Date 26/04/2002 Version 3.0 Tim Reeves
All enemies are now completely COVERED!
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This title just never seems to learn to stay in place does it? Oh well.
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Welcome to my Columns 3 Walkthrough. Table of contents below.
Section 1 - Introduction to Columns
a.) Updates!
b.) Introduction
c.) How to play
d.) The aim of the game
e.) The controls
Section 2 - The 1 Player Game
a.) A few things to note
b.) Items
c.) The Walkthrough
Section 3 - Tactics :)
a.) The crush bar
b.) Chain reactions
c.) The flash jewels
d.) Multiplayer Information
Section 4 - Contacting Me
a.) Do's and Don'ts
b.) The other rules
c.) E-mail me at...
Section 5 - Legal and Closing
a.) Legal information
b.) Crediting goes to:
c.) Goodbye!
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SECTION 1 - INTRODUCTION TO COLUMNS
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a.) Updates!
24/02/02 - Added MetaStaiford2 to credits section (thanks for the info!)
13/02/02 - Added the Updates! Section
- Added two new enemies to the walkthrough (I finally beat them)
- Changed some of the strategies in the walkthrough
- Added two new items, barrier and antidote
- Added 3 new words to the Goodbye! section
- Changed a few grammatical errors
26/04/02 - Been out of sync with this for a while, but no problem, updated
now, okay, here goes:
- Added ALL enemies
- Added HARD MODE walkthrough!!!
- Added new section (3.d) Multiplayer Information
- Inclusions of info from 2 contributors (see credits and special
thanks)
b.) Introduction
Welcome to the world of Columns 3. If any of you have ever played the
original Columns (the first, i.e. Columns) you will already know that Columns
is a Tetris clone puzzle game, but a very good one at that. The simple object
was to rank up the highest score by staying in the game as long as possible.
This time Columns is back, but with a little bit of a twist. This time in
Columns, you are truly against an opponent; it's not about ranking up the
score, but defeating your opponent. More about this is explained in the next
section. Columns 3 is a super addictive game, and a fantastic multiplayer
game.
c.) How to play
When you begin a game in columns 3, you will have a rectangular black box.
This is the playing area, you will have a few windows to your left / right
too. These windows are the "Next Jewel" and the scoring windows. When the
game starts, a vertical set of jewels will appear, you can move these with the
D-Pad, left, right and quickly downward. Once the jewel touches solid ground
and the white border around the jewels disappears, the jewels can no longer be
manually moved. Once this happens, another set of jewels drops down. To get
rid of jewels and accumulate a score, jewels of the SAME COLOUR must meet
VERTICALLY, HORIZONTALLY or DIAGONALLY. Once three or more jewels of the same
colour meet in the ways described above, they will disappear, and any other
jewels lying above the disappeared jewels, will drop down into the space,
which has just been made available. To make the game much easier, pressing
button B can alter the order in which the jewels appear. Each jewel in the
set that is currently in action will shift toward the bottom, while the one at
the bottom, moves to the top. As you eliminate enough sets of jewels, your
score will increase. When you have 10 points, 20 points, or even 30 points
(30 is max), you can perform an action named the "crush bar". This moves up
the base of the playing area on your opponent's side and shatters any jewels
that are currently in play.
Other things you can do are:
The Magic Jewel: This jewel has 3 different uses. Use 1, this pushes down
your crush bar. Use 2: This eliminates the all of the same coloured jewels
you can see in the playing area that it lands on Use 3: this one pushes up
your opponent's crush bar.
You can get the different uses by shuffling (button B) the Magic Jewel.
DON'T LET THE MAGIC JEWEL GET SHATTERED! THEY ARE RARE!
The Flash Jewel: This is a special jewel that flashes. They appear in two
ways, 1: If you're lucky, a jewel in the playing area will start to flash,
this never stops flashing. 2: If you manage to eliminate 3 sets of jewels
simultaneously or consecutively, your next set of jewels will have on in,
DON'T LET IT GET SHATTERED! THESE ARE ALSO RARE! The flash jewels do a
number of desired effects, the effects that I have seen, may be viewed in the
tactics section.
d.) The aim of the game
The aim of Columns 3 as mentioned above, is not to rank up a high score, but
this time, to wipe out your adversary. This can be done in many ways, you
could play until they get "piled out", or you could use some devious tactics,
such as the "Crush Bar" and the "Flash Jewel", more about these is explained
in later sections. Once your opponent is beaten, in one player mode, you get
various items that have effects on the jewels you have already accumulated.
e.) The controls
The Directional Pad (D-Pad):
Left - This moves the current set of jewels to the left.
Right - This moves the current set of jewels to the right.
Down - This quickly sends jewels downward.
Up - No function
Buttons A, B, and C
Button A 1+2 player - Uses the crush bar attack on your opponent.
3+ players - Uses the crush bar attack on the opponent to your left.
Button B - Shuffles the current set of jewels (Jewels CANNOT be rotated on
their sides, it wouldn't be COLUMNS then would it?)
Button C 1+2 player - Uses the crush bar attack on your opponent.
3+ players - Uses the crush bar attack on the opponent to your right.
Buttons X, Y and Z:
No function for any.
Ok, now that that's out of the way, I think we may begin the game for real
now!
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Section 2 - Beginning the game
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a.) A few things to note
Items can be used here, they have effects on the jewels that you have already
accumulated. You can use the items by pressing start to pause, and then
selecting an item with A, B or C.
b.) The Items
Here is a list of the items that I know about:
Hourglass - This, basically is a continue, if you lose both computer matches
(they challenge you to best out of three), then you can try again with one of
these.
Magic Gem - Surprisingly enough, this calls upon the Magic Jewel. On your next
turn, you'll get one.
Magic Bell - Eliminates all accumulated jewels (great for tight situations and
for the treasure chest, you'll see what I mean!)
Heavy Weight - This gets rid of your crush bar. It's a lifesaver sometimes.
Barrier - Prevents your crush bar being moved up for about a minute.
Antidote - When you are suffering from a flash jewel effect, use an antidote
and the effect will go away. Handy for not being allowed to shuffle.
c.) The Walkthrough
I recommend that you try practice level first, this takes you up to the
Skeleton enemy. Then may you proceed to normal level.
Every enemy will have information displayed like this
SLAM?: This will show whether the enemy can slam the jewels (press and hold
down on D-PAD) quickly or not.
SHUFFLE?: Shows whether enemy can shuffle (no point really as they can all
shuffle)
CHAIN COMBOS?: How well they can do these.
MAGIC JEWEL USAGE?: How they will use their Magic Jewel
CHALLENGE NUMBER 1 - The Spider
SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down
This guy is relatively easy, he can shuffle, but he cannot move jewels
downward quickly. So, that means that he gets points very slow, but will use
the crush bar. Quickly gather ten or twenty points (preferably twenty), and
then use the crush bar. Following this, gain thirty points and use it again.
Then go back to the tens and twenties. If a magic jewel appears, use it to
push up his crush bar, unless you are in trouble.
ITEM REWARD: AN HOURGLASS
CHALLENGE NUMBER 2 - The Bat
SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down
The bat likes to show off how he can move the jewels side to side so quickly,
but once again he cannot slam down. He can only shuffle. He's just a tad
harder than the spider, use the same tactic as you did for the spider.
ITEM REWARD: AN HOURGLASS
CHALLENGE NUMBER 3 - The Skeleton
SLAM?: No Slam, but can move faster with constant shuffling
SHUFFLE?: Constantly
CHAIN COMBOS?: Very Little
MAGIC JEWEL USAGE?: To push his crush bar down
After this battle (practice mode only), the game ends. However, if you are in
normal, this is about a quarter way through.
The Skeleton, is a mega shuffler, and shuffles to satisfaction. He knows how
to place his jewels, but once again, no slam. BUT, he can move the gems
faster with his constant shuffling. He tries to gain 20 or 30 points and he
occasionally gets chain combos, so expect some flash jewel effects here.
Constantly get 20 or thirty points yourself, preferably thirty, as you are
faster than he is, you can beat his speed, and win.
ITEM REWARD: A HEAVY WEIGHT / BARRIER / ANTIDOTE / NOTHING!
CHALLENGE NUMBER 4 - The Treasure Chest
SLAM?: Yes at start for about 5-6 moves, after then, No.
SHUFFLE?: Yes, but not while slamming
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
Be afraid be very afraid, it's a talking treasure chest. And you should be
afraid too, he's really tough!
This chest at the start has a super speed boost that lasts him about 5 to 6
moves, he will slam during this time. He is a real experienced player, he
knows how to set up chain combos, so expect some flash jewel effects again.
Beating him, isn't easy, but accumulate lost of points quick, use your magic
jewel to push down your crush bar, or push up his, use any items here if you
need them. He is very hard.
ITEM REWARD: A HEAVY WEIGHT / MAGIC GEM
CHALLENGE NUMBER 5 - The Ghost
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Occasional
MAGIC JEWEL USAGE?: To push his crush bar down
A polite enemy? Anyhow, this ghost thing is a true Columns Player. He plays
fairly, uses crush bars a lot. He doesn't have the annoying speed boost that
the Treasure Chest had, but he plays the game properly, he can also slam
anytime he wants. Though his slam is slower than yours. Use as many crush
bars as you can. You should have a few heavy weights as well. They will come
in handy.
So, now then, what else is he good for. He can also do chain combos, though I
haven't received a flash jewel effect from him though. This may be a good
thing. Either way, I'm not sure which is harder, the chest or the ghost.
ITEM REWARD: A HEAVY WEIGHT / ANTIDOTE / MAGIC GEM
CHALLENGE 6 - The Snake
This is about midway.
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down or to eliminate one colour if
not too high.
Okay, I have had to update this strategy here. I have a new one. This snake
will only use his crush bar when you push his up, this includes using the
Magic Jewel to push his up. So the best strategy I can think of here is to
gain 30 points before the Magic Jewel, or as many as you can. The snake will
most likely have 30 at this time. Use your Magic Jewel to push his bar up.
He will then use his thirty points to use a crush bar against you. This
pushes his down to the base and moves yours up three. Now use your crush bar
and your will move down to the base and leave his up at 3 bars! Repeat
strategy until the next magic jewel, or you could use the Magic Jewel item.
Beware, he will use his Magic Jewel to push his crush bar down, messing up the
strategy, so try to beat him before he gets his or uses it.
ITEM REWARD: A MAGIC GEM / A MAGIC BELL (!!!!!!) / A HEAVY WEIGHT / NOTHING!
CHALLENGE 7 - The Zombie (I think it's a zombie anyway... It kinda looks like
a frog zombie!)
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Occasional
MAGIC JEWEL USAGE?: To push his crush bar down
For an enemy that's past midway this isn't too hard. He will ONLY use his
crush bar when he has accumulated 20 points or more. As soon as his score
rises above 20, he'll use it. This is good as he is fairly slow at gathering
points, meaning that you can gather at least 20 before him. Preferably 30
though. When he uses his crush bar, use yours and he will have the bars to
deal with, while your crush bar is still on the ground. When you get a magic
jewel, use it to push his crush bar up, if his bar is fairly high before you
use the magic jewel, you could chance "Magic Crush" (magic jewel to push
enemy's crush bar up followed by crush bar attack) to work, but it may not and
he may use his crush bar back at you. I wouldn't chance it. He uses his
magic jewel to push his crush bar down, so try to be quick.
ITEM REWARD: A HEAVY WEIGHT / NOTHING!
CHALLENGE 8 - The Scorpion
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Quite a Few
MAGIC JEWEL USAGE?: To push your crush bar up
Okay, he is a very hard enemy. He uses his crush bar at groups of 30 at the
start, followed by 20 and then whenever he can. The way to beat him is no
secret, use your crush bar WHENEVER you can. Hopefully, you will keep pushing
yours down and his up. Luckily, if you get chain combos, your score will
skyrocket, this is great. Don't be afraid to use some items on him, but stick
to heavy weights and antidotes, save the magic bells, if you have any.
ITEM REWARD: HEAVY WEIGHT
CHALLENGE 9 - The Witch?
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Quite a few
MAGIC JEWEL USAGE?: To push her crush bar down
Okay, well witch woman here will use her crush bar at EVERY chance she can
get. When she gets greater than 10 points she will use it. So, whenever she
uses it, you should use it. You need to use your crush bar EVERY time she
does, or she will quickly get to move you up further with her crush bar. Now,
when a magic jewel comes, quickly use it to push her up and then use the crush
bar, followed by quickly getting more points to beat her with another crush
bar. She isn't as hard as some of the other enemies. She will use her Magic
Jewel to lower her crush bar. Also beware, she is a faster player than the
others.
CHALLENGE 10 - The Mummy
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Alot
MAGIC JEWEL USAGE?: To push his crush bar down / To push yours up
Let me put it this way, this guy is real fast. He can do chain combos really,
really well and can accumulate points really quick, he will also use his magic
jewel to push your crush bar up. Now defeating him is so tough as he will
push your crush bar up about 7 times in the space of three goes! Now, that is
fast. He also gets through his jewels faster than you as he knows exactly
where to place them. What I suggest you do is use as many crush bars as you
can and when the magic jewel comes, use it to push down your crush bar. That
way, you are both offensive and defensive. If you have any items here at all,
it's best to use them.
Once you have beaten him, you have beaten the game! Or have you? If you are
in normal mode, you get the "bad" ending, you find no treasure, but it appears
that you selected the wrong entrance, yep, you know what that means, you have
to go through the hard entrance! But you still get to watch the credits!
HARD MODE WALKTHROUGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This is the final part of the game. All enemies have been made tougher!
CHALLENGE NUMBER 1 - The Spider
SLAM?: A very slow one
SHUFFLE?: Yes
CHAIN COMBOS?: Little (but still some)
MAGIC JEWEL USAGE?: To push his crush bar down
He still is fairly easy, but he can slam, just not very fast! Use the same
strategy as before, get a group of 30 points, use the crush bar, then get
loads of 20 or 30 points and use it again.
ITEM REWARD: AN HOURGLASS
CHALLENGE NUMBER 2 - The Bat
SLAM?: Yes, but a very slow one
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down
No harder. Use the same strategy as the spider.
ITEM REWARD: AN HOURGLASS
CHALLENGE NUMBER 3 - The Skeleton
SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
This time, he can set up chain combos and will push up your crush bar quite a
bit. But by now you should be a good Columns player, so I suggest that you
gain loads of points and push up his crush bar as much as possible.
ITEM REWARD: A MAGIC GEM
CHALLENGE NUMBER 4 - The Treasure Chest
SLAM?: Speed boost at start, during this time, will slam for 6 moves after, a
fairly slow slam.
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
Ok, the speed boost hasn't changed (thank god), so this time, just get points
and use the crush bar continuously. Once you complete normal mode 3 times and
play with somebody, you will have no problem beating this guy.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE NUMBER 5 - The Ghost
SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
In hard mode there isn't much point of a walkthrough, CONTINUOUS CRUSH BARS!!
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE NUMBER 6 - The Snake
SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
Okay, this is where things get a little different, due to the snake only using
the crush bar when you do, it's best to use as MANY crush bars as you can
BEFORE he gets to 10 points, when he does, stop using it, then accumulate as
many points as you can, best is 30, and wait for the magic jewel. When this
comes, use it to push up his crush bar, he will use the crush bar and use up
all of his points (which will be 30), now use your crush bar. This pushes him
up by 3 (if 30 points were gained). Now that the snake has no points once
again, use continuous crush bars before he gets to 10 points then repeat the
process.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE NUMBER 7 - The Zombie Thing
SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: More than in normal mode / Above Little
MAGIC JEWEL USAGE?: To push his crush bar down
Now that the snake is out of the way, it's back to a continuous crush bar
fest, do as many as you can and quick! This time it doesn't seem so easy to
do though, he can occasionally come with a few chain combos and then surprise
you. Careful now.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE NUMBER 8 - The Scorpion
SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down
Ok, remember how hard he was last time, all I can say is use your crush bar
whenever you can, try to meditate to get lucky, become psychic and predict
where chain combos will occur. Or you could just do your best, and I think
that's the easier option. Use crush bars whenever possible no matter how
small as they do push yours down too.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE NUMBER 9 - The Witch
SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Uh-huh, above occasional
MAGIC JEWEL USAGE?: To push her crush bar down / eliminate colour of jewels
So, what can you do, she uses crush bars whenever she can and as she gets
points quick, so what can you do? Use items like heavy weights, and barriers,
but try to save them, you will need them.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
CHALLENGE 10 - The Mummy
SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Frequent (groan)
MAGIC JEWEL USAGE?: To push his crush bar down / yours up
Okay, okay, okay. What can you do against the thing that is so fast you can't
keep up with him. He is always scoring "break through's" and always using his
crush bar against you. Good Luck! There isn't anything I can really tell
you, apart from, use barriers/heavy weights/magic gems.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS
THE FINAL CHALLENGE - THE SPHINX
SLAM?: ALWAYS!!!!!
SHUFFLE?: Yes
CHAIN COMBOS?: Very Frequent (groan)
MAGIC JEWEL USAGE?: To push his crush bar down / yours up
What can I say. This guy/girl will ALWAYS slam, he has the speed boost of
that treasure chest, only that it lasts for the whole match! And with very
frequent chain combos, you can't expect to win very easily. Use heavy weights
and barriers and magic bells and antidotes and magic gems and anything else
you can find, after all, it is the last battle.
"EXCELLENT! NOW GO INTO THIS ROOM. YOU'VE EARNED IT!"
CONGRATULATIONS!!! You gain all of the jewels and have successfully completed
Columns 3! Now have some fun at beating all of your friends really easy with
the experience you've gained from this!
Oh and if you must know, I did actually use the game genie code to push crush
bars up by 8 to beat the witch, mummy and sphinx. What? What could I have
done without it? It wasn't cheating...Okay, well maybe it was, but it's so
hard I couldn't blame you for doing it, PROVIDING, you at least make it to the
witch without it.
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Section 3 - Tactics :)
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a.) The Crush Bar
The Crush bar is a very useful thing, let me teach you some ways of using it
effectively.
Defensive Crush - Accumulate as many points as possible and then wait for your
opponent to use their crush bar, then use yours. This will make sure that
they end up with at LEAST an equal crush bar as yours.
Magic Crush - Shuffle a magic jewel twice so that it pushes up your opponent's
crush bar when it touches something, and after it does, then use your points
to push it up. You can push it up by a maximum of five bars here.
Double Down Up Crush - This again uses the Magic Jewel. If your crush bar is
pretty high, use the magic jewel without shuffling to push your crush bar down
and then use your crush bar, your crush bar should have moved down pretty
sharply and your opponent's up.
b.) Chain Reactions
These things are when jewels disappear consecutively, see the diagram below
for an example. You can even use this example in the game for a nice 2-x
chain reaction.
__________________
| |
| |
| |
| |
| |
| | R- Red Jewel
| | G- Green Jewel
| | B- Blue Jewel
| _ | Y- Yellow Jewel
| |P| | P- Purple Jewel
| |Y| |
| |G| |
| |
| |R|B|B|
|________|G|G|R|R|
Now, if the set of jewels displayed is dropped straight down, the green one in
the set will form a row of three green jewels, the green jewels will
disappear, now the red jewel above that green will fall down and make another
set of 3 jewels, only this time, red. Every time you make a chain combo, the
score you get doubles with each consecutive set.
When you do a 3 x Chain Combo, you get a flashing jewel, they are explained
next. If you have a good example of an easy 3 x chain combo, send it to me,
you will be credited.
c.) Flash Jewel
These are wonderful little things, if you perform a 3 x Chain Combo, you get
one of these, or you may just be very lucky enough to get a free one (the free
ones always appear at the bottom of the playing area though). If you involve
this jewel in a set of the same colour and make it disappear, it can do some
horrible things to your opponent. It does not matter about the colour of the
flashing jewel, all the effects are decided as random.
Effect 1:
This effect makes you play upside down! This can be tough, but there is a
problem, the playing area looks bigger here, but when it returns you see it's
not and start to panic and you may lose control!
Effect 2:
This effect turns your playing area black and white. Because the green and
blue jewels look identical, as do the red and purple, this can cause some
problems.
Effect 3:
This effect cause left to become right and right to become left. A very nasty
one.
Effect 4:
This effect prevents you from shuffling jewels! This one is very, very
annoying!
Effect 5:
INFOR FROM JAMES ZIEGELMUELLER:
"I believe the Flash Jewel 'Effect 5' makes your opponent's jewels drop down
as if they had down on the d-pad toggled. But this is the only effect that
lasts until you lose the game. It's actually quite a challenge since my friend
and I get this effect the most."
Effect 6:
This one pushes up your opponents crush bar by 2 bars (I think). Very nasty
when you have 30 points and a magic jewel at your disposal...
d.) Multiplayer Information
Ok, ok, here's what happens in the multiplayer modes.
You get the choice out of best of 3, best of 5, or best of 7. I always go for
7, but that's just me.
You get the choice out of 5 stages. Here they are:
Stage 1: A real cooky Egyptian desert stage, with really weird music. But it
does get catchy after a while.
Stage 2: A mountainous grey stage, with absolutely ridiculous music (in my
opinion).
Stage 3: My FAVOURITE STAGE!!!!! Remember the old single player mode on the
menu screen in the original columns? The blueish stage??? With the classic
music? Well, it has returned!!! Don't worry, the stage is some Egyptian
pyroscript (or something) AND THE MUSIC HAS BEEN REMIXED!!!!! Because it's a
multiplayer stage, the music has been remixed in such a way that it makes the
players very motivated, try it, it sounds cool!!!
Stage 4: Oh boy! This stage is my second favourite and takes place at a
beach just at dusk. It's done Caribbean style and you play with fruits!!!!!
The red jewels become cherry's the orange jewels become oranges the green
jewels become melons, the yellow jewels become bananas the blue jewels become
grapes and the purple jewels become some other tear shape fruit. The music is
also Caribbean and there are new sound effects!!!!!
Stage 5: This takes place in a technology like factory I think. The music is
really weird and boring after a while, the sound effects are nice, but you
play with industrial DIY tools, such as nails, screws springs and nuts. It
does get confusing really as about 3 of them look very, very similar.
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Section 4 - Contacting Me
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a.) Do's and Don'ts
Don't - Most Important
1 - Do not send file attachments - they will be immediately deleted, if you
want to show me a picture, place it on an internet page and give me the
address to it. Try to make the address as accurate as possible, please, it
only causes havoc.
2 - Apply background sounds or images. They take ages to arrive on this
computer.
3 - Ask for translations of the guide. I don't know any languages in full
(English maybe).
4 - Forget to actually click the send button.
5 - Ask to meet me.
Do's - What you are aloud to, well, do.
1 - Send comments, questions and information.
2 - You ARE aloud to ask about anything in this guide. I don't mind.
b. ) The Other Stuff
All information submitted will most likely be displayed in this guide (unless
you specifically ask with a reason for me not to and yes, the reason IS
REQUIRED). DIRECTLY by the information will be your name and e-mail address.
If you do not want me to display e-mail addresses, just say so.
Questions will also be displayed in the guide unless you specifically ask me
not to put it in.
Comments, however, will not be placed into the guide, but I will reply.
You are welcome to ask me to use this guide on a site, but you must ask me
nicely, and I shall add you to the list below. Action will be took if no
permission is given and I can evidently see that this is indeed, well, this
guide. At the moment the only sites with permission to hold and link to this
FAQ are:
www.gamefaqs.com Game FAQ's
If anything else is not mentioned in the rules, you are quite welcome to point
that out, spelling mistakes and or grammar mistakes you are also allowed to
point out.
c.) My e-mail address
Ok then, if you accept the rules above, then please send your e-mail to:
[email protected]
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Section 5 - Legal
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a.) Legal Information
Surely you guys are used to this by now, but still, here we go.
DO NOT reproduce this guide in any way, shape or form. If you have been given
permission to use this guide, do not alter it in any way and leave it in its
TXT format. If you are linking to this guide, do NOT link directly to the
guide, link to the page you access before this guide. DO NOT sell this guide
for money, sell it on a CD, or claim credit for it.
YOU MAY, print off this guide and share it with your friends and or print off
copies for them.
I have a very simple system for identifying if this guide has been altered, it
involves an overhead and another print out of the guide.
And if you read all that, you are a good person.
This Document Copyright (c) 2002 Timothy Reeves
b.) Crediting goes to:
People to note and give credit to are:
Censor software - for creating Columns 3
Sega - For releasing the game and of course making the Genesis/Mega Drive
WinZip - For letting me zip the guide.
GameFAQ's - For hosting this guide.
MetsStaiford2 - For extra suspicions (antidote, sphinx enemy, mummy final in
normal) - Thanks so much!
James Ziegelmueller - Information about the fifth flash jewel effect. Thanks
so much, I would never have found out what it is myself!
You - For even opening this guide. And if you're reading this, thank you
again!
c.) Goodbye!
I hope this guide has helped you in some way, if it hasn't, please feel free
to tell me why via e-mail. If you would like to request a guide (i.e. ask me
to write one), feel free, but take note, that it will still be my work and
will be my choice of who I release it to, though you will be credited (for
inspirational purposes...).
Anyhow, I hope you have a wonderful time in the world of Columns 3!
Goodbye!!! ;)
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