ETERNAL CHAMPIONS FAQ
                        -------------------------
                               version 1.3
                             by Dave Woodall
                        Updated on: June 30, 1994
                        -------------------------

                               PLEASE NOTE:
               --------------------------------------------
              |                                            |
              |   This document is the collective work of  |
              |   several  individuals,   and  is  public  |
              |   domain material.   Also, this  document  |
              |   is intended to be printed and used as a  |
              |   reference.  You will find  ^L  (Ctrl-L)  |
              |   codes  (the standard  page-eject  char)  |
              |   every so often,  noting start of pages.  |
              |                                            |
               --------------------------------------------

                          NEW IN THIS VERSION:
                        ------------------------

 1) Added Game Genie codes to play as the Eternal Champ and MANY more!
 2) Updated Rax's and Shadow's Character Guide.
 3) Added combos from the Sega Eternal Champions Strategy video.
 4) Split the FAQ into 2 parts - it is getting rather large.

                      ETERNAL CHAMPIONS FAQ CONTENTS:
                    ----------------------------------

 I.  Secret Codes
     Beginner Tips
     Complete Moves List
       (plus Damages, Top Moves, Combos, and Strategies)
 II. Opponent Strategies
     OverKill List
     Character Guides
     Miscellaneous Notes

                      ETERNAL CHAMPIONS FAQ CREDITS:
                    ----------------------------------
 [email protected] (David Woodall)
 [email protected] (Adam K. Rixey)
 [email protected] (David Suggs)
 [email protected] (Christopher L Schneider)
 [email protected] (Ryan D Hose)
 [email protected] (Jason Adams)
 [email protected] (Jonathan R Kohn)
 [email protected] (David Liu)
 [email protected] (Lord Valgamon)
 [email protected] (David DAuria)
 [email protected] (Eric Andersen)
 [email protected] (The Vampire Lestat)
 [email protected] (Stephen F. Timson)
 [email protected] (Harry Hahn)

                       ETERNAL CHAMPIONS SECRET CODES
                     ----------------------------------

 Normal Game Codes:

   NOTE:  As of 5/19/94, no "normal" codes are publicly known.

   This section will be updated and released as soon as any codes
   are known.

 Game Genie Codes:

       BEHT-GAD4       In a 2-player game, either player can choose
                       the Eternal Champion with the left button.
       9THT-HCP4 +     In a 1-player game, Player 1 plays
       BEHT-GAF6       as the Eternal Champion (can select any character,
                       but will then play as Eternal Champion).  This WILL
                       lock up the game after an undetermined amount of play.

       ACNT-LAE0       Insult uses no inner strength
       GCNT-LAE0       Insult uses more inner strength
       RGZT-L6XA       Inner strength is restored very quickly

       GWGA-JAFT       Blade starts with 1/2 energy
       ATRA-NAHA       Blade's snap when farther away does no damage
       ATRA-PASA       Blade's snap when farther away does more damage
       ATVA-NAHJ       Blade's snap when close in does no damage
       ATVA-PASJ       Blade's snap when close in does more damage
       G2RA-NAFN       Blade's thrust when farther away does no damage
       G2RA-PAPN       Blade's thrust when farther away does more damage
       AYVT-NAA6       Blade's thrust when close in does no damage
       AYVT-PAJ6       Blade's thrust when close in does more damage
       ANVT-NACT       Blade's wheel when close in does no damage
       ANVT-PALT       Blade's wheel when close in does more damage
       A2RA-NADN       Blade's wheel when farther away does no damage
       A2RA-PAMN       Blade's wheel when farther away does more damage
       AETT-NAFT       Blade's straight when close in does no damage
       AETT-PAPT       Blade's straight when close in does more damage
       AJVA-NABA       Blade's lunge when close in does less damage
       AJVA-PAKA       Blade's lunge when close in does more damage
       ANVA-NAF6       Blade's swing when close in does no damage
       ANVA-PAP6       Blade's swing when close in does more damage
       FYPT-NADA       Blade's swing when farther away does less damage
       FYPT-PAMA       Blade's swing when farther away does more damage

       GVYA-JAEW       Jetta starts with 1/2 energy
       ATET-NAE8       Jetta's snap when farther away does no damage
       ATET-PAN8       Jetta's snap when farther away does more damage
       ATKA-NAFG       Jetta's snap when close in does no damage
       ATKA-PAPG       Jetta's snap when close in does more damage
       FYKT-NAA0       Jetta's thrust when close in does less damage
       FYKT-PAJ0       Jetta's thrust when close in does more damage
       AYET-NAB4       Jetta's thrust when farther away does no damage
       AYET-PAK4       Jetta's thrust when farther away does more damage
       A2LA-NAC8       Jetta's wheel when close in does no damage
       A2LA-PYL8       Jetta's wheel when close in does more damage
       A2EA-NAG0       Jetta's wheel when farther away does less damage
       A2EA-PAR0       Jetta's wheel when farther away does more damage

       AEJT-NADR       Jetta's straight when close in does no damage
       AEJT-PJMR       Jetta's straight when close in does more damage
       AEDT-NADC       Jetta's straight when farther away does no damage
       AEDT-PLMC       Jetta's straight when farther away does more damage
       AJDT-NAGG       Jetta's lunge when farther away does no damage
       AJDT-PARG       Jetta's lunge when farther away does more damage
       AJJT-NAGG       Jetta's lunge when close in does no damage
       AJJT-PWRG       Jetta's lunge when close in does more damage
       ANEA-NAA8       Jetta's swing when farther away does no damage
       ANEA-PAJ8       Jetta's swing when farther away does more damage
       ANKA-NACR       Jetta's swing when close in does no damage
       ANKA-PALR       Jetta's swing when close in does more damage

       GVYA-LACY       Larcen starts with 1/2 energy
       AWDT-NAEE       Larcen's snap when farther away does no damage
       AWDT-PANE       Larcen's snap when farther away does more damage
       ERDT-NAF2       Larcen's thrust when farther away does no damage
       ERDT-PAP2       Larcen's thrust when farther away does more damage
       EWGT-NAA6       Larcen's wheel when close in does no damage
       EWGT-PAJ6       Larcen's wheel when close in does more damage
       ELGA-NADA       Larcen's snap when close in does no damage
       ELGA-PAMA       Larcen's's snap when close in does more damage
       A0GA-NAGE       Larcen's thrust when close in does no damage
       A0GA-PARE       Larcen's thrust when close in does more damage
       A4EA-NAAT       Larcen's wheel when farther away does no damage
       A4EA-PAJT       Larcen's wheel when farther away does more damage
       AGGT-NADY       Larcen's straight when close in does no damage
       AGGT-PAMY       Larcen's straight when close in does more damage
       ALHA-NAAN       Larcen's swing when close in does less damage
       ALHA-PAJN       Larcen's swing when close in does more damage
       F0JT-NAH2       Larcen's Swinging Hammer Fist does less damage
       F0JT-PAS2       Larcen's Swinging Hammer Fistdoes more damage

       GXKT-JADW       Midknight starts with 1/2 energy
       AT8T-NAEJ       Midknight's snap when farther away does no damage
       AT8T-PANJ       Midknight's snap when farther away does more damage
       FY8A-NAHY       Midknight's lunge when farther away does no damage
       FY8A-PASY       Midknight's lunge when farther away does more damage
       A28A-NAD2       Midknight's wheel when farther away does no damage
       A28A-PAM2       Midknight's wheel when farther away does more damage
       FY7T-NADJ       Midknight's lunge when farther away does no damage
       FY7T-PAMJ       Midknight's lunge when farther away does more damage
       FZCT-NAGJ       Midknight's lunge when close in does less damage
       FZCT-PARJ       Midknight's lunge when close in does more damage
       FZDA-NAC6       Midknight's swing when close in does less damage
       FZDA-PAL6       Midknight's swing when close in does more damage
       AN7T-NAFJ       Midknight's swing when farther away does no damage
       AN7T-PAPJ       Midknight's swing when farther away does more damage

