-==========================================================-
-= S H I N I N G F O R C E I I =-
-==========================================================-
-= Shining Force II FAQ/Walkthrough =-
-= For Genesis/Mega Drive =-
-= By: AlaskaFox(Ronan Murphy) =-
-= Created: September 17, 2003 =-
-= Date last Updated: September 17, 2003 =-
-= Version 1.0 =-
-= Home Page:
http://tbns.net/deltablue/ =-
-= Gamefaqs CRP: =-
-=
http://www.gamefaqs.com/features/recognition/7818.html =-
-= =-
-= Post your Questions/Suggestions on: =-
-=
http://denim.bbboy.net/alaskafox-viewforum?forum=13 =-
-==========================================================-
Disclaimer
==========
This Game Guide / FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites, unless you have my written permission.
You’re also not allowed to rip off part/s of this Game Guide / FAQ and put
it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism",
the act of stealing and passing off of ideas and words of another as one’s
own without crediting the source.
You also cannot use this Game Guide / FAQ as a guide for you to make your own
Game Guide / FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You
can copy the layout though.
You can put this Game Guide / FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire FAQ / Guide or a part of it, provided you only use it for personal
purposes.
Remember "You don’t have to steal, just ask." - B.O.F.III
Questions/Suggestions
=====================
If you wish to ask me a question or make a suggestion, go to:
http://denim.bbboy.net/alaskafox-viewforum?forum=13
and post a message, stating your query. I will try to get to it
as soon as possible. If I get an email regarding Shining Force,
it will be ignored and deleted.
Updates
=======
The latest version of this FAQ can, and always will be found at:
www.gamefaqs.com
Current Progress:
-----------------
Guide: 99% complete
File Size: 228K
Version 1.1 (Started: October 13, 2003)
-----------------------------------------
I was meant to be going to John Mayer tonight, but he's
ill and has postponed all his gigs for the next two weeks,
so I'll update this guide instead.
- added 6 Frequently Asked Questions
- re-formatted the walkthrough and disclaimer
- File Size: 228k
Version 1.0 (Started: September 17, 2003)
-----------------------------------------
- sections i-vi added and completed
- section vii added
- section viii added
- Disclaimer, Email Notice Added
- Outro, Credits Added
- File Size: 224k
Contents
=============
-) Introduction
i) Game Information
a) Game Basics
b) Promotion Info
ii) Game Advice/Strategies
a) Battle Strategies
iii) Character Information
a) Playable Characters
b) Supporting Cast
iv) Walkthrough
a) Introduction
b) Walkthrough
v) Lists
a) Shop List
b) Item List
c) Weapon List
d) Magic List
e) Enemy List
vi) Secrets & Sidequests
a) Mithril
b) Mithril Weapons
c) Elf Village
d) Secret Final Battle
vii) Frequently Asked Questions
viii) Outro
-=================================================-
-= INTRODUCTION =-
-=================================================-
Throughout this FAQ you will see the words "Index Number" and "Search
Field". These are to help you locate certain sections of the FAQ, as
listed in the index. Use Ctrl + F on most Word Processors and in Internet
Explorer to use the Find/Locate command.
Example: If you are looking for The section "Game Information - Basics", type
'i-a' into the Find box. 'i' is the Index Number and 'a' is the section
number. This will take you to the beginning of the section.
-=================================================-
-= GAME INFORMATION =-
-=================================================-
Index Number: i
=---------------------------------=
=- Game Basics -=
=---------------------------------=
Search Field: i-a
Introduction
=============================================
"The citizens of Granseal are hard at work. Inside the castle grounds, the
centaurs concentrate on jousting and target practice while the spellcasters
compare teleportation and healing spells. Granseal isn't at war, but there
has been trouble with monsters on the outskirts of the kingdom, and the
king has ordered troops to sweep the area and drive the creatures away.
All notice the thunderclouds that gather above the castle. Not only is rain
unusual for the season, but the storm doesn't look to be an ordinary one.
The storm is a harbinger of coming events - events which will change
Granseal and its neighboring kingdoms forever. An ancient evil has broken
free, and is spreading over the land of Rune, devastating all that it
touches. Is there anyone, or anything, that can stop it? Start the
adventure and find out!"
Controls
=============================================
D-Pad: Moves characters in battle and in the field
Moves cursor on menus / changes highlighted option
Hold to speed up messages
A: Opens Menu
Selects Menu Items
Hold to speed up messages
B: Closes Menu
Cancels Menu Items
Changes cursor in battle
Hold to Speed up messages
C: Opens Menu
Selects Menu Items
Automatically examines objects/people
Hold to speed up messages
Start: Starts a new game/load a game
Starting a New Game
=============================================
After watching the opening sequence, you'll be provided with a number of
options. You can start a new game (this is what you'll be doing now obviously)
You can load a previously saved game (you can save 2 separate games), and you
can delete a previously saved game. After choosing to start a new game you'll
be given four difficulty levels to choose from. If this is your first Shining
game, pick Norm. The difficulty level (Normal, Hard, Super and Ouch!) you
choose determines the intelligence of the computer AI. The harder the
difficulty the smarter they are. On higher difficulty levels, the computer
attacks the weak characters and the leader primarily.
The "Field" / Menu
=============================================
Not not a John B. Keane play, but the term used in RPGs for anywhere you are
free to walk around - it doesn't necessarily have to be green! In the field
you can do various things. You can talk to NPCs (Non-Playable characters) by
pressing C or by using search from the Menu. You can also search chests and
barrels, walls, bookshelves, in fact anything you want. If you open the Menu
you'll be given various options: (in a clockwise direction, from top)
Member: Look at the status of any character
Items: Equip/Use/Give/Drop an item in your possession (see below)
Search: Examine a nearby object
Magic: Use a magic spell (You can only use Detox and Egress in the field)
Item Menu
=============================================
Each character can only hold 4 items at a time. If you select Items from the
menu, you'll be given these four options:
Use: Use an item (some items cannot be used in the field)
Equip: Equip a weapon or ring
Drop: Drop an unwanted item (not recommended; sell at a shop instead)
Give: Give an item to another character
Weapon and Item Shops
=============================================
There is at least one shop in every town. Most towns have both a weapons and
an item shop, and Hassan has both and a weapons merchant. Talk to the
shopkeeper, and you'll be given four options:
Buy: Obvious really. If it's a weapon, the shopkeeper will ask if you
wish to equip it immediately
Sell: The opposite to buy. Only sell items that you are sure you don't
need - like old weapons
Repair: After you use a weapon or a ring to cast spells it can crack, and
may even break. If a Weapon/Ring is cracked bring it to a shop to
get it fixed (for a cost of course). If it breaks, you can no longer
use it, and it will disappear from your inventory.
Deals: Buy any special items the shop may have. Deals are only available
if you failed to get a Special Item from battle.
Caravan
=============================================
When you get far into the game, you will acquire the caravan, which allows you
to store items and hold characters that are not in the party. If you stand on
the same square as the caravan and press A or C, you'll be given this menu:
Join: Change the characters who are in your party. Once you've selected a
character to join the party, you'll have to select one to leave also
Item: Equip/Use/Give/Drop an item in your possession (see above)
Purge: Get rid of a character from the party
Depot: Store Items in the caravan (see below)
Depot
=============================================
Look: Examine the items currently in the Caravan. Rohde will give a
description of the item if you press C.
Derive: Take an item from the caravan
Drop: Drop an unwanted item (not recommended; sell at a shop instead)
Deposit: Store an Item in the caravan
Priest Menu
=============================================
In all towns there is a church, you can talk to the priest inside, and he will
perform various actions for you:
Save: Saves the game
Raise: Revives an exhausted party member (costs 10G for each character
level e.g. If Chester died at level 14, it would cost 140G)
Promote: When a character reaches level 20 they can be promoted to a better
rank. (There are special promotions which require special items)
Cure: Cures a character who is poisoned or cursed
Battle Menu
=============================================
When you're in battle, you'll want to know what to do. You can move to the
flashing squares, and then use A or C to open the menu.
Attack: Attacks the opponent. Certain weapons have ranges (e.g. if you
want to attack with a sword, you must be in the square next to
the enemy)
Item: Equip/Use/Give/Drop an item in your possession (see above)
Stay: Don't attack, and hold this position.
Magic: Cast a magic spell
If you press B in battle, you'll get the following menu:
Map: Shows a little map of the battlefield. The enemies are indicated
by red dots, and the force by green ones.
Member: Check a characters status
Quit: Exactly what it says on the tin
Speed: Change the speed of battle messages
=---------------------------------=
=- Promotion Info -=
=---------------------------------=
Search Field: i-b
Introduction
=============================================
As I said earlier, once a character gets to level 20 they can be promoted to
a better class. However, you don't have to promote a character at level 20.
Many veteran Shining Force players wait until level 40 (the maximum level
unpromoted characters can advance to) before promotion. However, if it's your
first time playing Shining Force, I'd recommend you promote at level 20 to
avail of the better weapons/abilities.
Class List
=============================================
ACHR: Archer
BDBT: Bird Battler
BDMN: Birdman
BWNT: Bow Knight
BRGN: Brass Gunner
BRN: Baron
GLDT: Gladiator
GLM: Golem
HERO: Hero
KNTE: Knight
MAGE: Mage
MMNK: Master Monk
MNST: Monster
NINJ: Ninja
PGNT: Pegasus Knight
PHNK: Phoenik
PHNX: Phoenix
PLDN: Paladin
PRST: Priest
RBT: Robot
RDBN: Red Baron
RNGR: Ranger
SDMN: Swordsman
SNIP: Sniper
SORC: Sorceror
THIF: Thief
TORT: Tortoise
VICR: Vicar
WARR: Warrior
WIZ: Wizard
WFBR: Wolf Baron
WFMN: Wolf Man
Promtion Class List
=============================================
ACHR - To SNIP or BRGN
BDBT - From BDMN
BDMN - To BDBT
BWNT - From RNGR
BRGN - From ACHR
BRN - From WARR
GLDT - From WARR
GLM - Non-Promotion Class
HERO - From SDMN
KNTE - To PLDN or PGNT
MAGE - To SORC or WIZ
MMNK - From PRST
MNST - From TORT
NINJ - From THIF
PGNT - From KNTE
PHNK - To PHNX
PHNX - From PHNK
PLDN - From KNTE
PRST - To VICR or MMNK
RBT - Non-Promotion Class
RDBN - Non-Promotion Class
RNGR - To BWNT
SDMN - To HERO
SNIP - From ACHR
SORC - From MAGE
THIF - To NINJ
TORT - To MNST
VICR - From PRST
WARR - To GLDT or BRN
WIZ - From MAGE
WFBR - From WFMN
WFMN - To WFBR
Special Promotion Classes
=============================================
Some classes can only be gained with the use of certain secret items. There is
one of each of these items in the game (two Vigor Balls), so use them
carefully. In order to use one it must be in your possession when you speak to
the priest. He will then ask you do you wish to use it.
BRGN - Use Silver Tank
BRN - Use Warrior Pride
MMNK - Use Vigor Ball
PGNT - Use Pegasus Wing
SORC - Use Secret Book
-=================================================-
-= STRATEGIES =-
-=================================================-
Index Number: ii
=---------------------------------=
=- Battle Strategies -=
=---------------------------------=
Search Field: ii-a
Introduction
=============================================
If you have a strategy you'd like to see here, post it on my message board.
Defense against Magic Users
=============================================
Enemy Magic Users are the scum of the earth, especially before you have the
Aura spell. In order to stop them attacking multiple characters at once,
arrange your characters so that there is a gap between them all.
e.g. -X-X- (X is your character, - is an empty square)
X-X-X
-X-X-
Lances vs. Spears
=============================================
At the beginning of the game, you'll find that the Lances have higher attack
power than the spears. But unfortunately, they only have a one unit range.
To make up for this, carry both a spear and a lance, and change them during
battle - equipping new weapons does not count as taking a turn. Later on in
the game, the spears become more powerful, and you need not use this strategy.
Promoting Low-Level Characters
=============================================
There's always one character who never seems to get as much action as the
others and seems to lag behind level-wise. To get him/her more EXP, make
sure they deal the final blow to the enemies by getting them down to low
HP and then moving your weak character in for the kill.
Promoting Low-Level Characters 2
=============================================
Another way to get more EXP for your weak characters is to give them the
Protect Ring and have them use it to cast Boost at the start of every battle.
This provides a definite 25EXP and also gives your characters a temporary
defense and agility bonus.
-=================================================-
-= CHARACTER INFORMATION =-
-=================================================-
Index Number: iii
=---------------------------------=
=- Playable Characters -=
=---------------------------------=
Search Field: iii-a
==============================================================================
BOWIE
==============================================================================
Class: SDMN (Swordsman)
Promotion: HERO (Hero)
Weapon: Sword
Magic: Egress, Bolt
Starting Location: Granseal, Bowie's House
Starting Equipment: Wooden Sword, Medical Herb
Starting Magic: Egress
Basic Stats:
Level 1
HP 12
MP 8
Attack 9
Defence 4
Agility 4
Movement 6
Bio:
Bowie is the main character (the hero) of Shining Force 2. He is the only one
that can wield the Holy Sword and the Achilles Sword. He starts off as a young
boy, but by the end of the game he is in his late teens. He can become very
strong in the latter stages of the game. You have to have him in battle at all
times, because if he dies the battle is over and you lose half your Gold. He
also uses the Egress spell which is used to escape from battle, and gets the
powerful Bolt spell after level 22.
==============================================================================
CHAZ
==============================================================================
Class: WIZ (Wizard)
Promotion: None
Weapon: Rod, Staff, Stick
Magic: Blaze, Bolt, Dispel, Freeze
Starting Location: Yeel
Starting Equipment: Mage Staff
Starting Magic: Blaze 2, Freeze 3
Basic Stats:
Level 19
HP 64
MP 74
Attack 51
Defence 47
Agility 46
Movement 5
Bio:
Play the piano in the top right house in Yeel, and a secret staircase will
open in the church. Talk to the priest, and Chaz will come and convince him
that you're not a devil. He brings you downstairs and gives you the book
telling the location of the Holy Sword. However, the pages telling its
location are missing. When you go to leave, he will join the force so he can
help defeat the devils. I don't like Chaz, and usually never use him. I use
Tyrin and Kazin instead. But as always, it's up to you...
==============================================================================
CHESTER
==============================================================================
Class: KNTE (Knight)
Promotion: PLDN (Paladin)
PGNT (Pegasus Knight)
Weapon: Spear, Lance
Magic: None
Starting Location: Granseal, School
Starting Equipment: Wooden Stick, Medical Herb
Starting Magic: None
Basic Stats:
Level 1
HP 11
MP 0
Attack 8
Defence 5
Agility 7
Movement 7
Bio:
Chester is one of Bowie's classmates in Sir Astral's school. In the early
stages of the game he is very strong, and can use ranged weapons to attack
from two squares away. He can be promoted to a Pegasus Knight with the Pegasus
Wing, which gives him wings and allows him to fly (yes, he becomes a flying
centaur!). In the later stages of the game he can be a great asset, if you've
been using him alot, otherwise he will start to lag behind. Probably the best
knight in the game.
"(Whinny!) ...Oh, I love
going into battle!"
==============================================================================
CLAUDE
==============================================================================
Class: GLM (Golem)
Promotion: None
Weapon: None
Magic: None
Starting Location: Secret Passage from Grans to Parmecia
Starting Equipment: None
Starting Magic: None
Basic Stats:
Level 14
HP 44
MP 0
Attack 76
Defence 70
Agility 38
Movement 4
Bio:
When you visit Moun, make sure you get the Arm of Golem from the north-west of
the village before you leave. This is needed to get Claude to join the force.
After all, what good is a Golem with only one arm? To get to the secret
passage, you need to go south of Roft and along the coastline (below the
mountains), cross the bridges and enter the cave. Talk to the yellow Golem,
and if you have the Arm of Golem in your inventory he will join the force.
Otherwise he'll just give out. Claude is wonderful in both attack and defense,
but has limited movement (it's as bad as Zynk's). But if you give him a
Running Pimento or the Running Ring (if you're not giving them to Zynk), he'll
be a great asset to the force.
==============================================================================
ELRIC
==============================================================================
Class: ACHR (Archer)
Promotion: SNIP (Sniper)
BRGN (Brass Gunner)
Weapon: Arrow, Cannon, Missile, Shot
Magic: None
Starting Location: After Battle #20
Starting Equipment: Steel Arrow
Starting Magic: None
Basic Stats:
Level 21
HP 37
MP 0
Attack 40
Defence 25
Agility 25
Movement 5
Bio:
On your way to Creed's house you will have to save a boy who is being attacked
by Harpies. After you've beaten them Elric will join to thank you for saving
his life. He opens up the passage to Creed's House. Elric is not as strong as
some of the other range characters (like May and Rohde) and I usually leave
him in the caravan.
==============================================================================
ERIC
==============================================================================
Class: KNTE (Knight)
Promotion: PLDN (Paladin)
PGNT (Pegasus Knight)
Weapon: Spear, Lance
Magic: None
Starting Location: Creed's House
Starting Equipment: Steel Lance
Starting Magic: None
Basic Stats:
Level 24
HP 53
MP 0
Attack 48
Defence 29
Agility 28
Movement 7
Bio:
Eric is considered the worst pick of the four characters in Creed's House by
some Shining Force gamers. However, he isn't as bad as that. If you pick him
out of the four, he will be very good; but if you only get him later, he
wont be much use. Eric seems to be looking for a legendary sword, but never
seems to find it. If you didn't pick him from the four, you can get him after
you've gotten the Sky Orb.
==============================================================================
FRAYJA
==============================================================================
Class: VICR (Vicar)
Promotion: None
Weapon: Rod, Staff, Stick
Magic: Attack, Aura, Detox, Heal
Starting Location: Pacalon - Castle
Starting Equipment: Indra Staff
Starting Magic: Detox 2, Heal 2
Basic Stats:
Level 13
HP 53
MP 50
Attack 55
Defence 34
Agility 37
Movement 5
Bio:
After you've been to see Mitula, return to Pacalon. Here Frayja (whom you met
earlier) will want to atone for his sins. He made the decision to lock the
gate in Moun, putting the lives of the people inside at risk, in order to stop
the devils enetring North Pamecia. When he first joins the force, he only tags
along, but when you reach Moun, he will join properly. He will be involved in
the battle in Moun, even if you didn't want him there. If there are 12
characters in your party, he will replace the last one on the list. However,
you can Egress and get rid of him, but I usually leave him in for this one
battle and then send him packing to the caravan.
==============================================================================
GERHALT
==============================================================================
Class: WFMN (Wolfman)
Promotion: WFBN (Wolfbaron)
Weapon: None
Magic: None
Starting Location: Polca
Starting Equipment: None
Starting Magic: None
Basic Stats:
Level 13
HP 23
MP 0
Attack 35
Defence 21
Agility 21
Movement 5
Bio:
Gerhalt is the only member of Polca who fights the demons with you, and after
seeing your valour in combat he decides to join the force. He is a werewolf-
type creature, and after promotion becomes a full wolf (who can stand upright
and talk, no less). Gerhalt is very very strong, and is a great attacker in
battle. He has low movement, but this is countered by the fact that he negates
trees and wooded areas - he treats them as grass squares.
==============================================================================
GYAN
==============================================================================
Class: GLDT (Gladiator)
Promotion: None
Weapon: Axe, Sword
Magic: None
Starting Location: Moun
Starting Equipment: Great Axe
Starting Magic: None
Basic Stats:
Level 14
HP 61
MP 0
Attack 70
Defence 63
Agility 37
Movement 5
Bio:
After defeating the devils in Moun, Zynk (a robot from the past) will lead you
to the underground section of the town. This is where all the townspeople were
hiding from the devils. He decides to join with the force instead of returning
home, as he'd like to help you against the devils. Gyan is a powerful
character, and has one of the best defenses in the game.
==============================================================================
HIGINS
==============================================================================
Class: PLDN (Paladin)
Promotion: None
Weapon: Spear, Lance
Magic: None
Starting Location: After Battle #26
Starting Equipment: Javelin
Starting Magic: None
Basic Stats:
Level 7
HP 51
MP 0
Attack 57
Defence 33
Agility 31
Movement 7
Bio:
Higins was sent by Pacalon to try and find help from their allies for the
city. However, on his way he meets Geshp, and becomes possessed by a demon.
Luckily, just after he becomes possessed, the force arrives on the scene
and defeats the enemies, and the demon leaves Higins' body. Higins then agrees
to join the force as he is indebted to you for saving him from the demon.
Higins is useful because he can fly, but I find that he quickly lags behind
the other characters' attack strength, and thus I leave him in the caravan.
==============================================================================
JAHA
==============================================================================
Class: WARR (Warrior)
Promotion: GLDT (Gladiator)
BRN (Baron)
Weapon: Axe, Sword
Magic: None
Starting Location: Granseal, Town Gate
Starting Equipment: Short Axe, Medical herb
Starting Magic: None
Basic Stats:
Level 1
HP 9
MP 0
Attack 14
Defence 7
Agility 4
Movement 5
Bio:
Jaha is the guy who oversleeps for Sir Astral's class. He's quite lazy, and
this probably explains his low movement level. But if you keep him central
to the action, he'll improve alot, and when you upgrade him to a Baron he
gets a Movement bonus, which makes him integral to the Force. He's the
strongest member of the initial force. His defense is also good, making him
one of the best characters in the earlier stages of the game.
"Stand at attention!
Ready for inspection, Sir!!"
==============================================================================
JANET
==============================================================================
Class: ACHR (Archer)
Promotion: SNIP (Sniper)
BRGN (Brass Gunner)
Weapon: Arrow, Cannon, Missile, Shot
Magic: None
Starting Location: New Granseal
Starting Equipment: Steel Arrow
Starting Magic: None
Basic Stats:
Level 24
HP 35
MP 0
Attack 41
Defence 27
Agility 27
Movement 5
Bio:
When you return to New Granseal, Janet notices that her true love Elric is
part of the force. In order to be with him, she offers to join also. I think
that Janet is the best range character in the game (this view is also shared
by some other Shining Force gamers) and become very very very good if she is
promoted to a Brass Gunner. Hell, she's even very good as a Sniper!
==============================================================================
JARO
==============================================================================
Class: PGNT (Pegasus Knight)
Promotion: None
Weapon: Spear, Lance
Magic: None
Starting Location: Battle #32
Starting Equipment: Chrome Lance
Starting Magic: None
Basic Stats:
Level 12
HP 60
MP 0
Attack 66
Defence 45
Agility 44
Movement 7
Bio:
In battle #32, one of the enemies is a Pegasus Knight called Jar. Luckily,
during the battle he decides that he doesn't want to fight with the devils
any more, and joins your side instead. The computer will control him for
this battle, but after you can control him. He tells you that he is from
Galam, and had been waiting for a good chance to leave the devils. I should
point out that this is the only point in the game where you can have 13
characters in battle, sweet!
==============================================================================
KARNA
==============================================================================
Class: PRST (Priest)
Promotion: VICR (Vicar)
MMNK (Master Monk)
Weapon: Rod, Staff, Stick
Magic: Aura, Boost, Blast, Heal
Starting Location: Creed's House
Starting Equipment: Power Stick
Starting Magic: Blast 2, Boost, Heal 3
Basic Stats:
Level 24
HP 43
MP 51
Attack 40
Defence 25
Agility 27
Movement 5
Bio:
Karna is widely believed to be the best choice of the four characters you can
get at Creed's House. I also share this belief, as the second healer is a
great asset at this stage in the game. Also, Karna has the spell Boost which
will allow her to advance levels really quickly. If you use one of the two
Vigor Balls to promote her to a Master Monk, you really wont regret it, as
her attacks can become as powerful as Bowies. If you don't pick her from the
four, you can always return to get her after you've gotten the Sky orb.
==============================================================================
KAZIN
==============================================================================
Class: MAGE (Mage)
Promotion: WIZ (Wizard)
SORC (Sorcerer)
Weapon: Rod, Staff, Stick
Magic: Blaze, Muddle, Dispel, Desoul
Dao, Apollo, Neptune, Atlas
Starting Location: Hawel's House
Starting Equipment: Wooden Rod, Medical Herb
Starting Magic: Blaze 1
Basic Stats:
Level 4
HP 13
MP 13
Attack 9
Defence 7
Agility 10
Movement 5
Bio:
When Kazin's master, Hawel is killed by Grendel soldiers, Kazin agrees to join
the Force in order to find the jewels his Master Spoke of, and reseal the
tower. Kazin is a basic Mage at the start of the game, but once he is promoted
to a Wizard, his magic is extremely powerful, especially Blaze 4!
Unfortunately, if you do promote him to a Wizard, he can never learn the
Summon spells Dao, Apollo, Neptune and Atlas. But having Blaze 4 more than
makes up for this.
"Sir Hawel's teachings are
very helpful. Strategy
was his cup o' tea."
==============================================================================
KIWI
==============================================================================
Class: TORT (Tortoise)
Promotion: MNST (monster)
Weapon: None
Magic: None
Starting Location: Granseal, House
Starting Equipment: None
Starting Magic: None
Basic Stats:
Level 7
HP 7
MP 0
Attack 18
Defence 23
Agility 10
Movement 5
Bio:
Although Kiwi seems rubbish, he isn't. You get him after the animals are
released by the Galam Soldiers. Kiwi has a marvellous defence (due to his
shell), and normal attacks do just 1 damage to him. But make sure he stays
away from Magicians. He isn't very good towards the end of the game either,
but many SF players like him because he's fun! Also, as a bonus for his
crapness, he can fly once he is promoted to MNST.
"Speaking... tires me.
Fighting... tires me.
I'm tired."
==============================================================================
LEMON
==============================================================================
Class: RBRN (Red Baron)
Promotion: None
Weapon: Axe, Sword
Magic: None
Starting Location: Yeel
Starting Equipment: Dark Sword
Starting Magic: None
Basic Stats:
Level 19
HP 72
MP 0
Attack 48
Defence 65
Agility 51
Movement 6
Bio:
After you've defeated the evil Red Baron, he will realise what he has done,
and in order to stop him doing anything bad again he sets out to kill
himself. However, since he is a vampire, this proves very difficult. You
will see holes in the ground in various places on Grans Island where he
tried to commit suicide. When you reach Yeel, examine the hole in the ground,
and Lemon will join the force. If you don't examine the hole, he'll join up
later. Lemon is a very strong character, and with a good weapon can be one of
the most powerful - he just needs a little training first.
==============================================================================
LUKE
==============================================================================
Class: BDMN (Birdman)
Promotion: BDBT (Birdbattler)
Weapon: Sword
Magic: None
Starting Location: Polca
Starting Equipment: Middle Sword
Starting Magic: None
Basic Stats:
Level 14
HP 30
MP 0
Attack 26
Defence 18
Agility 33
Movement 6
Bio:
Luke is Peter's friend and agrees to join the force after you help him defeat
the devils. He joins when you leave Polca after getting the raft. He can be
quite useful in battle, because of his flying abilities, but eventually you'll
get better characters and he'll probably be sent to the caravan.
==============================================================================
MAY
==============================================================================
Class: RNGR (Ranger)
Promotion: BWNT (Bowknight)
Weapon: Arrow, Cannon, Missile, Shot
Magic: None
Starting Location: Ribble
Starting Equipment: Wooden Arrow
Starting Magic: None
Basic Stats:
Level 10
HP 18
MP 0
Attack 24
Defence 13
Agility 14
Movement 6
Bio:
After you show the inhabitants of Ribble that you are friends and not foe,
they will welcome you into their town. After that, May is roaming around the
south of the town. She is bored and looking for action, so she decides to
join the force. May is a great asset to the force as she can attack from
range, and is also quite powerful. She will be very useful early on in the
game, and if you use her enough when you get her, she'll stay in the force
throughout.
==============================================================================
PETER
==============================================================================
Class: PHNK (Phoenik)
Promotion: PHNX (Phoenix)
Weapon: None
Magic: None
Starting Location: New Granseal
Starting Equipment: None
Starting Magic: None
Basic Stats:
Level 9
HP 22
MP 0
Attack 26
Defence 16
Agility 12
Movement 6
Bio:
When Peter comes to New Granseal he is accosted by the local "mob". Sir Astral
comes and saves him, as he notices he is a legendary bird. When he first joins
the force, he is controlled by the computer, but after you talk to the god,
Volcanon, you will be able to control him. Peter is the strongest character in
the game, and one of two characters with more than one attack. As the legend
goes, Phoenix can revive, and this is true for Peter. If he dies in battle, he
will be revived after the battle is over. This means that you wont have to pay
to ressurect him if he dies.
==============================================================================
RANDOLF
==============================================================================
Class: WARR (Warrior)
Promotion: GLDT (Gladiator)
BRN (Baron)
Weapon: Axe, Sword
Magic: None
Starting Location: Creed's House
Starting Equipment: Power Axe
Starting Magic: None
Basic Stats:
Level 24
HP 40
MP 0
Attack 52
Defence 38
Agility 27
Movement 5
Bio:
Randolf is thought to be the third best choice from the four characters at
Creed's House (after Karna and Tyrin). Randolf is as strong as Jaha, and
can become very strong in the later stages of the game. Even if you don't
pick him out of the four, if you return to get him (after getting the Sky Orb)
and train him up a little, he can still be a very good character.
==============================================================================
ROHDE
==============================================================================
Class: BRGN (Brass Gunner)
Promotion: None
Weapon: Arrow, Cannon, Missile, Shot
Magic: None
Starting Location: Hassan
Starting Equipment: Assault Shell
Starting Magic: None
Basic Stats:
Level 4
HP 34
MP 0
Attack 55
Defence 34
Agility 23
Movement 5
Bio:
When Rohde first tags along with the force, he does not get involved in
combat. He agrees to tag along to help you get the Caravan. He only agrees
to go after you have gotten the Achilles Sword. Rohde is a historian and is
fascinated by the sword. After you use the dynamite to blow up the rocks on
the way to Northern Parmecia, he agrees to join the force. He uses the
cannon to fight in battle, and also drives the caravan. Rohde is quite strong
when he joins the force and can be useful as a long-range attacker.
==============================================================================
RICK
==============================================================================
Class: KNTE (Knight)
Promotion: PLDN (Paladin)
PGNT (Pegasus Knight)
Weapon: Spear, Lance
Magic: None
Starting Location: Hassan
Starting Equipment: Steel Lance
Starting Magic: None
Basic Stats:
Level 19
HP 34
MP 0
Attack 43
Defence 28
Agility 29
Movement 7
Bio:
After you have defeated Taros and got the caravan, Rick will join the force
in Hassan. Like May, he is after some action in his sedentary life. Rick isn't
a brilliant addition to the force, and most Shining Force gamers usually put
him in the caravan in favour of some of the stronger knights.
==============================================================================
SARAH
==============================================================================
Class: PRST (Priest)
Promotion: VICR (Vicar)
MMNK (Master Monk)
Weapon: Rod, Staff, Stick
Magic: Blast, Detox, Heal, Slow
Starting Location: Granseal, School
Starting Equipment: Wooden Rod, Medical Herb x2
Starting Magic: Heal 1
Basic Stats:
Level 1
HP 11
MP 10
Attack 9
Defence 5
Agility 5
Movement 5
Bio:
Sarah is a priest, and is your main healer for most of the game. She is one
of Bowie's classmates in Sir Astral's school. She doesn't learn the Aura or
Boost spells, but she does learn Blast which can be very helpful if she is
cornered by the enemy. If you promote her to a Master Monk, she will become
a lean mean fighting machine (as well as a great healer). It's recommended
that you keep her in the force throughout the game.
"Remember. You're our
leader. We lose when
you're defeated. OK?"
==============================================================================
SHEELA
==============================================================================
Class: MMNK (Master Monk)
Promotion: None
Weapon: Rod, Staff, Stick
Magic: Blast, Boost, Heal, Muddle
Starting Location: Dojo
Starting Equipment: Brass Knuckles
Starting Magic: Blast 2, Boost, Heal 2, Muddle 2
Basic Stats:
Level 15
HP 56
MP 48
Attack 67
Defence 41
Agility 41
Movement 5
Bio:
If you leave the dojo, and go up around the left of it, you'll see Sheela
bathing under the waterfall. She notices Sir Astral, and she tells you that
she used to be a student of his. However, after Granseal disappeared, she
came to the dojo and decided to beome a Master Monk. She joins the force to
get revenge on Red Baron for killing her husband. I usually have three
healers in my party at the end of the game (all three Master Monks), and
Sheela is one of them. Don't worry about having too many, as Master Monks
also have great attacks, and are more than just healers.
==============================================================================
SKREECH
==============================================================================
Class: BDBT (Bird Battler)
Promotion: None
Weapon: Sword
Magic: None
Starting Location: Tristan
Starting Equipment: Great Sword
Starting Magic: None
Basic Stats:
Level 11
HP 53
MP 0
Attack 63
Defence 38
Agility 33
Movement 6
Bio:
After speaking to Volcanon and King Bedoe the first time you visit Bedoe, go
out onto the ledge where the birds are. Speak to them, and then go downstairs.
Go outside and walk around the bushes to the left of the entrance. A bird will
fall from the sky, but he will land on you and thus be saved. When you visit
Tristan later in the game, Skreech (the young bird you saved) will be fully
grown and now is a Bird Battler. If you didn't save him in Bedoe, he won't
join in Tristan. Skreech is probably the worst of the flying characters, and
many Shining Force gamers leave him in the caravan. Some don't even save him
in Bedoe at all!
==============================================================================
SLADE
==============================================================================
Class: THIF (Thief)
Promotion: NINJ (Ninja)
Weapon: Dagger, Knife, Sword
Magic: Katn, Raijin
Starting Location: Galam Castle Jail
Starting Equipment: Short Knife
Starting Magic: None
Basic Stats:
Level 5
HP 12
MP 0
Attack 14
Defence 10
Agility 10
Movement 7
Bio:
This is the guy that started all the problems, and now he wants to join with
you! This would be acceptable if he was any good, but with his Short Knife,
his attacks are just pathetic. He does help you escape from jail though, and
if you use him enough to allow him to be promoted, he's brilliant as a Ninja.
He can even learn some magic once he becomes a Ninja!
"I'm like a Shadow of the
night. Silent and Deadly!"
==============================================================================
TAYA
==============================================================================
Class: SORC (Sorcerer)
Promotion: None
Weapon: Rod, Staff, Stick
Magic: Dao, Apollo, Neptune, Atlas
Starting Location: Mitula's Shrine
Starting Equipment: Indra Staff
Starting Magic: Dao
Basic Stats:
Level 11
HP 42
MP 57
Attack 44
Defence 29
Agility 41
Movement 5
Bio:
If you examine the statue in the east of Mitula's Shrine, it will transform
into a woman - Taya. She tells you that Mitula wants her to accompany you on
your journey. Taya learns the same Sorceror spells as the others, but her
defense is weak, which makes her less of an asset to the force. Stick with
Kazin and Tyrin instead.
==============================================================================
TYRIN
==============================================================================
Class: MAGE (Mage)
Promotion: WIZ (Wizard)
SORC (Sorcerer)
Weapon: Rod, Staff, Stick
Magic: Blaze, Bolt, Freeze, Sleep
Dao, Apollo, Neptune, Atlas
Starting Location: Creed's House
Starting Equipment: Power Stick
Starting Magic: Blaze 2, Freeze 2
Basic Stats:
Level 24
HP 29
MP 49
Attack 35
Defence 25
Agility 30
Movement 5
Bio:
Tyrin is considered to be the second best choice from the four characters at
Creed's House. Some Shining Force players consider him to be a better choice
than Karna! He is very good when promoted to Sorceror, as he learns the same
spells as the other Sorcerors. However, I usually promote him to a Wizard, as
he can use all three elemental magic spells. If you didn't pick him at Creed's
House, you can go back later (after you've gotten the Sky Orb) and recruit him
and the three others.
==============================================================================
ZYNK
==============================================================================
Class: RBT (Robot)
Promotion: None
Weapon: None
Magic: None
Starting Location: Moun
Starting Equipment: None
Starting Magic: None
Basic Stats:
Level 16
HP 59
MP 0
Attack 79
Defence 62
Agility 42
Movement 4
Bio:
The first time you meet Zynk is in Moun, where he shows you the passage to
the underground where the survivors are staying. After the death of a NPC,
Zynk becomes quite upset and decides to join the force. Zynk is very strong
but has the lowest movement of any character. SO make sure you give him
the Running Ring (and if you have some spare Running Pimentoes, give him them
too).
=---------------------------------=
=- Supporting Cast -=
=---------------------------------=
Search Field: iii-b
Astral
=============================================
Sir Astral is Bowie's teacher in Granseal. He accompanies the force
everywhere. He offers advice, and makes decisions for the force. His
Knighthood must be honourary, however, as whenever there is some action,
he sends Bowie in to defeat the enemies and shirks away himself.
Cameela
=============================================
Cameela is the only female Greater Devil and is a formidable foe. She attacks
with an Iron Ball, and tries to stop you getting the Nazca Ship.
Creed
=============================================
An American rock band, who produced such hits as "With Arms Wide Open" and "My
Sacrifice". Oh, sorry, wrong Creed. A former Greater Devil who keeps miniature
people in his study. He can still contact Zeon, even though he is no longer a
devil. Becomes a priest for you later on in the game.
Elis
=============================================
The token princess. Daughter of King Granseal and heir to the throne. She
is kidnapped by (possessed) King Galam at the start of the game.
Fairy
=============================================
She lives with Creed, but she agrees to tag along with the force after Oddler
leaves in order to help the sick dwarf.
Geshp
=============================================
The commander of the Greater Devils, it is him who sends the others to attack
you. He is very ugly, but also very powerful.
Item Seller
=============================================
He sells items. In fact he's pretty useless, because magic works so much
better. But he is there if you need him, and if he wasn't, someone would
be giving out.
King Galam
=============================================
The King of Galam. Does he have a first name? Who knows? Becomes possessed
by Zeon, and you'll eventually have to fight him to end the possession.
King Granseal
=============================================
The King of Granseal, and father of Princess Elis. Doesn't have a first name
either. He becomes possessed by devils, but is saved by Astral.
Mitula
=============================================
Mitula is the Goddess of the world. Her temple (shrine) is in Tristan, and
houses the statues which tell the prophecy,
Oddler
=============================================
Oddler is arrives at Polca not knowing very much. He is cared for there and
eventually tags alomg with the force, before staying at Creed's instead.
Has a very big secret.
Odd Eye
=============================================
He is the strongest of the Greater Devils, and attacks using a laser beam
which he fires from his eye. An extremely difficult opponent. After all,
he does know your strengths and weaknesses first hand.
Priest
=============================================
He revives you when you're dedeaded (that's pronounced the-dead-ed, by the
way). He also promotes the characters to a better class. Overall, a good
man to have around. How come none of the priests are women? Because all the
priests/vicars/monks you have are women (except one).
Red Baron
=============================================
The commander of Galam, and a very strong character. However, once you beat
him you find out that he is not as he seems.
Taros
=============================================
Taros is the protector of the caravan. You will have to defeat him to gain
access to it. Only Bowie will be able to damage him.
Volcanon
=============================================
Volcanon is the God of the world. His temple is north of Polca Village, in
Mt. Volcano. It appears that he doesn't like the people of Granseal for
allowing the seal to be broken.
Weapon Seller
=============================================
Looks exactly like the item seller, and all the other weapon and item sellers
everywhere. Their mother must have been some woman to have that many children.
You buy weapons from him, well you should anyway. Go get some money!
Zalbard
=============================================
The bottom Greater Devil, he uses lightning elemental magic to attack. However
he should not be underestimated - he is a Greater Devil after all.
Zeon
=============================================
Zeon is a bad-ass mofo. In fact he is the most bad-ass mofo there is. You will
have to defeat him to save the world. He does have over 500 HP, so he is quite
difficult. The main advantage you have over him is that you can move and he
can't. Ha!
-=================================================-
-= WALKTHROUGH =-
-=================================================-
Index Number: iv
=---------------------------------=
=- Introduction -=
=---------------------------------=
Search Field: iv-a
Intro
====================
The walkthrough section should be easy to understand. I have split the
game into sections. Each one has a title with the name of a town or
place you visit. However I have grouped numerous towns under the one title,
to make the guide less cluttered and to make it more readable.
The overview part of each section gives brief points of what is to be done
in each section in case you do not wish to spoil the game for yourself by
reading the walkthrough.
The Force part at the top of each section and in the battle sections tell
you who is in the force both in battle and out of battle. This is so as to
let you decide which 12 characters you want to use.
Each battle is given it's own seperate section to help you find them more
easily in case you are stuck. I have given strategies for each battle, but
if you have your own and want it mentioned here, drop me a line.
=---------------------------------=
=- Walkthrough -=
=---------------------------------=
Search Field: iv-b
=======================
Grans Island - Granseal
=======================
Items:
Angel Wing, Antidote, Medical Herb x 3, Mithril, Quick Chicken
Equipment:
None
Force:
Bowie, Chester, Jaha, Sarah
Overview:
-Get Medical Herb from School
-Recruit Sarah and Chester
-Search the chests in the Castle
-Find the Mithril behind the tower
-Defeat the Gizmos
-Stock up on items/weapons
-Recruit Jaha
-Find the Mithril near the cave
-Enter Yeel
Walkthrough:
Give yourself a rockstar name and walk downstairs. Your mother tells you to
hurry to the school, and since the shops are closed, and you can't leave
the town, the school doesn't seem such a bad option after all. The school is
to be found to the north-east of the town. Go in and talk to the girl, Sarah,
and go downstairs. Search the chest to find a Medical Herb, and then talk to
Sir Astral. Also if you want, you can peruse through the books on the
bookshelves, one is even titled "Be Good" :) Return upstairs, go to your
seat (beside Chester) and Astral will come up to teach the class.
Suddenly, a knight will come in and take Astral away to try and help the King.
Sarah wants to go to the castle to help him, but Chester is reluctant. Agree
to go with Sarah, and then Chester will also want to go along. Sarah the PRST
and Chester the KNTE have joined the Force. Yippeee! Go north to the Castle,
andinto the door to the top-left of the screen. Serach the three chests to get
a Medical Herb, Angel Wing and Antidote. Go back out and enter the main door.
Go up the stairs to the left and into the King's bedroom. Follow Astral down
and talk to him. Go up the stairs and outside. Go around the back of the tower
(there's a path between the trees to the right) and search around the centre
for some Mithril. Go back and enter the Tower. The tower will flash white and
you will now be involved in your first Battle.
------------------------------------------------------------------------------
Battle 1: Granseal Tower
------------------------------------------------------------------------------
Force: Bowie, Chester, Sarah
Enemies: Gizmo x6
Boss: None
Items: None
Battle Strategy:
Make sure all your characters stay close together, as Sarah may need to heal
them often. Keep Bowie to the back, because if he dies, you'll have to start
back at the Church. Take the Gizmos out one at a time, and remember Sarah
isn't just for healing, she can hit for 3 too! You shouldn't die in this
battle, but if you do, it's okay. You just have to get used to SF2.
-------------------------------------------------------------------------------
After the battle, the pink Gizmo escapes. He's headed for the Castle! Return
to the Castle, and go to the King's bedroom. Here, Sir Astral will defeat
the King and exorcise the demon. Astral faints, and when he awakes you will
be sent on a mission to Yeel to find Hawel and bring him back. Now you can
buy things from the shops, and search the docks. Buy the Short Sword and
Short Spear from the merchants, and sell your old weapons. Sarah can keep
her Staff for now, as we don't have that much money! Go to the docks to the
East, and search on the ship for a Quick Chicken (in the north-east).
There's also a Medical Herb in the lower deck of the boat. When you have
stocked up on Items and Weapons leave th town to the West. As you reach
the town gate, you classmate Jaha will come. JAHA the WARR has joined the
force. You can now leave the town.
------------------------------------------------------------------------------
Battle 2: Outside Granseal
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Sarah
Enemies: Ooze x4, Huge Rat x2
Boss: None
Items: None
Battle Strategy:
Kill the Oozes first as they are easier to defeat, with them out of the way,
concentrate on the Huge Rats. Jaha's attacks will be very strong in comparison
with your other members. Use these against the Rats especially. Use your
Medical Herbs to heal your characters as you'll need the inventory room to
store other items.
------------------------------------------------------------------------------
After the battle, go south to where the cave is. Don't enter, but instead
search the mountain that points downscreen - the one to the left of the
cave to find some Mithril. Now you can go to Yeel in the north-east.
==================
Gran Island - Yeel
==================
Items:
Antidote, Healing Drop, Healing Seed
Equipment:
None
Force:
Bowie, Chester, Jaha, Kazin, Sarah
Overview:
-Get the Healing Seed in the house
-Go north and win Battle 3
-Recruit Kazin
-Get the Healing Drop and Antidote
-Go outside and fight the soldiers
Walkthrough:
Enter the town and search in the vase in the first house to find a Healing
Seed. Apart from that, there is nothing to do in this town (kinda' like the
town I live in, then). Talk to the boy with the rod, Kazin and he'll bring
you to Hawel. Well, he wont bring you to him, he'll actually follow you.
Go north to exit the town.
------------------------------------------------------------------------------
Battle 3: Outside Yeel
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Sarah
Enemies: Ooze x3, Huge Rat x2, Huge Bat
Boss: None
Items: None
Battle Strategy:
This is a pretty easy battle. Take out the guys to the north first, and then
turn your attention on the Bat. This is because the Bat can send your party
to sleep, which will incapacitate them for a few turns. Other than that,
this is a pretty easy battle.
------------------------------------------------------------------------------
Then proceed north-west to Hawel's house. When you enter you learn that Galem
soldiers have attacked Hawel and stolen his notes on Ground Seal. His last
words are to tell Kazin to look for the jewels. KAZIN the MAGE has joined
the force. Get the Antidote and Healing Drop from the chests and then leave
Hawel's house. When you exit you will see the soldiers who killed Hawel.
Kazin wants you to avenge his death, so....
------------------------------------------------------------------------------
Battle 4: Outside Hawel's House
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Sarah
Enemies: Huge Bat x3, Galam Soldier x3, Galam Archer x2
Boss: None
Items: Medical Herb x2 (from Galam Soldiers)
Battle Strategy:
Work in a south-east direction, in order to win this battle more easily.
One goal in this battle is to raise Kazin's level in order for him to
learn Blaze 2. To do this, get your enemy down to 3 or less HP and have Kazin
use Blaze 1 to kill them, thus he will level up more quickly. If you die in
this battle it doesn't matter, as the outcome is the same.
------------------------------------------------------------------------------
After the battle, you will be arrested and taken to Galam Jail.
===================
Galam Castle Prison
===================
Items:
Medical Herb x2, Mithril
Equipment:
Chirrup Sandals
Force:
Bowie, Chester, Jaha, Kazin, Sarah, Slade
Overview:
-Get Slade to open the cells
-Get the Mithril in the tunnel
-Win the fight and exit the castle
-Recruit Slade
-Buy new weapons
-Defeat Cleric & Co.
Walkthrough:
You awake in the prison cell. Search the table for some Chirrup Sandals. Mind
you, there seems to be no point for these. This must be some type of luxury
item. Go to the left of Jaha in order to progress. After some conversation,
Slade will open the cell doors. Try to climb the stairs, then Slade will open
a secret passage for you. Jump down the passage. (For some reason, the old man
and the knight don't want to escape even though their cells are unlocked,
strange).
Slade will join temporarily. In the tunnel, examine the north wall to get more
Mithril. Climb the ladder and then the stairs (all the barrels are empty).
You'll overhear a conversation between Lemon and the King. Granseal is going
to be crushed! Go to exit the castle. One of the Knights has a jewel, and you
will have to fight some other knights.
------------------------------------------------------------------------------
Battle 5: Galam Castle
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Sarah
Enemies: Galam Soldier x3, Galam Archer x2, Galam Mage x2, Galam Knight
Boss: Galam Knight
Items: Short Rod (from Galam Mage)
Battle Strategy:
This battle is tougher than previous battles, due to the Mages, but since
you levelled up Kazin like I told you, it shouldn't be too hard. As soon as
you kill the Galam Knight, the battle is over. But I'd reccomend killing
most of the others first, in order to gain experience.
------------------------------------------------------------------------------
After the battle, Slade gets the Jewel of Light from the Knight. But when he
gives it to Bowie, it fuses to his neck. Slade then agrees to join the Force
in order to get the other jewel back. Now you're free to roam the town, but
there isn't much to do. Go into the Shop through the door to access the chests
for two Medical Herbs. Buy weapons from the merchant to strengthen your team.
Also, you can save because the priest is off with his wife, so just exit the
town for another battle.
------------------------------------------------------------------------------
Battle 6: Outside Galam Castle
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Sarah, Slade
Enemies: Galam Soldier x3, Galam Knight x2, Galam Mage x2, Galam Archer,
Dark Cleric
Boss: Dark Cleric
Items: None
Battle Strategy:
Attack the enemies to the east before progressing south. This will make this
battle much easier. When you do go south, make sure the Mage and Knights
come to you, so as not to get the Cleric involved. Leave him until last, and
this battle will be far easier.
------------------------------------------------------------------------------
Go back to Granseal now. It's the big castle, kinda' hard to miss.
===================
Granseal
===================
Items:
Mithril
Equipment:
None
Force:
Bowie, Chester, Jaha, Kazin, Kiwi, Sarah, Slade
Overview:
-Recruit Kiwi
-Go to the Tower
-Win the battle
-Get the Mithril from the hole
-Go to the boat
Walkthrough:
When you enter the town, you will see that all the soldiers are dead, and that
all the animals have been set loose. But somehow, the merchants are still
selling items and weapons... Enter the house to the left of the dock area, and
you will meet a turtle. Give him a name, Kiwi is the default. Wayhay! KIWI the
TORT has joined the force. Now, head in to the castle, and go to the main hall.
You will see Astral and Lemon conversing. Follow them to rescue the beautiful
Princess Elis. After all, we don't do this heroing stuff for nothing, eh?
And if you didn't get that Mithril earlier, do it now! If you examine the
soldiers, Bowie feels regret for all of them. Lemon tells you he is about to
die. Enter the tower and go down the stairs. Astral tries to stop the
possessed King, but he can't, so he tells you to save the princess.
If we must....
------------------------------------------------------------------------------
Battle 7: Granseal Tower
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, Sarah, Slade
Enemies: Galam Archer x3, Galam Knight x3, Dark Smoke x2, Galam Mage,
Dark Cleric
Boss: None
Items: None
Battle Strategy:
Attack the enemies to the right first. By the time they're defeated the ones
on the left should be over to you, so you can get them next. Then progress to
the north-east corner to get the Mage and Cleric. Then move into the centre to
kill the Dark Smokes - they make look like Gizmos but they're a good deal
harder, just leave Jaha and Kiwi up front to take small damage from them. Also
make sure Kiwi avoids the Mage, as his Magic Defence is terrible. Try to get
Slade to kill a few enemies as well to help him level up.
------------------------------------------------------------------------------
King Galam uses the jewel to open the seal, and goes to enter with Princess
Elis. Luckily, Bowie is good at acrobatics, and is thrown up to save her.
But he misses and latches onto Galam instead, taking the Jewel of Evil with
him when he falls. That too, fuses onto his neck. Another earthquake happens
and the on-screen text becomes a bit hard to read, because of all the shaking.
Astral and the Minister carry King Granseal from the tower. You now have to
escape, but don't worry, however long it takes, you'll get out just in time.
After the guards fall into the hole, investigate the hole just to the right of
the steps to find some Mithril. Go right and down through the school (the back
wall is in ruins), then down onto the pier and into the ship. Talk to the old
man at the left and off you go. You set sail and then in a flash (literaly),
the town is swallowed up and a big hole is all that remains of your home.
(NOTE: The captain is exactly the same as all the merchants, strange)
===================
New Granseal
===================
Items:
Angel Wing, Antidote, Cheerful Bread, Healing Drop, Healing Seed,
Warrior Pride
Equipment:
None
Force:
Bowie, Chester, Jaha, Kazin, Kiwi, Sarah, Slade
Overview:
-Bring the plank up onto deck
-Agree to help find the lost worker
-Win the battle
-Get the Warrior Pride in Force HQ
-Get the Cheerful Bread
-Pilfer the houses
-Talk to Peter and the King
-Go east towards Ribble
Walkthrough:
When you crash on the shoreline, it's decided that a new town will be built
here with the lumber from the boat. Pick up the plank and bring it up to the
deck. Agree to help the man find his friend. Then the force will join you, as
it's too dangerous alone.
------------------------------------------------------------------------------
Battle 8: North Cliff
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, Sarah, Slade
Enemies: Goblin x2, Green Ooze x2, Hunter Goblin x2, Witch x2
Boss: None
Items: None
Battle Strategy:
This one is a bit more tricky than some of the earlier ones. Try to keep your
party close together, and heal whenever you can with Sarah. Try to have Kazin
use Blaze 2 on multiple enemies to speed up the process. Have Kiwi act as a
decoy to receive hits, and heal him when he gets down to 1 HP. There are two
basic strategies for this battle: The first is to go north and then the
enemies to the east will come up after you, and the second is to go anti-
clockwise around the water in the centre.
------------------------------------------------------------------------------
After the battle, you'll head back to the ship. But it's not there anymore,
in it's place is a new town, New Granseal.
-One Year Has Passed
Talk to the King, and he will ask you to build a ship for him. But we can't
do that yet, we have to build alliances with other nations, so we'll leave it
'til later. Go to the right and up into your new Headquarters. Search the
Eagle Shield at the back to get the Warrior Pride. There's also Cheerful
Bread in the middle barrel to the left of the throne room, this will give
one of your party an extra movement point.
Exit the castle and you'll see there's a big bird in the town that is
entertaining the people. Go into the houses to get items. An Angel Wing
is in the Accesory Shop, an Antidote from the house on the left, on your
way go and stand beside the townspeople who are looking at the bird.
The boys try to attack it but the minister intervenes and brings him to
see the King.
Then go back to your pilfering: there is a Healing Seed in the barrel in
the south-east and a Healing Drop in the Weapon Shop. Go back to the
castle then to see what is happening to the mysterious bird. Peter
joins you (you can't control him yet), and you're given 100 Gold coins
and are sent to bring Peter to Mt. Volcano. Now, the shops are open again,
so go and buy new weapons for your party. You can now exit the town and
continue your journey. Keep going east (south east sometimes) towards
the town of Ribble. On your way you will be involved in another fight.
------------------------------------------------------------------------------
Battle 9: Road to Ribble
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, Peter, Sarah, Slade
Enemies: Goblin x3, Green Ooze x2, Hunter Goblin x2, Vampire Bat x2, Witch x2
Boss: None
Items: None
Battle Strategy:
This battle should be easier than the previous one even though there are an
extra two enemies. Hopefully you bought new weapons like I told you to, then
this one will be easy as pie. Just watch out for the Bats, don't stand in a
group beside them, beacuse they can use Blaze 2 on you.
------------------------------------------------------------------------------
Go east from here and into the village in the north-east.
===================
Ribble
===================
Items:
Bright Honey, Mithril x2, Silver Tank
Equipment:
None
Force:
Bowie, Chester, Jaha, Kazin, Kiwi, May, Sarah, Slade
Overview:
-Get Mithril from Sandpit
-Get Bright Honey
-Recruit MAY
-Win the battle
-Get Mithril from moutains
-Win the Cave Battle
-Get Silver Tank
Walkthrough:
When you enter the town, the villager will run away and call you a spy. All
the doors in the town are also locked. Investigate the children's sandpit to
get a piece of Mithril. Then enter the house at the north of the town. The
old man will kick you out at first, but Peter intervenes and sorts out the
situation. The town is now open and you're free to explore. Talk to the
person in the tree, they will explain something about a hidden door to the
ancient ruins. You'll need to remember this for later.
In the south-west house there is Bright Honey in a vase. Before you leave
the town, talk to the centaur girl, and MAY the RNGR has joined the force.
You can also buy a Dagger for Slade for 320 Gold in the shop if you want
(I'd recommend it) Next leave the town, and go south (to the right of
the river), then go east and north-east. After going east again, you'll be
involved in another fight!
------------------------------------------------------------------------------
Battle 10: Road from Ribble
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, May, Peter, Sarah, Slade
Enemies: Goblin x3, Vampire Bat x3, Dark Dwarf x2, Hunter Goblin x2, Witch x2
Boss: None
Items: Power Ring (from Witch on the right)
Battle Strategy:
This battle shouldn't be too difficult either, except still Peter seems to be
no use at all. But don't worry, you'll be able to control him soon enough and
then he's pretty good. Use Jaha and Bowie to attack up close, Kiwi to block,
and Chester, Kazin and May to attack from distance. This is the best strategy.
Also heal with Sarah when it's needed, and if you bought the Dagger for Slade,
use him to attack too. I'd recommend gatting the Power Ring from the Witch,
if your old force members don't have any free slots, May should, so have her
kill the Witch (the one on the right at the start of battle).
------------------------------------------------------------------------------
Go east across the bridge, search the indentation in the mountains (the bottom
of the two squares) for some more Mithril. Then go back across the bridge, and
north, cross the bridge and go west. Go around the mountains and up into the
cave.
------------------------------------------------------------------------------
Battle 11: Dark cave
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, May, Peter, Sarah, Slade
Enemies: Vampire Bat x3, Dark Dwarf x2, Hunter Goblin x2, Witch x2, Hobgoblin
Boss: None
Items: None
Battle Strategy:
Many people think this is a difficult battle, it is, but only if you don't
know what you're doing. The darkness shouldn't hinder you in the least.
Use B to scout around the area (the light will follow you when you do this),
and this will allow you to see where the enemies are. Also, stay in a group
and go left at the start instead of up the centre, and this battle should be
no problem.
------------------------------------------------------------------------------
After the battle, search the chest to the right to get the Silver Tank. Then
exit the cave to the west, and go west to Palco village.
===================
Polca
===================
Items:
Protect Milk
Equipment:
Quick Ring
Force:
Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah, Slade
Overview:
-Get Protect Milk from house
-Talk to the Mayor
-Get Quick Ring
-Talk to the King and Volcanon
-Recruit Peter
-Talk to the King about Creed
-Save Skreech
-Recruit Gerhalt
-Agree to take care of Oddler
-Recruit Luke
Walkthrough:
There isn't much to do in this town. Enter the house which is in the cliff and
search the barrel to get a Protect Milk. Then buy a new sword for Bowie (the
Long Sword) and any other weapons you need. If you talk to the man in the
north house, the volcano will erupt. Outside a boy from the mountains falls
over and the Mayor brings him to his houde. Go west and talk to the guy lying
on the ground, and turn him over. He will turn into an angel, and fly away.
Then exit the town to the north-west. The enemies confuse you with the Polcans
and set out to kill you. Little did they know...
------------------------------------------------------------------------------
Battle 12: Outside Polca
------------------------------------------------------------------------------
Force: Bowie, Chester, Jaha, Kazin, Kiwi, May, Peter, Sarah, Slade
Enemies: Hobgoblin x5, Death Monk x3, Witch x2, Death Archer, Evil Cloud
Boss: Dark Archer
Items: None
Battle Strategy:
Kill all the other enemies except the Dark Archer first. Then surround the
Archer on all four sides. Have no other character within 2 squares of the
Archer then. This means that the Archer cannot move, and cannot attack
either. Therefore this fight will be far easier.
------------------------------------------------------------------------------
Enter the cliff-face. There are guards outside Bedoe. They tell Peter that
the town has been attacked by devils recently. Luckily, Volcanon defeated
them all. You're then told to go see King Bedoe. Go in and go upstairs.
But a the Iron Arrow for May and save if you like. Go upstairs again, and
search the vase in the south-east corner of the room. Go upstairs again to
meet the king. Volcanon is angry at the people of Grans Island.
Go up the stairs to the right and then north to meet Volcanon. Volcanon
wont forgive the ground-dwellers, he refuses to help, and ceases his
protection. "If all the humans are annihilated it's okay. It's their
destiny." PETER the PHNK has joined the force. You will now be able to
control Peter in battle. Go back downstairs and talk to the King. He will
tell you to go along the river to Creed's House, and With Arms Wide Open,
he asks one of his soldiers to prepare a raft for you.
Go downstairs and out the door on the left and talk to the female bird.
Go down and out the main door and walk around the bushes to the left of the
door. When you're in the right place (in the gap between two bushes) the
hatchling, Skreech (not from Saved by the Bell) will fall on you. Doing this
could be valuable later... Go back to Polca village, where you'll stumble
across a confrontation. GERHALT the WFMN has joined the force. Luke gets
knocked out, and a battle ensues.
------------------------------------------------------------------------------
Battle 13: Inside Polca
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, May, Peter, Sarah, Slade
Enemies: Zombie x5, Death Archer x4, Hobgoblin x3, Evil Cloud x2, Black Monk,
Master Mage
Boss: Black Monk
Items: None
Battle Strategy:
This battle should be easier than the last. You have a new melée character as
well as full control of Peter. Go down the steps and left, taking out the
Zombies before anyone else. They can poison you, which means many of Sarah's
turns will be wasted Detoxing if they're still around. Don't go straight down,
as the right stairs is just one square wide. When you go down the stairs, be
prepared for a tough time though. There will be alot of enemies, and some of
your characters may die. But if you're finding it hard, aim everything at the
Black Monk.
------------------------------------------------------------------------------
Go to the church and raise any dead party memebers. Then go up to the Mayor's
House (where the blind boy was taken earlier), and talk to the Mayor. Talk to
the Mayor many times, until he agrees to prepare the raft for you. Try to
leave to examine the raft, and the mayor will call you back. Agree to take
Oddler with you. Exit the town and board the raft. LUKE the BDMN has joined
the force. Before getting on the raft, buy Luke a Long Sword from the shop.
Once in the raft, the controls are simple, use the directions to move and if
you want to disembark just try to sail onto land and you'll get out. The raft
will stay wherever you left it when you got off. Sail south along the river,
and in through the mountains. You'll come out in front of a cave. Keep going
south, but go east when you get to the intersection (below the next cave).
When you come to the mountains where the river turns north-east, get off and
go south. You'll enter another battle.
------------------------------------------------------------------------------
Battle 14: Near Ruins
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah,
Slade
Enemies: Golem x4, Zombie x4, Black Monk x2, Death Archer x2, Evil Cloud x2,
Master Mage
Boss: None
Items: None
Battle Strategy:
This is the first battle where you'll have real terrain difficulties due to
the desert, but since the two birds (Peter and Luke) aren't affected by this,
you can use them to your advantage. Also whenever you come across a Golem,
concentrate all your attack on him, because with one attack a Golem can do
over 20 damage to a single character. The easiest way to win this battle is
to defeat the enemy one at a time.
------------------------------------------------------------------------------
Go into the cave to the right.
===================
Ruins
===================
Items:
Power Water, Wooden Panel
Equipment:
Achilles Sword, Steel Sword
Force:
Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah, Slade
Overview:
-Talk to Petro's Grandfather
-Get Steel Sword
-Go to Ancient Shrine
-Get Wooden Panel
-Get Achilles Sword
-Defeat Kraken
Walkthrough:
You'll meet Petro's grandfather who first confuses you with Petro, before
realising you're not him. Talk to him until he agrees to join you. Then open
the chest to the right to get a Steel Sword. Exit the ruins and get back in
the raft. Go west until you get to the intersection with the cave. Enter the
cave and go into the shrine (Petro's grandfather will open it for you). There
are monsters inside, which you'll have to defeat. (Note: if you have to raise
any characters I'd suggest you do it immediately before entering the shrine.
If you do it before talking to Petro's Grandfather for the first time, you'll
have to go back and do Battle 14 again.)
------------------------------------------------------------------------------
Battle 15: Ancient Shrine
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah,
Slade
Enemies: Golem x5, Gargoyle x4, Arrow Launcher x2, Black Monk x2,
Master Mage x2
Boss: Top Arrow Launcher
Items: None
Battle Strategy:
This battle is a small bit tougher than the last one, because the Gargoyles
and Arrow Launchers are quite beastly. But if you take them out one by one
it should be easy enough for a level 15/16 team. Just watch out that the
Gargoyles can fly and are quite annoying.
------------------------------------------------------------------------------
The door is locked, so you can't go to Grans Island yet. Go up the stairs and
get the Wooden Panel from the chest. Get the Power Water from the chest on
the left and then exit the shrine. Get back in your raft and sail back to
Ribble (to the north). Once in the town, go up to the tree and use the Wodden
Panel from your item menu. A hole will open in the ground which is the door
to some ruins. Enter and get the Achilles Sword from the chest in the top-left
corner. Equip it and sell some old swords, make sure you pass the Steel Sword
on to Luke also. Get back in the raft and go south past the Ancient Shrine.
When you get to the junction, the raft will stop.
------------------------------------------------------------------------------
Battle 16: Kraken
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah,
Slade
Enemies: Kraken Leg x8, Kraken Arm x2, Kraken Head
Boss: Kraken Head
Items: None
Battle Strategy:
This battle is the hardest so far, and by jingo, it can be hard. Stay in the
centre of the raft where you start. Use your crappy characters to entice the
Kraken Legs/Arms to come over to the raft, and then attack them with all
you've got. When you have all the arms and legs killed on the left side, move
across and kill the ones on the right. When they've died the Head will have
come over to get you. It can attack from long distance, so try and get it to
come closer to the raft. If it doesn't use the two birds to attract it.
------------------------------------------------------------------------------
Once the battle is over, go into the town to the south-east.
===================
Hassan
===================
Items:
Healing Water, Mithril x2, Running Pimento
Equipment:
None
Force:
Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Rick, Sarah,
Slade
Overview:
-Get two lumps of Mithril
-Get Running Pimento
-Talk to Rohde
-Defeat Taros and get caravan
-Get Healing Water
-Recruit Rick
Walkthrough:
In this town you will find the easiest Mithril in the game - just outside the
fence to the left of the town. You'll also find another one in the barrels
down in the jetty area. It's in the top-right barrel. There's a Running
Pimento to be found in the bottom barrel in the pub. By now, some of your
characters may have reached level 20, you can promote them now if you'd
like, or you can wait 'til later levels or until you get some more promotion
items.
Buy lots of new weapons for your party. Once you've that done, go
down and enter the house in the south of the town and go upstairs to talk
to Rohde. If you have the Achilles Sword (and you better have it!) he'll
agree to go with you to get the Ancient Caravan. Leave the town and then
go west for another battle.
------------------------------------------------------------------------------
Battle 17: Outside Hassan
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah,
Slade
Enemies: Gargoyle x4, Arrow Launcher x2, Black Monk x2, Golem x2, Master
Mage x2, Soul Sower x2
Boss: None
Items: None
Battle Strategy:
This battle is a walk in the park compared to the last one (or a walk in the
half-desert, half-grassy area in this case). Just attack the enemies one at
a time, and hey presto, battle 17 over.
------------------------------------------------------------------------------
Go west and enter the castle-type building. Taros will stop you. Rohde will
tell you that you need to defeat him to get the caravan. So, it's time for
your second boss fight....
------------------------------------------------------------------------------
Battle 18: Taros
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Sarah,
Slade
Enemies: Gargoyle x3, Arrow Launcher x2, Golem x2, Master Mage x2,
Soul Sower x2, Black Monk, Taros
Boss: Taros
Items: Taros Sword (from Taros, very rare)
Battle Strategy:
This battle is easy enough at the beginning. The enemies come one or two at
a time, so it is not difficult. However, be careful because they can seem
invisible at times due to the stone pillars which they can be hidden by.
When all the minor enemies are defeated, you will have to face Taros, but
only Bowie can hurt him with the Achilles Sword. Have the other members use
items and have Sarah heal Bowie each turn.
Also try to use items to speed up Bowie and give him more power. Many of
your characters will die, but don't worry about it. Additionally, when you
get to the top level where Taros is, let the enemies come to you, so you will
only have to face Taros without interruption. A startegy for beating Taros
is to have Bowie and Sarah on the steps below him, leave Sarah there to heal.
Every time Bowie gets below half HP go down to Sarah on the steps to heal,
and then return to Taros.
------------------------------------------------------------------------------
Rohde gets in the caravan, and leaves. Peter thinks he may have lied, but he's
wrong and Rohde returns. ROHDE the historian tags along with the force. Get
the Healing Water from the chest to the right and then leave. Now you can use
the Caravan to store all those unwanted items (like all that Mithril you
currently have, but will need later). To use the caravan, stand on it and
press C. Return to Hassan and talk to the boy to the right of the gate. RICK
the KNTE has joined the force. Revive all your exhausted characters and then
talk to the man to the right of the gate (right of where Rick was standing).
He has some great weapons, but most of them are for promoted characters. If
you've already promoted some characters, then buy some. If you haven't, you'll
only be able to buy the Power Spear, so get that as it's a range weapon. But
keep your Steel Lance as well, so you can change in battle. Now you're
finished in Hassan. Go north to where the river is rocky. Go along this to the
west (the caravan can travel in it), and enter the cave.
===================
Elf Village
===================
Items:
Angel Wing, Brave Apple, Dry Stone, Fairy Powder, Medical Herb, Mithril x2,
Secret Book, Vigor Ball
Equipment:
None
Force:
Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Rick, Sarah,
Slade
Overview:
-Get Dry Stone from Fire
-Get Fairy Powder and Secret Book in house
-Get Vigor Ball from top left corner
-Get Mithril from bottom right
-Recruit Elric
-Get Mithril, Angel Wing, Brave Apple and Medical Herb from chests
-Go to Creed's House
Walkthrough:
Examine the wood fire to get the Dry Stone. Then exit the cave and cross to
the south bank. Cross the river again to the west and walk into the light
green sqaure in the woods. Go into the nearest house and search the vase to
find some Fairy Powder. Go upstairs and search the right bookshelf for the
Secret Book (it's not so secret now I've told you, eh?). Go around the houses
and up to the north-west corner of the village to get the Vigor Ball.
Continue going around the houses to the right and then down to the south-east
corner to get some Mithril. If you go up and right from where the chest is to
where the path is in the wood (2 sqaures north of the chest) there is a secret
battle area. It'll probably be too difficult now, but you can come back later.
Exit the village and continue west. A battle will ensue.
------------------------------------------------------------------------------
Battle 19: Outside Elf Village
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Rick,
Sarah, Slade
Enemies: Soul Sower x4, Gargoyle x3, Orc x3, Arrow Launcher x2,
High Priest x2, Dark Madam
Boss: left Orc
Items: Shining Ball (left High Priest)
Battle Strategy:
This battle should be alot easier than the last one. You have no really
difficult opponents and the force should be stronger. Just stay as a group
and take the enemies out one at a time for an easy battle.
------------------------------------------------------------------------------
Keep going north-west until you come to a round circle in the woods. Oddler
hears someone calling for help. An elf is stuck in the water. A bird tells
you that they are the reason for all the missing people. S/he ate them after
trapping them in the pond. You will have to fight the harpies.
------------------------------------------------------------------------------
Battle 20: Pond
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Rick,
Sarah, Slade
Enemies: Harpy x5, Dark Madam x2, High Priest x2, Orc x2, Arrow Launcher
Boss: None
Items: None
Battle Strategy:
This battle is quite difficult as the Harpies have great movement and their
attacks can do over 20 damage to people with low defence. Take them out
first before attacking the other enemies. Once that is done, you should
be able to win this fight with ease. Watch out though, as a few party members
will probably die along the way.
------------------------------------------------------------------------------
After the battle the Elf boy thanks you for saving him, and so: ELRIC the
ACHR has joined the force. Exit the pond and go to enter again. Elric will
open up the passage for you. Go in and go south when you reach the stairs.
Go right and when you get to the centre of the black section (before the
chests) go down to find some Mithril. Then open the 3 chests to get
Angel Wing, Brave Apple and Medical Herb. Now you can proceed up the stairs.
When you get outside, another battle occurs. Also, now I should point out:
you have 13 force members, so you'll have to choose which 12 you want in
battle. Use the caravan to choose.
------------------------------------------------------------------------------
Battle 21: Near Creed's House
------------------------------------------------------------------------------
Force: Bowie, Chester, Elric, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter,
Rick, Sarah, Slade
Enemies: Orc x3, Dark Madam x2, Harpy x2, High Priest x2, Skeleton x2,
Arrow Launcher
Boss: Left Skeleton
Items: Broad Sword (rightmost Skeleton), Protect Ring (left Dark Madam)
Battle Strategy:
Go north along the grass and kill the enemies there - this is so your movement
will not be hindered and those enemies will be eliminated easier. This will
also move you away from direct contact with the Harpies meaning they will
have to come to you. Giving you a better chance at killing them. They will
usually only come to you after you've defeated the top enemies. Also, by this
time the bottom enemies should have come to you also. Defeat them and go west
to kill the remaining Skeleton, High Priest and Dark Madam.
------------------------------------------------------------------------------
When the battle is over, enter the house.
===================
Creed's House
===================
Items:
Antidote, Cannon, Cotton Balloon, Healing Rain, Medical Herb
Equipment:
Running Ring
Force:
Bowie, Chester, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter, Rick, Sarah,
Slade, one of Eric/Karna/Randolf/Tyrin
Overview:
-Talk to the King and win the Battle
-Get Cotton Balloon from chest
-Talk to Creed and Evil Spirit
-Recruit Eric/Karna/Randolf/Tyrin
-Get Running Ring, Antidote, Medical Herb, Healing Rain
-Go to Dwarves Cave and get Cannon
Walkthrough:
Since you can't enter the main door, Peter proposes you enter the other
door. You can't do anything here, so you might as well go over to the door.
You're shrunk by the door, and Goliath will put you on the table. The girl
suggests you go and see the King. But first go north and allow the priest to
cure/raise your party members. When you are ready go east and talk to the
king. He will tell you that you can leave, but only if you defeat his chess
army. Go to the bottom of the chessboard to start the fight.
------------------------------------------------------------------------------
Battle 22: Chessboard
------------------------------------------------------------------------------
Force: Bowie, Chester, Elric, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter,
Rick, Sarah, Slade
Enemies: Pawn x6, Queen x3, Evil Bishop x2, Knight x2, Rook x2, King
Boss: King
Items: None
Battle Strategy:
There are two ways to win this battle: The easy way and the hard way.
Hard Way: Move all your characters to one side of the board, then use the
Protect Ring to boost some of them. Next, move up along the side of the board
and kill the enemies in the corner. After that, move across the board into
the centre to kill the Queens and the King.
Easy Way: Group all your characters together in the centre of the board, then
the King should come out to you and use Magic on you. After that, surround him
and attack him from all angles. The battle should be over with minimal
character losses. Checkmate! The only downside to this is that you miss out
on experience.
------------------------------------------------------------------------------
Get the Cotton Balloon from the chest, and go to the southeast corner. Talk
to the guard and walk to the edge of the pen. Use the Cotton Balloon from
your inventory. In the door is the caravan and a priest if you need to
heal. To the south are two warriors who warn you of the monsters in the
tunnel. To the west is a guy trying to lift a ring, but it's too heavy.
Unfortunately you can't help him, so go north-east an into the crack in
the wall. Go right and down the stairs and a battle will ensue.
------------------------------------------------------------------------------
Battle 23: Inside Wall
------------------------------------------------------------------------------
Force: Bowie, Chester, Elric, Gerhalt, Jaha, Kazin, Kiwi, Luke, May, Peter,
Rick, Sarah, Slade
Enemies: Bubbling Ooze x6, Rat x5, Willard
Boss: Willard
Items: None
Battle Strategy:
This battle is far easier than the last (even the easy way!), and gives great
experience, so if you want I'd suggest Egressing a number of times to gain
more experience. There is no real strategy to this battle as it should be
very easy. Just don't kill Willard until you want to end the battle, okay?
------------------------------------------------------------------------------
Go north and then west, go upstairs and then north. You'll come out outside.
Creed wants to see the new additions to his collection, but it seems they have
found him first. Creed returns you to normal size. Abra kadabra! 1-2-3! Peter
asks Creed about Zeon. Goliath then comes to tell Creed that the new additions
have escaped. It seems Creed already knew... Follow Creed down many stairs to
talk to the Evil Spirit. Bowie shows the jewels to the spirit to help him.
He tells you Zeon is still in Arc Valley recovering. Zeon makes you an offer
the jewel of evil for Princess Elis. Then Evil Spirit explodes. Go back
upstairs and talk to Creed. He tells you to go to Tristan in North Parmecia.
Talk to the fairy who agrees to accompany you to help the sick Dwarf. Then
talk to Goliath, you can take one of the 4 people here to join the force.
(The other 3 join later, but will still be at level 24). Karna the priest
is probably best, since you only have one healer currently. Although, the
other 3 aren't too bad either. So... KARNA the PRST has joined the force or
ERIC the KNTE has joined the force or RANDOLF the WARR has joined the force
or TYRIN the MAGE has joined the force.
Go into the collection room (don't worry, you won't turn small again) and
search just behind the chair i.e. stand at the right of the table facing left
and press C. You'll find the Running Ring that the guy was trying to lift
earlier. Go out into the garden and search the vegetable patch to find a
Medical Herb (bottom row, third from right) and Antidote (top left). Exit
the house through the main door, Oddler will stay behind with Creed. Cross
the drawbridge and go left above the trees to get a Healing Rain.
Go outside and head east to the Dwarf's Cave. Once you enter the cave, the
fairy will go and help the sick dwarf. The fairy will then leave and the
dwarves will give you the Cannon. Now return home to New Granseal. Go north
along the stones to get there.
===================
New Granseal
===================
Items:
Fairy Tear
Equipment:
None
Force:
Bowie, Chester, Gerhalt, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter, Rick,
Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Overview:
-Get Explosive
-Recruit Janet
-Recruit Rohde
-Get Fairy Tear from Cave
Walkthrough:
Raise all your dead characters and buy some new weapons. Then head to the
castle and talk to Sir Astral.After some discussion, Astral will join the
force as an advisor. Now, go and talk to the man beside the weapons shop
to get the explosive. When you're ready leave the town. On your way out,
a girl will want to be back with Elric. JANET the ACHR has joined the force.
Now go east to get to north cliff, on your way you'll enter a fight.
------------------------------------------------------------------------------
Battle 24: Near North Cliff
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter,
Rick, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Skeleton x6, Lesser Demon x5, Dark Sniper x3, Dark Bishop x2
Boss: None
Items: Blizzard (from bottom Dark Bishop), Medical Herb (from Skeleton)
Battle Strategy:
The strategy for this battle is the same as the last battle you had here.
Move south around the lake, then east and then north. The battle shouldn't
be too difficult, but be careful when fighting the Lesser Demons as their
strong attacks can take out your weaker characters in two hits.
------------------------------------------------------------------------------
After the battle go north-east to the blocked cave. Rohde will use the cannon
and dynamite to unblock the cave and then... ROHDE the BRGN has joined the
force. You can now use the cave to go to Northern Parmecia. Sort out your
party and then enter the cave.
------------------------------------------------------------------------------
Battle 25: Cave to North Parmecia
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter,
Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Skeleton x5, Dark Sniper x4, Dark Bishop x2, Lesser Demon x2,
Dark Soldier
Boss: Dark Soldier
Items: Medical Herb x2 (from Skeletons)
Battle Strategy:
This battle shouldn't be too difficult either. Keep your characters in a group
and use Karna to boost the weaker characters. Rohde will be a useful addition
to your party as he can attack from long range like May and Janet. When you
reach the top go left around the pond and then east to fight the Dark Soldier,
as you'll have more room to manoeuvre. Be careful of the Dark Soldier however
because he has a bigger axe than Jaha!
------------------------------------------------------------------------------
Go to the north-west corner of the cave and get the fairy tear. Then exit the
cave through the east door. Go east and enter the village.
===================
Ketto Village
===================
Items:
Bright Honey, Healing Water
Equipment:
None
Force:
Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter,
Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Overview:
-Get the Healing Water and Bright Honey
-Find the Weapons Merchant
-Recruit Higins
Walkthrough:
At first everything seems to be closed, and there are signs everywhere talking
about devils and telling the people not to work. Go into the Weapons shop (in
the east) and get a Healing Water from the barrel. From the weapons shop, go
west and then north through the small shrubs. Go up and around the trees and
west across the bridge. Talk to the man and then return to the Weapons Shop.
Now you can buy some new weapons. In the centre of the town the church is
empty. However the priest is standing just to the left of it, so go through
the bushes to get to him. There is Bright Honey in the house to the west in
a barrel. When you're finished in the town, leave and you'll enter another
battle. You'll see Higins whose men are killed by Geshp the adviser of Zeon.
Geshp is very powerful, but luckily you don't have to fight him, yet...
------------------------------------------------------------------------------
Battle 26: Outside Ketto
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter,
Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Lesser Demon x4, Dark Sniper x3, Dark Soldier x3, Dark Bishop x2,
Lizardman, Wizard
Boss: None
Items: Black Ring (from top Dark Bishop)
Battle Strategy:
This battle starts off similiar to most battles. Although the Dark Soldiers
may take a few hits to kill. Keep to the grassy areas and head north towards
the beach all the time. The opponents at the sides will come to you, meaning
you can stay on the grass and thus have more movement. When you get to the
beach with the Lizardman and Wizard, don't group your characters together in
order to avoid Blaze 3. If you leave the Lizardman until last he shouldn't
be too tough.
------------------------------------------------------------------------------
After the battle, Astral will exorcise the demon. HIGINS the PLDN has joined
the force. At this point Higins may be somewhat useful but most SF2 players
feel that he is the worst knight, bus as always, it's up to you... Go west
along the shoreline, then north and east across the bridge to get to Pacalon.
===================
Pacalon
===================
Items:
Cheerful Bread, Fairy Powder, Healing Seed x2, Medical Herb, Mithril x3,
Pegasus Wing, Power Water
Equipment:
Critical Sword
Force:
Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May, Peter,
Rick, Rohde, Sarah, Skreech, Slade, Taya, one of Eric/Karna/Randolf/Tyrin
Overview:
-Get Medical Herb, Cheerful Bread, Fairy Powder
-Get Pegasus Wing and Mithril
-Get Mithril from mountains
-Go to Tristan
-Get Healing Seed and Protect Milk
-Enter the Shrine
-Get Critical Sword
-Recruit Taya
-Get Healing Seed and Power Water
-Get Mithril
-Recruit Skreech
-Go back to Pacalon
-Talk to Frayja
-Recruit Jaro
Walkthrough:
There's a Medical Herb in the vase in the house to the right of the entrance.
In the house next to the church, you'll find some Cheerful Bread. Also, buy
some new weapons in from the shop in the west. Go into the castle and talk
to the king. To get the fairy powder go through the door on the left and go
into the next room and search the middle of the three barrels. In order to
get the extremely secret Pegasus Wing (Chester's promotion item), go to the
King's room, and search the wall directly below the right of the blue carpet.
If you're not sure what I mean, go up to the King, go to his right side and
walk down along the right of the carpet, keep walking until you can't walk
any more. And then search the wall, simple really. After you've gotten the
Pegasus Wing head outside and enter the castle through the left door. Go to
the top section and walk out through the wall directly where the stones are
(through a hidden door), and go down the stairs. There's Mithril in the chest.
The secret door is the only way to get back into the castle. When you're done,
exit the down and go north for another battle.
------------------------------------------------------------------------------
Battle 27: North of Pacalon
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Dark Sniper x4, Dark Bishop x3, Dark Soldier x3, Lizardman x3,
Wyvern x2, Wizard
Boss: North Lizardman
Items: None
Battle Strategy:
You no longer have to deal with Lesser Demons, instead you get the more
powerful Wyverns. Make them your number one priority and then kill the
remaining enemies. If you've developed your party well, and don't have some
useless characters who do little damage then you should do quite nicely.
------------------------------------------------------------------------------
Continue north and search the most northern tip of the mountains for some
Mitril. You wont get to heal before the next battle, so get new members from
the caravan in place of the exhausted ones. Continue east until you get to
a bridge. You will have to defeat the monsters to save the girl.
------------------------------------------------------------------------------
Battle 28: Bridge
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Lesser Demon x4, Worm x4, Wyvern x3, Dark Sniper, Dark Soldier,
Lizardman, Master Monk, Wizard
Boss: Wizard
Items: None
Battle Strategy:
Your fliers and long range attackers will be the most useful in this battle
as the majority of the enemies are flying monsters. Be careful of the Lesser
Demons' Blaze 3 attacks, other than that this battle shouldn't be too
difficult. Just gang up on the Wizard and Master Monk at the end and you
should be fine.
------------------------------------------------------------------------------
After the battle, you'll meet Cameela. Go west and then north into Tristan.
There isn't too much to do in the town. The shop is on the left of the first
terrace and the church is on the left of the second terrace (although you'll
have to go up to the third and go back down to get to it). You'll find a
Healing Seed in the cave to the north of the church. The Protect Milk is in
the cave to the west of the main entrance of Mitula Shrine. When you're ready
enter the main door to the shrine.
------------------------------------------------------------------------------
Battle 29: Entrance To Shrine
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Worm x4, Master Monk x3, Wyvern x3, Orc Lord x2, Wizard x2,
Dark Knight
Boss: Dark Knight
Items: None
Battle Strategy:
Lure the Worms and Wyverns towards you at the beginning and take them out.
Then move north-west and kill the trio there, by then the other Wyvern should
have come over to be the next to die. Then kill the enemies to the right,
before finally killing off the ones in the north.
------------------------------------------------------------------------------
After the battle return to the church and raise your exhausted party members.
When you've that done, enter the shrine.
------------------------------------------------------------------------------
Battle 30: Shrine
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Slade, one of Eric/Karna/Randolf/Tyrin
Enemies: Dark Knight x4, Harpy Queen x2, Orc Lord x2, Wizard x2, Gargoyle,
Master Monk, Wyvern, Zalbard
Boss: Zalbard
Items: None
Battle Strategy:
Move forward bit by bit, killing the enemies to the left and right as you go.
When you get to where the path splits, the other enemies should come to you,
allowing you to choose which side to attack Zalbard from. When you get to
Zalbard (or when he comes to you), be careful of his Bolt2 attack. Having Aura
is helpful here. Take out the Master Monk to make sure he dosen't heal
Zalbard. Most of your characters will die, but if you're strong enough, you
should be able to win (having about 4 or 5 characters still alive at the end).
------------------------------------------------------------------------------
After Mitula leaves, go west and get the Critical Sword from the chest, then
go into the sideroom. Examine the statue, and TAYA the SORC has joined the
force. Go south from here to get Healing Seed and Power Water from the chests.
Return to the main room and search the chest at the other side of the room for
some Mihtril. Enter the room and examine the statues. The top left once is the
first statue in the story, examine them in a clockwise direction to help you
understand it better. Exit the Shrine, and raise your characters at the
church.
You can now leave the town and continue your journey. But, on your
way out the bird you saved in Bedoe will come and talk to you (if you did
save him). Guess what? SKREECH the BDBT has joined the force. Now, return
to Pacalon. Enter the castle and talk to Frayja. He wants you to accompany him
to Moun. (Also note: there is a typo here, Peter says Nazka instead of Nazca,
hehe, they didn't think we'd notice!) Exit the castle for another fight (God,
this section is getting long!)
------------------------------------------------------------------------------
Battle 31: Pacalon
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Skreech, Slade, Taya,
one of Eric/Karna/Randolf/Tyrin
Enemies: Harpy Queen x4, Dark Knight x3, Orc Lord x3, Master Monk x2,
Dark Bishop, Devil Soldier, Necromancer
Boss: Devil Soldier
Items: None
Battle Strategy:
This battle should be a good deal easier than the last one. Skip turns with
all of your characters at the start until karna can use Boost Level 2 on them
all. Then move south and kill off the enemies one by one. Keep moving south
until you get to the Necromancer, Dark Bishop and Devil Soldier. If you want
more EXP take out the Bishop first, then the Necromancer and lastly the
Soldier. If you just want to win ASAP take out the Devil Soldier first. Also,
don't worry about the two opponents in the top right hand corner, they're too
slow and will never reach you.
------------------------------------------------------------------------------
Raise your characters and exit the town. Go north from the town towards Moun.
------------------------------------------------------------------------------
Battle 32: Road to Moun
------------------------------------------------------------------------------
Force: Bowie, Chester, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi, Luke, May,
Peter, Rick, Rohde, Sarah, Skreech, Slade, Taya, (Jaro),
one of Eric/Karna/Randolf/Tyrin
Enemies: Pegasus Knight x4, Cerberus x3, Devil Soldier x3, Master Monk x2,
Necromancer x2, Bow Master, Jar
Boss: Bow Master
Items: None
Battle Strategy:
Start the usual way by boosting your characters. Kill the enemies just
north-west of where you start first. Take out the enemies on the east next,
and then continue north-east. About now, Jaro should change sides, and
is now fighting for you instead of the Devils. For the only time in the game,
you can have 13 characters in battle. You wont be able to control Jaro, but he
will take out the Master Monk near him by himself. Continue north and kill
all the remaining enemies. You probably will lose numerous party members here,
as the opponents are quite strong. Take out the Bow Master to win the battle.
------------------------------------------------------------------------------
JARO the PGNT has joined the force. Go north-west and enter Moun.
NOTE: If you have to raise any charcters go east to Tristan and then back west
to Moun.
===================
Moun
===================
Items:
Angel Wing, Running Pimento, Sky Orb
Equipment:
Nazca Cannon
Force:
Bowie, Chester, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro, Janet,
Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde, Sarah, Skreech,
Slade, Taya, Tyrin
Overview:
-Recruit Frayja
-Get Running Pimento and Angel Wing
-Recruit Gyan
-Get Sky Orb
-Return to Creed's
-Recruit other 3 characters
-Get Nazca Cannon
Walkthrough:
Frayja will open the gates to let you enter the village. Before the fight,
FRAYJA the VICR has joined the force.
------------------------------------------------------------------------------
Battle 33: Moun
------------------------------------------------------------------------------
Force: Bowie, Chester, Frayja, Gerhalt, Higins, Jaha, Janet, Kazin, Kiwi,
Luke, May, Peter, Rick, Rohde, Sarah, Skreech, Slade, Taya, (Jaro),
one of Eric/Karna/Randolf/Tyrin
Enemies: Bow Master x3, Cerberus x3, Devil Soldier x3, Mud Man x2,
Necromancer x2, Pegasus Knight x2, Shaman
Boss: Shaman
Items: Mage Staff (from bottom Necromancer)
Battle Strategy:
Go west first (after Boosting, by the way). From here, proceed north.
Concentrate your attacks on the Bowmasters and Necromancer first. Don't group
together near the Necromancer as his Freeze 3 will harm many of your
characters. When you reach the Shaman many of your characters will be dead or
near dead, but don't worry, just aim all your attacks at the Shaman to end the
battle.
------------------------------------------------------------------------------
Follow Zynk down the stairs. There's a Running Pimento in the bottom left
vase. In the right is a man named Gyan. GYAN the GLDT has joined the force.
An Angel Wing is in the barrel just above where Astral is standing after
Gyan joins the force (the one on the left, beside the 3 beds). Go up the
other stairs, and let the girl paint your portrait. Now go back up to the
main part of the town. Zynk will accompany you. You can now go around the
town.
A girl in the town asks you to get rid of the Arm of Golem. You will
need this if you want to get Claude to join the force later in the game.
Go to the top left of the town and it will appear. Examine it with A to pick
it up. When you're ready, leave the town to the west. Continue west until you
reach the area where the bird is carved into the ground. You'll finally come
face to face with Cameela, and have to prove to her that Geshp isn't a bad
fortune teller. (Before the battle, you may want to get rid of Frayja from
your party)
------------------------------------------------------------------------------
Battle 34: Nazca Ship
------------------------------------------------------------------------------
Force: Bowie, Chester, Frayja, Gerhalt, Higins, Jaha, Janet, Jaro, Kazin,
Kiwi, Luke, May, Peter, Rick, Rohde, Sarah, Skreech, Slade, Taya,
one of Eric/Karna/Randolf/Tyrin
Enemies: Dragonewt x4, Mud Man x3, Pegasus Knight x3, Bow Master x2,
Cerberus x2, Cameela, Necromancer, Shaman
Boss: Cameela
Items: Wish Staff (from Shaman)
Battle Strategy:
Follow the tail of the bird diagonally, into the centre of it's body. Here,
allow the enemies to come to you, and take them out one by one. (Try and get
the Pegasus Knights, Bow Masters, and Cerberus first). When you've these
killed off and have Cameela left (and maybe the Shaman and Necromancer), get
into the boost formation and boost your party. Now you can take Cameela on and
win with ease.
------------------------------------------------------------------------------
You'll get the Sky Orb after the battle. You can now enter the hole in the
ground (in the bird's head) to fly the Nazca Ship. But first, you better go
back and save the rest of the characters from Creed's House. To get there, go
south of Ketto and along the river down to the Dwarf's Cave. Then go west
past the Elf Town and then west through the cave to get there. Once there,
talk to the three characters. Now, you'll get the remaining three of the
following: KARNA the PRST has joined the force/ERIC the KNTE has joined
the force/RANDOLF the WARR has joined the force/TYRIN the MAGE has joined the
force.
Now, go all the way back to the Nazca Ship and enter through the hole
in its head. Once inside, search the chest for the Nazca Cannon. When you're
ready to leave go up to the cockpit and use the Sky Orb. The ship will take
off and fly towards Grans Island. After a bit of banter between Peter and
Astral, the ship will be shot down by the Prism Flowers. Leave the ship, and
go south west into the house.
===================
Dojo
===================
Items:
Brave Apple, Mithril, Vigor Ball
Equipment:
None
Force:
Bowie, Chester, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro, Janet,
Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde, Sarah, Sheela,
Skreech, Slade, Taya, Tyrin
Overview:
-Get Brave Apple, Vigor Ball, Mithril
-Recruit Sheela
Walkthrough:
The Master Monk in the dojo also functions as a priest, so raise/promote if
you need to. Save also. (Note: why are the monks there doing Dragon Punches
from Street Fighter?) There's a Brave Apple in the top vase in the room on the
right. There's no need to go upstairs beacuse it's a bit pointless. Now, go
back out to near the entrance and enter the path through the trees on the
left.
When you get to the top of the wooded section, search the tree on its
own for a Vigor Ball. Then go north to the waterfall to meet Sheela. She's
an old pupil of Astral. She wants to avenge her fiance's death, so...
SHEELA the MMNK has joined the force. Go back down through the trees and
across to the other side. You'll find some Mithril in a chest. Now exit the
dojo and go north and then west for another battle.
------------------------------------------------------------------------------
Battle 35: Near Dojo
------------------------------------------------------------------------------
Force: Bowie, Chester, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro,
Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde,
Sarah, Sheela, Skreech, Slade, Taya, Tyrin
Enemies: Mud Man x5, Dragonewt x3, Purple Worm x3, Griffin x2, Mist Demon x2,
Bow Rider, Chaos Wizard, Shaman
Boss: Bow Rider
Items: Heat Axe (from dragonewt)
Battle Strategy:
Go south along the grass to the beach before moving west. Kill the enemies
who approach, but watch out for the Dragonewt's Heat Axe magic attacks. They
aren't too strong individually, but it means you'll have to heal numerous
characters after, because the other enemies can use more powerful attacks and
take them out. After the Mud Men appear, concentrate all your attacks on the
Bow Rider, and take him out to finish the battle.
------------------------------------------------------------------------------
From here, go south-west and enter the town.
===================
Roft
===================
Items:
Blizzard, Healing Drop
Equipment:
None
Force:
Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro,
Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde, Sarah,
Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Overview:
-Get Healing Drop, Blizzard
-Recruit Zynk
-Recruit Claude
-Defeat Red Baron
-Enter the Blacksmith's Town
Walkthrough:
The priest is to the right as you enter, south of the weapon shop. There's a
healing drop in a chest downstairs in the Weapon Shop. However, the Weapon
Shop here doesn't have any new weapons for your characters. In the house in
the north-west you'll meet Petro (you met his Grandfather earlier). Go
outside his house and ZYNK the RBT has joined the force. I'd advise you to
immediately put him in the battle party, he's that good. But it's up to you.
I
n the left hand corner of the town you'll find a chest which contains a
Blizzard. Leave the town and go south (that's right, south) and follow the
wooded path along the coast and across the bridges and enter the cave. Go
down the stairs and step on the grate. Go over to the Golem and if you have
the Arm of Golem (you should, I told you where it was) examine the Golem.
CLAUDE the GLM has joined the force.
Stepping on the grate in the south opens a path which leads to the Ancient
Shrine on the mainland (where you were for Battle 15). You can use this to
go back and get any Mithril you may have missed. Now, go back upstairs and
outside, and then go north of Roft. Go west and you'll enter another battle.
------------------------------------------------------------------------------
Battle 36: Prism Flowers
------------------------------------------------------------------------------
Force: Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha,
Jaro, Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick,
Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Enemies: Prism Flower x8, Bow Rider x4, Mist Demon x2, Chaos Wizard, Dragonewt,
Executioner, Griffin, Purple Worm, Shaman
Boss: Executioner
Items: Battle Sword (from Executioner)
Battle Strategy:
This battle is pretty tough, because the Prism Flowers have infinite range.
They attack in straight lines (horizontal and vertical). So whatever you do,
make sure that your characters aren't lined up ready for the Prism Flowers
to take a pot at. Use your fliers and long range attackers to take out the
Prism Flowers, and use the rest of your characters to attack the basic
enemies. Attack the central Prism Flowers with all your might and then
concentrate on the boss and surrounding enemies. You may need to Egress a few
times to win this battle. But it's also a good place to level up.
------------------------------------------------------------------------------
After the battle go back to the dojo or Roft and raise your characters. Then
go south of the Prism Flower battle to fight Red Baron.
------------------------------------------------------------------------------
Battle 37: Red Baron
------------------------------------------------------------------------------
Force: Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha,
Jaro, Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick,
Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Enemies: Bow Rider x4, Hellhound x4, Chaos Wizard x2, Evil Bishop x2,
Minotaur x2, Mist Demon x2, Red Baron, Executioner
Boss: Red Baron
Items: None
Battle Strategy:
At the beginning, move west and then south. Take out the Bow Riders first,
then the Executioners. When you get down to the first Chaos Wizard, make him
your number one priority. The Evil Bishop should be next in line. After this
continue south to Red Baron taking out the enemies that come your way. When
you get to Red Baron, attack both him and the Evil Bishop - as the Bishop will
heal the Baron otherwise.
------------------------------------------------------------------------------
Go west to where the river narrows slightly (where there are indentations in
each side, to the right of the light green wooded area). Use the Dry Stone
from the item menu. A bridge will appear, cross it and enter the light green
area.
===================
Blacksmith's Town
===================
Items:
Healing Water
Equipment:
Demon Rod, White Ring
Force:
Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro,
Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde, Sarah,
Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Overview:
-Get Healing Water, White Ring, Demon Rod
Walkthrough:
Go down the first stairs on your right. Down here are the Item Seller and a
priest. The stairs to the right leads outside the town, and the one on the
left leads to a chest containing Healing Water. Go around and exit through
the bottom left set of stairs. Then go through the bushes and down the stairs
on the left. In the bottom right vase, you'll find the Demon Rod. However,
this is cursed, and you'll have to uncurse it to unequip it. Go up the stairs
on the right and go north to get the White Ring.
Then go back down and up the other stairs (on the left). From here, go
north and down the stairs to finally reach the Blacksmith. The Blacksmith
will make weapons for you out of the Mithril you have collected. See the
Secrets & Sidequests Section for more details. When you're done getting new
weapons, save and leave the town. Go south and enter Galam.
===================
Galam
===================
Items:
Fairy Powder, Healing Water
Equipment:
Evil Shot
Force:
Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha, Jaro,
Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick, Rohde, Sarah,
Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Overview:
-Get Healing Water and Fairy Powder
-Defeat Geshp
Walkthrough:
There's not much to do here. The shops sell the same as usual. The priest can
be found on the second floor of the castle. You can get Healing Water and
Fairy Powder from chests in the north-west of the castle. You'll find the Evil
Shot in a bush to the left of the north gate. When you're done, go south
and exit the town for a Cut-scene. Geshp will stop you and you'll finally have
the chance to kill him.
------------------------------------------------------------------------------
Battle 38: Geshp
------------------------------------------------------------------------------
Force: Bowie, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha,
Jaro, Janet, Karna, Kazin, Kiwi, Luke, May, Peter, Randolf, Rick,
Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Enemies: Burst Rock x9, Dark Gunner x2, White Dragon x2, Chaos Wizard,
Cyclops, Evil Bishop, Geshp, Hellhound, Minotaur, Mist Demon
Boss: Geshp
Items: Buster Shot (from Dark Gunner), Fairy Tear
Battle Strategy:
A far easier battle than you would think. The Mithril Weapons you spent a few
hours acquiring definately pay off. Move south and defeat the easy enemies
here. Then when the Burst Rocks appear attack them from range so as not to be
hit when they explode. Kill the White Dragons when they come near as they have
stronger attacks than the other enemies. Also, concentrate your attacks on the
Evil Bishop as he will heal the White Dragons if he gets a chance. Make sure
you leave Geshp until very last i.e. kill all the others first. Then surround
him with your best characters and give him all you've got.
Note: You don't have to hit the Burst Rocks as they wont attack you, but they
do give good EXP and that's always helpful.
------------------------------------------------------------------------------
After the battle go west (don't even go one step south or you'll enter another
battle!) and enter Yeel.
===================
Yeel
===================
Items:
Quick Chicken
Equipment:
Evil Knuckles
Force:
Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha,
Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter, Randolf, Rick,
Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Overview:
-Play Piano in NE house
-Recruit Chaz
-Get Evil Knuckles and Quick Chicken
-Recruit Lemon
Walkthrough:
Enter the house in the north-east and examine the piano. Choose to play it
and you will open up a hidden stairway in the church. Talk to Chaz and the
Priest in the church and go down the stairs. After the conversation talk to
Chaz. CHAZ the WIZ has joined the force. Search the chest to the west for
some Quick Chicken. In the south west you'll find the Evil Knuckles. There's
a Item seller in the bottom centre and the priest is in the top right. When
you're done go back up the stairs (in the south-east). Talk to Lemon in the
hole and then go to exit the town. Lemon will call you back, and ask to join
so he can die fighting for the force. LEMON the RBRN has joined the force.
And now, the force is complete. Exit the town south and continue south for
another battle.
------------------------------------------------------------------------------
Battle 39: South of Yeel
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Dark Gunner x3, White Dragon x3, Cyclops x2, Minotaur x2,
Chaos Wizard, Evil Bishop, Hellhound, Hydra
Boss: Hydra
Items: Evil Ring, Holy Thunder (from Minotaur)
Battle Strategy:
This is a very good battle to level up on, as it's an easy enough one compared
to the battles you'll have soon. Ignore the guys in the northeast, if you move
quickly and kill the guys to the south, they'll never reach you. Take out each
enemy three at a time (your characters should be strong enough to do so), and
then kill the Hydra to win the battle. As usual make the Evil Bishop a primary
target, so it can't heal.
------------------------------------------------------------------------------
Go east and enter the cave.
===================
Holy Sword Shrine
===================
Items:
Power Water
Equipment:
Evil Axe, Force Sword
Force:
Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins, Jaha,
Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter, Randolf, Rick,
Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin, Zynk
Overview:
-Get Power Water
-Get Force Sword and Evil Axe
-Defeat Odd Eye
Walkthrough:
Go west and then south. The Jewel will open the door for you. Before entering,
go back west and get the Power Water from the chest. Go in and examine the
sword with the A button. You now have the most powerful uncursed sword in the
game. Go back upstairs and serach the chest for the Evil Axe. Exit the Shrine
and go north. (If you need to, go back to Galam or Yeel to raise your
characters). Go east around the large hole (where Granseal was) and enter the
small structure. Search behind the statue for the Evil Lance. You can only get
it when the head is closed.
Go up to the statue and use the Force Sword (with A). This will open the statue
so you can enter. This bit is tricky, so follow my instructions exactly - print
them out if you need to. Go up as far as possible the go right. Continue going
right up the stairs, and when you get to the junction, turn north. Go down
the stairs to the right and continue to the next junction. Ignore this one
and continue going north. At the top go west and up the stairs.
Go south immediately after, and down the stairs. Turn north and go around
and under the three sets of stairs. At the next junction (where there are two
sets of stairs), go south. Go down the slide to the west and then around and
up the stairs to the right. Keep going north and slide down to the left.
Finally, go up the stairs and enter the door. After you enter you'll meet the
evil Odd Eye, who you'll have to defeat.
------------------------------------------------------------------------------
Battle 40: Odd Eye
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Chaos Warrior x3, Cyclops x3, Chaos Wizard x2, Dark Gunner x2,
Demon x2, Evil Bishop x2, Hydra x2, Demon Master, Odd Eye
Boss: Odd Eye
Items: Counter Sword, Fairy Tear (from Evil Bishop)
Battle Strategy:
Go in a north-east direction at the beginning of the battle, as the middle of
the battlefield will disappear early on in the battle. The enemies you meet
shouldn't pose too much problems if you've levelled up enough, and if you're
using Mithril weapons. The Demon is the hardest enemy you'll meet at the
start, and with two or three hits, he'll be dead. Move east around the gap in
the middle of the battlefield. Then move west into the centre and then north
to face Odd Eye. Kill off all the other enemies before attacking Odd Eye,
to stop them getting in your way. Once you've defeated the others, concentrate
on Odd Eye. You'll probably end up fighting him with a paltry amount of
characters, but I once did it with three, so you should have no trouble.
------------------------------------------------------------------------------
Continue north (no need to return to Galam or Yeel to save) and go up either
stairs. Talk to Creed, he will act as a priest. So Raise and Save and then
continue through the doors for another battle.
------------------------------------------------------------------------------
Battle 41: Ancient Tower
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Hydra x5, Chaos Warrior x4, Demon x4, Demon Master x3,
Chaos Dragon x2, Blue Shaman, Reaper
Boss: Reaper
Items: Holy Staff (from Blue Shaman)
Battle Strategy:
Your fliers are your best frineds in this battle because they don't have to
use the stairs. ^_^ This battle is pretty tricky, as some enemies are hidden
behind the stone columns and the stairs are only two wide, allowing the Demons
to use their Bolt2 on many of your characters. If you're finding this battle
tough, I suggest Egressing a few times and building up your levels. Otherwise
you should be able for this battle, in preparation for the hardest two which
are up next... But, be very very careful around the Demon Masters, they case
Freeze4 which hits for around 60 damage.
------------------------------------------------------------------------------
After the battle, return to Creed to raise and save again. Then continue along
the path up the stairs. Enter the double doors for the penultimate fight.
------------------------------------------------------------------------------
Battle 42: King Galam
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Reaper x3, Chaos Warrior x2, Demon Master x2, Evil Beast x2,
Horseman x2, Blue Shaman, Chaos Dragon, Devil Griffin, King Galam
(extra Devil Griffin and Repear can appear in battle)
Boss: King Galam
Items: None
Battle Strategy:
Go north-east at the beginning and kill the three enemies that come from the
centre. Then kill the guys in the north-east before finally moving in on
King Galam. Concentrate all your attacks on him and the Blue Shaman, ignore
everyone else (unless you want a hard battle and/or experience). If you do
want to take them all on, kill the Demon Masters first to stop them using
Freeze4, followed by the Repears to stop them confusing you. After you have
all those minions killed, concentrate on Galam. Surround him with your best
defensive characters. Then have magic users and long-range attackers behind.
It's a difficult battle, and may take a few tries, but you should get it
eventually.
------------------------------------------------------------------------------
After a short converstaion:
The. Final. Battle.
------------------------------------------------------------------------------
Battle 43: Zeon
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Pyrohydra x5, Demon Master x3, Arch Demon x2, Zeon Guard x2,
Blue Shaman, Devil Griffin, Horseman, Zeon
Boss: Zeon
Items: Healing Rain (from Blue Shaman)
Battle Strategy:
At the start of the battle Egress. Now you can revive your characters, save,
and use any status items you have not used yet. Then go back to Zeon....
Kill all the other enemies before attacking Zeon. This is because they all
have the item Healing Rain which they won't hesitate to use if their boss is
in danger. Go south at the start (away from Zeon), and kill the enemies here.
Once you have those three defeated, move north into either corner. Kill the
enemies here, and then return to where you started (in the middle). Go over
to the other side and kill the enemies there.
Finally, move into the middle and attack Zeon one party member at a time.
(Make sure you've killed the Blue Shaman first). When they're near-dead,
pull them out and heal them, and send someone else in instead. When your magic
users have no MP left, send them in, even if they only do a little damage.
Finally when Zeon is nearly dead, you can send in Bowie (only if you need to,
otherwise keep going with the other characters) to kill him off.
------------------------------------------------------------------------------
Now, all that's left to do is watch the end sequence. Enjoy.
I won't spoil it, but here's an excellent quote: "Groovy!"
(Or maybe there's something more....)
-=================================================-
-= LISTS =-
-=================================================-
Index Number: v
=---------------------------------=
=- Shop List -=
=---------------------------------=
Search Field: v-a
Granseal
========================
Short Sword 140
Short Spear 120
Short Axe 120
Wooden Rod 60
Short Knife 70
Medical Herb 10
Healing Seed 200
Antidote 20
Angel Wing 40
Galam
========================
Short Sword 140
Short Spear 120
Bronze Lance 260
Short Axe 120
Wooden Rod 60
Short Rod 130
Short Knife 70
Medical Herb 10
Healing Seed 200
Antidote 20
Angel Wing 40
New Granseal
========================
Short Sword 140
Middle Sword 340
Bronze Lance 260
Spear 460
Short Axe 120
Hand Axe 340
Wooden Rod 60
Short Rod 130
Short Knife 70
Medical Herb 10
Healing Seed 200
Antidote 20
Angel Wing 40
Ribble
========================
Wooden Rod 60
Short Rod 130
Short Knife 70
Dagger 320
Wooden Arrow 250
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Polca
========================
Middle Sword 340
Long Sword 620
Bronze Lance 260
Spear 460
Short Axe 120
Hand Axe 340
Short Rod 130
Bronze Rod 360
Short Knife 70
Dagger 320
Wooden Arrow 250
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Bedoe
========================
Short Rod 130
Bronze Rod 360
Dagger 320
Knife 500
Wooden Arrow 250
Iron Arrow 600
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Hassan
========================
Long Sword 620
Steel Sword 1120
Spear 460
Steel Lance 810
Middle Axe 610
Power Axe 1100
Iron Rod 560
Power Stick 1050
Knife 500
Thieve's Dagger 940
Iron Arrow 600
Steel Arrow 1270
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Hassan - Merchant
========================
Broad Sword 1600
Battle Axe 1370
Power Spear 1270
Robin Arrow 1450
Flail 1490
Leather Glove 1300
New Granseal
========================
Broad Sword 1600
Buster Sword 2600
Heavy Lance 1600
Large Axe 2250
Robin Arrow 1480
Assault Shell 2500
Flail 1490
Guardian Staff 2380
Leather Glove 1300
Power Glove 1800
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Ketto
========================
Broad Sword 1600
Buster Sword 2600
Heavy Lance 1600
Javelin 3400
Large Axe 2250
Robin Arrow 1480
Assault Shell 2500
Guardian Staff 2380
Indra Staff 3200
Power Glove 1800
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Pacalon
========================
Buster Sword 2600
Great Sword 5100
Heavy Lance 1600
Javelin 3400
Large Axe 2250
Assault Shell 2500
Great Shot 5000
Guardian Staff 2380
Indra Staff 3200
Power Glove 1800
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Tristan
========================
Buster Sword 2600
Great Sword 5100
Javelin 3400
Chrome Lance 6900
Large Axe 2250
Great Axe 4600
Assault Shell 2500
Great Shot 5000
Guardian Staff 2380
Indra Staff 3200
Power Glove 1800
Brass Knuckles 2900
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Moun
========================
Buster Sword 2600
Great Sword 5100
Javelin 3400
Chrome Lance 6900
Large Axe 2250
Great Axe 4600
Assault Shell 2500
Great Shot 5000
Guardian Staff 2380
Indra Staff 3200
Brass Knuckles 2900
Iron Knuckles 4800
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Roft
========================
Buster Sword 2600
Great Sword 5100
Javelin 3400
Chrome Lance 6900
Large Axe 2250
Great Axe 4600
Assault Shell 2500
Great Shot 5000
Guardian Staff 2380
Indra Staff 3200
Brass Knuckles 2900
Iron Knuckles 4800
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Blacksmith's Town
========================
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
Galam - Revisited
========================
Buster Sword 2600
Great Sword 5100
Javelin 3400
Chrome Lance 6900
Large Axe 2250
Great Axe 4600
Assault Shell 2500
Great Shot 5000
Guardian Staff 2380
Indra Staff 3200
Power Glove 1800
Brass Knuckles 2900
Medical Herb 10
Healing Seed 200
Healing Drop 300
Antidote 20
Fairy Powder 100
Angel Wing 40
=---------------------------------=
=- Item List -=
=---------------------------------=
Search Field: v-b
Introduction
=============================================
This is a list of all the items in the game and where to find them.
For range info see Weapon List (below; section v-c).
Glossary
=============================================
Battle Items: For use only in battles.
Equipments: Can be equipped to a character; Some equipment may be used
to cast spells.
Promotion Items: Used by a priest for character promotion.
Restoration Items: Can be used in battle and in the field.
Status Items: Can be used in battle and in the field.
Story Items: Items needed to progress the story.
=============================================
Angel Wing
=============================================
Type: Battle Item
Location: Item Shops (see v-a),
Granseal, New Granseal,
Elf Village, Moun
Cost Price: 40G
Sale Price: 30G
Use: Casts Egress in Battle
Range: Inifnite
=============================================
Antidote
=============================================
Type: Restoration Item
Location: Item Shops (see v-a),
Granseal, Yeel, New Granseal,
Creed's House
Cost Price: 20G
Sale Price: 15G
Use: Cures one poisoned character
Range: A
=============================================
Arm of Golem
=============================================
Type: Story Item
Location: Moun
Cost Price: N/A
Sale Price: N/A
Use: Makes CLAUDE join the force
Range: N/A
=============================================
Black Ring
=============================================
Type: Equipment
Location: Battle #26
Cost Price: N/A (1,250G to repair)
(1,250 to uncurse)
Sale Price: 5,000G
Use: +10 Attack when equipped
Casts Blaze level 2
Range: N/A (Blaze2 = A)
=============================================
Blizzard
=============================================
Type: Battle Item
Location: Roft
Battle #24
Cost Price: N/A
Sale Price: 1,200G
Use: Damages an enemy by 1-33
Range: A
=============================================
Brave Apple
=============================================
Type: Status Item
Location: Cave on way to Creed's House,
Dojo
Cost Price: N/A
Sale Price: 500G
Use: Raises character by 1 level
All stats are raised by 1
Range: N/A
=============================================
Bright Honey
=============================================
Type: Status Item
Location: Ribble, Ketto
Cost Price: N/A
Sale Price: 500G
Use: Increases MP by 1-5
Range: N/A
=============================================
Cannon
=============================================
Type: Story Item
Location: Dwarf's Cave
Cost Price: N/A
Sale Price: N/A
Use: Opens route to North Parmecia
Range: N/A
=============================================
Cheerful Bread
=============================================
Type: Status Item
Location: New Granseal, Pacalon
Cost Price: N/A
Sale Price: 500G
Use: Increases HP by 1-5
Range: N/A
=============================================
Chirrup Sandals
=============================================
Type: Equipment
Location: Galam Prison
Cost Price: N/A
Sale Price: 5G
Use: Squeaks when equipped
Range: N/A
=============================================
Cotton Balloon
=============================================
Type: Story Item
Location: Creed's House
Cost Price: N/A
Sale Price: N/A
Use: Used to float down from table in
Creed's house
Range: N/A
=============================================
Dry Stone
=============================================
Type: Story Item
Location: Dwarf's Cave
Cost Price: N/A
Sale Price: N/A
Use: Opens bridge to Blacksmith's Town
Range: N/A
=============================================
Dynamite
=============================================
Type: Story Item
Location: New Granseal
Cost Price: N/A
Sale Price: N/A
Use: Opens route to North Parmecia
Range: N/A
=============================================
Evil Ring
=============================================
Type: Equipment
Location: Battle #39
Cost Price: N/A (1,250G to repair)
(1,250G to uncurse)
Sale Price: 5,000G
Use: +15 Attack when equipped
Casts Bolt level 2
Range: N/A (Bolt 2 = C)
=============================================
Fairy Powder
=============================================
Type: Restoration Item
Location: Item Shops (see v-a),
Elf Village, Pacalon, Galam
Cost Price: 100G
Sale Price: 75G
Use: Cures one character of all bad
status abnormalities
Range: A
=============================================
Fairy Tear
=============================================
Type: Restoration Item
Location: New Granseal
Battles: #38, #40
Cost Price: N/A
Sale Price: 300G
Use: Restores 20MP to one character
Range: A
=============================================
Healing Drop
=============================================
Type: Restoration Item
Location: Item Shops (see v-a),
Yeel, New Granseal, Roft
Cost Price: 300G
Sale Price: 225G
Use: Heals one character by 30HP
Range: A
=============================================
Healing Rain
=============================================
Type: Restoration Item
Location: Creed's House,
Battles: #42
Cost Price: N/A
Sale Price: 10,000G
Use: Heals all characters fully
Range: Infinite
=============================================
Healing Seed
=============================================
Type: Restoration Item
Location: Item Shops (see v-a)
Yeel, New Granseal, Pacalon (x2)
Cost Price: 200G
Sale Price: 150G
Use: Heals one character by 20HP
Range: A
=============================================
Healing Water
=============================================
Type: Restoration Item
Location: Hassan, Ketto, Blacksmith's Town,
Galam
Cost Price: N/A
Sale Price: 400G
Use: Heals one character fully
Range: A
=============================================
Holy Thunder
=============================================
Type: Battle Item
Location: Battle #39
Cost Price: N/A
Sale Price: 1,500G
Use: Damages an enemy by 1-50
Range: A
=============================================
Medical Herb
=============================================
Type: Restoration Item
Location: Item Shops (see v-a),
Bowie comes equipped with one,
Chester comes equipped with one,
Jaha comes equipped with one,
Kazin comes equipped with one,
Sarah comes equipped with two,
Granseal (x3), Galam Prison (x2),
Elf Village, Creed's House,
Pacalon.
Battles: #4(x2), #24, #25(x2)
Cost Price: 10G
Sale Price: 7G
Use: Heals one character by 10HP
Range: A
=============================================
Power Ring
=============================================
Type: Equipment
Location: Battle #10
Cost Price: N/A (750G to repair)
Sale Price: 3,000G
Use: +5 Attack when equipped
Cast for attack boost
Range: N/A (A for Attack boost)
=============================================
Protect Ring
=============================================
Type: Equipment
Location: Battle #21
Cost Price: N/A (750G to repair)
Sale Price: 3,000G
Use: +5 Defence when equipped
Casts Boost level 1
Range: N/A (Boost1 = A)
=============================================
Running Ring
=============================================
Type: Equipment
Location: Creed's House
Cost Price: N/A
Sale Price: 3,000G
Use: +2 Movement when equipped
Range: N/A
=============================================
Quick Chicken
=============================================
Type: Status Item
Location: Granseal, Yeel
Cost Price: N/A
Sale Price: 500G
Use: Increases Agility by 1-5
Range: N/A
=============================================
Quick Ring
=============================================
Type: Equipment
Location: Bedoe
Cost Price: N/A
Sale Price: 3,000G
Use: +5 Agility when equipped
Range: N/A
=============================================
Pegasus Wing
=============================================
Type: Promotion Item
Location: Pacalon
Cost Price: N/A
Sale Price: 3,000G
Use: Promotes KNTE to PGNT
=============================================
Power Water
=============================================
Type: Status Item
Location: Ruins, Pacalon, Holy Sword Shrine
Cost Price: N/A
Sale Price: 500G
Use: Increases Attack by 1-5
Range: N/A
=============================================
Protect Milk
=============================================
Type: Status Item
Location: Polca, Tristan
Cost Price: N/A
Sale Price: 500G
Use: Increases Defence by 1-5
Range: N/A
=============================================
Running Pimento
=============================================
Type: Status Item
Location: Hassan, Moun
Cost Price: N/A
Sale Price: 500G
Use: Increases Movement by 2
Range: N/A
=============================================
Secret Book
=============================================
Type: Promotion Item
Location: Elf Village
Cost Price: N/A
Sale Price: 3,000G
Use: Promotes MAGE to SORC
Range: N/A
=============================================
Shining Ball
=============================================
Type: Battle Item
Location: Battle #19
Cost Price: N/A
Sale Price: 1,000G
Use: Damages an enemy by 1-20
Range: A
=============================================
Silver Tank
=============================================
Type: Promotion Item
Location: Dark Cave, after Battle #11
Cost Price: N/A
Sale Price: 3,000G
Use: Promotes ARCHR to BRGN
Range: N/A
=============================================
Sky Orb
=============================================
Type: Story Item
Location: Received after Battle #34
Cost Price: N/A
Sale Price: N/A
Use: Used to fly Nazca Ship
Range: N/A
=============================================
Vigor Ball
=============================================
Type: Promotion Item
Location: Elf Village, Dojo
Cost Price: N/A
Sale Price: 3,000G
Use: Promotes PRST to MMNK
Range: N/A
=============================================
Warrior Pride
=============================================
Type: Promotion Item
Location: New Granseal
Cost Price: N/A
Sale Price: 3,000G
Use: Promotes WARR to BRN
Range: N/A
=============================================
White Ring
=============================================
Type: Equipment
Location: Blacksmith's Town
Cost Price: N/A (1,250G to repair)
Sale Price: 5,000G
Use: +10 Defence when equipped
Casts Aura level 2
Range: N/A (Aura2 = C)
=============================================
Wooden Panel
=============================================
Type: Story Item
Location: Chest after Battle #15
Cost Price: N/A
Sale Price: N/A
Use: Allows you to get Achilles Sword
from Ancient Tree in Ribble
Range: N/A
=============================================
=---------------------------------=
=- Weapon List -=
=---------------------------------=
Search Field: v-c
Introduction
=============================================
This section should be easy enough to follow. The only difficulty is the
Range attribute. The central square (Ch) is the character.
A is:
[]
[]Ch[]
[]
B is:
[]
[] []
[] Ch []
[] []
[]
C is:
[]
[][][]
[][]Ch[][]
[][][]
[]
D is:
[]
[][][]
[][][][][]
[][][]Ch[][][]
[][][][][]
[][][]
[]
E is:
[]
[][][]
[][] [][]
[][] Ch [][]
[][] [][]
[][][]
[]
=============================================
Achilles Sword
=============================================
Location: Secret passage in Ribble
Equipped by: HERO, SDMN
Attack Bonus: +19
Range: A
Cost Price: N/A
Sale Price: 1350G
Other: Used to attack Taros
=============================================
Assault Shell
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon, Tristan, Moun, Roft,
Galam
Rohde comes equipped with it
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +25
Range: E
Cost Price: 2500G
Sale Price: 1875G
Other: None
=============================================
Atlas Axe
=============================================
Location: Mithril Weapon
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +35
Cost Price: N/A (2400G to repair)
Sale Price: 9600G
Other: Use to cast Blaze level 3
=============================================
Battle Axe
=============================================
Location: Buy in Hassan
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +21
Range: A
Cost Price: 1370G
Sale Price: 1027G
Other: None
=============================================
Battle Sword
=============================================
Location: Battle #36, Mithril Weapon
Equipped by: BDBT, BRN, HERO, RBRN
Attack Bonus: +35
Range: A
Cost Price: N/A
Sale Price: 9200G
Other: None
=============================================
Brass Knuckles
=============================================
Location: Buy in Tristan, Moun, Roft,
Galam
Sheela comes equipped with it
Equipped by: MMNK
Attack Bonus: +39
Range: A
Cost Price: 2900G
Sale Price: 2175G
Other: None
=============================================
Broad Sword
=============================================
Location: Buy in Hassan, New Granseal,
Ketto,
Battle #21
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +22
Range: A
Cost Price: 1600G
Sale Price: 1200G
Other: None
=============================================
Bronze Lance
=============================================
Location: Buy in Galam, New Granseal,
Polca
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +9
Range: A
Cost Price: 260G
Sale Price: 195G
Other: None
=============================================
Bronze Rod
=============================================
Location: Buy in Polca, Bedoe
Equipped by: MAGE, PRST, SORC, VICR, WIZ
Attack Bonus: +8
Range: A
Cost Price: 360G
Sale Price: 270G
Other: None
=============================================
Buster Shot
=============================================
Location: Battle #38, Mithril Weapon
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +37
Range: E
Cost Price: N/A
Sale Price: 6800G
Other: None
=============================================
Buster Sword
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon, Tristan, Moun, Roft,
Galam
Equipped by: BDBT, BRN, HERO, NINJ, RBRN
Attack Bonus: +26
Range: A
Cost Price: 2600G
Sale Price: 1950G
Other: None
=============================================
Chrome Lance
=============================================
Location: Buy in Tristan, Moun, Roft,
Galam
Jaro comes equipped with it
Equipped by: PGNT, PLDN
Attack Bonus: +31
Range: A
Cost Price: 6900G
Sale Price: 5175G
Other: None
=============================================
Counter Sword
=============================================
Location: Battle #40, Mithril Weapon
Equipped by: BDBT, BRN, HERO, RBRN
Attack Bonus: +39
Range: A
Cost Price: N/A
Sale Price: 13000G
Other: Increases chance of Countering
Enemy Attacks
=============================================
Critical Sword
=============================================
Location: Pacalon, Mithril Weapon
Equipped by: BDBT, BRN, HERO, NINJ, RBRN
Attack Bonus: +32
Range: A
Cost Price: N/A
Sale Price: 7200G
Other: Increases chance of Critical
Attack
=============================================
Dagger
=============================================
Location: Buy in Ribble, Polca, Bedoe
Equipped by: THIF
Attack Bonus: +8
Range: A
Cost Price: 320G
Sale Price: 240G
Other: None
=============================================
Dark Sword
=============================================
Location: Lemon comes equipped with it
Equipped by: BDBT, BRN, HERO, NINJ, RBRN
Attack Bonus: +50 ; Defense -5
Range: A
Cost Price: N/A (4250G to repair)
(4250G to uncurse)
Sale Price: 17000G
Other: Cursed Weapon
Use to cast Desoul level 1
=============================================
Demon Rod
=============================================
Location: Blacksmith's Town
Equipped by: SORC, VICR, WIZ
Attack Bonus: +50 ; Defense -10
Range: A
Cost Price: N/A (3125G to reapir/uncurse)
Sale Price: 12500G
Other: Cursed weapon
Use to absorb MP
=============================================
Evil Axe
=============================================
Location: Holy Sword Shrine
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +50
Range: A
Cost Price: N/A (3750 to uncurse)
Sale Price: 15000G
Other: Cursed Weapon
=============================================
Evil Knuckles
=============================================
Location: Yeel
Equipped by: MMNK
Attack Bonus: +63
Range: A
Cost Price: N/A (2375G to uncurse)
Sale Price: 9500G
Other: Cursed Weapon
=============================================
Evil Lance
=============================================
Location: Before entering Devil's Head
Equipped by: PGNT, PLDN
Attack Bonus: +48 ; Movement -2
Range: C
Cost Price: N/A (2750 to uncurse)
Sale Price: 11000G
Other: Cursed Weapon
=============================================
Evil Shot
=============================================
Location: Galam
Equipped by: BRGM, BWNT, SNIP
Attack Bonus: +51 ; Defense -5
Range: E
Cost Price: N/A (3250G to uncurse)
Sale Price: 13000G
Other: Cursed Weapon
=============================================
Flail
=============================================
Location: Buy in Hassan, New Granseal
Equipped by: SORC, VICR, WIZ
Attack Bonus: +19
Range: A
Cost Price: 1490G
Sale Price: 1120G
Other: None
=============================================
Force Sword
=============================================
Location: Holy Sword Shrine
Equipped by: HERO
Attack Bonus: +46
Range: A
Cost Price: N/A
Sale Price: 10000G
Other: None
=============================================
Freeze Staff
=============================================
Location: Mithril Weapon
Equipped by: SORC, WIZ
Attack Bonus: +37
Range: A
Cost Price: N/A (2575G to repair)
Sale Price: 9500G
Other: Use to cast Freeze level 3
=============================================
Giant Knuckles
=============================================
Location: Mithril Weapon
Equipped by: MMNK
Attack Bonus: +55
Range: A
Cost Price: N/A (1875G to repair)
Sale Price: 7500G
Other: Use to cast Muddle level 1
=============================================
Gisarme
=============================================
Location: Mithril Weapon
Equipped by: NINJ
Attack Bonus: +42
Cost Price: N/A
Sale Price: 15000G
Other: Can cause single-hit kills
Rarer than hen's teeth
=============================================
Goddess Staff
=============================================
Location: Mithril Weapon
Equipped by: VICR
Attack Bonus: +31
Cost Price: N/A (2425G to repair)
Sale Price: 9700G
Other: Use to cast Aura level 2
=============================================
Grand Cannon
=============================================
Location: Mithril Weapon
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +43
Range: E
Cost Price: N/A
Sale Price: 9800G
Other: None
=============================================
Great Axe
=============================================
Location: Buy in Tristan, Moun, Roft,
Galam
Gyan comes equipped with it
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +28
Cost Price: 4600G
Sale Price: 3450G
Other: None
=============================================
Great Rod
=============================================
Location: Mithril Weapon
Equipped by: SORC, VICR, WIZ
Attack Bonus: +28
Cost Price: N/A
Sale Price: 7900G
Other: None
=============================================
Great Shot
=============================================
Location: Buy in Pacalon, Tristan, Moun,
Roft, Galam
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +25
Range: E
Cost Price: 5000G
Sale Price: 3750G
Other: None
=============================================
Great Sword
=============================================
Location: Buy in Pacalon, Tristan, Moun,
Roft, Galam
Skreech comes equipped with it
Equipped by: BDBT, BRN, HERO, NINJ, RBRN
Attack Bonus: +29
Range: A
Cost Price: 5100G
Sale Price: 3825G
Other: None
=============================================
Ground Axe
=============================================
Location: Mithril Weapon
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +39 ; Movement +1
Range: A
Cost Price: N/A
Sale Price: 10000G
Other: None
=============================================
Guardian Staff
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon, Tristan, Moun, Roft,
Galam
Equipped by: SORC, VICR, WIZ
Attack Bonus: +22 ; Defense +5
Range: A
Cost Price: 2380G
Sale Price: 1785G
Other: None
=============================================
Halberd
=============================================
Location: Mithril Weapon
Equipped by: PGNT, PLDN
Attack Bonus: +37
Range: C
Cost Price: N/A (1825G to repair)
Sale Price: 7300G
Other: Use to cast Boly level 1
=============================================
Hand Axe
=============================================
Location: Buy in New Granseal, Polca
Equipped by: BRN, GLDT, RBRN, WARR
Attack Bonus: +9
Range: A
Cost Price: 340G
Sale Price: 255G
Other: None
=============================================
Heat Axe
=============================================
Location: Battle #35, Mithril Weapon
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +32
Range: A
Cost Price: N/A (1800G to repair)
Sale Price: 7200G
Other: Use to cast Blaze level 2
=============================================
Heavy Lance
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon
Equipped by: PGNT, PLDN
Attack Bonus: +23
Range: A
Cost Price: 1600G
Sale Price: 1200G
Other: None
=============================================
Holy Lance
=============================================
Location: Mithril Weapon
Equipped by: PGNT, PLDN
Attack Bonus: +39 ; Defense +5
Range: C
Cost Price: N/A (2325G to repair)
Sale Price: 9300G
Other: Use to cast 10HP Heal spell
=============================================
Holy Staff
=============================================
Location: Battle: #41, Mithril Weapon
Equipped by: VICR
Attack Bonus: +29
Range: A
Cost Price: N/A
Sale Price: 9000G
Other: Regains 2HP every turn
=============================================
Hyper Cannon
=============================================
Location: Mithril Weapon
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +40
Range: E
Cost Price: N/A
Sale Price: 8700G
Other: None
=============================================
Indra Staff
=============================================
Location: Buy in Ketto, Pacalon, Tristan,
Moun, Roft, Galam
Taya comes equipped with it
Frayja comes equipped with it
Equipped by: SORC, VICR, WIZ
Attack Bonus: +25
Range: A
Cost Price: 3200G
Sale Price: 2400G
Other: Sometimes steals MP
=============================================
Iron Arrow
=============================================
Location: Buy in Bedoe, Hassan
Equipped by: ACHR, BRGN, BWNT, RNGR, SNIP
Attack Bonus: +7
Range: B
Cost Price: 600G
Sale Price: 450G
Other: None
=============================================
Iron Ball
=============================================
Location: Battle: #34
Equipped by: N/A
Attack Bonus: N/A
Cost Price: N/A
Sale Price: 3800G
Other: None
=============================================
Iron Knuckles
=============================================
Location: Buy in Moun, Roft
Equipped by: MMNK
Attack Bonus: +43
Range: A
Cost Price: 4800G
Sale Price: 3600G
Other: None
=============================================
Iron Rod
=============================================
Location: Buy in Hassan
Equipped by: MAGE, PRST, SORC, VICR, WIZ
Attack Bonus: +12
Range: A
Cost Price: 560G
Sale Price: 420G
Other: None
=============================================
Javelin
=============================================
Location: Buy in Ketto, Pacalon, Tristan,
Moun, Roft, Galam
Higins comes equipped with it
Equipped by: PGNT, PLDN
Attack Bonus: +26
Range: C
Cost Price: 3400G
Sale Price: 2550G
Other: None
=============================================
Katana
=============================================
Location: Mithril Weapon
Equipped by: NINJ
Attack Bonus: +34
Range: A
Cost Price: N/A
Sale Price: 9600G
Other: None
=============================================
Knife
=============================================
Location: Buy in Granseal, Galam,
New Granseal, Ribble, Polca,
Bedoe, Hassan
Equipped by: THIF
Attack Bonus: +12
Range: A
Cost Price: 500G
Sale Price: 375G
Other: None
=============================================
Large Axe
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon, Tristan, Moun, Roft,
Galam
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +25
Cost Price: 2250G
Sale Price: 1687G
Other: None
=============================================
Leather Glove
=============================================
Location: Buy in Hassan, New Granseal
Equipped by: MMNK
Attack Bonus: +26
Range: A
Cost Price: 1300G
Sale Price: 997G
Other: None
=============================================
Levanter
=============================================
Location: Mithril Weapon
Equipped by: HERO
Attack Bonus: +42
Range: A
Cost Price: N/A (3500G to repair)
Sale Price: 14000G
Other: Use to cast Blaze 3
=============================================
Long Sword
=============================================
Location: Buy in Polca
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +12
Range: A
Cost Price: 620G
Sale Price: 465G
Other: None
=============================================
Mage Staff
=============================================
Location: Battle: #33, Mithril Weapon
Chaz comes equipped with it
Equipped by: SORC, WIZ
Attack Bonus: +27
Cost Price: N/A (1575G to repair)
Sale Price: 6300G
Other: Use to cast Blaze level 2
=============================================
Middle Axe
=============================================
Location: Buy in Hassan
Equipped by: BRN, GLDT, RBRN, WARR
Attack Bonus: +13
Range: A
Cost Price: 610G
Sale Price: 455G
Other: None
=============================================
Middle Sword
=============================================
Location: Buy in New Granseal, Polca,
Luke comes equipped with it
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +9
Range: A
Cost Price: 340G
Sale Price: 255G
Other: None
=============================================
Mist Javelin
=============================================
Location: Mithril Weapon
Equipped by: PGNT, PLDN
Attack Bonus: +42
Range: C
Cost Price: N/A
Sale Price: 9900G
Other: None
=============================================
Misty Knuckles
=============================================
Location: Mithril Weapon
Equipped by: MMNK
Attack Bonus: +48
Range: A
Cost Price: N/A (1375G to repair)
Sale Price: 5500G
Other: Use to absorb MP
=============================================
Mystery Staff
=============================================
Location: Mithril Weapon
Equipped by: SORC, VICR, WIZ
Attack Bonus: +39
Range: A
Cost Price: N/A
Sale Price: 10000G
Other: Regains 2MP every turn
=============================================
Nazca Cannon
=============================================
Location: Nazca Ship
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +33
Range: E
Cost Price: N/A
Sale Price: 3000G
Other: None
=============================================
Ninja Katana
=============================================
Location: Mithril Weapon
Equipped by: NINJ
Attack Bonus: +42
Range: A
Cost Price: N/A
Sale Price: 11500G
Other: None
=============================================
Power Axe
=============================================
Location: Buy in Hassan
Randolf comes equipped with it
Equipped by: BRN, GLDT, RBRN, WARR
Attack Bonus: +17
Range: A
Cost Price: 1100G
Sale Price: 825G
Other: None
=============================================
Power Glove
=============================================
Location: Buy in New Granseal, Ketto,
Pacalon, Tristan, Galam
Equipped by: MMNK
Attack Bonus: +33
Range: A
Cost Price: 1800G
Sale Price: 1350G
Other: None
=============================================
Power Spear
=============================================
Location: Buy in Hassan
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +20
Range: C
Cost Price: 1270G
Sale Price: 950G
Other: None
=============================================
Power Stick
=============================================
Location: Buy in Hassan
Karna comes equipped with it
Tyrin comes equipped with it
Equipped by: MAGE, PRST, SORC, VICR, WIZ
Attack Bonus: +15
Range: A
Cost Prce: 1050G
Sale Price: 787G
Other: None
=============================================
Robin Arrow
=============================================
Location: Buy in Bedoe, Hassan
Equipped by: BRGN, BWNT, SNIP
Attack Bonus: +17
Range: E
Cost Price: 1480G
Sale Price: 1110G
Other: None
=============================================
Rune Axe
=============================================
Location: Mithril Weapon
Equipped by: BRN, GLDT, RBRN
Attack Bonus: +42
Range: A
Cost Price: N/A (2500G to repair)
Sale Price: 10000G
Other: Use to cast Detox level 1
=============================================
Short Axe
=============================================
Location: Jaha comes equipped with it,
Buy in Granseal, Galam,
New Granseal, Polca
Equipped by: BRN, GLDT, RBRN, WARR
Attack Bonus: +5
Range: A
Cost Price: 120G
Sale Price: 90G
Other: None
=============================================
Short Knife
=============================================
Location: Buy in Granseal, Galam,
New Granseal, Ribble, Polca
Slade comes equipped with it
Equipped by: THIF
Attack Bonus: +5
Range: A
Cost Price: 70G
Sale Price: 52G
Other: None
=============================================
Short Rod
=============================================
Location: Buy in Galam, New Granseal,
Ribble, Polca and Bedoe.
Equipped by: MAGE, PRST, SORC, VICR, WIZ
Attack Bonus: +5
Range: A
Cost Price: 130G
Sale Price: 97G
Other: None
=============================================
Short Spear
=============================================
Location: Buy in Granseal, Galam
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +6
Range: C
Cost Price: 120G
Sale Price: 90G
Other: None
=============================================
Short Sword
=============================================
Location: Buy in Granseal, Galam,
New Granseal
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +5
Range: A
Cost Price: 140G
Sale Price: 105G
Other: None
=============================================
Spear
=============================================
Location: Buy in New Granseal, Polca,
Hassan
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +12
Range: C
Cost Price: 460G
Sale Price: 345G
Other: None
=============================================
Steel Arrow
=============================================
Location: Buy in Hassan
Elric comes equipped with it
Janet comes equipped with it
Equipped by: ACHR, BRGN, BWNT, RNGR, SNIP
Attack Bonus: +12
Range: B
Cost Price: 1270G
Sale Price: 952G
Other: None
=============================================
Steel Lance
=============================================
Location: Buy in Hassan
Rick comes equipped with it
Eric comes equipped with it
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +16
Range: A
Cost Price: 810G
Sale Price: 607G
Other: None
=============================================
Steel Sword
=============================================
Location: Petro's Grandfathers' Ruins
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +16
Range: A
Cost Price: 1120G
Sale Price: 840G
Other: None
=============================================
Supply Staff
=============================================
Location: Mithril Weapon
Equipped by: SORC, WIZ
Attack Bonus: +32
Range: A
Cost Price: N/A (2125G to repair)
Sale Price: 8500G
Other: Use to absorb MP
=============================================
Taros Sword
=============================================
Location: Battle #18
Equipped by: No character can equip it
Attack Bonus: N/A
Range: N/A
Cost Price: N/A
Sale Price: 10000G
Other: None
=============================================
Thieve's Dagger
=============================================
Location: Buy in Hassan
Equipped by: THIF
Attack Bonus: +18 ; Agility +5
Range: A
Cost Price: 940G
Sale Price: 705G
Other: None
=============================================
Valkyrie
=============================================
Location: Mithril Weapon
Equipped by: PGNT, PLDN
Attack Bonus: +33
Range: C
Cost Price: N/A (1925G to repair)
Sale Price: 7700G
Other: Use to boost attack power
=============================================
Wish Staff
=============================================
Location: Battle: #34, Mithril Weapon
Equipped by: VICR
Attack Bonus: +26
Range: A
Cost Price: N/A (1525G to repair)
Sale Price: 6100G
Other: Use to cast Boost level 1
=============================================
Wooden Arrow
=============================================
Location: Buy in Ribble, Polca, Bedoe,
May comes equipped with it
Equipped by: ACHR, BRGN, BWNT, RNGR, SNIP
Attack Bonus: +5
Range: B
Cost Price: 250G
Sale Price: 187G
Other: None
=============================================
Wooden Rod
=============================================
Location: Kazin comes equipped with it,
Sarah comes equipped with it
Buy in Granseal, Galam,
New Granseal, Ribble
Equipped by: MAGE, PRST, SORC, VICR, WIZ
Attack Bonus: +3
Range: A
Cost Price: 60G
Sale Price: 45G
Other: None
=============================================
Wooden Stick
=============================================
Location: Chester comes equipped with it
Equipped by: KNTE, PGNT, PLDN
Attack Bonus: +3
Range: A
Cost Price: N/A
Sale Price: 70G
Other: None
=============================================
Wooden Sword
=============================================
Location: Bowie comes equipped with it
Equipped by: BDBT, BDMN, BRN, HERO, NINJ,
RBRN, SDMN
Attack Bonus: +3
Range: A
Cost Price: N/A
Sale Price: 60G
Other: None
=---------------------------------=
=- Magic List -=
=---------------------------------=
Search Field: v-d
Introduction
=============================================
As your characters' levels raise, some of them will gain magic spells.
Each character learns their own spells at certain levels, which I have
listed here. If a character is promoted, add 20 to their current (promoted)
level to get their magic level. For example, if you promoted a character at
level 33, and are now level 7, the game treats you as level 27 rather than
level 40. (For Ninja and Sorceror spells, this does not apply, the character's
level counts as being reset to 1).
Note: -- means already learned when the character joins
=============================================
Bowie
=============================================
Class: SDMN/HERO
Level Spell Learned
--------------------
-- Egress
22 Bolt
31 Bolt 2
42 Bolt 3
51 Bolt 4
=============================================
Chaz
=============================================
Class: WIZ
Level Spell Learned
--------------------
-- Blaze
-- Blaze 2
-- Freeze
-- Freeze 2
25 Freeze 3
40 Bolt
41 Dispel
44 Bolt 2
46 Freeze 4
49 Bolt 3
53 Bolt 4
56 Blaze 3
60 Blaze 4
=============================================
Frayja
=============================================
Class: VICR
Level Spell Learned
--------------------
-- Detox
-- Heal
-- Heal 2
17 Detox 2
34 Aura
37 Detox 3
40 Aura 2
43 Detox 4
46 Aura 3
49 Attack
52 Aura 4
56 Heal 3
60 Heal 4
=============================================
Karna
=============================================
Class: PRST/VICR/MMNK
Level Spell Learned
--------------------
-- Blast
-- Blast 2
-- Boost
-- Boost 2
-- Heal
-- Heal 2
-- Heal 3
26 Blast 3
30 Aura
33 Boost 3
37 Blast 4
41 Aura 2
45 Boost 4
55 Aura 3
60 Aura 4
=============================================
Kazin
=============================================
Class: MAGE/WIZ
Level Spell Learned
--------------------
-- Blaze
5 Blaze 2
9 Muddle
13 Dispel
18 Desoul
22 Blaze 3
25 Muddle 2
29 Desoul 2
35 Blaze 4
Class: SORC
Level Spell Learned
--------------------
1 Dao
4 Apollo
7 Neptun
12 Dao 2
17 Apollo 2
21 Atlas
26 Neptun 2
32 Atlas 2
=============================================
Sarah
=============================================
Class: PRST/VICR/MMNK
Level Spell Learned
--------------------
-- Heal
4 Detox
7 Heal 2
10 Blast
13 Detox 2
16 Blast 2
19 Slow
22 Heal 3
25 Blast 3
29 Slow 2
33 Detox 3
36 Blast 4
40 Heal 4
45 Detox 4
=============================================
Sheela
=============================================
Class: MMNK
Level Spell Learned
--------------------
-- Blast
-- Heal
-- Heal 2
-- Muddle
18 Blast 2
20 Boost
36 Muddle 2
38 Blast 3
41 Heal 3
44 Boost 2
47 Blast 4
51 Heal 4
=============================================
Slade
=============================================
Class: NINJ
Level Spell Learned
--------------------
4 Katon
9 Katon 2
14 Raijin
19 Raijin 2
25 Katon 3
32 Raijin 3
=============================================
Taya
=============================================
Class: SORC
Level Spell Learned
--------------------
-- Dao
12 Apollo
15 Dao 2
19 Apollo 2
21 Neptun
25 Atlas
29 Neptun 2
34 Atlas 2
=============================================
Tyrin
=============================================
Class: MAGE/WIZ
Level Spell Learned
--------------------
-- Blaze
-- Blaze 2
-- Freeze
-- Freeze 2
25 Sleep
28 Bolt
31 Freeze 3
35 Bolt 2
38 Freeze 4
51 Blaze 3
54 Bolt 3
56 Blaze 4
60 Bolt 4
Class: SORC
Level Spell Learned
--------------------
1 Dao
3 Apollo
8 Neptun
12 Dao 2
16 Apollo 2
20 Atlas
25 Neptun
29 Atlas 2
=---------------------------------=
=- Enemy List -=
=---------------------------------=
Search Field: v-e
=============================================
Arch Demon
=============================================
HP: 99
MP: 65
Attack: 120
Defence: 46
Agility: 61
Movement: 6
Magic: Bolt 3
Weapon: None
Gold: 1150G
Battles: #43
=============================================
Arrow Launcher
=============================================
HP: 33
MP: 0
Attack: 35
Defence: 24
Agility: 23
Movement: 4
Magic: None
Weapon: Steel Arrow
Gold: 290
Battles: #15, #17, #18, #19, #20, #21
=============================================
Black Monk
=============================================
HP: 30
MP: 19
Attack: 33
Defence: 18
Agility: 21
Movement: 6
Magic: Blast 1, Heal 2
Weapon: None
Gold: 210
Battles: #13, #14, #15, #17, #18
=============================================
Blue Shaman
=============================================
HP: 72
MP: 60
Attack: 1??
Defence: 54
Agility: 51
Movement: 5
Magic: Aura 3, Blast 4, Dispel
Weapon: Holy Staff
Gold: 860
Battles: #41, #42, #43
=============================================
Bow Master
=============================================
HP: 46
MP: 0
Attack: 87
Defence: 53
Agility: 40
Movement: 5
Magic: None
Weapon: Assault Shell
Gold: 550
Battles: #32, #33, #34
=============================================
Bow Rider
=============================================
HP: 61
MP: 0
Attack: 95
Defence: 55
Agility: 44
Movement: 7
Magic: None
Weapon: Hyper Cannon
Gold: 610
Battles: #35, #36, #37
=============================================
Bubbling Ooze
=============================================
HP: 32
MP: 0
Attack: 47
Defence: 35
Agility: 26
Movement: 4
Magic: None
Weapon: None
Gold: 330
Battles: #23
=============================================
Burst Rock
=============================================
HP: 45
MP: 0
Attack: 0
Defence: 60
Agility: 43
Movement: 4
Magic: None
Weapon: None
Gold: 0
Battles: #38
=============================================
Cameela
=============================================
HP: 99
MP: 0
Attack: 96
Defence: 52
Agility: 58
Movement: 6
Magic: Blaze 3
Weapon: Iron Ball
Gold: 900
Battles: #34
=============================================
Cerberus
=============================================
HP: 51
MP: 0
Attack: 87
Defence: 44
Agility: 45
Movement: 6
Magic: None
Weapon: None
Gold: 490
Battles: #32, #33, #34
=============================================
Chaos Dragon
=============================================
HP: 83
MP: 0
Attack: 1??
Defence: 48
Agility: 57
Movement: 6
Magic: None
Weapon: None
Gold: 980
Battles: #41, #42
=============================================
Chaos Warrior
=============================================
HP: 76
MP: 23
Attack: 1??
Defence: 50
Agility: 54
Movement: 5
Magic: None
Weapon: None
Gold: 790
Battles: #40, #41, #42
=============================================
Chaos Wizard
=============================================
HP: 53
MP: 49
Attack: 86
Defence: 48
Agility: 59
Movement: 5
Magic: Blaze 4
Weapon: Great Rod
Gold: 580
Battles: #35, #36, #37, #38, #39, #40
=============================================
Cyclops
=============================================
HP: 64
MP: 0
Attack: 1??
Defence: 51
Agility: 46
Movement: 5
Magic: None
Weapon: None
Gold: 700
Battles: #38, #39, #40
=============================================
Dark Bishop
=============================================
HP: 39
MP: 38
Attack: 54
Defence: 38
Agility: 27
Movement: 5
Magic: Aura 1, Blast 3
Weapon: Flail
Gold: 320
Battles: #24, #25, #26, #31
=============================================
Dark Cleric
=============================================
HP: 15
MP: 7
Attack: 18
Defence: 11
Agility: 13
Movement: 5
Magic: Heal 1
Weapon: Short Rod
Gold: 100
Battles: #6, #7
=============================================
Dark Dwarf
=============================================
HP: 21
MP: 0
Attack: 27
Defence: 17
Agility: 18
Movement: 4
Magic: None
Weapon: Short Axe
Gold: 140
Battles: #10, #11
=============================================
Dark Gunner
=============================================
HP: 60
MP: 0
Attack: 97
Defence: 56
Agility: 45
Movement: 4
Magic: None
Weapon: Buster Shot
Gold: 680
Battles: #38, #39, #40
=============================================
Dark Knight
=============================================
HP: 50
MP: 0
Attack: 76
Defence: 48
Agility: 40
Movement: 7
Magic: None
Weapon: Chrome Lance
Gold: 500
Battles: #29, #30, #31
=============================================
Dark Madam
=============================================
HP: 29
MP: 17
Attack: 38
Defence: 31
Agility: 29
Movement: 6
Magic: Freeze 2
Weapon: Power Stick
Gold: 310
Battles: #19, #20, #21
=============================================
Dark Smoke
=============================================
HP: 18
MP: 20
Attack: 22
Defence: 13
Agility: 13
Movement: 6
Magic: Dispel 1
Weapon: None
Gold: 130
Battles: #7
=============================================
Dark Sniper
=============================================
HP: 39
MP: 0
Attack: 53
Defence: 37
Agility: 35
Movement: 5
Magic: None
Weapon: Hyper Cannon
Gold: 380
Battles: #24, #25, #26, #27, #28
=============================================
Dark Soldier
=============================================
HP: 35
MP: 17
Attack: 63
Defence: 46
Agility: 34
Movement: 4
Magic: None
Weapon: Large Axe
Gold: 410
Battles: #25, #26, #27, #28
=============================================
Death Archer
=============================================
HP: 27
MP: 0
Attack: 28
Defence: 19
Agility: 20
Movement: 5
Magic: None
Weapon: Iron Arrow
Gold: 190
Battles: #12, #13, #14
=============================================
Death Monk
=============================================
HP: 23
MP: 13
Attack: 27
Defence: 14
Agility: 18
Movement: 6
Magic: Blast 1, Heal 2
Weapon: None
Gold: 150
Battles: #12
=============================================
Demon
=============================================
HP: 75
MP: 38
Attack: 1??
Defence: 50
Agility: 55
Movement: 6
Magic: Bolt 3
Weapon: None
Gold: 770
Battles: #40, #41
=============================================
Demon Master
=============================================
HP: 73
MP: 68
Attack: 99
Defence: 50
Agility: 65
Movement: 6
Magic: Freeze 4
Weapon: Mystery Staff
Gold: 840
Battles: #40, #41, #42, #43
=============================================
Devil Griffin
=============================================
HP: 89
MP: 0
Attack: 1??
Defence: 47
Agility: 59
Movement: 7
Magic: None
Weapon: None
Gold: 1120
Battles: #42, #43
=============================================
Devil Soldier
=============================================
HP: 60
MP: 16
Attack: 84
Defence: 48
Agility: 43
Movement: 6
Magic: Boost 2
Weapon: Great Axe
Gold: 510
Battles: #31, #32, #33
=============================================
Dragonewt
=============================================
HP: 60
MP: 0
Attack: 87
Defence: 42
Agility: 46
Movement: 6
Magic: Blaze 2
Weapon: Heat Axe
Gold: 530
Battles: #34, #35, #36
=============================================
Evil Beast
=============================================
HP: 84
MP: 0
Attack: 1??
Defence: 51
Agility: 60
Movement: 6
Magic: None
Weapon: None
Gold: 1050
Battles: #42
=============================================
Evil Bishop
=============================================
HP: 64 (33, battle #22 only)
MP: 51 (36)
Attack: 95 (47)
Defence: 48 (37)
Agility: 46 (25)
Movement: 5 (5)
Magic: Aura 2, Blast 3 (Blast 2, Heal 3)
Weapon: Great Rod (Power Stick)
Gold: 640 (300)
Battles: #37, #38, #39, #40 (#22)
=============================================
Evil Cloud
=============================================
HP: 22
MP: 0
Attack: 30
Defence: 18
Agility: 17
Movement: 5
Magic: None
Weapon: None
Gold: 170
Battles: #12, #13, #14
=============================================
Executioner
=============================================
HP: 64
MP: 0
Attack: 94
Defence: 46
Agility: 45
Movement: 6
Magic: None
Weapon: Battle Sword
Gold: 620
Battles: #36, #37
=============================================
Galam Archer
=============================================
HP: 15
MP: 0
Attack: 15
Defence: 10
Agility: 10
Movement: 5
Magic: None
Weapon: Wooden Arrow
Gold: 60
Battles: #4, #5, #6, #7
=============================================
Galam Knight
=============================================
HP: 16
MP: 0
Attack: 17
Defence: 11
Agility: 12
Movement: 7
Magic: None
Weapon: Short Spear
Gold: 80
Battles: #5, #6, #7
=============================================
Galam Mage
=============================================
HP: 14
MP: 5
Attack: 15
Defence: 9
Agility: 11
Movement: 5
Magic: Blaze 1
Weapon: Short Rod
Gold: 90
Battles: #5, #6, #7
=============================================
Galam Soldier
=============================================
HP: 11
MP: 0
Attack: 15
Defence: 10
Agility: 8
Movement: 6
Magic: None
Weapon: Short Axe
Gold: 50
Battles: #4, #5, #6
=============================================
Gargoyle
=============================================
HP: 29
MP: 0
Attack: 38
Defence: 23
Agility: 21
Movement: 6
Magic: None
Weapon: None
Gold: 250
Battles: #15, #17, #18, #19, #30
=============================================
Geshp
=============================================
HP: 180
MP: 120
Attack: 1??
Defence: 51
Agility: 63
Movement: 6
Magic: Freeze 4
Weapon: Flail
Gold: 1600
Battles: 38
=============================================
Gizmo
=============================================
HP: 5
MP: 0
Attack: 8
Defence: 5
Agility: 5
Movement: 5
Magic: None
Weapon: None
Gold: 60
Battles: #1 only
=============================================
Goblin
=============================================
HP: 18
MP: 0
Attack: 22
Defence: 13
Agility: 13
Movement: 5
Magic: None
Weapon: Short Axe
Gold: 100
Battles: #8, #9, #10, #11
=============================================
Golem
=============================================
HP: 24
MP: 0
Attack: 35
Defence: 24
Agility: 19
Movement: 4
Magic: None
Weapon: None
Gold: 240
Battles: #15, #15, #17, #18
=============================================
Green Ooze
=============================================
HP: 17
MP: 0
Attack: 22
Defence: 12
Agility: 12
Movement: 4
Magic: None
Weapon: None
Gold: 90
Battles: #8, #9
=============================================
Griffin
=============================================
HP: 60
MP: 0
Attack: 96
Defence: 45
Agility: 48
Movement: 7
Magic: None
Weapon: None
Gold: 560
Battles: #35, #36
=============================================
Harpy
=============================================
HP: 32
MP: 10
Attack: 48
Defence: 38
Agility: 29
Movement: 7
Magic: Dispel
Weapon: None
Gold: 340
Battles: #20, #21
=============================================
Harpy Queen
=============================================
HP: 53
MP: 20
Attack: 81
Defence: 39
Agility: 43
Movement: 7
Magic: Freeze 2
Weapon: None
Gold: 510
Battles: #30, #31
=============================================
Hellhound
=============================================
HP: 62
MP: 0
Attack: 1??
Defence: 49
Agility: 50
Movement: 6
Magic: None
Weapon: None
Gold: 570
Battles: #37, #38, #39
=============================================
High Priest
=============================================
HP: 30
MP: 29
Attack: 40
Defence: 31
Agility: 23
Movement: 5
Magic: Blast 2, Heal 3
Weapon: Power Stick
Gold: 280
Battles: #19, #20, #21
=============================================
Hobgoblin
=============================================
HP: 21
MP: 0
Attack: 25
Defence: 19
Agility: 19
Movement: 5
Magic: None
Weapon: Middle Axe
Gold: 160
Battles: #11, #12, #13
=============================================
Horseman
=============================================
HP: 67
MP: 0
Attack: 1??
Defence: 57
Agility: 55
Movement: 7
Magic: None
Weapon: Buster Shot
Gold: 880
Battles: #42, #43
=============================================
Huge Bat
=============================================
HP: 11
MP: 0
Attack: 15
Defence: 8
Agility: 8
Movement: 6
Magic: None
Weapon: None
Gold: 30
Battles: #3, #4
=============================================
Huge Rat
=============================================
HP: 10
MP: 0
Attack: 12
Defence: 8
Agility: 7
Movement: 6
Magic: None
Weapon: None
Gold: 20
Battles: #2, #3
=============================================
Hunter Goblin
=============================================
HP: 24
MP: 0
Attack: 22
Defence: 12
Agility: 14
Movement: 5
Magic: None
Weapon: Iron Arrow
Gold: 90
Battles: #8, #9, #10, #11
=============================================
Hydra
=============================================
HP: 70
MP: 0
Attack: 1??
Defence: 62
Agility: 50
Movement: 4
Magic: None
Weapon: None
Gold: 750
Battles: #39, #40, #41
=============================================
Jar
=============================================
HP: 59
MP: 0
Attack: 74
Defence: 44
Agility: 46
Movement: 7
Magic: None
Weapon: Chrome Lance
Gold: 0
Battles: #32
=============================================
King
=============================================
HP: 55
MP: 28
Attack: 55
Defence: 40
Agility: 33
Movement: 6
Magic: Blaze 2
Weapon: Flail
Gold: 500
Battles: #22
=============================================
King Galam
=============================================
HP: 240
MP: 1??
Attack: 1??
Defence: 50
Agility: 62
Movement: 6
Magic: None
Weapon: Demon Rod
Gold: 3500
Battles: #42
=============================================
Knight
=============================================
HP: 48
MP: 0
Attack: 51
Defence: 34
Agility: 29
Movement: 7
Magic: None
Weapon: Power Spear
Gold: 340
Battles: #22
=============================================
Kraken Arm
=============================================
HP: 30
MP: 0
Attack: 42
Defence: 28
Agility: 22
Movement: 6
Magic: None
Weapon: None
Gold: 240
Battles: #16
=============================================
Kraken Head
=============================================
HP: 35
MP: 0
Attack: 50
Defence: 29
Agility: 25
Movement: 5
Magic: None
Weapon: None
Gold: 320
Battles: #16
=============================================
Kraken Leg
=============================================
HP: 24
MP: 0
Attack: 38
Defence: 26
Agility: 19
Movement: 6
Magic: None
Weapon: None
Gold: 200
Battles: #16
=============================================
Lesser Demon
=============================================
HP: 40
MP: 21
Attack: 61
Defence: 37
Agility: 32
Movement: 6
Magic: Blaze 3, Boost 2
Weapon: None
Gold: 360
Battles: #24, #25, #26, #27, #28
=============================================
Lizardman
=============================================
HP: 40
MP: 0
Attack: 67
Defence: 45
Agility: 38
Movement: 6
Magic: None
Weapon: Large Axe
Gold: 430
Battles: #26, #27, #28
=============================================
Master Mage
=============================================
HP: 28
MP: 14
Attack: 25
Defence: 18
Agility: 22
Movement: 5
Magic: Blaze 2
Weapon: Iron Rod
Gold: 220
Battles: #13, #14, #15, #18
=============================================
Master Monk
=============================================
HP: 47
MP: 39
Attack: 66
Defence: 45
Agility: 31
Movement: 6
Magic: Dispel, Heal 4
Weapon: Brass Knuckles
Gold: 460
Battles: #28, #29, #30, #31, #32
=============================================
Minotaur
=============================================
HP: 58
MP: 0
Attack: 98
Defence: 51
Agility: 44
Movement: 5
Magic: None
Weapon: Atlas Axe
Gold: 660
Battles: #37, #38, #39
=============================================
Mist Demon
=============================================
HP: 68
MP: 28
Attack: 1??
Defence: 41
Agility: 51
Movement: 6
Magic: Muddle 2
Weapon: None
Gold: 590
Battles: #35, #36, #37, #38
=============================================
Mud Man
=============================================
HP: 55
MP: 0
Attack: 95
Defence: 51
Agility: 41
Movement: 4
Magic: None
Weapon: None
Gold: 570
Battles: #33, #34, #35
=============================================
Necromancer
=============================================
HP: 47
MP: 42
Attack: 75
Defence: 44
Agility: 51
Movement: 6
Magic: Freeze 3
Weapon: Flail
Gold: 520
Battles: #31, #32, #33, #34
=============================================
Odd Eye
=============================================
HP: 200
MP: 1??
Attack: 54
Defence: 67
Agility: 67
Movement: 6
Magic: None
Weapon: Counter Sword
Gold: 2000
Battles: #40
=============================================
Ooze
=============================================
HP: 9
MP: 0
Attack: 11
Defence: 6
Agility: 5
Movement: 4
Magic: None
Weapon: None
Gold: 10
Battles: #2, #3
=============================================
Orc
=============================================
HP: 30
MP: 0
Attack: 43
Defence: 37
Agility: 27
Movement: 5
Magic: None
Weapon: Steel Lance
Gold: 330
Battles: #19, #20, #21
=============================================
Orc Lord
=============================================
HP: 46
MP: 13
Attack: 73
Defence: 44
Agility: 37
Movement: 5
Magic: Dispel
Weapon: Heavy Lance
Gold: 480
Battles: #29, #30, #31
=============================================
Pawn
=============================================
HP: 36
MP: 0
Attack: 53
Defence: 37
Agility: 25
Movement: 6
Magic: None
Weapon: Battle Axe
Gold: 250
Battles: #22
=============================================
Pegasus Knight
=============================================
HP: 65
MP: 0
Attack: 81
Defence: 37
Agility: 47
Movement: 7
Magic: None
Weapon: Chrome Lance
Gold: 520
Battles: #32, #33, #34
=============================================
Prism Flower
=============================================
HP: 62
MP: 0
Attack: 20
Defence: 55
Agility: 44
Movement: 0
Magic: None
Weapon: None
Gold: 800
Battles: #36
=============================================
Purple Worm
=============================================
HP: 58
MP: 0
Attack: 97
Defence: 46
Agility: 43
Movement: 5
Magic: None
Weapon: None
Gold: 520
Battles: #35, #36
=============================================
Pyrohydra
=============================================
HP: 80
MP: 0
Attack: 1??
Defence: 53
Agility: 55
Movement: 4
Magic: None
Weapon: None
Gold: 1100
Battles: #43
=============================================
Queen
=============================================
HP: 30
MP: 26
Attack: 46
Defence: 36
Agility: 35
Movement: 6
Magic: Freeze 2
Weapon: Power Stick
Gold: 390
Battles: #22
=============================================
Rat
=============================================
HP: 41
MP: 0
Attack: 56
Defence: 32
Agility: 30
Movement: 6
Magic: None
Weapon: None
Gold: 300
Battles: #23
=============================================
Reaper
=============================================
HP: 82
MP: 31
Attack: 1??
Defence: 49
Agility: 57
Movement: 6
Magic: Muddle 2
Weapon: Battle Sword
Gold: 930
Battles: #41, #42
=============================================
Red Baron
=============================================
HP: 150
MP: 0
Attack: 1??
Defence: 64
Agility: 32
Movement: 6
Magic: Desoul
Weapon: Dark Sword
Gold: 1200
Battles: #37
=============================================
Rook
=============================================
HP: 40
MP: 0
Attack: 48
Defence: 31
Agility: 27
Movement: 4
Magic: None
Weapon: Robin Arrow
Gold: 320
Battles: #22
=============================================
Shaman
=============================================
HP: 56
MP: 46
Attack: 82
Defence: 42
Agility: 40
Movement: 5
Magic: Aura 2, Blast 3
Weapon: Wish Staff
Gold: 540
Battles: #33, #34, #35, #36
=============================================
Skeleton
=============================================
HP: 30
MP: 0
Attack: 54
Defence: 40
Agility: 30
Movement: 6
Magic: None
Weapon: Broad Sword
Gold: 350
Battles: #21, #24, #25
=============================================
Soul Sower
=============================================
HP: 27
MP: 0
Attack: 43
Defence: 32
Agility: 25
Movement: 4
Magic: None
Weapon: None
Gold: 300
Battles: #17, #18, #19
=============================================
Taros
=============================================
HP: 49
MP: 0
Attack: 43
Defence: 32
Agility: 23
Movement: 0
Magic: None
Weapon: Taros Sword
Gold: 450
Battles: #18
=============================================
Vampire Bat
=============================================
HP: 20
MP: 8
Attack: 26
Defence: 16
Agility: 16
Movement: 6
Magic: Blaze 2, Poison
Weapon: None
Gold: 120
Battles: #9, #10, #11
=============================================
White Dragon
=============================================
HP: 66
MP: 0
Attack: 1??
Defence: 50
Agility: 53
Movement: 6
Magic: None
Weapon: None
Gold: 720
Battles: #38, #39
=============================================
Willard
=============================================
HP: 50
MP: 0
Attack: 62
Defence: 36
Agility: 37
Movement: 6
Magic: None
Weapon: None
Gold: 550
Battles: #23
=============================================
Witch
=============================================
HP: 21
MP: 10
Attack: 19
Defence: 12
Agility: 15
Movement: 6
Magic: Freeze 1
Weapon: Bronze Rod
Gold: 110
Battles: #8, #9, #10, #11, #12
=============================================
Wizard
=============================================
HP: 37
MP: 37
Attack: 59
Defence: 40
Agility: 44
Movement: 5
Magic: Blaze 3
Weapon: Flail
Gold: 430
Battles: #26, #27, #28, #29, #30
=============================================
Worm
=============================================
HP: 45
MP: 0
Attack: 75
Defence: 40
Agility: 34
Movement: 5
Magic: None
Weapon: None
Gold: 440
Battles: #28, #29
=============================================
Wyvern
=============================================
HP: 46
MP: 0
Attack: 72
Defence: 39
Agility: 36
Movement: 7
Magic: None
Weapon: None
Gold: 450
Battles: #27, #28, #29, #30
=============================================
Zalbard
=============================================
HP: 80
MP: 65
Attack: 91
Defence: 50
Agility: 52
Movement: 5
Magic: Blot 2
Weapon: None
Gold: 700
Battles: #30
=============================================
Zeon
=============================================
HP: 500
MP: ???
Attack: 1??
Defence: 50
Agility: 72
Movement: 0
Magic: None
Weapon: None
Gold: 0
Battles: #43
=============================================
Zeon Guard
=============================================
HP: 130
MP: 1??
Attack: 1??
Defence: 54
Agility: 64
Movement: 5
Magic: None
Weapon: None
Gold: 1300
Battles: #43
=============================================
Zombie
=============================================
HP: 27
MP: 0
Attack: 32
Defence: 20
Agility: 18
Movement: 5
Magic: None
Weapon: None
Gold: 180
Battles: #13, #14
=============================================
-=================================================-
-= SECRETS & SIDEQUESTS =-
-=================================================-
Index Number: vi
=---------------------------------=
=- Mithril -=
=---------------------------------=
Search Field: vi-a
What is Mithril?
=============================================
Mithril is a term created by J.R.R Tolkein, however, he spelled it 'Mythril'.
Mythril comes from the word 'Myth' or 'Mythos' in Greek. However, in Shining
Force 2, Mithril is a rock that is very rare (somewhat like in LotR). There
are 15 lumps of Mithril to be found in Shining Force 2, some are easy to find,
but most are very well hidden. However, if you're too lazy to search through
my guide to find where they all are, I've listed them again in this section.
Why do I need this Mithril?
=============================================
Ahhh, the important part. Mithril is used by the Dwarven Blacksmith to create
the most powerful weapons in the game. He melts it down and for the measly
cost of 5000G, he'll create a special weapon for you. "Isn't it great?"
Where's this Blacksmith then?
=============================================
You need the Dry Stone to enter his town. You receive the Dry Stone when the
fairy cures the sick Dwarf. (If you don't understand what I mean, you're
obviously not that far yet). Use the Dry Stone on the river north-west of
Galam (on the narrow part), and a bridge will appear, allowing you to enter
the hidden town. The Blackmisth is reached by going down the top set of stairs
and then going up the bottom-left set once underground. Once outside again,
go north and then down the final set of stairs to meet the Blacksmith.
Why didn't I get a Good Weapon?
=============================================
The blacksmoth is very random, so only allow him to make him one weapon at a
time. Save before giving him some Mithril, and if you end up getting a crap
weapon, load and try again. The best weapons may take many many many goes to
get - especially the Gisarme. But remember, patience is a virtue!
Mithril Locations
=============================================
(For better descriptions, consult the Walkthrough)
1. At the back of the Ancient Tower in Granseal.
2. Search the mountains near Yeel
3. Galam Prison Tunnel
4. In Granseal (the hole to the right of the steps)
5. In the sandbox in Ribble
6. East of Ribble (before the Dark Cave)
7. Outside the west fence of Hassan
8. In a barrel on the pier in Hassan
9. South-east corner of Elf Village
10. Secret Passage to Creed's House
11. Search the mountains north-east of Creed's
12. In the basement of Pacalon castle
13. Search the mountains north-east of Pacalon
14. In the East of Mitula's Shrine
15. In a chest in Sheela's Dojo
=---------------------------------=
=- Mithril Weapons -=
=---------------------------------=
Search Field: vi-b
Introduction
=============================================
For full info on the Mithril Weapons, see the Weapons Section above (v-c).
Mithril Weapon List
=============================================
WEAPON EQUIPPED BY
----------------------------
Atlas Axe BRN, GLDT, RBRN
Battle Sword BDBT, BRN, HERO, NINJ, RDBN
Buster Shot BRGN, BWNT, SNIP
Counter Sword BDBT, BRN, HERO, RDBN
Critical Sword BDBT, BRN, HERO, NINJ, RDBN
Freeze Staff SORC, WIZ
Giant Knuckles MMNK
Gisarme NINJ
Goddess Staff VICR
Grand Cannon BRGN, BWNT, SNIP
Great Rod SORC, VICR, WIZ
Ground Axe BRN, GLDT, RBRN
Halberd PGNT, PLDN
Heat Axe BRN, GLDT, RBRN
Holy Lance PGNT, PLDN
Holy Staff VICR
Hyper Cannon BRGN, BWNT, SNIP
Katana NINJ
Levanter HERO
Mage Staff SORC, WIZ
Mist Javelin PGNT, PLDN
Misty Knuckles MMNK
Mystery Staff SORC, VICR, WIZ
Ninja Katana NINJ
Rune Axe BRN, GLDT, RBRN
Supply Staff SORC, WIZ
Valkyrie PGNT, PLDN
Wish Staff VICR
Mithril Only Weapons
=============================================
WEAPON EQUIPPED BY
----------------------------
Freeze Staff SORC, WIZ
Giant Knuckles MMNK
Gisarme NINJ
Grand Cannon BRGN, BWNT, SNIP
Ground Axe BRN, GLDT, RBRN
Halberd PGNT, PLDN
Holy Lance PGNT, PLDN
Holy Staff VICR
Katana NINJ
Levanter HERO
Mist Javelin PGNT, PLDN
Misty Knuckles MMNK
Ninja Katana NINJ
Rune Axe BRN, GLDT, RBRN
Supply Staff SORC, WIZ
Mithril Weapon Rarity
=============================================
Archer
------
Has to be promoted first
Baron
-----
Heat Axe (Ultra-Common)
Battle Sword (Common)
Critical Sword (Common)
Atlas Axe (Rare)
Ground Axe (Rare)
Rune Axe (Ultra-Rare)
Bird Battler
------------
Critical Sword (Ultra-Common)
Counter Sword (Common)
Birdman
-------
Has to be promoted first
Bow Knight
----------
Buster Shot (Ultra-Common)
Hyper Cannon (Uncommon)
Grand Cannon (Rare)
Brass Gunner
-----------
Buster Shot (Ultra-Common)
Hyper Cannon (Uncommon)
Grand Cannon (Rare)
Gladiator
---------
Heat Axe (Ultra-Common)
Ground Axe (Rare)
Rune Axe (Ultra-Rare)
Golem
-----
Cannot use Mithril Weapons
Hero
----
Critical Sword (Ultra-Common)
Battle Sword (Common)
Counter Sword (Common)
Levanter (Ultra-Rare)
Knight
------
Has to be promoted first
Mage
----
Has to be promoted first
Master Monk
-----------
Misty Knuckles (Common)
Giant Knuckles (Uncommon)
Monster
-------
Cannot Use Mithril Weapons
Ninja
-----
Critical Sword (Ultra-Common)
Katana (Common)
Ninja Katana (Common)
Gisarme (Ultra-Rare)
Paladin
-------
Valkyrie (Ultra-Common)
Halberd (Uncommon)
Holy Lance (Uncommon)
Mist Javelin (Ultra-Rare)
Pegasus Knight
--------------
Valkyrie (Ultra-Common)
Halberd (Uncommon)
Holy Lance (Uncommon)
Mist Javelin (Ultra-Rare)
Phoenix
-------
Cannot use Mithril Weapons
Priest
------
Has to be promoted first
Ranger
------
Has to be promoted first
Red Baron
---------
Heat Axe (Ultra-Common)
Battle Sword (Common)
Critical Sword (Common)
Atlas Axe (Rare)
Ground Axe (Rare)
Rune Axe (Ultra-Rare)
Robot
-----
Cannot use Mithril Weapons
Sniper
------
Buster Shot (Ultra-Common)
Hyper Cannon (Uncommon)
Grand Cannon (Rare)
Sorceror
--------
Great Rod (Ultra-Common)
Supply Staff (Common)
Freeze Staff (Rare)
Mystery Staff (Ultra-Rare)
Swordsman
---------
Has to be promoted first
Thief
-----
Has to be promoted first
Vicar
-----
Holy Staff (Ultra-Common)
Goddess Staff (Common)
Great Rod (Uncommon)
Wish Staff (Uncommon)
Mystery Staff (Ultra-Rare)
Warrior
-------
Has to be promoted first
Wizard
------
Has to be promoted first
Wolf Baron
----------
Cannot use Mithril Weapons
Wolfman
-------
Cannot use Mithril Weapons
=---------------------------------=
=- Elf Village -=
=---------------------------------=
Search Field: vi-c
Introduction
=============================================
The Elf Village is very easy to find. Here's how to get to it:
Go north of Hassan to the gap in the mountains. Go out onto the rocky
section of the river (in the caravan) and go west. Go north along the
river, and then west at the intersection. Get off the river to the west
and enter the light-green part of the woods. This is the Elf Village.
I've explained what to get in the walkthrough, but I haven't explained
the secret timed battle. To get to it, go around the buildings through
the trees and when you get to the east part, keep going south until you
reach the gap in the trees. Go east here and you'll enter the timed battle.
Some people don't see the point in this battle, but it's only here so you can
raise the levels of your weaker characters and protect them with your stronger
ones. Or if you want, you can always try to set a best time.
------------------------------------------------------------------------------
Battle ??: Elf Village
------------------------------------------------------------------------------
Force: Varying, depending on your progress
Enemies: Bubbling Ooze, Dark Madam, Harpy, Lesser Demon, Mist Demon x2,
Orc Lord (Infinite numbers of these enemies may appear, the x2
signifies that there are two areas where Mist Demons appear)
Boss: Bubbling Ooze
Items: None
Battle Strategy:
If you want to set the fastest time possible, make sure you have as many
fliers as possible in your party. Move them over the squares where the enemies
appear that cannot be reached by other characters - over the water. Put your
weakest characters over the remaining 'appearance' squares. With your
strongest characters, head for the boss. Go in a north-west direction, and
when you get to the middle section of the map, start to go inwards and
continue north. You should then be able to defeat the Bubbling Ooze quickly.
Ignore any other enemies which appear unless they block your path. Skip every
turn of the other characters to stop enemies appearing and to save time.
------------------------------------------------------------------------------
=---------------------------------=
=- Secret Final Battle -=
=---------------------------------=
Search Field: vi-d
Introduction
=============================================
This is the hardest battle in the entire game. So hopefully your characters
are strong enough for it. After the end credits, a message will appear on the
screen "and more..." Press any button here, and you'll enter the Secret Final
Battle. If you thought Zeon was tough, things are gonna get a whole lot worse!
------------------------------------------------------------------------------
Battle 44: Secret Final Battle
------------------------------------------------------------------------------
Force: Bowie, Chaz, Chester, Claude, Eric, Frayja, Gerhalt, Gyan, Higins,
Jaha, Jaro, Janet, Karna, Kazin, Kiwi, Lemon, Luke, May, Peter,
Randolf, Rick, Rohde, Sarah, Sheela, Skreech, Slade, Taya, Tyrin,
Zynk
Enemies: Prism Flower x2, Cameela, Dark Smoke, Geshp, King, King Galam,
Odd Eye, Prism Flower, Red Baron, Willard, Zalbard, Zeon
Boss: Zeon
Items: A sense of true accomplishment
Battle Strategy:
You want a strategy? Here you go: PANIC! Oh, and good luck. Cause this is
going to be tough. The best advice I can give is to concentrate on each enemy
one at a time, hit them with everything you've got. Then move on to the next
enemy. If you're of a high enough level 60+ this should be difficult; if you
have a lower level, this is Mission: Impossible. Good luck, Ethan Hunt. This
tape will self-destruct in five seconds. Pffft.
------------------------------------------------------------------------------
-=================================================-
-= FREQUENTLY ASKED QUESTIONS =-
-=================================================-
Index Number: vii
Introduction
=============================================
If you want to ask some questions, have some suggestions, or just want
to party, post them on my message board!
http://denim.bbboy.net/alaskafox-viewforum?forum=13
^that one^
===============================================================================
What is the best party?
===============================================================================
There is no BEST party in the game, every Shining Force player has different
preferences on who they think is good, who they think is bad, etc.
According to MiniMoose2707 there are 1,381,013,105,472,000 different party
combinations, so that means you have a great choice of who to put in your
party.
However, I will list various parties people have posted/suggested here just
to get you started. And remember none of these are truly right. And in order
to fully experience SF, you should make your own party, and use different
characters each time.
1. (by jaha1244)
Bowie, Sarah, Jaha, Kazin, Slade, Kiwi, Peter, May, Gerhalt, Rick, Tyrin,
Karna
2. (by SoStaci)
Bowie, Sarah, Kazin, Slade, Peter, May, Karna, Tyrin, Taya, Frayja, Sheela,
Chaz
3. (by darkstrike)
Bowie, Peter, Karna, Chester, Jaha, Kazin, Tyrin, Chaz, Slade, Gerhalt,
May, Frayja
4. (by DBGT)
Bowie, Sarah, Karna, Peter, May, Gerhalt, Slade, Kazin, janet, Elric,
Claude, Chaz
5. (by general duke)
Bowie, Sarah, Jaha, Kazin, Slade, Peter, Karna, Sheela, Tyrin, Randolf,
Claude, Zynk
6. (by Pie32)
Bowie, Sarah, Jaha, Slade, Peter, Gerhalt, Randolf, Chester, Rick, Elric,
Janet, Karna
Raven has also provided the following:
The best team depends on what difficulty setting you have it on......
On an Easy setting magic users all the way you can just wipe everyone out.....
But on Super having a big magic team is useless because they will die in one
hit only usually able to get one (maybe two) spells off at most. The best team
for this setting is alot of Paladins, Pegasus Knights, definately a Baron,
gotta have Gerhalt and Zynk, gotta have Peter and perhaps Slade.......
And some Master Monks, no more than two.........
Basically just anyone with high defence and HP you could have a Sorcerer
and May in there too but there are so many combinations.
===============================================================================
What's the difference between a Paladin and a Pegasus Knight, besides flying?
===============================================================================
Q. by nemesis
A. by Hornet8888 (edited by AlaskaFox)
-A Pegasus Knight has low defense when compared with a Paladin.
-A Pegasus Knight wont get a defense bonus (because Flying Characters have a
land effect of 0%)
-Flying characters take more damage from archers
-Paladins have a weaker attack
===============================================================================
What's the point in DEALS?
===============================================================================
Q. by Zaraf
A. by Annihilated
Sometimes enemies drop special items in battles. If for some reason you miss
these items (either your hands were full or you killed the leader first) then
they will appear in the Deals. Also, if you sell a unique item, you can buy it
back from the Deals as well.
Items that you find on the ground (such as the running ring) do not appear in
the shop.
Also, if you sell an important item/weapon to a shop, you can buy it back
throughdeals.
===============================================================================
My XXXXX cracked. Help!
===============================================================================
If you over use an item, it will crack. If you continue to use it, it will
break. This is a no-no, as you will never get the item back again. When an
item cracks, bring it to a shop and have it fixed by the salesman (for a small
price).
Also, Pie32 has provided this helpful hint: If an item cracks, put it in the
caravan and then take it out again and it will be as good as new.
===============================================================================
Can you play two player Shining Force?
===============================================================================
You can if you take turns.
Although, there is a different way. If you use the Control Opponent cheat,
you can have one player controlling the force and the other controlling the
enemis in the battle. However this makes it very tough for the "Good" player,
as the enemies are very difficult when not being controlled by the game's
stupid AI.
===============================================================================
What's the hardest difficulty level?
===============================================================================
A. by Pie32, Annihilated
Super is the hardest difficulty level, not Ouch! as you may have thought.
In the first battle the Gizmos do 2-3 damage on Ouch! and 4-5 damage on
Super, therefore proving Super is the hardest difficulty level.
===============================================================================
Why wont Lemon equip?
===============================================================================
If you are playing the ROM version of Shining Force 2 (you naughty person),
you wont be able to equip items for Lemon. However, if you use Genecyst to
play the game this wont happen (so I hear from Soljourn).
-=================================================-
-= OUTRO =-
-=================================================-
Index Number: viii
Next Version:
-More Frequently Asked Questions
-Whatever you request
Credits:
-"A" Tadeo for the Disclaimer
-CJayC for putting this FAQ on his site, www.gamefaqs.com
-Sega and Camelot for this Game
-Microsoft for Windows and Notepad
-Dell for my 1.8Ghz animal of a PC
-You for reading it
___ _ ___ ______ _____ ____ ____ _ _
/ _ \| | / _ \/ __/ |/ / _ \| __| | \/ /
| ___ | |__| ___ |__ \ | ___ | __| || || |
|_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM
©Ronan Murphy - AlaskaFox 2003