Subj:   UPDATED Puggsy  (Mega Drive) FAQ
Date:   Sunday 2 September 2001 12:32:20
From:
To:     [email protected], [email protected]


                                       Puggsy FAQ
For the Mega Drive
by [email protected]. Write to this address if you have any comments about this
FAQ, but PLEASE refer to the game in the title. Emails with subjects like "Hey"
or (No Subject) may be ignored, unless I recognise (or think I recognise) your
SN. I know it sounds mean, but for all I know you could be trying to send me a
virus.

Note: Please only write to me about problems or to send me extra cheats. I
don't want loads of mails saying: "What's your favourite level?" or "What's
your favourite BGM?".

Version 5 (02 - 09 - 01)

Copyright notice

The contents of this FAQ are the property of the author. Copying of any part of
this without including my name is basically not allowed.

Revision History

Version 2 (09 - 04 - 2000)

Added some, but not much.

Version 3 (20 - 04 - 2000)

Added cheat to turn green. Thanks to [email protected] Added Baddies
section, and fleshed out "Lunar Jet Pug" guide.

Version 4 (08 - 01 - 2001)

Added more baddies and tips, plus "Passwords" section.

Version 5 (02 - 09 - 2001)

Contents

1 Introduction
2 Baddies
3 Common Objects
4 Level Solutions
5 Secrets
NEW! 6 Passwords

1 Introduction

The story is basically that Puggsy has crashed on a planet and is looking for
help; to continue between each level he must solve a puzzle to reach the exit.
(For more of the story, read the descriptions of each CARTOON SEQUENCE after
the bosses.)

2 Baddies

Most of these can be killed if you jump on them and press down. They can also
be killed if you throw an object at it (holding B and a direction).

Raccoons

Found on virtually every level! just walk back and forth.

Hermit Crabs (The Beach)

Found on only one level, blast them with your gun!

Seagulls (The Cove, Raclanti's Docks)

These fly overhead.

Starfish (The Cove)

Just walk towards you really.

Lobster (The Cove)

Bounces round the screen.

Monkey (The Cove)

Only two exist; they can be killed, but its easy to avoid them.

Acorn Spitting Bird (The Red Woods)

Only one exists, it sits in its nest, spitting acorns down at you. Invincible.

Flames (The Red Woods, Darkblade Forest)

Not a rude email, but the real thing. These can only be destroyed with a bubble
gun.

Moles (The Red Woods)

Only two appear; they keep jumping out of their holes to try and trip you up.

Bears (The Red Woods, Redwood Keep, Fire Heart, Diamond Mines, Racrock Forge)

All they do is walk back and forth.

Armoured Heads

Wow! Spooky! They bounce up and down and move left to right in Redwood Keep.

Mice

They patrol through Redwood Keep, armed with axes. They move normally,except
insist on jumping in the air every ten seconds or so. Thet also appear in the
Aztec Temple.

Ghosts

There are more than one kind; the ones in Redwood Keep can be killed normally,
but the ones in Darkskull Castle can only be killed with a Uzi.

Puffin (The Lighthouse)

This puffs on a pipe (ha ha!) and flies back and forth, but in narrow
corridors, making it harder to jump on.

Limpets

Are found all over the first lighthouse level, often hindering your progress up
the stairs.

Submarines (Star Fall Pool)

Just glide back and forth on one level.

Oysters (Star Fall Lake/Pool)

They just sit there, but watch they don't snap you.

Puss in Boot (Splinter Town)

These are found in the sewers; they just bounce around.

Smog (Splinter Town)

Appears out of chimneys; invincible.

Dancing Flour Bags (Badger Mill)

Only found on one level, these are east to dispatch.

Dancing Ears of Corn (Badger Mill)

Unless I'm letting my imagination ru amok, these appear on the same level and
are even easier!

Hooded Figure

Found in Darkblade Forest, he/she will give you a run for your money.

Candles (Darkblade Forest)

These are harder than they look, as they fly round in circles. I don't think
you need to kill them, though.

Snowmen (Fire Heart)

Found all over the Fire Heart, these mostly walk back and forth; some jump up
and down.

Snowman Heads (Fire Heart)

Bounce towards you.

Pumpkins (Darkskull Castle)

A group of them exist together; they jump up and down.

Bat (Darkskull Castle)

Only one exists; you can kill it in the way shown in the walkthrough.

Flapping Birds (Aztec Temple)

These create a draught that will bow you back, like a fan. Even when you kill
them, you cannot stop the draught.

3 Common Objects

Note that it is possible to pile objects on top of each other and carry them
into the exit. I missed that out before, but I forget the SN of the person who
sent that in.

Shells

These have no special use other than serving as a bonus at the end of the
level.

Point value:(This is what you get if you carry this object into the exit)
Normal shells (the brown fan-shaped ones) = 900 points
Others = 100 points

Guns

These can take various forms; some are normal, others shoot bubbles, or have
other special powers. Once you have fired about five or six shots (or two to
four with others), the gun will break.

Point value: Intact = 900 points
                               Broken = 100 points

Coins

Mostly gold, these act as a nice bonus and occasionally have to be used to used
to enter a door. They usually come in gold, but can also be in silver and
green.

Point value = 900 points

Keys

These are used to open the various treasure chests and locked doors found in
the game.

Point value = 500 points

Tin Cup

This can also be used as a weapon, like the gun. When activated, it will allow
Puggsy to throw water at the oncoming enemy. It will last for about five shots.

Point value: Full = 900 points
                               Empty = 100 points

Barrel

These are used to stand on.

Point value = 500 points

Clue Chest

These appear on some levels to help with more obscure problems, but with this
FAQ you won't have to open them and can get their full point value by exiting
with them.

Point value: Unopened = 900 points
                               Opened = 100 points

Match

These can be used on some levels to light cannons.

Point value = 100 points

Knife/Scissors

These can be both used to cut parts of the scenery away.

Point value = 400 points

Stool

Use these as platforms.

Point value = 500 points

Apples

Used for platforms, and for the bonus, mainly.

Point value = 500 points

10 - Ton Weight

This can be used to weigh Puggsy down when approaching a fan.

Point value = 200 points

Balloon

These can be very useful; if Puggsy inflates one, it will carry him upwards and
you can move it left and right with the direction pad. It can also lift objects
if you put one on top and inflate the balloon. Just make sure you don't get
stuck under a ceiling.

Point value = 200 points

Remote control

These can be used to concentrate on a specific point in the level and
(occasionally) move it, rather than Puggsy, using the direction pad. This is
usually an eye N shaped object found somewhere on the level (but not always).

Point value = 400 points

Floating platform/Rubber duck

These can be used to cross water, as they float on the surface. When Puggsy
stands on them, they sink.

Point value = 100 points

Petrol cans

These can be used to blow up specific objects (N.B. none can be taken to the
end of the level as all are needed on the level on which they appear.)

Torch

On some levels, a certain object must be placed infront of a certain point to
open a door; shine a torch on an area to find out where this point is (it will
show an image of the required object in the background).

Point value = 400 points

Power Ups

Sunglasses

Gives Puggsy an extra hit point (normally one hit kills him, except with
bosses). You lose your sunglasses if hit.

Running Shoes

Similar to Sonic's red shoes; they speed you up (and increase your jumping
ability), but they also give you a hit point. If you have both shoes and
sunglasses, you lose the shoes the first time you are hit.

N.B. If you lose a power up, you can retrieve it by going to a level where it
is available, collecting it and pressing pause, then A, B and C together to
cancel the level. The sunglasses can be found on the following levels:

The Cove (1), Treasure Trove, Redwood Keep (1), Star Fall Lake (1 & 2),
Splinter Town (1), Fire Heart (3), Darkskull Castle (3)

The running shoes can be found on: Treasure Trove, Redwood Keep (1), The
Lighthouse (1), Angeltier Falls (1), Splinter Town (1), Fire Heart (2),
Raclanti's Maze

Shield

This makes you temporarily invincible and can only be used once, then it
breaks.

All the power-ups are worth 900 points if you carry them into the exit intact;
empty boxes and broken shields are worth a mere 100 points.

Heart

Carry this to the exit for an extra life. Most bonus games allow you to get one
of these.

4 Level Solutions

The Beach

1

This is easy; carry the shell to the exit and that's it.

2

Slightly harder; pick up the gun and shoot the hermit crabs, then go to the
exit.

3

Pick up a barrel and place it at the foot of the small cliff, then take the key
and use it to open the chest, and it will reveal a coin. Carry the coin past
the lever to open the exit.

The Cove

1

This is the first level to include a secret level (see secrets for access to
secret levels). There is also a pair of sunglasses tot he left of the starting
point. To reach the door, and get the treasure, use barrels to make your way up
to where the key is (to the right), shooting the baddies, then jump over the
gap, with the key. Open the chest for a coin, then go left and fall down the
gap.

2

Go left to the platform with the monkeys on, and grab the beak N shaped object.
Attach it to the stone parrot and the wall will vanish; you also receive a gold
coin as a reward.

BOSS: Polly Pirate

This is relatively simple; avoid the parrot's blunderbuss shots, and run onto
the fish, which you will automatically grab, then throw it, while facing the
parrot. She will jump onto the other end of the boat, and another fish will
appear. Keep going until you've beaten the parrot.

CARTOON SEQUENCE

Your ship has been stolen by the racoons now (GASP!)

The Red Woods

1

Go right and grab an object (note that there are some sunglasses and guns
hidden in the huts). Carry the object to the switch and this will turn on the
fan to blow the bubble gun into reach. Use it to put out the first three fires;
you can jump over the last, and put another object at the foot of the cliff to
the left. There is another secret level (see secrets)

2

This level is easier with shoes all the way through; see secrets to find out
how to access a secret room that gives you a constant supply every time you
lose them. Pick up the gun and jump onto the switch to make the key fall, and
then go right to the switch between the two huts and drop the gun (there is
another gun in one of the huts). Then shoot the fly and go and get the key,
which will have blown into reach, then activate the invincibility shield the
fly dropped. Take the key to the lock and open it. Kill the bear (jump on its
head and press down), then go left across the treetops. Kill or avoid the bear
and grab the axe, then go back right (avoiding the moles if you're on the
ground) and enter the passage where the lock was, then throw the axe up towards
the bowling ball to break the floor;v the bowling ball will roll down (it won't
hurt you) and open the exit. To reach the heart, stack up objects high enough
so you can jump onto the top platform; avoid the fly.

Redwood Keep

1

This fairly straightforward level has the entrance point to a major secret
area, which will be covered in secrets. To play as normal, go up and kill the
mice; take the weight and carry it into the fan, avoiding the ghostly bouncing
heads-in-armour. once past the fan, drop the balls into the pit with the fan
it, making sure they do not bounce out to the left and use them to help you
pass (they will float up), then drop down, grab the gun and shoot the ghosts
and run to the exit.

2

Shoot the bear, then throw the remote control to the left, then jump over the
pit with the fans, using the balls and get they key and go back. Throw the key
down the slope and take the gun. Go down one level and right, past the
switches; kill all the baddies and use the key (which should be with the remote
control on the bottom level) to unlock the balls. Take four balls to the
switches. The diagram below shows which pattern of switches should be on or
off, where 0 = off and 1 = on:

       1,0,1,1,0,1

Then grab another ball and take it to the wooden barrel with a hole in it, and
drop the ball, which will shoot out into the arena. You can use the remote
control to see what is happening. Using the correct switches will put the arena
in the right shape to bounce the ball up the fan, which will be on, which blows
it right, to throw the switch and open the exit.

BOSS: The Emperor's Old Clothes

The large racoon will move left and right and stop, and N after a few seconds,
drop his hands to try and hit Puggsy. Standing on the pressure pads will open
one of the gates to drop the ball onto his head when it rolls overhead. Bear in
mind that if the racoon's hand rests above one of the pads, this will activate
a door that is above his head currently, but one that is not below his hand
will activate a gate on the other side of the arena, so you must time it so
that the racoon gets back under this part before the ball falls through. Six
hits is all it takes.

CARTOON SEQUENCE

The racoons are now raising your ships up into Raclanti's docks (you reach this
area later in the game).

Star Fall Lake

1

No puzzles on this level, but this can be pretty annoying. Take a floating
platform with you and avoid or kill the racoons in the lake (they are in diving
suits), and then drop the platform in the next lake section. Jump across, using
this platform, and take the harpoon gun, so you can defend yourself against the
fish (plural), and drop down to the bottom of the lake (you can't drown in
Puggsy) and head right to the exit.

2

First of all, kill the oyster in the pool, then head right; kill the racoons
and fish, at the bottom of the lake, then go back and collect the floating
platforms and rubber ducks. Now put them on the lake to form floating
platforms; the best way to do this is to throw the first to a point within
jumping range and get another, then jump onto the last one you threw and throw
the next from here. Bring the shells across to the other side and stack about
two u at the top of the slop, left of the exit and you can jump up tot he
platform above. Kill the oysters and collect the scissors. Go down to the lake
bed and carry the scissors to the tall weeds; this will cause part of the floor
to vanish. Quickly get rid of the scissors as two balloons holding an extra
life and a pair of sunglasses will float up, so grab the former and N if needed
N the latter. They may displace one of the floating platforms you set, so you
may have to redo your crossing before you can carry the heart across to the
exit.

Splinter Town

1

Go past the chimney with the brush sticking out (it doesn't hurt you), and jump
onto the platform with loads of objects on. There is a gun, and also some
sunglasses. Take the gun and commit mass murder on a grand scale (well, kill
all the racoons that walk along the streets of their town). Find a balloon
(there are three or four on this level) and go to the left-hand underground
section, and kill the puss-in-boot. Inflate the balloon below the shaft in the
ceiling and hold on (or let go, it doesn't matter). The balloon will float up
and open a trapdoor in the pavement. Let go and wait for the sentry racoon (who
is invulnerable to your attacks), carrying the key to walk onto it and he will
fall, dropping the key. Use this to open the lock.

2

This level has two exits, each leading to a different area of the game. The
most straightforward one involves following the path at ground level. Kill the
racoons with the water jugs, but ignore the town crier; he's part of the
scenery.
To get to the other exit, find the racoon with a basket on her head and jump on
it (this racoon can't hurt you, and doesn't mind you using her basket as a
platform)! Jump from here onto a rooftop and follow the rooftops along. Also,
collect the shoes on the floor, as there is one jump you may need some help
with, so use the box as a platform. Avoid the clouds of smoke from every other
chimney and go through the top exit.

Badger Mill (Accessed via the top exit)

1

This is a fairly easy level; watch the flour being baked into bread, then run
down the slope on the left and grab the match (it's on the  wall tot he left,
then drop it on the conveyor belt, and it will come out red-hot. Take it down
to the bottom of the level and kill the sticks of barley and possessed loaves
of bread (you can use a bag of flour to do this, much like the water cup. Throw
the match at the rope holding the weight and it will land on the seesaw,
catapulting the key to the lock into reach. The exit is just right of the
conveyor belt.

2

This level is really frustrating, and is best done with the training shoes. You
must first of all stack up most of the silver coins behind the pipe to open the
door. To do this, stack up some coins and jump up with another coin and let go;
it will rest on the top of the pipe. Take another coin and knock this first
coin in and repeat. You must wait until the previous coin has stopped bouncing,
however, otherwise there is likely to be a frustrating side-effect, where the
two coins come to rest one infront of eachother, not stacked up. When there are
only a few coins left, grab one and thrust it up in the air by the pipe, so it
bounces a few times and quickly grab another, jump on the bouncing coin and
throw it (the one in your hands) in. Eventually the gate to the right will
vanish, so pass through and use three stools as platforms to get over the
flames. Take another two stools and stack them up by the exit and grab the eye
and jump up to the platform over the exit and throw the eye down the shaft.
Grab and activate the remote control and you will see a mouse shoving the eye
to the left with a bag of flour, to hit a switch that activates the exit.

3

Grab the remote control ; there are three switches that control the three
conveyor belts (seen using the remote). The left one reverses the middle belt,
the middle reverses the bottom left, and the right one reverses the bottom
right. Activate the left switch and wait for the flour bag to lnad on a switch,
before going to the middle on; repeat the process. Now drop the remote control
by the right hand switch; the next bag will be okay. Then pick up the bag of
flour and drop it by the left hand switch. The door will now be accessible.

BOSS: Flour Power

This boss only takes three hits to kill and is really easy once you know what
all the switches do. The badger's only defence is to throw a single bag of
flour at you. Use the left hand switch to switch between horizontal and
vertical control of the claw hand and the middle switch to alternately move it
left/right and up/down, witht he middle position to stop the claw. Keep doing
this until you catch the flour bag. The badger is now defenceless. Move the
claw all the way to the left and raise it, then move all switches to their
right-hand position, which will cause the claw to travel along the conveyor
belt and dump the bag over the badger's head. Repeat twice.

CARTOON SEQUENCE

The racoons carry Puggsy's spaceship through the docks.

Pyramids

This section is accessed via the bottom exit on Splinter Town (2)

1

Grab the remote control and start controlling the white racoon (who's carrying
the eye), by using the direction pad, pressing up to make the racoon jump,
until he reaches the switch to open the door. Try opening one of the other
switches however, and a gold coin will also drop down for you to take.

2

Grab a ball and take it to the teleporter. You must now throw it at the right
angle so it travels through a series of teleporters and ends up on the switch;
otherwise is will either warp back to you or get stuck. Take another ball and
take the upper route and activate the switch to free the white racoons. They
will activate two switches. Stand right near the exit as one will open the exit
and the other will free a white racoon, who attacks you, and is invincible. Get
into the exit as soon as you can. You may lose a few lives in the process.

3

Grab the shape carried by the white racoon (kill the racoon) and the one
guarded by the snake. If you've not got shoes, then use one of these to make
your way to the next shape, killing the scarab beetles on the way. Take all the
shapes to the bottom of the level and kill the snake, then stack them up so you
can get to the chamber where the other shape is. Take all the shapes up to the
top, where there is a wooden pillar with holes that you must fit the shapes
into (throw the ones that have to go into the top). The exit is now open.

BOSS: So Pharaoh, So Good

The pharaoh appears in a huge space ship and goes left and right trying to hit
you with his plunger. Use the pressure pads and the raccoon-statues will fire
plungers to hit the pharaoh. These can also damage Puggsy, however, so avoid
them too.

CARTOON SEQUENCE

A racoon turns on a fan, which will cause you problems on a later level.

Darkblade Forest

1

Take the crystal ball and carry it through the level. It is possible, but
tricky, to get it up the cliff (make sure you've got trainers), and then kill
the bat and cross the lake full of squid. Be warned that if you jump off the
propellor platform, it will start to float back to its staring point unless you
jump a little to the right, and it should follow you. Pass Wiz & Lizs'
gravestones (nice in-joke, or "Easter Egg", there, reference to another
Psygnosis game), and place the ball on the pedestal; the door will open
immediately. Take the ball again and exit the level.

2

Make sure you have trainers for this. Puggsy is being chased by a sorta boss, a
weird cloaked figure with glowing eyes. Grab the catapult and fire it so you
dislodge the stones that are hanging in the trees (these will slow down your
adversary. To do this accurately, fire the first two as you pass the first
trees. The next should be fired as you pass a mushroom. Keep this up and run
into the exit.

3

Use the marbles as platforms to reach the bubble gun; ignore the candles,
they're a decoy, then go back and float the marbles into the water, but stack
them up, then jump on them with the gun. Eventually you should get up the cliff
to the right, so jump off and shoot the fires and exit the level.

Diamond Mines

1

Ignore the mining car and walk through the level, killing the mice and bears.
Exit the level. Seemed simple? There's a hidden exit (see secrets).

2

Kill the bear; take a stool and take it down to the rails; ignore the mining
cars and jump up to the ledge over the exit, with the stool. Kill the bad guy
and get to the key, using the floating platforms. Go back to the start point
and open the lock and kill the bad guy.
Take a petrol can and go to the rails. The mining cars go a little way before
hitting an object lying on the track and falling off. Put the can on the object
(whatever it is) and it will explode. Repeat this. Take the last can and throw
it under the platform at the end of the track. When the next cart arrives,
it'll push it up to the buffer and blow up part of the rock face, making the
exit accessible.

Darkskull Castle

1

There are two exits here; grab the remote control and activate it to move the
black thingy along. When it reaches a fan, stand on the correct switch (you
have to alternate switches when the pot comes to another fan) to activate the
fan. At the point there are four fans in a row, move it over the second from
the left and you will get past. There is a heart but I can't figure out any way
to get it. Go either left or right; the best way is to do this game twice in a
row and enter both doors; one will lead to stage 2, the other to Fire Heart
(see below).

2

Grab the torch and search for the three letters on the wall; one is just left
of your start point, another is by the ghosts and the third is by the exit.
Take the uzi and zap the three ghosts carrying the letter that appeared and
take these letters to the matching ones on the wall, to open the exit.

3

The object of this level is to create a potion that allows Puggsy to make an
otherwise impossible jump. First of all (and this is the hardest part, so I
recommend you do this first), go to the table with the bats on either side.
There is a knife underneath. Grab one of the objects off the table, kill the
bats and then run towards the table (from the left is easiest), and make sure
Puggsy is holding the object close to the floor (use the direction pad). Let go
and thrust it right and if this is done correctly, it will knock the knife into
reach. Ignore the knife for now and take any object and go down to the
cauldron. Go right and there is an invulnerable racoon guarding an egg. Go to
the switch above the racoon and switch it on, when the racoon is at the right
end of his territory and he should be trapped behind a wall, allowing you to
get the egg. Put the egg in the cauldron. Take the object back and go to where
the sunglasses are, and follow the passage. There is a bat holding a leaf and a
switch that is blocked by a plank. Go up and throw the object over the plank
and it will hit the switch, lowering the plank and killing the bat. The leaf is
yours; drop it in the cauldron. Take the knife now and go left of the cauldron
and kill all the pumpkins; at the end is a frog. Now this is really horrible;
use the knife and you will cut off one of the frog's legs. Put this in the
cauldron and a potion will appear; drink it and Puggsy will speed up and be
able to jump as far as he likes.

Fire Heart

1 (The level accessed from Darkskull Castle (1))

You are being chased downhill by a giant snowball! Run down the hill and avoid
the bouncing snowmen. Exit via one of two doors. You will access two new stages
if you enter both in separate attempts.

2

I think you can access another level to the left of the previous one; this
simply involves walking along and killing all the snowmen and white racoons. Do
not go into the obvious exit, as it's a fake!
Instead, use the balloon and head left as you float. Once you're past the
summit of the hill, go straight up and you will see a platform with the real
exit on. Float to it (WARNING: If you hit the underside of the platform, you
will be trapped and must start again). This opens up an altearnative route to
the Diamond Mines secret level and Badger Mill.

3

Kill all the racoons; one will drop a petrol can, so pick it up and go to the
flat section where there is no snow. Stand on the snow to the right and drop
the ca on the flat area and it will explode, leaving a crater. Wait until a
load of flames has risen out of the top and jump down, to land on the ledge on
the right. Kill the baddies and collect the four balls. These aren't enough to
reach the exit, or are they. Throw them up in their air and you will find
hidden ledges you can fit them into; one is a little way off the ground; the
next is slightly higher and to the left, and the next higher and to the left
again. The last is just left of the door. This may take some practice as
knocking one when it is in place can dislodge it.

BOSS: Halitosis The Dragon

This is the hardest boss (apart from the King himself); when the dragon moves
towards you, place Puggsy under his chin, out of range of the flames, and jump
and press up to hit the dragon. Keep doing this until the dragon is dead.

CARTOON SEQUENCE

Remember the bad guy who chased you in Darkblade Forest? He/She appears again
to magic up a cog wheel. Puzzled? You'll find out soon enough.

Aztec Temple

1

Grab the gun and go up and shoot the bird. You will be blown back by a strong
breeze, so this is awkward. Go and get the statue's head and go up the tree and
jump to the raised platform. Be careful when you go under the second bird and
once you're past it, you're out of the breeze. Throw all three petrol cans into
the breeze and they'll blow back (or they should) and carry the head back to
the start. Take the head and the cans down to the bottom, where some stones are
blocking you. Blow up the stones and then stack up one or two objects to get up
the cliff. Take an emerald (worth 900 points) and when you reach the bridge it
will vanish (want to get across? see secrets). The main exit is below.

2

Go left and kill the racoon. Take one of the circular objects and put it to the
left of the pit with the crushers in. You can now get across; repeat this. Grab
the pulley and jump onto the wire that spans the last pit and hold right;
Puggsy will be carried across to the exit.

Racrock Forge

1

The last secret level is found here (see secrets); kill all the bears and find
the ball bearing. Take it to the top of the left-hand pipe and drop it down. It
will change shape (into a heart, I think). Go up again (using the lift) and
drop this down the right-hand pipe. Keep going until you have a hexagonal
ring-thing (the sixth object you make) and take it to the "VI" symbol (this is
6 in roman numbers). You can now reach the exit.                 ?

2

Go right and kill all the bears. Get the stool and go up to the platforms to
get the balloon and key. Take them left, but don't touch the switch! This
permanently opens a hole that you can't get out of or pass. Under the shaft
with the deadly steam pistons, place the key on the balloon and inflate it (the
balloon, not the key), then let go. As fast as you can, go left and up to the
top of the shaft and leap across, grabbing the key and inserting it in the lock
to open the exit.

N.B. You cannot do the next three levels unless you have defeated all the
bosses; otherwise a screen showing which bosses you still have to do will
appear (this will only happen with the badger and/or dragon).

Raclanti's Docks (This is where things get really hard)

1

Kill the racoon and then go left and climb onto the top of the colonnade and
cross over the roofs, killing the gulls. Drop down on the other side of the gap
and take the match. Go back and stand a little way right of the cannon. Throw
the match at the cannon and jump up and grab the cannonball that is fired out,
then take it back to the other side via the rooftops. Use this to pass the fan.

2

Take two barrels and go to where the cog wheel is (the one the spirit magicked
up). You cannot hold it yourself, but knock it off the platform to the right
with one barrel and have the other positioned to catch it. You have to carry
the barrel back with the cog; the best way to do this is to keep throwing the
cog in the air by jumping and then catching it again. This takes a lot of
practice, but you must put the cog on the other, identical, platform, to open
the exit.

Raclanti's Maze

Take the shoe box, and use it if you don't have trainers. Go left, down and
right. You will see two narrow platforms; stand on the left one and press down;
Puggsy will go through the platform, leaving the box behind. Go left and up to
the top, then go a little way down. The exit is down one of the shafts (use the
arrow at the top of the screen to guide you).

FINAL BOSS: If Looks Could Kill!

First of all, the giant racoon will fire lasers from his eyes. Stand below him;
as the lasers begin, jump left and they will miss you. A few will deflect
against the floor and hit the racoon while the others fly over Puggsy's head.
He will vanish and cogs will appear. Stand next to one cog, and it will bounce;
as it bounces, jump to land where this cog was before another falls on your
head. When you land, it will have bounced off screen. (This move is best
performed at the edge of the screen where you can't overjump.) He will also try
and land on you; stand in the middle, and he will fall to one side. Repeat this
until the racoon is dead.

5 Secrets

These are all the secrets I have found hidden away in Puggsy; most are secret
levels, but there are some secret bonuses hidden on levels.

The Cove (1): Treasure Trove

Collect the sunglasses if you don't already have them and then go down and kill
the lobster. The next part is tricky, but can be done if you grab the hook and
fall down at the very left of the pit, and push left and jump so Puggsy uses
the hook to grab the ledge. Throw the hook at the lobsters to kill them, and
kill the racoon using the water cup you find. There is an exit at the end of
the passage.
This opens a secret level, indicated by a "?" on the map. This area contains
six treasure chests. The diagram below shows what each contains. Each key can
only be used once. The main key is in plain sight in the middle of the level.
                                                                       TOP
               One gold coin
       Trainers



               Sunglasses
       A shell



               A broken gun (*@$&!)                                                            A
key, which opens the
       Key                             top
boxes (the normal
                               key will not).




                                                       Exit

The Cove (2): Hidden 1 up

Go past the monkeys and kill the shellfish, and get the key. Then go to the top
of the hill and leap onto the platforms up above. Go right, avoiding the gulls,
and you will come to a chest, containing a match. Go left to the cannon and
light it using the match; it will break a platform above, sending a stack of
barrels down to the floor. Climb up these and grab the shield. Use it and kill
all the enemies, and there is a heart at the end. To pass the barrels, put the
heart on top, drop down a little and pick up the barrels and tap left or right
and they'll come crashing down and you can exit with the heart.

The Red Woods (1): Wabbits World

Go right and cross the bridge, avoiding the bird who is spitting acorns and
climb the tree until you get the knife. Drop down and hold he knife at one end
of the bridge and it will collapse. Below is a door.
The secret level you will open is really sadistic! It's full off Wiz & Lizs'
wabbits and Puggsy has a gun and you get to shoot them all. Climb the tree,
using some of the apples as platforms and ride on the moving platform. Kill the
wabbits on the other side and stack up apples (there's one hidden in the hut,
and you should also get one or two by riding on the moving platform again and
getting them from the tree). When the apples are high enough, jump into the
tree, shoot the wabbit and take the heart.

