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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=.
|                                                                            |
|                           AUTHOR: TrulyDexterous                           |
|                                 VERSION: 1.0                               |
|                           LAST UPDATE: 17/02/2015                          |
|                        PLATFORM: Mega Drive/Genesis                        |
|                                                                            |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         (
/          |           T a b l e  o f  C o n t e n t s           |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

                  1).............Revision History [RVHI]
                  2).................Legal Notice [LGNO]
                  3).................Introduction [INDN]
                  4)........................Story [STOY]
                  5)..................Game Basics [INDN]

                  6)..................Walkthrough [WKTH]
                  6a).....Ruins of Castle Dracula [WKCD]
                  6b).............Atlantis Shrine [WKAS]
                  6c).......Leaning Tower of Pisa [WKLT]
                  6d)...........Munitions Factory [WKMF]
                  6e)........Palace of Versailles [WKVP]
                  6f).......The Castle Proserpina [WKCP]

                  7).....Level Passwords & Cheats [LPAC]
                  8)......................Credits [CDIT]



Use the search string to get to the section that you need quicker. Press ctrl
and f. Input the code next to the section you need. Press enter twice to be
taken there.


_____________                                                   _____________
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)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [RVHI] (
/          |        1)  R e v i s i o n  H i s t o r y           |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

 V e r s i o n  1 . 0  (17/02/15)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This FAQ is complete. File size is around 85KB.


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\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [LGNO] (
/          |            2)  L e g a l  N o t i c e               |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

This guide can only be viewed on the following sites:

GameFAQs    - http://www.gamefaqs.com
NEOSEEKER   - http://www.neoseeker.com
SUPERCHEATS - http://www.supercheats.com

These are the only sites that I trust and that keep my guide updated. For
this reason I won't allow my guides on other sites. Please don't email to
ask.

UNDER NO CIRCUMSTANCES CAN CHEATCC.COM USE THIS DOCUMENT.

This guide is the and everything included herein is the sole property of
TrulyDexterous. It may not be used for profitable purposes (whether money is
involved or not) or for promotional purposes. It may not be used for any
reason other than to provide help on a free to view website. Printing of
this document is allowed, but only for personal use. It may not be displayed
or offered publicly.


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [INDN] (
/          |            3)  I n t r o d u c t i o n              |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

Hello and welcome to my Caslevania: Bloodlines FAQ. I seem to remember
starting this guide around five years previous. There was only the final level
to write up too. For whatever reason it never got finished. Maybe because I
actually do things in my life now. Although not today obviously.

Enjoy the guide.

-TrulyDexterous


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\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [STOY] (
/          |                   4)  S t o r y                     |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

Journey back to 1897 and the Transylvanian countryside of Romania. It was a
time of fear and dread for the simple people of this European country. They
lived under the dark rule of Count Dracula for many years. He was a ruthless
warrior when he was alive, but he was even more terrifying in death! For you
see, Dracula is king of the vampires!

But even one as powerful as Dracula has enemies. From the early 16th century
the Belmonts including Trevor, Christopher and the legendary Simon had been
fighting Dracula and his minions throughout Europe. Finally, in 1897 Quincy
Morris, a descendant of the House of Belmont, overcame great odds to defeat
Dracula and send him to his eternal grave. Unfortunately since Quincy was so
badly beaten in his battle with the Count, he lost his own life moments after
plunging a wooden stake into Dracula's chest.

Quincy's legacy has continued, however. His son John Morris and John's
childhood friend Eric Lecarde had witnessed the Quincy/Dracula showdown from
the shadows. That scene changed their lives forever. As they grew older they
swore to rid the planet of the evil creatures of the underworld.

Twenty years later...

Elizabeth Bartley. The name conjures up images of a regal countless who, in
the year 1421, was found kneeling over the body of a dead young man. He had
two puncture wounds in his neck. She was tried as a vampire and found guilty.
Her sentence was...too grusome to mention in these pages. What is important is
that she was indeed guilty. And not only was she a vampire, she was the niece
of Count Dracula!

