SSS H H III N N III N N GGGG FFFF OOOO RRRR CCC EEE 2222
S H H I NN N I NN N G F O O R R C E 2 2
S HHHH I N N N I N N N G GG FFF O O RRR C EE 2
S H H I N NN I N NN G G F O O R R C E 2
SSS H H III N N III N N GGGG F OOOO R R CCC EEE 2222
This WalkThrough is Copywriten by Dark Sphere
[email protected]
(If you have some helpful hints, tips, mistakes. please e-mail me and tell me. thank you)
_________________________________________Index__________________________________________________
**1** Characters
**2** Monsters
**3** Walkthrough
**4** Spells
**5** Weapons
**6** Items
**7** Cheats
_______________________________________Characters_______________________________________________
This is the list of Party Members, NPCs, and other people with pictures or of big deal.
Party Members
_____________
1. ???? *Default: Bowie*
Gained: Start with
Evolve: Swordsmen -> Hero
The main character of Shining Force 2. Bowie starts out with the Egress like the Leader
in Shining Force 1, but is also given the Bolt spell as well. Bowie uses swords and at
the end of the game gains the Force Sword.
2. Sarah
Gained: Granseal School *Auto-Gained*
Evolve: Priestess -> Victor/Master Monk *With Vigor Ball*
*Priest is a male :P*
Sarah is your first healer in the game. Sarah sucks dearly at fighting but she can make
that up if you evolve her to the Master Monk class that I normally do. Worst thing about
Sarah is that she doesn't gain the Boost spell and she doesn't get a whole lot of MP.
3. Chester
Gained: Granseal School *Auto-Gained*
Evolve: Knight -> Paladin/Pegasus Knight *With Pegasus Wing*
Chester is your first Knight of 3. He gains a good amount of HP and Attacks very well but
has the defence of a wizard and that's bad. I always have Chester to the end of the game
because is least effected by the Evil Lance.
4. Jaha
Gained: After "Battle of the Gizmos" *Auto-Gained*
Evolve: Warrior -> Gladiator/Baron *With Warrior's Pride*
Jaha is the bomb as a Gladiator or Baron. He has high Defence and high Attack but he's
slow. Jaha also loses power as the game goes farther along and he loses out on stronger
characters and wizards.
5. Kazin
Gained: After Hawel's Death *Auto-Gained*
Evolve: Mage -> Wizard/Sorceror *With Secret Book*
The Master Sorceror right here. Kazin's Neptune Level 2 spell makes him on of the most
deadly members if you evolve him to Sorceror. Kazin is a must for the whole game never
put him out of your party.
6. Slade
Found: Just before leaving Galam *Auto-Gained*
Evolve: Thief -> Ninja
Slade starts out the worst of the worst. Low HP, Low Attack, and Low Defence he has at
the beginning of the game. But, once Slade is evolved to Ninja he is on his way to
being a god. He gains two Ninja spells that are just renamed Mage Spells and with the
help of some Mithril he can get the second, or maybe the best sword in the game.
*7. ???? *Default: Kiwi*
Found: Granseal *After "Escape from Galam" battle* [Found in the little house with a
vase and barrel by the port] (Must be talked to to join)
Evolve: Tortoise -> Monster
How can you hate Kiwi? He's a cute little dude with great Defence and Attack but
very Low HP. Yea, spells normally kill him but fighters are nothing to him. But
the poor bug keeps getting weaker just like Jaha. In his Monster Evo. he's the
only other character besides Zynk *IN THE GAME* with 2 attacks *Rolling and Fire Breath* Fire Breath
does some killer damage but it hardly shows up. I like Kiwi and I normally keep him in
my party since he is a good wizard protector.
8. May
Found: Ribble after talking to Ribble's Elder [Found at the Front Gate walking around]
(Must be talked to to join)
Evolve: Ranger -> Bow Knight
May is what I think the best archer in the game but she totally sucks. I like her because
she has some good attack power and ok defence and she can move but I normally throw her
out when I get better characters.
9. Peter
Found: New Granseal *but joins at Mt. Volcano after talking to Volcanon* *Auto-Gained*
Evolve: Phoenik -> Phoenix *yes there is a difference Phoenik is a not adult Phoenix*
Hero meet God, God meet Hero. Peter is the best character in the game even better
then the Leader with the Force Sword. High Attack, High Defence, High HP, High Move,
and look....He even flies!!! Peter is a major powerhouse, keep him in the frontlines.
10. Gerhalt
Found: Polca Village [Gained in the "Save Oddler Battle"] *Auto-Gained*
Evolve: Wolfman -> Wolf Baron
wow... Two powerhouses gained almost together. Gerhalt has VERY HIGH attack, High HP,
High Speed, but has O.K. Defence. Gerhalt takes sometime for home to show his true
power. He normally starts kicking ass in the Taros battle if he is up with the other
characters. I think Gerhalt has the coolest Evolved battle picture. He looks fucking
cool.
11. Luke
Found: Polca Village [After the "Save Oddler Battle"] *Auto-Gained*
Evolve: Birdman -> Bird Battler
Luke is the best birdman out of the two. He doesnt doesn't have good stats but he also
doesn't have bad ones. Luke's best thing is he uses Swords and Flies so he can rush to
a wizard in need and get back to battling in the front.
12. Rick
Found: Nassan (After Taros battle) [Must go back to Nassan for him]
Knight -> Paladin/Pegasus Knight *With Pegasus Wing*
Rick has the highest Defence of all the Knights, but I don't really like him because
Chester is normally higher level then Rick is and more powerful.
13. Elric
Found: Harpy Pond *Auto-Gained*
Evolve:Archer -> Sniper/Brass Gunner *With Silver Tank*
Rick plainly sucks. Weak in every stat there is. Don't even think about changing him to
Brass Gunner as well. Janet is way better then he is.
*14. Karna
Found: Creed's House *Auto-Gained or Get Later*
Evolve: Priestess -> Victor/Master Monk *With Vigor Ball*
Karna is always my pick. You can't lose on having a other healer in the party since she is the
second one you get.
I always make Karna a Master Monk. *Not bad having three of them in your party* :)
*15. Eric
Found: Creed's House *Auto-Gained or Get Later*
Evolve: Knight -> Paladin/Pegasus Knight *With Pegasus Wing*
Don't waste your space with 3/4 Creed Characters. Just get Karna and forget the others.
*16. Randolf
Found: Creed's House *Auto-Gained or Get Later*
Evolve: Warrior -> Gladiator/Baron *With Warrior's Pride*
Don't waste your space with 3/4 Creed Characters. Just get Karna and forget the others.
*17. Tyrin
Found: Creed's House *Auto-Gained or Get Later*
Evolve: Mage -> Wizard/Sorceror *With Secret Book*
Don't waste your space with 3/4 Creed Characters. Just get Karna and forget the others.
*You must choose one of these dudes when you get to Creed's but after the ship crashes go back to
Creed's and get the
other three that are normally missed*
18. Janet
Found: New Grans *Auto-Gained*
Evolve: Archer -> Sniper/Brass Gunner *With Silver Tank*
Janet is OMG the best Brass Gunner. You'll have her most of the game.
19. Rohde
Found: Hassan [Joins at North Cliff] *Auto-Gained*
Evolve: Brass Gunner
Janet's better go back running the Caravan.
20. Higins
Found: After Ketto *Auto-Gained*
Evolve: Knight -> Paladin/Pegasus Knight *With Pegasus Wing*
Chester is better *This is the time where you always get sucky people*
21. Skreech
Found: Tristan (Must have saved him at Bedoe *Auto-Gained* if did)
Evolve: Bird Battler
By this time Luke is out of your party and Skreech sucks worst then him.
22. Taya
Found: Mitula's Temple [Must talk to]
Evolve: Sorceress *Female Sorceror*
Taya is a good second Sorceror. Forget the Wizards use Kazin and/or Taya.
23. Jaro
Found: Battle to Moun *Auto-Gained*
Evolve: Pegasus Knight
So many sucky people..... Stick with Chester.
24. Frayja
Found: Palacon *Auto-Gained*
Evolve: Priest -> Victor *Only Priest in the game*
Frayja learns Aura 4 faster then the Priestesses but I normally like the Girl's as Master Monks
because
they do more damage and 2 of them learn Aura 4.
25. Gyan
Found: Moun *Auto-Gained*
Evolve: Warrior -> Gladiator/Baron *With Warrior's Pride*
Now, Gyan is a upgraded Jaha. He has more Power but less defence. I normally stick with Jaha.
26. Sheela
Found: Monk Temple after Ship Crash [Behide the Building]
Evolve: Master Monk
Hehe...a 3rd Master Monk.... They are all useful, They can attack and cast magic great, so I think
you would have about
2 or 3 Master Monks and Frayja in your party.
27. Zynk
Found: Roft *Auto-Gained*
Evolve: Robot
Dude...a Robot! POWER THAT MOFO UP AND USE ZYNK. Zynk is the only other character other then Kiwi
that has a
second attack!!! And he's powerful as the Hero!!
28. Claude
Found: Tunnel to Parmecia [Must get his Arm at Roft]
Evolve: Golem
Claude is a good replacement for Kiwi but you have to power him up to do it. If you don't have Kiwi
in your party forget Claude as well.
29. Chaz
Found: Yeel [Must play the piano and goto the church]
Evolve: Wizard
Chaz plainly sucks just put him in the Caravan unless your a Wiz Freak
30. Lemon
Found: Yeel or Demon Skull *Auto-Gained*
Evolve: Red Baron
Lemon is cool for the fact that he is a Vampire. Lemon is a must
NPCs
_______________
Priest
The Priest dude who has so many damn brothers or cousins that just like him/his other priest family
that Resurrects you
and your friends over and over and Evolves you. ALL HAIL THE PRIEST
Astral
I want to know why this so called badass Wizard doesn't join you? He must have like 500 HP and 500
MP and spells of
Blaze, Freeze, Bolt, and Desoul Level 4 and some hidden magic *like he used on King Granseal at the
beginning.....
I think there is something up with this Wizard....
Creed
If I looked like this Devil I would have killed the other ones because they looked gay. Creed must
have been a
weak greater devil because he didn't stop Odd Eye now did he....something is up with this dude too
King Granseal
This dude like will not stop crying over his daughter. He also looks like Santa Claus. How did this
dude become a
king?
Mitula
Mitula has to be one of the weakest gods to be caught by a weak devil.
Princess Elis
What in the hell did she do with King Galam over the Year and a half? Cook him dinner?
Volcanan
This god needs to get his head out of his ass. Just because he helped you at the end doesn't mean
he wasn't
aloud to make you a weapon at his temple.
Item/Weapon Shop Owners
If it wasn't for these dudes how would've you beat those monsters?
_________________________________________Monsters_______________________________________________
Here is my list of Monsters, Devils, and Bosses of the game
Name HP MP At Df Ag Mv spell/level
ARCH DEMON 99 65 ?? 46 61 6 Bolt 3
ARROW LAUNCHER 33 0 35 24 23 4
BLACK MONK 30 19 33 18 21 6 Heal 2, Blast 1
BLUE SHAMAN 72 60 ?? 54 51 5 Aura 3, Blast 4
BOW MASTER 46 0 87 53 40 5
BOW RIDER 61 0 95 55 44 7
BUBBLING OOZE 32 0 47 35 26 4
BURST ROCK 45 0 0 60 43 4
CERBERUS 51 0 87 44 45 6
CHAOS DRAGON 83 0 ?? 48 57 6 Chaos Storm breath
CHAOS WARRIOR 76 23 ?? 50 54 5 Magic Attack
CHAOS WIZARD 53 49 86 48 59 5 Blaze 4
CYCLOPS 64 0 ?? 51 46 5
DARK BISHOP 39 38 54 38 27 5 Aura 1, Blast 3
DARK CLERIC 15 7 18 11 13 5 Heal 1
DARK DWARF 21 0 27 17 18 4
DARK GUNNER 60 0 97 56 45 4
DARK KNIGHT 50 0 76 48 40 7
DARK MADAM 29 17 38 31 29 6 Freeze 2
DARK SMOKE 18 20 22 13 13 6 Dispel 1
DARK SNIPER 39 0 53 37 35 5
DARK SOLDIER 35 17 63 46 34 4 Magic Attack 1
DEATH ARCHER 27 0 28 19 20 5
DEATH MONK 23 13 27 14 18 6 Heal 2, Blast 1
DEMON 75 38 ?? 50 55 6 Bolt 3
DEMON MASTER 73 68 99 50 65 6 Freeze 4 recover 2 MP per round.
DEVIL GRIFFIN 89 0 ?? 47 59 7
DEVIL SOLDIER 60 16 84 48 43 6 Boost 2
DRAGONEWT 60 0 87 42 46 6 Blaze 2 (Heat axe)
EVIL BEAST 84 0 ?? 51 60 6
EVIL BISHOP 33 36 47 37 25 5 Heal 3, Blast 2
EVIL BISHOP 64 51 95 48 46 5 Aura 2, Blast 3 (start battle37)
EVIL CLOUD 22 0 30 18 17 5
EXECUTIONER 64 0 94 46 45 6
GALAM ARCHER 15 0 15 10 10 5
GALAM KNIGHT 16 0 17 11 12 7
GALAM MAGE 14 5 15 9 11 5 Blaze 1
GALAM SOLDIER 11 0 15 10 8 6
GARGOYLE 29 0 38 23 21 6
GIZMO 5 0 8 5 5 5
GOBLIN 18 0 22 13 13 5
GOLEM 24 0 35 24 19 4
GREEN OOZE 17 0 22 12 12 4
GRIFFIN 60 0 96 45 48 7
HARPY 32 10 48 38 29 7 Dispell
HARPY QUEEN 53 20 81 39 43 7 Freeze 2
HELL HOUND 62 0 ?? 49 50 6 Can breathe fire
HIGHT PRIEST 30 29 40 31 23 5 Heal 3, Blast 2
HOBGOBLIN 21 0 25 19 19 5
HORSEMAN 67 0 ?? 57 55 7
HUGE BAT 11 0 15 8 6 6
HUGE RAT 10 0 12 8 7 6
HUNTER GOBLIN 24 0 22 12 14 5
HYDRA 70 0 ?? 62 50 4
KNIGHT 48 0 51 34 29 7
LESSER DEMON 40 21 61 37 32 6 Blazze 3, Boost 2
LIZARDMAN 40 0 67 45 38 6
MASTER MAGE 28 14 25 18 22 5 Blaze 2
MASTER MONK 47 39 66 45 31 6 Heal 4, Dispell
MINOTAUR 58 0 98 51 44 5 Blaze 3 (Atlas Axe)
MIST DEMON 68 28 ?? 41 51 6 Muddle 2
MUD MAN 55 0 95 51 41 4
NECROMANCER 47 42 75 44 51 6 Freeze 3
OOZE 9 0 11 6 5 4
ORC 30 0 43 37 27 5
ORC LORD 46 13 73 44 37 5 Dispell
PAWN 36 0 53 37 25 6
PEGASUS KNIGHT 65 0 81 37 47 7
PRISM FLOWER 62 0 20 55 44 0 Laser
PURPLE WORM 58 0 97 46 43 5
PYROHYDRA 80 0 ?? 53 55 4
QUEEN 30 26 46 36 35 6 Freeze 2
RAT 41 0 56 32 30 6
REAPER 82 31 ?? 49 57 6 Muddle 2
ROOK 40 0 48 31 27 4
SHAMAN 56 46 82 42 40 5 Aura 2, Blast 3
SKELETON 30 0 54 40 30 6
SOULSOWER 27 0 43 32 25 4 Paralyse
VAMPIRE BAT 20 8 26 16 16 6 Blaze 2
WHITE DRAGON 66 0 ?? 50 53 6 Snow Storm Breath
WITCH 21 10 19 12 16 6 Freeze 1
WIZARD 37 37 59 40 44 5 Blaze 3
WORM 45 0 75 40 34 5 Poison
WYVERN 46 0 72 39 36 7 Poison, Flame
ZEON GUARD ?? ?? ?? 54 64 5 Demon
ZOMBIE 27 0 32 20 18 5 Poison, Freeze resistant
*CAMEELA 99 0 96 52 58 6 Blaze ? (using Iron ball)
*GALAM ?? ?? ?? 50 62 6 Demon rod
*GESHP ?? ?? ?? 51 63 6 Freeze 4
*KING 55 28 55 40 33 6 Blaze 2
*KRAKEN ARM 30 0 42 28 22 6
*KRAKEN HEAD 35 0 50 29 25 5 Aqua-breath
*KRAKEN LEG 24 0 38 26 19 6
*ODD EYE ?? ?? 54 67 67 6 Sleep. Odd Eye like blast 3
*RED BARON ?? 0 ?? 64 62 6 Desoul (using Dark Sword)
*TAROS 49 0 43 32 23 0 Bolt (using Taros Sword)
*WILLARD 50 0 62 36 37 6
*ZALBARD 80 65 91 50 52 5 Bolt 2
*ZEON ?? ?? ?? 50 72 0 Demon
_______________________________________Walkthrough________________________________________________
GRANS
Go to the School: Meet SARAH, CHESTER and ASTRAL
SARAH and CHESTER join
Find 1 medical herb in the jar in ASTRAL's office
Castle weapon stores: Find 1 angel wing, 1 antidote, 1 medical herb
Ancient Tower BATTLE 1: 6 gizmos
[Note that the map above shows four green dots and seven red dots, this is because Sir Astral is the
extra green dot
- although he does not interfere in the fight - and the Dark Smoke which only Astral fights is the
extra red dot:
you will notice this on other maps too]
Find 1 mithril behind the Tower (look on the Mithrils Page)
GRANS Town: Find 1 medical herb, 1 quick chicken in the boat
Meet KIWI (the tortoise)
Before you leave for YEEL JAHA joins
TO YEEL BATTLE 2: 4 oozes, 2 huge rats
Before going to YEEL, go south to find a cavern entrance, inside there is a chest with 1 power
water. find 1 mithril
(look on the Mithrils Page)
YEEL
Meet KAZIN
TO HAWEL'S HOUSE BATTLE 3: 3 oozes, 2 huge rats, 1 huge bat
HAWEL'S house: Find 1 antidote, 1 healing drop
KAZIN joins
RETURN TO GRANS BATTLE 4: 3 huge bats, 3 GALAM soldiers, 2 GALAM archers
Win a medical herb from bottom-left huge bat
GALAM Prison: Meet SLADE, SLADE joins
Find the chirrup sandals (Search the table from where the right-hand stool is, before you talk to
anyone)
Find 1 mithril in the west wall just outside the cave entrance (look on the Mithrils Page)
Castle BATTLE 5: 3 GALAM soldiers, 2 GALAM mages, 2 GALAM archers, 1 GALAM knight
Win a short rod from the first mage, after the battle get the jewel of LIGHT from the GALAM knight.
Find 2 medical herbs
TO GRANS BATTLE 6: 3 GALAM soldiers, 2 GALAM knights, 2 GALAM mages, 1 dark cleric, 1 GALAM archer.
GRANS: The tortoise joins if you name him - the default is Kiwi
ANCIENT TOWER BATTLE 7: 3 GALAM knights, 3 GALAM archers, 2 smokes, 1 dark cleric, 1 GALAM mage.
After battle get the jewel of EVIL.
GRANS TO PARMECIA
Find 1 mithril in a small hole in the ground after the earthquake outside the castle gate (look on
the Mithrils Page)
Take the boat.
PARMECIA BATTLE 8: 3 hunter goblins, 3 goblins, 2 green oozes, 2 witches
NEWGRANS CASTLE
Find 1 Cheerful Bread, the WARRIOR PRIDE (behind the shield in the tactical base, where your troops
stand)
Before going to see the bird (PETER) find in the shops and houses: 1 angel wing, 1 antidote, 1
healing seed, 1 healing drop
Meet PETER
TO RIBBLE (east) BATTLE 9: 2 green oozes, 2 witches, 2 vampire bats, 3 goblins, 2 hunter goblins
RIBBLE
Go and talk to the mayor.
Find 1 bright honey, 1 cheerful bread, 1 mithril (look on the Mithrils Page)
Look in the tree in the centre of the village to find the hollow, where you will need to put the
WOODEN PANEL later on.
MAY Joins
Exit the town
(From here you can visit the shrine to get info, but you can't do anything here for now, and must
return later)
TO THE DARK CAVE (east) BATTLE 10: 3 vampire bats, 2 dark dwarfs, 2 witches, 3 goblins, 2 hunter
goblins
Win a power ring
Find 1 mithril (look on the Mithrils Page)
THE DARK CAVE
BATTLE 11: 1 hobgoblin, 2 vampire bats, 2 witches, 2 dark dwarfs, 2 hunter goblins
Find the SILVER TANK in a chest (look on the Promotion Items Page)
The exit to the cave is in the top-left corner
POLCA
Find 1 protect milk
Meet GERHALT
TO BEDOE BATTLE 12: 1 evil cloud, 1 death archer, 5 hobgoblins, 2 witches, 3 death monks
BEDOE
Find 1 quick ring
Meet LUKE, in the temple PETER joins
Before you leave, talk to the mother bird, then walk around in the bushes to the left of the
entrance until SKREECH drops
on your head
RETURN TO POLCA
GERHALT joins
BATTLE 13: 5 zombies, 2 evil cloud, 4 death archers, 3 hobgoblins, 1 master mage
To get the raft, you need to talk to the mayor after the battle, and accept that ODDLER follows you.
ODDLER follows, LUKE joins
From here there are two options:
1- Go to HASSAN, killing the KRAKEN on the way, and meeting ROHDE who will tell you about the
caravan but won't follow you.
He will only follow after you get the Achilles Sword.
2- Before you go to HASSAN, take the raft and go to where the rivers split in two - start to take
the east way, and get
off the raft on the south side on the river, going to the far east of the continent, into a battle.
After the battle
enter the shrine.
The old man in this shrine will tell you about a tunnel leading to GRANS Island, and will follow you
to show you where
it is. (Take the steel sword) Go to the shrine by the cave in the river, and fight the battle there.
Once over, get the
WOODEN PANEL in one of the chests there. Return to RIBBLE, use the panel on the hollow in the tree
(stand in front of it),
and enter the opening. You will find the Achilles Sword inside. Do option 1 again, ROHDE will join
you, then go to TAROS's
shrine which is west of HASSAN.
You might as well go straight to HASSAN, fight the KRAKEN and get it over with - although it is
quite a hard fight, and going east first will increase your strength - you miss out on the bit of
the story as to who
ROHDE is, and why he follows you.
If you use the raft and encounter the KRAKEN:
KRAKEN BATTLE 14: 8 KRAKEN legs, 2 KRAKEN arms, 1 KRAKEN head.
If you go to the shrine with the old man. (far east of HASSAN):
TO EAST SHRINE BATTLE 15: 4 zombies, 2 evil clouds, 2 black monks, 1 master mage, 2 death archers, 4
Golem
This is the battle to get the wooden panel, and 1 power water:
CENTRAL SHRINE BATTLE 16: 4 gargoyles, 5 Golem, 2 arrow launchers, 2 black monks, 2 master mages
HASSAN
If you have already killed the KRAKEN, then you can enter HASSAN freely, and look for ROHDE - who
will eventually follow you
to the Taros shrine where the caravan is - otherwise, get ready for your hardest fight yet...
In HASSAN:
find 1 running pimento
find 2 mithril (look Mithrils section )
Once you've done all the steps outlined above, ROHDE will follow you, exit from the town and go west
to TAROS Shrine.
TO TAROS SHRINE BATTLE 17: 4 gargoyles, 2 arrow launchers, 2 Soulsowers, 2 Golems, 2 black monks, 2
master mages.
After the battle enter the TAROS shrine in the top left corner.
TAROS SHRINE BATTLE 18: Taros, 2 master mages, 2 archer launchers, 3 Golem, 1 black monk, 2
Soulsowers, 3 gargoyles
Remember you can only kill TAROS with the Achilles sword, which only BOWIE can use - hope you
haven't been keeping him at
the back!
You win the caravan, 1 healing water
RETURN TO HASSAN
RICK joins.
A new weapons store has opened - there is a trader by the entrance who will sell you better weapons.
TO THE DWARVES CAVE
Go west from HASSAN - there's a small bug in the game that sometimes makes you do BATTLE 17 again -
to avoid it,
follow the mountains around the top edge, just as you leave HASSAN. In the north wall of the cliffs
there is a break
leading to a river full of rocks - now you have the caravan, you can go over this.
Keep going west until the river splits - to the north is a shortcut back to NEW GRANS, to the south
look for a cave
entrance. Once inside the cave, talk to all the Dwarves, and search the little fire to find the DRY
STONE
(you'll need this later to get to the Dwarven Blacksmith, and get all those lovely Mithril
weapons!).
Now head west once more (you'll need to cross the river a couple of times), and look carefully at a
small patch of
forest, just across the river - you should see a lighter patch of forest - walk onto it, and you
enter the
HIDDEN FOREST TOWN, sometimes called the Elves' Secret Village.
HIDDEN FOREST TOWN
Find a VIGOR BALL and the SECRET BOOK (look on the Promotion Items Page), 1 fairy powder. find 1
mithril
(look on the Mithrils Page)
To enter the Secret Fairy Woods battle follow these directions exactly - this is right by the start,
where you
enter, the Mithril is in the chest you go past, on the right, partially hidden by trees:
SECRET FAIRY WOODS BATTLE: Bubbling Ooze plus appearing regenerating monsters, including: Lesser
Demons, Mist Demons,
Dark Soldiers, Dark Madams, Harpies, Blue Shamen, Master Monks and Orc Lords
Exit the secret town, and go west.
TO THE HARPY'S POND
TO THE HARPY'S POND BATTLE 19: 2 high priests, 1 dark madam, 4 Soulsowers, 3 Orcs, 3 gargoyles.
Win a shining ball.
As with Battle 17 - there's a bug which makes you do this battle again - the method to avoid this is
the same as before.
As you approach, ODDLER will hear something and you will get inside to save ELRIC.
HARPY'S POND BATTLE 20: 5 harpies, 2 dark madams, 2 high priests, 1 arrow launcher, 2 Orcs.
ELRIC joins
Exit the pond and once outside try to re-enter the pond, ELRIC will open a hidden cave entrance.
TO CREED'S MANSION
Inside the tunnel search for 1 angel wing, 1 brave apple, 1 medical herb, 1 mithril (look on the
Mithrils Page)
TO CREED'S BATTLE 21: 2 skeletons, 2 dark madams, 2 high priest, 1 arrow launcher, 3 Orcs, 2
harpies.
Win a protect ring. find 1 mithril (look Mithrils section )
CREED'S MANSION
Before you enter, go to the left and find 1 healing rain in a chest - you may well need it for the
next battle!
You meet KARNA and ERIC.
CHESSBOARD BATTLE 22: 6 pawns, 3 queens, 2 rooks, 2 Knights, 2 evil bishops, 1 king
After the battle you win a cotton balloon, with this item go talk to the guard on the ruler going
over the edge of the
table, who now allow to to pass, use the cotton balloon here to get to the floor.
To the left you will see a boy trying to get a ring (remember this for later)
You meet RANDOLF, and TYRIN.
Go to the north-east and enter the hole.
WALL CAVITY BATTLE 23: WILLARD, 5 rats, 6 bubbling oozes
After the battle, you will be able to enter the room where Creed is, who restores you to your normal
size, and you meet the
fairy.
After the scene downstairs Creed will help you by allowing you to choose from 4 characters: KARNA,
TYRIN, RANDOLF and ERIC.
ODDLER will rest here, and the fairy will follow you to help the sick dwarf.
Before you leave, go to the room where Desktop Kingdom is and search for the running ring (just
behind the chair), go outside and search for 1 antidote and 1 medical herb.
TO THE DWARVES CAVERN
Receive the Cannon. Return to NEWGRANS (remember the short cut)
NEWGRANS
Talk with Astral, He will join the party as an Adviser
Talk the inventor, he has the dynamite, but be sure you have the Cannon with you and Astral
following you.
You will receive the dynamite. JANET join. go to the NORTH CLIFFS - where you fought Battle 8
earlier.
TO NORTH CLIFFS BATTLE 24: 6 skeletons, 5 lesser demons, 3 dark snipers, 2 dark bishops.
Win 1 blizzard from the first bishop, bottom-left, 1 medical herb
After the battle ROHDE will help you to open the cavern with the cannon and the dynamite, and after
join the party as
a Brass Gunner.
IN NORTH CAVERN BATTLE 25: 1 dark soldier, 2 lesser demons, 2 dark bishops, 5 skeletons, 4 dark
snipers.
Win 2 medical herbs from the last two skeletons.
Find 1 fairy tear
KETTO
Talk to the man standing at the north of the town he will open the store for you.
Find 1 healing water, 1 bright honey
TO PACALON
You meet HIGINS
BATTLE 26: 4 lesser demons, 3 dark snipers, 2 dark bishops, 4 dark soldiers, 1 wizard, 1 Lizardman.
Win a black ring.
HIGINS joins.
Go to PACALON - the big castle to the east.
PACALON
Meet FRAYJA. Find the Pegasus Wing (look on the Promotion Items Page),
Find 1 medical herb, 1 cheerful bread, 1 fairy powder
Find 2 mithrils (look on the Mithrils Page)
Head towards the bridge, past MOUN.
TO THE BRIDGE BATTLE 27: 3 dark soldiers, 4 dark snipers, 3 Lizardmen, 3 dark bishops, 1 wizard, 2
Wyverns
After this battle head for the top-right of the screen - you can see MOUN on the left side, but
can't enter it yet.
BRIDGE BATTLE 28: 4 lesser demons, 3 Wyverns, 1 Lizardman, 1 dark sniper, 4 worms, 1 master monk, 1
dark soldier, 1 wizard
Killing the wizard will end the fight.
TRISTAN
Find 2 healing seeds, 1 protect milk
TO TEMPLE BATTLE 29: 4 worms, 2 Wyverns, 3 master monks, 2 Orc lords, 2 wizard, 1 dark knight.
There is a chest in the lake in the middle of this fight, which you cannot get -
only in the Japanese version can your characters search during a fight.
TEMPLE BATTLE 30: ZALBARD, 2 wizards, 4 dark knights, 1 Wyvern, 1 gargoyle, 2 harpy queens, 2 Orc
lords, 1 master monk
Find 1 healing seed, 1 power water, 1 critical sword
Find 1 mithril (look on the Mithrils Page)
Meet TAYA
TAYA joins (search the statue when you are in the left room)
If you have saved SKREECH in BEDOE he will join when you try to exit the town.
SKREECH joins.
Return to PACALON
PACALON
BACK TO PACALON BATTLE 31: 3 dark knights, 1 necromancer, 2 master monks, 4 harpy queens, 3 Orc
lord, 1 devil soldier.
Killing the devil soldier ends the fight.
FRAYJA follows to open the door to MOUN
TO MOUN BATTLE 32: JARO, 3 Cerberus, 4 pegasus knights, 2 master monks, 3 devil soldiers, 1 bow
master, 2 necromancers.
Killing the bowmaster ends the fight.
During the battle JARO joins.
MOUN
FRAYJA joins.
MOUN BATTLE 33: 3 devil soldiers, 3 Cerberus, 2 necromancers, 2 pegasus knights, 2 mud man, 3 bow
masters, 1 shaman.
Win a mage staff from a necromancer.
Find 1 running pimento, 1 angel wing, the Golem arm.
The Golem arm appears when you go to the top left of the town, search with the 'A' button to pick it
up.
GYAN joins.
ZYNK follows.
TO NAZCA SHIP BATTLE 34: CAMEELA, 2 bow masters, 2 Cerberus, 4 Dragonewt, 3 pegasus knights, 3 mud
mans, 1 necromancer,
1 shaman.
Win a wish staff. Receive the sky orb.
NAZCA SHIP
Find the NAZCA cannon.
GRANS
After the crash go south and enter the little town.
Find 1 brave apple.
Find 1 mithril (look on the Mithrils Page)
Meet SHEELA - go around the building to the left, in a C-shape, being careful not to exit the
screen.
SHEELA joins.
Find a VIGOR BALL in a tree on it's own near to SHEELA.
TO ROFT BATTLE 35: 2 Dragonewts, 2 mist demons, 2 griffin, 1 shaman, 1 bow rider, 1 chaos wizard, 3
purple worms, mud men
appear during the battle.
Win 1 heat axe.
ROFT
Find 1 healing drop, 1 blizzard, ZYNK joins.
SOUTH TUNNEL
CLAUDE joins (if you have the Golem arm)
Now is your chance to return to Creed's Mansion, where the rest of the fighters join. (KARNA,
RANDOLF, TYRIN, ERIC)
RETURN TO GRANS BATTLE 36: 9 prism flowers, 1 Dragonewt, 1 griffin, 1 shaman, 1 purple worm, 1 chaos
wizard, 2 mist demons, 4 bow riders, 1 executioner.
Win 1 battle sword.
TO GALAM BATTLE 37: RED BARON, 4 hell hounds, 2 Minotaurs, 2 mist demons, 2 evil bishops, 2 chaos
wizards, 4 bow riders,
1 executioner.
After the battle, look carefully at the river - you will see something that looks like a start of
bridge. Use the DRY STONE
in front of this, and a bridge will appear. Now you can enter the hidden Dwarves' village - where
the Dwarven Blacksmith is
- he will make you mega-weapons for Mithril and money, but what he makes is random - so save the
game before you see him,
and keep trying until you get what you want.
Find 1 white ring, 1 healing water, 1 demon rod.
GALAM
In GALAM, return to the treasure room, you will find 1 healing water and 1 fairy powder
TO YEEL BATTLE 38: GESHP, 2 dark gunners, 1 Minotaur, 1 hell hound, 1 mist demon, 1 chaos wizard, 1
evil bishop,
2 White dragons, 1 cyclops. 9 burst rocks will during the course of the battle.
Win 1 Buster shot
YEEL
Play the piano, to make a stairway appear in the church - that's where everyone's hiding.
Meet CHAZ.
CHAZ joins.
Sir Fil's Recommendation: CHAZ has BLAZE, FREEZE and BOLT - but TYRIN as a Wizard's probably
better.
Neither can do as much damage as the sorcerors, though.
Find 1 quick chicken, 1 evil knuckles.
LEMON joins as you exit the town.
Note to emulator users: There is a bug in the KGEN and GENECYST emulators which prevents you
equipping LEMON with
any weapons - making him effectively useless. You have to use the GENEM emulator if you want to
take LEMON.
TO SOUTH SHRINE BATTLE 39: 3 white dragons, 1 hydra, 1 chaos wizard, 3 dark gunners, 1 hell hound, 2
Minotaurs,
1 evil bishop, 2 cyclops.
Win 1 evil ring from the evil bishop and 1 holy thunder.
IN THE SHRINE
Find the Force Sword, search with the 'A' button to remove it from the rock. Upstairs you can then
retrieve
the Evil Axe from the chest which was previously blocked by a piece of stone pillar.
TO THE ANCIENT TOWER
To east of the tower (you'll have to walk all the way around) there's small entrance - here you'll
see a statue of a
devil's head. (If you didn't visit Yeel, LEMON will join you here) Use the Force Sword in front of
the head to open it.
There's an evil lance around here somewhere, but I can't recall the exact location.
From now on it's pretty much just fighting:
THE ANCIENT TOWER.
BATTLE 40: ODD EYE, 2 demons, 2 evil bishops, 1 demon master, 2 white dragons, 2 dark gunners, 3
chaos warriors,
2 hydras, 2 chaos wizards, 3 cyclops.
Win 1 fairy tear from the first evil bishop, and sometimes the counter sword from ODD EYE.
The floor disappears during this battle on two occasions, forcing you to take an S-shaped path.
BATTLE 41: 4 chaos warriors, 4 demons, 5 hydras, 3 demon masters, 2 chaos dragons, 1 blue shaman, 1
reaper.
Win 1 holy staff from the blue shaman.
BATTLE 42: GALAM, 1 blue shaman, 2 demon masters, 1 devil griffin, 3 reapers, 2 evil beasts, 2 chaos
warriors,
2 horsemen, 1 chaos dragon.
FINAL BATTLE 43: ZEON, 1 blue shaman, 3 demon masters, 5 Pyrohydras, 1 horseman, 2 ZEON guards, 2
arch demons,
1 devil griffin.
Win 1 healing rain from the blue shaman.
The End - or is it?
When you see the two jewels on the screen wait for 2-3 minutes, a new message " And more..."
appears: press
the C button and go in a special battle:
SPECIAL BATTLE 44: ZEON, ODD EYE, GESHP, GALAM, WILLARD, ZALBARD, KING (chessboard), RED BARON,
DARK SMOKE, CAMEELA, 2 prism flowers.
Game Over.
__________________________________________Spells________________________________________________
Arg...the hardest part in this whole thing...working the characters to see when they get their
spells
< > = Starts with
Spell level: 1 2 3 4
Hero
Egress Hero < >
Bolt Hero L22 L33 L43 L53
Ninja
Katon Slade L26 L31 L47
Raijin Slade L36 L41 L54
Healers
Heal Sarah < > L7 L22 L48
Detox Sarah L4 L13 L41 L53
Blast Sarah L10 L16 L33 L44
Slow Sarah L19 L29
Heal Karna < > < > < >
Blast Karna < > < > L30 L41
Boost Karna < > L34
Aura Karna L37 L45 L59 L64
Heal Frayja < > < > L36 L40
Detox Frayja < > < > L17? L23
Aura Frayja L14 L20 L26 L32
Attack Frayja L29
Heal Sheela < > < > L21 L31
Blast Sheela < > < > L18 L27
Muddle Sheela < > L16
Boost Sheela < > L24
Wizards
Blaze Kazin < > L5 L22
Muddle Kazin L9 L25
Dispel Kazin L13
Desoul Kazin L18 L29
Blaze Tyrin < > < > L64 L68?
Freeze Tyrin < > < > L31 L51
Sleep Tyrin L25
Bolt Tyrin L28 L48
Blaze Chaz < > < >
Freeze Chaz < > < > < > L26
Bolt Chaz L20 L24 L29 L33
Dispel Chaz L21
Sorcerors / Sorceress *for Taya*
Dao Kazin < > L12
Apollo Kazin L4 L17
Neptun Kazin L7 L26
Atlas Kazin L21 L32
Dao Taya < > L15
Apollo Taya L12 L19
Neptun Taya L22 L29
Atlas Taya L25 L34
Dao Tyrin < > L12
Apollo Tyrin L3 L16
Neptun Tyrin L8 L25
Atlas Tyrin L20 L29
_________________________________________Weapons________________________________________________
Here is the list of normal weapons and Mithril *Below. These Weapons are put in by their Attack
power only not Value
or Classes that can use it.
Normal, Magical, Cursed Weapons
______________________
Weapon Value Atk Classes Special
______ _____ ___ _______ _______
Wooden Sword +3 SDMN,HERO,BDMN,BDBT,BRN,RDBN,NINJ
Short Sword 140 +5 SDMN,HERO,BDMN,BDBT,BRN,RDBN,NINJ
Middle Sword 340 +9 SDMN,HERO,BDMN,BDBT,BRN,RDBN,NINJ
Long Sword 620 +12 SDMN,HERO,BDMN,BDBT,BRN,RDBN,NINJ
Steel Sword 1120 +16 SDMN,HERO,BDMN,BDBT,BRN,RDBN,NINJ
Achilles Sword 1350 +19 HERO Hurts Taros
Broad Sword 1600 +22 HERO,NINJ,BRN,BDBT,RDBN
Buster Sword 2600 +26 HERO,NINJ,BRN,BDBT,RDBN
Great Sword 5000 +29 HERO,NINJ,BRN,BDBT,RDBN
Battle Sword ? +35 HERO,NINJ,BRN,BDBT,RDBN
Force Sword 10000 +46 HERO
Dark Sword 17000 A+50,D-5 HERO,NINJ,BDBT,BRN,RDBN Desoul 1
*Cursed*
Wooden Stick ? +3 KNTE,PLDN,PGKT
Short Spear 120 +6 KNTE,PLDN,PGKT
Spear 460 +12 KNTE,PLDN,PGKT
Power Spear 1270 +20 KNTE,PLDN,PGKT
Javelin 3400 +26 PLDN,PGKT
Bronze Lance 260 +9 KNTE,PLDN,PGKT
Steel Lance 810 +16 KNTE,PLDN,PGKT
Heavy Lance 1600 +23 PLDN,PGKT
Chrome Lance 6900 +31 PLDN,PGKT
Evil Lance 11000 A+48,M-2 PLDN,PGNT *Cursed*
Short Axe 120 +5 WARR,GLDR,BRN,RDBN
Hand Axe 340 +9 WARR,GLDR,BRN,RDBN
Middle Axe 610 +13 WARR,GLDR,BRN,RDBN
Power Axe 1100 +17 WARR,GLDR,BRN,RDBN
Battle Axe 1370 +21 GLDR,BRN,RDBN
Large Axe 2250 +25 GLDR,BRN,RDBN
Great Axe 4600 +28 GLDR,BRN,RDBN
Evil Axe 15000 A+50,D-5 GLDT,RDBN *Cursed*
Wooden Rod 60 +3 MAGE,PRST,WIZ,VICR
Short Rod 130 +5 MAGE,PRST,WIZ,VICR
Bronze Rod 360 +8 MAGE,PRST,WIZ,VICR
Iron Rod 560 +12 MAGE,PRST,WIZ,VICR
Power Stick 1050 +15 MAGE,PRST,WIZ,VICR
Flail 1490 +19 WIZ,SORC,VICR
Guardian Staff 2380 A+22,D+5 WIZ,SORC,VICR
Indra Staff 3200 +25 SORC,WIZ,VICR Steals MP
Wish Staff 6100 +26 VICR Boost attack
Mage Staff 6300 +27 SORC,WIZ Blaze 2
Demon Rod 12500 A+50,D-10 SORC,WIZ,VICR Steals MP
*Cursed*
Wooden Arrow 250 +5 ACHR,BRGR,SNIP,RNGR,BWNT
Iron Arrow 600 +7 ACHR,BRGR,SNIP,RNGR,BWNT
Steel Arrow 1270 +12 ACHR,BRGR,SNIP,RNGR,BWNT
Robin Arrow 1480 +17 BRGR,SNIP,BWNT
Assault Shell 2500 +25 BRGR,SNIP,BWNT
Great Shot 5000 +29 BRGR,SNIP,BWNT
Cannon ? ? BRGR
Nazca Cannon 3000 +33 BRGR,SNIP,BWNT
Short Knife 70 +5 THIF
Dagger 320 +8 THIF
Knife 500 +12 THIF
Thieve's Dagger 940 +18 THIF
Leather Glove 1300 +26 MMNK
Power Glove 1800 +33 MMNK
Brass Knuckles 2900 +39 MMNK
Iron Knuckles 4800 +43 MMNK
Evil Knuckles 9500 +63 MMNK
Mithril Normal & Special Weapons
___________________
Weapon Value Atk Classes Special
______ _____ ___ _______ _______
Wish Staff 6100 +26 VICR Boost attack
Mage Staff 6300 +27 SORC,WIZ Blaze 2
Great Rod 7900 +28 SORC,WIZ,VICR
Holy Staff 9000 +29 VICR
Goddess Staff 9700 +31 VICR Aura 2
Supply Staff 8500 +32 SORC,WIZ Remove opponent's MP
Freeze Staff 9500 +37 SORC,WIZ Freeze 2
Mystery Staff 10000 +39 SORC,WIZ,VICR *
Buster Shot 6800 +33 BWNT,BRGR,SNIP
Hyper Cannon 8700 +40 BWNT,BRGR,SNIP
Grand Cannon 9800 +43 BWNT,BRGR,SNIP Muddle 1
Katana 9600 +34 NINJ
Ninja Katana 11500 +39 NINJ
Gisarme 15000 +42 NINJ *
Heat Axe 7200 +32 GLDR,BRN,RDBN Blaze 2
Atlas Axe 9600 +35 GLDR,BRN,RDBN Blaze 3
Ground Axe 7500 +39 GLDR,BRN,RDBN
Rune Axe 10000 +42 GLDR,BRN,RDBN Detox 1
Critical Sword 7200 +32 HERO,BDBT,RDBN,BRN
Counter Sword 13000 +39 HERO,BDBT,RDBN,BRN
Levanter 14000 +42 HERO Blaze 3
Valkyrie 7700 +33 PLDN,PGNT Boost Attack
Halberd 7300 +37 PLDN,PGNT Bolt 1
Holy Lance 9300 +39,D+5 PLDN,PGNT Heal 1
Mist Javelin 9900 +42 PLDN,PGNT
Misty Knuckles 5500 +48 MMNK Remove opponent's MP
Giant Knuckles 7500 +55 MMNK Muddle 1
* The Gisarme is for Slade: about 20% of the time, Slade will make his opponent split into pieces.
The message "(Monster) was cut off!" will appear and the enemy will be dead straight away. It has
never been reported to
work on the bosses, such as OddEye or Geshp but has killed Zeon Guards in one blow. It seems to work
about
20% of the time, and is the best Ninja weapon you can get.
* The Mystery Staff also has a special property: any wizard who has it equipped will automatically
regain two MP
after moving as the Demon Masters do.
Rings
_______________
Ring Value Equip effect Classes Use effect
____ _____ ____________ _______ __________
Quick Ring 3000 Agi+5 All
Protect Ring 3000 Def+5 All Boost 1
Power Ring 3000 Att+5 All Attack
Running Ring 3000 Mov+2 All
White Ring 5000 Def+10 HERO,VICR Aura 2
Black Ring 5000 Att+10 SORC,WIZ Blaze 2
Evil Ring 5000 Att+15 SORC,WIZ,VICR Bolt 2
__________________________________________Items_________________________________________________
Status Upgrades
_______________
Brave Apple: Level up
Bright Honey: Increase MP (1-4)
Cheerful Bread: Increase HP (1-4)
Power Water: Att. up
Protect Milk: Def. up
Quick Chicken: Agi. up
Running Pimento: Move. up
Recovery
_______________
Angel Wing: Casts Egress
Medical Herb: Recover 10 HP
Healing Seed: Recover 20 HP
Healing Drop: Recover 30 HP
Healing Water: Recover HP to full
Healing Rain: Casts Aura 4
Antidote: Heal Poison
Fairy Powder: Heal Paralysis
Fairy Tear: Recover 20 MP
Right of Hope: Recover all MP to All
Other
_______________
Dry Stone: Used to get to Dwarven Blacksmith
Mithril: Forged into special weapons by Dwarven Blacksmith *List of Weapons above*
Blizzard: Damage enemy
Shining Ball: Damage enemy *More Powerful then Blizzard*
Holy Thunder: Damage enemy *More Powerful then Shining Ball*
Key Items
_______________
Wooden Panel: To get Achilles Sword
Sky Orb: Powers the Nazca Ship
Cannon: With Dynamite opens North Cliff
Dynamite: With Cannon opens North Cliff
Arm of Golem: To get Claude
Cotton Ballon: To get off the Desktop when Miniaturized at Creed's house
__________________________________________Mithril________________________________________________
If you know of the location of any further Mithrils, please contact me!
So far I have been able to find 15 Mithrils - here are their locations:
1. Behind the Ancient Tower in Grans - you can't see where you are walking, but gauge where the
centre is,
face North and search.
2. Search in the mountain where the south temple south of Grans is.
X Yeel X Grans castle
Mountain
|------|
search here>| X | south temple
--
------|
3. Search the north wall of the room you're in right after you go into Slade's secret passage in
Galam Castle.
4. After the earthquake when you are at the castle door there's a small hole in the ground to the
right-
there's a Mithril inside.
5. In Ribble search in the centre of the sandbox.
6. At the far east of the mainland, travel over a bridge to a fairly large island, search in the
two-square
indentation in the west side of the mountains.
7. Chest in Hassan. (This, by the way is the first some people know about Mithril.)
8. Barrel on the dock in Hassan.
9. Chest in the Southeast corner of the hidden forest town.
10. Chest in the passage to Creed's land. The passage which leads to the Mithril is not visible, as
it is in a
dark passageway itself - you see the south passageway beneath you as you go through, but the
Mithril's cave is
totally undetectable, see the diagram:
(EXIT) ---------------------------------------- (ENTER)
|
-----------------------------(3 HIDDEN CHESTS)
|
(MITHRIL)
11. In Demon's Tail, search the North wall of the clearing which contains Creed's mansion.
12. In the Pacalon Castle treasury, behind a locked door. Search the west wall of the castle, at
one point there
will be a few stones on the other side, like a vague arrow. You can walk through the wall at this
point and
find a stairway to the treasure room.
13. Go west from Pacalon castle as if going to the bridge. You will round the Northern tip of a
mountain range. Search right at that tip.
14. In Mitula's temple in a chest. No NOT the one in the fight - you CAN'T open that!
15. You can find 1 Mithril where you find Sheela , go to the right side and you will see a chest.
Well, That's All I think heh...