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MICRO MACHINES The FAQ/Walkthrough
for one of the best made games ever, Micro Machines!
Authorized to GAMEFAQS, IGN, GAMESPOT, NEOSEEKER & CHEATBOOK.DE
and written by: Pavel N. (Pidgeotto)
Suggestions, Questions, Corrections, Comments?
Contact me at:
[email protected]
Version: 1.0 (Final! Full! Complete!)
Last updated: 02/10/2004
COPYRIGHT PAVEL N. (Pidgeotto) 1998-2004.
NO PART OF THIS FAQ/WALKTHROUGH CAN BE REPRODUCED,
COPIED, SENT OR BE DONE ANYTHING ELSE TO
WITHOUT THE WRITTEN PERMISSION OF THE AUTHOR. PEOPLE
WHO ILLEGALLY COPY OR DO ANY OF THE ABOVE TO THIS
FAQ/WALKTHROUGH ARE CRIMINALS AND THEY WILL BE
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******************
** Contents **
** ---------- **
******************
--------->Introduction
--------->FAQs
--------->Single Player Challenge
-Head to Head
-Challenge
--------->Two Player Head to Head
-Tournament
-Single Race
--------->Cheats
--------->End-Credits
--------->Bugs and Glitches
--------->History
--------->Copyrights
_____________________________________________________
Viewers are kindly requested to correct me or send
information I have not included. Thank you.
=====================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ INTRODUCTION ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Micro Machines is a classical name in the racing video game industry. Upon
its release in the early 90's it became a hit and sparked later sequels to
its unique franchise: that of racing a variety of exciting mini-vehicles
about the ordinary environments of a common household. It is one of
Codemasters's earliest hits and deservedly so- it provides (or rather
provided) an unmatched video game console experience. I personally think,
this, the first of the series to come, commands most affection. Sequels that
followed could not match this one's greatness despite graphic improvements.
I decided to cover this one because of the simple natural urge of FAQing
and because such a once-popular game was FAQless. Moreover, since I love
GameFAQs, I thought it needed it.
As I said, the game provides you with racing a variety of exciting
mini-vehicles about the ordinary environments of a household. These vary
greatly and there is a specific set of vehicle to match each. Whereas you
can race around speedboats in the bath tub, you can also propel mini-choppers
around the twists of the garden hedge and avoid those pesky sprinklers.
Undone homework gives way to slick racecars on the desk whilst speed-CARTs
invade the pool room. Yes, there are many other backgrounds but lets just get
started on the FAQ.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ FAQS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Here I have compiled a selection of various common questions which need
answering or some thorough explaining. Note that the ones I have currently
put up are ones I have thought up myself and are not ones asked commonly by
users due to the nowadays' lack of active Micro Machines message boards or
communities. However, common questions asked by you will also appear.
>How can I inactivate cheats which I have already used?<
~You will see that plainly switching the game or console off will not erase
the cheat, no matter how many times you attempt this. The thought of having
lost the game to coded cheats may actually get frightening if you're a
serious gamer. However, a simple and trouble free (not to mention relieving)
way of erasing those active cheats is to re-enter them the same way around.
To conclude, cheating and using cheats is bad for you and the gaming quality
in the long run, so don't turn to cheats in the first place... *shakes head*~
>How many and what environments are there that host Micro Machines?<
~There are eight(8) household environments which host the variety of races
and vehicles. There are several tracks per each environment ensuring
prolonged play and thorough excitement, not to mention a choice when speaking
about the different modes of play.
There's also an environment which hosts time trials and the Rufftrux vehicle
in the Single Player Challenge mode- but that's a race against time, not
opponents and is only accessible by finishing first in every three of those
Challenge races.
-Environment -Vehicle
*******************************************
* Bathtub * Powerboats *
* Breakfast Table * Four by Four *
* Desktop * Sports Cars *
* Worktop * Warriors *
* Pool Tables * Formula One *
* Sandpit * Turbo Wheels *
* Garden Hedge * Choppers *
* Bedroom Floor * Tanks *
*******************************************
* Garden Patch Timetrials* Rufftrux *
*******************************************
>How many Rufftrux Timetrials are there?<
~There are approximately three(3) Rufftrux Timetrials and therefore three
capabilities at gaining lives. This means that the maximum number of lives
possible is six(6) and once you successfully complete and the third time
trial, you should not expect them again. However, if you stumble on any one
of them you get the chance to replay it three won races later.~
>How many One Player races are there?<
~There are, all in all, twenty four(24) normal, competitive races, one(1)
preliminary qualification race and one(1) final race to declare yourself
undisputed champion.
