ETERNAL CHAMPIONS FAQ
-------------------------
version 1.3
by Dave Woodall
Updated on: June 30, 1994
-------------------------
PLEASE NOTE:
--------------------------------------------
| |
| This document is the collective work of |
| several individuals, and is public |
| domain material. Also, this document |
| is intended to be printed and used as a |
| reference. You will find ^L (Ctrl-L) |
| codes (the standard page-eject char) |
| every so often, noting start of pages. |
| |
--------------------------------------------
NEW IN THIS VERSION:
------------------------
1) Added Game Genie codes to play as the Eternal Champ and MANY more!
2) Updated Rax's and Shadow's Character Guide.
3) Added combos from the Sega Eternal Champions Strategy video.
4) Split the FAQ into 2 parts - it is getting rather large.
ETERNAL CHAMPIONS FAQ CONTENTS:
----------------------------------
I. Secret Codes
Beginner Tips
Complete Moves List
(plus Damages, Top Moves, Combos, and Strategies)
II. Opponent Strategies
OverKill List
Character Guides
Miscellaneous Notes
ETERNAL CHAMPIONS FAQ CREDITS:
----------------------------------
[email protected] (David Woodall)
[email protected] (Adam K. Rixey)
[email protected] (David Suggs)
[email protected] (Christopher L Schneider)
[email protected] (Ryan D Hose)
[email protected] (Jason Adams)
[email protected] (Jonathan R Kohn)
[email protected] (David Liu)
[email protected] (Lord Valgamon)
[email protected] (David DAuria)
[email protected] (Eric Andersen)
[email protected] (The Vampire Lestat)
[email protected] (Stephen F. Timson)
[email protected] (Harry Hahn)
ETERNAL CHAMPIONS SECRET CODES
----------------------------------
Normal Game Codes:
NOTE: As of 5/19/94, no "normal" codes are publicly known.
This section will be updated and released as soon as any codes
are known.
Game Genie Codes:
BEHT-GAD4 In a 2-player game, either player can choose
the Eternal Champion with the left button.
9THT-HCP4 + In a 1-player game, Player 1 plays
BEHT-GAF6 as the Eternal Champion (can select any character,
but will then play as Eternal Champion). This WILL
lock up the game after an undetermined amount of play.
ACNT-LAE0 Insult uses no inner strength
GCNT-LAE0 Insult uses more inner strength
RGZT-L6XA Inner strength is restored very quickly
GWGA-JAFT Blade starts with 1/2 energy
ATRA-NAHA Blade's snap when farther away does no damage
ATRA-PASA Blade's snap when farther away does more damage
ATVA-NAHJ Blade's snap when close in does no damage
ATVA-PASJ Blade's snap when close in does more damage
G2RA-NAFN Blade's thrust when farther away does no damage
G2RA-PAPN Blade's thrust when farther away does more damage
AYVT-NAA6 Blade's thrust when close in does no damage
AYVT-PAJ6 Blade's thrust when close in does more damage
ANVT-NACT Blade's wheel when close in does no damage
ANVT-PALT Blade's wheel when close in does more damage
A2RA-NADN Blade's wheel when farther away does no damage
A2RA-PAMN Blade's wheel when farther away does more damage
AETT-NAFT Blade's straight when close in does no damage
AETT-PAPT Blade's straight when close in does more damage
AJVA-NABA Blade's lunge when close in does less damage
AJVA-PAKA Blade's lunge when close in does more damage
ANVA-NAF6 Blade's swing when close in does no damage
ANVA-PAP6 Blade's swing when close in does more damage
FYPT-NADA Blade's swing when farther away does less damage
FYPT-PAMA Blade's swing when farther away does more damage
GVYA-JAEW Jetta starts with 1/2 energy
ATET-NAE8 Jetta's snap when farther away does no damage
ATET-PAN8 Jetta's snap when farther away does more damage
ATKA-NAFG Jetta's snap when close in does no damage
ATKA-PAPG Jetta's snap when close in does more damage
FYKT-NAA0 Jetta's thrust when close in does less damage
FYKT-PAJ0 Jetta's thrust when close in does more damage
AYET-NAB4 Jetta's thrust when farther away does no damage
AYET-PAK4 Jetta's thrust when farther away does more damage
A2LA-NAC8 Jetta's wheel when close in does no damage
A2LA-PYL8 Jetta's wheel when close in does more damage
A2EA-NAG0 Jetta's wheel when farther away does less damage
A2EA-PAR0 Jetta's wheel when farther away does more damage
AEJT-NADR Jetta's straight when close in does no damage
AEJT-PJMR Jetta's straight when close in does more damage
AEDT-NADC Jetta's straight when farther away does no damage
AEDT-PLMC Jetta's straight when farther away does more damage
AJDT-NAGG Jetta's lunge when farther away does no damage
AJDT-PARG Jetta's lunge when farther away does more damage
AJJT-NAGG Jetta's lunge when close in does no damage
AJJT-PWRG Jetta's lunge when close in does more damage
ANEA-NAA8 Jetta's swing when farther away does no damage
ANEA-PAJ8 Jetta's swing when farther away does more damage
ANKA-NACR Jetta's swing when close in does no damage
ANKA-PALR Jetta's swing when close in does more damage
GVYA-LACY Larcen starts with 1/2 energy
AWDT-NAEE Larcen's snap when farther away does no damage
AWDT-PANE Larcen's snap when farther away does more damage
ERDT-NAF2 Larcen's thrust when farther away does no damage
ERDT-PAP2 Larcen's thrust when farther away does more damage
EWGT-NAA6 Larcen's wheel when close in does no damage
EWGT-PAJ6 Larcen's wheel when close in does more damage
ELGA-NADA Larcen's snap when close in does no damage
ELGA-PAMA Larcen's's snap when close in does more damage
A0GA-NAGE Larcen's thrust when close in does no damage
A0GA-PARE Larcen's thrust when close in does more damage
A4EA-NAAT Larcen's wheel when farther away does no damage
A4EA-PAJT Larcen's wheel when farther away does more damage
AGGT-NADY Larcen's straight when close in does no damage
AGGT-PAMY Larcen's straight when close in does more damage
ALHA-NAAN Larcen's swing when close in does less damage
ALHA-PAJN Larcen's swing when close in does more damage
F0JT-NAH2 Larcen's Swinging Hammer Fist does less damage
F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage
GXKT-JADW Midknight starts with 1/2 energy
AT8T-NAEJ Midknight's snap when farther away does no damage
AT8T-PANJ Midknight's snap when farther away does more damage
FY8A-NAHY Midknight's lunge when farther away does no damage
FY8A-PASY Midknight's lunge when farther away does more damage
A28A-NAD2 Midknight's wheel when farther away does no damage
A28A-PAM2 Midknight's wheel when farther away does more damage
FY7T-NADJ Midknight's lunge when farther away does no damage
FY7T-PAMJ Midknight's lunge when farther away does more damage
FZCT-NAGJ Midknight's lunge when close in does less damage
FZCT-PARJ Midknight's lunge when close in does more damage
FZDA-NAC6 Midknight's swing when close in does less damage
FZDA-PAL6 Midknight's swing when close in does more damage
AN7T-NAFJ Midknight's swing when farther away does no damage
