Langrisser II
(c)1994 NCS

Walkthrough v1.1 by:
TheStarbird

e-mail: [email protected]
website: http://hideout.rpgclassics.com

Copyright 2009 Eric Starbird

This may be not be reproduced under any circumstances except for personal,
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violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
===============================================================================
To easily use this walkthrough, use the find option on your internet explorer
and type in the exact title of the place you want to go to from the index.
===============================================================================
Original Submission: 10/8/2006

Update: 4/21/2009
-included some information on the Saint class in the Commander Classes
section
===============================================================================
Index:
I. Story
II. Gameplay
III. Characters
IV. Enemy Characters
V. Troops & Summons
VI. Walkthrough
VII. Commander Classes
VIII. Enemy Commander Classes
IX. Enemy Troops
X. Items
   a. Weapons
   b. Armor
   c. Accessories
XI. Spells
XII. Tips
XIII. Thanks
===============================================================================
I. Story
===============================================================================
Hundreds of years after the adventures of Prince Garret and his force, the
world was beginning war again. The Rayguard Empire, lead by Emperor
Bernhardt, teamed up with a mysterious man named Bosel who was known as the
Prince of Darkness. Bernhardt had come across the ultimate sword of darkness,
Alhazard. In order to release the seal's true power, Bernhardt needed two
girls, maidens of light and darkness. He had already found Larna, but now
needed her twin sister Riana, who was living peacefully in the temple of
light.

Bernhardt sent his Blue Dragon Knights, lead by Leon, to capture Riana.
Unknowest to the emperor however was that a traveling swordsman named Elwin
had stopped to rest in town and was there the day of the attack. Elwin
decided to draw his sword and protect the town from the attack. This starts
the great adventure.
===============================================================================
II. Gameplay
===============================================================================
Langrisser 2 is the sequel to the not-so-popular Warsong.  Because of Warsong's
failure in the US Market, Langrisser 2 (also called Warsong 2) was never
released in the US. As far as gameplay, Langrisser 2 is very much similar to
Warsong except the graphics are nicer and the story is a lot fuller. You are
given commanders who have their own special abilities to lead their troops into
battle. If the commander dies, all the troops will die as well. To those who
have played Warsong, here is some good news. Unlike the last game, where if
your commander died, they'd be DEAD forever, in Langrisser 2, if your
commander dies you can get them back in the next battle.

Characters start at a certain class and end at a certain class. Each class has
a specific AT (attack power), DF (defense power) MV (movement range), MP
(Magic Points), A (attack bonus for troops) and D (defense bonus for troops).
These stats (especially A and D) should be taken into consideration when
choosing what troops to take and how to fight.

Before you start a battle, you can hire troops if you have enough points
(which are made by defeating monsters) and equip items if you have them. You
can hire up to 8 troops of the same type, you can't mix two types of troops
per commander.

Once you start the battle, you will have the first go. Select what you want
to move then move it. If you are adjacent to the enemy, you can attack it,
though it is not always wise to attack. Keep an eye at the bar on the bottom.
At the left side of the bar, it shows your terrain. The % beside it is how
much of a defensive bonus you have. The higher the %, the better you'll be
able to defend from attacks (but your movement will be less on these parts,
depending on the class and troop).

If your commander can use magic, select the Magic option from the menu. You
cannot move and use magic, you have to stay where you are.

If your commander is running low on HP, have them use the Treat command, which
will use their turn to restore 3 HP. Also note that if your troops are weak,
you can place them adjacent to your commander and when your turn comes up,
they will regain 2-3 HP. Keep that in mind instead of wasting your troops on
the enemy.

The Command option can save your life. This will determine what you want your
troops to do. Move means they will just move with the Commander and attack
anything near. Attack means they will move to strike and attack as long as
they are within the Commander's range (usually 3-4 squares away). Defense
means that they will get close to the commander, and Manual means that they
will not move unless you move them yourself. Use Defense when your troops
start running low on HP.

When you engage in battle with the enemy, you will be shown on one side and
the enemy on the other. The big numbers show how much HP you have. The green
bar at the top shows your experience points, and when it fills, you gain a
level. Get to level 10 and you get a class change. For every point of damage
you give, it will show with one sword under the experience bar, and the same
for the enemy. When HP reaches 0, the troops or commander will die off the
map.

Once your turn is over, press Start and select "End of Phase". Any available
troops or NPCs will make their move. After everyone is done, the enemy will
have their Phase and make their moves. After they are done, you get your turn
again.

That is basically how you play this game.
===============================================================================
III. Characters
===============================================================================
A list of each character in order of appearance with a little description and
a recommendation of what to make them. The tree below each character is their
growth tree as far as what class they can become.

This system works a bit differently from its prequel. After you Class Up, you
get to choose 3 classes. To find what class you can become, find the class
your character is in now. After that character classes up, you can choose the
one directly to the right, the one up and to the right, or the one down and
to the right. Also note that if you want the 5th class, you have to be in
the 4th class directly in front of the final class. For instance, if you want
Elwin to become a Hero, you have to first have him as a Sword Master and then
have him class up.
-------------------------------------------------------------------------------
Elwin:

Elwin is a character with a past as mysterious as his tiara that he wears. He
travels the world for adventure and also looking for the man who killed his
father. Little does Elwin know that there is more to him than he even thought
possible.

Initial Stats:
LV  AT   DF   MP   A   D
1   23   18   0    +1  +3

Class Tree:
1st      2nd      3rd            4th            5th

                                -Saint
                 -Bishop       <-King
        -Lord   <-High Lord    <-Sword Master  -Hero
Fighter <-Knight <-Highlander   <-Knight Master -Royal Knight
        -Shaman <-Magic Knight <-Grand Knight
                 -Mage         <-Silver Knight
                                -Arch Mage

Class Overview:
Elwin's main priority is straight forward fighting, nothing flashy about it.
He should stick with a Lord's path all the way to a Hero, but you may want
to use one Knight class to boost his attack.

Fighter -> Lord -> Highlander -> Sword Master -> Hero

With Rune Stone:
Even if you are going to use a Rune Stone, Elwin's path should not change
all that much, though since Lords level up quicker than Knights, it would
be wise to make him a High Lord and continue to Hero.

Fighter -> Lord -> Highlander -> Sword Master -> [Rune Stone]
       -> Lord -> High Lord -> Sword Master -> Hero
-------------------------------------------------------------------------------
Hain:

Hain grew up in a peaceful village with his friend Riana. Hain studied the
Dark Arts of magic, but for what reason is unknown.

Initial Stats:
LV  AT   DF   MP   A   D
1   23   13   12   +4  +2

1st      2nd        3rd            4th          5th

                                  -High Priest
                   -Priest       <-Saint
        -Shaman   <-Bishop       <-Wizard      -Summoner
Warlock <-Sorcerer <-Mage         <-Arch Mage   -Zarvera
        -Lord     <-Magic Knight <-Sage
                   -High Lord    <-Paladin
                                  -Sword Master

Class Overview:
A straight shot from Warlock all the way to Zarvera. This will give him a lot
of MP and a lot of spells at his disposal.

Warlock -> Sorcerer -> Mage -> Arch Mage -> Zarvera

With Rune Stone:
Stay straight with him up to Arch Mage just as if you were going to without
the Rune Stone, but upon returning, turn him into a Lord. This will give
him extra power and some healing spells, as well as stronger troops.

Warlock -> Sorcerer -> Mage -> Arch Mage -> [Rune Stone]
       -> Lord -> Mage -> Arch Mage -> Zarvera
-------------------------------------------------------------------------------
Riana:

Riana grew up with Hain as one of her few friends. She was abandoned as a
child at the Temple of Light and has become a Cleric since then. However, it
seems like the Rayguard Empire is after Riana, but for what nobody quite
knows.

Initial Stats:
LV  AT   DF   MP   A   D
3   21   17   6    +0  +6

1st     2nd      3rd            4th            5th

                               -Arch Mage
                -Mage         <-Silver Knight
       -Shaman <-Magic Knight <-Paladin       -Summoner
Cleric <-Healer <-Priest       <-High Priest   -Agent
       -Lord   <-Bishop       <-Wizard        -Zarvera
                -High Lord    <-Sage
                               -Saint

Class Overview:
Riana is a healer, no questions asked. Put her straight through to an Agent.

Cleric -> Healer -> Priest -> High Priest -> Agent

With Rune Stone:
Chances are you won't have enough time to use a Rune Stone on her and still
make it back to an Agent without level skipping. However, in case you do
wish to go that route, give the benefit of some attack magic by making
her a Shaman.

Cleric -> Healer -> Priest -> High Priest -> [Rune Stone]
      -> Shaman -> Magic Knight -> High Priest -> Agent
-------------------------------------------------------------------------------
Scott:

Scott is the son of the nobleman Rolan. He is very knowledgeable about battle
tactics and thus will give a lot of hints throughout the quest. He wishes to
help out as much as he can with whatever information he can give.

Initial Stats:
LV  AT   DF   MP   A   D
1   22   18   0    +2  +2

1st      2nd           3rd             4th            5th

                                      -Dragon Lord
                      -Dragon Knight <-Silver Knight
        -Hawk Knight <-Magic Knight  <-Grand Knight
Fighter <-Knight      <-Highlander    <-Knight Master -Royal Guard
        -Lord        <-Priest        <-Paladin
                      -High Lord     <-Sage
                                      -Saint

Class Overview:
Scott's only 5th class is a Royal Knight, so it would seem logical to put
him on the Knight's Path. Scott won't cast a lot of spells but will be there
to put a hurt on everyone.

Fighter -> Knight -> Highlander -> Knight Master -> Royal Guard

With Rune Stone:
Scott's path with a Rune Stone is similar to that of Elwin's, except with
a more knightly outcome. Scott will be able to cast healing spells by going
this route.

Fighter -> Knight -> Highlander -> Knight Master -> [Rune Stone]
       -> Lord -> Priest -> Knight Master -> Royal Guard
-------------------------------------------------------------------------------
Sherry:

Sherry will show up from time to time with reinforcements and a disguise. After
a while she will reveal herself. Sherry is a Princess, which makes her well
known to people. She learned the way of the sword from Aaron and Keith has
been there to guard her.

Initial Stats:
LV  AT   DF   MP   A   D
9   22   20   1    2   2

1st      2nd           3rd              4th            5th

                                       -Saint
                      -High Lord      <-Ranger        -High Master
        -Lord        <-Unicorn Knight <-Paladin
Fighter <-Hawk Knight <-Dragon Knight  <-Dragon Lord   -Dragon Master
        -Shaman      <-Bishop         <-Silver Knight -Princess
                      -Mage           <-Wizard
                                       -Arch Mage

Class Overview:
Sherry's path is a bit tricky, as it's best to get her totally away from
swordplay if you want her special class. In the long run it will work a lot
better.

Fighter -> Shaman -> Mage -> Silver Knight -> Princess

With Rune Stone:
This involves more of a difference in paths, but it will give Sherry a lot
of different kinds of troops and a wide range of abilities. Upon return, go
Lord and then towards Princess.

Fighter -> Shaman -> Mage -> Silver Knight -> [Rune Stone]
       -> Lord -> Dragon Knight -> Silver Knight -> Princess
-------------------------------------------------------------------------------
Aaron:

Not much is known about this old man other than he teaches swordplay to
Sherry. He can seem like an old fool at times, but there is no better fighter
out there.

Initial Stats:
LV  AT   DF   MP   A   D
8   23   20   1    +1  +2

1st      2nd      3rd            4th            5th

                                -High Priest
                 -Bishop       <-Saint
        -Lord   <-High Lord    <-Sword Master  -High Master
Fighter <-Knight <-Highlander   <-Paladin
        -Shaman <-Magic Knight <-Knight Master
                 -Mage         <-Grand Knight
                                -Arch Mage

Class Overview:
The only way to Aaron's special class is to go the exact same route as Elwin.
However, a Highlander will, like Elwin, give Aaron an extra boost in power.
Also, High Masters can NOT control troops (since their Range is 0). While
this may seem like a downfall, given a Long Bow or an Arbalist, he can
attack from a long range.

Fighter -> Lord -> Highlander -> Sword Master -> High Master

With Rune Stone:
The same thing as Elwin, go the Lord Route again.

Fighter -> Lord -> Highlander -> Sword Master -> [Rune Stone]
       -> Lord -> High Lord -> Sword Master -> High Master

Alternate Route:
Since some people want to have Aaron use troops, I thought it would be good
to point out another path. Chances are that you'll have more than enough
fighters in the game, so what's the big deal of making an old man a magic
user, especially if that spell is Meteor? Just take the bottom path, use
a Rune Stone if you want to get more MP, and just go towards Arch Mage.

Fighter -> Shaman -> Mage -> Arch Mage

Note that my walkthrough will have him going towards the High Master path.
-------------------------------------------------------------------------------
Keith:

Keith is the guard of Princess Sherry and an excellent Knight. He gives some
advice later and sometimes teases Sherry, however, his power is immense
compared to the others

Initial Stats:
LV  AT   DF   MP   A   D
1   22   20   1    +2  +6

2nd           3rd             4th            5th

                              -Saint
              -High Lord     <-Sword Master
-Lord        <-Magic Knight  <-Paladin
<-Hawk Knight <-Dragon Knight <-Dragon Lord   -Dragon Master
-Healer      <-Bishop        <-Silver Knight
              -Priest        <-Wizard
                              -High Priest

Class Overview:
Most likely, Keith will come to you already as a Hawk Knight, so you're
basically stuck with him as the straight path to the Dragon Master.

Hawk Knight -> Dragon Knight -> Dragon Lord -> Dragon Master

With Rune Stone:
When you come back with a Rune Stone, you can get a little more leeway and
freedom from the Dark Elves. Go the Lord path and then sneak back into a
Dragon Lord then a Dragon Master.

Hawk Knight -> Dragon Knight -> Dragon Lord -> [Rune Stone]
Lord -> Magic Knight -> Dragon Lord -> Dragon Master
-------------------------------------------------------------------------------
Lester:

Lester is the guardian of the Raul River and protector of Lady Jessica. He
is very efficient in the water and knows the ways of the current.

Initial Stats:
LV  AT   DF   MP   A   D
7   26   22   2    +5  +5

2nd           3rd              4th             5th

                               -Knight Master
              -Highlander     <-Grand Knight
-Knight      <-Magic Knight   <-Silver Knight
<-Croc Knight <-Serpent Knight <-Serpent Lord  -Serpent Master
-Shaman      <-Bishop         <-Paladin
              -Mage           <-Wizard
                               -Arch Mage     -Zarvera

Class Overview:
I really don't like the Serpent class, but it is better than the one from
Warsong. Just stick to the path already given and you can get to the 5th
class.

Croc Knight -> Serpent Knight -> Serpent Lord -> Serpent Master

With Rune Stone:
This is indeed a tricky route. Going to a Knight doesn't offer much of
anything different from a Croc Knight again. Stick Lester as a Shaman and
a Bishop before returning to a Serpent Lord. This will give him more spells
and MP to work with.

Croc Knight -> Serpent Knight -> Serpent Lord -> [Rune Stone]
Shaman -> Bishop -> Serpent Lord -> Serpent Master
-------------------------------------------------------------------------------
Jessica:

Jessica is a lot older than she looks. Formally known as Calais, she has
served the Royal Family of Baltia for generations. She knows exactly who Elwin
is and who his parents are, thus agrees to help out.

Initial Stats:
LV  AT   DF   MP   A   D
5   29   17   17   +5  +4

2nd         3rd            4th           5th

                          -High Priest
           -Priest       <-Saint
-Healer   <-Bishop       <-Wizard
<-Sorcerer <-Mage         <-Arch Mage   -Zarvera
-Lord     <-Magic Knight <-Sage        -Summoner
           -High Lord    <-Paladin
                          -Sword Master

Class overview:
If Hain is your Zarvera, then she should be your Summoner. Stick her on a
similar route as Hain until she reaches 4th class, then go Summoner.

Sorcerer -> Mage -> Sage -> Summoner

With Rune Stone:
If you are going to use a Rune Stone, then you can have a little more fun with
her. Go the same route as Hain, but after the return, go a completely
different route and go Lord. This will give her both attack power and Meteor.
Have fun with this one.

Sorcerer -> Mage -> Arch Mage -> [Rune Stone]
Lord -> Magic Knight -> Sage -> Summoner
-------------------------------------------------------------------------------
Larna:

Larna is the "evil" twin sister of Riana. When you meet her, she works for the
Rayguard Empire and controls a mass amount of Monsters as the Dark Princess.
After Alhazard is revived, she will awaken as her true self.

Initial Stats:
LV  AT   DF   MP   A   D
1   20   20   5    +2  +4

1st     2nd      3rd            4th            5th

                               -Arch Mage
                -Mage         <-Silver Knight
       -Shaman <-Magic Knight <-Paladin       -Summoner
Cleric <-Healer <-Priest       <-High Priest   -Agent
       -Lord   <-Bishop       <-Wizard        -Zarvera
                -High Lord    <-Sage
                               -Saint


Class Overview:
Much like her sister, Larna is meant to be a healer. So stick her along the
same path.

Cleric -> Healer -> Priest -> High Priest -> Agent

With Rune Stone:
Odds are, just like Riana, you won't be able to use a Rune Stone on Larna
and have it amount to much. However, if you do manage to get her back around
once, you can have a little fun making her a power-healer. The first trip
through, instead of making her a High Priest at her 4th class, make her a
Paladin, then on the way back around, go Lord up until High Priest and then
finish off as an Agent.

