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*Super Fantasy Zone Game guide*
For the Sega Mega Drive
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Ver 1
22/07/02
Information found and compiled by
Fang the Sniper ([email protected])

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CONTENTS:
1-Stuff that usually goes at the front.
        a-Introduction
        b-Notice to American players
        c-Legal Stuff
        d-Version History
2-The Game!
        a-Basic storyline
        b-Controls and Gameplay
        c-Options Screen
        d-Stage guide
        e-Weapons Shop
        f-Boss Guide
        g-Tactics and strategies
3-The End.
        a-Credits
        b-Thanks
        c-End.
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SECTION 1: Stuff that usually goes at the front.

1a: INTRODUCTION.
 This is my first ever GameFAQS guide, so this is a
bit hit-and-miss.
 Super Fantasy Zone was the last of the Fantasy Zone
games to be released. It stars Opa-Opa, the strange
Bug/Ship hybrid, who must bring peace to the Fantasy
Zone for the 5th time. It has a lot of weapons,
enemies, stages and boss characters. This is also the
first Fantasy Zone game to have a decent storyline,
although the previous games had some nasty twists at
the end.. The Fantasy Zone series was also notorious
for having a cuddly-cute exterior, but at it's heart
having a brutal and nasty difficulty. You can also see
Opa-Opa in Phantasy Star Online as a secret Mag.
 I wrote this FAQ not because there was a request for
it, but because it didn't have much information at
all. Also, because it's too hard! So, here the FAQ
starts!

1b: NOTICE TO AMERICAN PLAYERS
Unfortunately, for some reason, Super Fantasy Zone
was never released in America, but only in Japan and
Europe. I own the European version, so those who have
the import Japanese version, I will show directions
for what some of the options do.

1c: VERSION HISTORY

Ver 1.0- The first version of the Super Fantasy Zone
guide!
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SECTION 2: The Game!

2a: BASIC STORYLINE
 After the victory of Opa-Opa over his twin created
by his own mind, the Fantasy Zone encountered a little
bit of peace. This peace, unfortunately, didn't last
long, because soon after, a giant gravitational
disturbance appeared just off the planet Menon. A
science team was sent to investigate. While they were
there, however, a military force came, claiming they
were the "Dark Menon Forces" and that they were here
to take over the Fantasy Zone. They wiped out the
whole Science Team, and proceeded to make their way to
the Fantasy Zone. O-Papa, Opa-Opa's father tried to
take on the Alien Forces, but was fatally wounded in
battle. Hearing of this, Opa-Opa vowed to return his
father's faith ad went out to seek revenge against
these aliens. Then, you start the game.

2b: CONTROLS AND GAMEPLAY
 The controls are very simple, since you don't need a
six-button pad for it. The controls (default settings)
are:

A- Use Special Weapon (If you have one)
B- Fire bullets/Main weapon
C- Use Bombs/Secondary weapons.

  The way the game works is you can move around
freely on the board, as the screen does not scroll. To
fight the boss and clear the stage, you must first
destroy the "Enemy Generators" that dot the level.
These can be identified by the little dot on them that
changes colour each time you hit them. As soon as all
the Enemy Generators are shot down, you face the boss
of the stage. To get better equipment, you need to
collect gold, and this is found when you shoot down
the normal enemies. The gold pieces can be used in the
shop, which appears at the start of every level
(Except Picknica, where it appears after you've shot
down a few enemies) in the shape of a weather balloon.
(The items that can be bought at the shop are in
section 2e) As soon as the boss at the end is beaten,
you advance to the next stage. Repeat until you clear
the game.
 The weapons you start off with are:
TWIN SHOTS- Normal shot that is your standard weapon
throughout the game.
BOMB- A single bomb, that is shot from the bottom of
the ship. Useless, upgrade as soon as possible.
SMALL WINGS- Slow movement, but useful. Best to
upgrade when you can.
 Also, the coins come in 8 different varieties. Each
has a different number.
8: 5,000 Gold.
7: 2,000 Gold
6: 1,000 Gold
5: 500 Gold
4: 200 Gold
3: 100 Gold
2: 50 Gold

When you defeat a boss, money will start pouring from
it. The coins that come out first are worth 5,000
Gold!