Now, in the ruins of a mysterious castle in Transylvania, an amateur witch by
the name of Drolta Tzuentes dabbles in arcane magic. She casts a spell which
inadvertently brings Elizabeth Bartley back to the land of the living! Now
that she has returned, Bartley is bent toward one goal - reviving her dead
uncle, Count Dracula!

In a twist of fate, Morris and Lecarde have been drawn towards the ominous
castle. Their task is simple - defeat Bartley before she can complete her
macabre objective. Completing their task, however, will involve many
perilous encounters and life or death acts of bravado.

Is your heart strong enough for this challenge?


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\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [INDN] (
/          |             5)  G a m e  B a s i c s                |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯


 C o n t r o l s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 D-Pad............Move
 Down.............Duck
 A......Primary Weapon
 B................Jump
 C......Special Weapon

In addition to the normal controls, there are a few special moves specific to
each character. When playing as Lecarde, if you press down on the D-Pad and
press B, he will use his spear to perform a Mega Jump, which is three times
higher than a normal jump. If you press A and then either left or right,
Lecarde will perform this Spinning Lance. This serves as a sort of shield.

When playing as John Morris, you can use the whip to swing across long gaps.
Press A and a diagonal direction to make him lash the whip to the ceiling.

Should you press C and up, you will perform a powered-up version of your
special weapons attack.


 W e a p o n s  &  I t e m s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1UP        - Adds one player life. These are few in number and are usually
            hidden or at a difficult stage of the level.

Battle Axe - These are a pretty effective special weapon. When thrown they
            will fly at a high, looping trajectory. Good for attacking
            opponents that are overhead.

Blue Jewel   - Worth 5 single jewels. These will power up your special weapon.
            These take the place of hearts, which appear in other Castlevania
            games.

Boomerang  - This special weapon will head directly horizontal when thrown.
            It will travel back to you too (like any boomerang) so it can
            hit an enemy twice.

Emblem     - These are those bird-shaped symbols. Actually I'm not sure what
            they're actual name is, so I made one up. Edit: it's a coat of
            arms. Collect enough of these are your primary and special
            weapons will be powered-up until youare harmed.

Food       - Also known as a leg of lamb or a mutton chop. Collect this red
            meat and you will have half of your health restored.

Invinc. Orb- The Invincibility Orb is a greyish coloured ball. Collect it and
            you will be invincible for a short period of time.

Mirror of  - Grab this and all enemies in the surrounding area will be killed.
 Truth

Moneybag   - Worth 100 to 2000 points.

Red Jewel    - This is a single jewel. Collect these to power up your special
            weapon. Using the weapon will use up a single Jewel.

Sacred Water-Throw a bottle of this and it will break, spilling over a small
            area. Any enemies in this area will be harmed. The range of this
            weapon isn't too good though, so get close.


 B a s i c  G a m e p l a y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• On each stage you will come across one or more mini-bosses. After you have
 negotiated these, you will find the actual boss at the end of the stage.
 After you have beat the boss, collect the red pearl that is dropped and you
 will progress to the next stage.

• After you have finished a stage, you will be given a password. If you input
 this password on the password screen, you will be taken to the stage that
 you were on. You will have the same number of lives and continues that you
 had too.

• If you lose all of your lives, you will be able to use a continue. There are
 a total of two continues and if you use them all up, your game will end.

• You should try and break every candle possible. This way you won't miss any
 potentially useful items and you will keep a good supply of Jewels, which
 will keep your special weapon powered up.

• Unlike in later Castlevania titles, you won't gain any experience by killing
 enemies. That means you can ignore any enemies that you think you can get
 away from.

• There are some areas in the game that only John Morris can get through. At
 these times there is an alternative path for Lecarde.

• Preserving your health is a very important part of this game. There is
 precious little Food available in each stage, so you should think about this
 before coming over all kamakazie.

• If you hit an enemy whilst they are in the air, you will cause them more
 damage and they will die in a fewer number of hits.


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)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKTH] (
/          |              6)  W a l k t h r o u g h              |          \
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_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKCD] (
/          |   6a)  R u i n s  o f  C a s t l e  D r a c u l a   |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

 S t a g e  1 - 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head to the right and smash the candles here. You should pick up an Emblem
and a couple of jewels. Climb the stairs and smash the candle up here too. Go
down the next flight of stairs. Now, keep moving to the right and collect any
items in the candles before leaving the area.


 S t a g e  1 - 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Break the nearby candles and in the third, you will find the Boomerang. Soon
after this, you will meet your first enemy in the game, the Zombie. One hit
will be enough to take this bad boy down. Now, head up the nearby staircase.
Doubtless there will be a few more Zombies wandering around beneath you, but
you can deal with them in a moment.

Up here, you will find an Invincibility Orb inside the second candle. Quickly
run to the right and make sure you hit the final candle, which will give up
the Battle Axe. Now, drop down into the pit of Zombies down here and take
them out. Move over to the left and break the candles.

Once you are done here, head over to the right. Watch out for the Zombies that
will appear in front and behind you here, as the invinciblity will probably
have worn off. When you reach the stairs, climb up them before heading through
the door on the right.


 S t a g e  1 - 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As soon as you are in this room, break the candle. Now, move onto the small
platform just to the right and the nearby Peeping Eye will awaken. It will
take a few hits to kill the Eye, the first of which you can get whilst it is
still to your right. You need to hit the actual eye part, hitting the tail
will do nothing (you can't be harmed by the tail either). Usually, the Eye
will loop over your character's head and come down on your left. Whack it
another couple of times here and it will be defeated (hopefully without
causing you any damage.

Drop to the lower part of this room and you will see cracks in the wall to the
right. Hit the wall here and a Spell Book will be revealed. The Book will
work in the same way as Emblems (but they are worth more). If you have
collected enough Emblems, your attacks will now be powered up.

Your primary attack will have a blue green light surrounding it, signalling
the power-up. Your special attack will now work in a similar way to a Mirror
of Truth. Basically it will take out any enemies on the screen. However, this
will come at the cost of eight jewels. This temporary power-up will last until
you are hit by an enemy.

If you are playing as Eric, you can stand right next to the wall (or where it
was) and perform the high jump to reach the ledge that the Peeping Eye was
sleeping on. Make sure you press right on the D-Pad at the very top of the
jump. Doing this will completely skip 1-4. If you decided to go the proper
way, hit the remaining candle and head down the stairs.


 S t a g e  1 - 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Down here you will meet a lot of Mermen. Drop down to the lower platform and
a Merman will appear in front of you. Duck down, so that his attack passes
overhead. Stand at the end of the first platform and duck. Wait for any
Mermen to appear on the platform in front and if they do kill them quickly.

Leap onto the small platform in front and break the candle on here. The candle
will give up a Mirror of Truth, which will kill any enemies that are on-screen.
As you move off onto the next platform, a Ghost will appear. You can take it
out if you wish, but I prefer to run up the nearby staircase, avoiding the
Ghost and any loose Mermen.


 S t a g e  1 - 3  R e t u r n e d
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the next area, there is a Skeleton on the floor above. Climb the stairs and
take it out. Watch out for the bones that it will be throwing at you. Once you
are on the higher floor, don't go too far to the left, as you will wake the
Peeping Eye here. Now, head through the door over to the right.


 M i n i  B o s s :  H e l l h o u n d
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Break the nearby candles here. At the second one, a Vampire Bat will fly
straight at you. Take this bad boy down before dropping to the floor. There
will be Bats continually flying at you throughout this area.

In the first couple of candles, you will find some Holy Water. In the second
couple you will find the Boomerang. To be fair, it doesn't matter which you
take into the Mini-Boss battle, but I like the Boomerang.

As you head to the right, the boss, Hellhound, will appear. This guy has two
attacks and really he isn't all that tough. If you move toward him, he will
unleash a breath of fire. Stand back while he does this and pummel him with
your Special Attack.

If you can provoke him into repeating this attack, then you will stop him from
using his second attack where it will be very hard to avoid being hurt. The
second attack begins when Hellhound leans back and gives out a howl. This will
make the windows behind smash. You can tell which windows will break because
they will light up beforehand.

You should try and avoid the glass falling but this isn't always possible. I
like to take this opportunity to give Hellhound a good whacking with my
primary weapon. Hellhound won't last very long if you keep at him like this,
but beware that you are vulnerable to his fire-breath.

Anway, once you have handed Hellhound his ass, move onto the next area.


 S t a g e  1 - 6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In this area, there are a couple of floors, with more than a few Skeletons.
Move forward and smash the two that are on the ground floor (watch out for the
Bat too). The second candle will give up the Axes.

Head up the stairs and immediately kill the Skeleton on the left. While the
others are still rising, move to the right and hit them before they get a
chance to throw bones at you.

There are cracks in the wall to the right. Smash the wall open and you will
find Food. This will heal half of your health. Now head up the next flight of
stairs to move into a new area.

Take out the nearby Skeleton and head over to the right. You will then be
met with another one in front of you as well as one behind. Smash the one in
front as it jumps at you, before dealing with the second Skeleton.

Jump onto the nearby platform and you will see another Skeleton. Wait for it
to move close and smash it to pieces. Now, press on to the right and you will
meet a Bone Pillar. These can be pretty tricky to deal with, but if you do it
right, you won't get hurt.

Kneel in front of the Bone Pillar, just close enough so that you can whack it.
Basically, all you need to do is to hammer the A button. This will defend you
against the fire attacks as well as harming the Bone Pillar. Repeat this as
each head falls and eventually it will be completely defeated. Now head up
the nearby stairs.


 S t a g e  1 - 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head to the right and in the second candle you will find a bottle of Holy
Water. Just past this a Skeleton will leap at you. Hit it whilst it is in
mid-air. Now, wait for the platform on the right to point its spikes at the
ground, then quickly use it to get to the next platform.

Head up the steps and kill the Skeleton at the top. Head up the stairs and
you will be confronted by a Bone Scimitar. Hit him a couple of times and he
will lose his sheild. Whack him again and he will be defeated.

Head to the right and you will come to a flight of stairs. Don't go up there
for now. Instead, keep moving to the right and break the first candle. You
will find a Mirror of Truth, which will take out the enemies above (including
a Mace Skeleton). The second candle will give up the Boomerang. Now, head
back to the left and climb the stairs.

Up here, you will see a few more of those platforms with spikes on them. If
you touch one, it will spin round and you will get spiked. Quickly leap onto
the second one, before moving onto the third and then to safety. Now climb the
stairs.


 S t a g e  1 - 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Directly above you there are a couple of Skeletons. If you are Eric, you can
jump up there and take them out. The candle up here will give up a Blue jewel.
If you are John, then you will have to move to the right to provoke the
Skeletons into jumping to the ground.

To the right, there is a large blade swinging back and forth like a pendulum.
As is draws back, follow it, so that it will come at you just as you are
running at it. This way, you will be able to cleanly leap right over it. As
soon as you move past it, a Skeleton will leap onto the blade, immediately
breaking up.

On a higer platform, there is another Skeleton jumping around. You can take
this out whilst you are on the ground. Further to the right is a Mace
Skeleton. Use the Axes to take him out, as getting too close will no doubt
end in harm.

Once the Mace Skeleton is deal with, head up the stairs and collect the items
from the candles. The wall just to the right has cracks in it. Break the wall
up and you will find Food. Now drop to the ground floor and leave the area to
the right.


 S t a g e  1 - 9
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Break the candle and collect the jewel. To the right, there is a large skeleton,
which forms a path. As soon as you touch the skeleton, it will disintegrate
and you will drop to your death. You need to quickly run and jump to the
right to avoid certain death.

Around halfway up the path, there is a 1UP. Hit this as you are jumping along
and grab the 1UP. At the end of the skeleton, leave the screen.


 S t a g e  1 - 1 0
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Facing you straight away you will see a Skele-Dragon. This bay boy will thrash
back and forth, whilst spitting fireballs at you. If you stand so that the
Skele-Dragon is just in range of your weapon, you can hit it in the face
without being affected by it's thrashing. You will still be susceptible to
the fire though, so either hit it with your with your weapon or leap over it.
In any case the Skele-Dragon will be defeated in a few hits. Head up the
stairs and onto the next area.


 B o s s :  M e c h a - K n i g h t
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Move to the right, collecting the items from the candles. These are to help
you out for the upcoming boss battle. As the Mecha-Knight comes into view jump
onto the platform in front of you.

He will start by coming at you will a battle axe. As soon as he comes into
range of the Boomerang, fire away. If he is stupid enough to come so close
that you can hit him with your primary weapon, let him have it. This should
be enough for him to lose about a third of his health as well as the battle
axe.

In the absence of the axe, the Mecha-Knight will now use the lance, which is
in his other hand. He is far more dangerous with this. If you move too close
to him, then he will strike you with it. If you are too far away, he will
jump at you, making an escape very hard. If you are stood on a platform and
he jumps right in front of you, that means that he is about to strike. Try
dropping to the ground and ducking down. This should help you evade him.

The best way to take him down is to stand on the platform and give him some
Boomerang. When he comes close, try to avoid his attack then hit him with your
primary weapon. Confronting him toe-to-toe works well too, as long as you
don't take too much damage. Eventually he will lose his lance and a couple of
hits after that, he will lose his arm too.

At this point he can only hurt you with his feet. If you stand on a platform
he can't harm you. Finish him off in a couple of hits. Collect the treasure
and the stage is complete.

_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKAS] (
/          |          6b)  A t l a n t i s  S h r i n e          |          \
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 S t a g e  2 - 1
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Run to the end of this platform and take out the Minotaur. The candle on the
next platform will give you the Boomerang. Leap onto the next platform, but
don't move off of it yet. Stand on the very edge and this will cause a
Minotaur to charge from the right. If you would have simply jumped onto the
slanted platform in front, the Minotaur would have knocked you straight into
the water. As it is, you can kill to Minotaur before proceeding.

Now, just follow the platforms along, killing any Minotaurs that come at you.
You will probably pick up a couple of jewels and an Emblem along the way. You
will come to a section where there is a narrow platform between two larger
slanted platforms.

When you reach this point, leap down onto the small platform. In front of you
a Merman will appear. Kill him and jump onto the slanted platform. On the
flat platform after this, you might meet another Merman or two here. Deal
with them and exit to the right.


 S t a g e  2 - 2
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In this area, speed is most definitely of the essence. The water level will
continually rise, meaning you need to keep on the move to avoid drowning. Now,
jump onto the platform on the right, but watch out for the Orb that is
encircling it.

If you are quick, you can get onto te platform on the right, where there is
is a Sack inside a candle. Quickly come back to the left and climn the stairs.
Halfway up, there is a candle that will give up the Axes. At the top of the
stairs is a Minotaur with a stick. Take him out quickly, using the Axes if
needs be.

Climb the next flight of stairs and move over the next platform (watch out for
the Orb). Ascend the next flight of stairs and deal with the Minotaur at the
top. You need to do this very quickly. Go up the stairs to the left and avoid
the Orb. Just above you is a candle. Jump and hit it to gain a 1UP. Now, run
up the next set of steps.

