_____ __ __ _ _
|_ _|__ ___ _ __ __ _ __ _ ___ | \/ |_ _| |_ __ _ _ __ | |_
| |/ _ \/ _ \ '_ \ / _` |/ _` |/ _ \ | |\/| | | | | __/ _` | '_ \| __|
| | __/ __/ | | | (_| | (_| | __/ | | | | |_| | || (_| | | | | |_
|_|\___|\___|_| |_|\__,_|\__, |\___| |_| |_|\__,_|\__\__,_|_| |_|\__|
|___/
_ _ _ _ _____ _ _
| \ | (_)_ __ (_) __ _ |_ _| _ _ __| |_| | ___ ___
| \| | | '_ \ | |/ _` | | || | | | '__| __| |/ _ \/ __|
| |\ | | | | || | (_| | | || |_| | | | |_| | __/\__ \
|_| \_|_|_| |_|/ |\__,_| |_| \__,_|_| \__|_|\___||___/
|__/ THE HYPERSTONE HEIST
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
| |
| AUTHOR: TrulyDexterous |
| VERSION: 1.0 |
| LAST UPDATE: 19/08/09 |
| PLATFORM: Genesis/Mega Drive |
| |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
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/ | T a b l e o f C o n t e n t s | \
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1)........................Revision History
2)............................Legal Notice
3)............................Introduction
4).............................Game Basics
5).............................Walkthrough
5a)...............Scene One: New York City
5b).....Scene Two: A Mysterious Ghost Ship
5c)........Scene Three: Shredder's Hideout
5d)...............Scene Four: The Gauntlet
5e)......Scene Five: The Final Shell Shock
6).................................Credits
7).....................Contact Information
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 1) R e v i s i o n H i s t o r y | \
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V e r s i o n 1 . 0 ( 19 / 08 / 09 )
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FAQ is complete. File size is around 46kb.
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 2) L e g a l N o t i c e | \
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This guide can only be viewed on the following sites:
GameFAQs -
http://www.gamefaqs.com
NEOSEEKER -
http://www.neoseeker.com
SUPERCHEATS -
http://www.supercheats.com
These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask.
UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.
This guide is the and everything included herein is the sole property of
D Makey. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 3) I n t r o d u c t i o n | \
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Hello and welcome to my FAQ for Teenage Mutant Ninja Turtles: Hyperstone
Heist. This is the 28th guide that I have written. I'm writing this FAQ for no
special reason, other than I'm playing a lot of Genesis games at the moment
and I felt like writing a guide for this game.
TMNT: Hyperstone Heist is a very-much shortened version of the highly regarded
TMNT IV: Turtles in Time for the SNES. Though the basic gameplay is pretty
much the same, the game itself is about half as long. This doesn't put most
people off though, so let's go kick some shell!
If you want to see any more of my work, then follow this link:
http://www.gamefaqs.com/features/recognition/76852.html
Thanks for looking and I hope you find this FAQ useful!
-TrulyDexterous
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) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| (
/ | 4) G a m e B a s i c s | \
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C o n t r o l s
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A......Attack
B........Jump
C.........Run
D-Pad....Move
A t t a c k s
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Combo Attack: Hammer the A button and your turtle of choice will perform a
combo of sorts. You will hit the enemy a couple of times with
your weapon, before knocking the enemy to the floor, usually
killing them. Though this is the most basic attack, it is also
the most effective.
Rising Kick: Press B and quickly press A and you will perform a rising kick.
This isn't a particularly strong attack, but it is good for
knocking enemies to the ground so that you can concentrate on
others. Use this when surrounded by big crowds of enemies because
you can't easily be hit whilst performing it.
Flying Kick: Similar to the Rising Kick, jump and press A a little later. The
turtle will shoot straight to the ground and perform a flying
kick. This is performed a lot quicker than the Rising Kick,
though it isn't particularly powerful.
Charge : Press C and either left or right to make your turtle run. Press
A and the turtle will shoulder charge an enemy. Though you may
think this is a powerful attack, it really isn't. My advice is to
avoid using it, because it is of little use.
Front Flip : Press C and start running. Press B and your turtle will perform
a front flip. Use this to evade large groups of enemies. This is
an okay move, but the flying or rising kicks are better options.
Special : Press A and B together and your turtle will perform their special
attack. This is a strong move, usually killing your foe in one or
two hits. However, there is a major drawback to this attack.
Every time you attack an enemy, a few bars of your own health
will be depleted. Use a few of these in quick succession and your
health will soon be drained. For this reason I would advise that
you avoid this technique at all cost.
Smash : The smash attack is one you won't use very often. If you hit an
enemy once, then move close to them and press A again, sometimes
you will perform the smash. When this happens the enemy will
stick to the end of your weapon while you smash them back and
forth, side to side. Any other enemies that are in the way will
be harmed by this. However, you should avoid doing this while
you are near Purples and Oranges as you can easily be harmed by
either projectile attacks.
C h a r a c t e r s
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Really there's not that much difference between the turtles other than the
range of the weapons.
Leonardo : The leader of the Turtles. His weapon is the two katana swords.
He has a good attack range with these, making him one of the
more effective characters. A crowd favourite.
Michelangelo: His weapons of choice are the nunchucks (and the Wiimote) Zing!
His attack range isn't brilliant, but is still slightly better
than Rafael's.
Donatello : A very similar attack range to Leonardo, making him one of the
two more effective characters. His weapon of choice is called a
bo. This is basically a big stick. Good for whacking things.
Rafael : Uses the daggers. I'm sure they have a more technical name but
when I was young I just called them daggers. Rafael has the
shortest attack range, which I suppose makes him the least
effective in battle.
E n e m i e s
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The majority of enemies throughout this game are ninjas of different colour.
However, there is the odd exception, so read on to find out about them all.
All enemies have pretty much the same health. A good combo attack is usually
enough to kill any enemy.
Blue : Blues carry swords. However, they don't use them very often and
act a lot like Reds. They become dangerous if you leave them for a
while, as they will take flying kicks at you. If this happens
either hit them with your weapon or perform a flying kick of your
own.
Mouser : Mousers are little robots in the shape of mice. They are very
weak and are defeated in a single hit. They can be difficult to
hit, but a combo/A-button-mash should be enough to kill them.
Should they latch onto your turtle, you will be immobile for a
second but you will lose very little health.
Orange : Oranges will act like Reds unless you leave them alone for too
long. At this point they will jump into the air and throw three
projectiles forward. You should try and take them out before they
do this. If an Orange does take to the air, avoid the projectiles
before moving in for the attack.
Pink : Pinks don't appear very often and when they do, they don't stick
around for very long. They will come on screen momentarily, blow
a cloud of fire before pissing off again. You can kill these, but
usually avoiding them is enough.
Purple : Purples can be pretty naughty. They throw samurai star directly in
front of them that travel the length of the screen. Try to stay
out of their line before moving in for the kill.
Red : Reds are the Grunts of this game. They will appear in every level
and in every conceivable way. Often they appear alongside other
colours. They aren't very strong and don't have any real attacks
other than the punch. Scythe your way through these bad boys.
S. Monster: Actually a Sewer Monster. These swim through the water on sewer
levels, before jumping out and attacking you. You don't need to
kill these, evading them is enough.
Spiderbot : These don't appear very often. They will drop from the ceiling as
silver balls, before sprouting legs. They will scuttle about and
shoot an electric ring at your turtle. If you are hit, you will be
electrocuted. You can take them out in a single hit, so try and do
so before they come on the attack.
Unibot : Unibots are very annoying. They are robots with one wheel (hence
UNI-BOT). They will whizz around and be really annoying. They have
two attacks, one where they fire a lazer and one where they lasso
you with a cable. The best way to take these guys down is to
perform flying kicks. This will help you avoid their attacks
whilst causing them damage at the same time.
White : Probably the strongest enemies that you will come across. They all
have nunchucks meaning their attack range is pretty good. Some
will also block your attacks. When they do this, it can be tough
to take them down. A complete combo attack will knock them to the
ground, so you should be patient and use them.
S c o r i n g
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Scoring probably isn't at the top of your priorities when playing a game.
However, in TMNT the score actually plays a small part in your progression.
Below are the ways that you can score points.
• Killing enemies. Basic enemies are worth 1 point.
• Killing bosses. Bosses are generally worth 5 points.
• Collecting Bonus Pizzas. These are worth 2 points.
Every time you score 100 points, you will receive an extra life. This only
works up to 300 though, so you can gain a total of three lives per continue.
B a s i c G a m e p l a y
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• Pizzas will replenish your health completely. You should try and clear any
enemies in the area before collecting one.
• Super Pizzas will send your turtle into a spin, which is a powerful attack.
Generally these are used against Rockmen. Wait for the enemies to appear on
screen before using this.
• Bonus Pizzas have question marks on them. Collecting one of these will
increase your score by two. They only appear during Scene 2.
• Sometimes you will find objects that will help you kill enemies (e.g.
fireworks, fire hydrants, candlesticks). Just whack these bad boys into the
enemies.
• When there are lots of enemies around, try knocking a few to the ground with
a well-placed flying kick before attacking the ones who are stood up.
• You will get three lives per continue and a total of three continues. Once
these are gone, the game will end. You can earn extra lives based on your
score (see the section above).
• Conserving your health is a big part of this game. If it is a choice between
killing an enemy and taking damage or playing it safe, then you should
always play it safe.
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/ | 5) W a l k t h r o u g h | \
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Each scene is broken up into four parts. There are three areas to work through
followed by a boss battle. I've tried to keep this as varied and informative
as possible, but there's only so many times you can say "Kill xxx enemy". Well
that's it, hopefully this is enough to get you through the game.
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/ | 5a) S c e n e 1 - N e w Y o r k C i t y | \
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S c e n e 1 - 1
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You will start this scene in the sewers. Head a little way to the right and
take out the three Reds here. After they are gone, another group of three Reds
will appear. These shouldn't be too difficult to deal with either.
Move on to face a couple of Blues. These bad boys are carrying swords, so
watch out for them. Since they come at you from both sides, it's a good idea
to knock one down with a flying kick, then chop up the other one. This leaves
you free to concentrate on a single enemy. This is a good tactic for the
entire game.
Once you have defeated the blues, you will have eight or ten Reds to kill
before you can advance. Keep going right until you reach an oil drum at the
top of the screen. At this point a group of Reds will appear. Stand next to
the drum to lure them to you, then whack it to make it explode, killing any
nearby enemies.
Kill a few more Reds and go to the right. Here you will find a Pizza. Don't
eat it yet, unless you are desperate for health. A couple of Unibots will
appear out of the ground. They will wheel about at an annoying speed. You
need to hit them to stop them. Should the Unibots attack, they will shoot a
cable out and lasso you. Avoid this by not standing directly opposite them.
Once you have destroyed the Unibots, a couple of Oranges and Reds will appear.
Concentrate on one orange and take it down. If the second Orange jumps up and
looks likely to attack, move out of line with it. Otherwise, you will be hit
by its projectiles. Kill the remaining enemies and eat the Pizza.
Further to the right you will meet three Unibots. Once these are clear, there
are some Reds and Blues to deal with. After this, you will come to the end of
the sewer. There is a Pizza here. Again, don't eat it straight away.
Instead, kill the Reds and Blues that appear. After this, a couple of Oranges
will turn up along with some more Reds. Kill them all, and dispose of another
couple of groups of Reds. Before you kill them all, make sure you collect the
Pizza before they are all gone, otherwise you will lose it.
S c e n e 1 - 2
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You will now exit the sewer and come out on the New York City streets. To the
right you will meet a single Red. Hit the fire hydrant here to knock him out.
Immediately after this, two Blue and a bunch of Reds will appear. Reds will
periodically appear through the nearby door, so break out the flying kicks if
it all gets too much.
Once you have waded through the Reds, move to the right. Here you will meet
a few Oranges and (guess?) more Reds. Concentrate on the stronger Oranges
(don't leave them for too long) before wiping out the Reds. Once they are
clear, there are some Blues to deal with before you can advance.
Soon after this you will come to a blue car in the background. Here you will
be ambushed by Reds. After killing ten or so of them, head to the right and
another one will pop up from the sewer, holding a man-hole cover. Let him
throw the cover before chopping him down. Kill the Blues here, then move
forward.
Here you will see a Pizza positioned in front of another car. Don't just rush
forward without thought. Instead, go to the bottom of the screen and walk
forward slightly. The car will fire up and drive forward. Hopefully you will
be quick enough to move out of the way, leaving you free to collect the Pizza
without harm.
Three Reds will jump out of the van to the right. You should easily take them
out before continuing forward. Here you will see a Super Pizza. Let a couple
of Reds come into view, before collecting the Pizza and taking out the stream
of enemies. Once the Reds are dealt with, an Orange will make an appearance.
After killing the Orange, move to the right and a Red will pop out of the
sewers. Let him throw the man-hole cover before whacking him. Chop down the
Blues and Reds then move back into the sewers.
S c e n e 1 - 3
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Back in the sewers, move to the right and take on a few Reds and Blues. Soon
after this you will get your first meeting with a Purple. Purples throw
samurai stars out in front of them, which can be pretty annoying so try and
avoid them. Hitting the Purple early enough will stop him from deploying his
weapon.
There is another Purple and a big group of Reds to work your way through
before you can advance. Right after this you will meet your first White. These
bad boys carry nunchucks, so they have a pretty good attack. They can also
block your attacks without taking any damage.
If the White tries to block, keep hitting the attack button and eventually it
will get knocked to the ground. This is the most effective way of taking
Whites down. Work your way through the Whites and Reds (you will probably find
that these particular Whites won't block).
Further along the sewer you will find a Pizza. Same idea as before, don't eat
it yet. Instead, you should concentrate on avoiding the Sewer Monsters. You
will see them swimming through the water and at a random time, they will jump
out in a straight line. This means all you need to do to avoid them is not be
in line with them as they jump. Once five or so have come and gone, you
should be able to move forward (but don't forget to eat the Pizza).
A little further to the right, you will have to avoid the Sewer Monsters
again. After a while, the screen will allow you to move to the right. Here you
should take on the group Reds, before moving onto the Purples. Following this,
the first boss battle will ensue.
B o s s : L e a t h e r h e a d
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Leatherhead is a crocodile who was mutated by the same mutagen as the Turtles.
As it happens, he looks pretty tough but this is actually an easy fight. To
start with, he will hop back and forth with his arms in front of him like a
boxer. You should move in and hit him four times.
After four hits, Leatherhead will drop onto all-fours and run forward. Either
jump over him or move to one side to avoid him. After this he will work his
way down the screen, throwing daggers as he goes. Jump over the top of the
daggers, so that Leatherhead is moving down (or up) the screen whilst you are
on the other side of him.
Once he has finished throwing the daggers, Leatherhead will go back to his
"boxing stance". Move in and hit him another four times and so the cycle
continues. Hit him nine times and he will lose one of his bars of health. Since
he has four bars in total, you need to hit Leatherhead 36 times before he is
defeated. Once you have done this, the scene will end.
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/ | 5b) S c e n e 2 - A M y s t e r i o u s S h i p | \
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Actually this is "A Mysterious GHOST Ship" but I couldn't very well fit that
into my snazzy section-headers could I?
S c e n e 2 - 1
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You will begin this scene on a board, powering your way through the water.
You will soon come across enemies that are also on boards. Usually a single
hit is enough to knock them into the water. Try and hit them early, before
they can attack (the Oranges are the worst for this).
After a while, you will begin to see Bonus Pizzas floating on the water.
Collecting these will increase your score by two, bringing you nearer to your
next extra life.
You will soon come across logs that block your path. All you need to do is
jump over these to avoid being harmed. However, you should watch out for the
enemies that will still be on the attack whilst you evade the logs.
Once you are past the logs, a line of Mousers will come into view. You only
need to take the one or two that are in line with you out. This will create a
gap in the line what your turtle can pass through. Work your way through the
Mousers and grab some more Bonus Pizzas before reaching the actual ship.
S c e n e 2 - 2
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You should easily take out the Reds and Blues that first appear. Following
this, you will meet a couple of Oranges. If you hit the box of fireworks it
will explode, killing any nearby enemies. Once the Oranges are dealt with
proceed to the right.
Here you will find a Pizza. If you go to grab it, a picture will fall on
you. You should edge forward slightly, provoking the picture to fall, then
quickly move out of the way. You will then be free to collect the Pizza. On
this screen there are a lot of Reds to work through.
Move onto to fight the Purples. After this come the Blues, then the Oranges
and the Whites. All these are mixed in with Reds and aren't particularly hard
to defeat.
Halfway through your battle with the Whites you may see some shadows appear.
These are barrels falling from above. When they land, leap over them and
continue the fight. After fighting a few more Reds, you can head to the right.
Here you will see a Super Pizza. Don't collect it straight away. Wait for the
Rockmen to charge on screen. Quickly grab the Super Pizza and use it to take
down the Rockmen. Hopefully you will be able to take out the first four by
doing this.
A second group of Rockmen will now come into shot. Watch out for the one with
the gun (MY TOE, MY TOE!). Whack a Rockman a few times and he will begin to
charge. Either move out of his way, or jump over him. Continue this until you
have taken the three Rockmen out. Once you have done this, you will move onto
the final area.
S c e n e 2 - 3
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The first fight here involves Reds and Oranges. After this you can hit the
box of fireworks to blow up the whites. Following this there are a couple more
Whites and Reds to take out.
Next there are three Rockmen. Battle them exactly the same as before, but
watch out for the stalactites that will fall from the roof. Once you are
ready, go to the right for a fight with some Purples.
Once you are done with the Purples, you will come to a Pizza. Here there is
a battle with the Whites, who will actually use their block technique here.
Hammer A to knock them down with a combo, but don't forget about the other
Whites surrounding you. A couple of flying kicks should give you some
breathing space.
To the right is a Super Pizza. Wait for the Rockmen to charge on screen,
before collecting it and smashing them. You should be able to take the first
two out like this, but the remaining three must be fought in the usual manner.
Watch out though, two of them are carrying rocket launchers.
Fight your way through a couple of Purples and a lot of Reds and you will
reach the boss battle...
B o s s : R o c k s t e a d y
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Rocksteady is a rhino, who was mutated by the mutagen (same as the Turtles and
Leatherhead). He's another easy boss and you even have a Pizza to help should
you run low on health.
Wait for Rocksteady to charge at you, then jump over him. Whack him four times
and he will charge again. Jump over him. Now, he will pull out his machine
gun. To avoid his shots, just make sure you are not stood on-line with him.
Following this, he will charge again and you can move in for the attack. And
so the cycle continues.
Like Leatherhead, Rocksteady has four bars of health, meaning thirty-six hits
should kill him.
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/ | 5c) S c e n e 3 - S h r e d d e r' s H i d e o u t | \
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S c e n e 3 - 1
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Go to the right and take on some Reds. After this you will meet a group of
Unibots. I have found that flying kicks are the most effective attack against
these. Keeping off the floor means you don't leave yourself open to attack.
Head to the right and take on some more Reds along with some Whites. Use the
combo attack against the Whites, because they will be in block-mode. Soon
after this you will see some more Unibots. Kill a few more Reds.
On the next screen you will have your first meeting with the Pinks. Well,
they're not a girly-kind-of-a-pink but they're still pink. They will come on
screen, blow fire at you, then disappear. You should pick one and take it out,
leaving that area of the screen fire-free. Once this is done you can head to
the right.
Fight some more Whites here, then a Red will pop out of the ground with a
paving slab. Avoid the slab and chop him down. At this point a couple of Blues
will also appear.
Following this, two Pinks and two Blues will come on screen. Avoid the fire
then take out the Blues. Another Red will appear with a paving slab. Again,
avoid the slab, then kill him. Just after this you will find a Pizza.
Battle the Whites here, before moving onto the Blues. Once the blues are gone,
there are some Mousers to deal with. Just give them a quick whack before they
get too close to you. Wipe out the remaining enemies to move on.
S c e n e 3 - 2
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Go to the right and a couple of Whites will appear. Hit the candlesticks into
them for an easier take down. Fight your way through the Reds and Whites and
you will meet a Purple.
At this point, you will notice spikes suspended from the ceiling. Basically
this means that you can't jump without being harmed. You will need to side
step the samurai stars. The charge attack will come in handy here. Using it
will allow you to take out the Purples quicker.
Once the Purples are dealt with, you can move on. Here you will see a line of
spikes coming out of the ground at a set time. Wait until they retract before
moving over them.
After the first set, you will meet a couple of Oranges. Obviously, you need to
take them out before moving over the next set of spikes. If you can't reach an
Orange before he goes on the attack, side step his projectiles. Once the
Oranges have been dispatched, pass over the spikes.
Around now you will bump into a Super Pizza. Wait until a few Reds appear on
screen before collecting it. You should be able to take eight or so Reds out
before it wears off. Kill the remaining Reds and go to the right.
Watch out for the Pinks before taking on the Blues. After this, move to the
right and take on some more Reds and some Purples. Use the candlesticks to
help you. Next, watch out for the Mousers. Flying kicks are most effective
against them.
On the next screen you will battle with Reds and Oranges. There are three
statues in the background, that will fire lazers in turn. Before they shoot,
they will light up so you know which one is coming next. Avoid the lazers and
beat up the bad guys.
Once all the enemies are gone, you can head to the right to find a Pizza.
On this screen you will have a pretty standard dust-up with the Whites. Watch
out for the Pinks that will come in with flames every now and then.
B o s s : T a t s u
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I guess there were only two parts to this scene before the boss. Tatsu can be
a complete pain in the ass if you don't know the best way to take him on.
Just going in blind usually doesn't end well.
Tatsu will begin the battle with five bars of health. He is also flanked by
three Reds. You may think it a good idea to take all of the Reds out before
going for Tatsu. This is a mistake. If you do this, the Reds will just be
replaced. The best idea is to kill two of them and leave one remaining.
Once you have done this, you can go for Tatsu. As you approach him he will
throw knives at you. If you hit a knife with your weapon, it will change
direction and go back toward Tatsu. However, this isn't the best tactic.
Really, you should jump over the knives and perform a flying kick. You will
now be in position to give him a good few whacks.
Once he has taken enough damage, Tatsu will leap over to the other side of
the screen, dropping knives as he goes. This defends him from you just merely
following him over to the other side. You should repeat this over and over
until he is defeated.
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/ | 5d) S c e n e 4 - T h e G a u n t l e t | \
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These key to this scene is conserving your health. There are four boss battles
here, so at times this won't be easy. Hopefully you should come through the
first two unscathed, leaving you free for the more-difficult last two. If you
lose all your lives and have to use a continue, you will restart at the very
beginning of the scene and trust me, that can be annoying. At the start of the
scene you will have to avoid a few Sewer Monsters. After this you will reach
the first boss battle.
B o s s : L e a t h e r h e a d
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This time, Leatherhead has five bars of health, so he will take longer to
defeat To start with, he will hop back and forth with his arms in front of him
like a boxer. You should move in and hit him four times.
After four hits, Leatherhead will drop onto all-fours and run forward. Either
jump over him or move to one side to avoid him. After this he will work his
way down the screen, throwing daggers as he goes. Jump over the top of the
daggers, so that Leatherhead is moving down (or up) the screen whilst you are
on the other side of him.
Once he has finished throwing the daggers, Leatherhead will go back to his
"boxing stance". Move in and hit him another four times and so the cycle
continues.
B o s s : R o c k s t e a d y
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Wait for Rocksteady to charge at you, then jump over him. Whack him four times
and he will charge again. Jump over him. Now, he will pull out his machine
gun. To avoid his shots, just make sure you are not stood in-line with him.
Following this, he will charge again and you can move in for the attack. And
so the cycle continues. He has five bars of health and once these have been
drained he will be defeated.
This time around, Rocksteady has a new attack. On occasion, he will throw
grenades at you. They aren't all that hard to avoid, so just stay away from
them.
B o s s : T a t s u
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Tatsu will begin the battle with six bars of health. He is also flanked by
three Reds. You may think it a good idea to take all of the Reds out before
going for Tatsu. This is a mistake. If you do this, the Reds will just be
replaced. The best idea is to kill two of them and leave one remaining.
However, this time it should be noted that the Reds will reappear, even if
there is one left. This means you need to get your attacks in quick.
Once you have done this, you can go for Tatsu. As you approach him he will
throw knives at you. If you hit a knife with your weapon, it will change
direction and go back toward Tatsu. However, this isn't the best tactic.
Really, you should jump over the knives and perform a flying kick. You will
now be in position to give him a good few whacks.
Once he has taken enough damage, Tatsu will leap over to the other side of
the screen, dropping knives as he goes. This defends him from you just merely
following him over to the other side. You should repeat this over and over
until he is defeated.
B o s s : S t o c k m a n
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Stockman will fly in with four bars of health. He's easier to defeat than you
might expect. You should try and stay pretty close to him. Every now and then,
he will drop a Mouser. Quickly whack it before it has a chance to harm you.
As soon as the Mouser is gone, you need to attack Stockman. Now, you can jump
up and either perform a rising or flying kick. I prefer the rising kick, as it
gives you more chance to hit him. If you can get directly beneath him, then
you won't need to jump to attack. You can just use the combo attack. However,
if you do this, you need to watch out for the Mousers.
After Stockman has lost a couple of bars of health, he will begin to move
around more. This makes him harder to hit, meaning you will have to jump up
and attack him, rather than using the combo attack. This is pretty much how
the battle will play out until you have drained all Stockman's health, where
he will be defeated.
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/ | 5e) S c e n e 5 - F i n a l S h e l l S h o c k | \
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S c e n e 5 - 1
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Go to the right and battle some Reds. After this comes some Blues, followed by
Mousers. Whack those little pests before they get near you. Press on and fight
a couple more Reds.
Right after this, four Spiderbots will fall from the ceiling. Give them a
single hit before they electrocute you. Now fight some more Reds and proceed
to the right.
Here you will see a Super Pizza. Eat it and you should be able to take at
least three of the Rockmen out. Kill the remaining ones, then continue to the
right. Now, more Spiderbots will drop from above. Take them out before they
hit you with their electric rings.
Once the Spiderbots are gone, there are a couple of Whites to battle. These
guys will use their block, so they may take a while to defeat. Once the Whites
are gone, more Mousers will move in.
Go to the right and wipe out the large group of Reds. Next come some Purples
with even more Reds. Once they have been defeated, there are some Oranges to
battle.
After this, move forward and you will see a lot of open space. If you walk
into this space, a sprayer will emerge out of the ground and freeze your
Turtle. You really don't want this to happen, press C to run forward and
hopefully this will help you avoid the sprayers.
On the other side there are some Reds and Purples. After those you will see
an Orange. At this point three large balls will fall from the ceiling. Judge
where you need to pass beneath or jump over the ball that is in line with you.
Take on the next lot of Oranges and move forward. There are more balls to
avoid here. Once they are gone, take on the Reds and Oranges. Move forward
and take out the three Rockmen here. Go to the right and you will see a Super
Pizza. Collect this and you can take all five Rockmen out.
Go forward and you will see a lazer coming out of the wall. Jump over it and
you will land between it and another one. Stay here and kill any of the Whites
that approach. Once they are all gone, jump over the lazer. You will now reach
the first boss battle.
B o s s : K r a n g
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Krang is kind of hard to explain. He will randomly move about the screen at
a low-speed. When he stops, this is your chance to hit him. As far as I can
tell you should just keep hitting him until he looks like he's about to
attack. Basically you should try and attack him as often as possible.
Krang has a few different attacks. His most effective one is the flying kick.
The suit will lean back and shoot across the screen. This is hard to avoid
because you don't know when it's coming. When you see Krang raise his leg, you
should get out of the way.
On other occasions Krang will fire rockets from his suit. These are easy to
avoid, just make sure you're not on-line with him. Sometimes he will go off
screen and shoot fireballs into the air. You should keep moving to avoid the
balls, but you can see where they are going to land because of their shadow.
Should you get too close to Krang (usually after a flying kick) he will
perform a double axe-handle on you. This is can be pretty effective, but it's
not easy for him to use.
This is pretty much all I can tell you. Just make sure you milk your hits for
all they are worth.
S c e n e 5 - 2
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Once Krang has been defeated you will move into a lift. Here you will find the
only Pizza in this entire scene. If you are really low on health, grab it. If
you can hold out for a while, then hold out.
To start with three Oranges will come in from the left. If you are quick, you
can take them all out at once. The Reds will follow the Oranges and after that
the lift will move down.
On the next floor, two oranges will appear on either side. Quickly take two
out and then move to fight the others. After this two Blues will appear on
either side. Same deal. Take two out before move onto the others. Kill four
more Blues and the lift will move down.
On the next floor three of the annoying-as-hell Unibots will appear. Use
flying kicks to attack whilst avoiding their attacks. Once you have destroyed
all six Unibots, the lift will move down. On the floor after, take out the
Mousers before the lift moves on.
On the next floor you will encounter four Whites. After this come the Purples.
These guys can be annoying in such an enclosed space. Take two out quickly,
but watch out for the stars that the others throw. Once the Purples are gone,
there are more White to battle before the elevator will move down.
Four Reds will materialize out of the floor here. Once they have gone, four
Whites will do the same thing. After dealing with another four Whites, the
elevator will reach the bottom floor and you can exit.
B o s s : S u p e r S h r e d d e r
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To begin with I will describe Shredder's attacks. Basically, he has three and
you can tell which he is about to use by the colour of the flames that he
shrouds himself in.
The red flames mean he is going to send flames along the floor. Green means he
is going to shoot a fireball at head height. Blue means he is going to shoot
flames into the air.
In reality, it doesn't matter which attack he uses. As soon as he limbers up
for an attack, you need to run around the back of him. Wait for the flames
surrounding him to die down, then unleash the combo attack. It can be pretty
hard to get around the back of him before he moves but running should help you
out here.
It's not always obvious that you are hitting Shredder because he doesn't
flash when he is hit. However, you know you are hitting him when he stops
attacking and begins blocking. Repeat this entire process until Shredder's
health has gone.
Once you have achieved this, you have completed the game!
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/ | 5) C r e d i t s | \
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T h a n k Y o u s
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• GameFAQs for hosting this.
• You for taking the time to read my guide.
• The FAQ Contributors Board for all stuff FAQ related.
_____________ _____________
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/ | 5) C o n t a c t I n f o r m a t i o n | \
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My contact email is
[email protected]. Before contacting me see my
guidelines below. Follow these and I'm more than willing to help you out.
D o
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• Put the game name in the title of your email.
• Read all of the guide before contacting me. Make sure the thing that you
email me about isn't already in the guide.
• Send me anything that you have to add to the guide.
• Praise mail. It's always nice to get good feedback.
• Tell me about a mistake I made.
• IM me about the game. I'm usually pretty chatty, so feel free. You can
reach me on MSN at the address above.
D o n ' t
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• Send me emails in txt spk lik ths. Correct English please.
• Send me spam.
• Hate mail. I don't really need to see this. I don't care if you didn't like
the FAQ.
• Email me asking me to join a group/club/forum. Thanks but no thanks.
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Thank you, that's it until next time. See you around peeps.
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