2c: OPTIONS SCREEN
 Right below Game Start on the title screen is the
Options menu. The options here are (In order):

LIVES- Choose between 3, 4 and 5 lives. Default is 3.
DIFFICULTY- Choose a difficulty between Easy, Normal
and Hard. Default is Normal.
CONTROL- Change the controls. Default is explained in
Gameplay and Controls.
RAPID- Change whether you can hold the button to fire.
This is off by default
SOUND TEST- Listen to the music from the game. Fantasy
Zone veterans will recognise some tunes.. From Opa!
Opa! Onwards, the tunes classic Fantasy Zone tracks!

2d- STAGE GUIDE
 You can't really write a stage guide for Super
Fantasy Zone, as they are pretty much the same, except
for the backgrounds, the music, the enemies and the
bosses at the end. However, I'll just give you the
names of the rounds.

Round 1- Picknica
Round 2- Kazarne
Round 3- Niagro
Round 4- Risscave (Note: Super Lights used here)
Round 5- Grandiuss
Round 6- Le-Picker (Note: Rubber Boots used here)
Round 7- Aflouricious
Round 8- Menone (Note: Boss endurance stage!)
Round 9- ?

2e- WEAPONS SHOP
 In here, you can buy various weapons and add-ons for
your ship. I will go through each weapon you can buy,
how much they start off priced as, and whether you
should bother spending your money.

SPEED-UP ITEMS:
#1: Big Wings, 200 Gold.
These are an upgrade from the small wings, but not by
much. When you are strapped for cash or when you first
start the game however, they are a worthwhile
purchase, just don't use them for long, as in later
levels, they are too slow.

#2: Jet Engine, 5,000 Gold.
Probably the best Speed-up item, the Jet Engine is
faster than the Big Wings, but not so faster that
you'll have minimal control. Pick this up as soon as
possible. The earliest place to attempt to buy this is
Kazarne, stage 2, as you won't have enough on
Picknica.

#3: Turbo Engine, 20,000 Gold.
Just a little bit too fast, you can cash quite easily
with this equipped. Stick with the Jet Engine, and
don't waste money on this.

#4: Rocket Engine, 100,000 Gold.
Now this piece of kit is just insane, as it's so fast
you have very little control. Stick with the Jet
Engine, this item is too expensive and very useless.

WEAPON UPGRADE ITEMS:
#1: Wide Beam, 1,000 Gold.
Not as useful as the name implies, this item shoots
off long Semi-Circles of energy. They only hit one
target (That means they don't go through enemies) but
this can be useful if you want to cover a large area.

#2: Laser Beam, 4,000 Gold.
Probably the best overall, this goes through enemies
and can take down Enemy Generators in seconds. Best to
be saved for later stages, as the price on this can be
very expensive late in the game.

#3: 7-Way Shot, 10,000 Gold.
Wider than the wide beam, this attack covers a lot of
the board, but only does as much damage as an ordinary
shot. Useful in Le-Picker (If you can't afford the
Rubber Boots)

#4: Cross-Rang, 20,000 Gold.
Essentially, a boomerang as a weapon, this is not very
useful at all. Buy the Laser Beam instead.

BOMB UPGRADE ITEMS:
#1: Twin Bomb, 200 Gold.
The same as the normal bomb you start with, except 2
are fired at a time. Don't waste money on these,
unless you're REALLY strapped for cash.

#2: Quartet Bomb, 1,000 Gold.
The most useful item in the whole game, these babies
not only fire in 4 directions, but also lock on to
certain enemies. Pack these bombs as soon as possible,
preferably Picknica.

SPECIAL WEAPONS:
#1: Ultra Bomb, 2,000 Gold.
A normal bomb, with the exception that it falls slower
and it creates a bigger explosion. Best to save this
for the bosses.

#2: Heavy Bomb, 2,000 Gold.
When you used this, a giant weight comes from directly
above you, killing any enemies that are squashed by
it. Very useful for the bosses on Risscave and
Afloricious.

#3: Thunder Volt, 2,000 Gold.
When this item is used, thunderbolts shoot down onto
the screen, killing anything caught. They are long and
vertical, and can be useful in some situations.

#4: Hurricane, 2,000 Gold.
When used, a number of tiny whirlwinds spiral out from
your ship, killing anything that comes in contact with
them. Very useful when you are crowded.

#5: Smart Bomb, 2,000 Gold.
Simply destroys all enemies on screen. This excludes
any Enemy Generators and bosses.

#6: BackFire, 2,000 Gold.
A burst of flame comes from behind your ship. Very
useful against the boss of Afloricious.