AN7T-PAPJ Midknight's swing when farther away does more damage
GTST-LAH0 Rax starts with 1/2 energy
AVVT-NAHJ Rax's snap when farther away does less damage
AVVT-PASJ Rax's snap when farther away does more damage
AVZT-NACN Rax's snap when close in does no damage
AVZT-PALN Rax's snap when close in does more damage
AZVT-NAEE Rax's thrust when farther away does no damage
AZVT-PANE Rax's thrust when farther away does more damage
AZZT-NAEN Rax's thrust when close in does no damage
AZZT-PANN Rax's thrust when close in does more damage
DZZT-NAG2 Rax's wheel when close in does no damage
DZZT-PAR2 Rax's wheel when close in does more damage
A3VT-NAAY Rax's wheel when farther away does no damage
A3VT-PAJY Rax's wheel when farther away does more damage
AFTT-NAFN Rax's straight when farther away does no damage
AFTT-PAPN Rax's straight when farther away does more damage
AFZA-NAC6 Rax's straight when close in does no damage
AFZA-PNL6 Rax's straight when close in does more damage
AKTT-NAHN Rax's lunge when farther away does no damage
AKTT-PNSN Rax's lunge when farther away does more damage
AKZA-NAFJ Rax's lunge when close in does no damage
AKZA-PRPJ Rax's lunge when close in does more damage
APZT-NAAA Rax's swing when close in does no damage
APZT-PAJA Rax's swing when close in does more damage
APVA-NACE Rax's swing when farther away does no damage
APVA-PALE Rax's swing when farther away does more damage
GWEA-LAFJ Shadow starts with 1/2 energy
ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner strength
GCXT-LAC6 Shadow's High Jump Angle Kick uses more inner strength
AWSA-NAFR Shadow's Snap when close in does no damage
AWSA-PAPR Shadow's Snap when close in does more damage
AWMT-NABL Shadow's Snap when farther away does no damage
AWMT-PAKL Shadow's Snap when farther away does more damage
A0SA-NAHR Shadow's Thrust when close in does no damage
A0SA-PASR Shadow's Thrust when close in does more damage
A0MT-NAD0 Shadow's Thrust when farther away does no damage
A0MT-PAM0 Shadow's Thrust when farther away does more damage
A4ST-NAER Shadow's Wheel when close in does no damage
A4ST-PANR Shadow's Wheel when close in does more damage
A4MT-NAGC Shadow's Wheel when farther away does no damage
A4MT-PARC Shadow's Wheel when farther away does more damage
FLVT-NAAR Shadow's High Jump Angle Kick does no damage
FLVT-PAJR Shadow's High Jump Angle Kick does more damage
EGWT-NAAG Shadow's Short Slide does less damage
EGWT-PAJG Shadow's Short Slide does more damage
EGWT-NAAW Shadow's Medium Slide does less damage
EGWT-PAJW Shadow's Medium Slide does more damage
ALNA-NAE0 Shadow's lunge when farther away does no damage
ALNA-PAN0 Shadow's lunge when farther away does more damage
ALTA-NABG Shadow's lunge when close in does no damage
ALTA-PAKG Shadow's lunge when close in does more damage
ARNT-NAAG Shadow's swing when farther away does no damage
ARNT-P0JG Shadow's swing when farther away does more damage
ARTA-NAD8 Shadow's swing when close in does no damage
ARTA-PAM8 Shadow's's swing when close in does more damage
GVDA-LAHL Slash starts with 1/2 energy
AZ5A-NAC8 Slash's snap when farther away does no damage
AZ5A-PAL8 Slash's snap when farther away does more damage
AV7T-NADG Slash's snap when close in does no damage
AV7T-PAMG Slash's snap when close in does more damage
AZ7T-NAE4 Slash's thrust when close in does no damage
AZ7T-PAN4 Slash's thrust when close in does more damage
BK5A-NAEW Slash's thrust when farther away does less damage
BK5A-PANW Slash's thrust when farther away does more damage
A35A-NAH0 Slash's wheel when farther away does no damage
A35A-PAS0 Slash's wheel when farther away does more damage
AK7T-NAGN Slash's wheel when close in does no damage
AK7T-PARN Slash's wheel when close in does more damage
AF8A-NAAC Slash's straight when close in does no damage
AF8A-NAAC Slash's straight when close in does no damage
AF8A-PAJC Slash's straight when close in does more damage
AK8A-NAB0 Slash's lunge when close in does no damage
AK8A-PAK0 Slash's lunge when close in does more damage
AP8A-NAD0 Slash's swing when close in does no damage
AP8A-PAM0 Slash's swing when close in does more damage
AK9A-NAB4 Slash's Massive Club Swing does less damage
AK9A-PAK4 Slash's Massive Club Swing does more damage
ALAT-NAB4 Slash's Spinal Crush does less damage
ALAT-PAK4 Slash's Spinal Crush does more damage
GX9T-JAHA Trident's starts with 1/2 energy
AZKA-NAA8 Trident's thrust when farther away does no damage
AZKA-PAJ8 Trident's thrust when farther away does more damage
A3JT-NACC Trident's wheel when farther away does less damage
A3JT-PALC Trident's wheel when farther away does more damage
A3RA-NACG Trident's wheel when close in does less damage
A3RA-PALG Trident's wheel when close in does more damage
AFHT-NAE8 Trident's straight when farther away does no damage
AFHT-PAN8 Trident's straight when farther away does more damage
AKHT-NAH0 Trident's lunge when farther away does no damage
AKHT-PAS0 Trident's lunge when farther away does more damage
GW2A-JABA Xavier starts with 1/2 energy
BJ4A-NAB0 Xavier's snap when close in does less damage
BJ4A-PAK0 Xavier's snap when close in does more damage
AY4A-NAFW Xavier's thrust when close in does less damage
AY4A-PAPW Xavier's thrust when close in does more damage
AE3A-NAF0 Xavier's straight when close in does less damage
AE3A-PAP0 Xavier's straight when close in does more damage
ANYT-NADW Xavier's swing when farther away does no damage
ANYT-PAMW Xavier's swing when farther away does more damage
EE6T-NAER Xavier's Attack and Smash do no damage
EE6T-PANR Xavier's Attack and Smash do more damage
ETERNAL CHAMPIONS BEGINNER TIPS
-----------------------------------
1. When just beginning, choose a well balanced character and stay with
him/her. The folks on Sega's Game Play lines recommend Xavier as a
good starting character.
2. Go into the 1-player practice mode and set your Inner Strength to
"Off" (which gives you unlimited Special Move power), set the CPU
to 4 (the default), and set the time to "Infinite". Cycle through
all the characters until you can beat them easily. Slowly increase
the CPU's ability until you are at 8.
3. Now, turn your Inner Strength "On" and the time to "90 seconds".
Practice until you can usually win. The difference here is that you
will have to rely more on normal moves, and can let the clock help
you in certain cases.
4. Be willing to change your attacks!!! If you try a particular move
or combo, and it fails every time (against a particular opponent),
don't keep doing it!!! For instance, in some cases a leaping punch
will counter a leaping attack where a leaping kick won't.
5. When playing in a "Contest", keep an eye on the clock. Try to get
an early advantage (in terms of damage), then mainly play in a
defensive mode, only taking advantage of obvious opportunities.