There is a Rufftrux Time Trial race after completing three consecutive races
and finishing first in all. However, they are only three. All these levels
are fully accessible from the One Player Challenge mode.~
>My opponent's tanks can shoot. How can I?<
~Simply press 'C' and a minuscule red missile pops out of the barrel. It
travels some distance and whenever it hits an opponent, sends him back. To
avoid them yourself, if you're ahead, I suggest you stand out of their paths
by dodging and driving outside and along the tracks markers.~
>Which character should I chose?<
~I'll have more information on the different characters later. However, what
I can tell you here is to follow your own choice. Find an appealing favourite
and you'll probably no doubt stick to him until you finish the game.
However, listen what I have to tell you. In the character selection screen,
everyone is arranged in a constant row. Beginning with Spider (the cool Mafia
dude) and traversing to glum Walter. Remember that Spider is the finest (best)
driver there is in the game and skill among the characters depletes as you
look to the left further on. That means that chubby Walter's really a bagful
of driving birdbrain.
Spider's undisputable the fastest racer there is (you can actually go check
at a long straight with other drivers) and handles his car like a pro. On the
other hand, Walter often seems to be anxiously, and rather foolishly, messed
up at some particular point of the track.~
>What are the controls used?<
~As with all SEGA Mega Drive/Genesis games, the standard controller is used.
The 'Directon Pad' directs the course of driving, like a steering wheel of
course while the left and right keys are also used to scroll through options.
The acclerator for all vehicles is 'B' and there are no brakes. The reverse,
'A' button cannot funtion as a brake, so you'll have to do with plainly
releasing hold of the Accelerator. When you're operating the tanks, the 'C'
button also comes into function. Pressing it sends a shell forward, as
described in one of the above FAQs. In the menus where you're given the
option of choosing your game type, 'A' and 'B' also direct the selecting
hand.
As always, the 'Start' button acts as a tool of selection. As simple as that.
Whilst driving, you can pause the game using the button and maybe even
tap in some cheats, because that is where they work.~
>What is meant by "Disable Walter?" ?<
~Apparently, turning this feature on, worsens Walther's already pitiful
car. This not only concerns him, but a number of other weak drivers as well.
Driving becomes harder, spinning off after striking something becomes
quite apparent. Try it sometime.~
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ CHARACTERS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Here is a simple guide regarding those electronic blokes who stare at you from
their private little panels. Before starting off however, note that skill and
speed in between them exists and that the character with the most of everything
is Spider. The characters to his right all have less and less of such positive
things until Walter, who's the dimmest of them all.
SPIDER
Ace!
BONNIE
Fab!
JETHRO
Slick!
CHERRY
Crazy!
EMILIO
Wild
JOEL
Smooth
ANNE
Fair
CHEN
Able
MIKE
Rash
DWAYNE
Poor
WALTER
Dire
I'll be adding more information concerning each (there isn't much anyway)
later.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ SINGLE PLAYER CHALLENGE ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You are provided with the choice of the Challenge mode in the start-up screen.
It can only be followed in Single Player Mode and it provides two other modes
of play.
---{Head to Head}---
-You get to race and battle against an opponent of your choice. The gameplay
is simple enough since all you have to really do is outdistance your opponent.
As you know, there are eight points in the in-game screen which are either
coloured red or blue. Yours' are coloured red, together with the colour of
your representative vehicle. The vehicle which loses a point or ends up a
loser at the finish line explodes in a split second. If the race is not over
yet, ir rejoins the other vehicle.
At the start of each race, each player has his own four points. The object
of the game is to fill all points up with your colour before the laps finish.
Yes, automatically the race ends once you've filled them all up.
If you did not manage to finish with your opponent (or your opponent did not
manage to finish with you) by the end of the race (laps) the player with the
most and dominating coloured points wins at the finish line. There are three
laps per each race including the first Qualification one in the Bathtub.
Playoffs are issued if both players have an equal number of points at the
finish line and the race continues until someone manages to score a point.
Elementary, my dear Watson.
Now, after qualifying- you proceed into the game with a bonus three(3) lives
which you'll use up after losing tournaments. Now we begin the meaty part of
the Single Player Challenge Head to Head. *rubs hands together*
RACE 1: The Breakfast Bends
-Four by Four
This is the basic Breakfast Table setting with only one spot of honey on the
track and relatively many opportunities for cutting shortcuts across the
bends. Easy.
RACE 2: Desktop Dropoff
-Sportscars
The basic Desktop level. These are probably the toughest of all environments.