#7: Shower Bombs, 2,000 Gold.
When used, 6 bombs come from beneath the ship, killing
anything below. Useful on Le-Picker if you don't have
the Rubber Boots.

OTHER ITEMS:
#1: Extra Life, 2,000 Gold.
Does exactly what it says on the tin. Cheap at first,
but the price this goes for eventually is 100,000
Gold! Try to buy these early.

#2: Shield, 40,000 Gold.
A bubble will surround your ship and defend you from
attacks for a short time. Infinitely useful on Menone,
but doesn't last long. Use sparingly, as they can be
expensive.

#3: Rubber Boots, 5,000 Gold.
These are only used on 1 stage, and that is Le-Picker.
The floor on this stage will kill you as it is
electrically charged. With this item, you can walk on
the floors without fear of dying. (Unless you get
shot! ^^)

#4: Super Lights, 4,000 Gold.
Again, used on 1 stage, Risscave. Since it is so dark
on this level, you get a limited view, but with this
item you can see a lot more of the stage.

2f- BOSS GUIDE
 As I mentioned earlier, Super Fantasy lulls you into
a false sense of security. The stages seem so docile
and cute and cuddly, the game can't POSSIBLY be hard,
right?
 WRONG. At its heart, this game is plain nasty when
it comes to difficulty. The stages themselves are not
so bad, but when you encounter the bosses, you will be
begging for mercy. That is why I'll give you
directions to beat each boss quickly and effectively.

BOSS 1: Pumpkin Bomber
Stage- Picknica
Equip- Big Wings, Quartet Bombs
Strategy- This one is quite hard for a first boss. The
pellets he fires explode and spiral off screen, making
them odd to judge. After firing 2 pellets, he
disappears and reappears somewhere else on screen, and
continues the pattern. Try to stay on the floor, as
his shots are easier to dodge from there. Simply
barrage him with the bombs and normal shots, while
dodging the bullets and he should die.

BOSS 2: Laser Sphere
Stage- Kazarne
Equip- Jet Engine, Quartet Bombs
Strategy- This boss has tiny little "Heads" all around
him. They each fire lasers which are easy to dodge.
There are 2 laser patterns that are circling him, one
goes round clockwise, the other anti-clockwise. That
means that at the same time, 2 lasers are being fired
from the heads and they circle round in those
directions. Sometimes the heads start revolving so
they change positions. Shoot the heads while dodging
the laser fire, and they will die off. Keep this up,
and he will die once the heads are gone.

BOSS 3: Vacuum Fish
Stage- Niagara
Equip- Jet Engine, Quartet Bombs, Ultra Bomb
(Optional)
Strategy- As soon as the boss appears, start shooting.
You won't hurt him, but keeping up a pattern here is
essential. When he opens his mouth, he is vulnerable,
but he will also be trying to suck you in, so use the
quartet bombs to home in on this weak spot while
travelling in the opposite direction to avoid being
inhaled. He will constantly be firing tiny blue shots,
so avoid these. After this, he will stop inhaling but
fire off a whole row of blue shots. Get in-between
them to avoid damage, but try and stay near his mouth
i.e. the middle, as he will start inhaling again.
Repeat until he dies.

BOSS 4: Axe Head
Stage- Risscave
Equip- Jet Engine, Quartet Bombs, Heavy Bomb x2
Strategy- When the boss first appears, he can't be
harmed, but then he releases his arms, two axes, that
twirl about slightly, and then you can start using the
quartet bombs against him. He also fires off bullets
in all directions; they can be easy to avoid. As soon
as he turns orange, use the heavy bombs to finish him
off.

BOSS 5: Head Blocks
Stage- Grandiuss
Equip- Jet Engine, Quartet Bombs, Heavy Bomb
(Optional)
Strategy- This time, there are 2 bosses. They share
the same health bar though, but they're re on the same
screen. They move around in a random direction, but
it's not hard to avoid them. When one of the blocks
opens their eyes, that's when to attack. Mainly use
the normal shots, but fire the Quartet bombs in case
you see an opening, r use the heavy bomb if you
equipped it. When the boss dies, the coins come out
from one of the blocks, and then the other.

BOSS 6: Mecha Gunner
Stage- Le-Picker
Equip- Jet Engine, Quartet Bombs
Strategy- This boss has 8 guns around his body- 4 on
the left side, 4 on the right. When you start, start
shooting the gun directly in front of you, dodging the
oversized bullets he fires. You can take out all the
guns this way but be careful when you are switching
sides, as there is a power meter on the boss, and when
it depletes, he shoots a large beam above and below
him. Just finish off the guns and he'll go away.

BOSS 7: Prawn Multiplier
Stage- Aflouricious
Equip- Jet Engine, Quartet Bombs, Laser, (If possible)
Heavy Bomb x2, a LOT of patience.
Strategy- First, to equip a laser beam before fighting
a boss, die just as you defeat the last generator by
crashing into an enemy. After you come back, a shop
will come down. You may lose a life, but you can
purchase more if you have the money, which you should
do by now. Anyway, this boss is just pure evil. He
starts off as a giant prawn that fires the odd bullet
(which are very large and easy to avoid) so you should
have no problems here. As soon as he dies, however, he
splits into 4 mini-prawns. They also fire pellets,
lots of them, so you should stay on your toes. However
this nightmare is not over. When you kill one of the
Mini-Prawns, he splits into 4 even smaller prawns.
Fortunately, these don't shoot and are easy targets,
but when they do die, the bodies STAY ON SCREEN. By
touching them, you die. Nasty. However, here is a
tactic: When you kill one of the mini-prawns, use the
heavy bomb on the even smaller prawns, so their bodies
stay away from you, giving you some breathing space.
You can beat the boss, but you WILL scream. Oh yes you
will.

BOSS 8- Endurance match!
Stage-Menone (Whole stage)
Equip- Jet Engine, Quartet Bombs, Laser Beam, Heavy
Bomb x6, a desire to see the ending, a lot of
patience, tissues.
Strategy- Yeah, that's right. As soon as you think
you're seeing the final boss, you see ALL THE OTHER
BOSSES. As soon as the stage starts, the shop menu
comes up, so purchase what you need before you start.
Use the tactics for the bosses as before, and you
should get to the end of this stage. By the way, every
time you die, the Shop menu comes up again. If you die
before the Prawn Multiplier, stock up on everything
you can afford, but leave some spare for the final
stage.

Final Stage- I haven't reached this part of he game,
but I am getting close. I'll post up a strategy as son
as possible.

2g-TACTICS AND STRATEGIES
 OK, first thing is ALWAYS KEEP THE QUARTET BOMBS!!!
They are very useful as they home in on nearly
everything. Second, the more times you buy something,
it goes up. For example, Extra Lives start at 5,000
Gold, but when you buy one, the price will then
increase to 20,000 Gold the next time you want to buy
one. Be aware of that, especially with the Heavy Bomb,
since you'll use that a lot. On Le-Picker and
Risscave, a favourite tactic of mine is to purchase
the Laser Beam and stay on the floor. In Risscave,
most of the Generators are here, and on Le-Picker, ALL
the Generators are there, so you can go and kill them
quicker. This is how I usually spend my money at the
shops:

Picknica- Big Wings and Quartet Bombs
Kazarne- Jet Engine
Niagaro- Extra Life
Risscave- Super Lights, Extra Life, Heavy Bomb
Grandiuss- Extra Life
Le-Picker- Rubber Boots, Laser Beam
Aflouricious- Heavy Bomb x2, Laser Beam

That way you can earn a lot of money because you don't
go on a spend frenzy. Make sure you always have plenty
of money with you at all times, as you may need
something on the next stage at the shop. Finally,
leave the game on the title screen for a few minutes
and you will see the intro to the game.

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SECTION 3: The End.

3a: CREDITS
Me, Ant Cooke.

That's it. All this information I compiled myself from
my copy of the game that I won on eBay. Eventually
there may be other people here who contribute, but for
now, I hog the show!

3b: THANKS
Thanks to SEGA and Sunsoft who made the game,
Thanks to the kettle, which gave the tea that helped
produce this guide,
Thanks to the dude off eBay who sold me the game,
but NO Thanks to SEGA, because they never released a
Dreamcast Sequel, and don't have plans for a Game Boy
Advance conversion (By the way, this was the only FZ
game coded by Sunsoft)
Also, SEGA never released Space Fantasy Zone for the
PCE, which was supposed to be Space Harrier meets Opa-
Opa..

3c: THE END.
Or is it? Mwahahahahaha!!!

I might write more FAQs, particularly one for Sonic
and Tails 2/Sonic Triple Trouble for the Game Gear,
but I'll see how this one does.

All your Game Gear games are belong to Fang the
Sniper!

For any comments, complaints, death threats and
corrections, E-Mail me at
[email protected]