When the clock runs low (under 10 seconds), don't attack at all
(unless your behind) - just run and block until the clock runs out.
6. Once a move is started, it will complete unless interrupted by a
counter attack. For fastest response time, prepare your next move
by pressing the first set of buttons before your current move is done.
This is especially handy when you get knocked down - you can often
come out of it doing a Throw.
7. Make use of your character's special abilities - like being able to
stun your opponent or using extra jumping abilities to avoid attacks
or projectiles.
ETERNAL CHAMPIONS MOVE LIST
-------------------------------
NOTES:
1) For each Special Move, I tried to figure out how much Inner Strength
is needed to execute the move, and how much it consumes. I mainly
did this by Insulting the opponent until my I.S. was gone, then
repeatedly tried executing the move until I had enough I.S. for the
move to be allowed. I found out a few curious things:
a) Sometimes when your I.S. is full, executing a Special Move will not
drain it at all - at least the gauge doesn't change. I suspect that
you can have more I.S. than the gauge shows.
b) It seems that the more I.S. you have, the more it will consume when
performing some moves. Several of the moves will consume either 0.5
or 0.75 of the total I.S. - depending on how much you started with.
The numbers I have listed are when the I.S. is low (more critical).
2) Some moves can be performed by different button sequences. In this
case, I only listed the simpler sequence - or put the additional
button sequence in parentheses.
3) Some moves will have a different name listed in parentheses - for
example: Medium Kick (knee smash). The name in parentheses is
the move that occurs when you use the same button sequence but
your character is standing next to your opponent.
4) The damages listed for the Regular Moves is the MAXIMUM damage that
move CAN do. However, some moves have multiple hits and can be
blocked mid way through. This will reduce the amount of damage done.
5) Once a Special Move is initiated, Special Moves are disabled until
the current S.M.'s attack, mode or whatever is over.
6) Special Moves marked with "*" are those that will stun or freeze the
opponent - making for an easy attack.
7) Regular Moves marked with "@" are those that will provide "extra air"
by moving up again (while in the air). For Rax, press U + F > Y to
leap, then hit Y again. Massive air time!!!
8) There is a "total damage" number listed with each Combo move. This
number is the MAXIMUM damage for the entire combo. Usually, the
computer can and will start blocking during the move. This will
reduce the amount of damage done.
9) The Top 5 moves are those that can be used very frequently for
effective matches, not necessarily those that do the most damage.
Legend:
--------------------------------------------------------------
CB = Charge (Hold) Back (back means away from opponent)
U = Up
D = Down
F = Forward (forward means toward opponent)
+ = press buttons at the same time
, = press buttons sequentially
> = hold button(s) while pressing the next ones
BBBBBB L AAAAA DDDDD EEEEEEE Ratings:
B B L A A D D E ---------------
B B L A A D D E Speed: 2
BBBBBB L AAAAAAA D D EEEE Endurance: 4
B B L A A D D E Power: 5
B B L A A D D E Recovery: 3
BBBBBB LLLLLLL A A DDDDD EEEEEEE Defense: 3
Equilibrium: 4
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Kick (knee kick) | 7 ( 8)| A
Lunge Kick (knee kick) | 11 (11)| B
Spin Kick (side kick) | 12 (14)| C
Jumping Side Kick | 8 | U > A
Jumping Crouch Kick | 10 | U > B
Jumping Spin Kick | 13 | U > C
Power Spike Dive | 14 | U + F > C
Crouching Kick | 8 | D > A
Double Crouch Kick | 12 | D > B
High Kick | 14 | D > C
Punch (double punch) | 16 ( 9)| X
Reverse Punch | 10 (11)| Y
Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
Throw | 20 | F > Z (or F > Y)
Jumping Punch | 7 | U > X
Jumping Chop | 10 | U > Y
Jumping Long Punch / Spin | 13 | U > Z
Crouching Elbow Smash | 10 | D > X
Crouching Double Fist Punch | 10 | D > Y
Crouching Palm Thrust | 12 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
* Stun Beam | 0 | CB .5, F + Z |.75 |.75
Personal Shield | 0 | X + Y + Z |.75 |1.0
Tracking Blade |15 | CB .5, F + X + Y |.25 |.50
Straight Blade |15 | CB .5, F + Y + Z |.25 |.25
Projectile Containment Field | 0 | A + B |.25 |.50
Wild Fury Attack |20 | A + B + C |.50 |.75
Backfire | 0 | A + C |.50 |.75
Power (I.S.) Drain | 0 | CB .5, F + C |.25 |.50
Insult | 0 | X + Z |.25 |.50
Blade's Top 5 Moves:
1. Power Spike Dive (U + F > C)
2. Tracking Blade (CB .5, F + X + Y)
3. Throw (F > Z)
4. Wild Fury Attack (A + B + C)
5. side kick (D > C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > B | Jumping Crouch Kick
Y | Reverse Punch (close)
Z | Overhead Combo Pnch
CB .5, F + X + Y | Tracking Blade
| (total damage: 54%)
U + F > C | Power Spike Dive
D > Z | Crouching Palm Thrust
D > B | Double Crouch Kick
A + B + C | Wild Fury Attack
| (total damage: 57%)
U + F > A | Jumping Side Kick
Z | dbl pnch (close)
C | side kick (close)
C | Spin Kick
| (total damage: 50%)
U + F > C | Power Spike Dive
D > X | Crouching Elbow Smash
D > Z | Crouching Palm Thrust
CB .5, F + Z | Stun Beam
F > Z | Throw
| (total damage: 56%)
CB .5, F + X + Y | Tracking Blade
F > Z | Throw (while CPU is blocking)
| (total damage: 20%)
CB .5, F + X + Y | Tracking Blade
U + F > C | Power Spike Dive
Z | double punch (close)
F | move in
F > Z | Throw
| (total damage: 65%)
U + F > A | Kick (while leaping)
F | move in
D > X | Crouching Elbow Smash
A + B + C | Wild Fury Attack
| (total damage: 38%)
----------------------+------------------------
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > C | Power Spike Dive
D > B | Double Crouch Kick
F | move in
A + B + C | Wild Fury Attack
CB .5, F + Z | Stun Beam
F > Z | Throw
| (total damage: 66%)
U + F > C | Power Spike Dive
D > B | Double Crouch Kick
F | move in
Z | Overhead Combo Punch
CB .5, F + Z | Stun Beam
F > Z | Throw
| (total damage: 64%)
----------------------+------------------------
Offensive Strategies:
1. When standing, use Blade's arms for more damage. When jumping or
crouching, use his legs and feet.
2. Stun opponents with the Stun Beam, then move in and hammer away.
Defensive Strategies:
2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
stop charges.
