_________                .__          ________  ________
/   _____/  ____    ____  |__|  ____   \_____  \ \______ \
\_____  \  /  _ \  /    \ |  |_/ ___\    _(__  <  |    |  \
/        \(  <_> )|   |  \|  |\  \___   /       \ |    `   \
/_______  / \____/ |___|  /|__| \___  > /______  //_______  /
       \/              \/          \/         \/         \/
__________ .__                     __
\______   \|  |  _____     _______/  |_
|    |  _/|  |  \__  \   /  ___/\   __\
|    |   \|  |__ / __ \_ \___ \  |  |
|______  /|____/(____  //____  > |__|
       \/            \/      \/

Written by: BostonFuse51 ([email protected])
Platform: Playstation 2
Version: .63


 O=========================================================================O
/                             TABLE OF CONTENTS                             \
O=============================================================================O

1. Welcome
2. Version History
3. Controls
4. Items
5. Characters
6. Walkthrough
06A. Green Grove Zone
06B. Rusy Ruin Zone
06C. Spring Stadium Zone
06D. Diamond Dust Zone
06E. Volcano Valley Zone
06F. Gene Gadget Zone
06G. Panic Puppet Zone
06H. The Final Fight
7. Legal/Illegal Information
8. Credits

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


 O=========================================================================O
/                        01. WELCOME - [-]                                  \
O=============================================================================O

Welcome all to a Sonic 3D Blast FAQ/Walkthrough written by yours truly,
BostonFuse51.  I decided to FAQ this game because I love Sonic games and I'm
interested in FAQing another.  The game I am writing for is one of the many
underrated games out there, especially in the Sonic series.  Back on its
original version, the game didn't have high quality graphics, or gameplay
(simply because it's a 1990s game) but with this new remake on the Playstation
2, the game contains modern day graphics and makes the game much more fun to
play than it's original version. I hope you enjoy the FAQ, and if you have any
questions about it, or anything in the game, don't hesitate to contact me at my
email, [email protected].

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        02. VERSION HISTORY - [-]                          \
O=============================================================================O

Version .63 - My first submission of the guide.  I still have to complete 3
more levels, and do the third act for every level which should be completed
shortly

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        03. CONTROLS - [-]                                 \
O=============================================================================O
                                     \  __
                                      \/  \
                                      /\__/
                                     |
                            _________|__________
                      _,.-'`                    `'-.,_
                  _,-'                                `-._
               ,-'                _______       ,......   `-.
             ,'    _.---._     __/S E G A\__   ( START )     `.
            /    ,'  .-.  `.  |G E N E S I S|   `''''''  .-.   \
           /    /  __|_|__  \ ``````````````        .-. ( C )   \
          |     | |__(_)__| |                  .-. ( B ) `-'     |
          |     \    | |    /                 ( A ) `-'          |
          |      `._ '-' _,'                   `-'               |
           \        `---'      _______________                   /
            \              _,-'               `-._              /
             \           ,'                       `.           /
              `.        /                           \        ,'
                `.____,'                             `.____,'


Control Type A          Control Type B
--------------          --------------
Start - Pause           Start - Pause
D-Pad - Move            D-Pad - Move
  A - Jump                A - Spindash
  B - Spindash            B - Jump
  C - Jump                C - Spindash

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        04. ITEMS - [-]                                  \
O=============================================================================O

Rings
-----
Rings are scattered all over the levels, both in individual form, and in packs
which are contained inside boxes that you can jump on to open. Rings have many
uses. Firstly, they act as your ultimate protection against dying. Should an
enemy hit you, you will drop all of your rings. However, should you get hit by
an enemy without any rings, you will lose a life. You can also pay Knuckles and
Tails with rings, to gain access to the special stages during the game.

Blue Energy Shield
------------------
Blue Shields act as a piece of protection. You can get hit once
while holding it, and you won't lose any rings (or lose a life if you don't
have any rings). This item will only be found in a box as with packs of rings.

Red Energy Shield
------------------
This shield will allow you to touch or run into fire without losing any rings.
The best thing about this shield, however, is that you can run through fire
without losing the shield.  This item will only be found in boxes throughout
certain zones.

Yellow Energy Shield
--------------------
This allows you to use the homing attack. Press the jump button once, then
press it again to do a second jump. This item will only be found in a box.

Running Shoes
-------------
Finding these shoes, which will only be found in a box, will award you
with a short increase in speed. It's not really useful, but it is fun
and makes getting through the levels quicker much easier.

Stars
-----
Like in many other games, stars award invincibility in this game. You can
find them in boxes around the levels, and after you break them, for a short
amount of time you'll be able to run across lava and spikes and kill
enemies by running into them.

 O=========================================================================O
/                        05. CHARACTERS - [-]                               \
O=============================================================================O


*******************************************************************************
Sonic
*******************************************************************************

Sonic is the main character of the game, as well as the person that you'll
be playing as. He's a blue hedgehog, with red shoes, and the ability to
run at incredibly high speeds. In this adventure, he's out to rescue the
Flickies from the clutches of his evil nemesis, Dr. Robotnik.

*******************************************************************************
Flickies
*******************************************************************************

The Flickies are birds from another dimension that have magical powers.
They're friends of Sonic, but their abilities have lured the eye of the evil
Dr. Robotnic as well. Now, all of them have been captured, and turned into
evil robots!

*******************************************************************************
Knuckles
*******************************************************************************

Although almost the opposite of Sonic, Knuckles is one of the good guys.
Knuckles is a red echidna with Dreadlocks. He's not nearly as interested in
this mission as Sonic is, but he is around to help. If you can find him,
and pay him some rings, he'll be happy to bring you to a special stage,
where you'll be able to earn a Chaos Emerald.

*******************************************************************************
Tails
*******************************************************************************

Miles Power, nicknamed "Tails" for the fact that he has two of them, is
the fox who hangs around sonic. Although he is capable of sticking with
Sonic, and not getting hurt, in this game he stays on the sidelines for the
most part. Like Knuckles, if you find him and pay him some rings, he'll be
able to bring you to a special stage.

*******************************************************************************
DR. Robotnik
*******************************************************************************

Dr. Robotnik, also known as Eggman in later Sonic games, has always been
the main enemy of Sonic. He's known for his egg machine, which he'll fly
around in, and conenct to larger robots with. See, by itself, is just a pod,
but it seems that almost all of his other inventions have been designed
for use with it. In this latest scheme of his, he has gone around the world
and captured the Flickies, to try and use them to find the Chaos Emeralds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        06. WALKTHROUGH - [-]                               \
O=============================================================================O

Here is the walkthrough taking you through every level and act in the entire
game.

 O=========================================================================O
/                        06A. Green Grove Zone - [-]                         \
O==============================================================================

-------------------------------------------------------------------------------
Green Grove Zone - Act I
-------------------------------------------------------------------------------

As soon as you start this level off, head straight going up to the northeast
direction of your screen.  Go across the bridge, and get three rings.  Run into
the gate, and it will blast you forward an around a loop-de-loop.  When you get
out of it, you will fall down off of the high ledge into a new area in the
level.  Here, go indie of the crater looking object, and get the rings in
there.  After you do, spin dash or jump on the Wasper, and a purple flicky
will come out of it.  Run into it, and it will attach itself to your back.

After you get the flicky, go over to the springer, and bounce on it, getting
the coins above it.  Go back down, and get 4 rings.  From here, go west, and
get 4 more rings and a blue shield.  After you do all of this, take the gate
up the hill, and bounce or spin dash into the ball spiker.  When you kill it,
a blue flicky will be released, and when it is, run into it and it will latch
itself onto your back.

From here, go a little ways north, and jump on the red bouncer.  Up here will
be rings for you.  After you do this, go a little southwest, and you will see
another ball spiker.  Instead of killing it though, go behind it onto the
bouncer.  Up here there are more coins to collect.  After this, hope on down,
and kill the ball spiker.  When you do, it will realese a blue flicky.  Run
into it, and it will attach itself to your back.

After you kill this guy, walk over to the hill, and a gate will blast you up
it.  When you get up, go right, and there will be a ring box containing 10
coins.  After you get it, walk over to the left, and jump on or spin dash into
the ball spiker.  This will release another blue flicky, and you know the
drill.  Run into it, and it'll attach to your back.