Cleric -> Healer -> Priest -> Paladin -> [Rune Stone]
      -> Lord -> Bishop -> High Priest -> Agent
===============================================================================
IV. Enemy Characters
===============================================================================
Here is a list of enemy characters in order of appearance.

Baldo: Fighter
Baldo is a lowly fighter under Leon's Blue Dragon Knights. Baldo is very
cruel and careless and loves nothing but bloodshed.

Laird: Silver Knight
Laird is Leon's faithful apprentice. Noble just like Leon, Laird is loyal to
Leon 'til the end.

Leon: Knight Master/Royal Guard
Leon is the leader of the Blue Dragon Knights. Leon is truly a warm-hearted
person with a caring side for civilians. He cares for the safety and
well-being of his troops and uses strategy to fight. However, he does have
a bitter rivalry with Elwin.

Zolm: Lord/High Lord
Zolm is number 2 in charge behind General Vargas. Zolm is a vicious fighter
who follows Vargas' orders no matter what the cost.

Vargas: General
Vargas is the leader of the Fire Dragon Corps. and a father to be. As a
child, he grew up with a coward for a father. Now married and about to have
a child of his own, Vargas does everything for his wife and child. He wants
to die with honor so that his child does not end up with the memory of a
father who cared for nothing but himself.

Morgan: Sorcerer
Morgan is a very selfish and yellow-bellied Sorcerer. He lives on the blood
of the people he kills as nothing could make him happier.

Ginam: Necromancer
Ginam has the ability to reanimate the dead to do his bidding. He targets
civilians for his evil plot so that he can reanimate them for even more
monsters.

Kramer: High Lord
This panicky High Lord is the man in charge of dropping the bridge on Elwin.

Eggbert: Zarvera
Once the student of Jessica until she was reborn, Eggbert is the most
powerful sorcerer in the world. He grew fearful of Bosel and wanted to do
anything to destroy Bosel before he could do the same thing he did against
Garret. To do so, Eggbert trusted Emperor Bernhardt and tricked Bosel to
reawaken the powers of Alhazard so that Bernhardt could take the sword and
use it for himself.

Adon, Samson, Varan: Aniki
These are the 3 builder brothers found in the Temple of Muscle. They seem
very weird at first glance but are able to make Elwin's party see the light
of the muscle technique, though the women of the party can tell that it's
just bogus.

Imelda: General
Imelda is the other General in the empire, but unlike Vargas, Imelda cares
nothing about the moral of her troops, and will use strict force to make them
obey. Even though she can be cruel to her men, she does have a very loyal
force behind her.

Larna: Dark Princess
The twin sister of Riana, Larna, was captured and became the Dark Princess
under Bosel's control. She controls many monsters and will use them to
backup Imelda and Leon.

Bernhardt: Emperor
The lord of the Rayguard Empire. Bernhardt believes in a world without war
but believes that only force can achieve that. He receives Alhazard in order
to achieve this dream.

Bosel: Dark Master
Bosel is the powerful wizard from the past that awakened the God of Chaos to
cover the world in darkness. He, like Jessica, has become reborn and hopes
to use Alhazard to do his evil deeds again. However, little does he know
that this time he is the one being played.

Seigal & Folger: Dragon Lord
These are two of General Imelda's loyal underlings. Once they hear of her
death, they hunt Elwin down to avenge her death.

Fayas: Demon Lord
Fayas was ordered by Bosel to end the bloodline of the Baltian Kingdom. He
was sent to kill Elwin, but Elwin's father was there to die in his place.
Left with serious wound from the battle, Fayas is sent again to attack Elwin
when Elwin makes his way towards Bernhardt.

"Witch": Sage/Saint
This witch can be found in the Magical Dragon's Lair. She controls all the
Great Dragons in that lair. Though her name is Witch, she is not a witch in
terms of class.
===============================================================================
V. Troops & Summons
===============================================================================
Here is a list of troops who you can control and which classes can control
them.

Troop               Cost AT DF MV  Strength         Weakness
-Soldier Class                     Pike             Horseman
Soldier             40   20 14 5
Gladiator           70   23 19 6
Armed Soldier       140  25 22 5
-Horseman Class                    Soldier          Pike
Horseman            60   24 15 10
Heavy Horseman      110  26 19 9
Dragoon             180  27 21 8
-Pike Class                        Horseman         Soldier
Pikeman             50   18 18 5
Phalanx             100  22 22 5
-Artillery Class                   Ranged Combat    Melee Combat
Elf                 100  19 8  6
Ballista            250  22 10 3
-Holy Class                        Undead/Slimes    Anything else
Guardsman            20   18 12 5
Monk                100  21 19 6
-Air/Sea Class                     Melee Combat     Ranged Combat
Griffin             70   26 13 10
Merman              70   25 13 8
Angel*              200  24 19 12

*Unaffected by spells

Below is the list of Summons that a Summoner can use.

Summon              Item          MP Cost   AT DF MP
Aniki               Iron Array    15        35 30 16
Elemental           n/a           5         22 20 10
Fenrir              Carbunkle     10        31 25 10
Freyia              Angel Wing    10        23 25 40
Sleipnir            Odin's Brace  8         31 18 0
Valkyrie            Aurora        10        29 21 25
White Dragon        Gleipnir      12        33 22 8
Worm Guard          Gyaral Horn   10        29 28 32

The summoned monsters can use spells, but the spells it can use varies from
place to place.
===============================================================================
VI. Walkthrough
===============================================================================
To easily access this walkthrough, just use Ctrl+F and type in "Scenario #"
where # is the number which you need help on.

There are a few notes here as to how to read the walkthrough.
1. If you see a * by an enemy, that is the target enemy. Once he is destroyed,
the scenario will end.
2. If you see a ! by an enemy, that means that the enemy will show up as
reinforcements later in the level.
3. Scenarios that have secret tiles are marked with an x, y coordinate system.
The very top-left corner of the screen is 1, 1. So for instance, the tile
5, 12 would be the 5th tile from the left and the 12th tile from the top.
-------------------------------------------------------------------------------
Scenario 01: Knights of the Rayguard Empire
"Tired of travel, Elwin rested for a while at a small village in Sulras. Elwin
go on well with the local people, especially a young magician called Hain -
they soon became great friends. One quiet day, Hain burst into the inn where
Elwin was staying and in a fearful tone, told him that the Knights of the
Rayguard Empire was attacking the village. Hain's childhood friend Riana
lived close to where the enemy troops were. Grasping his sword, Elwin went
to try and help her."

Win:  Death of Baldo
Lose: Death of Elwin
     Baldo escapes to bottom-right of map

Control: Elwin, Hain
Friends: Riana, Cleric, Lord, Bishop

Enemies: Fighter/Soldier x6
        Laird/Heavy Horseman x2
        Leon/Royal Horseman
        *Baldo/Soldier x6

Shop:
Item              Cost
Knife             60 P

Secret Tile: None
Drops: War Hammer (Laird), Chain Mail (Laird), Great Sword (Leon),
      Plate Armor (Leon)

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Knife                                    Soldier x6
Hain                                                  Guardsman x2

Set: (Auto)
  Elwin
     Hain

Battle:
Don't try to go after Laird or Leon, as they will mow you over in a heartbeat.
The two fighters should be your target, but save Baldo for the end. For now,
just move towards the first fighter you see. Focus on it for now. After you
end the first turn, Laird will ask Leon what to do about the Civilians. Leon
just says not to harm them. Leon does say that Emperor Bernhardt waits for
Riana and thus they must take her. Before the enemy's first turn ends,
reinforcements arrive to help you out. A Lord and a Priest.
Do not worry about either of them, as it is just there for a diversion for
Leon and Laird.

Focus on the first Fighter's group first with your men. Elwin will most likely
get to them before Hain does. After you end your 2nd turn, Baldo will start
to attack the Civilians, much to the disappointment of Leon. Leon and Laird
will attack the reinforcements, and will unwillingly give you some tips on
how to play the game (gotta love it :p).

Finish off the first Fighter (shouldn't be too hard, though it may take a
round or two.) Try to keep Hain away from the battle as he will get hurt
before he does damage. Have Hain continually use Magic Arrow on anything weak
enough to die.

Keep in mind that you have to keep Baldo from escaping to the down or to the
right. If there is a hole he will find it, so make sure that you're attacking
him by at least turn 4. If Leon and Laird finish off the reinforcements, then
Leon will make his way back to help Baldo. In other words, make quick work
of Baldo.

Once you defeat Baldo, Rolan, Scott, and their backup will arrive. Leon and
Laird will retreat at this time. Rolan will recommend that everyone take
refuge in his mansion.
-------------------------------------------------------------------------------
Scenario 02: Besieged Manor
"Elwin safely led Riana to Lord Rolan's manor in Sulras. There, it was decided
they would seek refuge for Riana in the Temple of Light in Estol. But forces
of the Imperial Empire were about to lead an assault against Rolan's manor.
Commander Zolm, General Vargas' right hand man, was to abduct Riana."

Win:  Riana escapes to top of map
     Enemies defeated
Lose: Death of Riana
     Death of Elwin

Control: Elwin, Hain, Scott
Friends: Riana, Rolan, Fighter x2

Enemies: Knight/Soldier x3
        Fighter/Soldier x4
        Fighter/Soldier x4
        Zolm/Soldier x4
        !Fighter/Soldier x3 & Barbarian x3
        !Fighter/Soldier x3 & Barbarian x3

Shop:
Item              Cost
Knife             60 P
War Hammer        230 P
Great Sword       410 P
Small Shield      70 P
Robe              90 P
Cross             410 P

Secret Tile: (12, 21) Speed Boots

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Great Sword                              Soldier x6
Hain                       Robe
Scott        Knife                                    Soldier x6

Set: (Auto)
  Hain            Scott
  Elwin

Battle:
Just as dusk turns into dawn, Zolm appears at the manor and attempts to take
Riana again. Rolan says that they will guard the front gate. Send Scott down
to help out Rolan and his men and send Hain along with him to fire magic at
anything weak enough to take a shot. If there is one point left on the enemy,
have Hain use Magic Arrow. Send Elwin upwards with Riana, making sure to stay
in front of her. There are two reasons for this. The first is that Riana will
need protection because once she goes up towards the exit, more enemy troops
will show up. The other is because the others can gain quite a few levels.
Also, one of them can move under the Crest where everyone is fighting to find
the secret tile (which contains Speed Boots). Once you have the Speed Boots
send Hain behind Rolan so that he has some protection, else he is a sitting
duck.

Once the enemy reinforcements show up, Riana will retreat. Set Elwin up
guarding the gate, and since he has a Great Sword, he should easily plow over
anything that comes his way. Just focus on the attacks on the south end for
now and keep Elwin alive (shouldn't be too hard). When Zolm's forces are
weakened, Rolan will go in for the kill. If Zolm is weak enough, have Scott
or Hain take him out.

Overall you shouldn't have much trouble with this. If all your NPC are alive
by the end of the battle, Rolan will give Elwin a Great Sword.
-------------------------------------------------------------------------------
Scenario 03: Mountain Ambush
"Elwin and his party escaped from Zolm's besiege and tried to reach the light
shrine in Estol. But the leader of the army Zolm was from, General Vargas, had
caught them and sent Zolm to kill them. Elwin and his party had to face a huge
number of enemies and fight with a big handicap."

Win:  Death of all enemies.
Lose: Death of Elwin
     Death of Riana

Control: Elwin, Hain, Scott
Friends: Riana

Enemies: Fighter/Pikeman x5 & Barbarian
        Fighter/Pikeman x5 & Barbarian
        Fighter/Pikeman x5 & Barbarian
        Zolm/Soldier x3, Pikeman x3,
        !Fighter/Pikeman x5 & Barbarian
        !Fighter/Pikeman x5 & Barbarian
        !Fighter/Pikeman x5 & Barbarian
        !Vargas/Heavy Horseman x6

Shop:
Item              Cost
Knife             60 P
Small Shield      70 P
Robe              90 P

Secret Tile: None

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Great Sword             Speed Boots      Soldier x6
Hain                       Robe
Scott        Great Sword*                             Soldier x6

*Equip Knife if 2nd Great Sword wasn't earned.

Set:
      Elwin
          Scott
    Hain

Battle:
After Zolm and his men show up, you will be asked which one of your 3 men
should Riana stay close to. Pick Elwin as he will most likely handle anything
that comes her way. For the first turn, just make create a shield around
Riana and her troops with your troops. Let the enemy come to you for the
first turn. During the 2nd turn, have Hain use Attack on Scott's troop (if he
has it, else fire away with Magic Arrow) and have Scott lay waste to the first
group that comes by.

After the 3rd turn, Scott will give you some useful advice for Pikemen. Just
keep up the attacks while protecting Riana. When the group to the south of
your group is defeated, Elwin will tell Riana to make a run for the bridge.
For now, leave Zolm alone and focus on the other 3 groups. When they are
defeated, another 3 groups of enemies will show up to the north of you.
Set up your defenses, hanging around mountains and using the Attack spell
when you can. Let them come to you.

After Riana crosses the bridge, you shouldn't have a hard time from here on
out. Let Hain weaken Zolm with his Magic Arrows until Zolm is weak enough to
fight Elwin and Scott alone. Keep up the attacks and once they are gone,
General Vargas will show up. Just hold still a turn and a Mysterious Knight
will show up with some Phalanxes, which will prepare to take out Vargas until
he runs away. The Mysterious Knight will also disappear.

Note by this time, Elwin and Hain should now be at their 2nd class. I'd turn
Elwin into a Lord and Hain into a Sorcerer.
-------------------------------------------------------------------------------
Scenario 04: The Light Shrine
"With the mysterious knight's help, Elwin and the people defeated General
Vargas and tried to reach the light shrine in Estol. If they could reach the
shrine, the Priests in the shrine could help protect Riana. The Shrine was
famous for having lots of strong Priests, because it was the main light shrine
out of all of them. However, the thing that Elwin and his party saw when they
reached the shrine was the Black Dragon Sorcerers from the Rayguard Empire
trying to fight their way into the Shrine."

Win:  Death of Mage Morgan.
Lose: Death of Shinto Priests
     Death of Riana
     Death of Elwin

Control: Elwin, Hain, Scott
Friends: Riana, Cleric, Cleric, Priest

Enemies: Thief/Pikeman x4 & Soldier x2
        Thief/Pikeman x4 & Soldier x2
        Shaman/Dark Elf x2 & Barbarian x4
        Warlock/Barbarian x6
        Warlock/Barbarian x6
        *Morgan/Dark Elf x2 & Horseman x2 & Soldier x2

Shop:
Item              Cost
Knife             60 P
Small Shield      70 P
Robe              90 P

Secret Tile: (12, 5) Angel Wings

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Great Sword   Robe                       Soldier x4, Pikeman x2
Hain                       Robe                       Elf x6
Scott        Great Sword*  Robe      Speed Boots      Soldier x6

*Equip Knife if 2nd Great Sword wasn't earned.

Set:
    Scott
 Elwin  Hain

Battle:
It looks like the Shrine is under attack. Elwin tells Riana to stay put. From
the start, have Scott sprint up to the shrine as fast as he can, staying
clear of the Dark Elves if possible. Hain and Elwin should follow and sweep
up any enemies. After Scott reaches the top, Morgan will use a Charm spell
against Riana. A turn after Riana gets charmed, the Mysterious Knight will
show up again. After killing off everything except Morgan, make sure Scott
steps on the secret tile in between the pillars on the right side of the shrine
(to the right of the Priest) to get the Angel Wings.

Keep in mind that if Elwin had already classed up that the Mysterious Knight
should not be too hard behind. If he classes up, make him a Shaman.

This fight shouldn't be too hard. Hain's Elves should easily be able to take
out Morgan. After he is defeated, he will retreat. The Mysterious Knight will
reveal herself as Sherry (it was a her all along). Scott recognizes her just
as Riana comes out of her charm spell. Riana will ask to join you in the
fight. If both Clerics managed to survive the attacks (which I doubt but it
could happen), then the High Priest will give you a Cross.
-------------------------------------------------------------------------------
Scenario 05: A Werewolf Howls
"The damage to the Light Shrine was far worse than people thought and if the
Imperial Forces were to attack one more time, Elwin would not be able to
protect Riana from them. Also, Mage Morgan was about to escape to the village
near the shrine and would probably kill all the villages for revenge. Elwin
and his party pursued Morgan with Sherry and Riana, who'd also decided to
join their fight as a healer."

Win:  Death of all enemies within 22 turns.
     Elwin reaches above map in 22 turns.
Lose: Run out of time
     Death of Elwin

Control: Elwin, Hain, Scott, Riana, Sherry

Enemies: Werewolf/Wolfman x6
        Werewolf/Wolfman x6
        Warlock/Soldier x6
        Thief/Pikeman x4 & Soldier x2
        Morgan/Dark Elf x4 & Horseman x2
        !Werewolf/Wolfman x5
        !Werewolf/Wolfman x5
        !Werewolf/Wolfman x4,
        !Werewolf/Wolfman x4

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: None

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Great Sword*  Robe      Speed Boots      Pikeman x4, Soldier x2
Hain                       Robe                       Elf x4
Scott        Great Sword   Robe                       Soldier x6
Riana                      Robe                       Guardsman x2
Sherry                     Robe      Cross**          Pikeman x6

*Equip Knife if 2nd Great Sword wasn't earned.
**Equip Cross only if you earned it in Scenario 4

Set:
      Scott   Riana
Hain   Elwin   Sherry

Battle:
Remember to work quickly in this battle, as you only have 22 turns to work
with. Attack and Protection are your best friends here when dealing with the
Werewolves. Have Scott hang around the Werewolves with Hain and Riana staying
by him for Attack and Protection. Elwin should make his way quickly towards
Morgan. After you're about half way up the screen, Morgan will call for another
two sets of Werewolves to attack. Pikemen here will be your best choice, but
once the Werewolves are defeated, put Scott and Hain in the lead to take out
any Soldiers.