J EEEEEEE TTTTTTT TTTTTTT AAAAA Ratings:
J E T T A A ---------------
J E T T A A Speed: 5
J EEEE T T AAAAAAA Endurance: 2
J J E T T A A Power: 4
J J E T T A A Recovery: 3
JJJJJ EEEEEEE T T A A Defense: 4
Equilibrium: 3
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Medium Kick (low kick) | 5 ( 4)| A
Low Kick High (flurry kick) | 8 (17)| B
Somersault (high kick) | 14 (14)| C
Jumping Low Kick | 6 | U > A
Jumping Vertical Spin Kick | 9 | U > B
Jumping Medium Kick | 10 | U > C
Flying Toe Kick | 5,9,11 | U + F > A (A, B, C)
Spring Back then Forward | 4 | D > A
Crouching Kick | 11 | D > C
Punch | 5 ( 4)| X
Palm Thrust (dbl palm thrust) | 8 (11)| Y
Hand Jab (uppercut) | 10 (11)| Z
Throw | 16 | F > Z (or F > Y)
Jumping Chop | 4 | U > X
Jumping Punch | 8 | U > Y
Flying Spin | 10 | U > Z
Flying Double Fist Pull | 6 | U + F > X
@ Ceiling Dive | 12 | U + F > Z
Flip Away | 5 | D > X
Crouching Double Fist Pull | 9 | D > Y
Uppercut | 11 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Flying Choke Hold |15 | CB .5, F + Z |.50 |.75
Phase | 0 | X + Y + Z (1 sec) |.25 |.50
Resonate (do while Phased) | 0 | A + C (.5 sec) |.50 |.50
Ricochet Left |12 | D .5, U + A |.50 |.75
Ricochet Right |12 | D .5, U + C |.50 |.75
Bladerang (single hit) |10 | CB .5, F + X |.25 |.50
Bladerang (double hit) |10 | CB .5, F + Y |.25 |.50
Ceiling Grab | 0 | D .5, U + Y |.25 |.75
Death Dive (do after Ceiling Grab) | 0 | C |.00 |.00
Moving Cork Screw (left) | 8 | A + B |.25 |.50
Moving Cork Screw (right) | 8 | B + C |.25 |.50
Insult | 0 | X + Z |.25 |.50
Jetta's Top 5 Moves:
1. Phase (X + Y + Z)
2. Ceiling Dive (U + F > Z)
3. Spring Back then Forward (D > A)
4. Somersault (C)
5. Flurry Kick (close B)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > C | Flying Toe Kick
D > X | Flip Away
Ricochet | D .5, U + (A or C)
| (total damage: 28%)
U + F > C | Flying Toe Kick
C | high kick (close)
Z | Hand Jab
CB .5, F + Z | Flying Choke Hold
| (total damage: 50%)
U + F > Z | Ceiling Dive
D > A | Spring Back then Forward
D .5, U + Y | Ceiling Grab
C | Death Dive
| (total damage: 16%)
U + F > C | Flying Toe Kick
Z | uppercut (close)
C | Somersault
A + B (or B + C) | Moving Cork Screw
| (total damage: 44%)
U + F > C | Flying Toe Kick
D > Y | Crouching Double Fist Pull
A + B (or B + C) | Moving Cork Screw (left or right)
| (total damage: 28%)
D > A | Spring Back then Forward
D > X | Flip Away
CB .5, F + Y | Bladerang (double hit)
| (total damage: 19%)
U + F > Z | Ceiling Dive
A + B | Moving Cork Screw
B | flurry kick (close)
| (total damage: 37%)
U + F > A | Jumping Low Kick
Z | Hand Jab
F | move in
B | Low Kick High
CB .5, F + Z | Flying Choke Hold
| (total damage: 38%)
----------------------+------------------------
Combination Moves:
button presses: | move name:
----------------------+------------------------
D > A | Spring Back then Forward
CB .5, F + Z | Flying Choke Hold
| (total damage: 19%)
D .5, U + Y | Ceiling Grab
C | Death Dive
F > Z | Throw
| (total damage: 16%)
----------------------+------------------------
Offensive Strategies:
1. When standing or jumping (straight up), use Jetta's kick moves.
When crouching or leaping forward, use her punch moves.
2. Phase often (and Resonate too).
3. Attack quickly, then run. Repeat.
Defensive Strategies:
1. Use Bladerangs to keep opponents away.
L AAAAA RRRRRR CCCCC EEEEEEE N N Ratings:
L A A R R C C E NN N ---------------
L A A R R C E N N N Speed: 3
L AAAAAAA RRRRRR C EEEE N N N Endurance: 4
L A A R R C E N N N Power: 4
L A A R R C C E N NN Recovery: 4
LLLLLLL A A R R CCCCC EEEEEEE N N Defense: 4
Equilibrium: 2
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Advancing Kick (low kick) | 5 ( 8)| A
Medium Kick (high kick) | 9 ( 8)| B
High Kick (low kick) | 12 (11)| C
Jumping Kneel Kick | 5 | U > A
Jumping High Kick | 9 | U > B
Jumping Reverse Kick | 11 | U > C
Flip Kick | 9 | U + A
Flying Knee Smash | 7 | U + F > A
Flying Leg Jab | 10 | U + F > B
Flying Toe Kick | 12 | U + F > C
Grappling Hook Attack | 6 | D > A
Undercut Kick | 8 | D > B
Sliding Undercut Kick | 10 | D > C
Punch | 5 | X
Uppercut (straight punch) | 8 (10)| Y
Straight Punch (dbl uppercut) | 12 (13)| Z
Throw | 18 | F > Z (or F > Y)
Jumping Straight Punch | 7 | U > X (or U + F > X)
Jumping Low Punch | 8 | U > Y (or U + F > Y)
Jumping High Punch | 11 | U > Z
Flying Knuckle Sweep | 13 | U + F > Z
Crouching High Punch | 6 | D > X
Crouching Hard Punch | 9 | D > Y
Crouching Uppercut | 11 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Ceiling Crawl | 0 | D 1.0, U + C |.25 |.50
Ceiling Drop |25 | D + Y (or Z) |.00 |.00
Air Sweep |15 | A + C |.50 |.75
Long Distance Sweep |15 | CB .5, F + Z |.25 |.25
Power Sweep |18 | A + B + C (1.5 sec) |.50 |.75
Reflect Back Projectiles |?? | CB + X | ?? | ??
Sai Throw |11 | CB .5, F + Y |.25 |.50
Swinging Hammer Fist |17 | X + Y + Z |.25 |.00
Insult | 0 | X + Z |.25 |.50
Larcen's Top 5 Moves:
1. Flip Kick (U + A)
2. Grappling Hook Attack (D > A)
3. Power Sweep (A + B + C)
4. Swinging Hammer Fist (X + Y + Z)
5. Sliding Undercut Kick (D > C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > C | Flying Toe Kick
CB .5, F + Y | Sai Throw
Z | dbl uppercut (close)
Z | Straight Punch
| (total damage: 48%)
U + F > A | Flying Knee Smash
A | low kick (close)
B | high kick (close)
X + Y + Z | Swinging Hammer Fist
| (total damage: 40%)
U + F > C | Flying Toe Kick
D > B | Undercut Kick
D > Z | Crouching Uppercut
CB .5, F + Z | Long Distance Sweep
| (total damage: 46%)
U + F > C | Flying Toe Kick
D > Z | Crouching Uppercut
D 1.0, U + C | Ceiling Crawl
D + Y (or Z) | Ceiling Drop
| (total damage: 48%)
U + F > B | Flying Leg Jab
D > B | Undercut Kick
F | move in
U + F > C | Flying Toe Kick
CB .5, F + Y | Sai Throw
| (total damage: 41%)
U + F > C | Flying Toe Kick
D > B | Undercut Kick
D > B | Undercut Kick
X + Y + Z | Swinging Hammer Fist
| (total damage: 45%)
U + F > B | Flying Leg Jab
Z | double uppercut (close)
A + C | Air Sweep
| (total damage: 37%)
----------------------+------------------------
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > B | Flying Leg Jab
D > B | Undercut Kick
B | Medium Kick
Z | Straight Punch
| (total damage: 39%)
A + B + C | Power Sweep
X + Y + Z | Swinging Hammer Fist
| (total damage: 35%)
----------------------+------------------------
Offensive Strategies:
1. Overall, Larcen's kicks are slightly more potent than his punches.
When leaping forward however, the punches are stronger.