After this, just walk a little more to the left and kill another ball spiker
for the 5th and last flicky of the act.  When you do this, make sure you have
all five, and head northeast toward the big ring.  (Watch out for the little
cannon thing throwing the green torperdoes.  When you get to the ring go under

it, and jump into the air.  All five flickys will be deposited into the ring,
and then the ring will go away.  When it does, go off and then go back on
again.  You will fall through the hole that is created, and land in a new area
of the act.

SECOND AREA OF THE ACT

When you first come into this area, go noth, and here will be a ball spiker.
Kill it by jumping on it, or soin dashing into it, and then a blue flicky will
be released.  Run into it, and it will latch itself to your back. After this,
head south, and watch out for the mini cannon firing those green torpedoes. Go
left, on the little hill and get four rings.  Go right and north and get four
rings inside of the little crader.  After, drop down the hill, and get all of
those rings, and then fall of the ledge almost in a new looking area.  Here,
there is a Wasper.  Kill it by either by jumping on it, or spin dashing into
it.  When you kill it, a purple flicky will be released.  Run into it, and it
will latch itself to your back.

From here, go north and west, and go under the waterfall.  Here, jump up, and
you will get a flame shield.  Here go down, and you will see another one of
those cannons.  Dodge its torpedoes, and go south of the screen.  Here, there
will be a ball spiker.  Kill it, and a blue flicky will be released. Run into
it, and it will attach itself to your back.

After this, go back up above the cannon and go up these huge winding hills.
After going up for awhile, you will come to this new looking place. Walk
northeast and there will be a ball spiker.  Kill it by jumping on it or spin
dashing into it and a blue flicky will be released.  Run into it, and it will
attach to your back like the other blue and purple ones.

After this, there is nothing more up here (except for the big ring for the
end.)  So, go back down the hills into the old area.  Head south of the
cannon, I mean real south and there is another ball spiker. Kill it by
either jumping on it, or spin dashing into it, and a blue flicky will be
released.  Run into it, and it will attach itself to the others. Now, go back
up the winding hills, and go to the northeast corner of the  space. Here, go
under the big ring, jump up and all of the flickys will be deposited into it.
Wait a sec, and the game will bring you to the circle.  Someone will abduct
you, and congradulations, you have just completed act 1, your first act in
the entire game!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Green Grove Zone - Act II
-------------------------------------------------------------------------------

As soon as you start off this act, go down the hills, and get 10 rings total.
At the end of the last hill, there is a ring box for you to jump on giving you
10 more rings.  Right next to you, there is another ball spiker. Kill it
either by jumping on it, or spin dashing into it, and a blue flicky wll be
released.  Run into it, and it will latch itself to your back.

After you do this, go into the next space.  Here, go to the back, and jump on
the red bouncer.  Up here, there is an invincability.  Jump on it, and you
will be invincible to all enemies.  Drop down, and go south.  Here, there will
be another ball spiker.  Kill it either by jumping on it, or spin dashing
into it, and a blue flicky wll be released.  Run into it, and it will latch
itself to your back.

From here, go in a slight northeast direction, and go over the hill onto a
platform right south of the big ring.  Pass, it, and go down into the next
space.  Down here, watch out for the cannon firing those green torpedoes.
Dodge it, and head southeast.  Down here on this slightly raised platform,
there is a Wasper.  Kill it either by jumping on it, or spin dashing into it,
and a purple flicky wll be released.  Run into it, and it will latch itself
to your back.

After this, just go northeast only a few steps to find another ball spiker.
Kill it either by jumping on it, or spin dashing into it, and a blue flicky
will be released.  Run into it, and it will latch itself to your back.  (Wow
this level looks easy...)

From here, just go stright south for about 20 steps.  Here, you will find a
Wasper just flying around.  Kill it either by jumping on it, or spin dashing
into it, and a purple flicky wll be released.  Run into it, and it will latch
itself to your back.   From here, go all the way north and eventually west
retracing your steps back to where we first saw the big ring.  Go into the
hole, and jump up through the ring, depositing all of the flickys. The ring
will disappear right after this is over.  Walk onto the hole again, and you
will drop through, and be brought to the next area of the level.

SECOND AREA OF THE ACT

As soon as you start off this area, you will get blasted forward by one of
the gatess down, and then around a loop-de-loop.  After this, at the bottom
get all of the rings on the mini hill.  Down here, also look for the cannon
that is firing those green torpedo things. After avoiding it, go south of it
to the little patch of water.  From here, go south, going toward the right
direction of your screen, and going down here get the 9 rings here. After
this, turn right, and jump up the stairs here, getting some rings on every
step.  At the top step, take the red bouncer onto a new, higher ledge. Up
here, go to the patch of water, and there will be a Wasper flying around
near the water.  Kill it either by jumping on it, or spin dashing into it,
and a purple flicky wll be released.  Run into it, and it will latch itself
to your back.

After you get the flicky, head to the northwest direction of your screen.
Up here, grab some rings, and getting the blue shield.  After you get these
goodies, head back down to where the Wasper was.  Go to the northeast
direction of your screen and you will find an Underground Caterkiller.
You can kill these guys by jumping on them when they come out of the hole
that you are closest to.  (NOTE: You can only kill these guys by jumping
on their head, not any other part of their body.  Once you kill it, a red
flicky will be released.  Run into it, and just like the purple flicky
before, it will latch itself onto your back.

From here, go northwest, and grab all of those rings.  After this, go to
the purple contraption, and when it explodes, dodge the pieces that come
flying at you.  If they hit you, you will lose all of your rings collected
so far, and also all of the flickys will detatch themselves from your back.
After this explodes, go down, and watch out for the cannon that keeps
throwing all of the green torpedoes at you.  Dodge it, and right below you,
there will be a raised land of area.  Up on the top of it, there is a ball
spiker.  Kill it either by jumping on it, or spin dashing into it, and a
puple flicky wll be released. (A glitch in the game is on this ball spiker,
the flicky color is purple instead of blue like all the rest of the ball
spikers.  Run into it, and it will latch itself to your back.

After this, head to the bridge that was cleared when you destroyed the
purple bomb thing.  Cross it, and collect the rings that are on it. At the
other end of the bridge, there is a ball spiker.  Kill it either by
jumping on it, or spin dashing into it, and a blue flicky wll be released.
Run into it, and it will latch itself to your back.

Once you kill it, head southwest, and get the 10 rings there.  After you
get the rings, go directly east, to the red bouncer, and leap on it
lifting you up giving you rings.  After this, get down, and head northwest.
Watch out for the cannon that shoots out the green torpedoes. After
dodging its ammo, right northeast of it is a wasper flying around. Kill
it either by jumping on it, or spin dashing into it, and a purple flicky
wll be released.  Run into it, and it will latch itself to your back.

After you kill it, and get the flicky, you now have all 5 flickys for this
second area of act 2.  Head over to the big ring in the corner, and go
under it.  While under, jump up going through the big ring, therefore
depositing the flickys.  When they are all gone, you will be abducted, and
sent to the third and last area of the act.

THIRD AREA OF THE ACT

As soon as you start of this area, go northwest, and kill the Underground
Caterkiller.  You can kill these guys by jumping on them when they come out
of the hole that you are closest to.  (NOTE: You can only kill these buys by
jumping on their head, not any other part of their body.  Once you kill it, a
red flicky will be relesed.  Run into it, and just like the purple flicky
before, it will latch itself onto your back.

After this, go north, and get the rings, and the blue shield.  After this, go
up onto the hill with just the spike ball.  Grab the rings on the sides of the
hill, and then head south.  Here, there will be a bridge that you will cross.
On the other side of the bridge, there is a ball spiker.  Kill it either by
jumping on it, or spin dashing into it, and a blue flicky wll be released. Run
into it, and it will latch itself to your back.

Continue south, and get four rings.  Also, avoid the cannon that shoots the
green torpedoes when you go to that direction.  Just to the right of the
cannon, there is a wasper flying out and about.  Kill it either by jumping on
it, or spin dashing into it, and a purple flicky wll be released.  Run into it,
and it will latch itself to your back.

After this, go up the little slope, and get the 4 rings on the top.  Drop down,
and head north like an inch on the screen.  Here, you will find an Underground
Caterkiller.  You can kill these guys by jumping on them when they come out of
the hole that you are closest to.  (NOTE: You can only kill these buys by
jumping on their head, not any other part of their body.  Once you kill it, a
red flicky  will be relesed.  Run into it, and just like the purple flicky
before, it will latch itself onto your back.

From here, go north, and get the 4 rings, again on the mini slope. (Another one
of course.)  From here, drop down to the left, where there is a red bouncer.
Here, leap on it, and you will be blasted up, getting rings.  From here, go all
the way southeast, avoiding the cannon, and everything else.  In this little
area, get all of the rings where you first come in.  Take two rights, and you
will find a wasper flying around.  Kill it either by jumping on it, or spin
dashing into it, and a purple flicky wll be released.  Run into it, and it will
latch itself to your back. Now, you have all five flickys for this area of the
act.  Head right from where you just killed the wasper to the big ring, and
then go under it.  While under, jump up going through the big ring, therefore
depositing the flickys.  When they are all gone, you will be abducted, and will
be sent to the third act in the level.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Green Grove Zone - Act III
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        06B. RUSTY RUIN ZONE - [-]                          \
O=============================================================================O

-------------------------------------------------------------------------------
Rusty Ruin Zone - Act I
-------------------------------------------------------------------------------

As soon as you start of this level, grab the four rings right in front of you.
After this, leap over the gate to your right, and get the ring box. Jump back
out, and then drop down the mini hill.  On here grab all of the many rings,
and then drop down.  Down here, watch out for the two moving cannon balls,
and dodge them by going to the left.  In this new area, go in a backwards L
direction, and you will find an enemy called a Robo-Croc.  These enemies are
little crocodiles that move around.  You can kill these guys by jumping on
their heads.  Once you do kill it, a green flicky will be released. When it
is, run into it, and it will latch itself to your back.

Once you beat this guy, jump on the red bouncer to your left.  Doing this will
give you lots of rings.  After you do it, go back south, and go down the
stairs right where you dodged the two cannon balls.  Here, go down the stairs.
At the bottom, dodge the big cannon ball swing thing, and go behind it. You
will see the big ring, but it isn't time for that just yet.  Directly south
of here is an enemy.  These enemies are called Buzzers.  They come in two
different colors...purple, and yellow.  This one is a yellow color.  Kill it by
jumping on it.  When you kill it, a blue flicky will be released.  When it is,
run into it, and it will latch itself right onto the other flicky that you
caught just before.

After you kill the buzzer, go south.  A few inches off of the screen, there
is a Robo-Croc.  Kill it by jumping on its head, and a green flicky will be
released.  When it is, run into it, and it will latch itself to your back.
After you kill the Robo-Croc, keep heading south.  Drop down, and get the
rings at the bottom of the hill.  Head up, but watch out for the blowing
fire from the wall.  After a blast comes, go forward, and get the rings at
the now top of the hill.  Go down, and at the bottom of the hill, there is a
buzzer.  Kill it by jumping on it.  When you do, a blue flicky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill the buzzer, go up the hill, and jump over the ledge.  Over
here, on this new closed in area, there is a Robo-Croc.  Kill it by jumping
on its head, and a green flicky will be released.  When it is, run into it,
and it will latch itself to your back. When you kill this, you now have all
the flickys for this area of the first act.  Retrace your steps, jumping
over the ridge, going down the hill, and then going up the hill, dodging the
fire, and then go down that hill.  At the bottom, jump over the small ledge,
and run back to the big ring.  Here, go under the ring, and jump up
depositing all of the flickys.  When you do, the ring will disappear, and
you will fall through the open hole into a new area.

SECOND AREA OF THE ACT

When you start off this area, you run through a few loop-de-loops, and get
lots of rings.  When you land, you go upside down, and land up, ready to go.
Go forward, and grab the 8 rings, and then head up the 4 steps on the stairs
directly infront of you.  At the top of the stairs, go right, and get the
rings, and the ring box.  After this, go back north, and go on one of the
spiny things.  This will spin sonic around, and he will be able to knock down
the towers, left, and south.  (Not the other pair ovcer to the left. Those
will lead you back to the first area of the act.  Down here, go down all of
the stairs, and at the bottom, there is a buzzer.  Kill it by jumping on it.
When you do, a blue flicky will be released.  When it is, run into it, and it
will latch itself to your back.

From here, drop down, go right, and jump over the ledge.  Up here, dodge the
two cannon balls, and go left, and up the hill against the wall. Up here,
there is a red bouncer.  Jump on it, and you will get some more rings. Drop
down, off of the hill, and go right.  On a little raised area, there is a
Robo-Croc.  Kill it by jumping on its head, and a green flicky will be
released.  When it is, run into it, and it will latch itself to your back.

From here, go to the right of where the red bouncer was, and jump up the
stairs onto a new level.  Here, go up against the hill on the wall, and get
rings, and also, a flame shield.  Drop down off of the hill, and you are
going to have to dodge two cannon balls, and a fire machine throwing fire
from the wall. (You have the flame shield don't forget.)  On the other side,
there is a Robo-Croc.  Kill it by jumping on its head, and a green flicky
will be released.  When it is, run into it, and it will latch itself to
your back.

Up here, you will notice all of the spinny things.  Do not use them yet, but
you will need to very shortly.  From here, drop down the stairs, then take
two lefts, and drop down another flight of stairs.  Take in a haul of rings
down here, and then go south, and down another flight of stairs.  At the
bottom of these stairs, there is a buzzer.  Kill it by jumping on its head.
When you do, a blue flicky will be released.  When it is, run into it, and
it will latch itself to your back.

After you do this, retrace your steps all the way back to where the last
Robo-Croc was.  (Remember with all of those spinny things.)  This time, go
into one of the spinny things, and walk out doing your ballarina thang! Walk
all the way back down all those stairs, taking all those turns, and whhen
you come to where the buzzer was, go left, and knock down the towers. This
can be really annoying, but stick with it.  My best advice here would be to
go as slow as you can so you can avoid all of those big cannon spiky balls.
Down in the new area, there is a Robo-Croc.  Kill it by jumping on its head,
and a green flicky will be released.  When it is, run into it, and it will
latch itself to your back.

Now you have all 5 flickys for this area in this act. The big ring is right
next to you, so turn around, and go under it.  While under it, jump up,
through the middle of the ring, depositing all of the flickys. After you
do this, the ring will disapear.  Walk back onto the circle, and you will be
abducted going into the next act.

THIRD AREA OF THE ACT

As soon as you start off this area, head south, and get the 10 rings. Go
right to the red bouncer, and leap on it.  Doing this will give you some
more rings.  After this, drop down on the side where the red bouncer is.
Keep going straight, and there is a Robo-Croc.  Kill it by jumping on its
head, and a green flicky will be released.  When it is, run into it, and
it will latch itself to your back.

From here, go on one of the spinny things, and go right.  Here, go south,
and knock down the towers.  On the other side, there is a blue shield
waiting for you.  After you get it, go back up, and then go down on the
other side of the red bouncer.  Down here, there are some rings, and
another Robo-Croc.  Kill it by jumping on its head, and a green flicky
will be released.  When it is, run into it, and it will latch itself to
your back.

Now, go northwest to a whole different route.  Here, there are two pointy
cannon ball things.  Dodge them, and get to the other side.  On the other
side, there is a buzzer almost right next to the two pointy cannon balls.
Kill it by jumping on its head.  When you do, a blue flicky will be released.
When it is, run into it, and it will latch itself to your back.

After this, drop down on the side closest to the two pointy cannon balls.
Drop down all of the steps, and at the bottom, there is a Robo-Croc. Kill it
by jumping on its head, and a green flicky will be released. When it is, run
into it, and it will latch itself to your back. After this, climb back up the
stairs, go to the other side, and drop down the stairs on the other side. Down
here, go to your left, and there is a buzzer.  Kill it by jumping on its head.
When you do, a blue flicky will be released.  When it is, run into it, and it
will latch itself to your back. Now you have all five flickys for the last area
for this act.  Drop down two steps, and right in front of you will be the big
ring.  Go under, it and while under it, jump up through the center of the ring.
Doing this will deposite all of the flickys. As this happens, the ring will go
away, and when it does, step onto the circle and you will fall through to a
new area.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Rusty Ruin Zone - Act II
-------------------------------------------------------------------------------

Start off this act by moving forward, and grab the 4 rings.  After this, drop
down the hill, go left, and grab four more rings.  In front of you, there is a
red bouncer.  Leap on it, and it will launch you up in the air.  Up in the air,
jump to the ledge, and on the ledge, there is a ring box.  After you pick it
up, drop down, and right near the red bouncer, there is a buzzer.  Kill it by
jumping on its head.  When you do, a blue flicky will be released.  When it is,
run into it, and it will latch itself to your back.

After you get the blue flicky, go up the hill right in front of you.  At the
top, there is a red bouncer.  Leap on it, get the rings above, and at the same
time, go to ledge just above you.  Up here, there are a bunch of those spinny
things. Hop on one, and then go off spinning really fast.  Go forward still
spinning, and knock down those three towers pretty much right in front of you.
Right after you do this, you can jump up, and break out of spinning, and become
regular old sonic again.  After this, go forward, left, and then northeast, and
you will find the second enemy of the level, another buzzer.  Kill it by
jumping on its head.  When you do, a blue flicky will be released.  When it is,
run into it, and it will latch itself to your back.

After you kill the buzzer, go back, and go up the hill right to your left.
Going up, grab all of those nice fun rings.  Up at the top, there are four
spinny things.  Pick one, go into it, and come out spinnining.  Just dodge the
cannon balls with spikes on them, and jump out.  (I guess you didn't need to
use them for anything.)  Go forward, and then left.  Over here are four rings,
and an invincibility.  After this, get out to the right, and there is another
buzzer.  Kill it by jumping on its head.  When you do, a blue flicky will be
released.  When it is, run into it, and it will latch itself to your back.

After this, climb up the stairs to your right getting some of the rings that
are on there.  At the top, there is a Robo-Croc moving back and forth.  Kill it
by jumping on its head, and a green flicky will be released.  When it is, run
into it, and it will latch itself to your back.

Agter you kill it, and get the four rings in front of it, behind it, and on the
sides of it, head right.  Here, drop down a step, and there is a red bouncer.
Leap onto it, and doing this will give you some rings.  After this, drop down
two more steps, and you will find some rings, and a Robo-Croc.  Kill it by
jumping on its head, and a green flicky will be released.  When it is, run into
it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.
Drop down the last two steps, and then off of the ledge.  Down here, there is
a red bouncer.  Leap on it, and you will get rings just like the last one.
Drop down off of it, and then hurtle over the two big spike balls.  On the
other side is where the big ring is.  Go under, it and while under it, jump up
through the center of the ring.  Doing this will deposite all of the flickys.
As this happens, the ring will go away, and when it does, step onto the circle
and you will fall through to a new area.

SECOND AREA OF THE ACT

Start off this area by going forward and getting the 9 rings.  Leap over the
wall onto the other side.  On the other side, there is a red bouncer.  Leap on
it, and then go left.  Hopefully, you will land on the ledge above that really
steep hill that you can't go up.  Up here, grab the four rings.  Jump over the
wall, and dodge the two big spiky balls.  In the northwest area, there is a
flame shield.  Make your way out going backwards.  Here is the tricky part.
You have to leap across the hill to the right, and take a mini bouncer in the
wall up to the next one.  Then that one will send you to another one, and then
to another one, and then onto a whole new ledge.  Up here, go into one of the
four spinny things.  Go down the hill, getting the four rings, and at the
bottom, destroy the three towers.  Once you do this, you can press the A
button, and jump up getting out of being spun around.  Once you're back to
regular sonic, go forward and leap up two steps, and then avoid the two spikey
balls.  This is another tricky part.  Use the red bouncer to leap across the
whole gap onto the other side.  (Don't even use the life elevator.)  On the
other side, grab the four rings, and then head left.  Drop down a bunch of
steps, didging the fire machines, and at the bottom there is finally a Robo-
Croc.  Kill it by jumping on its head, and a green flicky will be released.
When it is, run into it, and it will latch itself to your back.

After this, go left, and down the stairs there.  When you get to the bottom, go
left again and get the 8 rings.  After this, go southeast to the buzzer.  Kill
it by jumping on its head.  When you do, a blue flicky will be released.  When
it is, run into it, and it will latch itself to your back.

After this, just go in a "U" direction, and there will already be another
enemy... a Robo-Croc.  Kill it by jumping on its head, and a green flicky will
be released.  When it is, run into it, and it will latch itself to your back.
After this, head south, and go down all of the steps.  From here, go left. Just
forget the lift elevators, and drop down.  Avoid all of the fire throwing
machines, and go left, and then jump up.  Up on this new ledge, there a buch
of rings, and a buzzer.  Kill it by jumping on its head.  When you do, a blue
flicky will be released.  When it is, run into it, and it will latch itself to
your back.

From here, go back down taking the lifts, to the area where you came off the
steps and went left.  Here, instead of going left, go down.  Down here, get the
speed shoe, and then head forward.  Down here, there are tons of rings, but
more importantly a buzzer.  Kill it by jumping on its head.  When you do, a
blue flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you kill it, you now have all five flickys for this area in the act.
From here, go all the way back up to where the fourth enemy was.  (You know,
where you went left, and then across the elevator lifts, and then up the steps.
Up here, there is the big ring.  Go under, it and while under it, jump up
through the center of the ring.  Doing this will deposite all of the flickys.
As this happens, the ring will go away, and when it does, step onto the circle
and you will fall through to a new area.

THIRD AREA OF THE ACT

As soon as you start off this area in the act, just walk down and there is a
Robo-Croc.  (Boy that was easy aye?)  Kill it by jumping on its head, and a
green flicky will be released.  When it is, run into it, and it will latch
itself to your back. After you kill it, go up the hill to your left. Up
here, there are four rings.  Take another left, and get another four rings.
Turn around here, and go up another hill.  At the top of this hill, there
are another four rings.  (REPITION REEKS.)  Anyway, right next to you to
your left is a buzzer. Kill it by jumping on its head.  When you do, a
blue flicky will be released. When it is, run into it, and it will latch
itself to your back.

Right next to you, it couldn't be any closer; there is another Robo-Croc.
Kill it by jumping on its head, and a green flicky will be released. When it
is, run into it, and it will latch itself to your back. Go up the hill on your
left, not forward, and leap on the red bouncer.  Up in the air, go left, and
also while in the air, get the four rings.  Up here, climb up the steps onto
a new ledge.  Right in front of you is a buzzer, and four rings.  Kill it by
jumping on its head.  When you do, a blue flicky will be released.  When it
is, run into it, and it will latch itself to your back.

After you kill it, head lleft, get the four rings, and then you will come to
four spinny things.  Go into one, and come out spinning.  While spinning, head
in a northeast direction, and knock down the towers. Once you do this, you can
jump up, and drop down.  Down here, go into another one of the four spinners
there, and come out spinning again.  While spinning, dodge the one spikey ball,
the and the fire machine, and drop down all of the steps getting coins. At the
bottom, there is a Robo-Croc and some towers.  I sat, kill the enemy first.
Jump out of your spin, and kill it by jumping on its head, and a green flicky
will be released.  When it is, run into it, and it will latch itself to
your back.

After you kill it, you now have all five flickys for this area in the act.
Go back up to the last spinny things, and repeat the process except this time,
instead of killing the enemy, crash down all of the towers.  Over here, on the
other side of the towers, dodge the big spikey ball.  Jump onto the lift
elevators on the other side of the ball.  Jump across three of them going right
onto a new ledge.  Here, go forward, and hop onto one of the spinny things, and
come out spinning.  Knock down the towers to the top of you, and you will come
to an area where the big ring is.  Go under, it and while under it, jump up
through the center of the ring.  Doing this will deposite all of the flickys.
As this happens, the ring will go away, and when it does, step onto the circle
and you will be abducted, and sent to the boss.

-------------------------------------------------------------------------------
Rusty Ruin Zone - Act III
-------------------------------------------------------------------------------

 O=========================================================================O
/                        06C SPRING STADIUM ZONE - [-]                       \
O=============================================================================O

 O=========================================================================O
/                        06D DIAMOND DUST ZONE - [-]                         \
O=============================================================================O

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        06E VOLCANO VALLEY ZONE - [-]                      \
O=============================================================================O

-------------------------------------------------------------------------------
Volcano Valley Zone - Act I
-------------------------------------------------------------------------------

As soon as you start off this act, and level, collect the three rings in front
of you, go to the side (toward the right) and jump over the gap hopefully
avoiding the pit of lava.  On the other side, get the four rings, and move on
down the path.  Over in this area, there is your first enemy of the level...a
Ladybugernaut roaming around.  Ladybugernauts are little harmless almost red
ladybugs.  Kill it by jumping on its head, or even spin dashing into it, and a
green flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you kill the enemy, walk right on and in front of you, there is a ring
box, and four more rings.  After you get these, walk southeast, and go down
the path getting four rings.  Walk down the hill, get four more, and at the
bottom there is another enemy...a Wasper II.  These guys have red faces, and
float in the air like Waspers. (See green grove)  Anyway, kill it by jumping
on its head, and a blue flicky will be released.  When it is, run into it,
and it will latch itself to your back.

After you kill the enemy, there is a ring box, and some rings lying in front
of you, so pick them up, and go to the northeast side of the closed in area.
Jump on or over the easily breakable boxes, and on the other side, there is
a red bouncer.  Leap onto it, and it will sned you in the air where you can
get a bunch of rings.  Drop down the two hills to your right, and at the
bottom of the second hill, there is a Tailswipe.  These guys are little red
and purple scorpions.  They move back and forth like Robo-Crocs.  Kill it
by jumping on its head, or even spin dashing into it, and a red flicky will
be released.  When it is, run into it, and it will latch itself to your back.

After you kill this enemy, look forward.  There is a huge gap you have to
cross.  Leap over it, and don't run into the fire puffing up.  On the other
side, take a nice relaxing breath.  Run or even jump over the two machines
that cough out that fire/smoke stuff.  On the other side of these, there are
some rings for you to get.  After this, go right, and drop down the hill over
here.  At the bottom, there is another pit for you to cross.  Jump over, and
try not to land in the fire.  On the toher side, jump over or on the two
boxes, and continue on.  Dodge the two fire machines that puff out that
fire/smoke stuff, and on the other side, get rings.  Going forwards, it's
time to play jump rope!  Leap over the fire jump rope when it is down, or
above you, and continue on the other side.  When you get there, there is a
Ladybugernaut.  Kill it by jumping on its head, or even spin dashing into it,
and a green flicky will be released.  When it is, run into it, and it will
latch itself to your back.

After this, go up the raised hill, and at the top point, get the four rings.
From here, drop down, and go in a south west direction.  Retrace a lot, past
the machines, to the new pit.  Leap across to the the other side, and head
forwards.  In this little area there is our fifth and final enemy...a Batbot.
These guys are little orange bats that flutter in the air.  Kill it by
jumping on its head, and an orange flicky will be released.  When it is, run
into it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.
After this go all the way back to where the fourth enemy, and then, from here,
go in a northest direction.  Here, there is the big ring.  Go under, it and
while under it, jump up through the center of the ring.  Doing this will
deposite all of the flickys.  As this happens, the ring will go away, and
when it does, step onto the circle and you will fall through the hole, and
be transported to the next area of the level...

SECOND AREA OF THE ACT

As soon as you start off this area, go forward, and right, directly in front
of you, there is a Ladybugernaut.  Kill it by jumping on its head, or even spin
dashing into it, and a green flicky will be released.  When it is, run into it,
and it will latch itself to your back.

After you kill it, go left, and then go up the hill, and at the top, there are
four rings for you.  Drop down the hill, but watch out.  At the bottom, there
is another one of those machines that puff out the smokey fire stuff. Jump over
it, and on the other side of it, there is a Wasper II.  Kill it by jumping on
its head, and a blue flicky will be released.  When it is, run into it, and it
will latch itself to your back.

After this, go forward, and jump over another one of the machines that puffs
out the fire/smoke.  Over here, there are a bunch of boxes.  Jump on the one in
the backrow and in the middle.  Instead of fire, this one has a hole
underneath.  Jump in, and the hole will take you across the river of lava into
a new area.  In here, walk northwest and there is another Ladybugernaut.  Kill
it by jumping on its head, or even spin dashing into it, and a green flicky
will be released.  When it is, run into it, and it will latch itself to your
back.

From here, go south down the path.  Get the four rings, and leap over
everything onto a new place.  Right in front of you, to the left, there is a
Batbot. Kill it by jumping on its head, and an orange flicky will be released.
When it is, run into it, and it will latch itself to your back.

After this, go right, and then forward, and then left, and here you will see a
little blue thing on the ground in front of a raised up ledge.  Go onto it, and
spin dash, but do not release.  Doing this will raise it up to the top of the
raised up hill.  When it is there, jump off.  Up here, go south (left also) and
grab the rings.  Go forward, and there will be a Tailswipe.  Kill it by jumping
on its head, or even spin dashing into it, and a red flicky will be released.
When it is, run into it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act. Go
forwards a bit, and there is another one of those elevator things.  Spin dash
on it, and it will rise up.  At the top, jump off, and you will see the big
ring. Go under, it and while under it, jump up through the center of the ring.
Doing this will deposite all of the flickys.  As this happens, the ring will
go away, and when it does, step onto the circle and you will fall through the
hole, and be transported to the next area of the level.

THIRD AREA OF THE ACT

Start off this area of the level by going forwards, and then dropping off the
ledge.  Down here, spin dash up the hill, and you will go across the lava pitt
hopefully not getting hit.  When you get to the other side, get the four rings,
and continue on.  Going on, break down all of the boxes, and then jumping over
the two machines that puff out the smoke/fire.  On the other side of these, go
right, to the the elevator.  Spin dash to make it go up, and when it reaches
the top, jump off onto a new ledge.  Up here, go left, and there is a
Ladybugernaut.  Kill it by jumping on its head, or even spin dashing into it,
and a green flicky will be released.  When it is, run into it, and it will
latch itself to your back.

From here, go all the way up the hill straight forwards, and up here, jump over
the fire jump rope.  On the other side, there is a Wasper II.  Kill it by
jumping on its head, and a blue flicky will be released.  When it is, run into
it, and it will latch itself to your back.

Keep on going, and over here, extremely close to you, there is a Tailswipe.
Kill it by jumping on its head, or even spin dashing into it, and a red flicky
will be released.  When it is, run into it, and it will latch itself to
your back.

From here, go south, grab the ring box, and take the path down there. Going
along, go under the fire waterfall, and grab a bunch of rings.  On the other
side, there is another one of those blue elevators.  Go onto it, and start to
spin dash.  It will rise up to the top of the hill.  Jump off, and on here,
right in front of you, there is a Ladybugernaut. Kill it by jumping on its
head, or even spin dashing into it, and a green flicky will be released. When
it is, run into it, and it will latch itself to your back.

Continue on forwards, and jump on the boxes.  Moving forward, get all of the
rings, and pretty close to you, there is a Batbot.  Kill it by jumping on its
head, and an orange flicky will be released.  When it is, run into it, and it
will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
directly right, and you will see the big ring.  Go under, it and while under
it, jump up through the center of the ring.  Doing this will deposite all of
the flickys.  As this happens, the ring will go away, and when it does, step
onto the circle and you will fall through the hole, and be transported to the
next act of the level.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Volcano Valley Zone - Act II
-------------------------------------------------------------------------------

When you start off this act, you will notice that you can either go down to the
left, or down to the right.  Let's start off by going right.  Down here, get
all of the rings, and crush all of the boxes.  Go up the slope, and at the top,
jump over the fire jump rope.  Up here, go stright, and there is a
Ladybugernaut. Kill it by jumping on its head, or even spin dashing into it,
and a green flicky will be released. When it is, run into it, and it will latch
itself to your back.

From here, jump onto the little lift in the fire.  Wait until it goes to the
other side, and when it does, jump off onto a new ledge.  On here, get the 4
rings, but watch out for those bloddy machines that puff out the smoke/fire
stuff.  Beyond them, there is a red bouncer.  Leap onto it, and in the air,
sail over onto the ledge on top of the hill.  Up here, go up the hill, and down
the hill getting rings.  Over, here, take a left, and there is a Ladybugernaut.
Kill it by jumping on its head, or even spin dashing into it, and a green
flicky will be released. When it is, run into it, and it will latch itself to
your back.

After you kill it, get all of the rings on the floor, and above the red bouncer
in the corner.  Also, smash all of the boxes.  Don't worry about the hole yet.
Just go where the red bouncer is, and then south, and collect your ring box.
Here, drop down, and kill the Tailswipe.  Kill it by jumping on its head, or
even spin dashing into it, and a red flicky will be released.  When it is, run
into it, and it will latch itself to your back.

After you kill it, keep walking down, and then go left, and up the hill in the
corner.  Go up a few more hills weaving up them, getting rings.  At the top, go
left, then south and avoid the three fire/smoke machines.  Go down this hill,
get some rings, and a blue shield.  From here, retrace and go back to where you
were when you first came up the last hill.  Here, on the hill in front of you,
there is an elevator lift.  Go onto it, spin dash and go up it.  At the top,
there is a first went straight instead of taking the right.  You
remember...when
you got on the lift across the fire.  In order to take a major shortcut, go
down the hill I talked about before the last enemy.  Jump onto the lift, and it
will take you to the spot I just talked about.  Here, take a right, and leap
onto the little piece of land in the fire.  Get the flame shield, and leap out
onto the hill that is in front of you.  Up here, there is a Batbot.  Kill it by
jumping on its head, and an orange flicky will be released.  When it is, run
into it, and it will latch itself to your back.

From here, drop down the ledge, and jump over the fire jump rope.  Right down
here, there is a Wasper II.  Kill it by jumping on its head, and a blue flicky
will be released.  When it is, run into it, and it will latch itself to your
back.

After you kill it, you now have all five flickys for this area in the act.
From here, go to the lift where you went straight and jumped onto it to move
on.  Instead of going sraight, and jumping off at the ledge directly across
from you, jump to the side onto the ledge there.  Go up the hill, and avoid the
three fire/smoke machines.  Over here, jump on the elevator lift.  Go up it,
and you will come to where the big ring is.  Go under, it and while under it,
jump up through the center of the ring.  Doing this will deposite all of the
flickys.  As this happens, the ring will go away, and when it does, step onto
the circle and you will fall through the hole, and be transported to the next
act of the level.

SECOND AREA OF THE ACT

Start off this area by going straight, getting some rings, and then dropping
down off of the ledge.  Get the rings, and go up the hill.  Leap from ledge to
ledge across the pits of fire.  (Hopefully you still have the flame shield from
the last area.)  At the end after the row of ledge, go straight, and then go
south.  Here, drop down the hills, and leap across the pit of fire a few more
times.  At the end, go south, and jump over the jump rope of fire.  On the
other side, there is a Ladybugernaut.  Kill it by jumping on its head, or even
spin dashing into it, and a green flicky will be released. When it is, run into
it, and it will latch itself to your back.

From here, go west, and you will see one of the lift elevators.  Go up the
lift, and up here, you will come face to face with a Batbot.  Kill it by
jumping on its head, and an orange flicky will be released.  When it is, run
into it, and it will latch itself to your back.

After you kill it, get all of the rings around there, and if you want to you
can get the speed sneakers.  From here, drop back down and go down the hill.
Leap across the pit of fire, and on the other side, go up the hill.  (The hill
is really steep so you'll probably have to jump to make your way up it.)  At
the top, go right, and there is a Wasper II.  Kill it by jumping on its head,
and a blue flicky will be released.  When it is, run into it, and it will latch
itself to your back.

From here, go south, and you will immedietly run into a Tailswipe.  Kill it by
jumping on its head, or even spin dashing into it, and a red flicky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill it, continue down this path, and then go left.  Jump over the 3
fire/smoke machines, and get the blue shield in between 2 and 3.  On the other
side after the brigade of these machines, there is another Ladybugernaut.  Kill
it by jumping on its head, or even spin dashing into it, and a green flicky
will be released. When it is, run into it, and it will latch itself to your
back.

After you kill it, you now have all five flickys for this area in the act.
From here, leap across the pit of fire, and on the other side continue going
along this path.  Continuing on, avoid the two smoke/fire macchines.  In the
new area that follows, there is an elevator lift.  Take it up, and on this
level on top of the elevaor lift, there are a bunch of rings, a red bouncer,
and the big ring.  Go under, it and while under it, jump up through the center
of the ring.  Doing this will deposite all of the flickys.  As this happens,
the ring will go away, and when it does, step onto the circle and you will be
abducted and you will have finished all of act 2.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Volcano Valley Zone - Act III
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        06F GENE GADGET ZONE - [-]                         \
O=============================================================================O

-------------------------------------------------------------------------------
Gene Gadget Zone - Act I
-------------------------------------------------------------------------------

Start off this act and level by dropping down the hill, and picking up 4
rings.  At the bottom of the hill, there is an enemy called Octopoids.  These
guys are big octo animals that fire out purple globs.  Don't run into these or
you will lose all of the flickys and rings that you collected so far.  Kill it
by jumping on any part of its body.  When you do, a red flciky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill the new enemy, go south east, and then down.  Crawling around on
the floor is another enemy called Wireless TechnoSqueeks.  These guys are
little gray mice on top of what looks similer to a wind-up toy.  Kill it by
jumping onto its head, and a green flicky will be released.  When it is, run
into it, and it will latch itself to your back.

After you kill it, you can go back out and head southwest and get a nice handy
blue shield.  Head back to where the mouse was, and go down the air stairs.
(Instead of having regular stairs that you can climb down, these strairs blow
you in the air, and send you down to the next level over and over again.  At
the bottom of the stairs, there is a tough cannon that squirts out purple blobs
such as the Octopoids do.  Also at the bottom there is another TechnoSqueek.
Kill it by jumping to its head, and a green flicky will be released.  When it
is, run into it, and it will latch itself to your back.

Quickly get the flicky and flee toward the opening in the northwest corner.  Go
through the opening, and you will get sent through a huge blast of pipes, and
will (after about 8 seconds) come out in another opening.  Here, first I would
look towards the Octopoid that is here almopst directly in front of you.  Kill
it by jumping on any part of its body.  When you do, a red flciky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill it, in the northwest corner there is a nice ring box which will
give you a sweet 10 rung bonus.  After you pick up the ring box, walk south,
and there will be another TechnoSqueek.  Kill it by jumping to its head, and a
green flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Now
here, watch out.  There is another one of those dosh garn cannons, so jump over
ammo of purple globs it spits out.  Getting away from it, drop down the hill
and jump over whatever the heck that is on the bottom of it.  Walking just a
bit forward, you will see the big ring.  Go under, it and while under it, jump
up through the center of the ring.  Doing this will deposite all of the
flickys.  As this happens, the ring will go away, and when it does, step onto
the circle and the electric gate will close down allowing you to pass through
that area.

SECOND AREA OF THE ACT

As soon as you walk through the gate, walk into another one.  This gate will
blast you forward like a pinball in a machine bouncing you around a loop-de-
loop, and bouncing off the side of walls.  When you finally stop, get the blue
shield and drop down onto a new ledge.  Down here, there is another cannon.
You can pass right on by, and drop down the hill.  Down here, there is an enemy
that we have seen before in Spring Stadium...a Pointdexter.  If you don't quite
remember, these guys are the purple floating fish.  Anyt time you can attack
them while they aren't blown up by jumping on it, but if it is blown up, don't
even both.  Kill it by jumping on it when it isn't blown up, and a purple
flicky will be released.  When it is, run into it, and it will latch itself to
your back.

After you kill it, go up onto the hill, and get all of the rings.  (Don't worry
these shocker things wont hurt you.)  After you get the rings, drop down and
you will find another TechnoSqueek.  Kill it by jumping to its head, and a
green flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you get it, go even more to the left onto the hill.  Up here, there is
once again another Pointdexter.  Kill it by jumping on it when it isn't blown
up, and a purple flicky will be released.  When it is, run into it, and it will
latch itself to your back.

After you get your third enemy, drop dwon the hill and go south.  You will see
those blow up things that we saw in the first level.  Go right into em and they
will blow up.  Just stay in the middle of them and they won't get you because
they fire at a diagnal direction.  Keep on going blowing these puppies up, and
then go straight into the opening that we saw in the first area of act 1.
Going in here will send you through another maze of those long pipes.  When you
come out, you will see tons of air fans.  Go on one and then turn to your right
onto sort of a mini slope.  On here, there is another Pointdexter.  Kill it by
jumping on it when it isn't blown up, and a purple flicky will be released.
When it is, run into it, and it will latch itself to your back.

After you kill it, go south floating on all of the air fans.  In the middle of
all of the air fans, there is a raised up piece of land.  Right on top of here,
you will see your first Octopoid of the area.  Kill it by jumping on any part
of its body.  When you do, a red flciky will be released.  When it is, run into
it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
off of the bridge, and float on the air fans to the northeast direction of all
of them.  In this corner, you will see the big ring.  Go under, it and while
under it, jump up through the center of the ring.  Doing this will deposite all
of the flickys.  As this happens, the ring will go away, and when it does, step
onto the circle and the electric gate will close down allowing you to pass
through that area.

THIRD AREA OF THE ACT

Start off this area by going into the new area, and leaping onto the red
bouncer in the corner.  In the air go left, and then go down the hill getting
all of those rings.  At the bottom of the hill, get the four rings, and also
the ring box.  Look and head right, and after a few steps, you will see a
TechnoSqueek.  Kill it by jumping to its head, and a green flicky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill it, go right, get the four rings, and step into the opening that
we have seen in the previous areas of the act.  When you step in, you will be
sent through a huge maze of pipes, and after awhile you will get out of it.
When you come out of the new opening, get the 4 rings in front of you, and then
go up the hill going up.  Up here, you will see an Octopoid.  Kill it by
jumping on any part of its body.  When you do, a red flciky will be released.
When it is, run into it, and it will latch itself to your back.

After you kill it, go dwon the hill to where the opening was, ad drop down the
hill in front of it.  At the bottom, there are some rings, and a ring box.
Jump on them to get some rings, and then turn around and you will come face to
face with another TechnoSqueek.  Kill it by jumping to its head, and a green
flicky will be released.  When it is, run into it, and it will latch itself to
your back.

After you nab him, go up the hill behind you.  Up here are those electric
things, so jump on it or else you will get shocked.  Also floating around above
it is a Pointdexter.  Kill it by jumping on it when it isn't blown up, and a
purple flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you get this enemy, go to where that gun is.  Go around it squeezing by,
and on the other side go to the northeast corner and up all of the fan stairs.
Up here, on the new ledge, there is an Octopoid.  Kill it by jumping on any
part of its body.  When you do, a red flciky will be released.  When it is, run
into it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
into the opening where you ust saw the Octopoid.  Doing this will send you
through a tiny maze of more pipes.  When you get out, go down the hill, and get
all of the rings.  Also, at the bottom of the hill, there is a ring box for you
to get.  Go left, and you will see the big ring.  Go under, it and while under
it, jump up through the center of the ring.  Doing this will deposite all of
the flickys.  As this happens, the ring will go away, and when it does, step
onto the circle and you will be abducted and you will have finished all of act
1.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Gene Gadget Zone - Act II
-------------------------------------------------------------------------------

Start off this act right off the bat by getting the 4 rings directly in front
of you.  From here, go to your right, and up onto the new ledge.  (Use the
shocker spece and leap onto there.  From here, go to your left and get the
rings, then back to your right where you will find a TechnoSqueek.  Kill it by
jumping to its head, and a green flicky will be released.  When it is, run into
it, and it will latch itself to your back.

After you kill it, watch out for the dang gun that shoots out those purple
globs everywhere.  (If you need some help, there is a trusty blue shield in the
northwest corner of the ledge.  After you get the shield, go to the northEAST
side of the ledge, and go into the opening as seen many times before in this
level.  From the new opening, drop all the way down and then go up through the
whole onto a floor of shocks.  Here, you will find a Pointdexter.  Kill it by
jumping on it when it isn't blown up, and a purple flicky will be released.
When it is, run into it, and it will latch itself to your back.

After you get him, go through the opening outside of the shocker field.  When
you do, you will be sent through a maze of pipes.  When you exit the new
opening, get all the rings, and drop down the hill.  Here, you can take a gate
up to the earlier part of the level.  Again here, go to the northeast corner,
and go into the opening again.  You will be sent through the same pipes as last
time, but on the way out, don't drop all the way down.  Jump on the platform to
your right, and then onto a new ledge.  On here, go straight, and get some more
rings.  Here, on a raised up area of land, you will see an Octopoid.  Kill it
by jumping on any part of its body.  When you do, a red flciky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill it, get all of the rings inside the entire closed in ledge.
After this, head back out.  Slide down the hill on (your) rights side.  When
you see a new ledge, jump off.  On this new ledge, you will see another
TechnoSqueek.  Kill it by jumping to its head, and a green flicky will be
released.  When it is, run into it, and it will latch itself to your back.

But, wait a second that is only four flickys!  Drop down the slide into the
area of shockers once again.  Go through the opening, and at the exit of the
new one, go down the hill, past the gate, and into THAT opening once again.  At
the other exit, go dwon the long slope on the left side.  Get off on the only
opening, and in here, you will find a TechnoSqueek.  Kill it by jumping to its
head, and a green flicky will be released.  When it is, run into it, and it
will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
back out the way you came in, and slide down into the pit of shockers (for like
what the 5th time!)  Go through that opening, and at the other end, go down the
hill, past the gate, and into THAT opening.  Go down the large hill on the
right side, and go into the second opening where you saw the fourth enemy.  Go
up the stairs here, and at the top of the stairs, you will see the big ring.
Go under, it and while under it, jump up through the center of the ring.  Doing
this will deposite all of the flickys.  As this happens, the ring will go away,
and when it does, step onto the circle and the electric gate will close down
allowing you to pass through that area.

SECOND AREA OF THE LEVEL

Start off this area of the act by going straight ahead and going through the
opening.  You will go through a maze of pipes just as the times before.  At the
exit, grab the three rings in front of you, and then go forward to the raised
up piece of land.  On top, there is a blue shield.  Drop down off of the raised
up piece of land on the other side, and get the three rings.  Go up the hills
to your right after this.  (Try to avoid the cannon.)  At the top of the hills,
you will find a TechnoSqueek.  Kill it by jumping to its head, and a green
flicky will be released.  When it is, run into it, and it will latch itself to
your back.

From here, go right and jump over the shockrs.  Go up the hill right in front
of you, take the air fans up, jump off of the shocker, and then jump onto the
next two platforms of shockers.  From here, jump straight up in the air, and
while you are in the air, jump to the right.  On here, you will be on another
area with shockers on it.  Go right, and jump on the red bouncer and in the air
go to the right and onto a new ledge.  On here, go to the left, and you will
find a Pointdexter.  Kill it by jumping on it when it isn't blown up, and a
purple flicky will be released.  When it is, run into it, and it will latch
itself to your back.

After you get it, drop all the way down to the bottom.  Here, go to the left
where the first opening in the area was.  Here, use the air fans to get over
the needles twice in a row.  In this new area, drop down the air stairs.  At
the bottom here, keep bouncing on the shockers so you don't get hit, and a
little further down, you will see a TechnoSqueek.  Kill it by jumping to its
head, and a green flicky will be released.  When it is, run into it, and it
will latch itself to your back.

Go down, and then go to your right, and go down the hill there.  Down here,
watch out for the cannon shooting out the purple blobs.  From here, go to the
northeast corner, and leap on the red bouncer.  From here, jump on one of the
shockers, and then jump on the top of the hill.  Up here, there is an
Octopoid.  Kill it by jumping on any part of its body.  When you do, a
red flciky will be released.  When it is, run into it, and it will latch itself
to your back.

From here, after you kill it, go into the opening in front of you.  This will
bring you back to the top where the big...ut-oh forgot to cover one last enemy!
Drop down and go to where the air fans are and needles.  Go over one set, and
on the left there will be a ledge, and on that ledge, there is an Octopoid.
Kill it by jumping on any part of its body.  When you do, a red flciky will be
released.  When it is, run into it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
back over the needle and make that climb up to the big ring is.  (Hey, you did
it once before you can do it again, right!)  When you get to the top, you will
see the big ring.  Go under, it and while under it, jump up through the center
of the ring.  Doing this will deposite all of the flickys.  As this happens,
the ring will go away, and when it does, step onto the circle and you will be
abducted and you will have finished all of act 2.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Gene Gadget Zone - Act III
-------------------------------------------------------------------------------

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        06G PANIC PUPPET ZONE - [-]                        \
O=============================================================================O

-------------------------------------------------------------------------------
Panic Puppet Zone - Act I
-------------------------------------------------------------------------------

Start off this level and act by going forwards, and grabbing the 4 rings.  Drop
down, and get the rings on top of the little square, but watch out for the
gun.  Jump off onto the ground after you get the rings.  Drop down on the
right side, and move forward.  Down here, you will see your first enemy of the
level and act...a Prototype Robot I - Mecha-Spider.  These things are orange
and
silver spider-like machines.  They will attack you by firing out these silver
bullet type things that surprisingly move very quickly.  Kill it by jumping
onto the silver cao on the top of its head, and when you do...nothing will
happen!  Go over to the side of you, and jump on the prison, (or the capstle)
and a blue flciky will be released.  Once it is, run into it, and it will latch
itself to your back.

After you get the flciky, don't even try to get the ring box, and go down the
slope in front of you.  Down here, there are a bunch of rings, and a trusty
blue shield.  Go back up to where you just were, and go onto one of the air
fans.  These will lift you up onto the switch with the two arrows, creating an
opening.  Go to this opening, and step on the converyer belt.  When you are at
the end, it will dump you down, and loop-de-loops and the works.  When you get
out, go straight, and grab the ring box.  Grab the four rings in the corner,
and then step over the air fans.  On the other side, sneak up the side, and
only one of the exploding things will busrt, and it won't hit you.  Behind
these, jump onto the piece of wall sticking out.  On it, jump up over the hill
onto a new ledge.  On here, grab the ring box, and go over the pitt of air
fans.  On the other side, go right to the prison, and release the red flicky.

After you kill it, go left toward the hill.  On here, use one of the air fans
to go up on a piece of wall.  From here, when the piece of wall above it is
there, jup on that.  Do it once more until you reach the top of the hill.  At
the top, go over the air fans, and then walk forward where you will see another
Prototype Robot I - Mecha-Spider.  Kill it by jumping onto the silver cao on
the top of its head, and when you do...nothing will happen!  Go over, onto the
hill where the gun is.  Carefully, move around it, and in the northwest corner
of the area, get the purple flciky in the prison.

After you kill it, go down the hill, and then go in a northeast direction.
Here, go down the air fan stairs.  At the bottom of the stairs, go down the
hill, and then at the bottom of the hill, go right.  Here, there is another one
of the Prototype Robot I - Mecha-Spiders.  Kill it by jumping onto the silver
cao on the top of its head, and when you do...nothing will happen!  Go to the
right, to where the prison is.  Jump on top of the prison, and when you do, a
green flicky will be released.  When it is, run into it, and it will latch
itself to your back.

Aftfer you kill the enemy, and get the flicky, retrace your steps back up the
air fan stairs.  At the top here, go into the opening in towards the north.
You will be sent underground (possibly in pipes.)  Whenyou get out of the new
opening, and grab the invincibility.  Run up the stairs, and pull the switch
that we saw earlier in the level.  Drop back down the slope, to the opening,
and go forwards onto the conveyer belt.  After you drop off of it, leap over
all of the shockers, and drop down the hill to your right.  At the bottom, kill
the Prototype Robot I - Mecha-Spider.  After you kill it, you want to go back
left, and through the belt again.  On the other side, (sorry) drop down and
climb up the pice of wall again.  At the top, there is a prison.  Jump on top
of the prison, and when you do, a blue flicky will be released.  When it is,
run into it, and it will latch itself to your back.

After you kill it, you now have all five flickys for this area in the act.  Go
back to where you killed the last Prototype Robot I - Mecha-Spider.  Drop down
the hill, and then go up the air stairs.  At the top of the level, you will see
the big ring.  Go under, it and while under it, jump up through the center of
the ring.  Doing this will deposite all of the flickys.  As this happens, the
ring will go away, and when it does, step onto the circle and the electric gate
will close down allowing you to pass through that area.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Panic Puppet Zone - Act II
-------------------------------------------------------------------------------

Start off this act by going all around you in a circle collecting all of the
rings.  From here, go to the northeast corner of the little area that you're
in.  Here, you can get the ring box, but watch out for the gun that shoots out
the blue blobs.  From here, go southwest, and kill the Prototype Robot I
Mecha-Spider.  That's basically it here, go step into the opening in the west.
This will send you into a new area in the act and level.  When you come out of
the opening, there will be two enemies.  Kill the Prototype Robot I - Mecha-
Spider, and to your left, there is a new enemy.  These guys are called
Prototype Robot II - Factory Helpers.  They're orange helicopters.  Kill these
guys by jumping on them from below.

After you kill both of them, go south and right onto the conveyor belt.  After
it drops you down, go forward and destroy all of the bomb things.  Keep on
moving, and kill the Prototype Robot II - Factory Helper.  Also, from here move
a little ahead, and kill the Prototype Robot I - Mecha-Spider.  From here, go
left and up the hill.  Up here, there is another Prototype Robot II - Factory
Helper.  Here, go right and jump over the electric things.  Climb the hill and
at the top, look out for the bomb thingys.  Fromm here, walk forward and step
into the opening.  This will bring you to a new area of the act and level.

As you get out, jump over both the gun and the electric thing.  From here, hop
onto the conveyor belt.  When it drops you down, kill all of the Prototype
Robot I - Mecha-Spiders, and Prototype Robot II - Factory Helpers.  Go to the
northeast corner, and step into the opening.  When it drops you off into a new
area, walk forward and kill the two Prototype Robot I - Mecha-Spiders.  Keep
going, and go up the hill to the right.  At the top, there is a cannon so watch
out.  Drop down, and jump on the platform.  This will take you up to the top of
the ledge.  At the top, jump onto the piece of platform sticking out of the
wall.

Jump onto the sliding wall onto another one of the lifts.  This will take you
to the top of another ledge.  Up here, kill all of the Prototype Robot I -
Mecha-Spiders, and Prototype Robot II - Factory Helpers.  Go up the mini hill
and watch out for the two guns.  At the bottom, head for the lift, and it will
bring you onto a new ledge going up the hill.  Up here, kill the Prototype
Robot I - Mecha-Spider, and get the blue shield.  Head forward, watch out for
the gun, and on the other side, keep moving.  In the next area, jump over all
of the guns and the electric things.  In the last area, step into the warp
thing in from of our greatest enemy.  And I must say...congrats, you have
beaten
panic pupet act 2 and are very close to beating the entire game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------------------------------------------------------
Panic Puppet Zone - Act III
-------------------------------------------------------------------------------

 O=========================================================================O
/                        06H THE FINAL FIGHT - [-]                          \
O=============================================================================O

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

 O=========================================================================O
/                        7. LEGAL/ILLEGAL INFORMATION                        \
O=============================================================================O

This document is (c) copyright 2006 to Chris. This FAQ is the intellectual
property of me (BostonFuse51), and is solely intended for personal and private
usage. Any reproduction or distribution of this guide to make a profit is
strictly prohibited, and is punishable by law.  If you wish to use this guide
for your website, please email me or im me about it.  I'll be glad to look
over your website and consider you for permission to use the guide.  I update
the guide to GameFaqs, and to use the guide you must take the update and post
it onto your website.  If I give you permission and I see that anything has
been changed in the FAQ, I will immedietly request to take it down.  If the
owners do not abide, law officials will be brought into the matter.  Any
stealing of this guide without my written permission is punishable through
the law, and you will regret it.

Sites allowed to use this guide:

www.gamefaqs.com
www.neoseeker.com
www.ign.com
www.honestgamers.com

 O=========================================================================O
/                        8. CREDITS                                         \
O=============================================================================O

Me - I wrote the guide.

You - You read the guide.

CJAYC - For posting the guide.

Osrevad - For the Sega controller ASCII.






























Mexico - James Taylor
Every little thing she does is magic - the police
fields of gold - sting
long cool woman (in a black dress) - the hollies
shake - yin yang twins
paint it black - rolling stones
sympathy for the devil - rolling stones
cold hard bitch - jet
Danging in the dark - Bruce Springsteen
don't stop me now - queen
innuendo - queen