       GTST-LAH0       Rax starts with 1/2 energy
       AVVT-NAHJ       Rax's snap when farther away does less damage
       AVVT-PASJ       Rax's snap when farther away does more damage
       AVZT-NACN       Rax's snap when close in does no damage
       AVZT-PALN       Rax's snap when close in does more damage
       AZVT-NAEE       Rax's thrust when farther away does no damage
       AZVT-PANE       Rax's thrust when farther away does more damage
       AZZT-NAEN       Rax's thrust when close in does no damage
       AZZT-PANN       Rax's thrust when close in does more damage

       DZZT-NAG2       Rax's wheel when close in does no damage
       DZZT-PAR2       Rax's wheel when close in does more damage
       A3VT-NAAY       Rax's wheel when farther away does no damage
       A3VT-PAJY       Rax's wheel when farther away does more damage
       AFTT-NAFN       Rax's straight when farther away does no damage
       AFTT-PAPN       Rax's straight when farther away does more damage
       AFZA-NAC6       Rax's straight when close in does no damage
       AFZA-PNL6       Rax's straight when close in does more damage
       AKTT-NAHN       Rax's lunge when farther away does no damage
       AKTT-PNSN       Rax's lunge when farther away does more damage
       AKZA-NAFJ       Rax's lunge when close in does no damage
       AKZA-PRPJ       Rax's lunge when close in does more damage
       APZT-NAAA       Rax's swing when close in does no damage
       APZT-PAJA       Rax's swing when close in does more damage
       APVA-NACE       Rax's swing when farther away does no damage
       APVA-PALE       Rax's swing when farther away does more damage

       GWEA-LAFJ       Shadow starts with 1/2 energy
       ACXT-LAC6       Shadow's High Jump Angle Kick uses no inner strength
       GCXT-LAC6       Shadow's High Jump Angle Kick uses more inner strength
       AWSA-NAFR       Shadow's Snap when close in does no damage
       AWSA-PAPR       Shadow's Snap when close in does more damage
       AWMT-NABL       Shadow's Snap when farther away does no damage
       AWMT-PAKL       Shadow's Snap when farther away does more damage
       A0SA-NAHR       Shadow's Thrust when close in does no damage
       A0SA-PASR       Shadow's Thrust when close in does more damage
       A0MT-NAD0       Shadow's Thrust when farther away does no damage
       A0MT-PAM0       Shadow's Thrust when farther away does more damage
       A4ST-NAER       Shadow's Wheel when close in does no damage
       A4ST-PANR       Shadow's Wheel when close in does more damage
       A4MT-NAGC       Shadow's Wheel when farther away does no damage
       A4MT-PARC       Shadow's Wheel when farther away does more damage
       FLVT-NAAR       Shadow's High Jump Angle Kick does no damage
       FLVT-PAJR       Shadow's High Jump Angle Kick does more damage
       EGWT-NAAG       Shadow's Short Slide does less damage
       EGWT-PAJG       Shadow's Short Slide does more damage
       EGWT-NAAW       Shadow's Medium Slide does less damage
       EGWT-PAJW       Shadow's Medium Slide does more damage
       ALNA-NAE0       Shadow's lunge when farther away does no damage
       ALNA-PAN0       Shadow's lunge when farther away does more damage
       ALTA-NABG       Shadow's lunge when close in does no damage
       ALTA-PAKG       Shadow's lunge when close in does more damage
       ARNT-NAAG       Shadow's swing when farther away does no damage
       ARNT-P0JG       Shadow's swing when farther away does more damage
       ARTA-NAD8       Shadow's swing when close in does no damage
       ARTA-PAM8       Shadow's's swing when close in does more damage

       GVDA-LAHL       Slash starts with 1/2 energy
       AZ5A-NAC8       Slash's snap when farther away does no damage
       AZ5A-PAL8       Slash's snap when farther away does more damage
       AV7T-NADG       Slash's snap when close in does no damage
       AV7T-PAMG       Slash's snap when close in does more damage
       AZ7T-NAE4       Slash's thrust when close in does no damage
       AZ7T-PAN4       Slash's thrust when close in does more damage
       BK5A-NAEW       Slash's thrust when farther away does less damage
       BK5A-PANW       Slash's thrust when farther away does more damage
       A35A-NAH0       Slash's wheel when farther away does no damage
       A35A-PAS0       Slash's wheel when farther away does more damage

       AK7T-NAGN       Slash's wheel when close in does no damage
       AK7T-PARN       Slash's wheel when close in does more damage
       AF8A-NAAC       Slash's straight when close in does no damage
       AF8A-NAAC       Slash's straight when close in does no damage
       AF8A-PAJC       Slash's straight when close in does more damage
       AK8A-NAB0       Slash's lunge when close in does no damage
       AK8A-PAK0       Slash's lunge when close in does more damage
       AP8A-NAD0       Slash's swing when close in does no damage
       AP8A-PAM0       Slash's swing when close in does more damage
       AK9A-NAB4       Slash's Massive Club Swing does less damage
       AK9A-PAK4       Slash's Massive Club Swing does more damage
       ALAT-NAB4       Slash's Spinal Crush does less damage
       ALAT-PAK4       Slash's Spinal Crush does more damage

       GX9T-JAHA       Trident's starts with 1/2 energy
       AZKA-NAA8       Trident's thrust when farther away does no damage
       AZKA-PAJ8       Trident's thrust when farther away does more damage
       A3JT-NACC       Trident's wheel when farther away does less damage
       A3JT-PALC       Trident's wheel when farther away does more damage
       A3RA-NACG       Trident's wheel when close in does less damage
       A3RA-PALG       Trident's wheel when close in does more damage
       AFHT-NAE8       Trident's straight when farther away does no damage
       AFHT-PAN8       Trident's straight when farther away does more damage
       AKHT-NAH0       Trident's lunge when farther away does no damage
       AKHT-PAS0       Trident's lunge when farther away does more damage

       GW2A-JABA       Xavier starts with 1/2 energy
       BJ4A-NAB0       Xavier's snap when close in does less damage
       BJ4A-PAK0       Xavier's snap when close in does more damage
       AY4A-NAFW       Xavier's thrust when close in does less damage
       AY4A-PAPW       Xavier's thrust when close in does more damage
       AE3A-NAF0       Xavier's straight when close in does less damage
       AE3A-PAP0       Xavier's straight when close in does more damage
       ANYT-NADW       Xavier's swing when farther away does no damage
       ANYT-PAMW       Xavier's swing when farther away does more damage
       EE6T-NAER       Xavier's Attack and Smash do no damage
       EE6T-PANR       Xavier's Attack and Smash do more damage



                      ETERNAL CHAMPIONS BEGINNER TIPS
                    -----------------------------------

 1. When just beginning, choose a well balanced character and stay with
    him/her.  The folks on Sega's Game Play lines recommend Xavier as a
    good starting character.

 2. Go into the 1-player practice mode and set your Inner Strength to
    "Off" (which gives you unlimited Special Move power), set the CPU
    to 4 (the default), and set the time to "Infinite".  Cycle through
    all the characters until you can beat them easily.  Slowly increase
    the CPU's ability until you are at 8.

 3. Now, turn your Inner Strength "On" and the time to "90 seconds".
    Practice until you can usually win.  The difference here is that you
    will have to rely more on normal moves, and can let the clock help
    you in certain cases.

 4. Be willing to change your attacks!!!  If you try a particular move
    or combo, and it fails every time (against a particular opponent),
    don't keep doing it!!!  For instance, in some cases a leaping punch
    will counter a leaping attack where a leaping kick won't.

 5. When playing in a "Contest", keep an eye on the clock.  Try to get
    an early advantage (in terms of damage), then mainly play in a
    defensive mode, only taking advantage of obvious opportunities.
    When the clock runs low (under 10 seconds), don't attack at all
    (unless your behind) - just run and block until the clock runs out.

 6. Once a move is started, it will complete unless interrupted by a
    counter attack.  For fastest response time, prepare your next move
    by pressing the first set of buttons before your current move is done.
    This is especially handy when you get knocked down - you can often
    come out of it doing a Throw.

 7. Make use of your character's special abilities - like being able to
    stun your opponent or using extra jumping abilities to avoid attacks
    or projectiles.


                        ETERNAL CHAMPIONS MOVE LIST
                      -------------------------------
 NOTES:

 1) For each Special Move, I tried to figure out how much Inner Strength
    is needed to execute the move, and how much it consumes.   I mainly
    did this by Insulting the opponent until my I.S. was gone, then
    repeatedly tried executing the move until I had enough I.S. for the
    move to be allowed.  I found out a few curious things:

    a) Sometimes when your I.S. is full, executing a Special Move will not
       drain it at all - at least the gauge doesn't change.  I suspect that
       you can have more I.S. than the gauge shows.

    b) It seems that the more I.S. you have, the more it will consume when
       performing some moves.  Several of the moves will consume either 0.5
       or 0.75 of the total I.S. - depending on how much you started with.
       The numbers I have listed are when the I.S. is low (more critical).

 2) Some moves can be performed by different button sequences.  In this
    case, I only listed the simpler sequence - or put the additional
    button sequence in parentheses.

 3) Some moves will have a different name listed in parentheses - for
    example:  Medium Kick (knee smash).  The name in parentheses is
    the move that occurs when you use the same button sequence but
    your character is standing next to your opponent.

 4) The damages listed for the Regular Moves is the MAXIMUM damage that
    move CAN do.  However, some moves have multiple hits and can be
    blocked mid way through.  This will reduce the amount of damage done.

 5) Once a Special Move is initiated, Special Moves are disabled until
    the current S.M.'s attack, mode or whatever is over.

 6) Special Moves marked with "*" are those that will stun or freeze the
    opponent - making for an easy attack.

 7) Regular Moves marked with "@" are those that will provide "extra air"
    by moving up again (while in the air).  For Rax, press U + F > Y to
    leap, then hit Y again.  Massive air time!!!

 8) There is a "total damage" number listed with each Combo move.  This
    number is the MAXIMUM damage for the entire combo.  Usually, the
    computer can and will start blocking during the move.  This will
    reduce the amount of damage done.

 9) The Top 5 moves are those that can be used very frequently for
    effective matches, not necessarily those that do the most damage.

    Legend:
    --------------------------------------------------------------
      CB = Charge (Hold) Back (back means away from opponent)
       U = Up
       D = Down
       F = Forward (forward means toward opponent)
       + = press buttons at the same time
       , = press buttons sequentially
       > = hold button(s) while pressing the next ones

       BBBBBB   L         AAAAA   DDDDD    EEEEEEE           Ratings:
      B     B  L        A     A  D    D   E                  ---------------
     B     B  L        A     A  D     D  E                   Speed:        2
    BBBBBB   L        AAAAAAA  D     D  EEEE                 Endurance:    4
   B     B  L        A     A  D     D  E                     Power:        5
  B     B  L        A     A  D    D   E                      Recovery:     3
 BBBBBB   LLLLLLL  A     A  DDDDD    EEEEEEE                 Defense:      3
                                                             Equilibrium:  4


                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Kick (knee kick)              |  7 ( 8)| A
   Lunge Kick (knee kick)        | 11 (11)| B
   Spin Kick (side kick)         | 12 (14)| C
   Jumping Side Kick             |  8     | U > A
   Jumping Crouch Kick           | 10     | U > B
   Jumping Spin Kick             | 13     | U > C
   Power Spike Dive              | 14     | U + F > C
   Crouching Kick                |  8     | D > A
   Double Crouch Kick            | 12     | D > B
   High Kick                     | 14     | D > C
   Punch (double punch)          | 16 ( 9)| X
   Reverse Punch                 | 10 (11)| Y
   Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
   Throw                         | 20     | F > Z (or F > Y)
   Jumping Punch                 |  7     | U > X
   Jumping Chop                  | 10     | U > Y
   Jumping Long Punch / Spin     | 13     | U > Z
   Crouching Elbow Smash         | 10     | D > X
   Crouching Double Fist Punch   | 10     | D > Y
   Crouching Palm Thrust         | 12     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
 * Stun Beam                          | 0 | CB .5, F + Z          |.75 |.75
   Personal Shield                    | 0 | X + Y + Z             |.75 |1.0
   Tracking Blade                     |15 | CB .5, F + X + Y      |.25 |.50
   Straight Blade                     |15 | CB .5, F + Y + Z      |.25 |.25
   Projectile Containment Field       | 0 | A + B                 |.25 |.50
   Wild Fury Attack                   |20 | A + B + C             |.50 |.75
   Backfire                           | 0 | A + C                 |.50 |.75
   Power (I.S.) Drain                 | 0 | CB .5, F + C          |.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                             Blade's Top 5 Moves:

   1. Power Spike Dive (U + F > C)
   2. Tracking Blade (CB .5, F + X + Y)
   3. Throw (F > Z)
   4. Wild Fury Attack (A + B + C)
   5. side kick (D > C)

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > B             | Jumping Crouch Kick
   Y                     | Reverse Punch (close)
   Z                     | Overhead Combo Pnch
   CB .5, F + X + Y      | Tracking Blade
                         | (total damage: 54%)

   U + F > C             | Power Spike Dive
   D > Z                 | Crouching Palm Thrust
   D > B                 | Double Crouch Kick
   A + B + C             | Wild Fury Attack
                         | (total damage: 57%)


   U + F > A             | Jumping Side Kick
   Z                     | dbl pnch (close)
   C                     | side kick (close)
   C                     | Spin Kick
                         | (total damage: 50%)

   U + F > C             | Power Spike Dive
   D > X                 | Crouching Elbow Smash
   D > Z                 | Crouching Palm Thrust
   CB .5, F + Z          | Stun Beam
   F > Z                 | Throw
                         | (total damage: 56%)

   CB .5, F + X + Y      | Tracking Blade
   F > Z                 | Throw (while CPU is blocking)
                         | (total damage: 20%)

   CB .5, F + X + Y      | Tracking Blade
   U + F > C             | Power Spike Dive
   Z                     | double punch (close)
   F                     | move in
   F > Z                 | Throw
                         | (total damage: 65%)

   U + F > A             | Kick (while leaping)
   F                     | move in
   D > X                 | Crouching Elbow Smash
   A + B + C             | Wild Fury Attack
                         | (total damage: 38%)
   ----------------------+------------------------

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > C             | Power Spike Dive
   D > B                 | Double Crouch Kick
   F                     | move in
   A + B + C             | Wild Fury Attack
   CB .5, F + Z          | Stun Beam
   F > Z                 | Throw
                         | (total damage: 66%)

   U + F > C             | Power Spike Dive
   D > B                 | Double Crouch Kick
   F                     | move in
   Z                     | Overhead Combo Punch
   CB .5, F + Z          | Stun Beam
   F > Z                 | Throw
                         | (total damage: 64%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. When standing, use Blade's arms for more damage.  When jumping or
      crouching, use his legs and feet.

   2. Stun opponents with the Stun Beam, then move in and hammer away.


                             Defensive Strategies:

   2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
      stop charges.


             J  EEEEEEE  TTTTTTT  TTTTTTT   AAAAA            Ratings:
            J  E           T        T     A     A            ---------------
           J  E           T        T     A     A             Speed:        5
          J  EEEE        T        T     AAAAAAA              Endurance:    2
   J     J  E           T        T     A     A               Power:        4
  J     J  E           T        T     A     A                Recovery:     3
  JJJJJ   EEEEEEE     T        T     A     A                 Defense:      4
                                                             Equilibrium:  3


                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Medium Kick (low kick)        |  5 ( 4)| A
   Low Kick High (flurry kick)   |  8 (17)| B
   Somersault (high kick)        | 14 (14)| C
   Jumping Low Kick              |  6     | U > A
   Jumping Vertical Spin Kick    |  9     | U > B
   Jumping Medium Kick           | 10     | U > C
   Flying Toe Kick               | 5,9,11 | U + F > A  (A, B, C)
   Spring Back then Forward      |  4     | D > A
   Crouching Kick                | 11     | D > C
   Punch                         |  5 ( 4)| X
   Palm Thrust (dbl palm thrust) |  8 (11)| Y
   Hand Jab (uppercut)           | 10 (11)| Z
   Throw                         | 16     | F > Z (or F > Y)
   Jumping Chop                  |  4     | U > X
   Jumping Punch                 |  8     | U > Y
   Flying Spin                   | 10     | U > Z
   Flying Double Fist Pull       |  6     | U + F > X
 @ Ceiling Dive                  | 12     | U + F > Z
   Flip Away                     |  5     | D > X
   Crouching Double Fist Pull    |  9     | D > Y
   Uppercut                      | 11     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Flying Choke Hold                  |15 | CB .5, F + Z          |.50 |.75
   Phase                              | 0 | X + Y + Z  (1 sec)    |.25 |.50
   Resonate (do while Phased)         | 0 | A + C (.5 sec)        |.50 |.50
   Ricochet Left                      |12 | D .5, U + A           |.50 |.75
   Ricochet Right                     |12 | D .5, U + C           |.50 |.75
   Bladerang (single hit)             |10 | CB .5, F + X          |.25 |.50
   Bladerang (double hit)             |10 | CB .5, F + Y          |.25 |.50
   Ceiling Grab                       | 0 | D .5, U + Y           |.25 |.75
   Death Dive (do after Ceiling Grab) | 0 | C                     |.00 |.00
   Moving Cork Screw (left)           | 8 | A + B                 |.25 |.50
   Moving Cork Screw (right)          | 8 | B + C                 |.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                             Jetta's Top 5 Moves:

   1. Phase (X + Y + Z)
   2. Ceiling Dive (U + F > Z)
   3. Spring Back then Forward (D > A)
   4. Somersault (C)
   5. Flurry Kick (close B)


                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > C             | Flying Toe Kick
   D > X                 | Flip Away
   Ricochet              | D .5, U + (A or C)
                         | (total damage: 28%)

   U + F > C             | Flying Toe Kick
   C                     | high kick (close)
   Z                     | Hand Jab
   CB .5, F + Z          | Flying Choke Hold
                         | (total damage: 50%)

   U + F > Z             | Ceiling Dive
   D > A                 | Spring Back then Forward
   D .5, U + Y           | Ceiling Grab
   C                     | Death Dive
                         | (total damage: 16%)

   U + F > C             | Flying Toe Kick
   Z                     | uppercut (close)
   C                     | Somersault
   A + B (or B + C)      | Moving Cork Screw
                         | (total damage: 44%)

   U + F > C             | Flying Toe Kick
   D > Y                 | Crouching Double Fist Pull
   A + B (or B + C)      | Moving Cork Screw (left or right)
                         | (total damage: 28%)

   D > A                 | Spring Back then Forward
   D > X                 | Flip Away
   CB .5, F + Y          | Bladerang (double hit)
                         | (total damage: 19%)

   U + F > Z             | Ceiling Dive
   A + B                 | Moving Cork Screw
   B                     | flurry kick (close)
                         | (total damage: 37%)

   U + F > A             | Jumping Low Kick
   Z                     | Hand Jab
   F                     | move in
   B                     | Low Kick High
   CB .5, F + Z          | Flying Choke Hold
                         | (total damage: 38%)
   ----------------------+------------------------

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   D > A                 | Spring Back then Forward
   CB .5, F + Z          | Flying Choke Hold
                         | (total damage: 19%)

   D .5, U + Y           | Ceiling Grab
   C                     | Death Dive
   F > Z                 | Throw
                         | (total damage: 16%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. When standing or jumping (straight up), use Jetta's kick moves.
      When crouching or leaping forward, use her punch moves.

   2. Phase often (and Resonate too).

   3. Attack quickly, then run.  Repeat.


                             Defensive Strategies:

   1. Use Bladerangs to keep opponents away.

       L         AAAAA   RRRRRR    CCCCC   EEEEEEE  N     N  Ratings:
      L        A     A  R     R  C     C  E        NN    N   ---------------
     L        A     A  R     R  C        E        N N   N    Speed:        3
    L        AAAAAAA  RRRRRR   C        EEEE     N  N  N     Endurance:    4
   L        A     A  R   R    C        E        N   N N      Power:        4
  L        A     A  R    R   C     C  E        N    NN       Recovery:     4
 LLLLLLL  A     A  R     R   CCCCC   EEEEEEE  N     N        Defense:      4
                                                             Equilibrium:  2


                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Advancing Kick (low kick)     |  5 ( 8)| A
   Medium Kick (high kick)       |  9 ( 8)| B
   High Kick (low kick)          | 12 (11)| C
   Jumping Kneel Kick            |  5     | U > A
   Jumping High Kick             |  9     | U > B
   Jumping Reverse Kick          | 11     | U > C
   Flip Kick                     |  9     | U + A
   Flying Knee Smash             |  7     | U + F > A
   Flying Leg Jab                | 10     | U + F > B
   Flying Toe Kick               | 12     | U + F > C
   Grappling Hook Attack         |  6     | D > A
   Undercut Kick                 |  8     | D > B
   Sliding Undercut Kick         | 10     | D > C
   Punch                         |  5     | X
   Uppercut (straight punch)     |  8 (10)| Y
   Straight Punch (dbl uppercut) | 12 (13)| Z
   Throw                         | 18     | F > Z      (or F > Y)
   Jumping Straight Punch        |  7     | U > X      (or U + F > X)
   Jumping Low Punch             |  8     | U > Y      (or U + F > Y)
   Jumping High Punch            | 11     | U > Z
   Flying Knuckle Sweep          | 13     | U + F > Z
   Crouching High Punch          |  6     | D > X
   Crouching Hard Punch          |  9     | D > Y
   Crouching Uppercut            | 11     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Ceiling Crawl                      | 0 | D 1.0, U + C          |.25 |.50
   Ceiling Drop                       |25 | D + Y (or Z)          |.00 |.00
   Air Sweep                          |15 | A + C                 |.50 |.75
   Long Distance Sweep                |15 | CB .5, F + Z          |.25 |.25
   Power Sweep                        |18 | A + B + C (1.5 sec)   |.50 |.75
   Reflect Back Projectiles           |?? | CB + X                | ?? | ??
   Sai Throw                          |11 | CB .5, F + Y          |.25 |.50
   Swinging Hammer Fist               |17 | X + Y + Z             |.25 |.00
   Insult                             | 0 | X + Z                 |.25 |.50

                             Larcen's Top 5 Moves:

   1. Flip Kick (U + A)
   2. Grappling Hook Attack (D > A)
   3. Power Sweep (A + B + C)
   4. Swinging Hammer Fist (X + Y + Z)
   5. Sliding Undercut Kick (D > C)


                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > C             | Flying Toe Kick
   CB .5, F + Y          | Sai Throw
   Z                     | dbl uppercut (close)
   Z                     | Straight Punch
                         | (total damage: 48%)

   U + F > A             | Flying Knee Smash
   A                     | low kick (close)
   B                     | high kick (close)
   X + Y + Z             | Swinging Hammer Fist
                         | (total damage: 40%)

   U + F > C             | Flying Toe Kick
   D > B                 | Undercut Kick
   D > Z                 | Crouching Uppercut
   CB .5, F + Z          | Long Distance Sweep
                         | (total damage: 46%)

   U + F > C             | Flying Toe Kick
   D > Z                 | Crouching Uppercut
   D 1.0, U + C          | Ceiling Crawl
   D + Y (or Z)          | Ceiling Drop
                         | (total damage: 48%)

   U + F > B             | Flying Leg Jab
   D > B                 | Undercut Kick
   F                     | move in
   U + F > C             | Flying Toe Kick
   CB .5, F + Y          | Sai Throw
                         | (total damage: 41%)

   U + F > C             | Flying Toe Kick
   D > B                 | Undercut Kick
   D > B                 | Undercut Kick
   X + Y + Z             | Swinging Hammer Fist
                         | (total damage: 45%)

   U + F > B             | Flying Leg Jab
   Z                     | double uppercut (close)
   A + C                 | Air Sweep
                         | (total damage: 37%)
   ----------------------+------------------------

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > B             | Flying Leg Jab
   D > B                 | Undercut Kick
   B                     | Medium Kick
   Z                     | Straight Punch
                         | (total damage: 39%)

   A + B + C             | Power Sweep
   X + Y + Z             | Swinging Hammer Fist
                         | (total damage: 35%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. Overall, Larcen's kicks are slightly more potent than his punches.
      When leaping forward however, the punches are stronger.

   2. Use repeated Z punches (normal and close) against male characters.
      Use jump kicks and hit-n-run against the female.


                             Defensive Strategies:

   1. Use the Flip Kick (U + A) to counter aerial attacks.

   2. Use the Power Sweep (A + B + C) when cornered.

   3. Use Reflect Back Projectiles (CB + X) to counter flying objects.

M     M  I  DDDD    K    K  N    N  I   GGGG   H    H  TTTTTT  Ratings:
MM   MM  I  D   D   K   K   NN   N  I  G    G  H    H    T     ---------------
M M M M  I  D    D  K  K    N N  N  I  G       H    H    T     Speed:        5
M  M  M  I  D    D  KKK     N  N N  I  G  GGG  HHHHHH    T     Endurance:    3
M     M  I  D    D  K  K    N  N N  I  G    G  H    H    T     Power:        4
M     M  I  D   D   K   K   N   NN  I  G    G  H    H    T     Recovery:     2
M     M  I  DDDD    K    K  N    N  I   GGGGG  H    H    T     Defense:      4
                                                               Equilibrium:  3


                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Medium Kick (high kick)       |  5 ( 7)| A
   Advancing High Kick (pounding)|  9 ( 8)| B
   High Kick  (high foot sweep)  |  9 (11)| C
   Jumping High Kick             |  5     | U > A
   Jumping Spin Kick             |  9     | U > B      (or U > C)
   Flying Leg Jab                |  6     | U + F > A
   Flying Spin Kick              |  9     | U + F > B
 @ Flying Power Leg Jab          | 10     | U + F > C
   Crouching Low Kick            |  5     | D > A
   Back Roll Twirl Kick          |  8     | D > B
   Tornado Attack                | 10     | D > C
   Punch (double thrust)         |  6 (10)| X
   Palm Strike (triple hit)      |  9 (13)| Y
   Arm Sweep (triple combo)      | 12 (16)| Z
   Shoulder Slam Throw           | 18     | F > Z      (or F > Y)
   Jumping Medium Punch          |  6     | U > X
   Jumping High Punch            | 10     | U > Y
   Jumping Downward Arm Sweep    | 10     | U > Z
   Flying High Punch             | 10     | U + F > X
   Flying Boxing Punch           |  9     | U + F > Y
   Flying Downward Thrust        | 11     | U + F > Z
   Crouching Double Punch        |  8     | D > X
   Crouching High Punch          |  9     | D > Y
   Crouching Uppercut            | 11     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Life Drain (be close)              |17 | F + X + Y + Z         |.50 |.75
   Ceiling Ram (be close)             | 8 | D .5, U + C           |.25 |.50
 * Bedazzle                           | 0 | X + Y + Z             |.50 |.50
   Dispel                             | 0 | A + B + C             |.75 |.50
   Mist Attack                        |15 | A + C                 |.50 |.75
   Flying Wall Smash                  |13 | CB .5, F + Z          |.50 |.75
   Overhead Stomach Punch (be close)  |18 | F + A + B + C         |.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                           Midknight's Top 5 Moves:

   1. Tornado Attack (D > C)
   2. Shoulder Slam Throw (F > Z)
   3. Palm Strike (triple hit) (close Y)
   4. Ceiling Ram (D .5, U + C)
   5. Crouching Uppercut (D > Z)

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > A             | Flying Leg Jab
   D > A                 | Crouching Low Kick
   B                     | Advancing High Kick
   CB .5, F + Z          | Flying Wall Smash
                         | (total damage: 33%)

   U + F > A             | Flying Leg Jab
   Z                     | Arm Sweep
   A                     | Medium Kick
   X + Y + Z             | Bedazzle
   F > Z                 | Throw
                         | (total damage: 41%)

   U + F > B             | Flying Spin Kick
   Y                     | triple hit (close)
   B                     | Advancing High Kick
   C                     | High Kick
   CB .5, F + Z          | Flying Wall Smash
                         | (total damage: 53%)

   D > C                 | Tornado Attack
   F + A + B + C         | Overhead Stomach Punch
                         | (total damage: 28%)

   U + F > A             | Flying Leg Jab
   Y                     | triple hit (close)
   D > B                 | Back Roll Twirl Kick
   CB .5, F + Z          | Flying Wall Smash
                         | (total damage: 36%)

   U + F > A             | Flying Leg Jab
   D > Z                 | Crouching Uppercut
   F                     | move in
   D > X                 | Crouching Double Punch
                         | (total damage: 25%)

   U + F > A             | Flying Leg Jab
   F + X + Y + Z         | Life Drain (be close)
                         | (total damage: 24%)

   U + F > A             | Flying Leg Jab
   D > X                 | Crouching Double Punch
   D > C                 | Tornado Attack
   A + C                 | Mist Attack
                         | (total damage: 39%)
   ----------------------+------------------------

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   D > C                 | Tornado Attack
   D > C                 | Tornado Attack
   X + Y + Z             | Bedazzle
   F > Z                 | Shoulder Slam Throw
                         | (total damage: 38%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. Across the board, Midknight's punches are better than his kicks.

   2. Keep Midknight up close where he's very deadly.  Use repeated
      Y, Z , F > Y or F > Z when you have'em cornered.

   3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).


                             Defensive Strategies:

   1. Break out of an attack with the Tornado Attack (D > C).

       RRRRRR    AAAAA   X     X                             Ratings:
      R     R  A     A   X   X                               ---------------
     R     R  A     A    X X                                 Speed:        3
    RRRRRR   AAAAAAA     X                                   Endurance:    5
   R   R    A     A    X X                                   Power:        4
  R    R   A     A   X   X                                   Recovery:     3
 R     R  A     A  X     X                                   Defense:      2
                                                             Equilibrium:  4


                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Medium Leg Sweep (knee kick)  |  7 ( 7)| A
   Medium Kick (hard knee kick)  |  9 (10)| B
   Power Kick (toe pounding)     | 11 (35)| C
   Jumping Medium Kick           |  7     | U > A
   Jumping Reverse Kick          |  8     | U > B
   Jumping Burners               | 11     | U > C
   Flying Knee Smash             |  8     | U + F > A
   Flying Leg Drive              | 10     | U + F > B
   Flying Afterburner Drive      | 13     | U + F > C
   Undercut Kick                 |  6     | D > A
   Foot Sweep                    |  9     | D > B
   Afterburner Thrust            | 12     | D > C
   Light Punch (lght elbow smash)|  5 ( 6)| X
   Medium Punch (med elbow smash)|  6 ( 7)| Y
   Hard Punch (hard elbow smash) | 11 (12)| Z
   Body Slam                     | 18     | F > Z   (or F > Y)
   Jumping Medium Punch          |  7     | U > X
   Jumping High Punch            |  8     | U > Y
   Vertical Twirl                | 12     | U > Z
   Flying Medium Jab             |  7     | U + F > X
 @ Flying Powered High Punch     |  7     | U + F > Y
   Flying Downward Hit           | 12     | U + F > Z
   Crouching Medium Punch        |  5     | D > X
   Crouching High Punch          |  6     | D > Y
   Powered Forward Thrust        | 11     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
 * Lock and Load                      |10 | A + B                 |.50 |.50
   Air Jets                           | 5 | D .5, U + B           |.50 |.75
   Cyber Punch                        |16 | X + Y + Z             |.25 |.50
   Cyber Kick                         |18 | A + B + C             |.25 |.50
   Jet Knee Smash                     |15 | CB .5, F + C          |.50 |.75
   Overload                           |20 | A + C                 |.50 |.75
   Turbine                            | 0 | CB .5, F + A          |.50 |.75
   Insult                             | 0 | X + Z                 |.25 |.50

                              Rax's Top 5 Moves:

   1. Afterburner Thrust (D > C)
   2. Flying Downward Hit (U + F > Z)
   3. Lock and Load (A + B)
   4. toe pounding (close C)
   5. Overload (A + C)


                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > B             | Flying Leg Drive
   A                     | knee kick (close)
   A                     | Medium Leg Sweep
   A + B + C             | Cyber Kick
                         | (total damage: 42%)

   Z                     | hard elbow smash (close)
   CB .5, F + A          | Turbine
   C                     | toe pounding (close)
                         | (total damage: 47%)

   U + F > Z             | Flying Downward Hit
   Z                     | Hard Punch
   X + Y + Z             | Cyber Punch
                         | (total damage: 39%)

   U + F > B             | Flying Leg Drive
   B                     | hard knee kick (close)
   Z                     | hard elbow smash (close)
   CB .5, F + C          | Jet Knee Smash
                         | (total damage: 47%)

   U + F > A             | Flying Knee Smash
   CB .5, F + A          | Turbine
   C                     | toe pounding (close)
                         | (total damage: 43%)

   U + F > Z             | Flying Downward Hit
   C                     | toe pounding (close)
   A + C                 | Overload
                         | (total damage: 67%)

   U + F > B             | Flying Leg Drive
   Y                     | Medium Punch
   A                     | Medium Leg Sweep
   F                     | move in
   X + Y + Z             | Cyber Punch
                         | (total damage: 39%)

   U + F > B             | Flying Leg Drive
   D + A                 | Undercut Kick
   D + A                 | Undercut Kick
   CB .5, F + C          | Jet Knee Smash
                         | (total damage: 37%)
   ----------------------+------------------------

                             Offensive Strategies:

   1. Generally, use Rax's legs more since they inflict more damage.

   2. Stun or surprise opponents, get in close, then utilize the
      "toe pounding" (C) move - 35% damage!

   3. Close distances with the Jet Knee Smash (CB .5, F + C).

   4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
      to knock your opponents down.


                             Defensive Strategies:

   1. Use Turbine (CB .5, F + A) to escape from being cornered.

   2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
      or to scrape someone off the ceiling.

   3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
      way for a short time.


        SSSSS   H     H   AAAAA   DDDDD     OOOOO   W     W  Ratings:
      S     S  H     H  A     A  D    D   O     O  W     W   ---------------
     S        H     H  A     A  D     D  O     O  W     W    Speed:        4
     SSSSS   HHHHHHH  AAAAAAA  D     D  O     O  W  W  W     Endurance:    3
         S  H     H  A     A  D     D  O     O  W  W  W      Power:        3
  S     S  H     H  A     A  D    D   O     O  W W W W       Recovery:     2
  SSSSS   H     H  A     A  DDDDD     OOOOO    W   W         Defense:      5
                                                             Equilibrium:  4

                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Fast Kick (low kick)          |  3 ( 5)| A
   Medium Kick (high kick)       |  8 ( 8)| B
   Reverse Kick (360 kick)       | 11 (12)| C
   Jumping High Kick             |  8     | U > A
   Jumping Low Kick              |  4     | U > B
   Jumping 360 Kick              | 11     | U > C
 @ Flying Powered Twirl Kick     |  6     | U + F > A
   Flying Leg Jab                |  9     | U + F > B
   Flying High Kick              | 10     | U + F > C
   Fast Undercut                 | 10     | D > A
   360 Leg Sweep                 | 10     | D > B
   Tumbling Attack               | 12     | D > C
   Fast Punch (elbow smash)      |  5 ( 7)| X
   Medium Punch (left hand punch)|  8 ( 9)| Y
   Hard Punch (straight punch)   | 11 (11)| Z
   Throw                         | 15     | F > Z      (or F > Y)
   Jumping Medium Jab            | 10     | U > X      (or U + F > X)
   Jumping High Punch            | 13     | U > Y      (or U + F > Y)
   Jumping Low Punch             |  8     | U > Z      (or U + F > Z)
   Crouching Fast Punch          |  4     | D > X
   Crouching Medium Punch        | 10     | D > Y
   Tumbling Hard Punch           | 11     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Shadow Mode                        | 0 | A + B + C (3 sec)     |.75 |1.0
   Twirling Fan Attack (1 twirl)      | 4 | CB .5, F + A          |.50 |.75
   Twirling Fan Attack (2 twirls)     | 8 | CB .5, F + B          |.50 |.75
   Twirling Fan Attack (3 twirls)     |12 | CB .5, F + C          |.50 |.75
   High Jump Angle Kick               |12 | D .5, U + B           |.25 |.50
   Smoke Screen (appear at opp.)      | 0 | X + Y + Z             |.25 |.50
   Smoke Screen (appear at left)      | 0 | X + Y + Z, A + B      |.25 |.50
   Smoke Screen (appear at right)     | 0 | X + Y + Z, B + C      |.25 |.50
   Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y      |.25 |.50
   Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z      |.25 |.50
   Ninja Shuriken (slow or fast)      |11 | CB .5, F + (X or Y)   |.25 |.50
   Ninja Knife (slow or fast)         |11 | CB .5, U + F +(X or Y)|.25 |.50
   Ninja Smoke Bomb (slow or fast)    |11 | CB .5, D +F +(X or Y) |.25 |.50
   Flying Mine Uzume-Bi               |18 | CB .5, F + Z          |.50 |.75
   Flying Step Tobi Ashi (short)      | 8 | A + B                 |.25 |.50
   Flying Step Tobi Ashi (medium)     | 8 | B + C                 |.25 |.50
   Flying Step Tobi Ashi (super)      | 8 | A + C                 |.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                              Shadow's Top 5 Moves:

   1. Smoke Screen (X + Y + Z)
   2. Throw (F > Z)
   3. Flying Mine Uzume-Bi (CB .5, F + Z)
   4. Tumbling Attack (D > C)
   5. Jumping Low Punch (U + F > Z)


                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > B             | Flying Leg Drive
   D > Y                 | Crouching Medium Punch
   Z                     | Hard Punch
   B + C                 | Flying Step Tobi Ashi (medium)
                         | (total damage: 38%)

   U + F > C             | Flying High Kick
   C                     | 360 kick (close)
   D .5, U + B           | High Jump Angle Kick
   Z                     | Hard Punch
                         | (total damage: 45%)

   D > Z                 | Tumbling Hard Punch
   D .5, U + B           | High Jump Angle Kick
   Z                     | Hard Punch
                         | (total damage: 34%)

   U + F > Z             | Jumping Low Punch
   D > Y                 | Crouching Medium Punch
   D > Z                 | Tumbling Hard Punch
   D .5, U + B           | High Jump Angle Kick
   B                     | Medium Kick
                         | (total damage: 48%)

   U + F > B             | Flying Leg Jab
   D > Y                 | Crouching Medium Punch
   CB .5, F + C          | Twirling Fan Attack (3 twirls)
                         | (total damage: 31%)

   U + F > B             | Flying Leg Jab
   D > Z                 | Tumbling Hard Punch
   B                     | high kick (close)
   CB .5, F + (X or Y)   | Ninja Shuriken (slow or fast)
                         | (total damage: 39%)

   D > Z                 | Tumbling Hard Punch
   C                     | 360 kick (close)
   CB .5, F + Z          | Flying Mine Uzume-Bi
                         | (total damage: 40%)

   A + B + C (3 sec)     | Shadow Mode
   D > C                 | Tumbling Attack
   Z                     | Hard Punch
   F > Z                 | Throw
                         | (total damage: 38%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. Almost without exception, Shadow's punches are better than her
      kicks.  Many are even stronger than some of her Special Moves!!!

   2. Start matches with the Shadow mode and punch quickly!!!

   3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
      knock opponents out of the air.

   4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
      opponent in their tracks (does well against Slash & Trident).

   5. Play her using a "hit-n-run" offense.


                             Defensive Strategies:

   1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.


        SSSSS   L         AAAAA    SSSSS   H     H           Ratings:
      S     S  L        A     A  S     S  H     H            ---------------
     S        L        A     A  S        H     H             Speed:        3
     SSSSS   L        AAAAAAA   SSSSS   HHHHHHH              Endurance:    4
         S  L        A     A        S  H     H               Power:        5
  S     S  L        A     A  S     S  H     H                Recovery:     4
  SSSSS   LLLLLLL  A     A   SSSSS   H     H                 Defense:      2
                                                             Equilibrium:  3

                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Low Kick (knee smash)         |  6 ( 5)| A
   High Kick (low kick)          |  8 ( 7)| B
   Tumble Forward                | 11     | C
   Jumping Leg Lift              |  5     | U > A
   Jumping Leg Extend            |  8     | U > B
   Jumping Foot Drive            | 11     | U > C
   Flying Pounce                 |  8     | U + F > A
   Flying Club Ram               | 10     | U + F > B  (or U + F > Y)
   Flying Foot Drive             | 11     | U + F > C
   Crouching Toe Jab             |  6     | D > A
   Crouching Low Kick            |  7     | D > B
   Crouching 360 Club Swing      | 16     | D > C     (or D > Z)
   Upward Club Swing (lght punch)|  6 ( 5)| X
   Downward Club Swing (med pnch)|  8 ( 9)| Y
   Horiz Club Swing (hard punch) | 12 (11)| Z
   Throw Straight Up             |  0     | F > Z
   Jumping Upward Club Swing     |  6     | U > X
   Jumping Downward Club Swing   |  8     | U > Y
   Jumping Horizontal Club Swing | 11     | U > Z
   Flying Claw Scratch           |  7     | U + F > X
   Flying Overhead Club Swing    | 13     | U + F > Z
   Crouching Finger Jab          |  6     | D > X
   Crouching Club Jab            |  9     | D > Y
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Massive Club Swing                 | 6 | X + Y + Z             |.50 |.75
   Double Footed Swing Kick           |14 | A + C                 |.25 |.50
   De-Claw                            |12 | CB .5, F + Z          |.25 |.50
 * Power Thud Club Swing              | 0 | Y + Z                 |.50 |.75
   Spinal Crush (be close)            |16 | F + Y                 |.75 |1.0
   Running Head Butt                  |15 | CB .5, F + C          |.25 |.50
   Bat Back Projectile                | 0 | X + Y (just bfore hit)|.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                             Slash's Top 5 Moves:

   1. Power Thud Club Swing (Y + Z)
   2. Flying Overhead Club Swing (U + F > Z)
   3. Spinal Crush (F + Y)
   4. Crouching 360 Club Swing (D > Z)
   5. Tumble Forward (C)

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > C             | Flying Foot Drive
   B                     | low kick (close)
   Z                     | Horiz Club Swing
   CB .5, F + Z          | De-Claw
                         | (total damage: 43%)

   U + F > C             | Flying Foot Drive
   A + C                 | Double Footed Swing Kick
   C                     | Tumble Forward
   Z                     | Horiz Club Swing
                         | (total damage: 48%)

   U + F > C             | Flying Foot Drive
   B                     | low kick (close)
   X + Y + Z             | Massive Club Swing
   Z                     | Horiz Club Swing
   CB .5, F + C          | Running Head Butt
                         | (total damage: 51%)

   U + F > C             | Flying Foot Drive
   D > B                 | Crouching Low Kick
   D > C                 | Crouching 360 Club Swing
   Y + Z                 | Power Thud Club Swing
   F > Z                 | Throw (use Z when coming down)
                         | (total damage: 46%)

   Y + Z                 | Power Thud Club Swing
   CB .5, F + C          | Running Head Butt
   F + Y                 | Spinal Crush
                         | (total damage: 31%)

   U + F > C             | Flying Foot Drive
   B                     | low kick (close)
   Z                     | Horizontal Club Swing
   CB .5, F + C          | Running Head Butt
                         | (total damage: 46%)

   U + F > Z             | Flying Overhead Club Swing
   A + C                 | Double Footed Swing Kick
   Z                     | Horizontal Club Swing
                         | (total damage: 39%)

   U + F > Z             | Flying Overhead Club Swing
   D > B                 | Crouching Low Kick
   D > C                 | Crouching 360 Club Swing
   CB .5, F + Z          | De-Claw
                         | (total damage: 46%)

   U + F > C             | Flying Foot Drive
   X + Y + Z             | Massive Club Swing
   C                     | Tumble Forward
   Z                     | Horizontal Club Swing
                         | (total damage: 40%)
   ----------------------+------------------------

                             Offensive Strategies:

   1. Slash's strongest feature is his club.  Use it crouching, up close,
      leaping, etc...

   2. When close execute the Spinal Crush (F + Y).

   3. Stun opponents with the Power Thud (Y + Z) then move in and
      stomp on 'em.

   4. Don't try to Throw (F > Z) unless you're good at hitting the
      opponent when he/she comes down - if you miss, you'll be tired
      (watch Slash's tongue wag) which is just as bad as being stunned!


                             Defensive Strategies:

   1. Get out of a corner with the Running Head Butt (CB .5, F + C).

    TTTTTTT  RRRRRR   I  DDDDD    EEEEEEE  N     N  TTTTTTT  Ratings:
      T     R     R  I  D    D   E        NN    N     T      ---------------
     T     R     R  I  D     D  E        N N   N     T       Speed:        4
    T     RRRRRR   I  D     D  EEEEE    N  N  N     T        Endurance:    2
   T     R   R    I  D     D  E        N   N N     T         Power:        4
  T     R    R   I  D    D   E        N    NN     T          Recovery:     3
 T     R     R  I  DDDDD    EEEEEEE  N     N     T           Defense:      3
                                                             Equilibrium:  5

                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Stationary Somerslt (side kick|  6 ( 6)| A          (or D > B)
   High Kick                     | 10     | B
   Adv. High Kick (dbl high kick)| 14 (14)| C
   Jumping High Kick             |  6     | U > A
   Jumping Trident Jab           | 11     | U > B
   Jumping Foot Jab              | 13     | U > C
   Flying Leg Jab                |  7     | U + F > A
   Flying Toe Drive              |  9     | U + F > B
   Flying Double Leg Strike      | 12     | U + F > C
   Crouching Side Kick           |  5     | D > A
   Crouching Heel Thrust         | 11     | D > C
   Fast Trident Jab (light punch)|  5 ( 4)| X
   Medium Trident Jab (med punch)|  8 ( 7)| Y
   Trident Sweep (hard punch)    |  9 ( 9)| Z
   Leg Grab Throw                | 18     | F > Z     (or F > Y)
   Jumping Upward Trident Sweep  |  5     | U > X
   Jumping Downward Trident Sweep|  7     | U > Y
   Jumping Vert. Trident Thrust  | 10     | U > Z
   Flying Medium Punch           |  4     | U + F > X
   Flying Upward Trident Sweep   |  8     | U + F > Y
   Flying Downward Trident Sweep |  9     | U + F > Z
   Crouching Hard Punch          |  3     | D > X
   Crouching Trident Jab         |  8     | D > Y
   Defensive Roll                | 10     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Depth Charge Field                 | 0 | X + Y                 |.50 |.75
   Bio-Drain Field                    | 0 | Y + Z                 |.50 |.75
 * Bio-Stun Field                     | 0 | A + B                 |.75 |1.0
   Repulser Field                     | 0 | B + C                 |.50 |.50
 * Spinning Trident                   |30 | X + Y + Z             |.50 |.75
   Sliding Spinning Trident           |11 | CB .5, F + Y          |.25 |.50
 * Plasma Bolt                        |15 | CB .5, F + Z          |.25 |.50
   Liquid Mode                        | 0 | A + B + C             |.25 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                            Trident's Top 5 Moves:

   1. Plasma Bolt (CB .5, F + Z)
   2. Spinning Trident (X + Y + Z)
   3. Flying Double Leg Strike (U + F > C)
   4. Leg Grab Throw (F > Z)
   5. Advancing High Kick (C)

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   CB .5, F + Y          | Sliding Spinning Trident
   C                     | dbl high kick (close)
   Z                     | Trident Sweep
   CB .5, F + Z          | Plasma Bolt
   F > Z                 | Throw
                         | (total damage: 67%)

   U + F > C             | Flying Double Leg Strike
   D > A                 | Crouching Side Kick
   CB .5, F + Y          | Sliding Spinning Trident
   F > Z                 | Throw
                         | (total damage: 46%)

   U + F > C             | Flying Double Leg Strike
   D > A                 | Crouching Side Kick
   D > B                 | Stationary Somerslt
   CB .5, F + Z          | Plasma Bolt
   F > Z                 | Throw
                         | (total damage: 56%)

   U + F > A             | Flying Leg Jab
   A + B + C             | Liquid Mode
   Z                     | hard punch (close)
   CB .5, F + Z          | Plasma Bolt
   F > Z                 | Throw
                         | (total damage: 49%)

   CB .5, F + Z          | Plasma Bolt  (this combo needs full I.S.)
   X + Y + Z             | Spinning Trident
   F                     | move in
   X + Y + Z             | Spinning Trident (wait for .75 I.S.)
   F                     | move in
   F > Z                 | Leg Grab Throw
                         | (total damage: 93%)

   U + F > C             | Flying Double Leg Strike
   D > Z                 | Defensive Roll
   CB .5, F + Z          | Plasma Bolt
   F > Z                 | Leg Grab Throw
                         | (total damage: 55%)

   U + F > A             | Flying Leg Jab
   A + B + C             | Liquid Mode
   X + Y + Z             | Spinning Trident
                         | (total damage: 37%)
   ----------------------+------------------------

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > A             | Flying Leg Jab
   X                     | light punch (close)
   X + Y + Z             | Spinning Trident
                         | (total damage: 42%)

   CB .5, F + Y          | Sliding Spinning Trident
   D > A                 | Crouching Side Kick
   X + Y + Z             | Spinning Trident
                         | (total damage: 46%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. In the air and on the ground, Trident's kicks rule!  Use the
      strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
      Throws.

   2. Trident has lots of ways to stun his opponent.  Pick one, then
      follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).


                             Defensive Strategies:

   1. Use Liquid Mode (A + B + C) to get out of a corner.

        X     X   AAAAA   V     V  I  EEEEEEE  RRRRRR        Ratings:
        X   X   A     A  V     V  I  E        R     R        ---------------
        X X    A     A   V   V   I  E        R     R         Speed:        3
        X     AAAAAAA   V   V   I  EEEEE    RRRRRR           Endurance:    3
      X X    A     A    V V    I  E        R   R             Power:        4
    X   X   A     A    V V    I  E        R    R             Recovery:     2
  X     X  A     A     V     I  EEEEEEE  R     R             Defense:      5
                                                             Equilibrium:  4

                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------
   Low Kick (fist/knee combo)    |  4 ( 8)| A
   Medium Kick (kick/cane strike)|  8 ( 9)| B
   High Kick (double leg kick)   |  9 (10)| C
   Jumping Double Leg Kick       |  7     | U > A    (or U + F > A)
   Jumping High Kick             |  7     | U > B    (or U + F > B)
   Jumping Power Kick            |  8     | U > C    (or U + F > C)
   Fast Toe Sweep                |  4     | D > A
   Cane Propelled Slide          |  7     | D > B
   Powerful Toe Sweep            | 10     | D > C
   Fast Cane Strike (triple hit) |  5 (16)| X
   Powerful Cane Strike (sngl hit|  9 ( 8)| Y
   Boomerang Cane Throw (cane jab| 10 (11)| Z
   Cane Throw                    | 16     | F > Z    (or F > Y)
   Jumping Low Cane Strike       |  6     | U > X    (or U + F > X)
   Jumping Medium Cane Strike    |  8     | U > Y    (or U + F > Y)
   Jumping Overhead Cane Twirl   |  9     | U > Z
   Flying Forward Cane Attack    |  9     | U + F > Z
   Crouching Double Cane Attack  |  6     | D > X
   Crouching 360 Cane Attack     |  8     | D > Y
   Crouching Combo Cane Attack   | 12     | D > Z
   Block                         |  0     | CB

                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----
   Dragon Trap                        |15 | CB .5, F + Z          |.50 |.75
   Snap Back                          | 8 | CB .5, F + X          |.25 |.50
   Identity Change                    | 0 | X + Y + Z             |.75 |.75
 * Midas Touch                        | 0 | CB .5, F + Y          |.50 |.75
   Attract & Smack                    |12 | A + B + C             |.50 |.75
   Swap Spell                         | 0 | X + Y                 |.25 |.50
   Confusion Spell                    | 0 | A + C                 |.50 |.50
   Insult                             | 0 | X + Z                 |.25 |.50

                             Xavier's Top 5 Moves:

   1. Boomerang Cane Throw (Z)
   2. Flying Forward Cane Attack (U + F > Z)
   3. Midas Touch (CB .5, F + Y)
   4. Cane Throw (F > Z)
   5. Powerful Toe Sweep (D > C)

                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------
   U + F > A             | Jumping Double Leg Kick
   A                     | fist/knee combo (close)
   Y                     | Boomerang Cane Throw
   A                     | Low Kick
   CB .5, F + X          | Snap Back
                         | (total damage: 36%)

   U + F > A             | Jumping Double Leg Kick
   X                     | triple hit (close)
   Y                     | Boomerang Cane Throw
   CB .5, F + Y          | Midas Touch
   F > Z                 | Throw
                         | (total damage: 48%)

   U + F > Z             | Flying Forward Cane Attack
   D > X                 | Crouching Double Cane Attack
   D > A                 | Fast Toe Sweep
   Y                     | Boomerang Cane Throw
   CB .5, F + Z          | Dragon Trap
                         | (total damage: 43%)

   U + F > Z             | Flying Forward Cane Attack
   D > B                 | Cane Propelled Slide
   C                     | High Kick
   A + B + C             | Attract & Smack
                         | (total damage: 37%)

   U + F > A             | Jumping Double Leg Kick
   D > X                 | Crouching Double Cane Attack
   D > Y                 | Crouching 360 Cane Attack
   A + B + C             | Attract & Smack
                         | (total damage: 33%)

   U + F > C             | Jumping Power Kick
   X                     | triple cane hit (close)
   CB .5, F + Z          | Dragon Trap
                         | (total damage: 28%)

   U + F > C             | Jumping Power Kick
   D > X                 | Crouching Double Cane Attack
   Y                     | Powerful Cane Strike
   CB .5, F + Y          | Midas Touch
   F > Z                 | Cane Throw
                         | (total damage: 39%)

   U + F > C             | Jumping Power Kick
   D > X                 | Crouching Double Cane Attack
   D > C                 | Powerful Toe Sweep
   X + Y + Z             | Identity Change
                         | (total damage: 24%)
   ----------------------+------------------------


                             Offensive Strategies:

   1. Xavier's cane is his strong point.  Use punching attacks to make
      the best use of his cane.

   2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
      attack, or to flick opponents off the ceiling.

   3. Keep opponents away with Boomerang Cane Throws (Z).  Tip:  You can
      defeat Slash with this one key!  He will just keep walking into it.

   4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
      (F > Z) them.


                             Defensive Strategies:

   1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
      Confusion Spell (A + C) - if you become cornered.

  CCCCC   H     H   AAAAA   M     M  PPPPPP   I   OOOOO   N     N
 C     C  H     H  A     A  MM   MM  P     P  I  O     O  NN    N
 C        H     H  A     A  M M M M  P     P  I  O     O  N N   N
 C        HHHHHHH  AAAAAAA  M  M  M  PPPPPP   I  O     O  N  N  N
 C        H     H  A     A  M     M  P        I  O     O  N   N N
 C     C  H     H  A     A  M     M  P        I  O     O  N    NN
  CCCCC   H     H  A     A  M     M  P        I   OOOOO   N     N



   NOTE:  This section is included for undocumented moves when
          playing the game as the Eternal Champion.  Now that
          a few codes are known (at this time only Game Genie
          codes are known) - we need someone with a G. Genie
          to help fill in the tables below.




                                Regular Moves:

   move name:                    |% damage| button presses:
   ------------------------------+--------+---------------------------------




                                Special Moves:
                                                                  | IS | IS
   move name:                    |% damage| button presses:       |used|reqd
   -----------------------------------+---+-----------------------+----+----




                              Combination Moves:

   button presses:       | move name:
   ----------------------+------------------------




                            Champion's Top 5 Moves:




                             Offensive Strategies:




                             Defensive Strategies: