_____
/ ___/__ ______ ___ _____
\__ \/ / / / __ \/ _ \/ ___/
___/ / /_/ / /_/ / __/ /
/____/\__,_/ .___/\___/_/
____ /_/ __ ____
/ __ )____ _________ / /_ ____ _/ / /
/ __ / __ `/ ___/ _ \/ __ \/ __ `/ / /
/ /_/ / /_/ (__ ) __/ /_/ / /_/ / / /
/_____/\__,_/____/\___/_.___/\__,_/_/_/
___ ____ ___ ____
|__ \ / __ \__ \ / __ \
__/ // / / /_/ // / / /
/ __// /_/ / __// /_/ /
/____/\____/____/\____/
Game: Super Baseball 2020
Platform: Sega Genesis
By: Bryan Heil
[email protected]
GameFAQs User: FoxHound26
Copyright: Bryan Heil (c) 2002
Version 1.0 (12-22-02) - The original guide
-----------------
Table of Contents
-----------------
I. Introduction
II. Controls
A. Playing Offense
B. Playing Defense
III. Menus
IV. Teams and Players
A. Team List
B. Team Rosters
V. Playing the Game
VI. The Prize System
VII. Cyber Egg Stadium
VIII. Hints and Tips
IX. Conclusion
------------
Introduction
------------
Back when I was young I got this game as a gift not knowing what it
was. Back then I didn't know one game designer from another.
Electronic Arts, one of the supreme gaming companies today made this
wonderful game in 1993 called Super Baseball 2020. When I got this
game my older brother and I played this game for many years to come,
using pads and pads of paper for our passwords, and now I decide to
share my interest in this game with everybody.
-High Tech Me Out To The Ballgame-
By the end of the 20th Century, the game of baseball was in
disarray. Teams were drawing smaller and smaller crowds, and almost
all franchises were in critical economic conditions. Some proud old
teams with long histories and storied pasts went into bankruptcy and
ceased operations. Top-Flight athletes gravitated toward more stable
professional sports. Stadiums fell into such disrepair that some were
declared dangers to public well being and closed. The national pastime
appeared to be breathing its last.
Then, a mixture of bold new rules and technological innovations
revived baseball. The game's ancient corporate structure was replaced
by the sleek, new, international Super Baseball Association.
The old leagues were reorganized and teams reassigned. A single
stadium with a revolutionary design replaced scattered, crumbling
fields and domes. The league was opened up to women and, more
spectacularly, to robot players. Grass and artificial turf were
replaced with a variety of surfaces that made the game both more
exciting and more playable. The stands were protected by a reified
hypostatic force field. Players were equipped with "armor" to amp up
their natural playing abilities. A system of immediate rewards for
good play took the place of inflated salaries. Baseball became Super
Baseball.
Here in the year 2020, Super Baseball is the greatest sports
spectacle in the world. No other entertainment medium even comes
close. All teams are strong and healthy both in their front offices
and on the field. The availability of Robots and player armor have
established parity among the teams. Anybody can win, anybody can go
all the way.
So strap on your titanium cleats, tape up your ceramic-graphite
bat, change the oil in your batting armor, and put some fresh batteries
in your robotic catcher. The crowd at Cyber Egg Stadium expects a good
game from you. Naturally, you won't disappoint them.
