______ _______ ______ _____ _ _ _
| ____|__ __| ____| __ \| \ | | /\ | |
| |__ | | | |__ | |__) | \| | / \ | |
| __| | | | __| | _ /| . ` | / /\ \ | |
| |____ | | | |____| | \ \| |\ |/ ____ \| |____
|______| |_| |______|_| \_\_| \_/_/ \_\______|
_____ _ _ __ __ _____ _____ ____ _ _ _____
/ ____| | | | /\ | \/ | __ \_ _/ __ \| \ | |/ ____|
| | | |__| | / \ | \ / | |__) || || | | | \| | (___
| | | __ | / /\ \ | |\/| | ___/ | || | | | . ` |\___ \
| |____| | | |/ ____ \| | | | | _| || |__| | |\ |____) |
\_____|_| |_/_/ \_\_| |_|_| |_____\____/|_| \_|_____/
for Sega Genesis
Eternal Champions Overkill FAQ
Written by Dagganoth
Version 1.0
Completed and submitted 09/18/02
Introduction:
This is my first solo faq so bear with me. You might be thinking
"Isn't this game just a little old to be writing a faq for now?" and
you'd be right. But seeing as I was in the mood to write one and this
is one of the few games that I have info that everyone and their mother
hasn't already submitted, I figured what the hell.
In case you haven't already figured it out, this faq will not be
covering moves or strategies. This faq is just for those who wish to
know how to make an opponent meet an untimely and painful end.
I did not rip anyone off to write this faq so I would appreciate the
same. I admit, some of the info I had originally gotten from an old
game magazine, but I had long since lost it. So I still had to do a
lot of experimenting and testing before I got all the overkills down
again.
Table of Contents
I. General Info
II. Overkill Instructions
III. Overkill Descriptions
IV. Contact
V. Legal Stuff
VI. Thanks
I. General Info
-All the overkills are done with the opponent right next to you.
-Some overkills can be initiated with various attacks, but I've found
strong punches or strong kicks to work most consistently.
-I've tried to explain as best I could but if you still have trouble
getting them to work adjusting placement or using a different attack.
If you really get in a bind just send me an email to the address under
Contact and I can even send make and send some screenshots to show you
where to stand.
-When I say "in front" it means that the character will be covering the
specified object in the background.
-Overkills are practically impossible to initiate against any real
opponent, computer or otherwise. Basically just set the 2nd player to
whoever you want to kill and don't have anyone control them.
II. Overkill Instructions
Blade's Stage: Stand in front of row of windows closest to fan with
opponent standing somewhat in front of fan. Will work
from either side.
Jetta's Stage: Line opponent up in front of either of the 2 pillars in
the center of the stage. Must be on opponent's left if
at left pillar and right if at right pillar.
Larcen's Stage: Line opponent up under either the "CH" in CHICAGO and
and stand on the opponent's left or the "ER" in
THEATER and stand on the opponent's right.
Midnight's Stage: Have opponent standing in the 2nd doorway from the
left. Must be on opponent's left side to work.
Rax's Stage: Get opponent directly in the center of the left big
spotlight. Attacker can be on either side.
Shadow's Stage: Stand in front of the right half of the center neon
kanji with opponent in front of left half.
Slash's Stage: Screen must be all the way to the left of the stage.
Stand just to the right of the big volcano's peak with
opponent on the left.
Trident's Stage: Stand to the right of the stream of water coming from
the mermaid statue with opponent on the left.
Xavier's Stage: Stand in either of the right or left doorways closest
to the executioners with opponent between you and
the fire.
III. Overkill Descriptions
Blade's Stage - Opponent gets knocked into giant fan where they
(obviously) get chopped to pieces which continue to
spin round. An item belonging to the character will
soon get flung out, (Xavier's staff, Larcen's hat,
etc.) try it out on the others to see what they leave
behind.
Jetta's Stage - As the opponent lays and/or dying the earth starts to
quake. A big hole opens up under the character and
they fall to a fiery death in the lava below.
Afterwards the pillars in the background are left
cracked as your fighter decides that it's time to
strike a pose and be on their way.
Larcen's Stage - Depending on the attack used the opponent will either
stand there dazed or get knocked to the ground.
Anyway it would appear that he or she hasn't been
making good on their gambling debts as a car full of
mobsters proceed to drive by and gun them down. And
just to make sure he/she gets the message they make
another pass unload the rest of their rounds. After
the excitement stops the theater's ticket lady decides
that finishing her nails is more important calling the
cops.
Midnight's Stage - I can't even count how many times I've mistaken a
civilian lying on the ground for an enemy's weapons
bunker. Though apparently I'm not the only one
being that as soon as your opponent hits the ground
a military helicopter flies in and gives them a
heat-seeking high colonic.
Rax's Stage - Just because you get some sort of sick pleasure out of
decimating your opponent, like I do, it's no reason to be
messy. Luckily you've been provided with some handy
little helpers to do the dirty work. After you deal the
final blow a little flying robot comes and freezes your
victim, then another follows to disintegrate you into a
pile of dust which is swept and vacuumed up by a third
bot.
Shadow's Stage - It would seem that these fighters would like to have
their names up in flashing neon lights. Well you can
help them get as close to that as they're going to
get. A well-placed crack upside the head sends them
into the sign were they snap, crackle, and ultimately
pop. Leaving behind a tasty well-done eye for you to
snack on.
Slash's Stage - Seems that someone forgot to feed Fluffy. All the
better to dispose of the evidence. As you are treated
to some appetizing chomping noises you'll see your
opponent get dragged of the screen. Then a big dino
pokes his head into sight with their legs sticking out
of its mouth. It proceeds to chew some more and
swallows the meal down, then lets a big roar at which
point, like with Blade's stage, an item gets spit out.
Trident's Stage - This is why you shouldn't let your pet squid bang
the house plants. Your fighter would be perfectly
content just letting your opponent drown in the
seemingly shallow waters, but it seems someone has
other plans. Some plantlike tentacles come up from
the depths and latch onto the poor bastard and pull
him/her under. After a brief useless struggle the
water is once again calm, though a little red.
Xavier's Stage - Hmm, a bonfire, what could possibly happen here? No,
smurfs don't crawl up your opponent's pant leg and
find a warm place to hide. God you people are sick.
It just so happens that they get knocked into the fire
where they writhe in agony burning in magical green
flames. After the flames consume them their head will
poke out one last time to let you see their eyes burn
out of there sockets. By the time the flames die down
all that remains is a skeleton in a peculiar pose, the
skull soon falls to the ground afterwards.
IV. Contact
If you have any other questions or a suggestion on how to better
explain how to do an overkill I can be reached at:
[email protected]
V. Legal Stuff
This document Copyright 2002 by Dagganoth
This faq may not be reproduced in part or in whole without my consent.
It is for personal use only. Any use of this FAQ for commercial
purposes in any way, shape, or form without confirmed consent of the
author is strictly prohibited. No website may post this faq without my
permission. Websites that currently have rights to display this faq
are:
Gamefaqs.com
Any others who wish to display this work please refer to my contact
info above.
VI. Thanks
Thanks to the following:
CJayC for running Gamefaqs
Sega for making good games
Bored Gamer who's faq writing got me inspired to write my own.
(c) Dagganoth 2002