M a n t i n e l l a
I N D U S T R I E S          proudly         presents

             .,,,,        .,,         ,                       ,,            .,
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.MMMM,   MMMMW   MMMMMMMMMMM   MMMM MMMMM MMMM.  MMMMB   BMMMM MMMMM;   MMMMM
:MMMMZ   MMMMM  MMMM     MMMM  MMMM  MMM  MMMM: 7MMMMM:aZMMMMM :MMMMM0aMMMMMM
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                      ,                                                      .


                           MM@@@@M ;M@@@@MZ M@@@@MM
                           MMMMMMM 0MMMMMMM MMMMMMM
                           .MMMMMM  MMMMMM  MMMMMM7
                            MMMMM   BMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   MMMMMM   MMMMM
                            MMMMM   BMMMMM   MMMMM
                            MMMMMM  MMMMMM  @MMMMM:
                           MMMMMMM 0MMMMMMM MMMMMMM
                           MMMMMMM 7MMMMMMB MMMMMMM



                        RAMBO III The  FAQ/Walkthrough
                for one of the best made games ever, Rambo III!
     Authorized to GAMEFAQS, IGN, GAMESPOT, NEOSEEKER, DLH & CHEATBOOK.DE
               and written by: Pavel N. (Pidgeotto)
                 Suggestions, Questions, Corrections, Comments?
                      Contact me at: [email protected]
                      Version: 1.0 Final, Full, Complete!
                              Started: 06/02/2004
                            Last updated: 02/10/2004

              COPYRIGHT PAVEL N. (Pidgeotto) 1998-2004.
              NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED,
              COPIED, SENT OR BE DONE ANYTHING ELSE TO
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              goings-on behind my back, in the near future.





Contents
--------
----->Introduction
----->FAQs (Frequently Asked Questions)
----->Controls
----->Gameplay
     -Shifting Offensive Modes
          -Dagger
          -Crossbow
          -Timed Bomb
     -Machine Gun
     -Obtaining Ammunition
     -Lives and Continuity
     -Credits
     -Two Player Mode
     -End Level Screen
     -Difficulty Levels
----->Main Menu Screen
     -1P Start
     -2P Start
     -Options
----->Walkthrough
     -MISSION 1: Infiltrate Enemy Lines!
     -MISSION 2: Rescue Secret Agent!
     -MISSION 3: Go to the Arsenal!
     -MISSION 4: Blow Up All the Enemy Weapons!
     -MISSION 5: Penetrate the Fortress!
     -MISSION 6: Rescue Colonel Trautman!
----->History
----->Thanks
----->Copyrights


   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                  INTRODUCTION                     ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Following the major Sylvester Stallone a.k.a. Rambo hype, or rather fad, a
lot of merchandise flooded the market. The ruthless and emotion-corrupt
character became an instant hero among the then populace. The gaming industry
was invaded as well, with endless rounds flashing in television screen across
the globe.

So, here we have the SEGA Mega Drive/Genesis console which hosts Rambo in the
game Rambo 3. Overall, the installment is not a bad one for its time, the
graphics are good and so is the excitement factor. Most missions you are sent
to complete are rather short, action-packed and bearing differences. There
isn't much of a storyline and sadly, backgrounds are hardly detailed. We are
told the action takes place in Afghanistan in the early nineties (or around
that time) where the Soviets festered into a force to be reckoned with.

The designers never knew there'd be a recurring story in 2001-2002...

Now that I am replaying it after more than half a decade of resting
dominated by dust, I have found it is a nice way to pass the time, even if
you have friends over and have not much of a selection of available new
video games.

Your aim in each level is nearly always a different one. However, in all cases
your basic gameplay is running around corridors, flinging endless rounds of
ammunition, killing henchmen and detonating targets of interest. In the
meantime, you must defend Rambo's health and stab easy and unsuspecting
militants that come your way for free gifts.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                       FAQs                        ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here, I have compiled a couple of questions which may be of interest to those
playing Rambo 3 and reading my guide.

>What is North, South, East and West?<
~Yes, there are users out there who have their reasons for not knowing the
directions. I use directions in my Walkthrough profusely, so for everyone's
accuracy, I've included this:

        NORTH
          |
          |
WEST _ _ _|_ _ _  EAST
          |
          |
          |
        SOUTH
This should clear things up a bit.~

>In the Special stages, how do I shoot down the targets?<
~In those, when Rambo is facing either a Soviet tank or helicopter (or a combo
of those) he only has the use of the Crossbow provided. The aim where the
shot will land is plastered onto the screen.

Now, Rambo can only move that when the Crossbow is loaded, and you are holding
down the 'B' button, using the 'Direction' button. In this way, he won't be
able to shift his legs and move away from the fired shots but you'll be
allowed to make a very precise target.~

>What is that thing above my total credits in the in-game screen?<
~This is really mystifying... I really have no explanation as this is most
probably a feature the designers scrapped and then forgot to remove after
publication.

At the start of each level, a '1 UP' title appears above your total credits
collected. If you begin shooting or killing enemies in any way, this
instantly transforms into a red 'TOP'. As I said, I have no explanation and
I doubt if anybody else has.

I believe there is no altering to the outcome of gameplay though levels
finished in '1 UP' tend to be faster, and therefore more rewarding. However,
you'd probably get far more credits if you destroyed all enemy targets
anyway.

During the 2004 Summer, I played Rambo profusely and cornered all
mysteriously unsolved occurences. This is no exception. If you finish a level
in 1 UP, you are automatically rewarded a new Continue. This means that
once you're killed, you'll have more tries to continue the game at the level
where you were shot down. Pretty difficult to achieve in the later stages
because the urge there is so great to destroy everything about. Try it
on the first mission and enjoy the fruits of your labour.~



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                    CONTROLS                       ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In order to function and bring enjoyment to the player, each game has its
controls. Here are the simple ones belonging for Rambo 3 on the SEGA Mega
Drive controller:

   *******************************************************
   * Button     * Function                               *
   *******************************************************
   *     A      * Switch weapons. [Dagger/Crossbow/Bomb] *
   *     B      * Use selected weapon  -------//-------  *
   *     C      * Fire machine gun                       *
   * Directions * Move/Direct fire                       *
   *   Start    * Pause game/Select in Menu screens      *
   *******************************************************

As simple as that. The 'X', 'Y', 'Z' and 'Mode' buttons are dysfunctional.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                    GAMEPLAY                       ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In this section, I will list and correspondingly detail various elements
appearing in-game that you may need more information on. Some may be
spoilers, so read at your own risk.


------------------------
Shifting Offensive Modes
------------------------
It took me a comparatively long time to realize what those yellow square
panels on the left of Rambo's in-game screen were. The first (topmost) square
bears a metallic dagger and this is the default mode auto-selected at the
beginning of each level. The second is occupied by what looks like a
crossbow and the third is evidently a bomb with a timer. But, to actually
shift in between, you must tap the 'A' button and select whichever you like
from top to bottom.

            Dagger
            ------
            This only works when it has been selected from the three
options. It is also the default option. When 'B' is pressed, Rambo swipes
with it across a short distance. For it to work effectively against human
targets, you must position the ruthless hero to touch him, before
initiating the single swipe. The result is a stab which kills instantly the
one person attacked and his carcass disappears. In his place a free pick-up
may appear, ranging from ammunition for the explosive crossbow, extra timed
bombs or an extra life.

            Crossbow
            --------
            This, the second, only works when it has been selected from the
three options. When 'B' is pressed, Rambo mounts the crossbow, and if he has
any ammunition (arrows) to his disposal, an explosive arrows shoots in the
direction he is facing. The shot is instantly fatal on human enemies but the
ammunition must be conserved and not used on those. Instead, use the crossbow
on non-human, sizeable targets that need to be destroyed or detonated, which
Rambo cannot come near to. This includes trucks, obstructions, tanks,
helicopters and particularly those visibly inactive and purposeless boxes or
barrels in corridors which, when struck, will pan a wide area in flames.
When 'B' is pressed, and HELD, the crossbow panel will fill up with a red
pigment, indicating increasing power. When the button, and therefore arrow,
is released, it will be at full power, causing massive destruction and
instant havoc. Enjoy. ^_^

            Timed Bomb
            ----------
            This, the third, only works when it has been selected from the
three options. When 'B' is pressed, Rambo disposes and activates a timed bomb
which appears in the place where he is. It should be placed near large
targets (and not henchmen/men in action) which cannot move away from it in
it's short, timed period. Rambo himself will not harm from it, if the
resulting explosion coincides with his whereabouts but everything else will.
One detonation is enough to obliterate a truck, dismantle a tank and the
damage is equal to a full-powered explosive crossbow arrow (see above.) The
ammunition is commonest but compared to the crossbow, you must place Rambo
right next to the target and thus possibly suffer damage. You must be swift
when placing them. The timer of each bomb when placed, is approximately
five(5) seconds(not accordingly.) The bomb detonates at the end of the
countdown.

-----------
Machine Gun
-----------
This is active at all times. Rambo'll need only the press of 'C' to initiate
an expansive round of shots. As one of the reviewers memorably commented,
Rambo virtually 'sprays' the shots around. He will not shoot in one direction
but in a wide area, covering all advancing enemies in a storm of pellets.
Each hit is lethal but it takes sometime to cover all nearby mobs of them.

Most commonly, you will find yourself keeping your finger cemented onto the
'C' button and rightly so. Enemies will keep popping out of nowhere and
surrounding you.

This can also be used to destroy some large targets but it's rate of
effectiveness is not as high as that of the explosive crossbow or timed bombs.

--------------------
Obtaining Ammunition
--------------------
You begin the game with a limited amount of ammunition for the crossbow and a
finite number of explosive bombs. Machine gun fire is infinite. Now, in order
to replenish the stores of arrows and bombs, you'll have to look for the
small squares which appear as pick-ups on the screen. These are very rare and
will disappear if not picked.

Square |Type    | Amount
------------------------
   A   |Crossbow|   5
   B   |  Bomb  |   3

Squares will also, though extremely rare and once per mission, appear as
yellow smiley faces. =) These grant one extra life.

However, the amount of ammunition found native is inadequate. And for this
reason you must look for an alternative to satisfy your weapons' need. To
obtain more ammunition, at any one time, stab a human enemy to death.

--------------------
Lives and Continuity
--------------------
Occasionally, owing to the difficulty of the game, Rambo will be struck by
enemy fire. Such damage in this game is serious and amounts heavily. There
are many shots flying to and fro throughout the game which you'll need to
dodge, making the overall difficulty enormous as you cannot evade all the
minuscule bullets.

You can alter the amount of lives Rambo will have in the Options menu
accessed from the Main Title screen. There, you can also change the number
of Continues he'll have available after death.

In-game you'll be informed of his status when you take a peek at the white
characters just below the Dagger/Crossbow/Bomb selection. Here's an example
of what may appear:

 _()_    ,--
 |||| \/   /           <-------This number signifies the amount of shots
 |||| /\  /__                  Rambo'll be able to resist before he dies.
  _  _   ,-
 |_)| \   |            <-------This number displays the remaining amount
 | \|_/. .|.                   of continues.

To replenish the shots he can eat up, pick up the smiley face squares dropped
by stabbed enemies in each level. Apparently, there is only one in each level,
and appear in random places. Don't expect to find them in the same places as
previously encountered.

Continues cannot be replenished. Tough luck. When the number of characters
becomes zero, and Rambo later dies, he'll be returned back to the end of the
level, and his 'RD' (Continue) count, if he has any remaining, will become
one less. That is, if you accepted to continue the game after the 'Game Over'
screen.

However, I want to correct myself. Ending a level without having murdered
anyone throughout will reward you one continue.

-------
Credits
-------
Credits are awarded when Rambo destroys something. There isn't much of a
point keeping count with how much you obtain as the benefit is very little,
and you're playing for your battle time to be as quick as possible. Here, I
am going to list the amounts of credits you gain per strike.


Bomb/Arrow Truck        | 500
Shoot Henchman          | 50
Destroy Guard's Tower   | 1000
Stab Henchman           | 100/200/300/400/500/600/800/1000*
Pick-Up Item            | 100
Destroy Firing Wall     | 5000
Destroy Blockade        | 1000
Destroy Tank/Helicopter | 500


* This varies. Your first kill will always be 100 while the number rises
 as you proceed to continuously bring death.

At the end of each level, you'll be awarded credits according to the time
taken for the successful completion, and these vary.

---------------
Two Player Mode
---------------
If you have a second controller available for your SEGA console, and you've
got a nice friend over to play with, why not try this mode?

Sadly, the mode in this game is not particularly colourful, for all there is
to do, is for the second player to watch the first as he completes a level
at a certain length of time and then replay the same level and try to
better his buddy's one. From these words, you can make out yourselves this
con. And anyway, if you do have a friend over, bore them with a newer video
game. =)

----------------
End Level Screen
----------------
Each level has been adjusted to be finished and the designers themselves
played through to calculate the average time taken to complete each. That is
why, at the end of each level, a black screen appears.

You'll see values for completing each level under n seconds. (n ranging
differently depending on the length of each level) If you complete one
under the topmost value, you gain the most credits available.

If you lagged during the level, to such an extent, that the bottom-most
value flashes, you'll get zero extra credits.

-----------------
Difficulty Levels
-----------------
The changes which occur when the difficulty level is altered in the 'Options'
menu are ones which will affect the amount of sweat poured over the game's
completion. The harder modes boast a number of differences. These include
faster reload times for the enemies' weapons, a noticeable number more
enemies popping out including machines and lastly, the tanks and helicopters
just before the end, gaining faster reload times, meaning Rambo does not
stand the chance any more to bide his time in between the rocks or bunkers,
waiting for his crossbow to fully power.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                  MAIN MENU SCREEN                 ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This is the largely black screen which pops out when you've escaped from the
introductory movies of Rambo. You are provided with three basic options:

--------
1P START
--------
Pressing 'Start' when this is highlighted commences the game, whatever your
current Options are. You are taken to the movie introducing the story in
graphical detail.

--------
2P START
--------
This mode can only be played with two available controllers attached to the
SEGA Mega Drive (2)/Genesis slots. The gameplay is quite simple, as you can
find out from the detailing in the 'Gameplay' section of this guide.

-------
OPTIONS
-------
Aha! Select this and you'll be displayed the quite straight-forward
changeable options available. The selections surrounded by dashes (-)
are default.

      Difficulty =This alters the difficulty level
      ----------
      EASY
      NORMAL
     -HARD-
      HARDEST

      Players =This changes the number of lives Rambo starts with
      -------
      1
      2
     -3-
      4
      5

      Control =Allows you to meddle with the 'A', 'B' and 'C' button functions
      -------
       A   B   C
     -SEL SPE MAC-
      SEL MAC SPE
      MAC SEL SPE
      MAC SPE SEL
      SPE SEL MAC
      SPE MAC SEL

      SEL standing for shifting between offensive modes, SPE activating
      offensive modes and MAC for machine gun. I use the default selection
      and am using it whilst typing the guide.

      Sound Test =Allows you to listen to in-game melodies.
      ----------
     -0-    <-- Opening movie
      1     <-- MISSIONS 3 and 5
      2     <-- MISSIONS 2 and 6
      3     <-- MISSION 1
      4     <-- MISSION 4
      5     <-- HQ Orders Screen
      6     <-- Level Title Screen
      7     <-- Conclusive Story
      8     <-- Hijacking Colonel Trautman
      9     <-- Destruction of Helicopter/Tank
      A     <-- n/a



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                    WALKTHROUGH                    ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now that you're somewhat within grasp of the not-so-amazing storyline, and
your skills have been nurtured, you can proceed and actually play the game.
Once you've begun, a pre-start video plays of a military helicopter chasing
down three jeeps in the middle of the Afghan desert in the dead of the night.
As the US (presumably) jeeps try to speed away, to escape the copter's
searchlight, two of them are shot and destroyed.

The third slows down and surrenders, its occupants then being taken as
hostages.

Fast forward and Rambo has been sent to recover the hostages. Or rather _the_
hostage, Colonel Trautman.


                  ----------------------------------
                  MISSION 1: Infiltrate Enemy Lines!
                  ----------------------------------
As the action-packed music plays, truck(s) arrive to deploy militants.
Activate bombs to destroy before speeding away and get rid of any escapees.
Proceed into the wide desert square.

Head North and pick up the two square pick-ups (A and B) before they disappear
and take care of advancing henchmen. Avoid the one on the tower as best as
possible. To kill him, plant a bomb nearby or send an arrow into that
barrel/oil drum.

Beyond the bunkers, try to stab the bastards to gain ration which should
come availably handy in later levels and dispose of the trapped truck.

North, is the gateway to your escape, and beyond the enemy lines. Plant
bombs below each sniper's tower to lessen the amount of fire in the air and
pick up the B squares the victims drop. Now, advance towards the wall
mechanically firing bullets. You MUST destroy it to clear the path.

Either do so by repeated machine gun fire, dangerously planting bombs or a
couple of fully-powered explosive ammo.

A great explosion will announce your success and Rambo'll unhesitatingly run
through. Darkness.

Rambo reappears tightening his hairband, as an enemy helicopter hovers
before him, loomingly. You have either the choice to stand clearly before
it, evading its shots, or hide behind the cliffs. You have no other option
but to destroy it and while you're at it, hop behind the rocks.
Keep firing the crossbow until it's down and the mission ends. Aim to finish
the damned machine as fast as possible to win maximum credits.


                  -------------------------------
                  MISSION 2: Rescue Secret Agent!
                  -------------------------------
Note: Before you start, be informed that completing this mission may take
place in a different manner than the one I depict below. However, I believe
my path is the one most usable, as you are provided with an easier escape
route once in Red Alert mode. ;)

Without hesitation, head East and take care of the on-coming terrorists.
It's also a good idea to restock on munitions and a possible life.

Once you reach the solid wall, head South and explore. Stab the lone soldier
and head North into the winding path. At each corner, kill solitary men until
you finally reach a barred roomlet with a prisoner inside. Shoot at the bars
to open the cell. Deflating your expectations, he'll announce he's not the
spy you're looking for.

Return by covering the winding passage again and as you exit into the open,
descend further South through the mechanically opened door. Continue, and
as you enter the new room, try to head North as quickly as possible, to
avoid man-to-man combat in between the blocks.

Once on top, head West and enter the side-route into a small chamber. Kill
the mercenaries and shoot the bars of the second prisoner cell. He's yet
another phony, the second in a row. Exit- go through the whole room and
through the mechanical door.

Once outside again, head North. Head West towards the point where you began
the level, and West still avoiding the soldiers or letting the fuel boxes
rip. Finally, you'll be able to see a corridor to the North, leading away.
Head into that and cross the mechanical door. Kill the handful of soldiers
inside and near the cell. Shoot the bars.

Success! The fellow you're looking for was inside. He'll urgently announce
that the entire base will blow up in two minutes. Nothing to expectantly
wait for...

Exit the conversation and return to where you begun the level, confronting
the heavily increased masses of henchmen along the way. Once where you began
the mission, head North and into any of the available passages. It's
difficult to not get shot around here in the urgency.

Head North still, past a third mechanical door and spot the flashing exit.
Dash through before the timer ends. Pheww. Reap the credits you deserve.


                  -----------------------------
                  MISSION 3: Go to the Arsenal!
                  -----------------------------
You're introduced to a touch of greenery here, but that should not spoil you.
You begin the level safely, not surrounded by hordes of snipers. This is a
wide-spanning level and you'll be met with loads of dangerous activities, so
do take care to conserve Rambo's life.

Head East down the passage and stab the few mercenaries for some easy
ammunition replenishments. Run past the bases of the snipers' towers and
deposit a bomb below each. Watch the triple explosion and avoid random bullets.
Pick up the three timed bomb pick up squares and proceed.

Cross the lake via the cobbled bridge to be met with a speeding jeep with a
mounted assassin. Avoid that and head Northwards. Or, stealthily fire an
explosive arrow.

There'll be an army of terrorists, walking about unarmed and setting up bombs
which you should keep clear off, while more jeeps arrive, shooting pellets
to and fro. To cut words short, move quickly.

Continue North and cross the river by conquering the two guarded bridges.
Further North still...

When you cannot go more 'up,' you'll encounter the barracks. Traverse past them
and destroy the assassins that emerge silently from the bushes. Place a bomb
well below the first guard tower you encounter, because if you don't you won't
be able to do so when you proceed, causing further unnecessary commotion as
this is the final, most delicate section of the level.

While you're at it, deposit a bomb below the second tower and collect the newly
formed bomb pick-ups. Take care of all soldiers now, while evading the fire
from the guard walls up North.

There'll be a guy in the bushes who'll constantly rejuvenate and possibly
surprise you while you're taking on the automated firing wall, so take note.
Initially, send well-powered explosive arrows into the walls but turn to
bombs as the sides wear out. You'll need to do damage to _both_ walls in
order to open up the exit. You cannot destroy one only.

The screen blackens but re-alights when a tank summons Rambo to the action.
This one will be much easier to destroy than the previously-encountered
chopper as tanks are logically slower. All this fires is a single shell
every so often.


                  -----------------------------------------
                  MISSION 4: Blow Up All the Enemy Weapons!
                  -----------------------------------------
Once you cover this level a few times, you'll discover the enormity of the
place. It's simply vast. And what is more, it is _the_ most tiresome level
in the game.

Your mission is to destroy all 'targets' or weapons stocks in the area and
for this, you're given a 'Hit Ratio' which displays on-screen with a
percentage out of 100% informing you how much you've destroyed.

Now, the weapons targets will range from big crates, stacked boxes with
the title 'SEGA' peculiarly written all over them, to helicopters. I won't
go into much detail to walk you through, as you can find your way, gradually.

However, you should acknowledge that the area with the choppers must be done
last. The exit is there and it opens up when you've completed the 100% Hit
Ratio. But, there are HORDES of militants in those areas and you'll find it
difficult to fend them off, then return for the much easier targets.

You'll lose lives here; I can guarantee that.


                  ----------------------------------
                  MISSION 5: Penetrate the Fortress!
                  ----------------------------------
Now here's a slightly more facile mission. It still is a tiresome one, but
the level has some interesting features worth playing against. You must
have plenty of ammunition to play around with by now.

Head East and avoid the North wall as there are automated firing systems
that require extra time to manually dispose off. Once the tanks come
run for the bottom wall, where you can slink past the bottom tank. While
you're at it, rig the big brutes with some explosives for a spectacle.

East still, and then South is a courtyard with grounded helicopters. They're
fun to destroy and bring Rambo's tally of credits a fine boost- if it
matters to you. Avoid the militants and keep your direction South.

In the South-East bottom tunnel are another pair of rampaging tanks; one is
immobilized and provides an exploitable bug. You can walk through it.

You still have work to do, so head up the North passage. There'll be
garages, some bearing green tank occupants which fire towards Rambo. You know
what to do.

In the Northernmost bit, a mob of soldiers will attacks. It's difficult to
defend against such a constellation, but nevertheless, kill all and show no
mercy. By the way, the object in the center is detonateable.

Here's the showdown. The three metallic gates'll randomly open and close,
each giving birth to a trio of cronies. Destroy them all as quickly as
you can or you'll regret it when you're swamped by bullets.

Finally, when no more militants remain, the wall shatters and lets Rambo
through.

The mission is not complete, for a helicopter and a heavily armoured tank
await nearby. The Crossbow will do marvellously and after some dart-flinging,
hopefully, Rambo'll come out the victor and finish the level. Have logic
prevail and flock all your shots onto the possibly weaker helicopter. Once
obliterated, it'll descend onto the baddies inside the tank below.


                  -----------------------------------
                  MISSION 6: Rescue Colonel Trautman!
                  -----------------------------------
The final mission. You'll be met with another vast level to play around in.
There aren't that many enemies- all being human terrorists and there are
no other targets. All you have to do, is find your way past a straight-
forward maze, find Colonel Trautman's prison cell, free him and hit the
road.

From the beginning, head East, kill some henchmen and then continue North. At
some point you'll reach what look like rows of graves (or statues) guarding a
mossy passage. Enter the passage and head West.

From here on, I'd bamboozle you if I attempted to direct you through the entire
snaky maze as it really isn't that difficult to adjust to. Simple, really.

When you're nearing the Colonel, you'll know by being in an area with a railway
line crossing West and East in half. Head North. Here, there'll be more,
prolific enemies gathering at your heels, but you should not stop to fire back.
Simply, run and shoot anyone who dares cross Rambo's path.

At last, one of the West side-areas will bear the distinctive jail of Trautman.
Shoot the bars and they'll snap, releasing the Colonel who bounds out. You
lose control of Rambo, as he follows to the end of the level.

The final battle is with two aggressive choppers buzzing overhead in an
industrial part of the base. Nothing to be afraid of. Reapeat the time-tested
routine and you'll hopefully end the mission live and well. This was it.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                     HISTORY                       ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This guide took me a couple of days to complete and fully detail though I am
expecting to update often in the future. The dates are European-style. ^_~

07/02/2004- The FAQ was begun. A nice chunk and some massive
           replaying. (9.6KBs)

08/02/2004- I was a bit ill and stood in bed all day, typing silently on a
           laptop. Not much, as I had no access to Rambo. (14.0KBs)

09/02/2004- Some speedy action and that ASCII logo added. The text, I am
           also giving a touch of art. (25.1KBs)
10/02/2004- Meh... some stuff's added. Not much. Today, I'll be sending
           it in for posting. (33.3 KBs)

11/02/2004- Well, I couldn't complete but today I have. Finally. (34.4Kbs)

15/02/2004- Meh. Typos and mini-errors fixed. Looks perfect. (34.9Kbs)

02/10/2004- Something went horribly wrong with copies of my FAQ being in
different versions on my systems. Hopefully, I've compiled everything
written during the summer and I have left no piece of valuable data out.
(38.5KBs)

11/09/2005- I am rather content to say I am leaving FAQ writing to the past.
I am glad this document was completed and will be left as wholesome as you
see it right now. Goodbye.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                      THANKS                       ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here I would like to thank the following for their association with the
bringing up of this guide.

Me, for finding time amid strenuous work to accomplish another guide.

The whole of GameFAQs: CJayC, Shadotak, the Mods, the FAQ Writers' General
Board and all those who'll make helpful contributions to the welfare of
this FAQ/Walkthrough.

SEGA, Sylvester Stallone, the film makers, rights owners and Carolco
Pictures Inc.

The ASCII Generator and the people behind it, for the main title logo.



   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  ++++++++++++                                                 ++++++++++++
 ++++++++++++                     COPYRIGHTS                    ++++++++++++
  ++++++++++++                                                 ++++++++++++
   +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Rambo III is Copyright (©) Carolco International N.Y. 1988 for all countries
except for the USA and Canada for whom
Rambo III is Copyright (©) Carolco Pictures Inc. 1988

This GameFAQs FAQ/Walkthrough is
Copyright (©) Pavel N. (Pidgeotto) 1998-2004.
All rights reserved.

No part of this FAQ can be copied, reproduced, or dispersed via electronic
means without my written consent. I would like to remind you that I love my
work along with the time I spend on it so please, if you want this published
on your site, kindly email me for my possible consent at [email protected]

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are simply ILLEGAL, unless I have given them permission, in which case I
will include their URL on this publication. Report immediately if the site
you're viewing this from does not have my authorization.

Thank you for reading and have a nice day.