2. Use repeated Z punches (normal and close) against male characters.
Use jump kicks and hit-n-run against the female.
Defensive Strategies:
1. Use the Flip Kick (U + A) to counter aerial attacks.
2. Use the Power Sweep (A + B + C) when cornered.
3. Use Reflect Back Projectiles (CB + X) to counter flying objects.
M M I DDDD K K N N I GGGG H H TTTTTT Ratings:
MM MM I D D K K NN N I G G H H T ---------------
M M M M I D D K K N N N I G H H T Speed: 5
M M M I D D KKK N N N I G GGG HHHHHH T Endurance: 3
M M I D D K K N N N I G G H H T Power: 4
M M I D D K K N NN I G G H H T Recovery: 2
M M I DDDD K K N N I GGGGG H H T Defense: 4
Equilibrium: 3
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Medium Kick (high kick) | 5 ( 7)| A
Advancing High Kick (pounding)| 9 ( 8)| B
High Kick (high foot sweep) | 9 (11)| C
Jumping High Kick | 5 | U > A
Jumping Spin Kick | 9 | U > B (or U > C)
Flying Leg Jab | 6 | U + F > A
Flying Spin Kick | 9 | U + F > B
@ Flying Power Leg Jab | 10 | U + F > C
Crouching Low Kick | 5 | D > A
Back Roll Twirl Kick | 8 | D > B
Tornado Attack | 10 | D > C
Punch (double thrust) | 6 (10)| X
Palm Strike (triple hit) | 9 (13)| Y
Arm Sweep (triple combo) | 12 (16)| Z
Shoulder Slam Throw | 18 | F > Z (or F > Y)
Jumping Medium Punch | 6 | U > X
Jumping High Punch | 10 | U > Y
Jumping Downward Arm Sweep | 10 | U > Z
Flying High Punch | 10 | U + F > X
Flying Boxing Punch | 9 | U + F > Y
Flying Downward Thrust | 11 | U + F > Z
Crouching Double Punch | 8 | D > X
Crouching High Punch | 9 | D > Y
Crouching Uppercut | 11 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Life Drain (be close) |17 | F + X + Y + Z |.50 |.75
Ceiling Ram (be close) | 8 | D .5, U + C |.25 |.50
* Bedazzle | 0 | X + Y + Z |.50 |.50
Dispel | 0 | A + B + C |.75 |.50
Mist Attack |15 | A + C |.50 |.75
Flying Wall Smash |13 | CB .5, F + Z |.50 |.75
Overhead Stomach Punch (be close) |18 | F + A + B + C |.25 |.50
Insult | 0 | X + Z |.25 |.50
Midknight's Top 5 Moves:
1. Tornado Attack (D > C)
2. Shoulder Slam Throw (F > Z)
3. Palm Strike (triple hit) (close Y)
4. Ceiling Ram (D .5, U + C)
5. Crouching Uppercut (D > Z)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > A | Flying Leg Jab
D > A | Crouching Low Kick
B | Advancing High Kick
CB .5, F + Z | Flying Wall Smash
| (total damage: 33%)
U + F > A | Flying Leg Jab
Z | Arm Sweep
A | Medium Kick
X + Y + Z | Bedazzle
F > Z | Throw
| (total damage: 41%)
U + F > B | Flying Spin Kick
Y | triple hit (close)
B | Advancing High Kick
C | High Kick
CB .5, F + Z | Flying Wall Smash
| (total damage: 53%)
D > C | Tornado Attack
F + A + B + C | Overhead Stomach Punch
| (total damage: 28%)
U + F > A | Flying Leg Jab
Y | triple hit (close)
D > B | Back Roll Twirl Kick
CB .5, F + Z | Flying Wall Smash
| (total damage: 36%)
U + F > A | Flying Leg Jab
D > Z | Crouching Uppercut
F | move in
D > X | Crouching Double Punch
| (total damage: 25%)
U + F > A | Flying Leg Jab
F + X + Y + Z | Life Drain (be close)
| (total damage: 24%)
U + F > A | Flying Leg Jab
D > X | Crouching Double Punch
D > C | Tornado Attack
A + C | Mist Attack
| (total damage: 39%)
----------------------+------------------------
Combination Moves:
button presses: | move name:
----------------------+------------------------
D > C | Tornado Attack
D > C | Tornado Attack
X + Y + Z | Bedazzle
F > Z | Shoulder Slam Throw
| (total damage: 38%)
----------------------+------------------------
Offensive Strategies:
1. Across the board, Midknight's punches are better than his kicks.
2. Keep Midknight up close where he's very deadly. Use repeated
Y, Z , F > Y or F > Z when you have'em cornered.
3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).
Defensive Strategies:
1. Break out of an attack with the Tornado Attack (D > C).
RRRRRR AAAAA X X Ratings:
R R A A X X ---------------
R R A A X X Speed: 3
RRRRRR AAAAAAA X Endurance: 5
R R A A X X Power: 4
R R A A X X Recovery: 3
R R A A X X Defense: 2
Equilibrium: 4
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Medium Leg Sweep (knee kick) | 7 ( 7)| A
Medium Kick (hard knee kick) | 9 (10)| B
Power Kick (toe pounding) | 11 (35)| C
Jumping Medium Kick | 7 | U > A
Jumping Reverse Kick | 8 | U > B
Jumping Burners | 11 | U > C
Flying Knee Smash | 8 | U + F > A
Flying Leg Drive | 10 | U + F > B
Flying Afterburner Drive | 13 | U + F > C
Undercut Kick | 6 | D > A
Foot Sweep | 9 | D > B
Afterburner Thrust | 12 | D > C
Light Punch (lght elbow smash)| 5 ( 6)| X
Medium Punch (med elbow smash)| 6 ( 7)| Y
Hard Punch (hard elbow smash) | 11 (12)| Z
Body Slam | 18 | F > Z (or F > Y)
Jumping Medium Punch | 7 | U > X
Jumping High Punch | 8 | U > Y
Vertical Twirl | 12 | U > Z
Flying Medium Jab | 7 | U + F > X
@ Flying Powered High Punch | 7 | U + F > Y
Flying Downward Hit | 12 | U + F > Z
Crouching Medium Punch | 5 | D > X
Crouching High Punch | 6 | D > Y
Powered Forward Thrust | 11 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
* Lock and Load |10 | A + B |.50 |.50
Air Jets | 5 | D .5, U + B |.50 |.75
Cyber Punch |16 | X + Y + Z |.25 |.50
Cyber Kick |18 | A + B + C |.25 |.50
Jet Knee Smash |15 | CB .5, F + C |.50 |.75
Overload |20 | A + C |.50 |.75
Turbine | 0 | CB .5, F + A |.50 |.75
Insult | 0 | X + Z |.25 |.50
Rax's Top 5 Moves:
1. Afterburner Thrust (D > C)
2. Flying Downward Hit (U + F > Z)
3. Lock and Load (A + B)
4. toe pounding (close C)
5. Overload (A + C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > B | Flying Leg Drive
A | knee kick (close)
A | Medium Leg Sweep
A + B + C | Cyber Kick
| (total damage: 42%)
Z | hard elbow smash (close)
CB .5, F + A | Turbine
C | toe pounding (close)
| (total damage: 47%)
U + F > Z | Flying Downward Hit
Z | Hard Punch
X + Y + Z | Cyber Punch
| (total damage: 39%)
U + F > B | Flying Leg Drive
B | hard knee kick (close)
Z | hard elbow smash (close)
CB .5, F + C | Jet Knee Smash
| (total damage: 47%)
U + F > A | Flying Knee Smash
CB .5, F + A | Turbine
C | toe pounding (close)
| (total damage: 43%)
U + F > Z | Flying Downward Hit
C | toe pounding (close)
A + C | Overload
| (total damage: 67%)
U + F > B | Flying Leg Drive
Y | Medium Punch
A | Medium Leg Sweep
F | move in
X + Y + Z | Cyber Punch
| (total damage: 39%)
U + F > B | Flying Leg Drive
D + A | Undercut Kick
D + A | Undercut Kick
CB .5, F + C | Jet Knee Smash
| (total damage: 37%)
----------------------+------------------------
Offensive Strategies:
1. Generally, use Rax's legs more since they inflict more damage.
2. Stun or surprise opponents, get in close, then utilize the
"toe pounding" (C) move - 35% damage!
3. Close distances with the Jet Knee Smash (CB .5, F + C).
4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
to knock your opponents down.
Defensive Strategies:
1. Use Turbine (CB .5, F + A) to escape from being cornered.
2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
or to scrape someone off the ceiling.
3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
way for a short time.
SSSSS H H AAAAA DDDDD OOOOO W W Ratings:
S S H H A A D D O O W W ---------------
S H H A A D D O O W W Speed: 4
SSSSS HHHHHHH AAAAAAA D D O O W W W Endurance: 3
S H H A A D D O O W W W Power: 3
S S H H A A D D O O W W W W Recovery: 2
SSSSS H H A A DDDDD OOOOO W W Defense: 5
Equilibrium: 4
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Fast Kick (low kick) | 3 ( 5)| A
Medium Kick (high kick) | 8 ( 8)| B
Reverse Kick (360 kick) | 11 (12)| C
Jumping High Kick | 8 | U > A
Jumping Low Kick | 4 | U > B
Jumping 360 Kick | 11 | U > C
@ Flying Powered Twirl Kick | 6 | U + F > A
Flying Leg Jab | 9 | U + F > B
Flying High Kick | 10 | U + F > C
Fast Undercut | 10 | D > A
360 Leg Sweep | 10 | D > B
Tumbling Attack | 12 | D > C
Fast Punch (elbow smash) | 5 ( 7)| X
Medium Punch (left hand punch)| 8 ( 9)| Y
Hard Punch (straight punch) | 11 (11)| Z
Throw | 15 | F > Z (or F > Y)
Jumping Medium Jab | 10 | U > X (or U + F > X)
Jumping High Punch | 13 | U > Y (or U + F > Y)
Jumping Low Punch | 8 | U > Z (or U + F > Z)
Crouching Fast Punch | 4 | D > X
Crouching Medium Punch | 10 | D > Y
Tumbling Hard Punch | 11 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Shadow Mode | 0 | A + B + C (3 sec) |.75 |1.0
Twirling Fan Attack (1 twirl) | 4 | CB .5, F + A |.50 |.75
Twirling Fan Attack (2 twirls) | 8 | CB .5, F + B |.50 |.75
Twirling Fan Attack (3 twirls) |12 | CB .5, F + C |.50 |.75
High Jump Angle Kick |12 | D .5, U + B |.25 |.50
Smoke Screen (appear at opp.) | 0 | X + Y + Z |.25 |.50
Smoke Screen (appear at left) | 0 | X + Y + Z, A + B |.25 |.50
Smoke Screen (appear at right) | 0 | X + Y + Z, B + C |.25 |.50
Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y |.25 |.50
Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z |.25 |.50
Ninja Shuriken (slow or fast) |11 | CB .5, F + (X or Y) |.25 |.50
Ninja Knife (slow or fast) |11 | CB .5, U + F +(X or Y)|.25 |.50
Ninja Smoke Bomb (slow or fast) |11 | CB .5, D +F +(X or Y) |.25 |.50
Flying Mine Uzume-Bi |18 | CB .5, F + Z |.50 |.75
Flying Step Tobi Ashi (short) | 8 | A + B |.25 |.50
Flying Step Tobi Ashi (medium) | 8 | B + C |.25 |.50
Flying Step Tobi Ashi (super) | 8 | A + C |.25 |.50
Insult | 0 | X + Z |.25 |.50
Shadow's Top 5 Moves:
1. Smoke Screen (X + Y + Z)
2. Throw (F > Z)
3. Flying Mine Uzume-Bi (CB .5, F + Z)
4. Tumbling Attack (D > C)
5. Jumping Low Punch (U + F > Z)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > B | Flying Leg Drive
D > Y | Crouching Medium Punch
Z | Hard Punch
B + C | Flying Step Tobi Ashi (medium)
| (total damage: 38%)
U + F > C | Flying High Kick
C | 360 kick (close)
D .5, U + B | High Jump Angle Kick
Z | Hard Punch
| (total damage: 45%)
D > Z | Tumbling Hard Punch
D .5, U + B | High Jump Angle Kick
Z | Hard Punch
| (total damage: 34%)
U + F > Z | Jumping Low Punch
D > Y | Crouching Medium Punch
D > Z | Tumbling Hard Punch
D .5, U + B | High Jump Angle Kick
B | Medium Kick
| (total damage: 48%)
U + F > B | Flying Leg Jab
D > Y | Crouching Medium Punch
CB .5, F + C | Twirling Fan Attack (3 twirls)
| (total damage: 31%)
U + F > B | Flying Leg Jab
D > Z | Tumbling Hard Punch
B | high kick (close)
CB .5, F + (X or Y) | Ninja Shuriken (slow or fast)
| (total damage: 39%)
D > Z | Tumbling Hard Punch
C | 360 kick (close)
CB .5, F + Z | Flying Mine Uzume-Bi
| (total damage: 40%)
A + B + C (3 sec) | Shadow Mode
D > C | Tumbling Attack
Z | Hard Punch
F > Z | Throw
| (total damage: 38%)
----------------------+------------------------
Offensive Strategies:
1. Almost without exception, Shadow's punches are better than her
kicks. Many are even stronger than some of her Special Moves!!!
2. Start matches with the Shadow mode and punch quickly!!!
3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
knock opponents out of the air.
4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
opponent in their tracks (does well against Slash & Trident).
5. Play her using a "hit-n-run" offense.
Defensive Strategies:
1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.
SSSSS L AAAAA SSSSS H H Ratings:
S S L A A S S H H ---------------
S L A A S H H Speed: 3
SSSSS L AAAAAAA SSSSS HHHHHHH Endurance: 4
S L A A S H H Power: 5
S S L A A S S H H Recovery: 4
SSSSS LLLLLLL A A SSSSS H H Defense: 2
Equilibrium: 3
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Low Kick (knee smash) | 6 ( 5)| A
High Kick (low kick) | 8 ( 7)| B
Tumble Forward | 11 | C
Jumping Leg Lift | 5 | U > A
Jumping Leg Extend | 8 | U > B
Jumping Foot Drive | 11 | U > C
Flying Pounce | 8 | U + F > A
Flying Club Ram | 10 | U + F > B (or U + F > Y)
Flying Foot Drive | 11 | U + F > C
Crouching Toe Jab | 6 | D > A
Crouching Low Kick | 7 | D > B
Crouching 360 Club Swing | 16 | D > C (or D > Z)
Upward Club Swing (lght punch)| 6 ( 5)| X
Downward Club Swing (med pnch)| 8 ( 9)| Y
Horiz Club Swing (hard punch) | 12 (11)| Z
Throw Straight Up | 0 | F > Z
Jumping Upward Club Swing | 6 | U > X
Jumping Downward Club Swing | 8 | U > Y
Jumping Horizontal Club Swing | 11 | U > Z
Flying Claw Scratch | 7 | U + F > X
Flying Overhead Club Swing | 13 | U + F > Z
Crouching Finger Jab | 6 | D > X
Crouching Club Jab | 9 | D > Y
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Massive Club Swing | 6 | X + Y + Z |.50 |.75
Double Footed Swing Kick |14 | A + C |.25 |.50
De-Claw |12 | CB .5, F + Z |.25 |.50
* Power Thud Club Swing | 0 | Y + Z |.50 |.75
Spinal Crush (be close) |16 | F + Y |.75 |1.0
Running Head Butt |15 | CB .5, F + C |.25 |.50
Bat Back Projectile | 0 | X + Y (just bfore hit)|.25 |.50
Insult | 0 | X + Z |.25 |.50
Slash's Top 5 Moves:
1. Power Thud Club Swing (Y + Z)
2. Flying Overhead Club Swing (U + F > Z)
3. Spinal Crush (F + Y)
4. Crouching 360 Club Swing (D > Z)
5. Tumble Forward (C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > C | Flying Foot Drive
B | low kick (close)
Z | Horiz Club Swing
CB .5, F + Z | De-Claw
| (total damage: 43%)
U + F > C | Flying Foot Drive
A + C | Double Footed Swing Kick
C | Tumble Forward
Z | Horiz Club Swing
| (total damage: 48%)
U + F > C | Flying Foot Drive
B | low kick (close)
X + Y + Z | Massive Club Swing
Z | Horiz Club Swing
CB .5, F + C | Running Head Butt
| (total damage: 51%)
U + F > C | Flying Foot Drive
D > B | Crouching Low Kick
D > C | Crouching 360 Club Swing
Y + Z | Power Thud Club Swing
F > Z | Throw (use Z when coming down)
| (total damage: 46%)
Y + Z | Power Thud Club Swing
CB .5, F + C | Running Head Butt
F + Y | Spinal Crush
| (total damage: 31%)
U + F > C | Flying Foot Drive
B | low kick (close)
Z | Horizontal Club Swing
CB .5, F + C | Running Head Butt
| (total damage: 46%)
U + F > Z | Flying Overhead Club Swing
A + C | Double Footed Swing Kick
Z | Horizontal Club Swing
| (total damage: 39%)
U + F > Z | Flying Overhead Club Swing
D > B | Crouching Low Kick
D > C | Crouching 360 Club Swing
CB .5, F + Z | De-Claw
| (total damage: 46%)
U + F > C | Flying Foot Drive
X + Y + Z | Massive Club Swing
C | Tumble Forward
Z | Horizontal Club Swing
| (total damage: 40%)
----------------------+------------------------
Offensive Strategies:
1. Slash's strongest feature is his club. Use it crouching, up close,
leaping, etc...
2. When close execute the Spinal Crush (F + Y).
3. Stun opponents with the Power Thud (Y + Z) then move in and
stomp on 'em.
4. Don't try to Throw (F > Z) unless you're good at hitting the
opponent when he/she comes down - if you miss, you'll be tired
(watch Slash's tongue wag) which is just as bad as being stunned!
Defensive Strategies:
1. Get out of a corner with the Running Head Butt (CB .5, F + C).
TTTTTTT RRRRRR I DDDDD EEEEEEE N N TTTTTTT Ratings:
T R R I D D E NN N T ---------------
T R R I D D E N N N T Speed: 4
T RRRRRR I D D EEEEE N N N T Endurance: 2
T R R I D D E N N N T Power: 4
T R R I D D E N NN T Recovery: 3
T R R I DDDDD EEEEEEE N N T Defense: 3
Equilibrium: 5
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Stationary Somerslt (side kick| 6 ( 6)| A (or D > B)
High Kick | 10 | B
Adv. High Kick (dbl high kick)| 14 (14)| C
Jumping High Kick | 6 | U > A
Jumping Trident Jab | 11 | U > B
Jumping Foot Jab | 13 | U > C
Flying Leg Jab | 7 | U + F > A
Flying Toe Drive | 9 | U + F > B
Flying Double Leg Strike | 12 | U + F > C
Crouching Side Kick | 5 | D > A
Crouching Heel Thrust | 11 | D > C
Fast Trident Jab (light punch)| 5 ( 4)| X
Medium Trident Jab (med punch)| 8 ( 7)| Y
Trident Sweep (hard punch) | 9 ( 9)| Z
Leg Grab Throw | 18 | F > Z (or F > Y)
Jumping Upward Trident Sweep | 5 | U > X
Jumping Downward Trident Sweep| 7 | U > Y
Jumping Vert. Trident Thrust | 10 | U > Z
Flying Medium Punch | 4 | U + F > X
Flying Upward Trident Sweep | 8 | U + F > Y
Flying Downward Trident Sweep | 9 | U + F > Z
Crouching Hard Punch | 3 | D > X
Crouching Trident Jab | 8 | D > Y
Defensive Roll | 10 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Depth Charge Field | 0 | X + Y |.50 |.75
Bio-Drain Field | 0 | Y + Z |.50 |.75
* Bio-Stun Field | 0 | A + B |.75 |1.0
Repulser Field | 0 | B + C |.50 |.50
* Spinning Trident |30 | X + Y + Z |.50 |.75
Sliding Spinning Trident |11 | CB .5, F + Y |.25 |.50
* Plasma Bolt |15 | CB .5, F + Z |.25 |.50
Liquid Mode | 0 | A + B + C |.25 |.50
Insult | 0 | X + Z |.25 |.50
Trident's Top 5 Moves:
1. Plasma Bolt (CB .5, F + Z)
2. Spinning Trident (X + Y + Z)
3. Flying Double Leg Strike (U + F > C)
4. Leg Grab Throw (F > Z)
5. Advancing High Kick (C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
CB .5, F + Y | Sliding Spinning Trident
C | dbl high kick (close)
Z | Trident Sweep
CB .5, F + Z | Plasma Bolt
F > Z | Throw
| (total damage: 67%)
U + F > C | Flying Double Leg Strike
D > A | Crouching Side Kick
CB .5, F + Y | Sliding Spinning Trident
F > Z | Throw
| (total damage: 46%)
U + F > C | Flying Double Leg Strike
D > A | Crouching Side Kick
D > B | Stationary Somerslt
CB .5, F + Z | Plasma Bolt
F > Z | Throw
| (total damage: 56%)
U + F > A | Flying Leg Jab
A + B + C | Liquid Mode
Z | hard punch (close)
CB .5, F + Z | Plasma Bolt
F > Z | Throw
| (total damage: 49%)
CB .5, F + Z | Plasma Bolt (this combo needs full I.S.)
X + Y + Z | Spinning Trident
F | move in
X + Y + Z | Spinning Trident (wait for .75 I.S.)
F | move in
F > Z | Leg Grab Throw
| (total damage: 93%)
U + F > C | Flying Double Leg Strike
D > Z | Defensive Roll
CB .5, F + Z | Plasma Bolt
F > Z | Leg Grab Throw
| (total damage: 55%)
U + F > A | Flying Leg Jab
A + B + C | Liquid Mode
X + Y + Z | Spinning Trident
| (total damage: 37%)
----------------------+------------------------
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > A | Flying Leg Jab
X | light punch (close)
X + Y + Z | Spinning Trident
| (total damage: 42%)
CB .5, F + Y | Sliding Spinning Trident
D > A | Crouching Side Kick
X + Y + Z | Spinning Trident
| (total damage: 46%)
----------------------+------------------------
Offensive Strategies:
1. In the air and on the ground, Trident's kicks rule! Use the
strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
Throws.
2. Trident has lots of ways to stun his opponent. Pick one, then
follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).
Defensive Strategies:
1. Use Liquid Mode (A + B + C) to get out of a corner.
X X AAAAA V V I EEEEEEE RRRRRR Ratings:
X X A A V V I E R R ---------------
X X A A V V I E R R Speed: 3
X AAAAAAA V V I EEEEE RRRRRR Endurance: 3
X X A A V V I E R R Power: 4
X X A A V V I E R R Recovery: 2
X X A A V I EEEEEEE R R Defense: 5
Equilibrium: 4
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Low Kick (fist/knee combo) | 4 ( 8)| A
Medium Kick (kick/cane strike)| 8 ( 9)| B
High Kick (double leg kick) | 9 (10)| C
Jumping Double Leg Kick | 7 | U > A (or U + F > A)
Jumping High Kick | 7 | U > B (or U + F > B)
Jumping Power Kick | 8 | U > C (or U + F > C)
Fast Toe Sweep | 4 | D > A
Cane Propelled Slide | 7 | D > B
Powerful Toe Sweep | 10 | D > C
Fast Cane Strike (triple hit) | 5 (16)| X
Powerful Cane Strike (sngl hit| 9 ( 8)| Y
Boomerang Cane Throw (cane jab| 10 (11)| Z
Cane Throw | 16 | F > Z (or F > Y)
Jumping Low Cane Strike | 6 | U > X (or U + F > X)
Jumping Medium Cane Strike | 8 | U > Y (or U + F > Y)
Jumping Overhead Cane Twirl | 9 | U > Z
Flying Forward Cane Attack | 9 | U + F > Z
Crouching Double Cane Attack | 6 | D > X
Crouching 360 Cane Attack | 8 | D > Y
Crouching Combo Cane Attack | 12 | D > Z
Block | 0 | CB
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Dragon Trap |15 | CB .5, F + Z |.50 |.75
Snap Back | 8 | CB .5, F + X |.25 |.50
Identity Change | 0 | X + Y + Z |.75 |.75
* Midas Touch | 0 | CB .5, F + Y |.50 |.75
Attract & Smack |12 | A + B + C |.50 |.75
Swap Spell | 0 | X + Y |.25 |.50
Confusion Spell | 0 | A + C |.50 |.50
Insult | 0 | X + Z |.25 |.50
Xavier's Top 5 Moves:
1. Boomerang Cane Throw (Z)
2. Flying Forward Cane Attack (U + F > Z)
3. Midas Touch (CB .5, F + Y)
4. Cane Throw (F > Z)
5. Powerful Toe Sweep (D > C)
Combination Moves:
button presses: | move name:
----------------------+------------------------
U + F > A | Jumping Double Leg Kick
A | fist/knee combo (close)
Y | Boomerang Cane Throw
A | Low Kick
CB .5, F + X | Snap Back
| (total damage: 36%)
U + F > A | Jumping Double Leg Kick
X | triple hit (close)
Y | Boomerang Cane Throw
CB .5, F + Y | Midas Touch
F > Z | Throw
| (total damage: 48%)
U + F > Z | Flying Forward Cane Attack
D > X | Crouching Double Cane Attack
D > A | Fast Toe Sweep
Y | Boomerang Cane Throw
CB .5, F + Z | Dragon Trap
| (total damage: 43%)
U + F > Z | Flying Forward Cane Attack
D > B | Cane Propelled Slide
C | High Kick
A + B + C | Attract & Smack
| (total damage: 37%)
U + F > A | Jumping Double Leg Kick
D > X | Crouching Double Cane Attack
D > Y | Crouching 360 Cane Attack
A + B + C | Attract & Smack
| (total damage: 33%)
U + F > C | Jumping Power Kick
X | triple cane hit (close)
CB .5, F + Z | Dragon Trap
| (total damage: 28%)
U + F > C | Jumping Power Kick
D > X | Crouching Double Cane Attack
Y | Powerful Cane Strike
CB .5, F + Y | Midas Touch
F > Z | Cane Throw
| (total damage: 39%)
U + F > C | Jumping Power Kick
D > X | Crouching Double Cane Attack
D > C | Powerful Toe Sweep
X + Y + Z | Identity Change
| (total damage: 24%)
----------------------+------------------------
Offensive Strategies:
1. Xavier's cane is his strong point. Use punching attacks to make
the best use of his cane.
2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
attack, or to flick opponents off the ceiling.
3. Keep opponents away with Boomerang Cane Throws (Z). Tip: You can
defeat Slash with this one key! He will just keep walking into it.
4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
(F > Z) them.
Defensive Strategies:
1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
Confusion Spell (A + C) - if you become cornered.
CCCCC H H AAAAA M M PPPPPP I OOOOO N N
C C H H A A MM MM P P I O O NN N
C H H A A M M M M P P I O O N N N
C HHHHHHH AAAAAAA M M M PPPPPP I O O N N N
C H H A A M M P I O O N N N
C C H H A A M M P I O O N NN
CCCCC H H A A M M P I OOOOO N N
NOTE: This section is included for undocumented moves when
playing the game as the Eternal Champion. Now that
a few codes are known (at this time only Game Genie
codes are known) - we need someone with a G. Genie
to help fill in the tables below.
Regular Moves:
move name: |% damage| button presses:
------------------------------+--------+---------------------------------
Special Moves:
| IS | IS
move name: |% damage| button presses: |used|reqd
-----------------------------------+---+-----------------------+----+----
Combination Moves:
button presses: | move name:
----------------------+------------------------
Champion's Top 5 Moves:
Offensive Strategies:
Defensive Strategies: