__
[The]      /      ___     ___   ____   ____   ____/        ___    /
         /      /___/   /  /  /___/  /   /  /   /        /  / __/__
        /____  /____   /__/  /____  /   /  /___/        /__/   /
                         /                                    /
                      __/                                   _/
 ______       __     ________        __    ______  _____     __     _____
/_____ |     /  \\      ||          /  \\     ||   ||       /  \\     || \\
//     \|    /___||      ||         /___||     ||___||      /___||     ||  \\
|| ______   /____||      ||        /____||     | ___ |     /____||     ||   \\
||    \ \   |    ||      ||        |    ||     ||   ||     |    ||     ||   ||
||____/ /   |    ||      ||     _  |    ||     ||   ||     |    ||     ||   //
\_______| __|____||__ ___||____//__|____||__ __||_ _||__ __|____||__ __||__//__

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Legend of Galahad Sega Mega Drive/Genesis FAQ and Walkthrough
Version 1.0
Last updated 2nd September 2009
Created by Kitschgardener.
The work presented here is my own.  It is not to be republished on another
site or distributed otherwise without my permission, and is for personal
private use only.  I can be reached at greatgavini[AT]yahoo.co.uk for reports
of unauthorised usage, corrections and questions not covered here, etc.
Copyright Gavin Finlay 2009.
_________________________________
\                               /
|  CONTENTS                     |
/_______________________________\

1. Introduction
---A. Game history
-----i) Differences between Legend of Galahad and Leander
---B. Game story
---C. Gameplay
2. Version History
3. Game Options
4. Collectibles
---A. Pickups
---B. Shop
5. Enemies
6. Level Walkthroughs
---A. World 1:1-7
---B. World 2:1-7
---C. World 3:1-7
7. General FAQs
---Q1. Rune bombs
---Q2. Buying potions
---Q3. Other non-buyables
8. Cheat codes
9. Trivia/Miscellaneous
10. Credits and Thanks
11. Copyright


_________________________________
\                               /
|  1. Introduction              |
/_______________________________\

A. Game history

A rather obscure and underrated game for the Sega Mega Drive/Genesis, Legend of
Galahad is the 1992 port of a Commodore Amiga game, Leander, with some minor
colour changes/palette swaps, some different music tracks and some sprite
(enemy) changes, but with more or less the same gameplay.

Can this guide be used for the Amiga game Leander too?  Mostly it can, since
gameplay changes are minimal, but note differences down in Gameplay in below.


i) Differences between Legend of Galahad and Leander (NON-EXHAUSTIVE)


==Characters/Story==

Legend of Galahad: Fight as Galahad, save the Princess Leandra of Psygnosia,
defeat the evil wizard Miragorn Cimmerian by fighting through the "Eastern land
of Kasoko" to reach Tower Tarr.  Save Camelot by helping King Arthur.

Leander: Fight as Leander, save the Princess Lucana of Honshu by defeating the
evil wizard Thanatos.  Help the emperor Etoroshi.

==Colours==

Galahad has blond hair.
Leander has dark, grey-ish hair.

Questgiver greenhaired in Legend of Galahad.
In Leander there are three world-specific questgivers: green-haired for World
1, bluehaired with earrings in World 2 and brownish haired in World 3.

Galahad doesn't change colour with power ups.
Leander is coloured according to his hit slots as if he had that armour
(e.g. yellow, white, etc)

Backgrounds more detailed, less abstract in Galahad.
Backgrounds simpler, nearly monocolour in Leander.  Bluer.


==Sprite changes and other non-colour appearance changes==

Galahad fights dragon in intro.
Leander fights giant (?) in intro.

Treasure chests, barrels, etc. slightly different.

Spears and other traps look somewhat different.

Galahad ending credits lack the "Pig Farmer" sequel joke that Leander has.

Castle "sinks" at the end of Galahad; gets sort of blown apart at the end of
Leander.

Traveller's Tales has a different logo in each game's intro.
                                         etc.


==Audio==
Leander has an extra game-loading track before "charging music" intro, Galahad
does not.

Worlds 2 and 3 have different music.

Different ending credits music, hi score music.

No level complete/portal theme in Leander.

Can have both SFX and music in Galahad; in Leander you cannot.

==Gameplay==

Skull powerup kills in Galahad.
In Leander, skull powerup summons the evil wizard who must be fought by rune
bombs.

No level 3:8 in Legend of Galahad.
In Leander, 3:8 is the wizard fight - 3:7 is another level with a boss.

No suicide cut.
Suicide cut activated with crouch and attack.


B. Game story

The story ingame, according to the manual, is that you, as Galahad, are
appointed by King Arthur of Camelot to journey through the "Eastern land of
Kasoko" to reach Tower Tarr to rescue Princess Leandra of Psygnosia from the
evil wizard Miragorn Cimmerian.

C. Gameplay

Galahad has ahead of him enemies and traps spread over three worlds of seven
levels each (for 21 total).  In these you must a) collect a quest object and
b) take it to the portal/level exit.  Galahad collects coins and gems along the
way, with which he can buy armour, swords and rune bombs (not really a
weapon - see Sections 7: General FAQs, question 1 for details).

Other than Leander, Galahad has similar gameplay to later Traveller's Tales
games, like their adaption of Bram Stoker's Dracula.


_________________________________
\                               /
|  2. Version History           |
/_______________________________\

1.  2/9/09: Started.

_________________________________
\                               /
|  3. Game options              |
/_______________________________\

==Controls==

Fire: Galahad attacks with current weapon.  Holding Attack also "charges"
certain weapons up.
Jump
XXX: Does not seem to do anything: probably a leftover from the Amiga game.

Only two control schemes exist:

A: Fire, B: Jump, C: XXX
B: Fire, C: Jump, A: XXX

Start button pauses.
D-Pad controls movement: up does nothing and down crouches.

==Lives==

Allows you to set the number of lives Galahad has - options depend on your
difficulty (see further down) setting:

Training (Easy): 3, 5 or 7 lives
Normal:          3 or 5 lives
Hard:            3 lives only

==Start World==

If you have found either of the two World codes, which are each given upon
completion of World 1 and World 2 respectively, you can enter them here.
There is also an additional cheat code which can be entered here (see Section
8: Cheat Codes for details)

Codes are entered by using left and right to change which character you are
changing, up and down to cycle through the letters A-Z, and C to confirm code.

==Credits==

Chooses number of credits you have after exhausting all of your lives, between
0 and 3, with no restrictions set by difficulty settings.

==Difficulty==

Training (Easy): The only difficulty that allows the 7 lives option, enemies
need less hits to defeat, start with all six hit slots filled.
You cannot play past World 1 (and you do not receive the World 2 code upon
completion of World 1 on Training difficulty)

Normal: Allows a choice of 3 or 5 lives, enemies moderately tough, 3 of your
six hit slots filled from start

Hard: 3 lives only, enemies toughest, 1 of your six hit slots filled from start


==Music Test==

Sample all ten tracks:

Title Theme: Plays during the charging dragon opening credits.  Thundering
charging music followed by a heroic power-melody, charging beats again, then
wind chimey music which dies out.  A perky string tune kicks in, joined by a
raspy set of notes, before winding down and ending with a mediaeval micro-tune.