By now, Scott should be at his next class, which by my recommendation should
be a Knight. At this point, he should charge up the field with Elwin towards
Morgan.

After the 2nd set of Werewolves is gone, a 3rd set will appear. Just make
your way upward quickly. If Morgan reaches the top, he will retreat and tell
the others to stop retreating and to fight. If you take too long, the Warlock
will also retreat, leaving you with less experience.
-------------------------------------------------------------------------------
Scenario 06: The Lone Warrior
"Elwin and his party had managed to defeat the werewolves, and Morgan was left
with but a handful of soldiers. But the village was already in front of them
and Morgan had already gone in. It seemed that there was something very
important to him in the village. People were coming running and screaming from
the village, except for one old brave Soldier with sharp eyes."

Win:  Death of enemies
Lose: Death of all citizens
     Death of Elwin

Control: Elwin, Hain, Scott, Riana, Sherry
Friends: Aaron, Cleric, Cleric, Cleric

Enemies: Fighter/Pikeman x6
        Knight/Horseman x6
        Knight/Horseman x6
        Shaman/Barbarian x6
        Shaman/Barbarian x6
        Sorcerer/Barbarian x2 & Pikeman x4
        Sorcerer/Barbarian x2 & Pikeman x4
        Morgan/Dark Elf x2 & Horseman x4
        !Hawk Knight/Griffin x6

Shop:
Item              Cost
Knife             60 P
Small Shield      70 P
Robe              90 P

Secret Tile: (5, 4) Rune Stone

Prepare:
Character    Weapon        Armor     Accessory        Troop
Elwin        Great Sword*  Robe      Speed Boots      Pikeman x6
Hain                       Robe                       Elf x4
Scott        Great Sword   Robe                       Soldier x4
Riana                      Robe                       Guardsman x2
Sherry                     Robe      Cross**          Pikeman x6

*Equip Knife if 2nd Great Sword wasn't earned.
**Equip Cross only if you earned it in Scenario 4

Set:
Elwin
  Scott  Hain   Sherry
      Riana

Battle:
If you set up everything right, Elwin and Sherry should have Pikemen very
close to the Horsemen. Mow them over quickly and have your Elves and Soldiers
take out the Pikemen in the middle. Your Pikemen should also be able to handle
the Barbarians with little effort, else use Elves or Magic to weaken them for
the commanders. Aaron should easily be able to handle the Pikemen, Soldiers,
and Barbarians that come his way and should also class up by now (he should
go Lord).

After a few turns when everyone is almost dead, a Hawk Knight will show up
towards the east side and start coming in. Send everyone behind Hain and have
him move his Elves up towards the Griffons. Elves will shoot down Griffons in
a heartbeat. Also by this time, send Elwin or Scott to the well near the
upper-left side of the screen to get a Rune Stone. After you get the Rune
Stone, finish off the Hawk Knight and Morgan to end the scenario.

Sherry will say that Aaron is her teacher. Aaron decides to give his ability
and join the team. If all the Clerics and Aaron survived the battle (which
should have been an easy task), you will be given an Amulet.

By now, everyone in the current party should be at their 2nd class. Though
you can choose any way you want to end up, here is what I have for the
classes:

Elwin - Lord
Hain - Sorcerer
Scott - Knight
Sherry - Shaman
Riana - Healer
Aaron - Lord
-------------------------------------------------------------------------------
Scenario 07: Revival of the old Spirits
"With the joining of Sherry's sword teacher Aaron, night fell around the party.
In this peaceful dimly-lit environment, an intense battle seemed unlikely to
occur any time soon. However, in the graveyard outside the village, several
men were participating in what appeared to be some kind of ceremony. There,
the souls of the dead were being summoned from their slumber in to an evil
existence."

Win:  Death of Necromancer Ginam
Lose: Death of all citizens
     Death of Elwin

Control: Elwin, Hain, Scott, Riana, Sherry, Aaron
Friends: Cleric, Cleric, Cleric, Keith

Enemies: Hawk Knight/Griffon x6
        Serpent Knight/Lizardman x6,
        Great Slime/Slime x6
        Great Slime/Slime x6,
        Necromancer/Skeleton x6
        Necromancer/Skeleton x6
        *Ginam/Zombie x6
        !Assassin/Soldier x6

Shop:
Item              Cost
War Hammer        230 P
Great Sword       410 P
Wand              260 P
Chain Mail        510 P
Robe              90 P
Cross             410 P

Secret Tile: (23, 22) Mirage Robe
Drops: Large Shield (Serpent Knight), Mirage Robe (Ginam),
      Devil's Axe (Assassin)

Prepare:
Character    Weapon        Armor        Accessory        Troop
Elwin        Great Sword   Robe
Hain         Wand          Robe         Speed Boots      Elf x6
Scott        Great Sword   Robe                          Horseman x4
Riana                      Robe         Cross            Monk x6
Sherry       Wand          Robe         Amulet           Guardsman x6
Aaron        Great Sword   Chain Mail


Set:
  Sherry    Aaron   Elwin
    Riana              Hain
             Scott

Battle:
You'd better pray that you've been following along and have Riana leveled to
her 2nd class, else this will be a LOT tougher than it should be. Monks can
take out the Skeletons and Zombies easily while the Guardsmen can take out
the slimes. First things first though, send Hain to the right and right in
front of the Griffons so that the Elves can pick them apart. Also have Sherry
run up and handle the Slimes. Have Riana move upwards but away from the slimes
for now, as Aaron should do as well. Move Scott out of the house until the
Lizardmen come to shore, then he should send his Horsemen out towards the
shore. Make sure NOT to go into the water.

If you move one of your characters onto the Water Barrel (23, 22) you will
find a Mirage Robe (which will come in handy, so make sure you get it). Keep
up your attacks on the Hawk Knight and the Serpent Knight (the Serpent Knight
will drop his Large Shield when he is defeated). Also, if you've been using
Monks to gain experience for Riana, she should have the Turn Undead spell by
now. The key to using this one is to be surrounded by Skeletons and Zombies,
then using it. It will kill ALL Undead enemies in her range.

You may also wonder why I didn't put troops on Elwin and Aaron. I have them
aid Sherry and Riana without troops here because any troop they have will just
die easily to the undead, so I just leave them without.

After 6 turns, a Hawk Knight named Keith will show up to help you (not that
you really need it if you're leveled up right) along with 6 Griffons. Make
sure you do NOT kill Ginam just yet. Wait for the end of the turn for an
Assassin to show up near Hain. Kill the Assassin and his Soldiers (shouldn't
be too hard, though Hain's Attack spell may come in handy). Make sure you kill
the Assassin first to get the Devil's Axe. After that, have Riana finish off
Ginam with her Monks (who will drop his Mirage Robe).

Keith will explain to Princess Sherry that the Blue Dragon Knights are headed
straight for Karzas and asks for her help. If you managed to defeat the
enemies without having any of the NPCs die, you will get a Rune Stone.

If Hain handled the Griffons and Lizardmen well, then he should be ready to
class up again. He should stay right on course and become a Mage. In
conclusion, you should have gotten 2 Mirage Robes, a Rune Stone, a Large
Shield, and a Devil's Axe.
-------------------------------------------------------------------------------
Scenario 08: The Great Bridge
"After receiving word from Keith that the entirety of the Blue Dragon Knight's
army were advancing towards Karzas Castle, Sherry tried to hurry back to the
castle. Keith also joined them to guide Sherry and the party back to Karzas
Castle. In the vicinity of Karzas Castle, there was a wide crevice. Elwin's
party decided to cross a certain bridge that would cut many days off of their
journey, but they found a branch of the Blue Dragon Knights, led by Kramer,
attempting to lower the bridge. If Kramer was successful in lowering the
bridge, it would add a few days to their journey and Karzas Castle would almost
certainly fall."

Win:  Death of Kramer within 23 turns
Lose: Run out of Time
     Death of Elwin

Control: Elwin, Hain, Scott, Riana, Sherry, Aaron, Keith

Enemies: Hawk Knight/Griffin x4
        Hawk Knight/Griffin x4
        Hawk Knight/Griffin x4
        Hawk Knight/Griffin x4
        Magic Knight/Horseman x4
        Magic Knight/Horseman x4
        Mage/Dark Elf x4
        Mage/Dark Elf x4
        Kramer/Pikeman x4 & Soldier x2,
        !Zolm/Soldier x4
        !Vargas/Pikeman x4

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: None
Drops: Wand (Mage), Great Sword (Kramer)

Prepare:
Character    Weapon        Armor        Accessory        Troop
Elwin        Devil's Axe   Chain Mail   Speed Boots      Pikeman x4
Hain         Wand          Mirage Robe                   Elf x6
Scott        Great Sword   Large Shield                  Horseman x6
Riana                      Mirage Robe  Cross            Guardsman x2
Sherry       Wand          Robe         Amulet
Aaron        Great Sword   Robe                          Pikeman x4
Keith        Great Sword   Robe                          Griffin x6

Set:
  Riana   Hain    Elwin
  Aaron
          Sherry
  Scott
          Keith

Battle:
You can make this battle as easy as you want or as hard as you want. Have
Elwin charge fast towards the Horsemen with Hain following. Have the rest
follow, except for Keith who should fly east and meet up with the other
Hawk Knight, but not to fight them. Instead, have him lure the Hawk Knight
to Hain's Elves so that he can smash them. Riana, Sherry, Scott, and Aaron
will provide backup support for Hain and Elwin here, since the Bridge is
very thin.

Once the Hawk Knights and Magic Knights are defeated (should only take a few
turns), have Elwin hold back (he should have classed up by now to a
Highlander) and send Aaron and Sherry through along with Hain. Hain should
be able to cast Sleep by now, which will be VERY helpful to you, especially
if you want your Horsemen to take out the Pikemen. Once you attack Kramer's
group, Zolm and Vargas will show up on the opposite side. If you have time,
you can send Sherry, Keith, and Elwin to handle them (you can take out the
commanders if you'd like just so they won't kill you, since Vargas can kill
most of your troops).

One of the Mages drops a Wand, so make sure to pick it up. If Kramer seems
too tough, cast Sleep and he'll be a lot easier. Kramer will drop a Great
Sword. Once Kramer is gone, Vargas will retreat (if he isn't already defeated)
and the party will move onto the next stage. Make sure that Elwin is now a
Highlander.
-------------------------------------------------------------------------------
Scenario 09: The siege of Karzas Castle
"Thanks to a brilliant charge by Elwin and his party, they were able to defeat
Kramer and cross the bridge to Karzas Castle. The moment they step out of the
forest, Elwin sees the castle defending against the fierce attack by the Blue
Dragon Knights. The defenders of the castle were putting up a brace struggle,
but due to the superiority of the soldiers led by Leon and Laird, the castle's
fall was inevitable if Elwin and his party did not do something soon. The
intense battle for Karzas Castle unfolded."

Win:  Death of Laird
Lose: Death of all NPC members
     Death of Elwin

Control: Elwin, Hain, Scott, Riana, Sherry, Aaron, Keith
Friends: Lord, Fighter, Fighter

Enemies: Knight/Horseman x6
        Magic Knight/Soldier x4 & Horseman x2
        Magic Knight/Soldier x4 & Horseman x2
        Lord/Berserker x6
        Lord/Berserker x6
        Mage/Dark Elf x4
        Mage/Dark Elf x4
        Dragon Knight/Griffin x4
        Leon/Royal Horseman x4
        Laird/Heavy Horseman x4

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: (24, 7) Rune Stone
Drops: War Hammer (Laird)

Prepare:
Character    Weapon        Armor        Accessory        Troop
Elwin        Great Sword   Robe                          Heavy Horseman x6
Hain         Wand          Mirage Robe  Speed Boots      Elf x4
Scott        Great Sword   Large Shield                  Horseman x6
Riana        Wand          Mirage Robe  Cross
Sherry       Wand          Robe         Amulet           Pikeman x4
Aaron        Devil's Axe   Chain Mail                    Pikeman x4
Keith        Great Sword   Robe                          Griffin x4

Set:
  Sherry             Aaron
Elwin   Riana    Scott   Keith
            Hain

Battle:
Upon entering battle, a messenger will tell Leon that monsters are being
spotted and are attacking the castle. Leon will then disappear to save the
civilians. Once you start, have Elwin and Sherry flank far to the left and
Keith and Scott flank to the right. Hain should stay in the middle with
Riana. Aaron should go right with Keith and Scott.

The task here is for Elwin to ignore the opposition until he reaches the
castle to protect it. There isn't anything the enemies have right now that
can stand up to the Heavy Horsemen.

Once Keith has broken through, head towards the rock to the right side of the
castle. Land on it to get a Rune Stone.

Once Laird is left, you'll have a couple of strategies to defeat him. First
you can have Aaron and Sherry use Pikemen on his Heavy Horsemen (you will lose
a few pikemen but it is worth it), or you can have Elwin or Hain use Sleep
on them and then wipe them out. Sleep is probably the safest way to go. Once
you defeat Laird, he will retreat and you will have the castle back. If you
manage to save everyone of the NPCs, Sherry will award you with the
Dragon Scale.

Also, make note that Scott will leave the party at this time. Just the same,
Riana will be forced to stay behind at this point as well. Sherry most likely
will class up as well, so make her a Mage like Hain.
-------------------------------------------------------------------------------
Scenario 10: The defender of the Raul River
"After learning the true horrors of the sword Alhazard from the Priest of Estol,
and being told that for the Empire to restore Alhazard completely, the magical
Dark Rod would be required, Elwin decided to seek out the Dark Rod in hopes
that if he obtained it first, the Empire would not be able to revive Alhazard
without it. Elwin and his party rushed to the Raul River to meet a Wizard who
was said to know the location of the Dark Rod. But when they got there, they
were stopped by Lester, the defender of the Raul River."

Win:  Death of Lester/All Enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith

Enemies/Friends: Pirate/Merman x4
                Pirate/Merman x4
                Lester/Merman x6

Real Enemies: Great Slime/Slime x6
             Great Slime/Slime x6
             Great Slime/Slime x6
             Werewolf/Wolfman x6
             Werewolf/Wolfman x6
             Scylla/Lizardman x6
             Scylla/Lizardman x6
             Scylla/Lizardman x6
             Scylla/Lizardman x6
             Scylla/Lizardman x6


Shop:
Item              Cost
War Hammer        230 P
Great Sword       410 P
Wand              260 P
Chain Mail        510 P
Robe              90 P
Cross             410 P
Necklace          900 P

Secret Tile: None


Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Great Sword   Dragon Scale                   Gladiator x6
Hain         Wand          Mirage Robe   Speed Boots      Guardsman x3, Elf x3
Sherry       Wand          Mirage Robe   Amulet           Guardsman x6
Aaron        Devil's Axe   Chain Mail                     Pikeman x4
Keith        Great Sword   Chain Mail                     Griffin x6

Set:
 Sherry  Aaron   Elwin   Keith   Hain

Battle:
First things first... wait! Let Lester come to you. After 3 turns, monsters
will show up and start to attack. Lester will ask Elwin to help him and then
turns over to your side. This battle isn't too hard if you know what to do,
and it shouldn't be too hard to save all the Pirates if you can heal them
every now and then. Have Hain and Sherry take out the Slimes while Keith
works on the Werewolves with Elwin. Aaron should wait away from the shore for
the Scylla to come by. After everything is taken out, Sherry and Hain should
focus on Magic and Hain can aid with Elves.

After a while though, you will have to go out into the water to face the
Scylla. This can be a death trap, so if you do this, by all means have Hain
or Elwin cast Sleep. This will save you a lot of trouble and death.

After the fight, Lester will be impressed with Elwin and his team and will
offer to take Elwin to see Lady Jessica. If you managed to save all of the
NPCs from death, you will get a Necklace.
-------------------------------------------------------------------------------
Scenario 11: Inside the Flame
"Lester guided Elwin's party to meet the Wizard who was rumored to know the
location of the Dark Rod, the Great Wizard Jessica who was said to have lived
hundreds of years. However, the Rayguard Empire had plans of their own, and
the Black Dragon Dark Priest Eggbert was secretly devising on of his own."

Win:  Death of all enemies
Lose: Death of Elwin
     Death of Jessica

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester
Friends: Jessica

Enemies: Eggbert/Armed Solder x4
        Hawk Knight/Griffin x6
        Assassin/Berserker x2 & Pikeman x4
        Swordsman/Berserker x6
        Mage/Dark Elf x4 & Pikeman x2
        Mage/Dark Elf x4 & Pikeman x2
        Magic Knight/Horseman x6
        Magic Knight/Horseman x6
        Serpent Knight/Lizardman x6
        !Hawk Knight/Griffin x4

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: (14, 6) Rune Stone
Drops: Necklace (Hawk Knight), Wand (Eggbert), Mirage Robe (Eggbert),
      Necklace (Eggbert)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Great Sword   Dragon Scale                   Gladiator x6
Hain         Wand          Mirage Robe   Speed Boots      Elf x6
Sherry       Wand          Mirage Robe   Amulet           Gladiator x6
Aaron        Devil's Axe   Chain Mail
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Large Shield

Set:
           Aaron
       Elwin
    Hain   Sherry
       Lester    Keith

Battle:
As you start, Jessica will tell you where to find the Dark Rod. Just as she
tells you, Eggbert shows up, spying on them. Hain and Keith admit to his
superior powers. Eggbert sends in reinforcements. Aaron says that something
smells like Oil, then your attack begins. Right off, have Aaron move onto
the Pentagram in the house to get a Rune Stone. Have Hain move left to pick
apart the Griffins with his Elves, and have everyone else move down and to the
right, fighting anything they come across.

As the enemy starts their turn, Eggbert will shoot fire into the middle of
nowhere. The field will start to go up in flames! Anything caught in the
flames will die. For each turn that passes, the flames will grow by one. For
the 2nd turn, have one of Hain's Elves finish off the Hawk Knight, then
retreat downward with the rest of the team. Dark Elves should be the first
thing you take out, since they will greatly hurt Keith. After they are
cleared, have Keith take out the Gladiators and Horsemen. After the 2nd turn,
Eggbert will retreat.

You shouldn't have too hard a time so long as you avoid the flames. After
a few turns, another Hawk Knight will show up. Take it out and finish the
job. After the battle is over, Jessica offers to come with you, telling
Elwin that he is the descendant from the Royal Family of Baltia (of Garret from
Warsong).
-------------------------------------------------------------------------------
Scenario 12: The Holy Land Reital
"The Holy Land Reital. Surrounded by rocky mountains and so skillfully hidden
beyond the eyes of men, no man had ever set a food inside, and there was no
trace of Eggbert. And inside the cave, the ancient guardians and the protectors
of the Dark Rode awaited the intruders."

Win:  Death of all enemies
     Get the Dark Rod
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica

Enemies: Witch/Wraith x4
        Living Armor/Gargoyle x6
        Living Armor/Gargoyle x6
        Cerberus/Hell Hound x6
        Great Slime/Slime x6
        Great Slime/Slime x6
        Great Slime/Slime x6
        Great Slime/Slime x6, Ghost/Wraith x4
        Master Dino/Bone Dino x4
        !Eggbert

Shop:
Item              Cost
Wand              260 P
Robe              90 P
Orb               1000 P

Secret Tile: (15, 6) Gleipnir
Secret Zone: (4, 6)
Drops: Wand (Eggbert), Mirage Robe (Eggbert), Necklace (Eggbert)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Great Sword   Dragon Scale  Necklace         Heavy Horseman x6
Hain         Wand          Mirage Robe   Speed Boots      Elf x6
Sherry       Wand          Mirage Robe   Orb              Guardsman x6
Aaron        Devil's Axe   Chain Mail
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Large Shield
Jessica      Wand          Robe          Amulet           Guardsman x6

Set:
            Elwin
     Aaron  Hain   Lester
  Sherry    Keith    Jessica

Battle:
Oh if only you had Riana here to help with her Monks. Oh well, you'll just
have to make due with your big guns. Sleep works the best here against these
monsters. Take your time here and don't rush things. Wait for the first turn
and the Ghost and Slimes will make their way down. Jessica and Sherry can
crush the Slimes while Hain casts Sleep on the Ghost for Elwin to nail. Aaron
and Lester should provide support for Sherry and Jessica. Have Keith stay
where he is for the moment until the Master Dino comes down, then you can
have him attack. When the Cerberus comes down to attack, have Elwin go left
to handle that.

A good way to gain experience here is to wait for the enemies to get close
and then to lay waste with Fireball, which mixed with a Wand tends to do a
good deal of damage. There should be no reason why you can't get Lester,
Keith, and Aaron to their next classes in this level (Lester should go
Serpent Knight, Keith should go Dragon Knight, and Aaron should go Highlander).

When all that remains is the Living Armor and the Witch, split up into two
groups. Elwin, Aaron, Sherry, and Hain should go left while Keith, Jessica,
and Lester should go right. Make sure that Elwin goes to the far left
stairway and to the spot to the right of the upper statue (should be a lone
corner at 4, 6). This will be a secret entrance to a secret level, which I
will explain next.

After you reach a set of steps that leads to the Dark Rod, Eggbert will show
up. At this time, dump your Guardsmen, as they will only take up space.
During the enemy's turn, the Witch and Living Armor will start their attack
while Eggbert sneaks in and steals the Dark Rod. Just focus on using Magic
and Elves to weaken the monsters (Hain, Jessica, and Lester should be able
to use Fireball while Sherry can use Thunder). Eggbert will soon disappear,
saying that he's going after Riana next.

Be very careful, as the Witch can use Meteor. Just make your way towards
the center, having Hain or Elwin cast Sleep when needed for that extra boost.
Spells do help out a lot. Before killing off all the enemies, make sure that
Keith stands on the platform where the Dark Rod was to get a Gleipnir.
Finish off the enemies and Elwin (if you stepped on the secret entrance) will
ask about the temple. If you want to enter the secret zone for some big
experience boost, say yes to enter the Muscle Shrine.
-------------------------------------------------------------------------------
Scenario ?1: The temple of Muscle
"Eggbert took the rod for himself and Elwin's party discovered a secret tunnel
and decided to investigate it."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica

Enemies: Aniki/Barbarian x6
        Aniki/Barbarian x6
        Aniki/Wraith x4 & Berserker x2
        Aniki/Ballista x4 & Berserker x2
        Aniki/Ballista x4 & Berserker x2
        Aniki/Wraith x4 & Berserker x2
        Adon/Golem x4 & Wraith x2
        Samson/Golem x4 & Wraith x2
        Varan/Golem x4 & Wraith x2

Shop:
Item              Cost
Devil's Axe       2500 P
Iron Array        10 P
Plate Armor       710 P

Secret Tile: (15, 6) Iron Array

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Great Sword   Dragon Scale                   Gladiator x6
Hain         Wand          Mirage Robe   Speed Boots      Gladiator x6
Sherry       Wand          Mirage Robe   Orb              Gladiator x6
Aaron        Great Sword   Plate Armor                    Gladiator x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace
Jessica      Wand          Robe          Amulet           Gladiator x6

Set:
         Elwin   Hain
     Jessica        Lester
       Aaron Keith  Sherry

Battle:
This battle is very weird (even the enemy turn music is not what you'd
expect). However, don't let these flaming bodybuilders fool you, this battle
can be extremely tough if not done right. Your main focus here is to get
Elwin and Hain to their 4th class and everyone else to their 3rd class. Wait
a turn and let the Aniki come after you. When they come after you, let
Hain hit them with Sleep. Whatever you do, do NOT attack the Aniki unless
they are asleep. They have the fastest attack in the game and not one of your
troops or commanders can touch them without a lot of pain.

After the first groups with the Barbarians comes down, the groups with the
Wraiths will come. It may take a bit of luck, but Wraiths should go down
easily with Archers. After they are gone, the groups with the Ballistae will
come down. However, Ballistae move extremely slow, so take this opportunity
to move up there and get them while they are out of the Aniki's Range.

After taking out the Aniki with the Ballistae, all that is left is the
3 main ones. Have Elwin weaken the Golems (or kill them if you are running
out of men) with his Gladiators while Keith flies to the pedestal to get
the Iron Array (in case you didn't buy it). Cast Sleep on the 3 remaining
Aniki and then finish them off.

If you didn't kill them by the 10th turn, Varan will start to count down from
3. You have 3 turns left to kill him before it reaches 0. If it reaches 0,
all of your opponents will be destroyed and you'll be left without the killer
experience points.

If you've paid attention to the conversation in this level, you can go ahead
and laugh a bit at the end of this one. After the end of this battle,
everyone should be at their 3rd class except for Elwin and Hain, who should
be at their 4th class. Here is what I suggest so far.

Elwin - Sword Master
Hain - Arch Mage
Sherry - Mage
Aaron - Highlander
Keith - Dragon Knight
Lester - Serpent Knight
Jessica - Mage
-------------------------------------------------------------------------------
Scenario 13: Battle with the Fire Dragon Corps
"Elwin and his party managed to defeat the ancient Guardians, but before they
could obtain the Dark Rod, Eggbert suddenly appeared and with his magic,
managed to get the Dark Rod and get away. Moreover, Eggbert then teleported to
Karzas Castle to kidnap Riana. The party, worried about Riana, tried to hurry
back to Karzas Castle to see what they could do, but General Vargas the
Valiant was waiting for them to hinder their progress."

Win:  Death of General Vargas
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica

Enemies: Magic Knight/Horseman x4 & Soldier x2
        Magic Knight/Horseman x4 & Soldier x2
        Bishop/Pikeman x6
        Bishop/Ballista x4 & Soldier x2
        Bishop/Ballista x4 & Soldier x2
        Swordsman/Berserker x4 & Dark Elf x2
        Swordsman/Berserker x4 & Dark Elf x2
        Dragon Knight/Griffin x6
        Dragon Knight/Griffin x6
        Zolm/Berserker x4 & Horseman x2,
        !*Vargas/Armed Soldier x4 & Heavy Horseman x2

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: None
Drops: Wand (Bishop) x3, War Hammer (Zolm), Devil's Axe (Vargas)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x4
Hain         Wand          Mirage Robe                    Elf x6
Sherry       Wand          Mirage Robe   Orb              Pikeman x6
Aaron        Great Sword   Plate Armor                    Heavy Horseman x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Elf x6
Jessica      Wand          Robe          Amulet           Gladiator x6

Set:
         Hain    Keith
    Sherry    Aaron     Elwin
         Lester  Jessica

Battle:
Make sure Keith stays clear out of the way of the Ballistae, as they, like
Dark Elves, can take him out in a heartbeat. Ballistae should be Elwin's
priority, since they will not be able to even dent his Armed Soldiers.
Don't try to move anything else until they come to you. After that is taken
care of, have Elwin move towards the other set of Ballistae and finish them.
If you get close enough, General Vargas will show up. Zolm insists that he
has it covered and that Vargas should return to his wife. Vargas talks about
how he doesn't want his child to think that he is a coward.

Either way, the only reason that this scenario should be long is because the
field is quite big. Finish off Vargas and Zolm. After Vargas is destroyed,
Leon and Laird will show up. Vargas asks that Leon goes to his wife and tells
her that he fought bravely. Leon tells Laird to lead the attack on the castle,
then tells Elwin that he will defeat him. Just as Elwin and his group begin
to press on, a messenger comes to tell them that the empire has kidnapped
Riana. Jessica suggests that you find the Langrisser.
-------------------------------------------------------------------------------
Scenario 14: The race for Langrisser
"Hundreds of years ago, it is said that the Descendants of Light once ruled the
Kingdom of Baltia. The legendary ancient castle now rested quietly at the
bottom of a lake. With Jessica's help, Elwin and his party were able to find
Baltia castle, and with in, the holy sword, Langrisser. Elwin and his party
weren't the only people seeking Langrisser, however, as the Blue Dragon Knights
were also at Baltia castle with the same purpose in mind. Now, after hundreds
of years, the stage was set once again for the struggle of the holy sword
Langrisser."

Win:  Elwin, Jessica, or Sherry gets to Langrisser
     Death of the Blue Dragon Knight Leon
Lose: Leon reaches Langrisser
     Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica

Enemies: Dragon Knight/Griffin x4
        Dragon Knight/Griffin x4
        Dragon Knight/Griffin x4
        Dragon Knight/Griffin x4
        Serpent Knight/Lizardman x4
        Serpent Knight/Lizardman x4
        Mage/Ballista x6
        Mage/Ballista x6
        Swordsman/Berserker x6
        Lord/Soldier x6
        Laird/Dark Elf x4 & Berserker x2
        !*Leon/Royal Horseman x4 & Armed Soldier x2

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: (5, 24) Rune Stone
Drops: War Hammer (Laird), Great Sword (Leon), Plate Armor (Leon)


Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x4
                                                         Phalanx x2
Hain         Wand          Mirage Robe                    Ballista x4
Sherry       Wand          Mirage Robe   Orb              Gladiator x6
Aaron        Great Sword   Plate Armor                    Heavy Horseman x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Merman x6
Jessica      Wand          Robe          Amulet           Elf x6

Set:
      Lester       Keith
              Jessica
   Elwin  Sherry   Aaron
      Hain

Battle:
This battle can be very tricky, but the key is to keep Leon away from the
Langrisser as long as possible. You have about 7-8 turns max to get the sword
before Leon does. Have Elwin, Sherry, Aaron, and Hain charge left. Sherry's
Thunder can take out Ballistae very easily. Lester and Keith should guide and
protect Jessica on her way to the Langrisser. Stop for nothing as after 3
turns, Leon will show up and start to charge towards the Langrisser, but
you'll have already gotten a head start on him.

After Elwin plowed over the rest of the enemies (just make a straight line
for the left side, letting your backup clean up the mess), have him follow
Leon. Jessica should be close to the Langrisser by now, but don't have her
get it until either Leon is very close or until all the enemies but Leon are
defeated. When that happens, grab the Langrisser.

Also, if you really wanted to, send Keith to the Gray Rock on the left side
of the castle for a Rune Stone.
-------------------------------------------------------------------------------
Scenario 15: The battle at Roleck River
"Elwin's party had at last retrieved Langrisser and decided to go to Rayguard
to rescue Riana. With little time left, however, the quickest route to Rayguard
was to trudge across the Roleck River. However, on the opposite shore, the
Amazon Imelda has been awaiting them. While at a disadvantage, Elwin and his
party decided there wasn't enough time to find another route. Though worried
about Riana, Elwin drew his sword and prepared to fight Imelda."

Win:  Beat General Imelda
     Elwin reaches the bottom of the map
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica

Enemies: Serpent Knight/Lizardman x4
        Mage/Ballista x6
        Serpent Knight/Lizardman x4 & Dark Elf x2
        Serpent Knight/Lizardman x4 & Dark Elf x2
        Swordsman/Berserker x6
        Bishop/Ballista x6
        *Imelda/Armed soldier x2 & Heavy Horseman x2 & Ballista x2
        !Larna/Vampire Bat x4
        !Scylla/Leviathan x6
        !Scylla/Leviathan x6
        !Wyvern/Gargoyle x6


Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: none
Drops: Speed Boots (Imelda)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x4
Hain         Wand          Mirage Robe                    Ballista x4
Sherry       Langrisser    Mirage Robe   Amulet           Dragoon x4
Aaron        Great Sword   Plate Armor                    Gladiator x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Merman x6
Jessica      Wand          Robe          Orb              Gladiator x3, Elf x3

Set:
  Sherry  Aaron   Hain     Lester  Keith   Elwin  Jessica

Battle:
The key here to start out is to be patient. Whatever enemies Imelda sends
after you, just handle when they reach the shoreline. After about 3 turns,
send everybody to the upper-center part of the screen to meet up. Put Lester
in the Water and send Keith off to the Water as well. Wait until the end of
turn 6 when Riana will show up! Well, it's really not Riana, as she says her
name is Larna. She is there to help Imelda and summons some monsters to help
in the attack. Defend to the best of your ability, then lay waste on Larna
very quickly. Keith's Griffins can take out the Vampire Bats easily while
Sherry and her Dragoons can make quick work of Larna. After another turn,
Scott will show up (and yes, he is on your side unlike Larna). Scott shows
up with 4 Angels and will automatically level up a few times (enough for a
class change to Highlander).

Once Larna and the monsters are defeated, slowly start to move across the
water on either side (preferably the right side). Whatever you do though,
do NOT let Elwin step on the lower two rows, else the scenario will end with
a win (and you will lose whatever experience was left over). Keep Imelda
weakened until the rest of the enemies are defeated. Then have somebody cast
sleep on her to finish her off. She'll retreat and Scott will rejoin the group
permanently.
-------------------------------------------------------------------------------
Scenario 16: The Blue Dragon Knights again
"Riana was apparently being controlled by someone, and Elwin and his party
were in shock over her complete and total change. At last, Emperor Bernhardt
would reveal himself. His castle was designed to be hard to attack and easy
to defend. Bernhardt had, in just one generation, formed a nation and had
taken over half a continent. But now he was planning to use Alhazard, the
legendary sword of evil, to unify the entire continent. To prevent this,
Elwin's party had to penetrate into Bernhardt's castle and stop him before
Alhazard's seal was broken. But as Elwin and his party approached the castle
gates, they saw Elwin's old rival, Leon, waiting for them. The final battle
with the Blue Dragon Knights had begun."

Win:  Death of Blue Dragon Knight Leon
     One character reaches the gate of the castle
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Dragon Lord/Griffin x6
        Arch Mage/Ballista x4 & Phalanx x2
        Arch Mage/Ballista x4 & Phalanx x2
        Knight Master/Heavy Horseman x4 & Berserker x2
        Saint/Phalanx x4 & Berserker x2
        Laird/Heavy Horseman x4 & Armed Soldier x2
        *Leon/Royal Horseman x4 & Ballista x2
        !Ghost/Wraith x4
        !Ghost/Wraith x4
        !Larna/Dark Elf x2 & Elemental x4


Shop:
Item              Cost
War Hammer        230 P
Great Sword       410 P
Wand              260 P
Long Bow          250 P
Chain Mail        510 P
Plate Armor       710 P
Cross             410 P
Necklace          900 P
Orb               1000 P

Secret Tile: none
Drops: War Hammer (Laird), Chain Mail (Laird), Great Sword (Leon)
      Plate Armor (Leon)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots*     Phalanx x2
                                                         Armed Soldier x4
Hain         Wand          Mirage Robe   Orb*             Ballista x4
                                                         Phalanx x2
Sherry       Langrisser    Plate Armor   Amulet*          Gladiator x4
                                                         Dragoon x2
Aaron        Great Sword   Plate Armor                    Gladiator x4
                                                         Heavy Horseman x2
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Merman x6
Jessica      Wand          Mirage Robe   Orb              Gladiator x6
Scott        Great Sword   Plate Armor                    Heavy Horseman x4
                                                         Gladiator x2

*Equip Rune Stone only if your character is close to level 10 and you want to
power them up, and hasn't already used a Rune Stone.

Set:
            Elwin    Lester
       Hain             Sherry
    Keith                 Jessica
         Aaron     Scott

Battle:
Be patient again in this one, as this can be tricky. To start off, have
Hain cast Meteor on the wall just outside where the Ballistae are. You will
damage some of the ballistae as well as open up the wall. Once the wall is
open, Laird will charge out. That is where you will be waiting for him with
Lester and Keith. Hit another wall with Meteor and that entire side of the
castle will easily fall to Keith and Lester. When one side is destroyed,
Meteor the other side and let Sherry take care of the work in there.

After 8 turns, Larna will show up with some help for Leon. Just continue to
wait for the enemies to make their move (the Ghosts will come down quickly
as well). Make short work of them with Sleep and you should have a clear
path to Leon and Larna. Finish off Larna first and then take on Leon. Cast
sleep if need be as always.
-------------------------------------------------------------------------------
Scenario 17: Emperor Bernhardt
"Elwin's party defeated the Blue Dragon Knights and broke into the castle to
find a hard bodied man with piercing eyes sitting on a throne. He looked more
like a soldier than an Emperor, but he seemed to carry an air of dignity
that separated him from normal soldiers. Near him was a man with an evil smile
standing back, looking extremely interested in the party that had fought their
way through so many of the Empire's best soldiers. Elwin and his party had very
little time to prepare their soldiers, while Bernhardt calmly awaited the
decisive battle."

Win:  Death of Emperor Bernhardt
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Wizard/Ballista x4 & Phalanx x2
        Wizard/Ballista x4 & Phalanx x2
        Saint/Phalanx x4 & Heavy Horseman x2,
        Saint/Ballista x4 & Berserker x2
        Saint/Ballista x4 & Berserker x2
        Arch Mage/Berserker x4 & Ballista x2
        Arch Mage/Berserker x4 & Ballista x2
        Magic Knight/Heavy Horseman x6
        Magic Knight/Heavy Horseman x6
        Bosel/Dark Guard x6
        *Bernhardt/Ballista x4 & Royal Horseman x2,

Shop:
Item              Cost
War Hammer        230 P
Great Sword       410 P
Wand              260 P
Long Bow          250 P
Chain Mail        510 P
Plate Armor       710 P
Cross             410 P
Necklace          900 P
Orb               1000 P
Speed Boots       710 P

Secret Tile: Rune Stone (6, 4) & Mayasa Sword (24, 4)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots*     Armed Soldier x6
Hain         Wand          Mirage Robe   Orb*             Ballista x4
                                                         Phalanx x2
Sherry       Langrisser    Plate Armor   Amulet*          Dragoon x6
Aaron        Great Sword   Plate Armor                    Heavy Horseman x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Elf x6
Jessica      Wand          Mirage Robe   Orb
Scott        Great Sword   Plate Armor                    Heavy Horseman x6

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

Set:
          Jessica
    Elwin        Lester
          Sherry
    Aaron        Scott
          Hain
          Keith

Battle:
First things first, do a little sacrificing. Have Hain use his Ballistae
against the ballistae to the right of Hain. After the two of them are gone,
have Hain cast Meteor to create a hole in the wall on the left side. Send
Keith through to take out the Arch Mage on the left side. Elwin should go
left and take out that group while Scott goes right with support from Jessica
and Lester. Have Aaron and Sherry stay put with support for now until the
Phalanxes above are taken care of (Elwin can handle that).

By the 5th turn, reinforcements will come from the lower end. Have Sherry
pick them off with some support from Hain's meteor. At the same time, send
Elwin forward to finish off anything in his path.

Make sure that you have Keith enter the fireplace to the right to get the
Masayan Sword! This is very important if you are going to use Rune Stones.
If you need another Rune Stone, just have Keith enter the fireplace to the
left side. Just pace yourself getting there. Magic works best on the ballistae
but Phalanx or just have Elwin handle the rest. Kill Bosel and then Bernhardt,
who both retreat after being defeated.

If you used a Rune Stone, then Elwin should be back to High Lord by now.
Also, one of your other men should be at their 4th class by now, depending
on which one you've favored in battle.
-------------------------------------------------------------------------------
Scenario 18: The Dark Princess Larna
"Hot on Bosel's heels to Velzeria, Elwin and his party came across a village
being attacked by demons. Laughing amidst the carnage was a young girl. Elwin
couldn't believe it when he saw that the young girl was Riana. Despite being
at a total loss as to what had happened to Riana to make her evil and allow
her to be able to control monsters, Elwin and his party rushed to stop Riana."

Win:  Death of Great Dragon
     Death of Dark Princess
Lose: Death of Elwin
     Death of all the people in the village

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott
Friends: Cleric, Cleric

Enemies: Minotaur/Bone Dino x4
        Minotaur/Bone Dino x4
        Witch/Wraith x4
        Witch/Wraith x4
        Scylla/Leviathan x6
        Scylla/Leviathan x6
        Wyvern/Gargoyle x6
        *Great Dragon/Gargoyle x4
        *Larna/Elemental x6

Shop:
Item              Cost
War Hammer        230 P
Great Sword       410 P
Wand              260 P
Long Bow          250 P
Chain Mail        510 P
Plate Armor       710 P
Cross             410 P
Necklace          900 P
Orb               1000 P
Speed Boots       710 P

Secret Tile: None
Drops: Speed Boots (Larna)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Masayan Sword Dragon Scale  Speed Boots*     Armed Soldier x6
Hain         Wand          Mirage Robe   Orb*             Gladiator x4
Sherry       Langrisser    Plate Armor   Amulet*          Dragoon x4
Aaron        Great Sword   Plate Armor                    Heavy Horseman x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Ballista x4
Jessica      Wand          Mirage Robe   Orb              Elf x4
Scott        Great Sword   Plate Armor                    Heavy Horseman x6

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

Set:
    Sherry    Jessica
Lester
Aaron             Elwin
  Scott        Hain     Keith

Battle:
Your mission here is to protect those citizens at all cost... and to build
up Elwin with the Masayan Sword. Tell the citizens to stay right where they
are, then have everybody meet in the middle, save for Elwin and Hain. Have
Hain hide behind the wall to lend support of Resist and Meteor. Elwin should
stay on the mountains to intercept any monsters that come the way. If the
Scylla should get too close, have Hain weaken it with Meteor so that it will
stay in one spot for a while.

As for the minotaurs, let them come to the west side. Have Sherry put them
to sleep, Lester should weaken them with the Ballistae, then Scott should
put them out with his horsemen. The Witch to the north can be handled by
Keith and Jessica. Aaron should stay in the middle and heal when needed.

When all that is left is Larna and the Great Dragon, Larna will start to
charge. Don't kill the dragon and let her come to you. Elementals add extra
experience and Elwin should be inching back up to his Swordsman class by now
if you've used a Rune Stone and the Masayan Sword.

Finish off either the Dragon or Larna and you'll win the Scenario. Since I
assume that you didn't lose any Civilians, they will give you a Crown at the
end of the scenario. If you let Elwin handle the majority of the battle, he
should be at or close to a Sword Master again.
-------------------------------------------------------------------------------
Scenario 19: Battle at Mireil
"After Elwin and his party managed to save the little village under attack from
the Dark Princess and her Dragon, the grateful villagers informed Elwin of
preparations going on at the Imperial Port in Mireil. Elwin and his party
decided that they would capture a boat from this port and thus would be able to
get to Velzeria much quicker via the Dires channel. Elwin and his party began
the operation to capture the ship."

Win:  Death of General Imelda in 23 turns
Lose: Run out of time
     Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Saint/Armed Soldier x6
        Serpent Lord/Lizardman x6
        Wizard/Ballista x4 & Dark Elf x2
        Dragon Knight/Griffin x6
        Dragon Knight/Griffin x6
        Arch Mage/Ballista x4 & Phalanx x2
        *Imelda/Ballista x4 & Phalanx x2
        !Dragon Knight/Griffin x6
        !Lord/Phalanx x6
        !Laird/Heavy Horseman x4 & Berserker x2

Shop:
Item              Cost
Long Bow          250 P
Plate Armor       710 P
Cross             410 P
Necklace          900 P
Orb               1000 P
Amulet            1000 P

Secret Tile: 36, 9 (Gyaral Horn), 12, 20 (Aurora)
Drops: Wand (Wizard), Wand (Imelda), Amulet (Imelda)
Secret Zone: (46, 1)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots
Hain         Wand          Mirage Robe   Orb*             Elf x6
Sherry       Masayan Sword Plate Armor   Amulet*          Dragoon x6
Aaron        Great Sword   Plate Armor   Amulet           Gladiator x6
Keith        Great Sword   Chain Mail    Necklace         Griffin x6
Lester       Great Sword   Chain Mail    Necklace         Merman x6
Jessica      Wand          Mirage Robe   Orb              Gladiator x6
Scott        Great Sword   Plate Armor   Crown            Gladiator x6

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

Set:
  Jessica
   Hain
    Aaron  Sherry  Elwin

   Lester
    Scott
  Keith

Battle:
Make sure that Elwin has the speed boots equipped if you want to get to the
secret level. Send Elwin without troops to the upper-right corner of the
screen, through the water. If you want the other items, send Keith to the box
on the right side of the house on the bottom for an Aurora, and also a
Gyaral Horn is in the upper-most barrel on the ship.

Anyways, send Elwin towards the upper-right corner and then Sherry towards
the Saint with the Armed Soldiers. Since she has the Masayan Sword, have her
take all the Experience so that she can class up and build up her stats.

As soon as someone boards the ship, Laird will appear with some backup for
Imelda. Let Laird and the Dragon Knight come to you. Scott, Aaron, and
Lester should handle them easily. Next go after the Lord and his Phalanxes
and finish them (by now, another one of your Knights should class up so you
should have 2 at their 4th class by now). Once they are finished and Imelda
is left, put her to sleep and have Sherry finish her off.

Once she is gone, if Elwin found the secret spot, he will ask if you want to
attack the reinforcements. Do so to enter scenario ?2
-------------------------------------------------------------------------------
Scenario ?2: Fierce Battle of the Dires
"With the preparations of the large ship incomplete, Elwin's party decided to
leave on small boats, one for each Commander. However, in the horizon, Elwin
saw an imperial boat that was perusing them. Could it perhaps be General
Imelda's troops who meant to avenge her defeat? Elwin and his group got ready
to face what they expected to be a quick battle. However, the Rayguard troops
aboard the tiny ship were prepared to fight fiercely for their fallen general."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Serpent Lord/Lizardman x6
        Serpent Lord/Lizardman x6
        Serpent Knight/Lizardman x6
        Serpent Knight/Lizardman x6
        Dragon Knight/Griffin x6
        Dragon Knight/Griffin x6
        Dragon Knight/Griffin x6
        Folger/Griffin x6
        Seigal/Griffin x6

Shop:
Item              Cost
Flame Lance       8500 P
Mirage Robe       1000 P
Crown             5000 P

Secret Tile: None

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Heavy Horseman x2
Hain         Masayan Sword Mirage Robe   Orb*             Ballista x6
Sherry       Devil's Axe   Plate Armor   Amulet           Dragoon x2
Aaron        Great Sword   Plate Armor   Amulet*          Heavy Horseman x2
Keith        Flame Lance   Chain Mail    Necklace*        Griffin x6
Lester       Flame Lance   Chain Mail    Necklace*        Merman x2
Jessica      Wand          Mirage Robe   Orb*             Elf x4
Scott        Flame Lance   Plate Armor   Crown*           Heavy Horseman x2

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

Set:
  Aaron                 Lester
           Scott
     Sherry       Elwin
           Jessica
  Keith                 Hain

Battle:
Since Hain has the Masayan Sword, focus on leveling him up with a Rune Stone
if you are going that route. He should easily be able to take out the Dragon
Knights with some Meteor and Ballista attacks. The battle shouldn't really
be that tough. Just leave Jessica and Lester alone (since there are no
monsters near them). Elwin can handle the two Dragon Lords just fine.

By the end of this battle (though the experience is nowhere near as good as
?1) here is what everyone should be at, depending on which way you are
going:

Elwin - Sword Master (2nd) or Hero
Hain - Lord (2nd) or Zavera
Sherry - Dragon Knight (2nd) or Princess
Aaron - Sword Master
Keith - Dragon Lord
Lester - Serpent Lord
Jessica - Arch Mage (if you're using a Rune Stone) or Sage
Scott - Knight Master

From here on out, it will be pretty difficult to use a Rune Stone and still
manage to get the 5th class again. Elwin, Hain, and Sherry are the 3 I usually
recommend anyway to repeat classes, as they are by far the strongest. In the
next few scenarios, I will list who to give the Masayan Sword to in order to
get them to their final class.
-------------------------------------------------------------------------------
Scenario 20: The Red Sea
"After defeating Imelda, and successfully taking the boat, Elwin left for
Velzeria to rescue Riana. Inside the calm heavens, the trip seemed to be going
smoothly, but a big ship from Velzeria drew near. On that ship were monsters
controlled by Bosel for an ambush, and they had come to stop and challenge
Elwin's invasion. Two boats joined via gangplanks, and the fight began between
the two boats."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Scylla/Leviathan x6
        Scylla/Leviathan x6
        Minotaur/Golem x2 & Bone Dino x4
        Minotaur/Golem x2 & Bone Dino x4
        Witch/Wraith x4 & Ballista x2
        Witch/Wraith x4 & Ballista x2
        Fayas/Golem x2 & Arch Demon x4
        !Wyvern/Gargoyle x6
        !Wyvern/Gargoyle x6
        !Kraken/Leviathan x6

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: None

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x4
Hain         Wand          Mirage Robe   Orb**            Ballista x4
Sherry       Langrisser    Plate Armor   Amulet           Dragoon x4
Aaron        Devil's Axe   Plate Armor   Amulet*          Armed Soldier x4
Keith        Flame Lance   Chain Mail    Necklace*        Angel x6
Lester       Flame Lance   Chain Mail    Necklace*        Merman x6
Jessica      Masayan Sword Mirage Robe   Orb*             Ballista x6
Scott        Flame Lance   Plate Armor   Crown*           Dragoon x4

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Set:
       Elwin
 Sherry     Jessica
  Keith    Scott
   Hain    Lester
       Aaron
Battle:
This battle isn't too hard providing you keep your Horsemen out of the way
of the Golems. Beware of the Witch's Meteor as usual and be ready to heal
with Aaron or Elwin. Make your way onto the ship, but don't send your Fliers
until the Ballistae are gone (Fireball and Meteor can take them out easily).

In this battle you will learn that Fayas, the Demon Lord, killed Elwin's
father. Don't be afraid to go after him first since killing him won't end
the scenario. After 9 turns, a Kraken shows up with some Wyverns. Let them
come onto the ship then hit them with any Ballistae and spells you can
come across.

Send Elwin, Aaron, Sherry, and Scott over to the other ship to handle those
enemies once the path is cleared. The rest should easily be able to handle
the Kraken if he comes onboard the ship. Just keep up the attacks and you
should easily win the battle.
-------------------------------------------------------------------------------
Scenario 21: Marionette
"The forbidden land Velzeria... It had been around for hundreds of years. The
Descendants of Light had defeated Bosel here before. The mountain ranges
surrounded the area. It was also said the God of Chaos was in this cursed land.
When Elwin found the bay and tried to land, the Dark Princess, being controlled
by Bosel once again, stood in his way."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott

Enemies: Succubus/Vampire Bat x6
        Succubus/Vampire Bat x6
        Living Armor/Golem x4 & Bone Dino x2
        Living Armor/Golem x4 & Bone Dino x2
        Witch/Ballista x4 & Wraith x2
        Witch/Ballista x4 & Wraith x2
        Larna/Elemental x6
        !Kraken/Leviathan x6
        !Kraken/Leviathan x6
        !Kraken/Leviathan x6
        !Arch Mage/Ballista x2 & Armed Soldier x4

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: None

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x4
Hain         Wand          Mirage Robe   Orb**            Elf x4
Sherry       Langrisser    Plate Armor   Amulet           Griffin/Angel x6
Aaron        Devil's Axe   Plate Armor   Speed Boots*     Armed Soldier x4
Keith        Flame Lance   Chain Mail    Necklace*        Angel x6
Lester       Flame Lance   Chain Mail    Necklace*        Elf x4
Jessica      Wand          Mirage Robe   Orb*             Phalanx x4
Scott        Flame Lance   Plate Armor   Crown*           Dragoon x4

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Give whoever you want to level up the Masayan Sword.

Set:
       Elwin
 Sherry     Hain
  Keith    Scott
  Jessica  Lester
       Aaron

Battle:
Speed Boots really help in this level since you will be on water for a lot
of it. Be careful of the Vampire Bats and treat them with Elven force. Make
your way to land and after about 9 turns, some Krakens will show up to help
Larna. A few turns after that, she will retreat and be replaced by a
messenger saying that the revival of Alhazard is near.

Resist is key to winning this battle, as they will try to cast Meteor many
times on Elwin. Angels are practically resistant to Ballistae, so feel free
to fly over to them and knock them out quick. Make sure you keep Lester in
the water to protect Jessica and anyone else from the Kraken attacks.

Your characters should be able to withstand most of the abuse save for your
mages. Keep in mind that by now the Zone spell also works great if you want
to eliminate the commander bonus.
-------------------------------------------------------------------------------
Scenario 22: Alhazard's Revival
"To prevent the dark sword Alhazard's release, Elwin's party finally made it
to the Temple of Darkness, where an astonishing sight awaited them."

Win:  Death of all enemies
Lose: Death of Elwin
     Death of Jessica

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Jessica, Scott
Friends: Riana

Enemies: Arch Mage/Ballista x6
        Arch Mage/Ballista x4 & Armed Soldier x2
        Saint/Armed Soldier x3 & Phalanx x3
        Iron Golem/Golem x6
        Iron Golem/Golem x6
        Witch/Wraith x6, Witch/Wraith x6
        Eggbert/Ballista x4 & Dark Elf x2
        Bosel
        Larna
        !Bernhardt/Dark Guard x6

Shop:
Item              Cost
Knife             60 P
Robe              90 P

Secret Tile: Odin's Brace (15, 3)
Secret Zone: 20, 6 then 1, 5
Drops: Orb (Eggbert), Necklace (Witch) x2

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots      Armed Soldier x6
Hain         Wand          Mirage Robe   Orb**
Sherry       Langrisser    Plate Armor   Amulet           Griffin/Angel x6
Aaron        Devil's Axe   Plate Armor   Amulet*          Armed Soldier x6
Keith        Flame Lance   Chain Mail    Necklace*        Angel x6
Lester       Flame Lance   Chain Mail    Necklace*
Jessica      Wand          Mirage Robe   Orb*             Armed Soldier x6
Scott        Flame Lance   Plate Armor   Crown*           Armed Soldier x6

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Give whoever you want to level up the Masayan Sword.

Set:
 Elwin       Aaron        Hain
 Jessica                   Scott
 Keith      Lester          Sherry

Battle:
Protect Jessica with your life, because if she dies it's all over. Charge
your way up towards the Alter. Once you get far enough, Eggbert will reveal
his true intentions and revive Emperor Bernhardt. Bernhardt will then teleport
over to Bosel and kill him, thus taking control of Alhazard for himself.
Jessica says that she will seal him off but she needs protection.

By this time, the monsters will start fighting against each other. Bosel's
monsters against Eggbert's Priests. Make sure you get there in time to get
the experience. Once Elwin gets near Eggbert, have Jessica cast Resist on
him and have him charge Eggbert. Finish him off then head for Bernhardt.

You can weaken Bernhardt and Larna, but do not kill Bernhardt yet. This is
where you want to find the secret zone. To find it, you need to stand on two
spots. First, have Elwin stand on the spot in front of the column to the
right of Bernhardt and flip the switch after Elwin finds it. Second, have
Hain cast Meteor to the left side of the left set of steps (the column)
to destroy it. Have Elwin stand on the tile to the far left to find the
secret zone, which is the Dragon's Lair.

Have Elwin wear down the Dark Guards before focusing on Larna (should take
him one shot). Bernhardt will gain a huge bonus with the Alhazard, but he is
still weak to sleep. Once he is asleep, it should take nothing to finish him
off.

After Bernhardt is defeated, Jessica will try to seal Bernhardt, but will
disappear at the same time. Riana will then waken from her sleep, leveling
up to her 4th class. But that's not all. Larna will also join your party,
leveling up as much as Riana, going from Cleric to whatever you choose for
her. Since Bosel is dead now, both of them are willing to help you now.

Larna says that Bernhardt is heading to Valzeria Castle to awaken the God of
Chaos. But before they can go after him, they must first break the seal of
Langrisser. Riana says that they need the Holy Rod though.

Before any of this, if you wish to enter the Dragon's Lair, you'd better be
ready for it. Elwin should be a Hero by now so you should not have to worry
much about it.
-------------------------------------------------------------------------------
Scenario ?3: Magic Dragon's Lair
"In the temple, Elwin's party continue to progress deeper into a dragon's lair,
and passed through a dangerous passageway. They opened the passage and entered
the cave to find that it was actually a Great Dragon's Lair. Inside was one
person, a young female witch who lived there. Who was she? For what purpose
did she live there? Everything was unusual about this strange young girl."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna

Enemies: Great Dragon/Bone Dino x4 & Vampire Bat x2
        Great Dragon/Bone Dino x4 & Vampire Bat x2
        Great Dragon/Gargoyle x4 & Golem x2
        Great Dragon/Gargoyle x4 & Golem x2
        Great Dragon/Wraith x4 & Slime x2
        Great Dragon/Wraith x4 & Slime x2
        Great Dragon/Vampire Bat x4 & Golem x2
        Great Dragon/Vampire Bat x4 & Golem x2
        Great Dragon/Elemental x6
        Mage/Bone Dino x4 & Vampire Bat x2 -> Saint/Elemental x4


Shop:
Item                Cost
Dragon Slayer       10,000 P
Dragon Scale        2000 P
Aurora              3100 P
Gleipnir            2800 P
Gyaral Horn         3200 P

Secret Tile: 2, 10 (Rune Stone)
Drops: Longbow (Saint), Mirage Robe (Saint)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots
Hain         Wand          Mirage Robe   Orb**            Elf x6
Sherry       Dragon Slayer Plate Armor   Amulet           Dragoon/Angel x6
Aaron        Devil's Axe   Plate Armor   Amulet*          Armed Soldier x6
Keith        Flame Lance   Dragon Scale  Necklace*        Angel x6
Lester       Flame Lance   Dragon Scale  Necklace*        Elf x6
Scott        Flame Lance   Plate Armor   Crown*           Dragoon x6
Riana        Wand          Mirage Robe   Orb*
Larna        Wand          Dragon Scale  Orb*

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Give whoever you want to level up the Masayan Sword.

Set:
  Sherry
    Hain
  Lester
    Aaron
 Riana    Larna
Elwin
 Scott     Keith

Battle:
This battle can be a royal pain in the butt, as there are so many dragons and
they can each cast Meteor 3 times! Lucky for you, Riana and Larna are so
great at healing that your characters will barely notice.

First off you want to set up a line of Dragoons followed by Elves. After the
line is set, move everyone forward and wait a turn. Heal after the blows of
Meteor and take out the enemies. Angels work great here so use them if you
have them. If you need to weaken the units before attacking, have Hain use
Meteor (he should have a load of them with 99 MP). Sherry should be able to
wipe out any Great Dragons with the Dragon Slayer.

By the end of the 3rd turn, the Mage will turn into a Saint. Nothing to worry
about really, though the Elementals can hurt. Quickly force your way towards
the dragons. Weaken them to 7 or lower to stop them from casting Meteor. Just
continue to hack away at them until they all finally die.

If you want another Rune Stone (though at this point they are useless and a
waste of space), have Hain cast Meteor on the Blue Rock in the upper-left
side of the map and then walk on it.
-------------------------------------------------------------------------------
Scenario 23: The Light Rod
"Finally Alhazard's seal was broken. But Bernhardt, who everyone thought dead
had appeared, and had taken the Alhazard from Bosel. Moreover, to accomplish
his ambition of continental unification, Bernhardt planned to awaken the dark
power of Alhazard which would cover the world in darkness and give Bernhardt
immense powers. Due to Jessica's sacrifice, they flew to Velzeria. Both Riana
and Larna had had their spells broken, and Larna told Elwin that Langrisser's
power was not yet complete. Now, to release Langrisser's full power, Elwin's
party had gone to Elrad where the Holy Rod was said to exist, which had the
ability to awaken the full power of Langrisser."

Win:  The person with the light rod reaches the top of the map
     Death of all enemies
Lose: The light rod is lost
     Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna

Enemies: Dragon Lord/Elemental x3
        Dragon Lord/Elemental x3
        Paladin/Phalanx x4 & Heavy Horseman x2
        Paladin/Phalanx x4 & Heavy Horseman x2
        Paladin/Berserker x4 & Phalanx x2
        Paladin/Berserker x4 & Phalanx x2
        Saint/Dark Elf x4 & Berserker x2
        Saint/Dark Elf x4 & Berserker x2
        Wizard/Phalanx x2 & Ballista x4
        Wizard/Phalanx x2 & Ballista x4
        Laird/Royal Horseman x4

Shop:
Item                Cost
Knife               60 P
Robe                90 P

Secret Tile: None
Drops: Orb (Wizard) x2, Great Sword (Laird), Necklace (Laird)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Devil's Axe   Dragon Scale  Speed Boots
Hain         Wand          Mirage Robe   Orb**            Ballista x6
Sherry       Dragon Slayer Plate Armor   Amulet           Griffin/Angel x6
Aaron        Devil's Axe   Plate Armor   Amulet*          Phalanx x2
                                                         Armed Soldier x4
Keith        Flame Lance   Dragon Scale  Necklace*        Angel x6
Lester       Flame Lance   Dragon Scale  Necklace*
Scott        Flame Lance   Plate Armor   Crown*           Dragoon x4
Riana        Wand          Mirage Robe   Orb*             Phalanx x2
                                                         Armed Soldier x4
Larna        Wand          Mirage Robe   Orb*             Phalanx x2
                                                         Armed Soldier x4

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Give whoever you want to level up the Masayan Sword.

Set:
 Riana      Sherry     Larna
 Hain       Lester     Scott
 Elwin      Keith      Aaron

Battle:
Though the enemies are nothing spectacular to face, you still want to be very
careful in this level. You have to search for the Light Rod while the enemy
is doing the exact same thing. Dragon Lords are your biggest threat to finding
it, so make sure to isolate them and eliminate them quickly.

The rooms that are right next to where you start off never have the Holy Rod,
so that leaves you with 4 other rooms. The Rod could be in any one of them.
When a room has been completely searched, the commander will say whether it
is there or not. If it is there, have them stand guard in that spot. The
enemy will make its move towards the Rod (hopefully Elwin is there to be the
guard). If it looks like the enemy could take it, have Riana move towards the
Rod and grab it. Then protect Riana for your life. When the scenario is
complete, the seal on the Langrisser will be broken and its full power will
soon be seen.

This is a good level to use the Masayan Sword on. The commanders give a good
amounts of experience when defeated so it should be easy to get a few of your
commanders up to their 5th class.
-------------------------------------------------------------------------------
Scenario 24: Light and Dark
"After a long and intense battle with Laird, finally Elwin's party obtained
the Holy Rod. The maiden of light, Riana, and Larna at last began the ceremony
to release Langrisser's seal. Now, the Legendary Sword's power had been
released. However, Bernhardt had been waiting this moment and waged an attack."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna

Enemies: Vampire Lord/Arch Demon x4 & Vampire Bat x2
        Cerberus/Hell Hound x6
        Cerberus/Hell Hound x6
        Cerberus/Hell Hound x6
        Witch/Ballista x4 & Golem x2
        Witch/Ballista x4 & Golem x2
        Witch/Ballista x4 & Golem x2
        Demon Lord/Arch Demon x4 & Elemental x2
        Demon Lord/Arch Demon x4 & Elemental x2
        Demon Lord/Arch Demon x4 & Elemental x2
        Bernhardt

Shop:
Item                Cost
Knife               60 P
Robe                90 P
Amulet              1000 P

Secret Tile: None

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Langrisser    Dragon Scale  Speed Boots      Armed Soldier x6
Hain         Holy Rod      Mirage Robe   Orb**            Ballista x6
Sherry       Dragon Slayer Plate Armor   Amulet           Dragoon/Angel x6
Aaron        Devil's Axe   Plate Armor   Amulet*          Armed Soldier x6
Keith        Flame Lance   Dragon Scale  Necklace*        Angel x6
Lester       Flame Lance   Dragon Scale  Necklace*        Angel/Merman x6
Scott        Flame Lance   Plate Armor   Crown*           Dragoon x6
Riana        Wand          Mirage Robe   Orb*             Monk x6
Larna        Wand          Mirage Robe   Orb*             Monk x6

*Equip Rune Stone only if your character is on their 4th class, close to
level 10, and if you want to power them up, and if they already haven't used
a Rune Stone.

**Equip Speed Boots if Hain used a Rune Stone and went down the Lord's path.

Give whoever you want to level up the Masayan Sword.

Set:
            Keith

  Hain    Riana
 Sherry  Larna
Aaron
Scott       Lester
Elwin

Battle:
Keep any final class characters in the back, as you want this time to level
up your fourth class characters. Riana and Larna will finish breaking the seal
on Langrisser. When it finishes, Bernhardt will show up with his minions,
and then he will disappear.

The battle isn't too hard, let the first run of Demon Lords come at you first.
If Meteor is cast, have one of your healers heal with Heal 2, attack with
what you want to, then if there is more healing to be done, have the other
healer heal them.

After the bridge is cleared, head over to the other side and wipe out any
Ballistae that have fallen behind. Finish off the enemies easily and the
scenario will be over.

By the end of this scenario, most of your characters should be at their 5th
class. Whomever is not at the 5th class should be given the Masayan Sword to
put them there. Here is what you should have.

Elwin - Hero
Hain - Arch Mage (2nd Run) or Zarvera
Sherry - Princess
Aaron - Sword Master or High Master
Keith - Dragon Master
Lester - Serpent Master
Scott - Knight Master or Royal Guard
Riana - Agent
Larna - Agent
-------------------------------------------------------------------------------
Scenario 25: The continent's strongest knights
"The source of all evil, the cursed castle Velzeria... Within the castle's
deepest halls, Emperor Bernhardt, who wields Alhazard awaits. But first before
him, the Blue Dragon Knight Leon and Eggbert stood before Elwin. Moreover,
Eggbert was holding Jessica Captive. Neither side could surrender, and an
intense battle begun."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna
Friends: Jessica

Enemies: Paladin/Heavy Horseman x6
        Paladin/Heavy Horseman x6
        Paladin/Heavy Horseman x6
        Paladin/Heavy Horseman x6
        Wizard/Armed Soldier x6
        Wizard/Armed Soldier x6
        Knight Master/Royal Horseman x6
        Laird/Royal Horseman x6
        Leon/Royal Horseman x6
        Eggbert
        !Dragon Lord/Griffin x6

Shop:
Item                Cost
War Hammer          230 P
Great Sword         410 P
Wand                260 P
Long Bow            250 P
Arbalist            1250 P
Chain Mail          510 P
Plate Armor         710 P
Cross               410 P
Necklace            900 P
Orb                 1000 P
Speed Boots         710 P

Secret Tile: None
Drops: Flame Lance (Leon), Large Shield (Leon), Amulet (Leon), Wand (Wizard) x2
      Orb (Wizard) x2, Necklace (Dragon Lord), Great Sword (Laird),
      Plate Armor (Laird), Necklace (Paladin) x2

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Langrisser    Dragon Scale  Speed Boots      Phalanx x6
Hain         Holy Rod      Mirage Robe   Orb              Phalanx x6
Sherry       Dragon Slayer Plate Armor   Amulet           Phalanx x6
Aaron        Devil's Axe   Plate Armor   Amulet           Phalanx x6
Keith        Flame Lance   Dragon Scale  Necklace         Angel x6
Lester       Flame Lance   Dragon Scale  Necklace         Angel x6
Scott        Flame Lance   Plate Armor   Crown            Dragoon x6
Riana        Wand          Mirage Robe   Orb              Phalanx x6
Larna        Wand          Mirage Robe   Orb              Phalanx x6

*Give whoever you want to level up the Masayan Sword.

Set:
  Keith  Sherry   Elwin   Hain    Lester
     Scott    Riana   Larna   Aaron

Battle:
At the start of the battle, Leon will demand that Eggbert release Jessica.
Eggbert calls Leon soft but teleports Jessica over towards Elwin.
However, Jessica will be very useless here as she will be drained of all of
her MP.

Other than that, this scenario is very easy. Almost every enemy are Knight
Class with horseman class troops. Phalanxes work very well here, so load
up with them. Let them come to you. Sleep as usual works well here so make
sure you use it before letting your Phalanxes take on the Royal Horsemen.

Leon will be your biggest threat here, so make sure to isolate him and
weaken him. Other than that, you should really have no trouble with this
level. Laird should die (for real this time) fairly easily. Leon, when
defeated, will retreat.

At the end of the battle, Larna says that Leon is really a warm-hearted
person. Also, everyone with the exception of Jessica should be at their
final class.
-------------------------------------------------------------------------------
Scenario 26: The Black Dragon Sorcerer’s Trap
"Elwin defeated his destined rival Leon, and invaded Velzeria Castle, and
while rushing towards the underground temple, fell into a secret passageway.
There lay the leader of the Black Dragon Sorcerers, Eggbert, who waited to
encircle the party. Surrounded by enemies on all sides, Elwin's party begun
taking massive magical attacks from the Black Dragon Sorcerers."

Win:  Death of Mage Eggbert
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna,
        Jessica

Enemies: Arch Mage/Dark Elf x4 & Ballista x2
        Arch Mage/Dark Elf x4 & Ballista x2
        Arch Mage/Ballista x4 & Dark Elf x2
        Arch Mage/Ballista x4 & Dark Elf x2
        Wizard/Armed Soldier x4 & Ballista x2
        Wizard/Armed Soldier x4 & Ballista x2
        Saint/Armed Soldier x4 & Heavy Horseman x2
        Saint/Armed Soldier x4 & Heavy Horseman x2
        Knight Master/Heavy Horseman x4 & Dark Guard x2
        *Eggbert/Elemental x6

Shop:
Item                Cost
War Hammer          230 P
Great Sword         410 P
Wand                260 P
Long Bow            250 P
Arbalist            1250 P
Chain Mail          510 P
Plate Armor         710 P
Cross               410 P
Necklace            900 P
Orb                 1000 P
Speed Boots         710 P

Secret Tile: 15, 9 (Rune Stone)
Drops: Orb (Arch Mage) x3, Orb (Wizard) x2, Wand (Arch Mage),
Amulet (Knight Master), Dark Rod (Eggbert), Mirage Robe (Eggbert)

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Dragon Slayer Dragon Scale  Amulet           Dragoon x6
Hain         Holy Rod      Mirage Robe   Orb              Ballista x6
Sherry       Langrisser    Plate Armor   Amulet           Angel x6
Aaron        Long Bow      Dragon Scale  Amulet
Keith        Flame Lance   Dragon Scale  Amulet           Angel x6
Lester       Flame Lance   Dragon Scale  Amulet           Ballista x6
Scott        Flame Lance   Plate Armor   Amulet           Dragoon x6
Riana        Wand          Mirage Robe   Orb              Angel x6
Larna        Wand          Mirage Robe   Orb              Angel x6
Jessica      Wand          Odin's Brace  Gleipnir         Phalanx x6

*Give whoever you want to level up the Masayan Sword.

Set:
  Hain           Lester
   Riana        Larna
  Jessica        Sherry
 Elwin  Keith  Aaron  Scott

Battle:
You want to focus on leveling up whomever is left to level up, which will
most likely be Jessica. To do that, just weaken the enemies to 1 and have her
use Fireball on it. Make sure she at least becomes a level 2 summoner, so
that she can actually use the summon command as well as Meteor.

Once everybody is at their 5th class, there is really no need to fight the
troops, as experience is not needed. When Jessica can summon, have her
summon the White Dragon. You can then control the monster as one of your
troops, but a summoned monster can also cast spells.

Anyways, I jumped ahead a bit there. From the beginning, slam the commanders
with Meteor. Hain, Riana, and Larna should be able to use it, and later
Jessica. Have your Ballistae weaken the commanders so that they cannot
overrun you with Meteors. After a turn, if the commander is still below 7,
cast Meteor on a wall and let your Angels in to do the work.

Head for Eggbert and finish him off. He will drop the Dark Rod and Mirage
Robe. After he dies, he will finally believe that the Descendants of Light
can make a difference, and says that if he could have a second chance he
would take it.

Everybody should now be at their final class.

NOTE: I'm not sure, but I have heard that Eggbert will challenge you to the
Death Tower (scenario ?4) if everyone is at the 10th level of their 5th
class. Though I haven't verified that yet, but if you accept his challenge,
make sure you have a LOT of attack power as well as defense. Multiple
Runestoning Elwin in the game helps majorly. If Elwin's stats are NOT at
LEAST around 80 for AT and DF, then do NOT do this challenge.
-------------------------------------------------------------------------------
Scenario ?4: The Death Tower
"Elwin accepted Eggbert's challenge and entered the Death Tower. There,
Bernhardt began the assault of many powerful enemies. The situation was also
worsened by Eggbert's powerful magic and the power of Alhazard, and it seemed
that the enemies were more powerful than usual. Though many familiar faces
were fighting, they had newfound strength. Moreover, Elwin's friends were
captured on each floor, and even if Elwin was to use stage select, this battle
appeared to be a disadvantageous battle situation. With only Hain by side,
whether or not he could defeat these powerful enemies, and capture each floor
of the impressive Death Tower, all fell to Elwin's strategy."

Win:  Death of all enemies
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna,
        Jessica

Enemies: Demon Lord/Arch Demon x6
        Demon Lord/Arch Demon x6
        Demon Lord/Elemental x6
        Vargas/Armed Soldier x4 & Heavy Horseman x2
        Imelda/Armed Soldier x4 & Heavy Horseman x2
        Leon/Royal Horseman x4 & Dark Guard x2
        Laird/Royal Horseman x4 & Dark Guard x2
        Eggbert/Elemental x6
        Bosel/Arch Demon x4 & Elemental x2
        Bernhardt/Dark Guard x4 & Ballista x2


Shop:
Item                Cost
Flame Lance         8500 P
Dragon Slayer       10000 P
Odin's Brace        4600 P
Angel Wings         2500 P
Carbunkle           3000 P

Secret Tile: None
Drops: Devil's Axe (Vargas), Chain Mail (Vargas), Necklace (Vargas),
      Wand (Imelda), Large Shield (Imelda), Necklace (Imelda),
      Flame Lance (Leon), Assault Suit (Leon), Necklace (Leon),
      Flame Lance (Laird), Plate Armor (Laird), Necklace (Laird),
      Dark Rod (Eggbert), Mirage Robe (Eggbert), Orb (Eggbert),
      Assault Suit (Bernhardt), Gyaral Horn (Bernhardt)



Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Dragon Slayer Dragon Scale  Amulet           Dragoon x6
Hain         Holy Rod      Mirage Robe   Orb              Ballista x6
Sherry       Langrisser    Plate Armor   Amulet           Angel x6
Aaron        Long Bow      Dragon Scale  Amulet
Keith        Flame Lance   Dragon Scale  Necklace         Angel x6
Lester       Flame Lance   Dragon Scale  Amulet           Ballista x6
Scott        Flame Lance   Plate Armor   Amulet           Dragoon x6
Riana        Wand          Mirage Robe   Orb              Angel x6
Larna        Wand          Mirage Robe   Orb              Angel x6
Jessica      Dark Rod      Mirage Robe   Gleipnir         Phalanx x6

Set: (Auto)
Riana             Larna
Jessica           Scott
                 Lester
Aaron             Keith
Sherry
    Elwin   Hain

Battle:
Ok, let me put this to you very straight. This match is IMPOSSIBLE to win
without cheating some way. Whether it be multiple Rune Stones and level
skipping, or by using the enemy control cheat, this is very tough to beat.
And in fact, there is really no advantage to beating this level either,
and is only (as far as I know) possible to enter through the level select
cheat. What you have before you though is all the major enemies and a few
Demon Lords with an EXTREME power boost.

The only possible way I know to be strong enough for this level is to have
Elwin be an experience hog and all the Rune Stones you can find. This should
Max his stats real well.

Anyways, considering your characters are strong enough, go for Vargas first.
Cast Meteor on him and run at them with Elwin. Shoot with the Ballistae to
force Vargas to use Force Heal 2 on his party. Next cast Sleep on him and
Elwin should be able to finish him off. Sherry will then be freed.

Head for the next floor. Imelda is there waiting. Do somewhat the same thing
here. Have Sherry cast Sleep on Imelda then have Hain use Meteor. Kill one
troop that is protecting Imelda, then have Elwin go in for the kill. This
will release Aaron and Keith.

The next floor is a bit trickier. You have three groups to worry about,
and Leon has a bigger defense than you'd care to worry about. The trick here
is to use spells. It will take a few turns to weaken his Force Heal 2 out,
but just keep hitting him, and perhaps you'll take out some troops as well.
If he has 0 MP and 10 HP, having everyone hit him with magic within 3 turns
should finish him off. After Leon is finished, Lester will be released. Now
you run into the problem with the Demon Lord. He is unaffected by any spells,
so that leaves raw power. This is where you need to cheat in order to get
enough power to defeat him. Just hammer him then heal Elwin afterwards if
you're strong enough. Laird should then go down without much of a fight.

Make your way up again. Jessica and Scott should go free since there is
nothing there. Bosel should be your next target. He is immune to magic like
the Demon Lords, so go with caution. After you defeat Bosel, Larna and Riana
go free.

Eggbert and Bernhardt were probably fighting a lot while you were on your
way up. While Eggbert is immune to spells, he can be defeated relatively
easily. Bernhardt, however, is weak to spells. Since you have all 10 of
your characters now, you should be able to surround him and hit him with a
spell from each of them. If you lack magic, summon a White Dragon to aid.
After you finish him, you'll move onto the real final level.
-------------------------------------------------------------------------------
Scenario 27: The end of the legend
"Elwin and the party finally made it to their final battle with Bernhardt. In
the deepest halls of Velzeria castle, Bernhardt had awaited them. The Temple
of Darkness was eerily silent. At the alter stood Bernhardt, with Alhazard.
With the destructive power within Alhazard, Bernhardt's eyes were filled with
confidence and fighting spirit."

Win:  Death of Bernhardt
Lose: Death of Elwin

Control: Elwin, Hain, Sherry, Aaron, Keith, Lester, Scott, Riana, Larna,
        Jessica

Enemies: Demon Lord/Arch Demon x4 & Elemental x2
        Demon Lord/Arch Demon x4 & Elemental x2
        Demon Lord/Arch Demon x4 & Elemental x2
        Wizard/Dark Elf x4 & Ballista x2
        Wizard/Dark Elf x4 & Ballista x2
        Saint/Dark Guard x2 & Phalanx x4
        Saint/Dark Guard x4 & Phalanx x2
        Vampire Lord/Arch Demon x4 & Vampire Bat x2
        *Bernhardt/Dark Guard x4 & Dark Elf x2
        !Leon/Royal Horseman x4 & Dark Guard x2

Shop:
Item                Cost
Knife               60 P
Robe                90 P

Secret Tile: None

Prepare:
Character    Weapon        Armor         Accessory        Troop
Elwin        Dragon Slayer Dragon Scale* Amulet           Dragoon x6
Hain         Holy Rod      Mirage Robe   Orb              Ballista x6
Sherry       Langrisser    Plate Armor*  Amulet           Angel x6
Aaron        Long Bow      Dragon Scale  Amulet
Keith        Flame Lance   Dragon Scale  Necklace         Angel x6
Lester       Flame Lance   Dragon Scale  Amulet           Ballista x6
Scott        Flame Lance   Plate Armor   Amulet           Dragoon x6
Riana        Wand          Mirage Robe   Orb              Angel x6
Larna        Wand          Mirage Robe   Orb              Angel x6
Jessica      Dark Rod      Mirage Robe   Gleipnir         Phalanx x6

*Equip the Assault Suit if you've successfully completed Scenario ?4

Set:
          Elwin
      Hain    Lester
      Riana   Larna
  Keith  Aaron  Sherry
      Scott  Jessica

Battle:
Let Elwin do most of the work here and focus on the commanders. Experience
here is useless so just go for the heart. Keith should easily be able to take
out the enemies to his left, and Elwin can work on the Demon Lords in front
of him. Meteor all you have and use Ballistae to weaken the commanders,
even if you have to use Attack.

Make your way towards Bernhardt. He can be damaged by Meteor so make sure
you nail him before going for him. When he is the lone commander or has
been attacked, Leon will show up to help him out, saying that he keeps the
oath of a knight and will fight for the emperor. Jessica's 'strategically'
placed Phalanxes should easily take out the Royal Horsemen. Bust him up with
Meteor and then summon a White Dragon. Use the White Dragon's Magic Arrow
(yes, Magic Arrow) on Leon (it will deal around 4 HP of damage). Bernhardt
will tell Leon to just sit back and watch the fight, and Leon obeys, thus
retreating.

Weaken Bernhardt with Meteor then have Elwin go in for the kill. Bernhardt
will deal a bit of damage to Elwin, but Elwin should have enough AT to kill
him in one shot. When he is defeated, Bernhardt will admire Langrisser,
and will say that he believed that if there was an absolute ruler, all the
wars would end. He then calls up to Alhazard to give him its final strength.

Leon then shows up again, asking to join the emperor in death, telling Elwin
to take care of the continent. Larna then says that she'll go with Leon,
but Leon says that he cannot answer her feelings. Bernhardt and Leon then
disappear into death. Watch the cool ending and pat yourself on the back for
completing this game.
===============================================================================
VII. Commander Classes
===============================================================================
Here is a list of both enemy and ally commander classes in alphabetical order.
The lower stats in a set of Commanders is the stats given to the enemy
commanders.
Note: The Commander Classes are run differently than from when they were in
Warsong. Instead of having a base stat, each character has their initial stats
and whatever bonus they get from their class (does not apply MV and RN). Also
note that by Classing up, the bonuses are cumulative (also does not apply to
MV and RN). So if Elwin goes from Fighter to Lord to Highlander his AT at
his Highlander class would be 35.
(23 (Base Stat) +3 (Lord) +9 (Highlander) = 35)

A and D bonuses do add up in some way but are not totally cumulative. For
instance, after using a Rune Stone after my Sword Master Elwin became level
10 and then following him to a Hero, he had a Bonus of A +18 & D +9. Given
his initial stats and the stat bonuses in the chart, it doesn't add up
right. If anybody knows how these bonuses are actually calculated, feel free
to e-mail me.

Name              AT  DF  MV  MP  RN A   D   Spells            Troops
-1st Class-
Cleric                    5       2          Heal              Guardsman
                                            Protection
Fighter                   5   0   2                            Soldier
Pirate                    5       2                            Merman
Warlock                   5       2          Magic Arrow       Guardsman
                                            Attack
-2nd Class-
Croc Knight       +6  +3  6   +2  3  +5  +3  Fireball          Merman
                                            Attack
Hawk Knight       +7  +2  8   +3  3  +2  +4  Tornado           Griffin
Healer            +2  +6  5   +6  2  +3  +5  Turn Undead       Monk
                                            Heal 1
                                            Force Heal 1
Knight            +6  +3  8   +2  3  +6  +2  Attack            Horseman
Lord              +3  +6  5   +3  3  +2  +4  Heal 1            Pikeman
                                            Protection        Soldier
Shaman            +3  +5  5   +7  2  +4  +4  Illusion          Guardsman
                                            Thunder           Pikeman
Sorcerer          +4  +4  5   +8  2  +5  +4  Illusion          Elf
                                            Fireball
-3rd Class-
Bishop            +4  +5  5   +12 3  +5  +4  Fireball          Gladiator
                                            Force Heal 1      Monk
                                            Mute
Dragon Knight     +6  +6  9   +4  4  +4  +3  Fireball          Griffin
                                            Attack            Horseman
Highlander        +9  +4  11  +4  4  +5  +3  Sleep             Heavy Horseman
                                            Protection        Gladiator
High Lord         +4  +6  5   +5  3  +3  +4  Force Heal 1      Elf
                                            Attack            Phalanx
Mage              +5  +4  5   +14 3  +6  +4  Sleep             Elf
                                            Tornado           Gladiator
                                            Resist
Magic Knight      +7  +4  10  +8  4  +6  +3  Sleep             Gladiator
                                            Fireball          Heavy Horseman
Priest            +3  +6  5   +10 3  +4  +6  Heal 2            Monk
                                            Turn Undead       Phalanx
                                            Mute
Serpent Knight    +4  +7  5   +4  3  +5  +4  Blizzard          Elf
                                            Protection        Merman
Unicorn Knight    +6  +5  10  +8  4  +6  +2  Heal 1            Gladiator
                                            Charm             Heavy Horseman
                                            Mute
-4th Class-
Arch Mage         +7  +4  5   +14 4  +4  +5  Meteor            Ballista
                                            Blizzard          Phalanx
                                            Zone
Dragon Lord       +10 +4  10  +4  4  +9  +6  Force Heal 1      Angel
                                            Thunder           Armored Soldier
Grand Knight      +8  +9  8   +0  4  +8  +8  Earthquake        Dragoon
                                            Protection        Phalanx
                                            Zone
High Priest       +4  +7  5   +12 3  +6  +7  Sleep             Armored Soldier
                                            Resist            Phalanx
                                            Force Heal 2
King              +8  +7  5   +8  4  +8  +8  Heal 2            Ballista
                                            Resist            Heavy Horseman
                                            Attack
Knight Master     +8  +4  11  +4  4  +10 +5  Blizzard          Armored Soldier
                                            Attack            Dragoon
Paladin           +7  +5  10  +6  4  +9  +6  Tornado           Angel
                                            Force Heal 1      Monk
Ranger            +9  +6  7   +12 0  +7  +5  Tornado
                                            Resist
                                            Blast
Saint             +6  +7  5   +6  3  +8  +8  Tornado           Armored Soldier
                                            Sleep             Ballista
                                            Heal 2
Sage              +4  +7  5   +8  3  +7  +5  Earthquake        Armored Soldier
                                            Heal 2            Phalanx
                                            Mute
Silver Knight     +7  +6  8   +2  4  +10 +6  Tornado           Dragoon
                                            Zone              Griffin
Serpent Lord      +5  +9  8   +4  4  +10 +6  Force Heal 1      Ballista
                                            Thunder           Gladiator
Sword Master      +6  +7  5   +3  3  +8  +7  Tornado           Armored Soldier
                                            Protection        Phalanx
Wizard            +6  +5  5   +14 4  +6  +6  Resist            Armored Soldier
                                            Blast             Ballista
                                            Zone
-5th Class-
Agent             +0  +3  5   +10 4  +8  +7  Meteor            Angel
                                            Charm             Monk
                                            Teleport
                                            Attack
Dragon Master     +4  +0  11  +4  4  +8  +7  Heal 2            Dragoon
                                            Attack            Gladiator
                                            Blast
Hero              +4  +2  6   +4  4  +9  +8  Resist            Dragoon
                                            Blast             Phalanx
                                            Zone
High Master       +2  +2  8   +8  0  +8  +6  Earthquake
                                            Resist
                                            Thunder
Princess          +2  +2  5   +8  4  +9  +9  Charm             Angel
                                            Force Heal 2      Monk
                                            Protection
Royal Guard       +5  +1  11  +2  4  +10 +7  Heal 2            Gladiator
                                            Blast             Phalanx
                                            Protection
Serpent Master    +4  +2  9   +2  4  +10 +7  Earthquake        Angel
                                            Resist            Dragoon
                                            Zone
Summoner          +2  +1  8   +14 4  +8  +7  Meteor            Armored Soldier
                                            Protection        Phalanx
                                            Summon: Elemental
Zarvera           +2  +1  5   +14 4  +9  +7  Meteor            Armored Soldier
                                            Earthquake        Heavy Horseman
                                            Blast
                                            Protection

NOTE: Saints have bonuses to undead and demon-type monsters. Special thanks
to Ryukatana for reminding me of this information.
===============================================================================
VIII. Enemy Commanders
===============================================================================
This is the list of Enemy Commanders found in the game aside from the
commanders listed above. The stats below are the stats of the commander at
its lowest level seen or when first seen in the game.

Name              AT  DF  MV  MP  RN A   D   Spells
Assassin          32  22  6   2   2  +5  +2
Aniki             38  26  6   0   4  +6  +1  Force Heal 1
Cerberus          32  25  8   7   4  +6  +3
Dark Master       38  29  5   52  4  +11 +8  Meteor
Dark Princess     36  33  5   38  4  +9  +7  Meteor
Demon Lord        46  32  7   64  4  +10 +9  Meteor
Emperor           52  37  6   45  5  +13 +11 Meteor, Force Heal 2
General           40  30  5   18  4  +11 +8  Heal 1
Ghost             34  24  6   29  4  +7  +2
Great Dragon      39  34  5   24  4  +10 +8  Meteor
Great Slime       19  22  4   0   3  +1  +2
Iron Golem        38  40  4   0   3  +5  +7
Kraken            39  32  5   16  4  +9  +8
Living Armor      31  30  4   16  4  +8  +7
Master Dino       29  32  8   0   4  +6  +2
Minotaur          39  33  5   0   4  +9  +5
Necromancer       30  18  5   18  3  +7  +2  Thunder
Scylla            36  26  6   20  3  +2  +3  Charm
Succubus          33  28  5   30  4  +10 +6  Meteor
Swordsman         28  24  6   4   3  +4  +5
Thief             25  19  6   0   2  +4  +2
Vampire Lord      43  34  6   61  4  +12 +8  Meteor
Werewolf          21  19  6   0   3  +4  +2
Witch             32  27  5   30  4  +8  +5  Meteor, Force Heal 2
Wyvern            29  25  8   10  4  +5  +3

If anybody has any additional information to add to this chart, feel free to
e-mail me.
===============================================================================
IX. Enemy Troops
===============================================================================
Here is a list of all the enemy troops in the game in alphabetical order.
Note: I placed Civilians here because you can't control them anyway, but they
deserved a place somewhere.

Name              AT  DF  MV  Strength         Weakness
-Soldier Class                Pikes            Horsemen
Barbarian         19  12  6
Berserker         24  15  6
Dark Guard        30  25  6
-Horseman Class               Soldiers         Pikes
Hell Hound        24  22  9
Bone Dino         26  24  8
Royal Horseman    34  23  13
-Pike Class                   Horsemen         Pikes
Golem             23  28  4
-Artillery Class              Range Combat     Melee Combat
Dark Elf          20  8   7
-Undead Class                                  Monks
Skeleton          20  12  4
Zombie            22  14  4
Wraith            25  21  6
Elemental         28  22  6
Arch Demon*       33  24  7
-Air/Sea Class                Melee Combat     Range Combat
Lizardman         24  6   7
Gargoyle          25  13  10
Leviathan         26  15  6
Vampire Bat       31  18  6
-Misc. Class
Civilian          0   6   5                    All Combat
Wolfman           19  14  7   Weak Troops      Horsemen
Slime             20  20  6   Weak Troops      Guardsmen

*Unaffected by Turn Undead
===============================================================================
X. Items
===============================================================================
Here is a list of items in order of appearance that you can equip during the
game.
-------------------------------------------------------------------------------
a. Weapons
-------------------------------------------------------------------------------
Arbalist
AT -4, MV -2, ARange =6
Shop (Scenarios 25 & 26)

Dark Rod
MRange +2, MDamage +2
Scenario 26 (Eggbert), Scenario ?4 (Eggbert)

Devil's Axe
AT +8, DF -3
Shop (Scenario ?1), Scenario 7 (Assassin), Scenario 13 (Vargas),
Scenario ?4 (Vargas)

Dragon Slayer
AT +7
Shop (Scenarios ?3 & ?4)

Flame Lance
AT +6
Shop (Scenarios ?2 & ?4), Scenario 25 (Leon), Scenario ?4 (Leon & Laird)

Great Sword
AT +4
Shop (Scenarios 2, 7, 10, 16, 17, 18, 25, 26)
Scenario 1 (Leon), Scenario 2 (all NPCs live), Scenario 8 (Kramer),
Scenario 14 (Leon), Scenario 16 (Leon), Scenario 23 (Laird),
Scenario 25 (Laird)

Holy Rod
MRange +2, MDamage +2
Scenario 23 (In Room)

Iron Array
AT +1, MV -1, Summon Aniki
Shop (Scenario ?1)
Scenario ?1 (Secret Tile)

Knife
AT +1
Shop (Scenarios 1, 2, 3, 4, 5, 6, 8, 9, 11, 13
14, 15, 20, 21, 22, 23, 24, 27)

Langrisser
AT +4, DF +1
Scenario 13 (On Pedestal)

Langrisser (Full Power)
AT +9, DF +2
Scenario 24 (Powered by Riana and Larna)

Long Bow
AT -2, MV -2, ARange =3
Shop (Scenarios 16, 17, 18, 19, 25, 26)

Masayan Sword
AT -4, DF -3, A -2, Experience x2
Scenario 17 (Secret Tile)

Wand
MRange +2, MDamage +1
Shop (Scenarios 7, 10, 12, 16, 17, 18, 25, 26)
Scenario 8 (Mage), Scenario 11 (Eggbert), Scenario 12 (Eggbert),
Scenario 13 (Bishop x3), Scenario 19 (Wizard & Imelda),
Scenario 25 (Wizard x2), Scenario 26 (Arch Mage), Scenario ?4 (Imelda)

War Hammer
AT +2
Shop (Scenarios 2, 7, 10, 16, 17, 18, 25, 26)
Scenario 1 (Laird), Scenario 9 (Laird), Scenario 13 (Zolm),
Scenario 14 (Laird), Scenario 16 (Laird)
-------------------------------------------------------------------------------
b. Armor
-------------------------------------------------------------------------------
Assault Suit
AT +10, DF +10

Chain Mail
DF +3
Shop (Scenarios 7, 10, 16, 17, 18, 25, 26
Scenario 1 (Laird), Scenario 16 (Laird), Scenario ?4 (Vargas)

Dragon Scale
DF +4
Shop (Scenario ?3)
Scenario 9 (All NPCs live)

Large Shield
DF +2
Scenario 7 (Serpent Knight), Scenario 25 (Leon), Scenario ?4 (Imelda)

Mirage Robe
DF +2, MDEF +20
Shop (Scenario ?2)
Scenario 7 (Secret Tile & Ginam), Scenario 11 (Eggbert),
Scenario 12 (Eggbert), Scenario ?3 (Saint), Scenario 26 (Eggbert),
Scenario ?4 (Eggbert)

Odin's Brace
DF +3, D +1, Summons Sleipnur
Shop (Scenario ?4)
Scenario 22 (Secret Tile)

Plate Armor
DF +4
Shop (Scenarios ?1, 16, 17, 18, 19, 25, 26)
Scenario 1 (Leon), Scenario 14 (Leon), Scenario 16 (Leon),
Scenario 25 (Laird), Scenario ?4 (Laird)

Robe
DF +1, MDEF +10
Shop (Scenarios 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
14, 15, 20, 21, 22, 23, 24, 27)

Small Shield
DF +1
Shop (Scenarios 2, 3, 4, 6)
-------------------------------------------------------------------------------
c. Accessories
-------------------------------------------------------------------------------
Amulet
MDEF +15
Shop (Scenarios 19 & 24)
Scenario 6 (All NPCs live), Scenario 19 (Imelda), Scenario 25 (Leon),
Scenario 26 (Knight Master)

Angel Wings
Summon Angel
Shop (Scenario ?4)
Scenario 4 (Secret Tile)

Aurora
AT +2, Summon Valkyrie
Shop (Scenario ?3)
Scenario 19 (Secret Tile)

Carbunkle
DF +1, Summon Fenrir
Shop (Scenario ?4)

Cross
D +2, MDF +20
Shop (Scenarios 2, 7, 10, 16, 17, 18, 19, 25, 26)
Scenario 4 (All NPCs live)

Crown
Range +2, A +3, D +2
Shop (Scenario ?2)
Scenario 18 (All NPCs live)

Gleipnir
MDamage +2, Summon White Dragon
Shop (Scenario ?3)
Scenario 12 (Secret Tile)

Gyaral Horn
A +2, D +2, Summon Worm Guard
Shop (Scenario ?3)
Scenario 19 (Secret Tile), Scenario ?4 (Bernhardt)

Necklace
D +3, Range +2
Shop (Scenarios 10, 16, 17, 18, 19, 25, 26
Scenario 11 (Hawk Knight & Eggbert), Scenario 12 (Eggbert),
Scenario 22 (Witch x2), Scenario 23 (Laird),
Scenario 25 (Dragon Lord & Paladin x2), Scenario ?4 (Vargas, Imelda,
Leon, Laird)

Orb
MRange +2, MP x2
Shop (Scenario 12, 16, 17, 18, 19, 25, 26
Scenario 22 (Eggbert), Scenario 23 (Wizard x2), Scenario 25 (Wizard x2),
Scenario 26 (Arch Mage x3 & Wizard x2), Scenario ?4 (Eggbert)

Rune Stone
Use on Level 10 character to return to 2nd class
Scenario 6 (Secret Tile), Scenario 7 (All NPCs live),
Scenario 9 (Secret Tile), Scenario 11 (Secret Tile),
Scenario 14 (Secret Tile), Scenario 17 (Secret Tile),
Scenario ?3 (Secret Tile), Scenario 26 (Secret Tile)

Speed Boots
MV +2 for Commander and Troops
Shop (Scenarios 17, 18, 25, 26)
Scenario 2 (Secret Tile), Scenario 15 (Imelda), Scenario 16 (Larna),
Scenario 18 (Larna)
===============================================================================
XI. Spells
===============================================================================
Here is a list of spells that can be used during Warsong in alphabetical order.
*The Range number is how many squares away from the caster the spell can go.
*The Effect number is how many squares away from the target can the spell
effect.

SPELL: # MP
RANGE: #  EFFECT: #
EFFECT

Attack: 2 MP
Range: 5  Effect: 1 group
Increase AT of commander and his team by 4.

Blast: 10 MP
Range: 2  Effect: 1
Does massive damage to a single enemy.

Blizzard: 3 MP
Range: 0  Effect: 4-6
Does heavy damage to an area around the caster.

Charm: 6 MP
Range: 4  Effect: 1 group
Turn enemy commander and team against their group.

Earthquake: 12 MP
Range: 0  Effect: 5-7
Does massive damage to an area around the caster.

Fireball: 2 MP
Range: 4  Effect: 3-5
Does little damage to a group of enemies.

Force Heal 1: 3 MP
Range: 6  Effect: 1 group
Heals 3 HP to a commander and his team.

Force Heal 2: 6 MP
Range: 6  Effect: 1 group
Heals 9 HP to a commander and his team.

Heal 1: 2 MP
Range: 6  Effect: 1-3
Heals 3 HP to a group of allies.

Heal 2: 4 MP
Range: 6  Effect: 1-3
Heals 9 HP to a group of allies.

Illusion: 2 MP
Range: 0  Effect: Self
Creates up to 6 illusions of the caster.

Magic Arrow: 1 MP
Range: 5  Effect: 1
Does little damage to a single enemy.

Meteor: 8 MP
Range: 10 Effect: 2-4
Does extreme damage to a group of enemies.

Mute: 3 MP
Range: 5  Effect: 1
Stops enemy from casting spells.

Protection: 2 MP
Range: 5  Effect: 1 group
Increase DF of commander and his team by 4.

Resist: 2 MP
Range: 8  Effect: All
Makes allies immune to spells.

Sleep: 2 MP
Range: 4  Effect: 1-3
Puts enemies to sleep

Teleport: 5 MP
Range: 16 Effect: 1
Teleports target up to 16 squares away from the caster.

Thunder: 4 MP
Range: 7  Effect: 1 group
Does decent damage to a commander and his team.

Tornado: 2 MP
Range: 0  Effect: 3-5
Does decent damage to an area around the caster.

Turn Undead: 5 MP
Range: 0  Effect: 1-3
Kills all undead enemies within area of caster.

Zone: 6 MP
Range: 6  Effect: 1
Sets enemy leader's A and D to 0.
===============================================================================
XII. Tips & Tricks
===============================================================================
-The Rune Stones and Masayan Sword-
Rune Stones are very valuable if you want to make your characters a lot
stronger. The perfect time to do this is right before they are about to enter
their 5th class. The reason being is that your character will keep their stats
from their first run, and then add on their 2nd run again.

The 2nd run can be useful to get some spells and troops that you never got
before. For instance, Hain should go the straight route to Arch Mage, but
when he is about to turn into a Zarvera, use the Rune Stone and make him into
a Shaman, then a Bishop, then an Arch Mage again, then a Zarvera.

To quickly return to the final level though, take a scenario and equip the
person returning with the Masayan Sword and let them wipe out all the
enemies. If done right, they should be able to class up one or two times in
a single scenario.

-Multiple Rune Stones-
If you want to totally max the stats of one of your characters, just repeat
the Rune Stone process until the stats are maxed. Personally, this will make
one of your characters a God while the others are just going to get killed.
If you do so, just make sure that your character has high magic resistance,
else you will get hammered with Meteor later in the game.

Elwin and/or Hain should be the ONLY two you should try this on.

-Turn Undead-
What may seem like the most useless spell in the game can be a life saver to
you. Any undead enemies will die to this spell, but keep in mind the difference
between undead and demon-type. Undead monsters include Zombies, Skeletons,
and most importantly, Elementals. Turn Undead is the ONLY spell that will
even affect Elementals.

-Orders-
Your commanders can set specific orders for their troops to follow, either
Attack, Move, Defend, or Manual. If you use Attack or Move, you're going
to set yourself up for a lot of deaths, since those two will have your
troops attack whenever they are near an enemy, even if that enemy will
slaughter them. I personally recommend Manual so that you can do it all
yourself, but I understand that that can get tiring and make the game a
bit boring, so using Defense is the best way to go since they will not attack
unless you tell them to.

-Sound Test-
During any battle, you can access the sound test, which gives you all the
music heard in the game. To do this, go to tile 2, 2 and hold the B button.
You will see "Stop Music" on the screen. Use Up and Down to scroll through
the music.

-Level Select-
To access any level in the game, start up the game and go to the load screen.
Select which save you want to switch levels on and press Left, Right, Start,
and C. This will let you go to any level in the game.

-Control Enemies-
This is another useful cheat if you want to gain experience fast. During
any battle, press Up, Left, Up, Right, A, Left, Down, B, Down, Right, A, B,
Down, Right, and A. This will let you control all enemies during your turn,
move as many times as you'd like during the turn, and have everybody cast
every spell in the game, even if they do not have the MP to cast it.

-Secret Shop 1-
Use this trick if you want to buy the rare items in the game that can only
be bought or found in a specific scenario. During the battle preparation
screen (the one with Hire Troops, Inventory Equip, Shop, and General Post),
Press A, B, A, B, Up, Down, Left, Right, Start, and B.

-Secret Shop 2-
This cheat lets you buy every item in the entire game, even the Alhazard
(though nobody can use it). In the battle preparation screen, press B, Start,
Right, Left, Down, Up, B, A, B, A, Up, Down, Left, Right, Start.
===============================================================================
XIII. Thanks
===============================================================================
-To my fiancee Ashley for her support and love.
-To NCS for creating this game.
-To Gamefaqs for listing the cheats on their page.
-The group Hiryuu Honyaku for translating the game.
-To me for spending so much time to create a complete walkthrough such as this.