Game: Mega Man the Wily Wars
System: Sega Genesis
FAQ: Wily Tower FAQ
Written by: NoWorries
Version History: 1.0 submitted 04 of September of 2012

Allowed Websites: www.gamefaqs.com
                 www.neoseeker.com





 M     M     M      M       TTTTTTT     W               W  W               W
 MM   MM     MM   MMM          T         W             W    W             W
 M M M M     M M M  M          T          W           W      W           W
 M  M  M     M  M   M          T           W         W        W         W
 M     M     M      M          T            W   W   W          W   W   W
 M     M     M      M          T             W W W W            W W W W
 M     M     M      M          T              W   W              W   W




                              Table of Contents

                              I. Introduction
                             II. Walkthrough
                              1. Buster Rod G.
                              2. Mega Water S.
                              3. Hyper Storm H.
                              4. Fire Dragon
                              5. Steel Ball
                              6. Buster Rod G. revisited
                              7. Dr. Wily
                            III. Conclusion



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                            I. Introduction
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-Who should be reading this FAQ?- #The NoWorries Contract to Greatness

   I put this in every faq I've ever written, and it goes something along the
lines like this. By writing this, I commit to you the reader that I will bring
to you not only my vastness of knowledge but with a sense of humour. I
understand it's easy to get bogged down in detail as well as a mush of opinion
but I strive to bring you something more than just a guide to greatness.
   This is a walkthrough for the Wily Tower section of Mega Man, the Wily
Wars. But I first should elaborate. I simply love the Mega Man series; it's
2D side scrolling shooting at it's finest. Mega Man I-VI, beat em all, and
have done speed runs of them all. Mega Man X-3X, beat em all. Those are the
ones I grew up with playing NES and SNES as a child. Later, I eventually learn
of Garudoh on Youtube and his series, The Music of Video Games.
                  "AWWWW YEEEEAAAH! Epic memories ensue"
Anyway, from him I learned of some more Mega Man games that I missed, Mega Man
VII (probably the greatest intro level music of any game ever), multiple new
X games as well as Mega Man VIII and IX; but then there's this one called the
Wily Wars for the Genesis. I listen to it and it's like the greatest nostalgia
ever. So of course I download it and play it on my emulator and am slightly
disappointed initially due to it being (in my opinion) an easier remake of
Mega Man I II and III. Once I beat all three though and see (what I saw from
Garudoh) excitement again and I then stomped all over the game.
   The reason I'm writing this though is two-fold. First I am going to
include ahow to speed-run the "extra part" or the Wily Tower of this
game. The second, is that the Wily Tower really does not have a good
walkthrough on gamefaqs. The best example is how none of the guides really
say just how the best way to beat the dragon is (the boss in the first level
of the tower). So here I am, once again spreading my knowledge to you, the
reader.

One thing you should know, I don't use proper enemy names. Sorry but it really
does not help in a side scroller; rather it is way more important to know what
it looks like and what you need to do to get past it.



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                            II. Walkthrough
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                              1. Buster Rod G.
                              2. Mega Water S.
                              3. Hyper Storm H.
                              4. Fire Dragon
                              5. Steel Ball
                              6. Buster Rod G. revisited
                              7. Dr. Wily



You get to equip your weapons now! Ok so the way this works is you get any 8
of the available 22 weapons and any 3 of the available 7 items. Which to use?
You can literally go through the entire game with 7 weapons and 2 items and
those are:
                              Hyper Bomb   (BO) (MMI)
                              Thunder Beam (EL) (MMI)
                              Metal Blade  (ME) (MMII)
                              Time Stopper (FL) (MMII)
                              Bubble Lead  (BU) (MMII)
                              Crash Bomber (CR) (MMII)
                              Hard Knuckle (HA) (MMIII)
                              Rush Coil    (RC) (MMIII)
                              Rush Jet     (RJ) (MMIII)

No joke. BO, EL, BU, and HA are the weaknesses of the bosses in the game. ME
is just a great weapon (better than your arm) and CR, RC, and RJ are there to
speed up the game as well as grant access to E tanks if you want them. You
really don't need them but I'll go ahead and point them out to you =)
If you feel the need to have a full inventory go ahead and at least use the
MB Magnet Beam from MMI because that can be helpful if RJ runs out of energy.
The weapon really doesn't matter, like at all. Take the Super Arm if you so
desire.



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1. Buster Rod G.

Alright so onto the game. Just so you know it matters not at all the order you
do these first 3 bosses as you gain no new weapon.

Starting off, go ahead and equip RJ and fly over that green bastard from MMIII
and jump to the ladder. Climp up to the next screen, once again equip RJ and
fly to the ladder again. Once more in the next screen, equip RJ and fly over
the enemies. Here is a neat tip for you: If you jump while on RJ you can
drastically reduce the amount of energy you consume since the game only takes
energy if you're feet are actually touching Rush.

Anyway, once you fly over everything, while in the air, equip ME and that will
let you drop down and climb to the next screen. The next several screens are
very self-explanatory, just Metal Blade everything to death and advance
through the next several screens until you see the Big Snake from MMIII. When
I say easy, it's real easy. ME just murders everything way faster than your
gun and it shoots faster and it aims in any direction.

Once your at the big snake, 4 blades will defeat it. After that you will see
those construction guys from MMI. ME does NOT work against them and they take
too long to kill so I advise just jumping and taking the damage and moving on
as it is way easier to do so. After you do so, you can either drop down the
left or go right and use CR to blow up the wall to get an E tank.

Either way, once you drop down you're in the last hallway before Buster Rod.
Take out the bulldozer guys with 2 blades and then slide to victory. Even with
considerable damage Buster G is real easy.

Equip the Hard Knuckle HA. Time your attacks just after you jump and he will
go down in 4 hits. You can even do this safely from across the screen. How
easy is this?

Jump
J
J
J (shoot here)
Standing

Anyway that's pretty much what I mean


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2. Mega Water S.

One boss down already? Crap this is going too fast. Anyway this stage starts
out and once again you can equip RJ to fly over everything. However, the 3
enemies in this section are all very easy to dodge (even the frog at the very
end). So navigate across then drop down.

Here, you can equip ME to take out the frog, but I just jump up and get hit
and slide past as it is far faster. The next part is enemy-less if you slide
fast enough, just know at the end those spikes from Needle Man show up. They
do minor damage and once again I just get hit because I am too busy to stop
for spikes.

Now go ahead and equip ME if you haven't already. Take one nice leap over and
throw the ME down at the gun from MMI (one hit) and drop down. STAY TO THE
LEFT! If you are trying to be fast and hug the wall on the right you will drop
to your death. You should recognize this from MMII. Anyway, ME kills shrimp in
a hit and 3 blades kill the thing that spawns them. The next screen requires a
well timed jump and you can climp up.

Once again, here is where you can get another E tank. Use the Knuckles to
blow away that wall and you can grab your E tank. Once you're done with that,
climb up. You have a tricky section to slide and jump across avoiding spikes;
there are a couple enemies along the way (nothing ME doesn't handle). At the
very end there is a fish that will attack you.

Two screens from the end! Toss a blade to kill the gun-top guy in a single
blow. Now you can mess around with the other enemies, but me hurrying through
will ignore them and probably take a single damage from a bullet. Climp up.
Here you can use RJ if you want but they are not hard jumps to make,
just watch out for the bird and fish at the end of the level. Now it is time
for Mega Water.

Equip the Hyper Bomb (BO). Jump and shoot the bomb onto the platform. Takes a
few hits but he goes down quickly. The trick is to remember to shoot from up
against the wall or closer to the platform depending on where Mega Water will
be moving towards.

    1    2
    ------


1  2

Basically as he is moving towards 1 you should stand at 1 (the wall) and vice
versa for when he is moving away. Not entirely too difficult I feel.


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3. Hyper Storm H.

So the last chooseable boss stage begins. Go ahead and equip ME now. You can
use it against these green guys (they take 4 hits) but for me it takes too
long. I prefer to time a hit with the ball and chain (not running into them)
and moving on. The next screen has 3 guys bombarding you but ME makes short
work of them. Jump up and take out those leg-eyes from MMIII (2 hits each)
and slide on. Once again fight the green guy (I'll take the hit). Now equip
RJ and fly quickly over the gap. Once you fly past the 2 green guys, there
are spikes that come down. If you choose to get hit, you will speed up and
go much faster for a brief moment. Climp up

With RJ still equipped, just hurry through the next 2 screens doing your best
to avoid the mice (or get hit they don't hurt at all). Once you climb up and
see that huge invulnerable jumper from MMIII, time a slide once he jumps to
avoid getting hit. Climb up. Now use RJ to once again fly over everything.
Again, if you get hit with the ceiling over you, you will speed up. Go ahead
once your over the pit to equip ME and drop down. The next 2 screens have
those trashy grey enemies and they go down in 2 hits. The next screen has
a wall that can be destroyed by Hard Knuckles; however it's an extra life
so I wouldn't bother.

Drop down, a few jumps and 3 floaty guys from MMIII (they go down in 1 blade)
and you're at Hyper Storm. Equip the BO and toss it towards his gut. If you
act quickly you can take him out before he starts jumping around. Before that
he just blows/sucks you but literally a slide corrects you after firing the
bomb.


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4. Fire Dragon

It's Wily Tower time! Once it starts, equip RC and hop up and over to the
right. In the next screen, some timely jumps will avoid damage. Climp up and
hop across avoiding those octo things from MMI. More MMI memories as you need
to then slide under that jumper and then jump across the fire pits. Equip the
CR and take out the two walls to your right so that you can drop down rather
than climp up and around.

Go ahead and just take damage as you hope across and down. Equip RJ (grab the
E tank if you wish) and fly across. If you are desperate for lives/health, go
down and use Super Arm to get those items. Otherwise go up. These next 2
screens have those appearing blocks, but RJ is way faster/easier. Once you
have done that, again use RJ to safely fly across. Now it's time for the boss.
"You're joking!" No, I'm not. This level is just that short/easy.

Equip Bubble Lead (BU). This dragon goes down much faster with BU but it
does require you to get hit occasionally. If you're low on health, just use
your gun safely from a distance and you'll be fine. With BU however, get close
to the dragon, springing up and hitting him in the head and he's done.


---------------------------------------


5. Steel Ball

This level starts out in the water. A single pellet knocks the shell off the
crabs and a timely jump avoids damage. Drop down and equip (FL) Time Stopper
and use it. Now bust your balls to get across to the ladder. To your right is
a mystery block but I ignore it. Climp up. Here you can equip ME if you want
to take out the frog, but I just take the damage and climb up again.

Here, you want ME now as you take out the owl and 2 flame throwers. Coming
up is an appearing block section, but RC is not needed as the pattern is
incredibly simple. Instead use ME to kill the owls and move along. Now you
have that beasty dog from MMII, use ME to take him out and move on. Jump jump
and climb up.

Here use RC to jump up as it's faster. Now you have some choices to make.
Directly right and below is the path you need to go. Above that is an E tank,
and directly up is a mystery block. I completely ignore both items and move
right and climb up. (See, mystery blocks suck, and the E tank will probably
result in you taking enough damage to warrant using it right away).

In the next screen, use ME to take out the enemies and climb up. Once again,
a choice. They both lead to the next area, and both are equally dangerous;
however I find just going right to be slightly faster (using RJ of course).
Once you're to the right, equip EL Rolling Thunder and drop down. Soak up a
shot (don't run into) Sniper Joe from MMII and enter the boss lair of Steel
Ball.

This guy is so easy it's almost insulting. EL drops him in 7 shots and his
pattern is very easy. End him! Oh I suppose I should mention you can only hit
him once you see eyes until he transforms at which point he goes down very
quickly in 3 hits.


---------------------------------------


6. Buster Rod G. Revisited

Once again, you have a choice to fight the green guy or use RJ like me. I
fly across to the next screen and then take damage as I work my way up and
climb to the next screen. Now it's time to equip ME and start taking out the
numerous enemies in this section. Climb up. The nearby ladder if you choose
to take it has an extra life and an E tank. Either way, climb up the left
ladder all the way up.

Now, take out the monkey. Then equip Hard Knuckle and take out the wall, use
RJ to fly up. Kill the green guys (or take damage) and climb up. Now it looks
like Gemini Man Stage, use your regular gun and work your way all the way
right. Now equip ME and take out the next 4 screens of enemies and fight your
way to the boss, Buster Rod G. Revisited.

Once again, use the Hard Knuckles to 5 shot him. It can get tricky once the
floor starts to drop so I advise you to avoid missing. Standing closer to him
can help kill him faster as you can only have 1 knuckle out at a time.


---------------------------------------


7. Dr. Wily

This is like MMII on steroids; however if you use Time Stop FL you can sprint
your butt off to the end of the screen and avoid everything. If you don't, you
can sustain some serious damage so I advise you to. Once Proto Man shows up
and you drop through, it's time for Wily. Equip EL the Rolling Thunder.

First form is Leg-Wily and you have to shoot the button. Blocks arise so that
you can hop from them whilst shooting. Occasionally Wily will shoot a rocket
at you that you will need to destroy. IF you are ballsy you can run under him
right as it starts (getting hit twice) to attack him twice (since you're
attack shoots up).

Second form is Boxing-Wily and you have to shoot the head. I suggest using
RJ to fly up and then re-equipping EL to shoot while hopping up to avoid
falling down. This is without a doubt the hardest form of Wily.

Third form is typical Spaceship-Wily and once again you shoot from underneath.
He drops down mines at you which blow up after about 5 seconds. If you start
in the middle of the screen and move just a hair each time as you shoot, the
mines will miss you and you will take him out just as the first mine starts
to blow up. He is very very easy.

And then cue credits!



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                            II. Conclusion
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I thank you for taking the time to read this guide and I certainly hope it
helps. While most of the other guides spend most of their time covering the
entire game, I felt that this game needed a special guide just to cover the
one section of the game that is unique so far to the gamer. The details are
a bit skimped, but are straight and to the point as well as the boss details
are what most people are after and mine are again straight and to the point.

COPYRIGHT
This is copyright me, Todd Lesinski, NoWorries and tskisoccer. If you want to
use this guide somewhere please EMAIL me and I'll probably give you
permission to use this guide on your site. If you steal this information, a
creepy green death plague will attach itself to your rectum and you shall
die a painful death. No, not really, but you shouldn't steal.

EMAIL
IF you need to contact me about this guide for ANY REASON, my email is
                   tskisoccer(at)yahoo(period)com
                   [email protected]
Please put "Mega Man Wily Wars" in the subject line or I'll just delete it as
spam.











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