Ishido - Way of the Stone
GENERAL FAQ
Author: Madison Kai
Version 1.0
Copyrite 2005 Madison Kai
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LEGAL:
Ishido is liscensed to Accolade, Inc and Publishing International.
This document, it's author, and all places displaying it are all
protected by thier respective copyrites and/or freedoms of press.
This document may not be displayed, in whole or in part, without
permission from the author. Failure to adhere to these rites will
result in legal action on any and all parties involved.
As of now, the only place(s) with permission to display this
document is/are:
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www.gamefaqs.com
www.neoseeker.com
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Table of Contents
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- Introduction
- Controls
- Gameplay
- Credits
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Introduction
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Welcome to the world of Ishido, a great little puzzle game from
the small little company known as Accolade, Inc. This game,
like most puzzle games, tests your mental abilities. I first found
this while browsing through a list of puzzle games for the SNES
and Genesis, since newer systems don't really have any. After
playing it for about two hours, because it's so addicting, I decided
to write this because I noticed that a lot of older import games
don't have FAQ's, and some could use them.
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Controls
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This is a list of the simple controller layout.
NOTE - This game does not require a 6-Button controller.
D-Pad -Moves the cursor around the field.
A - Drops stones in place.
- Resets the last move made when cursor is placed over the next
stone from the pouch.
- Resumes current game from both menues.
B - Shows the contents of your pouch when menue is active.
- Cycles through different fields to play with.
- Starts a new game from Start menue.
C - Opens menue.
- This menue is used to see the contents of your pouch or see any
available moves.
Start - Opens Start Menue
- This menue is for starting a new game or restarting your
current game.
NOTE - In order to pick up a stone from the pouch, you need to
move the cursor over the stone and back on to the field. You do
not need to press any buttons.
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Gameplay
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The basis of the game is simple: Match up as many stones as
you can and shoot for the highest score.
The board is laid out in an eight (8) by twelve (12) grid. The grid is
eight (8) verticle (up and down) and twelve (12) horizontal (side to
side). If we say one (1) is at the top left corner, then the pre-set
stones will be in the following grid pattern:
1-1
1-12
4-6
5-7
8-1
8-12
There are six (6) symbols and six (6) colours. The symbols vary
based on the field you are using. The colours are Red, Blue,
Green, Purple, Black, and Brown/Yellow. Pre-set stones will
always appear as random symbols and colours.
There are a total of 7 different fields to choose from. I'll try to
describe them as best I can:
1st - Basic Chinese characters with some symbols.
2nd - Geometric Shapes.
3rd - Egyptian symbols.
4th - Native American symbols.
5th - Jewels
6th - Unknown*
7th - Unknown**
* - If anyone knows what these symbols are from, please let me
know for the sake of accuracy.
** - While not certain, they appear to be astrological symbols.
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In order to score points, you must place stones together starting
from the middle of the grid. Stones placed outside the center will
not be awarded points. You are awarded one (1) point for each
stone placed on the grid, with higher point values for creating
combonations. The challenging part of the game comes from the
rules of placement. Stones must match either colours or symbols
of stones that it's placed next to. Here are the basic rules for
stone placement:
When placing a single stone next to only one (1) stone, it must be
either the same colour or the same symbol of the stone already
on the field.
When placing a single stone next to two (2) other stones, it must
match both colour and symbol, but on different stones. For
example, your stone is RED X and the two stones on the field
are BLUE X and RED Y. This will work because it matches the
RED and the X. However, if the stones on the field are RED X
and BLUE Y it will not work because it doesn't match up with
BLUE or Y.
When placing a single stone next to three (3) other stones, it must
match either one (1) symbol and two (2) colours or two (2) symbols
and one (1) colour. For example, your stone is RED X and the
three (3) stones on the field are RED Y, GREEN X, and RED Z.
This will work because it matches two (2) RED and one (1) X. It will
also work if the stones on the field are BLUE X, RED Y, and
GREEN X because it matches two (2) X and one (1) RED.
When placing a single stone next to four (4) other stones, it must
match two (2) coulours and two (2) symbols. For example, your
stone is RED X and the four (4) stones on the field are RED Y,
RED Z, BLUE X, and GREEN X. This will work because it matches
two (2) RED and two (2) X. When you successfully match a stone
with four (4) stones, you are awarded bonus points. This match-up
is also known as a 4Way, which the game keeps track of how
many of these you have made. However, it only records the
current games streak.
Your pouch contains 65 stones. You can view the order of your
stones from the C-Menue. However, viewing the pouch forfiets your
score to be recorded as a high score.
Your game is over when you either use every stone in your pouch,
or you can no longer make a legal move.
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Credits
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Accolade, Inc - For making this game.
Publishing International - Also for making this game.
Blank - For always being a friend.
The Internet - Because without it, online FAQ's wouldn't exist.
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