Redwood Keep (1): Secret Passage

THIS IS A MAJOR SECRET AREA!

Do the level as normal, but are you wondering why opening the chest after
getting the weight reveals a key? Go down to the level where the ghosts were
and shoot them as before, then flick the switch to the right. Get the balloon
and go left to some fans. Drop the balloon so it begins floating up and down,
grab the gun and jump onto the balloon. There are two racoons on a ledge, one
holding a key. When this one is close to the ledge, shoot him and he drops the
key. The other racoon will kick the key every time he reaches it and it will
eventually be within reach.
This is the hard part. Go back to the pit just left of the switch and put the
key on the balloon. Grab the balloon and inflate it and hold on. You will rise
with it until you reach the ceiling; to your right is a locked exit. Carefully
move the balloon left slightly. If you've done this right (and you need to be
really accurate), the key will bounce into the lock. If it misses and falls,
you've screwed up and must start again. If it goes in, carefully manoeuvre
yourself to the exit.
The secret level is pretty hard too; go right to get the remote control and go
back to the starting point, where there are three switches. Using the remote
control, you can see three airspaces, each one containing a pair of fans (one
at either end), a ball, and a switch. Each switch controls two fans (one on two
different levels). Keep changing switches until each of the balls is resting on
a switch (and therefore triggering it). Take the control right (making sure you
don't touch the switches) and place it on the switch at the bottom of the
level. Go back up and go right and you will find the exit.

The Light House

1

Run down the slope and jump into the pit, killing the baddies and grabbing the
key. Open the passage ahead. Kill the puffin (a-puffin' on his pipe!) and the
limpets, and you will reach a collection of shoeboxes. Take a pair if you don't
have them already and put a shoebox under the foot of the stairs up above. Take
another box and jump up onto he stairs. Climb the stairs, killing the limpets
if you can (if you hit them they die anyway and you can get more shoes from the
stack of boxes). The exit is at the top.
There is also a secret level! Take the torch that is just right of the exit and
carry it down the steps. Go left and shine the torch until you see the image of
a shell. Go right and stack up boxes so you can reach the ledge with the
objects on and kill the puffin' puffin. Take the objects. There are two shells
and one matches the one you saw with the torch. As with the ghost level, put
this over the image and a hole will appear in the floor. There's an exit at the
bottom.

Secret Level: A Hidden Place

There are loads of letter blocks on this level, spelling out the words: "THIS
IS A SECRET ROOM". Take them all to the top and stack them up to reach the
heart. For an added bonus, play the level again, but instead of taking the
heart, stack up five letters so the word "HEROS" reads downwards, and go into
the exit with these. You will get a special screen with information about the
game.

Turn Green!

I'm certainly green with envy that I have owned Puggsy for so long and not
known about this; in "A Hidden Place", spell out the word "CHEAT" (by stacking
up letters) and carry them out the door. You will turn green and also you will
no longer lose lives when you die!
Thanks once again to [email protected] for sending that in!

The Light House

2

Go left and you will find a pipe. Carry it right to the bunsen burner and fit
the pipe in the gap in the pipe (to the bunsen burner), and go down and get a
coin. Carry this left and drop it in the slot. Quicky, run right, grab the
small candle and throw it in the bunsen burner, which is now lit (the flame
goes out if you leave it too long), then take it to the large candle and throw
it at the wick. When the candle is lit you can exit the level.

Angeltier Falls

1

This is an extremely obscure level. Place one shell so that you can reach the
first ledge, and jump up (carrying another shell) to the ledge with the
friendly racoon on. Go right until you reach the waterfall. Place the shell on
the edge of the platform. Get another shell and take it up to here; now, make
the first shell bounce like you did in Badger Mill) and jump on it. When you
jump you should make it to another platform. Repeat the procedure and you will
land on a platform with a bridge to the right. Cross the bridge and take the
green coin. Take this to the racoon and he will exchange it for another object.
Keep exchanging objects and a knife will appear. Take this to the bridge and
cut it, then return to the racoon. Exchange items until you get a key. Go to
where the bridge was and drop down; the bridge will have re-formed here. Cross
to the exit and open the lock. If you want an extra bonus, go back to the
racoon and give him the key; he'll return the coin.

2

Take the wreath from the statue and stack up the apples to get up the cliff. Go
along until you pass the next wall and stack up the apples until you can get up
the cliff. Take the wreath with you. There will be another statue; place the
wreath on its head for a special bonus. Five hearts will drop out of the sky.
Carry them to the exit.

Lunar Jet Pug

This is the end of this chain of secret levels and it's probably the hardest in
the game. You must steer Puggsy through a maze of electric circuits, and if you
touch a wall you die and must start the level again. There is a gun you can
take but it is hard to get. If you hit a bad guy, you will also die, but it
will then vanish. This is best done if you're green.
***NEW*** Here's how to do it: First of all, drop down the shaft and carefully
steer diagonaly down and left; you must now carefully drop through the small
gap in the floor, without overshooting, then steer right, avoiding the edges
and enter a straight path leading to the message: "COMPLETE ALL 51 LEVELS".
Head diagonally down, avoiding the squiggles and you will find the exit.

Star Fall Lake (1): Star Fall Pool

When you drop into the main area where the door is, go left until you reach a
wall. Take the shield and jump up and keep jumping and Puggsy will rise up
until he reaches a passage. Use the shield to kill the oyster and go through
the secret door.
In the secret level, go all the way right. There is a room that you can't enter
that has several ducks floating in the water near a switch. Take one of the
ducks to your left and throw it into this room; if your aim is right it will
knock the other ducks and they will throw the switch. Go into the pool on the
left to get a heart and then go up and left to the lake with the submarines in
(avoid these). A hole will have opened up in the floor. Drop down to the exit.
This is a short cut to Badger Mill (2)

Splinter Town (1): Puggs In Space

Go all the way to the right and you will find a wishing well on the other side
of a pit. Stack up a few objects on the left of the pit and take any object and
jump the gap so Puggsy grabs the well. Drop the object in and fall to the
floor. The well will give you a gold coin for your troubles. Repeat with the
coin and a gap will open up to reveal a secret door.
The secret level is similar to space invaders; take the joystick and shoot the
food items that are slowly progressing towards you. Also shoot the man in the
car and the object holding the heart before leaving.

Diamond Mines (1)

Go to the end of the level and take the coin, then go back to the start. Jump
on a mining cart and then onto a high ledge, which contains an exit.
The secret level is a sort of matching game. There are four pictures and eight
objects. You must throw an object that is similar to each picture (in order,
left to right) into the teleporter. Use some of the spare objects as a
platform.
Here are the objects you must use (make sure you look at the order the pictures
are in, as these may not be in the correct order.)

PICTURE                 OBJECT

Gun                             Bubble Gun
Water Cup                       Barrel
Knife                           Scissors
Candle                          Torch

If you throw in a wrong object, or a right object in the wrong order, several
butterflies will be released to attack you. Get it right and you can exit. This
takes you to Fire Heart (2)

Aztec Temple (1): Aztec Games

Do this the same, but don't carry anything onto the bridge and it won't vanish.
There is a door on the other side.
In the secret room, grab the ball and use it to manoeuvre the white disc that
is floating around into the slot at the top. Moving it into the arrow pads
makes it move in the direction of the arrow; the "?" pad will make it
materialise in a random place and the "!" one will get it moving along the top
of the screen, which is a good chance to get it into the slot. An extra life is
your reward and the door opens to the right, off screen.

Racrock Forge (1): Pugsanoid

Do the level as normal, but don't go into the exit. Go up in the life and jump
onto the next reachable platform above the rather obvious second exit. The
floor at the end will now have vanished. Take bath the ball bearings and drop
them down the left pipe to turn them into hearts and carry them into the exit
for two easy lives.
In the secret room, thrust the heart up to knock out the blocks above you, or
alternatively jump up. When all the blocks are gone, the exit opens.
WARNING: There is a glitch on this level that means that if you fall out in a
certain way, you will end up on some sort of hidden platform/trap offscreen,
and you will pause for a moment then die; if this happens, you will be on it
every time you restart, and you cannot get out unless you restart the level
(pause+ A+B+C). Do this fast or you could lose a more lives than you earn.

Are You Good at Maths?

**CORRECTED**

In the credits, it gives a complex equation. According to [email protected]:

re: your Puggsy FAQ, the code you have for the extra levels is incorrect!
Here's what it should be:

123 765 444
177 075 537
457 337 735

It leads you to 4 extra levels - make sure you have your trainers on before
you try it!

The levels are as follows
S
P
O
I
L
E
R
S

Shell Shocked

Run ahead of the raccoon (it can't kill you if it touches you) and kill some
shell fis. Cilmb up the pile of shells fast and jump to the exit; it you're too
slow, the raccoon will knock down the pile and you must start over.

Fair Oh's Tomb

Run away from the cloaked figure again; then climb up and avoid all the scarab
beetles.

Will's World

This level is - interesting. Go past the four cabaret dancers and grab a stool;
use two stools to get past the wall (stack them up) then drop into a pit, then
get out using fan platforms. In the next room are four bats holding balloons;
kill one and grab its balloon, then float to the exit.

Never Mined

This is the same as the secret world in the Diamond Mines, only your left and
right controls have been reversed and getting the hang of this is the main
problem.

Lee and Errr??

Nothing here but a message that reads "Leander is Galahad on the Megadrive; Try
Cheat". This of course refers to turning Green (see above).

The End of All

Just a message saying you completed every level, and "REV 22 v 21", which
refers to the last verse in the Bible. Presumably meaning the game is over.

6 PASSWORDS!

Not many here, but this will open every level up. From here, complete Aztec
Games and Pugsanoid and you will get a special message!

600 276 007
314 325 663
037 356 576

Also see the password above.

End of FAQ. If you have any comments, complaints or hints, please email
[email protected] (so long as its nothing patronising like pointing out a
speeling mistace!)