Game: Death Duel
System: Sega Genesis
Genre: Action
Author: Seraph 0
E-Mail:
[email protected]
Date: May 26, 2006
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Table of Contents
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1. Introduction
2. Story
3. Controls/Tips
4. Weapons/Repair Shop
5. Walkthrough/The Super Nine
Shanox Moisail
Forsal Jeraba
Krax Xarkton
Darrius Morb
Borb Eubistapcia
Kuros Tizrak
Yorgik Somtix
Simas Julies
6. Review
7. Copyright
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1. Introduction
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Death Duel may not look like much, but it is a fun and challenging game to
play. Similar to Super Nintendo's Battle Clash, you battle giant monsters,
cyborgs, and other creatures in the cockpit of a giant robot. One of the best
features of the game is the ability to blow off the body parts of you opponent,
making it strategic then just simply holding down the button.
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2. Story
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There is a lengthy text intro if you do not touch any of buttons on the
controller, but here is a summary of it.
The Intergalactic Council has declared that any feud between races must be
death with a one on one battle to the death. The duel is a bidding contract, so
the winner gains control of whatever intergalactic traffic lanes that the
loser's race controls. You are Barret Jade, the sole hope to win the duels and
reclaim the traffic lanes for the federation. You pilot the most advanced
robot that the federation can built and you will face the Super Nine, the most
ruthless and menacing of their races, and only by destroying them will you win
the prize.
Here is the lengthy text intro.
According to the Intergalactic Council's ruling XXT73.B, section VIII, in the
year 20140 A.D., all intergalactic disputer must be settled by duel to the
death. All duels represent the final and binding decision between the galaxies'
super powers.
You represent the Federation's greatest hope of winning the war against its
enemies to regain control of the Intergalactic Traffic Lanes throughout the
universe. You operate a Land Based, Artificially Intelligent, Dynamic
Composition A7 Trinity Rote Cyborg.
In a recent incident, the other nine galactic super powers seized control of
the Intergalactic Flight Paths. The loss of control over these passages has
severely damaged the Federation's commerce and food supply, and subjected your
spaceways to cruel and merciless pirates controlled by the other nine super
powers. The Federation's future and very existence rest in this duel challenge,
so they have chosen the best, you, Barrett Jade, to duel the "Super 9's"
merciless and ruthless warriors. You must win each Duel in order to rescue the
Federation from its accelerating plunge into the dark, abysmal grasp of the
"Super 9".
Do not simply hold down the fire button and blast away! If you do, you will not
be successful! Dead Duel is not a "Shooter"!
Get to know how your targeting system works and learn to select the proper
weapons from the Weapons Shop! No two weapons or opponents are the same. A good
warrior studies the weaknesses of his opponent and plans the proper strategy to
take advantage of them.
Good luck!
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3. Controls/Tips
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D-Pad - Move Robot/Move Reticule
Start Button - Confirm/Pause/Mode
A Button - Left Shoulder Cannon
B Button - Head Cannon
C Button - Right Shoulder Cannon
duel Round
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- The bottom of the screen shows your statues. It indicates your Life Bar, and
the ammunition of your weapons.
- The top of the screen shows the amount of time you have left, {which starts
at 90 seconds}, and the Life Bar of your enemy.
- Pressing the Start Button in the middle of battle will change your Mode. This
is indicated by your Reticule.
- The Octagon Reticule is your Stationary Mode, which immobilizes you, but
allows you to aim anywhere on screen.
- The Arrow Reticule allows you to move the Robot, but you can only aim in a
certain amount of area.
- Watch your weapon trajectory, because the Left and Right Shoulder Cannons
fire at an angle and may not be exactly where you aim.
- Although the enemies can hide behind the barriers for protection, does not
mean that you can use them either.
- If you stop moving and wait, you will regenerate you Life Bar. However, this
does not repair you damaged areas.
Qualifying Round
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- Note that after every duel, you will enter a Qualifying round, were you have
win a certain amount of points to qualify for the next duel and win the bonus
Pheelae.
- You have to shoot the creatures that move across the screen to earn Pheelae.
- The faster and smaller the creature is, the more points you gain from killing
it.
- In the Qualifying Rounds, DO NOT SHOT ANY OBJECTS THAT RESEMBLE A HAPPY FACE.
These creatures will remove bonus Pheelae. They are round, come in different
colors and move in different patterns, so watch your fire.
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4. Weapons/Repair Shop
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The Weapons/Repair Shop will open after your first duel. You will be allowed to
buy weapons and then repair any damage you took in the last duel. To purchase
weapons and repair you robot, you will need to gain Pheelae, {the currency of
the game}, which of course in won after every duel and Qualifying Round. Also,
there is a sign under the shopkeeper that tells you what Weapons are on sale.
Note that some weapons, like the Energy Ring, will not work on stronger
opponents. Note that you can only have a maximum of X3 for each cannon.
Machine Gun
Cost: 1,000
Ammo Per Purchase: 20
Strength: Weak
Rate of Fire: Fast
The Machine Gun is the weakest weapon in the game as well as the cheapest. They
appear as small gray spheres when fired and travel a straight path. I would not
recommend buying this weapon after the second duel, however, if you have little
Pheelae then by all means buy it.
Missile
Cost: 3,000
Ammo Per Purchase: 6
Strength: Moderate
Rate of Fire: Slow
The Missile is a cheap and decent weapon. The Missile appears as any other
missile and travels in a low arc. This is a good all-round weapon to use through
out the game.
Laser Gun
Cost: 4,000
Ammo Per Purchase: 24
Strength: Moderate
Rate of Fire: Fast
Basically a more powerful version of the Machine Gun. The Laser Gun appears as
red translucent spheres and travel in a straight line. Another excellent
all-round weapon to use through out the game. The Laser Gun projectiles also
ricotta of the ground.
Skimmer
Cost: 4,000
Ammo Per Purchase: 20
Strength: Moderate
Rate of Fire: Fast
Basically like the Laser Gun, but with larger bullets, which will allow for
more accuracy. The Skimmer appears as large black spheres and travel in a
straight line. Skimmers can also ricotta of the ground. I consider this the
overall best weapon to use through out the game.
Lob Grenade
Cost: 4,000
Ammo Per Purchase: 3
Strength: Weak
Rate of Fire: Slow
This red grenade does not seem to do very much damage and just turns the enemy
red. The Lob Grenade travels in a high arc. I never had to use this, nor have I
wanted too, so I suggest you stay clear of it.
Grenade
Cost: 5,000
Ammo Per Purchase: 6
Strength: Moderate/Heavy
Rate of Fire: Slow
Unlike the Lob Grenade, this silver Grenade does pretty good damage. The
Grenade travels in a high arc. Even though this grenade is slightly stronger
then the Missile, it is difficult to aim with the Grenade. I never saw the need
for this weapon and I doubt you will either.
Energy Ring
Cost: 7,000
Ammo Per Purchase: 2
Strength: NA
Rate of Fire: Slow
The Energy Ring is a special weapon that does no damage but turns the opponent
blue and stops the opponent from moving for five seconds. The opponent can
however, still attack. The Energy Ring appears as a large red ring with a red
sphere in the middle. Can be useful for the fast opponents, but only when
necessary.
SloMo Cloud
Cost: 7,000
Ammo Per Purchase: 2
Strength: NA
Rate of Fire: Slow
The SloMo Cloud is similar to the Energy Ring, but is a larger projectile,
travels in a low arc and turns the opponent green. The SloMo Cloud appears as a
large yellow translucent sphere. Again, can be useful for the fast opponents,
but only when necessary.
Lob Mine
Cost: 10,000
Ammo Per Purchase: 1
Strength: Heavy
Rate of Fire: Slow
Next to the Homin' Missile, the strongest weapon in the game. Because this is a
mine, The Lob Mine appears as a large silver cylinder with fins, and a red
blinking light at the top. It travels in a high arc, but will fire at a low
altitude. The obvious setbacks are the cost, and the fact it will only cause
damage to the lower parts of the opponent. Only use when necessary and against
enemies that are low to the ground.
Homin' Missile
Cost: 15,000
Ammo Per Purchase: 1
Strength: Heavy
Rate of Fire: Slow
The strongest and most accurate weapon in the game. The Homin' Missile will
target the center of the opponent, then the Homin' Missile will launch and
strike. The Homin' Missile appears as a normal white missile with red fines and
travels in a low arc. The obvious setbacks are the high cost and low ammo.
Only buy when necessary.
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5. Walkthrough/The Super Nine
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*Before starting, you may want to raise Tries Left to 5
Name: Shanox Moisail Strength: 83
Age: 529 Agility: 81
Race: The Krag Victories: 12
Abilities: Fire Breath
Regeneration
Flight
Weaknesses: Head/Neck
Description:
In the eyes of humans, the reptilian Krag appear as dragons of myth. Shanox is
a green, bipedal dragon with silver kneepads and shoulder pads. Its only
attack is to exhale fireballs in rapid succession. It swirls its head in circles
while exhaling fireballs, allowing the fireballs to increase its area of effect
and accuracy. It has another ability that can be bothersome. Shanox has the
ability to regenerate lost limbs such as arms and legs. It does not however,
have the ability to regenerate its own head and I believe it cannot regenerate
its wings either. It also has the ability to fly, but it rarely does and only
in small leaps.
Default Weapons: Missile X2
Machine Gun X2
Skimmer X2
Strategy:
Shanox Moisail is the easiest of the Super Nine. It will usually try to stay
behind a wall, but you can draw it out by moving away from it. He also does not
use his Fire Breath frequently. First attack one of Shanoxs legs to blow it off
and immobilize it. Then quickly attack the head until it blows off. Now just
attack the base of the neck, until it blows off and you will be victories. For
extra points, destroy the rest of the limbs before you blow of the neck.
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Name: Forsal Jeraba Strength: 48
Age: 655 Agility: 61
Race: The Lairden Victories: 26
Abilities: Hand Cannons
Quad Cannon Tail
Weaknesses: NA
The Lairdens are a race of large scorpion-like creatures. Dull yellow in color,
Forsal Jeraba has a cannon for each hand, {it is unknown whether the these
cannons were mounted on or is normal for this race}, which fire silver
spherical projectiles. Forsal also has a tail that opens up to four chambers,
which can fire four larger silver spherical projectiles simultaneously.
Recommended Weapons: Machine Gun X1
Skimmer X1
Machine Gun X1
You do not really need any more weapons, but if you want to be safe, add
another ammo deposit to Skimmers.
Strategy:
Forsal Jeraba should pose little problem. They only annoying thing is that it
tends to run off to the side of the screen, which means you have to switch to
Stationary Mode to attack. The other small problem is that you have to destroy
all the body parts, before you attack the head. First, move all the way to one
side of the arena and switch to Stationary Mode. When Forsal appears, use
Skimmers to blow off both sets of legs and then attack its arm cannons. Now you
have to attack the Quad Tail Cannon, but you have to wait for it to open up.
Once the tail is destroyed, you can finally destroy the head and the brain will
die.
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Name: Krax Xarkton Strength: 64
Age: 43 Agility: 47
Race: Xerian Orge Victories: 21
Abilities: Wrist Cannons
Shoulder Cannons
Spiked Carapace
Jet Propulsion
Head Replacement
Weaknesses: Head
Xerian Orges are a race of large humanoid, one-eyed giants. The green giant
wears silver armor similar in appearance to that of samurais, which covers his
torso and legs. It also wears a samurai like helmet with a large spike
protruding from the top. Krax carries a half of a spiked sphere on each of his
shoulders. Krax can crouch and incase himself with both halves to protect
himself from harm, as well as roll. Krax armament consists of two Shoulder
Cannons and Wrist Cannons, which fire large silver spherical projectiles. Krax
can also replace his legs with Jet Propulsion, when they are blown off. Krax
also has the ability to replace his head with a strange white arc structure.
Recommended Weapons: Machine Gun X1
Skimmer X3
Machine Gun X1
You should only need the Skimmers, but if you feel like you need more fire
power, replace one of your Machine Guns with a Skimmer.
Strategy:
This guy can be annoying, mainly because it likes to incase himself in his
Spiked Carapace and roll around. However, he rarely attacks and is not terribly
hard to kill. First blow off its head and it will be replaced. Then destroy his
arms and legs, and it will use its Jet Propulsion to move about. Krax will
probably use his Spiked Carpace more often now, but all you have to do is
destroy the head again and you will be victories.
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Name: Darrius Morb Strength: 93
Age: 42 Agility: 97
Race: Sorellium Cyborg Victories: 89
Abilities: Ion Repeater
RPG Repeater
Body Transformation
Ion Cannon
RPG Cannon
Weaknesses: Head/Body
Nothing is known about the race of Darrius Morb, other then they are humanoid
cyborgs. Darrius pilots a robot like you, but carries powerful custom
weapons. The robots left hand is a Ion Cannon, which fires several yellow
spherical projectiles in rabid succession. In the robots right hand is a RPG
Repeater, which fires several rocket propelled grenades. Darrius also has the
ability to replace his body, once the legs and arms are destroyed. The robots
head becomes the body and grows a coil foot, which allows Darrius to hop
about. The robot also grows a Ion Cannon on the left side and RPG Cannon right
side of the body. These weapons are essentially the same as the last weapons,
only that they do not fire in rapid succession, but once every second or so.
Recommended Weapons: Skimmer X2
Missile X1
Skimmer X2
Missiles are a must. because they can destroy Darrius Morbs weapon systems with
one shot. As for Skimmers, the ammo recommended should be enough.
Strategy:
Darrius Morb can be a pain in the ass, but is not terribly hard to destroy.
Your main concern is to destroy the arms first, because they can cause massive
damage if you do not dodge the projectiles. Darrius will follow you closely, so
stay out in the open and use Stationary Mode. Using a single Missile for each
arm will destroy them. Afterwards, you have to take out the legs, which are
quite strong and can take up to five direct hits with Skimmers. However, attack
the feet not the legs themselves. Now Darrius will transform into its second
form. This form is not that difficult either, and all you have to do is attack
it with Skimmers about five times.
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Name: Borb Eubistapcia Strength: 82
Age: 698 Agility: 71
Race: The Slate Victories: 121
Abilities: Plasma Breath
Regeneration
Flight
Weaknesses: Head/Neck
The Slate are another race of dragon-like creatures. These blue skinned
reptiles are slightly larger then the Krag and seem to be more powerful. Like
Shanox Moisail, it has the ability to exhale a powerful version of Fire Breath
called Plasma Breath. Borb can also regenerate quicker and even has the ability
to regenerate its head. Borb also can fly and does so for longer periods of
time.
Recommended Weapons: Skimmer X3
Missiles X3
Skimmer X3
Two full stocks of Skimmers is a must. As for the Missiles, it is not
necessary to have a full stock, but it is a precaution.
Strategy:
Borb Eubistapcia is basically a more powerful version of Shanox Moisail. The
strategy is still the same, however it will take more time. Borb tends to move
around a lot and it does not help when it flies around for ten seconds. Destroy
the wings first, this will prevent it from flying. Then destroy both sets of
legs, and make sure to destroy them again if the regenerate soon after. Note
that you do not need to destroy the forearms, however I believe it helps to
destroy Borb completely. Now is the annoying part, where you have to destroy the
head and shot the base of the neck, but the head will regenerate after a few
seconds. You will have to destroying its legs and head as they regenerate and
continue to attack the base of the neck until Borb finally dies.
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Name: Karl Borgas Strength: 86
Age: 16 Agility: 73
Race: Antillian Cyborg Victories: 38
Abilities: Twin Barreled Cannon
Shoulder Missile Launcher
Arm Recovery
Ejection
Laser Pistol
Weaknesses: Cockpit
Another cybernetic humanoid that pilots a robot, which resembles a humanoid
manta ray. The young Karl Borgas has two weapons equipped to the robot. Its left
hand is twin barrel cannon, which fires large silver spherical projectiles. Its
other weapon is a shoulder cannon, which fires missiles. If the Twin Barreled
Cannon is blown off, its right hand can reattach it. If all limbs are destroyed,
as well as the cockpit, Karl can eject out of the torso and fight on foot.
While on foot, Karl is armed with a Laser Pistol
Recommended Weapons: Skimmer X2
Missile X1
Skimmer X2
This armament should suffice, but if you wish to be careful then add a Skimmer.
Strategy:
This duel is quite easy, compared to the last few. Your main concern is to
destroy the Twin Barreled Cannon. Karl Borgas usually hops behind walls, so you
will have to draw it out. Destroy the right arm first, then quickly destroy the
other. Next your going to have to take out the legs, which can be annoying with
all the hopping about. Once the legs are destroyed, you can now attack the
cockpit, which is located at the top of the robots body. You can see Karl
walking back and forth if you look closely. Once the cockpit is destroyed, Karl
will eject and run about the field. You should be able to destroy him with two
Skimmers.
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Name: Kuros Tizrak Strength: 81
Age: 38 Agility: 91
Race: Ovinian Ogre Victories: 118
Abilities: Acid Spray
Head Replacement
Weaknesses: Head
Ovinian Ogres are a race of slug-like creatures with pincers. Kuros Tizrak only
has one weapon, her pincers. The pincers open up and have a chamber inside,
which launches powerful clouds of acid. However, Kuros sight is based on
movement and will not attack if the opponent stands still. Kuros also has a
secondary head, once the first head blows off.
Recommended Weapons: Skimmer X2
Machine Gun X1
Skimmer X2
This armament should suffice, but adding another Skimmer would not hurt.
Strategy:
This duel is quite easy, especially when you know the trick to defeating Kuros
Tizrak. DO NOT MOVE, because if you do, Kuros will launch its Acid Spray from
its pincers and they can do quite a bit of damage. Switch to Stationary Mode
and Kuros will not attack. Other then that, the only problem is that Kuros
likes to move back and forth quite a bit. First destroy Kuros' pincers and then
its arms. All you have to do now is destroy its first head, then the second and
you will be victories.
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Name: Yorgik Somtix Strength: 68
Age: 21 Agility: 61
Race: Silenian Ogre Victories: 76
Abilities: Wrist Cannon
Triple Barreled Cannon
Shoulder Cannon
Weaknesses: Head
Silenian Ogres are another green skinned behemoth race. Yorgik Somtix has
mounted himself on a tank tread, and equipped himself with armor and powerful
weapons. The Tripled Barreled Cannon and Wrist Cannon fire large gray
projectiles, while the Shoulder Cannon fires small silver projectiles.
Recommended Weapons: Skimmer X2
Missile X1
Skimmer X2
This armament should suffice, but an extra Skimmer would not hurt.
Strategy:
Yorgik Somtix is not that difficult, but his weapons can do a bit of damage.
However, he rarely uses his Wrist and Triple Barreled Cannon. The only other
problem is that Yorgik move back and forth quite a bit, but not as much as
Kuros Tizrak. Start by destroying his Wrist and Triple Barreled Cannons. Then
destroy his legs and make sure you aim for the armored pieces near the waist
and not the tank tread around Yorgiks feet. All you have to do now is to blow
off his head, but make sure you dodge his Shoulder Cannon fire.
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Name: Simas Julies Strength: 100
Age: 48 Agility: 100
Race: Treesian Cyborg Victories: 99
Abilities: RPG Shoulder Launcher
Missile Shoulder Launcher
HC Cannon
Phase Cloak
Weaknesses: Head/Cockpit
Simas Julies is another cybernetic humanoid that pilots a robot, which is a
silver humanoid colossus. It is armed with two powerful shoulder cannons and a
high caliber cannon for its right hand. The silver colossus is also armed with
a Phase Cloak, which turns Simas invisible and allows for instant movement from
one place to another.
Recommended Weapons: Skimmer X3
Missile X3
Skimmer X3
Considering this is your last duel, you might as well fill up to maximum stock.
Also, you may want to replace a Skimmer with Lob Mines, but it is not
necessary.
Strategy:
This is the last and toughest duel in the game. You main concern is to dodge
the shoulder launcher fire, because they can easily take you down in a several
shots. The other problem is Simas' Phase Cloak, which is quite irritating. When
the Phase Cloak is on, keeping moving to the left or right side of the field
until Simas turns the cloak off. Although Simas has a cannon for an arm, it is
rarely ever used. First destroy both arms, but once you do this, Simas tends to
fire the shoulder launchers more often. Once the arms are destroyed, destroy
the legs. He will not be able to move now, so I suggest you get in a position
where Simas is at one side of the screen. Now you can turn on Stationary Mode
and blow off Simas' shoulder launchers, without being attacked. Once the
shoulder launcher are destroyed, finish Simas off by destroying the
head/cockpit. Simas will then wave the white flag, but do not be fooled.
Destroy finish off the body and you won the game.
Ending
Scene: A blonde woman appears, {nude?}, and speaks to you.
"The council has promised me to the champion. The duels of ended. There will be
no pain for you today. The road was not easy, but you have shown yourself to
be a worthy hero. Take some time off now Barret Jade and prepare for the
terror that awaits in Death Duel II. I always leave with the champion!!"
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6. Review
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Graphics = 3/5
Sound/Music = 1/5
Gameplay = 3.5/5
Overall = 3/5
Graphics = 3
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I was going to give a 2.5 in the Graphics department, but the detail they put
in the Super Nine, gore, and the Weapons/Repair Shop, persuaded me to give it a
3. The amount of detail they put in your opponents is quite good, as well as
your robot and the Weapons/Repair Shop. Seeing a bone protruding through a blown
off limb is quite cool, as well as the amount of blood and gore. It is too bad
that the backgrounds are quite plain and uninteresting. Also, the weapons were
not very impressive looking.
Sound/Music = 1
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*Note that in my opinion, the Sega Genesis has the worst Audio Chip of the
16bit Era
This is were the game takes a major dive. The music is just plain horrible, as
well as the Sound FX. All the tracks, (which total eight), sound the same, only
they change the pitch and speed. Another problem with the Music is that they do
not play the track during the duels. As for Sound FX, there is barely any and
the ones they have are just copied from others, but slightly altered like the
Music tracks. The only reason I give this department a one is because I
somewhat like one track and the music fits the game.
Gameplay = 3.5
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Here is of course the most important portion of the game, Gameplay. They did an
excellent job in the fun factor. It is easy to pick up and not to difficult to
master. Its fun trying to figure out what is the best way to take out your
opponent. With the ability to disable your opponent by destroy its legs and/or
weapons, make its quite entertaining and strategic. Its too bad however that is
more or less the same strategy though. Usually you either just have to blow off
the head, or completely destroy the body. It is also disappointing that the
weapons were not very entertaining and must are quite useless.
Overall = 3
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Overall this is a fun game to play more then once, even though once you find
out how to take out the opponent, it becomes quite easy. It would have been
nice for more options, such as a higher difficulty. To bad there was no Death
Duel II, because they could have improved on a really entertaining game.
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7. Copyright
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Copyright 2005 - 2006 Andrew Almeida
This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.