--------
Controls
--------
<Playing Offense>
-Base Selection-
First base = D-Pad right
Second base = D-Pad up
Third base = D-Pad left
Home plate = D-Pad down
-Batting-
Bunt = A button
Swing = C button
Position Batter = D-Pad
Power Up Options = START (Press C to exit Power Up Options)
-Base Running-
Extra Bases = B + D-Pad of Base Selection (See Above)
Lead Off/Steal = B + D-Pad of Base Selection (See Above)
Return to Base = C + D-Pad of Base Selection (See Above)
<Playing Defense>
-Pitching-
Throw Pitch = C button
Begin Pick Off = B + D-Pad (To step off the mound)
Throw Pick Off = C + D-Pad (select base to throw to)
Position Pitcher = D-Pad left/right
To control Pitch after it is thrown:
D-Pad right = pitch breaks right
D-Pad left = pitch breaks left
D-Pad up = slows down pitch
D-Pad down = speeds up pitch
Power up Options = START (press C button to exit Power up Options
-Fielding-
Jump = C
Throw Ball to Infield = D-Pad + C (Press Base Selection on D-Pad)
Diving Catch = C + D-Pad down
Run with Ball = B + D-Pad (Hold Base Selection on D-Pad)
-----
Menus
-----
<Game Mode Selection>
Press the D-Pad left/right to highlight 1P League or 1P vs 2P. (The
Two Game Modes are explained below.) When the Game Mode you want is
highlighted, press any button. There is a time limit on Game Mode
Selection; if you don't choose a Game Mode in the allotted time, one
will be selected for you.
-1P League-
This is a 1-player game. You will play a 15 game season, consisting of
three games against each of the other 5 teams in your league. If you
are in first place at the end of the season, you go on to the Super
Baseball 2020 World Series game against the champion of the other
league. (If two or more teams are tied for first place at the end of
the season, the human player's team will go to the World Series.)
The player always hits first in 1P League games.
-1P vs. 2P-
This is the 2-player game. Each player will select a team from the
same league. Each game is a single, stand-alone contest and is not
part of a season.
Note: The first player to press a button on their controller is
Player 1 in a 1P vs. 2P game.
<League Selection>
There are two leagues in Baseball 2020, the Exciting League and the
Fighting League. Press the D-Pad left or right to highlight one of the
leagues, then press any button to select it. There is a time limit on
League Selection; if you don't choose a League in the allotted time,
one will be selected for you.
-----------------
Teams and Players
-----------------
<Team Selection>
There are six teams in each league. When the Team Selection screen
appears, press D-Pad left/right to highlight each team. Information
about a team appears at the lower left of the screen when the team is
highlighted. There is a time limit on Team Selection; if you don't
choose a Team in the allotted time one will be selected for you.
Team info includes the team's average rating in 4 Player Abilities:
P - Pitching
H - Hitting
F - Fielding
? - Chance
Team Info also designates the team's greatest strength: Pitching,
Hitting, Fielding, Chance, Running, Balance (if the team's ratings are
consistently and evenly high), or High-Tech (if a team is primarily
robotic).
When the Team Selection Screen appears, you have 10 seconds to select a
team. To select a team, highlight it with the D-Pad and press any
button. The teams (and their identifying initials) are:
-Exciting League-
American Dreams (AD)
Tokyo Samurais (TS)
Naples Seagulls (NS)
Taiwan Megapowers (TM)
Korea Dragons (KD)
Battle Angels (BA)
-Fighting League-
Battle Heroes (BH)
Ninja Black Sox (NB)
Aussie Battlers (AB)
Mechanical Brains (MB)
Metal Slashers (MS)
Tropical Girls (TG)
<Starting Pitcher Selection>
Each team has 4 pitchers to choose from as its starter. Press the D-
Pad up/down to highlight each pitcher to check their Earned Run Average
(ERA). ERAs appear at the bottom of the Pitcher List. Better pitchers
have lower ERAs. When you have highlighted the pitcher you want, press
any button.
-Relief Pitchers-
There is no real distinction between starting and relief pitchers in
Super Baseball 2020. any pitcher can start and or relieve.
<Players>
-Pitching Ability-
Pitching ability measures pitcher's arm strength. The stronger the
arm, the faster the pitch.
-Batting Ability-
Batting Ability measures a hitter's strength. Stronger hitters hit
farther.
-Fielding Ability-
Fielding Ability measures a player's ability to position himself in the
infield or outfield, catch, and throw while playing defense.
-Chance-
Chance is the sum of a player's general ability to defy the odds,
otherwise know as "luck". Examples are being in the right place at the
right time, making lucky hits or catches, etc.
-Game Stats-
When a player comes up to bat, their stats for previous at bats during
the game will be displayed in the middle of the screen. All hits, and
outs, will be listed. If a Spare Robot replaces a player, the player's
game stats will still be displayed when the Robot comes up to bat.
-Lucky Player-
In every game, a Lucky Player will be selected at random on each team.
A Lucky Player's batting ability is increased for the duration of that
game. The Lucky Player's identity is never revealed directly. But if
you pay close attention, you may notice a batter playing better than
he/she usually does. He or She is the lucky player.
-Power Ups-
A number of Power Ups are available to Players, including Armor and
Robot substitutes.
-Injured Players-
Players can only be injured when they're hit by a pitch. (When
fastballs come in excess of 125 mph, this is bound to happen.) A
flying ambulance will immediately pick up any player who cannot be
knocked out of a game this way, and a spare Robot is sent in to take
the place of the injured player. Injuries only last for the duration
of the game in which they occur.
Injuring a player with a pitch incurs a stringent penalty in Super
Baseball 2020: The pitcher's team is fined $2000.
<Robots>
-Break Downs-
Robots, being machines, can break down or run out of fuel. You'll know
a Robot is in mechanical trouble when it begins to spark or is
surrounded by arcs of leaking electricity. When you see either of
these conditions, it means the Robot is about to break down and
explode. A broken down Robot is automatically replaced by a Spare
Robot, who all have very low playing ability.
-Spare Robots-
When a player is injured or a robot is out of fuel, a spare Robot
automatically takes their place in the line up. Spare Robots have very
low player abilities, so you'll probably want to replace the Spare
Robot with a player off the bench or use the Power Up option to enhance
their abilities.
<Rosters>
In the format of Name then Batting Average, or Name then ERA
-THE EXCITING LEAGUE-
-American Dreams-
Regular Players Pinch Hitters Pitchers
Kent .292 Gary .350 Fireman 6.61
Marty .260 Douglas .200 Howard 7.68
David .325 Richard .282 Don 6.90
Phil .256 America-1 .150 Iceman 1.37
Glenn .320
Chad .300
Jaun .310
James .298
-Tokyo Samurais-
Regular Players Pinch Hitters Pitchers
Honda .272 Tunami .220 Toyota 4.96
Kawasaki .265 Fuji .308 Arigato 9.33
Sukiyaki .302 Sasimi .292 Tokyo-1 6.61
Susi .340 Tokyo-2 .398 Suzuki 5.35
Sakura .302
Katana .260
Tenpura .265
Sayonara .270
-Naples Seagulls-
Regular Players Pinch Hitters Pitchers
Lucia .332 Patrizia .331 Tony 5.64
Logi .230 Frank .230 Sabrina 8.65
Aldo .330 Mario .240 Vince 6.90
Naples-1 .245 Veronica .390 Naples-3 5.35
Phil .312
Angero .205
Loredana .300
Naples-2 .233
-Taiwan Megapowers-
Regular Players Pinch Hitters Pitchers
Li .299 Zhuang .150 Lu 0.11
Wang .306 Sun .150 Song 8.94
Dong .390 Ding .150 Taiwan-1 7.68
Liu .405 Taiwan-3 .405 Taiwan-2 6.90
Chen .390
Jiang .275
Hong .302
Guo .220
-Korea Dragons-
Regular Players Pinch Hitter Pitchers
Sun Nee .280 Yong Joo .301 Yea On 6.32
Mee Ja .285 Jae Bok .250 Ha Ho Ra 8.94
Ann Sun .314 Chan Sok .305 Dong Il 7.97
Korea-1 .360 Korea-3 .287 Yee Sul 6.90
Bong On .292
Akk Jil .270
Kang On .300
Korea-2 .225
-Battle Angels-
Regular Players Pinch Hitter Pitchers
Pamela .377 Carla .250 Ariane 2.63
Sonia .190 Dina .260 Rachel 8.65
Debbie .190 Alex .200 Louise 7.68
Jackie .170 Maria .300 Angel-1 9.33
Elle .290
Mieko .230
Charise .240
Lynn .250
-THE FIGHTING LEAGUE-
-Battle Heroes-
Regular Players Pinch Hitters Pitchers
Dick .250 Tracy .390 Marty 7.68
Mac .287 Pancho .210 Mike 9.33
Raymond .356 Axel .260 John 7.97
BoBo .235 Jax .393 Konan 4.96
Harry .350
Alex .288
Clark .257
Howard .252
-Ninja Black Sox-
Regular Players Pinch Hitters Pitchers
Sasuke .232 Raizo .276 Taro 7.68
Kirikaze .198 Hayabusa .199 Ninja-2 7.39
Jube .222 Ninja-3 .189 Ikazuchi 9.91
Kamui .351 Ukkari .197 Jecy 5.93
Ninja-1 .267
Maru .250
Kisaragi .270
Kumosuke .175
-Metal Slashers-
Regular Players Pinch Hitters Pitchers
Anthrax .405 Diamond .150 Jon 0.11
Vixen .150 AnKuper .405 Metal-1 8.36
Crusher .380 Reggie .150 Metal-2 8.36
Slasher .222 Ingy .280 Metal-3 9.91
Masher .320
Steeler .201
Blade .350
Irontoes .179
-Tropical Girls-
Regular Players Pinch Hitters Pitchers
Carla .289 Sharon .241 Yukiko 5.35
Susan .264 Yumiko .271 Daria 4.96
Jessica .312 Carol .286 Faye 9.91
Erin .381 Wolf .150 Dorothy 3.60
Ayumi .251
Barbara .254
Jennifer .210
Deborah .287
-Aussie Battlers-
Regular Players Pinch Hitters Pitchers
Murray .280 Mike .305 Malcolm 5.93
Trevor .285 Mr. Jinno .287 Eddie 6.61
Ernie .314 Jenny .301 Jaci 8.94
Bryan .360 Meryle .300 Warren 7.39
Syd .292
Lynda .270
Hillary .300
Frank .225
----------------
Playing the Game
----------------
-Batting Screen-
Current inning and score - Upper Left Screen
In this box it has the 2-letter initials with the score, inning the
game is in, and the time the game has been running.
Pitcher's name and ERA - Upper Right Screen
In this box it has the current pitcher on the mound and his or her
ERA.
Runners on Base - Right side of screen and vertically centered
In this box, it has a baseball diamond, when you have a runner on
base it shows a small circle with a hat on in the appropriate base.
The count - Lower right hand portion
In this small box it has going downward BSO (balls, strikes, outs)
Batter Stats - Lower left hand portion
In this box it has the batting order number the batter is, the name,
average, and homeruns of the player at bat.
On the left side of the screen and vertically centered it will say
Power Up Ok. This is the Power up Status; it will appear when power
ups are possible.
-Batting-
To position the batter to your liking, press the D-Pad up/down or
left/right.
To swing at a pitch press the C button. To check a swing, release the
C button before the pitch reaches the plate. When swinging, timing is
everything. To pull a pitch, swing a bit earlier, and to hit to
opposite side, swing late. This simple baseball strategy can help win
games.
When a speedy batter is up that can't hit really well, it is always a
good idea to bunt. To bunt press and hold the A button and move your
batter to hit the ball clean.
-Base Running-
To make a runner go for extra bases press the B button and then press
the D-Pad toward the base where you want the runner to go.
To make a base runner lead off, press B and then press the D-Pad in the
direction of the base you want the runner to lead off toward before the
pitcher throws a pitch.
When a speedy runner is on base, or the pitcher is fatigued and
throwing slowly, you should steal to get your runner in scoring
position. To steal press and hold the B and then press D-Pad in the
direction of the base you want the runner to steal toward as the
pitcher throws. Steal attempts are usually more successful if the base
runner is leading off before he breaks for the next base.
To make a player return to the base after leading off, overrunning a
base, to avoid a pick-off attempt, etc., press the C button with the D-
Pad toward the base you want the runner to return to.
-Pitching-
To position the pitcher press the D-Pad left to position the Pitcher
toward the left side of the pitcher's mound, or press right to position
the pitcher toward the right side of the mound.
To throw a pitch, press the C button. There is an allotted amount of
time you much throw in, or your pitcher will automatically throw one.
When your pitcher is in his wind up, you can hold up to throw a slow
pitch, and if your pitcher has really good ERA you can have really good
control over it. If you hold down it will be really fast, and you
won't have enough time to put pitcher after touch on it. Usually when
a pitch is thrown that hard, you could accidentally hit the batter and
injure him.
In Super Baseball 2020, a Pick Off play is sometimes called a Feint
Ball. Press B to call up the Pick Off Screen; this screen shows an
isolated view of the pitcher. Press C and at the same time press the
D-Pad in the direction of the base you want the pitcher to throw to.
To leave the pickoff screen without trying a Pick-Off play, press B
again.
-Fielding-
Fielders usually position themselves to catch fly balls. Stay alert to
where your fielders are when a hit ball is in play. You must use the
D-Pad to make fielders go after line drives, and you much choose where
they'll throw it after they catch it.
To make a fielder throw to a base, select the target base with the D-
Pad and press C. If you don't select a base when throwing the fielder
will automatically throw to first base.
To make a player execute a diving catch, press C and press the D-Pad in
the direction you want the player to dive.
All players wear special equipment that greatly enhances their natural
jumping ability. This can be a great help when fielding. Press the C
button to make a fielder jump to catch a hit. If a fielder jumps in
one of the Jump Zones that line the fences, they'll jump much higher
than normal and they'll be able to deprive batters of base hits or home
runs if they time their jumps right. This sort of play can take a lot
of practice to perfect, but it is possible.
An infielder near the target base runner must have the ball to use this
play, of tagging base runners. Press the D-Pad toward the target base
runner and press B to make the infielder run toward and tag the base
runner.
-Time Screen-
To call Time, press START. This pauses the game and brings up the Time
screen. There are a number of options available from the Time Screen,
depending on whether you are playing Defense or Offense
On the Defensive Time Screen, you have 3 choices:
Exit - Which goes back to playing the game
New Pitcher - Which brings in a relief pitcher. To use this option,
there must be at least one pitcher available whom you haven't used in
the current game. When the team roster appears, press the D-Pad
up/down to highlight the names of the pitchers and see their ERAs and
Player Abilities. Press C to send the highlighted pitcher to the
mound, or press B to return to the Time Screen.
Team Power Up - Team Power ups include equipping players with armor and
powering up robots.
On the Offensive Time Screen, you have 4 choices:
Exit - Which goes back to playing the game
Pinch Hitter - Use this option to replace a hitter. When the team
roster appears, use the D-Pad to scroll through the players (a player's
batting average will appear when their name is highlighted). Press the
C button to send the highlighted player to the plate, or press B to
return to the Time Screen.
Pinch Runner - Use this option to replace a base runner. You must have
at least one player on base to use this option. When the team roster
comes up, press the D-Pad up/down to highlight the available players.
To select a highlighted player, press C, and then use the D-Pad to
select the base where you want to send the pinch runner and press C
again or press B to return to the Time Screen.
Team Power Up - Team power ups include equipping players with armor and
powering up robots.
-Power Up Options-
Power ups can equip players with server types of armor that improves
their playing abilities, or can directly increase the playing abilities
of Robots. To access the power up screen, press START to call up the
Time Screen. Highlight Team Power Up and press START again.
Use the D-Pad to highlight the player you want to power up. When a
pitcher is highlighted, their ERA will appear on the left side of the
screen. When a batter is highlighted, their player abilities appear on
the left side of the screen.
The left side of the screen will also indicate if a highlighted player
is a Robot, or a Powered Up Robot, or if the player is wearing armor.
When you have highlighted the player you want to power up press C.
To select an armor type, press the D-Pad up/down to highlight it, then
press the D-Pad left/right to select the grade of armor (A, B, or C)
with which you want to equip the player. If you can afford a grade of
armor, its price is highlighted at the right of the screen. If you
can't afford it, its price is grayed out.
To select the highlighted armor, press C. To leave the Armor/Robot
Power Up Screen without choosing any armor press B.
There are three kinds of Armor: Batting, Fielding, and Pitching.
Robot players can never wear batting or fielding armor, and only human
pitchers can wear pitching armor. Players can ware multiple kinds of
armor simultaneously.
Armor improves players' natural Playing Abilities, but these
Improvements do not show up in the players' ERA or Batting Averages. A
150 hitter wearing Batting Armor C will enjoy a 40 percent increase in
their hitting, but their batting average will still appear as .150.
Players equipped with Armor will appear to shimmer. However, a pitcher
wearing armor will shimmer only when he is on the mound, he will not
shimmer when he is batting.
Armor will eventually break down. When armor begins to spark or flash,
it is about to break down. A player is not harmed when Armor breaks
down, but they will be reduced to their normal playing abilities.
Armor can be upgraded but not downgraded. For example, a player
already equipped with B Batting Armor can be re-equipped later with C
Armor but not with A Batting Armor. Of course, if the B batting armor
breaks down, A Batting Armor can replace it.
-Robot Power Ups-
Teams can buy special robots during a game to use as substitutes at any
position. Special robots are easily identified on the field by the way
they shipper. These robots have fairly high player abilities. A
special robot with player abilities inferior to their own cannot
replace players. For example, you cannot replace a robot with an A
power up robot.
Effect improves all of a special robot's abilities - batting, fielding,
and pitching - by the stated amount. It applies only to special
robots. You cannot improve the abilities of starting player robots
with a power up.
-Prices-
Batting Armor
Type Effect Cost
A 15% $2000
B 25% $5000
C 40% $10000
Fielding Armor
Type Effect Cost
A 12% $1000
B 25% $3000
C 42% $10000
Pitching Armor
Type Effect Cost
A 14% $10000
B 26% $15000
C 45% $20000
Robots
Type Effect Cost
A 40% $5000
B 60% $10000
C 80% $30000
----------------
The Prize System
----------------
After talking about all of that stuff dealing with the buying of armor,
you may ask, "How do you get cash?" Well to answer that question, make
good plays.
Good plays win Prize Money that can later be used to improve the team
with Power Ups. Teams can also lose money for poor plays. If a team
in a 1P League has money left over at the end of a game, the money can
be carried over to the next game.
-Offensive Prizes-
Single 300
Double 500
Triple 800
Solo Homer 3000
Grand Slam 9000
Strike -10
Out -50
Strike Out -100
-Defensive Prizes-
Jumping Catch 1000
Diving Catch 1500
Strike 100
Out 800
Strike Out 1000
Hit Batter -1000
Injured Batter -2000
-MVP's-
A Most Valuable Player award will be given at the end of every game.
These awards range from new cars to citizenship papers. The player
with the best offensive statistics usually gets this award that means
hardly anything.
-----------------
Cyber Egg Stadium
-----------------
All Super Baseball 2020 games are played in Cyber Egg Stadium. Cyber
Egg's design reflects all the technological innovations and rule
revisions in baseball in 21st century.
-Fair Zones / Foul Zones-
The Fair Zone was expanded when the rules of baseball changed. The
Foul Zone in the outfield has been eliminated. The Fair Zone now
includes the entire stadium beyond the first to second and second to
third base lines. The Foul Zone includes the entire stadium behind the
home to first and third to home base lines.
-Balls hit into the Foul Zone are foul balls, even if they bounce out
into fair territory.
-Balls that hit the Fair zones and bounce back onto the field are in
play
-Balls that hit the Fair Zone but bounce or roll into the Foul Zone, in
the stand, are foul balls.
-Balls that hit the Fair Zone but bounce or roll into the Foul Zone
behind the plate are fair balls and in play.
-Home Run Zone-
Homers are more difficult to hit in Super Baseball 2020 than in the
contemporary game. Balls need to be hit much farther to get a round-
tripper. The Home Run Zone is limited to the part of the stadium
beyond the fence in deep centerfield. Any ball hit into the zone is an
automatic home run.
However, inside the park home runs are still possible if a ball is hit
high into the fair zone, is not fielded immediately when it comes down,
and the base runner is aggressive on the base paths.
Balls that hit the home run zone and bounce back onto the field are
still home runs.
-Jump Zones-
The yellow squares that line the fence are Jump Zones. Players in
protective armor have increased jumping ability when they activate
their armor in these zones.
A fielder's well-timed and well-placed jump in one of these zones can
rob a batter of a home run or a hit off of the fair zone walls.
-Trap Zones-
There are red Trap Zones in the field just beyond first and third
bases. If a batted ball hits either of these zones, it will stop
immediately.
-The Cracker-
In accordance with SBB Association bylaws, a new Cracker is placed
somewhere on the field at random intervals. "Cracker" is baseball
jargon for "land mine". When a player touches a Crocker, it explodes
and temporarily disables the player. However, this doesn't damage any
armor the player is wearing, nor does it take him or her out of the
game.
Whenever new Crackers are going into the field, the umpire will
officially announce the placement of a Cracker and a map of the field
appears showing the location of every Cracker on the field.
-Lucky 7-
At the beginning of the seventh inning, the batting power of one player
on each team is increased. These players are selected at random. This
provides both teams with the possibility of late inning heroics, and
come-from-behind or get-even-farther-ahead victories.
--------------
Hints and Tips
--------------
-Hold the B button for a Speed Burst on Offense
-When you have a fast runner on base, take advantage and steal.
-When there is an easy line drive, dive to make some money.
-When there is a pop up, jump for easy money.
-When being a Robot, conserve fuel and don't press hold the B button
while running, unless you can make it worth him blowing up.
-When pitching with a right-handed pitcher with a good curve, it is
easy to strike out the batter:
Move your pitcher all the way to the left of the mound, if the
batter is a Righty, then just pitch a regular speed pitch, and curve
the ball to the outside where it just misses the bat when he/she/it
swings.
If the batter is a Lefty, then it is a bit more risky, as you can leave
a hanger. You pitch the same way, except you aim to get it as a jam
job where they swing but it's on the thin part of the bat, and they
miss.
It doesn't have to be a right-handed pitcher; you just need to have a
good curve. With a left handed pitcher, just move to the right side of
the mound, and pitch to the left using the same techniques.
My favorite team was always the Korea Dragons. First two batters can
bunt to get on base then the batter in the three spot drives them in.
Great Speed, and sufficient pitching ability make this team really
good. It goes to show you that power isn't everything.
If you decide to be one of the Robot Teams, even though they are
powerhouses, at about the seventh inning if you push the players too
much, they will break down, and unless you have money you will be hurt.
If there is another update to this version sometime, I will put up some
of my Team Passwords.
----------
Conclusion
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This may be not be reproduced under any circumstances except for
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is strictly prohibited, and a violation of copyright.
(c) 1991, 1993 SNK Corporation
Unless indicated otherwise, all software and documentation is (c) 1993
Electronic Arts. All Rights Reserved.
Super Baseball 2020 is a trademark of SNK Corporation. Licensed by SNK
Home Entertainment, Inc. for play on the Sega Genesis System.
This game is licensed by Sega for play on the Sega Genesis system.
Sega and GENESIS are trademarks of Sega Enterprises Ltd.
2020 Super Baseball is a trademark of SNK Home Entertainment, Inc.
All trademarks and copyrights contained in this document are owned by
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