The race car just hurtles along the track and you'll probably need to
experience it quite a few times to know what to expect. In this particular
one, there's a leap between tables, two pairs of sharpener + eraser blockades
and a ruler cross across another gap in the track. Once you get the hang of
it, this'll become a very exciting and quick racetrack.
RACE 3: Oilcan Alley
-Warriors
There's a spot of oil, two droplets of glue, another two spots of oil, a
giant bubble of glue, another small droplet of glue, two spots of oil, another
giant bubble of glue and a last spot of oil- all those perils in the order in
which they appear across the laps. A nice place, really.
RACE 4: Sandy Straights
-Turbo Wheels
The first race to take place in the Sandpit and it becomes quite easy when
you memorise it and know what's in store for you in those scorched paths. Cut
corners as much as possible here as you have the opportunity. Pesky sand
dunes, a leap over a poll of water and more sandy dunes are included. Also
note the shovel chucked next to the leap as you'll be seeing it later on
during the game.
RACE 5: Oatmeal in Over Drive
- Four by Four
The second Breakfast Table race and one that is distinctly longer and harder.
As you go along the track you'll encounter these: A spot of honey droplets,
two milk spills, another spot of honey droplets, TOPPIES cereal cross and a
last spot of honey droplets- before the finish line. Those TOPPIES look
crunchy... Note that you MUST use the brown ramp to cross the cereal box or
else you'll be unable to get back on track and waste time.
RACE 6: The Cue Ball Circuit
- Formula One
The primary Pool Table circuit with a green layer format. The action here is
fast-paced as well and you'll have to be constantly on the look-out to avoid
'dropping out.' *sniggers maliciously* You'll encounter plenty of things,
including King of Hearts cards used as ramps, dangerous pockets around
corners, cue balls partially blocking the way and the ability to drop down
special pockets and reappear somewhere else along the track ahead. There are
some bugs in these Fromula One levels but see them later and in other
sections of this FAQ.
RACE 7:
(Note: For some reason RACE 7 does not appear in the Head to Head
mode)
RACE 8: Handyman's Curve
- Warriors
The second of the Worktable levels. It's pretty much the same as the previous
one. All you have to do so avoid the numerous glue drops, protruding pencils,
bolts and take caution when crossing the oil spills. The perils occur in this
order: spot of oil, giant bubble of glue, spot of oil, two giant bubble of
glue, small droplet of glue, spot of oil, giant bubble of glue, spot of oil,
giant bubble of glue, spot of oil, giant bubble of glue, two spots of oil,
*chants hypnotically* another spot of oil and a giant bubble of glue. Pheww.
RACE 9: Sahara Sandpit
- Turbo Wheels
Again, you mount the Turbo Wheels and race through the dry dunes. Here though,
you'll have to pay more attention. Dunes, the red toy shovel and crossing
bridges are part of the tour. Bare footsteps appear as well and contribute to
the surroundings. Avoid crossing the toy shovel from the handle end or you'll
be stopped. Aim for the flat part furthest away from the handle.
RACE 10: The Potted Passage
- Choppers
This will be your first experience flying the miniscule helicopters. The area
is quite basic and straight-forward. You are prevented from wandering out of
the track by the solid holly hedges and this one lacks any dangerous features.
Just avoid protruding leaves which could stop you and the narrow passageways.
RACE 11: Fruit Juice Follies
- Four by Four
The third and last Four by Four endeavour. You'll be used to these by now so
expect a lot of honey droplets, milk spills, the scattered TOPPIES cereal
and the actual box itself. Pretty easy, despite the track's lenght, I must say.
RACE 12:
(Note: For some reason RACE 12 does not appear in the Head to Head
mode)
RACE 13: Bedroom Batlfield
- Tanks
Ah, interesting. Before starting, remember and know that you can now fire
missiles from the gunbarrel atop your vehicle to wreck your opponents. They
can do that to you too... Movement is harsh and slow while swerving is
impossible and any turning must be begun in advance to be able to accomplish
correctly. Beware of the chess mat and the set pieces which stand in your
way. The actual track is not too long.
RACE 14: Pitfall Pockets
- Formula One
Needless to say, this place experiences the same characteristics of the
previous Formula One track. On this one, however, the table has been switched
for a blue-surfaced one with different coloured balls.
RACE 15: Pencil Plateaux
- Sportscars
Ack these again. Boy, will you sweat here. The usual ruler-crossing gaps are
developed even more with a set of tight twists.
RACE 16: The Dare Devil Dunes
- Turbo Wheels
More of the sandy environment but this time with sharper twists and plenty
of water puddles in between to keep you swerving. The rest is some easy
straights where you can cut corners and easily overtake.