World 1:     Light tip-toe music oozes into a brash, solid set of beats similar
to Inside Shop.

World 2:     Ominous held organ-like music ushers in a heroic melody.

World 3:     A light set of "strumming" beats makes way for a fast-paced,
optimistic power song.

Game Complete: A heavenly wash of bells with overlying piano-esque tones which
become the main melody together with a piercing, almost Oriental, reassuring
theme.

Level Task:  A simple (few notes), yet memorable melody like that of a musical
box.

Inside Shop: A solid, heavy drumming tune, similar to tavern or market music in
RPGs.

High Score:  A rapid poc-a-pac similar to that of racing games into a more
familiar mediaeval set of beats.

Level Finished: A short Celtic mishmash of numerous sounds ending on a high
note.

Coninute Game [sic]: Short back-and-forth pacing (will I?  won't I?) drumming
music.


==F/X Test==

Sample 64 game sound effects:

01: Coin collect
02: Coin motion
03: A brrreee sound, not sure what for
04: Level start sound.
05: A dull cutting, as if on wood
06:
07:
08:
09: Landing on the ground
10: Cutting, this time of an enemy or statue
11: Power up twang
12: Low-high
13: Slash
14: Bounce or blade
15: Long whirring noise
16: Sweep
17: Bounce
18: Something vanishing?
19: Heavy drone
20: Something split open
21: Something split open
22: Something split open
23: Ground spear (going up?)
24: Ground spear (going down?)
25: Twang-thud
26: Forceful drone
27: Horse and cart
28: "Squirt", like one of the bird noises
29: Task item collect
30: Rune bomb power up collect
31: Ascending power-up noise
32: Ascending wibble-wobble: extra life collect?
33: Gold collecting
34: Forceful thud
35: Low long whirring.
36: Enemy weapon?
37: Enemy weapon?
38: Enemy noise?
39: Enemy noise?
40: Flying elf whirring
41: Falling of flying elf missiles
42: Arrow shoot
43: Bird chirp/trill
44: Bird call ("Zee-back")
45: Whirr
46: A thud
47: Another thud
48: Descending sound
49: Like 48 but higher
50: Low descending sound
51: Nothing?
52: Enemy noise?
53: Enemy noise?
54: Cutting?
55: Static noise
56: Flying bug chirping
57: Statue releasing its light weapon, silence, then drone
58: Drone
59: Another oozy two-beat
60: Fire emission
61: Rumbling, like the World 3 trundle-rail
62: A prang: prisoners leaving through the exit
63: Point calculation
64: A chime


_________________________________
\                               /
|  4. Collectibles              |
/_______________________________\

A. Pickups

==Coins==

Large silver coin
Small dark silver coin
Large gold/brown coin
Small gold/brown coin

==Gems==

White gem
Brown gem
Silver triangle
Orange triangle

==Powerups==

(all look a bit like lyres)

Liquid sloshing about icon lyre: Fills one of your hit point slots.  Makes a
little twang noise upon collection.

Bomb icon lyre: Gives you an extra rune bomb (for details, see Section 4.B and
7).  Makes a little "foop" noise upon collection.

Skull icon lyre: Kills on contact, found in 1:7, 2:1, and 3:1.  From 2:1
onwards, any powerup or gem uncollected will morph into one of these after a
while.

1-Up icon lyre: Gives you an extra life.


==Quest Items==

World 1:1 - Portal Key (far west, in cave)
------1:2 - Crown  (in cave)
------1:3 - Spider's Egg (eastern cave)
------1:4 - Silver Bow (eastern cave)
------1:5 - Guard's Ring (eastern cave)
------1:6 - Dragon's Tooth (eastern cave)
------1:7 - Sphere of Power (east end of cave)
World 2:1 - Amulet (high eastern temple)
------2:2 - Scroll (western temple)
------2:3 - Mask (at end of temple)
------2:4 - King Snake's Skull (eastern temple)
------2:5 - Dagger (eastern temple)
------2:6 - Statue of the Phoenix (right-bottom of the temple)
------2:7 - Sphere of Power (again) (right-hand side)
World 3:1 - Spell Book (western castle room)
------3:2 - Sceptre (eastern castle room)
------3:3 - Chalice  (eastern entrance)
------3:4 - Silver Bracelet (top of the level)
------3:5 - Helmet of one of the Spider Queen's victims (defeat Spider Queen)
------3:6 - Otter's Heart (defeat Otter)
------3:7 - Princess (kill wizard)

B. Shop

==Shop appearances==

World 1:2 (far left/west, use horse cart)
------1:4 (go to far right end, then left underground - right of the portal)
------1:7 (drop down left side of ledge to next opening below, and head right)
World 2:2 (high in the western maze, before the maze exit)
------2:5 (opposite cave entrance)
------2:7 (further down the waterfall, under the Otter's lair)
World 3:4 (through one of the openings on the right)
------3:6  (far right hand side)

==Shop wares==

Use up and down on eye (third) icon to scroll through what you can afford, B
on the coins (second) icon to buy current item and B button on the face (first)
icon to see what you currently have (armour, weapon, coins and rune bombs).

You can only carry one weapon at a time: if you buy another, it replaces your
current one, worse or not.

Only items you can afford are viewable, though the short sword still appears if
you have less than 200 gold (though you cannot buy it).


Rune bomb (250):  These aren't worth buying unless you use the Lion Sword,
which needs these to "charge up".

Training sword: not buyable but here for comparison - this is the sword you
start off with and it deals 1 hit point of damage to enemies.

Short sword (200): Deals 2 hit points worth of damage to enemies.  Despite its
name, its reach is the same as the other swords.

Long Sword (with dagger) (350): Sword deals 2 hit damage, dagger deals 1.

Long Sword (with daggers) (500):Sword deals 2 hit damagage, daggers deal 1.

Force Blade (1000):  Deals 3 hit damage.  Can be "charged" by holding attack to
release larger force attacks.

Tempest Blade (2000):Probably the best weapon in the game, and second most
expensive item for sale.  Holding attack button "charges" it up, releasing you
into a spin in which you can't be damaged, you travel quicker (useful through
rising water) and you deal 4 hit damage.

Lion Blade (3000): The most expensive item in the shop, holding attack button
charges it (at the cost of a rune bomb), and releasing shoots a wheel of four
lion heads which deal damage to anything in their path.  Sounds more impressive
than it probably is.  Deals 4 hit damage.


1-hit Armour: not buyable but here for comparison - this is the armour players
on hard difficulty start on.  1 full hit point slot, pink colour Galahad.

Light Armour (200): 2 full hit point slots, light green Galahad.

Combat Armour (250): 3 full hit point slots, light blue Galahad.  Default
Normal difficulty armour.

Field Armour (300): 4 full hit point slots, white Galahad.

Battle Armour (350): 5 full hit point slots, yellow Galahad.

Mage Armour (400): 6 full hit point slots, dark blue Galahad.  Default Training
difficulty armour.

_________________________________
\                               /
|  5. Enemies                   |
/_______________________________\

In order of appearance: (numbers denote level appearances)


1. Guard
A guy with a polearm (voulge?).  Many colours.  Walks back and forth, stabs at
end.  Stabs if blocked. Some don't walk. Attack their back walking away.  If
they walk towards you, walk away - closely - slashing.


-Orange/dark blue
armour, light skin  (1:1,4,6; 2:2,3)
-Lightbrown/dark   (2:2)
armour, light skin
-Orange/green armour, (1:5, 3:1?)
light skin
-Gold/green armour
red-gold skin   (2:1,3; 3:1)
-Green armour  (2:1)
blue skin
-Gold armour, black (3:4)
skin



2. Orange/yellow bird.  All levels except last. Dives into you or near you from
the side without warning.  Probably better jumping or crouching - cutting them
is relatively tricky and they respawn.

3. Pogo-barrel (1:1).  A vertical bouncing barrel.  Hurts upon contact.  Simply
cut away at it.

4. Bat.  Hurts upon contact.
-Purple-Blue (1:1,2)
-Brown  (1:2)

5. Elf.  Guy with a gnome-ish hat and a bow. A sort of reverse Guard: walk
back and forth, shoots arrow when it is away from you.  Some are stationary.
Duck its arrows.

-Greenskin, wearing  (1:2,3)
brown-red
-Lightskin, wearing   (1:3)
purple-brown
-Tan skin, wearing  (1:3,4)
green

6. Running dog.  Runs back and forth, faster than Galahad.  The blue-orange
ones (the main ones in 1:3) cannot be killed.  Jump over it and watch for
sudden turns.

-Blue-orange  (1:3)
-Brown-red  (1:3)
-Silver-white/red  (1:5)
-Greenish   (1:5)

7. DRAGON, long neck.  Dragon with a small head and long segmented neck.  Not
to be confused with short-necked ones (no. 17). Walks back and forth, and
stretches its neck out if you get too close for instant death.  Keep your
distance when it moves back.  If it moves towards you, walk away slashing.
Get to know its limits and areas it cannot reach.

-Gold-orange   (1:3)
-Dark blue-purple  (1:6)
-Light blue   (3:2)

8. Crawling cave bug.  An antennaed cave bug with lots of legs, etc.  Back and
forth movement, hurts on contact.  Treat as a long/wide Guard, more or less.

-Yellow-green  (1:3,6)
-"Dirty" green-grey  (1:7)

9. Seed-splitting flower, fat.  A large flower which sits spitting large seeds.
Spits two seeds to each side of it, hurt upon contact.| Preferably jump over,
or else carefully watch the seed-spitting and slash when possible.

-yellow/green  (1:4)
-white/blue   (1:4)

10. Flying elf  (1:4).  Elf in a flying machine.  Drops missiles, flies l and
r.  Cut them from behind.

11. Giant barrel man (1:5).  Tall man with barrels.  Rolls barrels at you.
Dodge the barrels and go up and slash him.

12. Brown bird  (1:5-7, 2:2).  Large-ish.  Individual swoop patterns.  Know its
pattern; preferably dodge.

13. SPIDER QUEEN  (1:7, 3:5).  Non-moving bug.  Missiles (see Walkthrough 1:7).

14. Tree snake (2:1).  Snake entwined in tree.  Snaps its head at you.  Either
jump over or cut from a distance.

15. Giant fly.  Large flying bug.  Flies back and forth.  Some shoot missiles.
Red/whites of 2:5 have a quick swoop.  Know their flying patterns.  Jump and
slash.  Red/whites of 2:5 have a predictable circle flight pattern that can be
avoided.
- Orange/green  (2:1)
- Brown/green   (2:4)
- Orange/purple (2:4)
- Red/white     (2:5)

16. Seed-spitting flower, thin.  Tall thin non-moving flower.  Shoots a small
seed missile in your general direction.  Don't try to kill - jump over instead
or dodge.
-orange-yellow  (2:1,3,4)
- brown    (2:3)
-blue stem (2:4)


17. DRAGON, short neck.  Short-necked dragon with large head: not to be
confused with longneck (7).  Predictable set of neck juts: death on contact.
Cut at it during its early head-raising phase and watch for its double head
strike.
-orange  (2:1, 2:6)
-blue multicolour  (2:6)

18. }-shaped flying bug.  Not to be confused with much larger Giant fly (15).
Flies either back and forth on the spot, or sometimes up and down (eg 2:2
underground).  Simply cut away but watch for falling, etc.
-blue/orange   (2:2)
-green/orange   (2:2)
-orange/dark    (2:5)

19. Walking plant (2:3).  Only moving plant.  Back and forth, shooting left.
Cut from right where missiles aren't fired.

20. Giant bird (2:4).  Huge brown bird.  All but one fly rightward.  Avoid the
movers; hack the other one.

21. King snake, spits.  Spitting cobra.  Moves to and fro, spitting many, but
all leftward, missiles.  Not much can be done but cut.  Try to dodge missiles.
-green/yellow   (2:4)
-purple/orange  (2:4)

22. King snake, non-spitting (2:4).  Non-spitting cobra.  To and fro movement,
no missiles.  Simply cut.

23. "Sea" serpent.  Segmented waterfall top dwelling monster.  Up and down,
back and forth movement, reappearing and disappearing.  Avoid, or cut rear
parts (?) when it appears.
-silver head (2:5)
-green head  (2:6)

24. Giant fish.  Non-segmented waterfall top dwelling creatures, usually in
pairs.  From right to left dives, in pairs, hurt on contact.  Avoid or cut from
a distance.
-green fat  (2:5)
-silver and red fat (2:5)
-orange thin (2:6)
-grey thin (2:6)

25. Light-shooting statue (2:5).  Non-moving tall figures firing white
missiles.  4-directional light shot every few seconds.  Cut the head.

26. Claw monster (2:6).  Figure with moving claw.  Claw in and out patterns.
Time your cuts, know the pattern.

27. Blue bird  (2:6).  Fast left and right swoops.  Duck its approach, or cut
from behind.

28. GIANT OTTER  (2:7, 3:6).  Huge jumping beast.  Jumps to and fro, extended
paw.  See Walkthrough 2:7 for details.

29. Dragon, firebreath  (3:1).  Green fire-breather.  Regular large fire
missiles.  Time your attacks, or from behind if possible.

30. Animated statue arm (3:2).  Moving arm on otherwise motionless statue.  Up
and down movements.  Duck or timed cuts.

31. Animated flame (3:3).  To and fro flame, missiles l&r. Jump over or time
your attacks.

32. Barrel, back and forth rolling (3:5).  Back and forth movement.  Jump over
or cut when approaches.

33. "Duck" with gun (3:5).  Blue-ish quick shooter.  Moves to and fro, shoots
left.  Jump over and/or attack from behind.

34. Giant "duck" with gun (3:5).  As above, but much bigger, visibly nearly
robot-like.  Jumps up and down, huge missiles fired.  Try to avoid missiles,
get cuts in quickly, or go other route (see Walkthrough 3:5).

35. Dragon-snail.  Reptilian head on snail shell or similar.  Back and forth
movement, spits small missiles right.  Hack back and forth.
-green/yellow (3:5)
-dark green/brown  (3:5)

36. Popping dragon head (3:5).  Blue and yellow pop-up reptilian head.  Pops
up, hurts upon contact.  Avoid or cut upon pop-up, from a safe distance.

37. Grey claw "demon" (3:6).  Grey pop-up clawed beast.  Pops up, and long
range claw.  Avoid or time your cuts.

_________________________________
\                               /
|  6. Level Walkthroughs        |
/_______________________________\

==WORLD 1==

WORLD 1:1

Easy enough.  Head right, slash container on moving platform for a 100 white
gem, two chests on right for two silver coins of 50 and 10 respectively. Head
left, slash guard (preferably from the higher right ledge) who does not drop
anything (respawns).  Jump up platforms, slash chest for 10 gold.  Ignore
guard, move left.  Leap the gap, but watch for the spears which appear at
intervals (the first is just to the left of the little shoot in front of the
background rock pile) for two silver 50 coins.  Jump over the  guard to the
left platform: you can slash him from the very edge of that higher left
platform.  Tap jump gently to reach the ledge on the right which has a +1 hit
point power up.  Jump back left (minding the guard if he respawns), head left
over the bridge and slash the pogo-jumping barrel (!).  Jump over the spike pit
but avoid the guard, slash him, and the other one. From here you can go
straight up for the portal key or go left for 500 gold:

-For 500 gold, slash the barrel on your left, avoid/slash the spear down the
steps, cross the bridge, jump the gap and slash the chest for 500 gold.  Head
back and right, minding the pop-up spear again, and the respawned barrel and
guard.

To get the key, jump up the little platform to go on the higher ledge.  From
here, left and up for goodies or right directly for the portal key.
[For a power-up, head up and left, up to the highest left platform for a chest
for +1 lyre.  Head back down the narrow platforms].  Jump to the platform with
the spear, up to the one with the barrel (points only), then right to to the
cave entrance, down to enter.  Slash any approaching bats, don't worry about
falling into the hole with the waterfall.  While the pendulum ball swings away,
walk under the figure's face and jump over the ball as it swings towards, slash
chest for portal key.

Go back to cave entrance and out, head right: avoid/slash guard, spears, jump
gap, and head up steps to the guard on the bridge.  Advance right to the
portal, press down to enter.

WORLD 1:2

There's horses and carts trundling left to right on the ground level, which is
enclosed at the far left and right by uncrossable spikes.  There are four ways
up, from left to right these are:

-To the shop at the far left.  To get there, use the cart when it appears to
jump up the platforms, avoiding the falling rocks, and head left.

-A slot-filling powerup is up the second set of platforms from the left.  You
don't need the cart to get up these, but you can't get up on the upper right
ledge where the elf is.

-The third way leads up to the elves and to the cave on the left, but you can't
get the task item you need this way.

-The fourth way leads to the task item.  Go up through the falling rocks -
slash them if you need to - and from the top head left to get the task item in
the chest.  Continue left for more powerups and elves to the cave entrance.


Only the last way is necessary, the first two are recommended too, while the
third way is redundant since you get to the cave from the fourth way anyway.

Enter the cave entrance, and head right through the bats and spears.  Go up at
the end and head left through the elves, using the middle platforms to duck
their arrow fire and pop up to slash them now and again.  Head up at the left
end and right under the hanging platforms.  The moving platform at the end will
let you jump up and go left across them to get some collectibles, but you then
have to start from the bottom again.  Use the moving platform to get to the
right hand side.  Follow the platforms right and then go down the platforms
before the thick right wall.  Time your way through the bags and rocks and
enter the chamber on the right with bats and a powerup.  Head up through the
platforms to the portal.  Exit.

WORLD 1:3

A trickier level, this one.  Head right and jump over the dog when it comes
close - it can't be killed or outrun. Jump up to the platform with the elf,
kill him, and wait for a moving platform at the right end, getting the extra
life in the chest while on it.  When it stops jump off and jump over the dog
and get to the ledge on the right for an elf with a powerup drop and jump up
to slash the chest and grab the powerup above.  Drop down the hole to find a
dragon at the bottom.  While fighting it, don't stray far from the lefthand
wall and wait for it to come or else it will extend its neck and head at you.
Resist the temptation to follow it to the right.  Keep slashing its head.
When it explodes, get the extra life.

Head up the platforms on the right through the elf, get the gem on the right
and go left into the cave entrance.  Treat the bugs as really wide guards:
slash its back while it moves away and walk away while slashing when it comes
your way.  Go up the righthand platforms.  If it's worth it, there's a coin
through the upper left way with a bug and a lot of platforms over spikes.
Maybe better head right down the long drop, then right again through the bug
for an extra life.  Up the platforms and left through another bug, then up
through the spears to the right hand side and through the gap down a shorter
drop.  Watch for the descending trap and head right and left up the step
through the green elf.  COntinue up through the moving platforms.  Don't get
off at the first opening on the left, rather use the ledges to get up to the
high ledge.  Get through the bug and get the yellow chest for the task item.

Now you need to get to the portal which is outside the cave.  From the ledge
the chest was on, jump onto the platform to your left, drop down at the end to
a ledge.  Don't head left, instead drop down left and you should end up in the
first room of the cave with the respawned bug.  Head left and exit the cave.

Jump up the tiny platform to the ledge with the dog on it (being red, can be
killed) and jump over the gaps and continue left.  Jump over the gap which you
dropped down to fight the dragon (unless you want to get the extralife in the
container, in which case you have to circle round again to get back up). Head
left over the bridge and the running dog, and drop down the gap on the left to
the lower left opening where an elf is.  Go left to the portal and exit.

WORLD 1:4

Quickly slash or jump over the flower while you are appearing, and head right
and up.  Avoid (or kill from a distance) the green elf and continue up.  Wait
for the next flower to disperse its seeds, kill it, and continue up.  Watch for
the flying elves: you can either dodge under them or kill them if you find a
platform high enough.  Cross right over the bridge gaps, but the flying elves
can knock you falling down to the shop below, in which case you head right
and up, then left until you see the cave.  If you get over the bridge head
right, again, until you see the cave.  Enter the cave.

Here, you have a bat and two elves in the upper left, as well as powerups.  To
go straight for the task item, head to the top right onto the ledge over the
thick right wall.  Continue right and drop through the gap to find the task
item in the container, then head right and up through the bats, spikes and
spear to head left to where you were, and drop down to exit the cave.

Outside, head to the left and down the drop.  If you fell off the bridge
earlier you'll recognise this place underground.  Head left through the guard
and an elf to the outside where you'll see the shop, and to the left over the
spears, the portal.  Exit.

WORLD 1:5

From the start, follow the platforms to the right (through a guard with an
extra life) and find the platform near the next building.  If you fall, head up
and right to find the two nearly touching platforms.  Alternatively, you could
just jump wildly and see if you can get anywhere on the right.  Head to the
lower right hand corner of the building, avoid the dog, and jump across the
floating boats.  At the other side of the boats use the barrel to get up to the
cave and enter.

In the cave, follow the moving platforms right until you reach a large room
with three moving platforms and a guard down below.  Kill the guard for the
task item, and head up and left through all three moving platforms out to the
exit.  Head left back over the boats, and to the upper left of the building
to the start building and head down to the rocky ground below.  Head left past
the barrel scenery into the walled complex on the left and head for the upper
left corner.  Continue right through the barrel man and guards and up to the
roof.  Head up the platforms on this building to the portal in the upper
left, and exit.

WORLD 1:6

Use the barrel to head up through the platforms, and deal with the bird.  On
the righhand edge of the upper right platform, wait for the falling platform
and quickly jump across it to the other side.  If you mistime, start from the
bottom again - don't die on the platform.  Quickly kill the guard on the ledge
and head up the next set of platforms from the barrel, through the bird and the
guard, to find a double falling set of platforms.  Jump more or less as soon as
you see them and land on them.  At the other side, head up and use the lefthand
stack of barrels to climb the next set of platforms.  On the long last one,
jump onto the rocky ledge on the right and head over the spears and down the
third gap.  Cross the spears and head on down through the guards: the third one
(on the left, near the spear pit) drops a powerup.  Continue down until you can
see a cave entrance (bottom right hand corner) and enter.

Inside, deal with the bug and use the platform to go down for another bug.
Continue right over the spears and falling trap and wait for the moving
platform to come down.  Get off at the top and head left over the spear and the
swinging ball and get the moving platform on the lefthand side up.  The first
get-off point has two bugs, the second which has a slot-filler.  The second and
last get-off point leads to a chamber with a dragon who drops the task item.
Again, avoid the temptation to walk towards it - try slashing it walking away
as it walks left.  Get the task item, drop down the lefthand edge and through
the swinging ball, spears, falling trap and respawned bugs to the exit to
leave.

Outside, head up through the underground complex with the guards.  At the top,
head right to the portal and exit.

WORLD 1:7

The cave entrance leads to the Spider Queen and the task item and portal, but
if you drop down the lefthand side, touching the righthand wall (or using the
moving platforms) you will find an opening in the right wall with four
non-moving containers of coins, and, further in, the shop.

Another opening in the right wall, further down, contains four jumping
containers.  The last of these has a skull powerup, which kills instantly upon
touching it.  Fortunately there is nothing to the right of it, and the skull
itself can be walked under.  The others hold powerups.

Use the slow moving platform to get up and down these.  It looks like it sinks
into the spears at the bottom, but it quickly reverses at no cost to Galahad's
health or lives.  Avoid the birds flying back and forth - a new sword might
prove useful here.

In the cave itself, you start with a sandbag over your head.  Avoid it when it
falls and drop carefully down the speared steps, and down the long drop.  The
portal is to your left, the right leads to the Spider Queen boss.  Make your
way through the sandbag/pit combo and drop down, touching the righthand side,
the third gap.  The chests contain a coin and a slot-filler.  Kill the bug for
an extra life, and head up the suspended platforms on the right to surface and
meet the Spider Queen.

The Spider Queen has three "parts": the top, bottom, and middle sections.  At
the start, the top and bottom parts will shoot missiles -  hack the top to stop
it shooting.  The bottom or "stinger" will continue shooting, hack at it to
stop it shooting.  Finally, the eye opens: avoid its missiles and hack at it in
the middle.  Once defeated, collect the task item and head left.  Deal with the
bug, jump the three pits to get to the portal.  Exit to the next world.

==WORLD 2==

From here on, uncollected power-ups and gems will become lethal Skull
"power-ups".
World 2 onward is not playable on Training difficulty.

WORLD 2:1

Head up the rocks to the tree, avoiding the unkillable snake.  There's a
triangle worth 500 gold on the top left so get it, and carefully jump over the
snake.  Kill the giant fly for 100 gold (its path just misses going over the
snake branch) and land on the next tree.  Make your way up this tree, taking
care to evade the fly's missiles, and head right towards the rocky ledge.
Climb the rocky steps and don't bother trying to kill the flower: quickly jump
up on the platform near it and jump to the left rocky ledge.  Get on the upper
right ledge and then follow the steps to the top ledge.  Deal with the guard,
and climb up the lefthand tree, across the lower left branch for a slot-filling
powerup.  Head right across the tops of the trees, and kill the fly.  Empty the
chest and drop down right.  Jump onto the tree branch and kill the snake, but
*don't* get the skull powerup.  Instead walk under it and drop down to the
lower right branch and head to the bottom, avoiding the fly.  Walk along the
ground to the righthand edge and wait for the flower to disperse its seed.
Stand close to it and jump over it to the narrow space on the right of it, and
onto the tree.  Climb up the tree using the rocky ledges to help and get to the
top right branch.  Jump up to the rocky ledge and quickly climb up, escaping
the fly.  Head up and left, dealing with the guard, and hop left across the
gaps and mind the spear before the steps.  Climb up the steps to the top of the
rocky ledge.  Take care of the guard and head right to fight the dragon.  You
might be able to get in through the temple entrance without killing it, but it
gets awkward trying to get out of the temple.  Head into the entrance.

Once in, don't move until the rock drops down to the right of you, then head
right.  Jump down to the lower platform and then left to the one below.  Drop
down the small gap and head to the very bottom, again avoiding the rock.  Head
right over the spears, kill the guard and go the righthand edge.  Wait for a
platform to hover out of the spears and jump on it.  Try to dodge the skulls'
green missiles, although this is tricky and the pattern varies each time.  Get
the task item at the top and head left.  Jump against the lefthand wall and let
yourself drop onto the lower platform, dodge the rock again and exit.

Head back left, through the respawned guard, and jump off the lefthand edge of
the ledge, landing between rocky ledges and the tree with the skull on the
right.  Head down and go right, again avoiding the fly and the flower at the
end.  Get on the tree and get down to the left-bottom, where there is an
opening and a guard.  Head left into the portal.


WORLD 2:2

Ignore the right for now, and head left onto the platform with the guard, deal
with him, and the bird after him.  Head up and left to the chest for a 1-up,
then back down to the lower set of platforms left (watch the respawned bird and
guard).  Should you fall down, head left and not up, avoiding the spiked wheel,
to the underground entrance.  If not, continue through the flying bugs for
powerups, then drop down at the leftmost end to land on ground.

Once down, get the chest using the rocky ledges, and head left over the speared
gap into the underground entrance.  Follow it left, up, right and up again
until you get to a junction, with ways to the left, up, and upper right:

-The left heads straight on through the maze towards the task item.
-Up heads to the shop (from the moving platform: wait until the second/highest
drop-off point)
-Right leads back outside - ignore until you get the task item.

Through the lefthand way, follow the tunnel left.  It may be best to hop around
the bird - killing it can be tricky - and follow the maze until you see another
junction with two paths.  The left path down leads directly to the task item;
the right path down leads to an extra life (in the bottom right corner in the
chest.  Use the platform when it comes down on the bottom left to get out).
Following the lefthand path down leads you eventually to another flying bug
which respawns, but which can be slipped past by dropping down against the
righthand wall.  Eventually you reach a cave entrance.  Enter.

Wait for the rising water to disappear, then go to the next platform without
stopping.  Kill the bug and get through more water until you reach a small
chamber with goodies - the task item is in the upper right chest.  Get it and
make your way back through the temple to the exit.

Outside the temple, head back up through the fly and the second junction back
to the first junction with a way down, a way up, a way right and the way on the
left which you are coming out of.  Head right and jump outside to the rocky
ledge, making sure you don't hit your head on the ceiling and fall down, in
which case you have to go through the first part of the underground complex
again.  Once outside on the rocky ledge, continue right through the bird until
you see a suspended platform.  Drop down to land on one of the lower suspended
platforms and head right back through the birds and the guard to the rocky
ledge you started the level on.  From there, head right across the suspended
platform and make a huge jump to the rocky ledge on the righthand side.  Head
to the portal and exit.

WORLD 2:3

Head up and left to a small chamber for a chest with a coin, and head down
through the guard and the walking plant.  Head right and drop down the hole to
the spitting walking plant.  Right leads to a slot-filler.  Left leads outside:
time your jump onto the swinging log and head left to the vertical series of
moving platforms and go up them.  Take the swinging platform right across the
top and land the right hand platform.  Go through the guard and use the large
background jug between the small building on the left and the large building
on the right to get on the platform on the upper right.  Head left under the
statues' feet and at the end head up to the statues themselves.  Hack at the
middle statue to make it move and reveal an entrance.  Enter it.

Descend down the moving platform (there's not much that can be done about the
plants' missiles at the sides) down into the large chamber below and jump off
onto the platform on the left.  Drop down into the little gap and hack the
brown block to the left, then head right.  Drop down the drop onto the lefthand
platform, and make your way left over the spears and falling rocks until you
cannot go any further left.  Hitch the moving platform (the quickest in the
game) up and get off at the top, and head right through the traps until you
come to a large gap.  Use the moving platform to get down the lefthand side and
get the task item from the chest.  Jump right to land on the brown block you
moved earlier and head back up the moving platform out of the temple.

Once outside head left through the guards across the swinging platform, down
through the sides of the drop with the moving platforms, and back right across
the swinging platform into the starting building.  Head up through the plants,
left through the guard and head right to right of the starting point.  Use
the platforms to climb up to the portal and exit.

WORLD 2:4

Avoid the falling giant skull and get the fly and head through the waterfall
rocks avoiding the falling logs - the middle one can be avoided by standing on
the right edge of the second platform.  Head up and right, jumping over the
flowers and drop down the two drops (avoiding the swinging trap down the second
drop).  Take the left short drop, dealing with the giant bird if necessary, and
drop down the lefthand drop, touching the lefthand wall.  Kill the stationary
giant bird for a slot-filler and head left in through the cave entrance.

Inside, drop down under the first spear through the skulls on the wall to land
on one of a series of moving platforms.  Get the 1-up there and head up and
right over the next moving platform until you see a yellow chest.  Get it for
a coin, and head down the series of platforms into the king snake's chamber. A
sword with a ranged attack, such as the Force Blade, or the Tempest Blade will
be useful here.  Kill it for the task item and head back up.  Wait under the
two walls of skulls for a platform up through them, and go up.  Head up the
platforms for a coin, and sneak under the fly for another coin in the chest.
Head through the lefthand opening.  If you want, you can use the moving
platform to get over the flower and jump the gap for a slot-filler, although
this is pointless if you think you're going to get hit by the flower anyway.
Head left over the spears (you can stand at the very edge of their platforms
without injury) and head out.

Outside, head right across the gap for another spitting snake.  Time your jump
onto the next moving platform to reach a non-spitting snake.  After that
ascend up through the moving rocks.  The third one is hard to land on, so jump
when the second one is at its highest and you will eventually get up on it. Get
off left at the top, and head up the ledges to the portal and exit.

WORLD 2:5

Head up and right through the bugs, over the red spear, and, watching your
head, jump onto the next rocky platform.  Deal with the flies - it's sometimes
better avoiding them since their circular movements make them easy-ish to
predict and head up to the top.  Wait on the second-last platform for the
segmented monster to disappear before heading up the bridge and right.  Use the
edges of the platforms to get through the spears and head right to the next
broken bridge.  Wait for the fish to disappear, then jump on the rock and up to
the righthand side for a chest with a coin.  Head left and down through the
fish and follow the rocks down, some of which disappear and reappear.  At the
bottom, there are two openings: the one on the left leads to the shop, and the
right leads to the cave with the task item.

Taking the righthand path and heading into the cave leads you into a room with
rolling rocks.  Instead of heading right, head left through the wall to get the
task item in the chest and head back out.  The rest of the temple is probably
not worth exploring since there are no powerups and a few coins and gems,
as well as the rolling rocks, a spiked pendulum, some cool statues shooting
light and rising water to try your slots and lives.

Outside, use the moving platform to head up and get through the disappearing
platforms.  There are four of them, and you can more or less quickly hop
through them quickly instead of tactical waiting and jumping.  Head up to the
top and out left over the bridge and through the fish.  COntinue left, drop
down through the rocks and spears, and use the top rock under the bridge to
jump to the lefthand side of the bridge.  Head left to a series of suspended
platforms with large jumps between them and missiles from above.  Wait for any
rocks visible to clear, then head up left for a slot-filler.  Head up right to
the orange moving platform and use it to reach the portal, and exit.

WORLD 2:6

Time your jump onto the rock and dodge the pendulum as it comes.  Enter the
cave.

Inside, head left through the wall for a coin and a slot-filler (no task item
here this time), and drop through the skulls.  Head right for a coin and the
task item (through the wall).  Head back left, and move up the edges of the
skull platforms to avoid getting burnt.  Head right through the wall and exit.
Alternatively, you could have dropped down right to get the task item first,
but the difference is minimal unless you're getting hit by the skulls going
down as well as up.

Outside, head left over the spear and take the swinging platforms left across
to the other side.  Avoid the green falling rocks and use the moving platforms
to go up and head right for a dragon.  This one is short-necked, like one
you've seen once before, so its movements are more predictable and you can
afford to get closer to it.  That said, it still kills upon contact.  After
defeating it, head up through the waterfall rocks to the rock under the two
touching rocks.  Jump and hack the righthand rock to move it over (using the
lower right rocks, if necessary), or further than that right so it is over the
rock to the right of your rock.  You shouldn't get hit by the fish while doing
this, most likely.  Drop touching the righthand wall down for another dragon, a
weaker one, who drops an extra life.  Head right to the waterfall for a clawed
monster.  Try to avoid falling or else you'll have to repeat the ground level
of this level.  Head up the waterfall through the (much easier than 2:5)
disappearing rocks, which appear and disappear in a first-and-third/second
pattern.  Head left at the top through the blue bird (which looks like it won't
hit you but does just skim over and hit you; it can be ducked, though).  At the
lefthand edge, you'll see the rock you moved: use the stepping stones to get
across, avoiding the fish when they appear.  Continue left for another blue
bird (same movement) to reach stepping stones and another segmented monster.
Time your jumping and don't fall through.  At the other side is the portal:
get to it and exit.

WORLD 2:7

The unlimited coin fountain should give you no excuse for not having the best
armour and a good sword for the rest of the game.  For quicker coin collection
stand on the fountain itself.

Once full, drop left to land on a waterfall rock, the make your way carefully
down.  The bottom right hand corner has the shop, and the mid right opening
has the Otter.

The Otter itself is just a matter of slashing away, with no series of slashable
parts like the Spider Queen.  Use the rock just to the left of the opening to
dodge its paw if necessary.  If you think you picked the wrong sword, you can
simply head down to the shop and try a different one.  You cannot return to the
coin fountain if you need more coins.  With the task item in hand, head right
to the portal and exit.


==WORLD 3==

WORLD 3:1

Head left up the moving platform and *ignore* the chest (skull power-up).  Make
your way down over the green missiles until you see a gap with a platform going
up or down it.  You can either go straight on left towards the task item, or
you can go up for 200 gold and an extra life.

-If you want to go up, you *must* get on the platform when it is *going up* not
down, since it touches spikes at the bottom.  Disembark and head right at the
top to encounter two fireball shooting dragons (although they are nowhere near
as difficult as regular "necked" dragons).  Judge your distances and get the
coins and extra life.  Head back down.

On the leftmost platform, jump on the two moving platforms to your left and
head up through the entrance.  You can go left through the water (which hurts
you at its highest) to get an extra life.  Go right and through the guard.
Wait for the water to descend before head across - its rising is delayed
somewhat so it *almost* looks as if is prevented from rising by walking on it
(but it rises anyway).  Head up and left through the guard to get the moving
platform up, avoiding the ball at the top.  Hop left over the platforms, get
your slot-filler (carefully) and defeat the guard at the top right to reach the
task item.  With the spellbook collected, defeat the respawned guard and drop
down and head back to the door, minding the respawned guards and the water.
Exit.

Head up through the guards to the top left platform and go up to the top and
through another guard.  Wait at the righthand edge for the moving platform to
come (jumping might help here) and go to the other side.  Head up and right to
the portal and exit.

WORLD 3:2

You can head right from the start to a dragon if you think getting an extra
life is worth it.  Otherwise, head left and over the "turnstile" and through
the missiles from above, and head up to the top left platform.  The missiles
can be destroyed by cutting but respawn too.  Hitch the moving platform up to
the top roof and head right.  Head past the inactive portal and through the
statue arm (by destroying it or ducking), another turnstile, and another arm.
Drop down through the hole through the non-respawning grey missiles and left
through the two turnstiles.  More missiles, then go through the entrance.

In the room, chop the boards to the left to make a bridge, then head right.
Go down through the arrows (two of 'em) and onto the tiny platform at the
bottom above the rising water.  When it subsides, go left and make for the
suspended platform and repeat for the next one.  Ascend the steps, up through
the arrows.  Head right (through the destructible turnstile) and get the task
item in the chest, then jump up on the tiny platform and leap over onto your
"bridge".  Exit and avoid the missiles when you go outside.

You've already gone past the portal, but instead of going back go left until
you see a chest.  Since some of the ground isn't solid, land on the chest with
a jump from a distance to get it.  Drop down and through the green bombardment,
up to the roof and go through the portal.

WORLD 3:3

Begin by heading left, up the girder platforms, avoiding the spitting fire
traps.  Head right and kill the walking flame, timing your hits carefully.
Drop through the gap onto the platform on the machinery.  Stand on the right
side of this narrow platform to make the machinery go right.  Wait till the
wheels stop turning and jump off on the small girder platform.  Jump up against
the right wall and lean into the gap onto solid ground.  Go up the steps and
platforms, and be wary of the fire traps, which are on the second "girder"
platform, on top of the first step on the left, and at the left edge of the
high platform.  From there head right up (some difficult jumping required).
You can either head left, or go through the entrance (optional).

-Through the entrance, in the dark room ignore the cross-hair and cut the rock
in the middle of the room.  This will allow the little prisoners to head
right into the right exit.  After all ten make it through the right exit, go
through yourself.

Once out head left up onto the machinery, and stand on the left edge of the
platform to make it move left.  When it stops, there is a platform you can drop
down on, blocked by the left wheel of the device.  From there, jump against the
left wall and make it through the opening in the wall.  Carefully jump across
the narrow platforms and get the chalice in the container after the second
jump.  Avoid the fire and jump on the platforms leading up, right and then left
to the portal.  The last jump is hideous.

WORLD 3:4

Head left and onto the first wheel platform when it comes around.  When it
reaches the top of the wheel jump cautiously to the next wheel platform on the
left.  Jump up and left to the stone gap with the above-and-below trap, and try
to sneak through the next one.  Head up and right and jump onto the narrow
stone platform on the right, then the next few over onto the next platform with
the above-and-below trap.

To get to the shop, Head up and right over the spears on the steps, being
particularly careful on the middle narrow platform with the "traditional"
spear.

To go straight for the task item, jump off the left edge onto the lefthand
wheel platform, and onto the *closest* one on the next wheel.  You need to
wait and watch and jump, while your platform is at the top of the wheel, and
you may make it onto the opposite platform on the same wheel - from which you
can easily jump onto the upper right platform - or you might make it directly
onto the upper right wheel.  From the top of this wheel, jump right onto the
stone ledge, get the powerup and head through the entrance.

In this room, go right across the lower girder platforms and get the guard on
the way.  Head up from the first wheel to the second, and jump right onto the
stone ledge.  Get the guard for another slot-filling powerup and head up,
avoiding the flame, and left and wait to jump onto the platform on the left
wheel.  Jump onto the next platform and jump right onto the stone ledge for the
task item, but note the flame.  Head back left onto (preferably) the platform
with the slot-filler powerup (but either platform will do, and when you're at
the top-left part of the wheel, jump into the dark brown part of the wall,
which you can go through.  If it's too difficult a jump, you can go back and
take the other path (the one up, not the right one) up the wheels on the left
hand side of the wall.  Either way, get to high left hand corner to the portal
and exit.  No more wheels.

WORLD 3:5

Head left over the spike and drop down through the wall platforms.  Jump the
little lefthand gap on the bottom and slash the rolling barrel when you can.
Head over and drop down onto the tiny platform over the spikes.  Go left and
mind the ball traps but especially the little shaky platforms.  Go up and right
up the platforms - the second has a spike - and left through another rolling
barrel.  Head up - the last platform has a spike - and get the moving platform
up and right.  From here you can head right for marginally easier enemies and
less powerups, or drop down for harder enemies for money and extra lives:

-Heading straight right gives you some shooting ducks, a popping dragon head
and some tricky platforms with a spear included.

-Or drop down onto the shooting "ducks", which can be tricky to defeat.  If
you're getting hit too much, jump over them instead.  Head right over the
platforms - STOP - and deal with their giant cousin to get an extra life.

Then head up past the spear and another "duck", and left to encounter the
dragon-snails one and two, and another one over the tiny platforms (which can
be a nuisance getting over).  Keep left and head through another set of
platforms left, up and right onto a ledge with another two rolling barrels.
Head right through the entrance.

In this room, head right for a coin - minding the low ceiling while jumping -
and left over the spear for a slot-filler.  Drop down this leftmost gap through
the ledges until you see an opening in the right wall.  Avoiding the spear,
hop over across these tiny platforms to remeet the Spider Queen.  A good sword
will help here.  With the task item, head left and down this time into the
portal area and exit.

WORLD 3:6

There's a shop on your right - the last one of the game.  If you haven't got
them now, Mage Armour and (preferably) a Tempest Blade will serve you well.
You can either go down the gap before the grey clawed monsters to meet the
Otter first, or you can go left through the monsters for some goodies.

[For some goodies, drop down either the lefthand or middle gap (righthand leads
to the Otter); the left is a shortcut but drops you on a to-and-fro platform,
and the middle gap drops you onto a stable platform with some more jumping to
do.  Either way, head left for some money and powerups and use the moving
platform to get back up where you started.]

For the Otter, drop down through the gap and head right over the large gaps
and meet the Otter, using the platforms for some more strategic combat.  Get the
heart and head right through the portal.

WORLD 3:7

Final boss: Not much harder than the Spider Queen.  Unfortunately, you're
reduced to using a generic sword though.

From the start head right and up (the figure in the middle is the princess, not
the wizard) and slash the genie-thing - his missiles really aren't worth taking
notice of to stop slashing, so hack away unless your hits and lives are a
disaster.  After you defeat him, head to the centre figure - the princess -
to end.  Roll credits, etc.


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\                               /
|  7. General FAQs              |
/_______________________________\


Q1.  No really, what are rune bombs for?

A. In this game, they seem to only power the Lion Sword and give you end of
level points.  In the Amiga game, they had somewhat more uses, see Section
1)a)i):Differences between Galahad and Leander.


Q2.  The gamebox says "Buy swords, armour and potions".  How do I buy potions?

A. I don't think you can.  Blame the blurb guy for his, errr, "error of
judgment".


Q3.  The shop has shields outside, and inside has spears, unusually coloured
armour and a ball-and-chain weapon...

A. Again, not buyable.  See section 4.B. for what is buyable.



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\                               /
|  8. Cheat codes               |
/_______________________________\

Well, technically only the third one is a cheat.  The first two are given at
the end of the first and second worlds respectively.

Type these into the code bar in the Options menu.  Up and down changes letter,
left and right moves to change the next character, C confirms.


ZXSP: Start at World 2:1

LVFT: Start at World 3:1

LTUS: Infinite lives (kicks in when you die, display will show unchanging no.
of lives) and level skip (hold Start+A+B+C during gameplay). This can be used
in addition to the two above world select codes.  Ensure the number is before
the code shows 2 or 3 if you are using both.


Leander on the Amiga also had SOTB (Shadow of the Beast) for a rain cheat, SNOW
for snow, LUCY for hearts as well as some keyboard cheats but none of these
seem to work on Galahad.


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\                               /
|  9. Trivia/Miscellaneous      |
/_______________________________\

==General==

Galahad is a port of the *first* Traveller's Tales game, i.e. Leander.

==References to other media==

Galahad, as well as Arthur and Camelot (game manual) are of course references
to the King Arthur legends.  Sir Galahad is one of main protagonists in these
stories, alongside other famous names such as Sir Lancelot and Merlin (who are
not in the game).

The prisoners of World 3:3 are none other than a reference to the game series
Lemmings, as the game manual mentions.  In Lemmings you lead the little guys
out of various levels by getting rid of any obstacles, just like what Galahad
does in this game.

The shooting "ducks" in World 3:5 are a borrowing from another game, The
Killing Game Show (Amiga, 1990) which the game manual mentions, released on the
Sega Mega Drive/Sega Genesis as Fatal Rewind.  In it, the shooting "duck" is
the character you play as, shooting futuristic enemies.

The name of the wizard, Miragorn Cimmerian (game manual), is likely a reference
to Cimmerian, a native of Cimmeria, a fictional nation in the Conan the
Barbarian series of short stories, movies, etc.

Additionally, his Christian name Miragorn is probably a reference to the last
elements of the names Faramir (Mir-) (or his brother Boromir) and (-a-)
Aragorn (-gorn), two characters from The Lord of the Rings.

==Errors==

The tenth track in the Music Test in the Options menu is misspelt "Coninute
Game".

Shop dialogue reads "IS COSTS" instead of "IT COSTS" for most items.

Using the Tempest Blade (especially while spinning and jumping at the same
time) can create a temporary "block" over Galahad.


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\                               /
|  10. Credits and Thanks       |
/_______________________________\

Thanks, kudos, brownie points and an unlimited coin fountain each to:

You, for reading this and hopefully finding it useful.
Me, for writing it.
GameFAQs, for hosting this and for their work in general.
Psygnosis and Traveller's Tales for an excellent game, especially Tim Wright
and Matt Furniss, etc. for the music and to whomever did the encounters.
Sega, for pretty much everything they've done.
The Leander music guy (Tim Wright), for posting the soundtrack at Cold Storage.
The guys who upload Leander videos on the Internet so I can write about Leander
without talking rubbish. *ahem*

_________________________________
\                               /
|  11. Copyright                |
/_______________________________\

As at the top.  Copyright Kitschgardener/Gavin Finlay 2009.  For free private
personal use, not to be distributed otherwise without my permission.  This
guide should not be anywhere else except on gamefaqs.com
E-mail is greatgavini[AT]yahoo.co.uk if you see this guide used otherwise, or
for corrections or questions not covered in this FAQ, etc.