower your power cell. Once
inside, enter the first door. One of the three future objects will be
there along with the possibility of the identification. A possessed
vacuum cleaner will attack you and explode. Shoot it with your pistol.
You have two options here. You can either press Up on the directional
pad to search for the I.D., or you can destroy the dressers. Either
way, the I.D. will pop out if it's there. If it isn't there, leave the
room and check the answering machine on the floor. Pete has planned to
meet John at the mall tomorrow at 10:30. Now we know where we are going
next. Destroy the answering machine. Next, go all the way to the left
and enter the door on the flat side. Here's another room where Connor's
I.D. could be. Shoot the toy truck with your pistol. Then, shoot the
white dresser if you haven't gotten the I.D., yet. If it pops out,
collect it and shoot the ladder. The second futuristic object is there
for the taking. After collecting everything there, exit the room. Enter
the door on the left of that door and you will enter the kitchen. Now,
enter the flat-sided door and you'll end up in the bathroom. Shoot the
shower. The I.D. could be there, too. If not, leave the bathroom and
head to the door on its left. You will end up in the first part of the
garage with blue drawers. Shoot those blue drawers for they are the
last place for the I.D. CAUTION. By this time, the T-1000 must have
shown up. He poses no threat in this stage. Just shoot him with your
pistol. Enter the door near the blue drawers and you'll end up in the
second part of the garage with the family car. Enter the door on the
right, and the last futuristic object is there. Go back to the garage
(with the car) and exit to the left near the car. The police and those
thugs from the Corral will be there to try and take you out. Go all the
way to the left. You'll recognize the front with the destroyed alarm.
At the very end at the left, the mission will be complete.
F. To the Mall.
Getting to the mall is easier than it was getting to Connor's home.
From the house, head east, and keep going straight until the compass
displays south, followed by another east, and you're right at the mall.