RACE 17: The Shrubbery Twist
- Choppers
The second mission with those mini-helicopters. It's basically equal to
the first one but there's an air-conditioner blowing air which might
ruffle your feathers. Pretty easy.
RACE 18: Perilous Pit Stop
- Warriors
Quite the same as before. The usual team of pencils, bolts and quite a
few large glue bubbles. Learn to avoid them by memorising where you ought
to swerve out of the road.
RACE 19: Wide Awake War Zone
- Tanks
Yes, same surroundings again. What has been changed is the elasticity
and longevity of the track as well as reshuffling. Those open books
close to the start are an interesting feature.
RACE 20: Crayon Canyons
- Sportscars
Painful this is. I don't know how it's possible to complete this race
driving against the top talents. It's simply impossible since you
hardly get a chance to practice. More of the rulers, some leap-of-faiths
and spilt ink. Bleh...
RACE 21:
(Note: For some reason RACE 21 does not appear in the Head to Head
mode)
RACE 22: The Leafy Bends
- Choppers
A longer twist through the garden hedge. Not many differences added
from the previous races but you should watch out for the multiple
hosepipe leaks that sends intense sprays upwards.
RACE 23: Chalk Dust Chicane
- Formula One
This is perhaps my most loved race with the swift Formula One racecars. The
action is _quick_ on the red tarmac but nevertheless there are still many
obstacles to pass and bends to cover. Be ready to go through narrow passes
in between cue balls.
RACE 24: Go For It!
- Tanks
The last numbered race to be completed. The same old tanks battle against
each other. Same obstacles but there's also a very action-packed first
trap where the LEGO bricks are stacked, providing your opponent(s) are
nearby.
WIN THIS RACE TO BE CHAMPION
- Sportscars
This is yet another demanding Desktop Sportscars race with a great amount
of those nastily slim rulers across gaps, quite a few jump and a lot of
undone homework. You won't need your 'B' button here pressed constantly.
Let go off it whenever you aren't that sure about what lies ahead since
there are murderous bends and slippery ink bewitchingly spilt across tight
spots. Learn where your opponents are having tough times (some jumps and
some eraser + sharpener pairs) and exploit those to gain extra distance.
---{Challenge}--
-Aaaah. Not this is most probably the brainchild of the entire game. You'd be
hard pressed to play any other mode more thoroughly than this. This once is
truly exciting and indeed makes up the main meat of the game. It is a simple
challenge but yet is a very demanding endeavour. Since you cannot make saves
in Micro Machines you are obliged to finish this mode of play. (Or switch off
the television without the console, of course)
To begin, you'll have to choose your representative player and engage in a
qualifying race. Providing you can control your vehicle you won't have much
trouble around it for its the very basic Bathtub area with the circuit being
a plain, round one. No obstacles for the Powerboats and three unknown
opponents. Their driving is pretty mechanical so you can easily overtake them.
Not even the suds across the track can stop you. Actually, you shouldn't be
handling a Sega controller in your hands if you cannot finish winner here.
You earn three(3) lives after winning and a
QUALIFIED FOR CHALLENGE!
banner. Next, you'll have to choose your three opponents in the races to
follow. You are brought back to the player selection screen and are once
more able to scroll right and left. If you're a beginner I suggest you went
with the dumb and 'not-so-good' characters first (Walter, Dwayne and Mike)
but if you've some skill and you and are certain of progressing to the
utmost levels, I'd suggest you went with the finest ones available to rival
you (Spider, Bonnie, Jethro and Cherry.) The reason is simple: at the end
of every three races one very badly performing opponent (the fourth,
third runner-up, racer at the end of the third race) is dropped out and is
thus removed and his place is taken by somebody else, again of your
remaining choice.
Note that at the end of the sixth, ninth races and so on even if your
previous choice ended up last he will not be eliminated. Older ones go first
and thus the worst of the oldest opponents is dropped out.
Thus, you get to match driving wits with all the other available characters
by the end of the race. Selecting the hardest opponents now will ensure
your task is not so pained when you reach the last levels and have only to
win against the shoddy racers.
When you've made your choice, press 'Start' to continue.
Doing so, shows you for the first time the Challenge's scoring board. It
is a yellow garage-shaped form with twenty-four(24) small boxes and one big
one. This table gets filled up with races you manage to finish in either
first or second. Here, I have managed to make a rough copy of it,
representing the corresponding races which fill it up.
_____________________________________________________
|Race 2 |Race 15 |Race 20 |Race 3 |Race 7 |Race 18 |
|________|________|________|________|________|________|
|Race 8 |Race 21 |Race 12 |Race 5 |Race 1 |Race 11 |
|________|________|________|________|________|________|
|Race 6 |Race 14 |Race 23 |Race 13 |Race 19 |Race 24 |
|________|________|________|________|________|________|
|Race 9 |Race 4 |Race 16 |Rufftrux Timetrials |
|________|________|________| TRIPLE WIN !!! |
|Race 10 |Race 17 |Race 22 |BONUS RACE BEAT THE CLOCK |
|________|________|________|__________________________|
Key:
Row 1, Columns 1-3 = Sportscars
Row 2, Columns 1-3 = Powerboats
Row 3, Columns 1-3 = Formula One
Row 4, Columns 1-3 = Turbo Wheels
Row 5, Columns 1-3 = Choppers
Row 1, Columns 4-6 = Warriors
Row 2, Columns 4-6 = Four by Four
Row 3, Columns 4-6 = Tanks
RACE 1: The Breakfast Bends
-Four by Four
This is the basic Breakfast Table setting with only one spot of honey on the
track and relatively many opportunities for cutting shortcuts across the
bends. Easy.
RACE 2: Desktop Dropoff
-Sportscars
The basic Desktop level. These are probably the toughest of all environments.
The race car just hurtles along the track and you'll probably need to
experience it quite a few times to know what to expect. In this particular
one, there's a leap between tables, two pairs of sharpener + eraser
blockades and a ruler cross across another gap in the track. Once you get
the hang of it, this'll become a very exciting and quick racetrack.
RACE 3: Oilcan Alley
-Warriors
There's a spot of oil, two droplets of glue, another two spots of oil, a
giant bubble of glue, another small droplet of glue, two spots of oil,
another giant bubble of glue and a last spot of oil- all those perils in the
order in which they appear across the laps. A nice place, really.
RACE 4: Sandy Straights
-Turbo Wheels
The first race to take place in the Sandpit and it becomes quite easy when
you memorise it and know what's in store for you in those scorched paths.
Cut corners as much as possible here as you have the opportunity. Pesky
sand dunes, a leap over a poll of water and more sandy dunes are included.
Also note the shovel chucked next to the leap as you'll be seeing it later
on during the game.
RACE 5: Oatmeal in Over Drive
- Four by Four
The second Breakfast Table race and one that is distinctly longer and harder.
As you go along the track you'll encounter these: A spot of honey droplets,
two milk spills, another spot of honey droplets, TOPPIES cereal cross and a
last spot of honey droplets- before the finish line. Those TOPPIES look
crunchy... Note that you MUST use the brown ramp to cross the cereal box
or else you'll be unable to get back on track and waste time.
RACE 6: The Cue Ball Circuit
- Formula One
The primary Pool Table circuit with a green layer format. The action here
is fast-paced as well and you'll have to be constantly on the look-out to
avoid 'dropping out.' *sniggers maliciously* You'll encounter plenty of
things, including King of Hearts cards used as ramps, dangerous pockets
around corners, cue balls partially blocking the way and the ability to
drop down special pockets and reappear somewhere else along the track
ahead. There are some bugs in these Fromula One levels but see them later
and in other sections of this FAQ.
RACE 7: Handyman's Curve
- Warriors
The second of the Worktable levels. It's pretty much the same as the
previous one. All you have to do so avoid the numerous glue drops,
protruding pencils, bolts and take caution when crossing the oil spills.
The perils occur in this order: spot of oil, giant bubble of glue, spot of
oil, two giant bubble of glue, small droplet of glue, spot of oil, giant
bubble of glue, spot of oil, giant bubble of glue, spot of oil, giant bubble
of glue, two spots of oil, *chants hypnotically* another spot of oil and a
giant bubble of glue. Pheww.
RACE 8: Bermuda Bathtub
- Speedboats
Your simple bathtub experience is magnified into a slightly more diverse one.
You still cannot crash into the walls, but can use them for extra propulsion
when the boat has taken to the air after obstrusive bubbles. Avoid the
whirlpool since it can lose you quite some valuable time, and the yellow rubber
toys.
RACE 9: Sahara Sandpit
- Turbo Wheels
Again, you mount the Turbo Wheels and race through the dry dunes. Here
though, you'll have to pay more attention. Dunes, the red toy shovel and
crossing bridges are part of the tour. Bare footsteps appear as well and
contribute to the surroundings. Avoid crossing the toy shovel from the
handle end or you'll be stopped. Aim for the flat part furthest away from
the handle.
RACE 10: The Potted Passage
- Choppers
This will be your first experience flying the miniscule helicopters. The
area is quite basic and straight-forward. You are prevented from wandering
out of the track by the solid holly hedges and this one lacks any dangerous
features. Just avoid protruding leaves which could stop you and the narrow
passageways.
RACE 11: Fruit Juice Follies
- Four by Four
The third and last Four by Four endeavour. You'll be used to these by now
so expect a lot of honey droplets, milk spills, the scattered TOPPIES cereal
and the actual box itself. Pretty easy, despite the track's lenght, I must say.
RACE 12: Foamy Fjords
- Powerboats
This is most probably the toughest Powerboats mission in the game. The track
is long and there are two tubes at the end which could pose a time-wasting
problem. Avoid the swirling whirlpools and make use of the soap suds which
could propel you forward if you bounce sideways onto them.
RACE 13: Bedroom Batlfield
- Tanks
Ah, interesting. Before starting, remember and know that you can now fire
missiles from the gunbarrel atop your vehicle to wreck your opponents. They
can do that to you too... Movement is harsh and slow while swerving is
impossible and any turning must be begun in advance to be able to accomplish
correctly. Beware of the chess mat and the set pieces which stand in your
way. The actual track is not too long.
RACE 14: Pitfall Pockets
- Formula One
Needless to say, this place experiences the same characteristics of the
previous Formula One track. On this one, however, the table has been switched
for a blue-surfaced one with different coloured balls.
RACE 15: Pencil Plateaux
- Sportscars
Ack these again. Boy, will you sweat here. The usual ruler-crossing gaps are
developed even more with a set of tight twists.
RACE 16: The Dare Devil Dunes
- Turbo Wheels
More of the sandy environment but this time with sharper twists and plenty
of water puddles in between to keep you swerving. The rest is some easy
straights where you can cut corners and easily overtake.
RACE 17: The Shrubbery Twist
- Choppers
The second mission with those mini-helicopters. It's basically equal to
the first one but there's an air-conditioner blowing air which might
ruffle your feathers. Pretty easy.
RACE 18: Perilous Pit Stop
- Warriors
Quite the same as before. The usual team of pencils, bolts and quite a
few large glue bubbles. Learn to avoid them by memorising where you ought
to swerve out of the road.
RACE 19: Wide Awake War Zone
- Tanks
Yes, same surroundings again. What has been changed is the elasticity
and longevity of the track as well as reshuffling. Those open books
close to the start are an interesting feature.
RACE 20: Crayon Canyons
- Sportscars
Painful this is. I don't know how it's possible to complete this race
driving against the top talents. It's simply impossible since you
hardly get a chance to practice. More of the rulers, some leap-of-faiths
and spilt ink. Bleh...
RACE 21: Soap Lake City
- Powerboats
A lovely little race atop the frothing water. Avoid the yellow duckies and
swerve past whirlpools. Pretty easy.
RACE 22: The Leafy Bends
- Choppers
A longer twist through the garden hedge. Not many differences added
from the previous races but you should watch out for the multiple
hosepipe leaks that sends intense sprays upwards.
RACE 23: Chalk Dust Chicane
- Formula One
This is perhaps my most loved race with the swift Formula One racecars. The
action is _quick_ on the red tarmac but nevertheless there are still many
obstacles to pass and bends to cover. Be ready to go through narrow passes
in between cue balls.
RACE 24: Go For It!
- Tanks
The last numbered race to be completed. The same old tanks battle against
each other. Same obstacles but there's also a very action-packed first
trap where the LEGO bricks are stacked, providing your opponent(s) are
nearby.
WIN THIS RACE TO BE CHAMPION
- Sportscars
The very last race. I hope you followed my earlier advice and are now facing
the weakest three of opponents, because you're in for a toughie. Oh, yes.
This is yet another demanding Desktop Sportscars race with a great amount
of those nastily slim rulers across gaps, quite a few jump and a lot of
undone homework. You won't need your 'B' button here pressed constantly.
Let go off it whenever you aren't that sure about what lies ahead since
there are murderous bends and slippery ink bewitchingly spilt across tight
spots. Learn where your opponents are having tough times (some jumps and
some eraser + sharpener pairs) and exploit those to gain extra distance.
Once you're well ahead of the rest of the pack, take it easily but not too
slow and carelessly or you won't be able to catch that sneak a foot before
the finish line when he overtakes you out of the blue. You MUST finish FIRST
here or else you lose a life.
Win and be congratulated with your character sitting sheepishly inside the
shimmering golden trophy. Be glad- you earned it.
CHALLENGE CHAMPION !!!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ TWO PLAYER HEAD TO HEAD ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-If you've got a good friend over and an extra controller plugged in,
consider wasting time with this mode of play. It isn't too much fun over
the long run, as long as you're roughly equal in skill, but it also isn't
bad at all.
From the main menu screen, select the Two Player Head to Head (right) button
and press 'Start.' The usual sideways scrolling player selection screen
appears.
The person with the first (left slot) controller has to make his choice first
from the variety. When he's done the other controller is provided with access
to scroll and select any other character. A character cannot be used by both
players at the same time. When each player is ready, the Choose Game! screen
pops up.
Weak characters such as Walter will have the option to get handicapped.
If he selects him he'll be asked if he would like to handicap him. The choice
is between Yes or No. There's not much of a difference between the two
Walters anyway.
---{Tournament}---
In this mode, there is a limited(5) number of games. The aim is to get a
higher score of wins than your opponent, and get as high an adjective label
as possible, and at the end finish the races with most wins.
The number of games won (the 8 red and blue point system as described in the
Single Player Head to Head section) add up to the score of each player to the
side of the player's representative character. After each finished race, one
win is added. Say for example Spider has won three(3) consecutive games
against Bonnie. The results screen will look like this:
RESULTS
TOURNAMENT RACE 3
WINNER!! LOSER!
|¯¯¯¯¯¯¯| |¯¯¯¯¯¯¯|
| (") | ¯\ /¯\ | (><) |
| /| |\ | ¯/ \ / | /||\ |
|_______| ¯ ¯ |_______|
spider bonnie
won 3 lost 0 won 0 lost 3
GOOD POOR
At a difference of zero, both players become ORDINARY
At a difference of three between wins to losses, player becomes GOOD.
At a difference of three between losses to wins, player becomes POOR.
These are according to the characters' level of skill. If they're equal, the
above will stand. If not, then the more experienced player will begin with a
higher rank but there wouldn't be any points difference.
Tournament Race 1: Warriors
Tournament Race 2: Sportscars
Tournament Race 3: Tanks
Tournament Race 4: Four by Four
Tournament Race 5: Turbo Wheels
At the end, the player with most wins grabs the cup.
---{Single Race}---
In this mode, the scoring system is precisely the same. The number of overall
games however are unlimited. What??? Despite the mode's name, you can continue
to play after one battle and still keep your scoring by being asked if you want
to continue or stop racing. Great. What is more, you can get to choose your
area of play. The available stadia are as follows:
Sportscars
Pro Sportscars
Formula One
Pro Formula One
Tanks
Turbo Wheels
Warriors
Powerboats
Four by Four
Choppers
These are basically the levels you encounter in the other Single Player modes
but with the names omitted. Each is not too difficult and you should have fun
with your buddy.
The adjective ranks are present here as well. Providing both characters are at
an equal level of skill, both will start with the same description.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ CHEATS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
There have been quite a few codes circulating the Internet for this game.
However, I am a firm anti-cheater and am only providing them here for the
overwhelming amount of cheaters in the crowd. In my honest opinion, any
cheat for any game _poisons_ your game. Note that removing them requires
their re-entry. So, if you typed in the code for extra speed in the paused
screen and are dissatisfied with the result, retype it again in the paused
screen.
The cheats have to be used while in-game.
1) Extra Speed
-----------
-Press 'Start'
-Press the buttons in the following order:
'Up'
'Down'
'A'
'B'
'Left'
'Right'
'C'
-Press 'Start'
Your vehicle will now receive a whopping speed boost. Very naughty and it
could backfire against you when used with vehicles such as the Sportscars
which are already fast enough.
2) Unending Lives
--------------
-Press 'Start'
-Press the buttons in the following order:
'B'
'Down'
'C'
'Down'
'Up'
'Down'
'Left'
'Down'
-Press 'Start'
Even cheaper than the first one. *shakes head disapprovingly of cheats* This
once prevents you from losing. Particularly for the fools out there who
cannot earn their own lives by gaining them from the challenging Rufftrux
levels.
3) More Repulsive Collisions
-------------------------
-Press 'Start'
-Press the buttons in the following order:
'C'
'Up'
'Left'
'Right'
'A'
'B'
'A'
'C'
-Press 'Start'
Aha! This one's worthy of praise, even by me. It's not one that may really
help you out during the game (well, not quite) but it is one which is more
on the artistic and good side of cheats which do not spoil your game. It
increases the distance at which vehicles are hurled after colliding. Imagine
running into your opponent and then the next second, both being flung into
opposite directions. Tsk tsk.
4) Somewhat Easier Handling
------------------------
-Press 'Start'
-Press the buttons in the following order:
'A'
'Up'
'B'
'Down'
'C'
'Left'
'Start'
'Right'
-Press 'Start'
I don't find this very useful in a cheater's point of view as there is
barely much noticeable difference. Or maybe its just me. Dunno. Anyway, it's
another code I strongly disapprove of.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ END CREDITS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you're actually interested in who wrote and tested this marvellous game for
you, the Credits screen comes up after successfully completing and winning the
Single Player Challenge mode.
Programming: Charlie Skilbeck.
Neil Hill.
Graphics: Brian Hartley.
Music: Matt Simmonds.
Lyndon Sharpe.
---------------------
FROM THE NINTENDO ORIGINAL
BY
Andrew Graham, PORL and
Jon Menzies.
---------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ BUGS AND GLITCHES ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following are actual occurences which might be programming errors but you
should nevertheless know them. I'll be adding more info as time progresses.
1)In the Formula One levels/races you will be shocked (meh...) to see that
whenever your vehicle approaches or hits the wall and speeds off, it is hit
by an invisible wall of force and has to retry its attempt at re-entering the
track. Very annoying so do keep off those pool walls.
2)In the Bathtubs levels, you cannot run from the track and explore the
otherwise unreachable expanses. However, you can drive along the bubbles of
the walls. If you look at the positions (given to you automatically in the
top left corner of the screen) you will then see that you are placed last, if
the pack of opponents' boats is near. This can actually steal your victory if
you perform it while crossing the finish line and award it to the runner up.
Very frustrating especially in the Head to Head and Two Players modes.
3)In Two Players mode, actually riding outside the margins of the track
despite being ahead can award your opponent unearned points.
4)A very useful glitch in the Bathtub levels concerns the texture of bubbly
soap suds. As you'll notice while bumping into the 'walls' of bubbles
surrounding the track, these will propel you in the opposite direction
like a ball bouncing off a wall.
Having this in mind, when you come across a covered tube along two of
the tracks, you can swerve and crash to the sides of each tube's
entry point, in such a way that you go further. This will sometimes imediately
whisk your boat at a very fast pace to the opposite end where the suds end.
However, to ensure you continue skidding over the bubbles and not be shot
backwards, try to aim your boat's behind towards the tube's side if you feel
the sensation of revertion. Quite comical, I have had great laughs over this
with guys playing SEGA.
5)More to come, if existant.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ HISTORY ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
25/12/2003- This guide was begun. A great amount of Micro Machines replaying
ensues... (5KBs)
31/12/2003- A meaty part has been written. Expect more on the Two Player mode
issue. (32.1KBs)
12/03/2004- The races section almost finalised. Woohoo! (42.0KBs)
24/03/2004- The Two Player section done and waiting to be forgotten. I am
still exepecting feedback from you people. (46.1KBs)
25/03/2004- I saw some major errors appear and have reposted the guide.
Another FAQ also added. (47.3KBs)
15/09/2004- Whoaaa! A whole season without a word typed! Here's what
you've been waiting for. I battled hard a cousin during the summer, like
I never did before. Refreshed my memory on most things. Still, haven't added
much except the bathtub trick which you may test yourselves. (49.0KBs)
11/09/2004- All right. Cards down. This document will probably never see
an update again. I am happy to say the game has been covered as completely
as I can remember being possible and no holes seem to exist. Goodbye and
thanks for reading.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++ ++++++++++++
++++++++++++ COPYRIGHTS ++++++++++++
++++++++++++ ++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Micro Machines and all related characters are Copyrights (©) Codemasters.
All rights reserved.
Genesis, Mega Drive and Mega Drive 2 are Copyrights (©) SEGA.
This GameFAQs FAQ/Walkthrough is
Copyright (©) Pavel N. (Pidgeotto) 1998-2004.
All rights reserved. Brought to you by Mantinella Industries.
No part of this FAQ can be copied, reproduced, or dispersed via electronic
means without my written consent. I would like to remind you that I love my
work along with the time I spend on it so, please, if you want this published
on your site, kindly email me for my possible consent at
[email protected]
This can ONLY be viewed from GameFAQs (www.gamefaqs.com), IGN (www.ign.com),
NeoSeeker (www.neoseeker.com), DLH (www.dlh.net), GameSpot (www.gamespot.com)
and CheatBook.de (www.cheatbook.de). Any other appearances on other websites
are simply ILLEGAL, unless I have given them permission, in which case I
will include their URL on this publication. Report immediately if the site
you're viewing this from does not have my authorization.
Thank you for reading and have a nice day.
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