There is another Minotaur here. Take the left hand flight of stairs and up
here you will find the Boomerang. If you prefer to keep the Axes, then you can
take the right hand route. Move along to the right and evade the nxt Orb,
before ascending the next lot of stairs.

Once you are up here, the water will stop rising. Take on the Minotaur here,
before climbing yet another flight of stairs.


 M i n i - B o s s :  W a t e r  M a g i c i a n
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In this area, there are numerous mini-bosses, the first being the Water
Magician. As soon as he comes into sight, he will begin raising the water
level. This means you only have a short period of time until you drown.

Go toward the Magician, but don't get too close. Just be close enough that he
is in range of your primary weapon. Hit him with the weapon and he will
appear on the opposite side of the screen. Jump at him (still staying far
enough back) and whack him. If you get too close he will vanish and reappear
out of harms way.

Just keep jumping back and forth hitting him. You need to be fairly consistent
if you are to kill him before you drown. Once you have defeated this bad boy,
head over to the right.

Whilst collecting the items from the candles you will come across a couple of
Ravens. As soon as the Raven sees you, it will hover for a few seconds, before
making a very fast dive at you. The best thing to do is to take a few steps
back before it swoops, so that you have plenty of time to whack it as it
moves in front of you. Grab the nearby Axes and move a little to the right...


 M i n i  B o s s :  A r m o r  L o r d
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The Armor Lord is a huge-big knight carrying a huge-big mace. In truth, he
isn't all that hard to beat. Stand right next to him and you will be safe
from the mace. Quickly hit him as many times as you can. After a short while,
he will jump. You need to make sure he doesn' t land on top of you. It doesn't
really matter which side of him you are on, as long as he doesn't stomp on
you. Repeat this and he should fall pretty quickly.


 M i n i  B o s s :  R e d  A r m o r  L o r d
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As soon as the first Armor Lord is destroyed, a second one will appear. This
guy is a little different. Instead of a mace, he carries a large battle axe.
Really, you should stand back from him. I prefer to hit him with a lot of
Axes, but you can hit him with your primary weapon if you wish. After he
swings his axe, you can quickly move forward and whack him once, before moving
back out of harms way.

You can continue this way until the Armor Lord changes it's attack. He will
jump high into the air and come down to earth with a corkscrew attack. You
should avoid being underneath this guy when he lands, because it's gonna hurt
if you get hit. Really you need to make sure you move to side of it with the
most space. If you get trapped between it and the edge of the screen, well
that's gonna hurt to.

When the Armor Lord hits the ground after his corkscrew attack, the axe will
become stuck in the ground. Use this opportunity to whack the hell out of him.
Once he recovers, he will resume his swinging attack with the axe. Follow the
guidelines that I have explained and you can take this guy.

Once you are done, head down the stairs to the right.


 S t a g e  2 - 4
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Break the candle here, then drop onto the logs. Do not drop into the water,
you will drown. Wait for the water level to lower and you will come to a
platform. Break the candles and watch out for the Medusa Head that can cause
you some problems. Either hit it or simply avoid it.

Drop to the lower floor as the water drains. Down here there are more candles
and more Medusas. Grab the items and move to the next lowest platform. If you
rush over to the left, you can jump along the logs and reach a platform with
a Boomerang on it.

Either way, drop down to the next platform. There's nothing much now, so just
keep following the platforms down, collecting the items and dealing with those
damn Medusa Heads. Eventually, you will be able to leave the screen to the
right.


 S t a g e  2 - 5
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There is a Mace Zombie ahead of you on this platform. It will probably take a
couple of hits, as it will defend itself. These guys can be taken out in a
single hit, but they must not be blocking your attack. Move onto the next
platform and another Mace Zombie will leap at you. Hit him in mid-air and he
will die right away.

Jump onto the slated platform and get the Axes from the candle here. Press on
to the right and take out the next Mace Zombie. Whack the head of the giant
statue and it will break, lurching forward. Use the head as a platform and
move to the right. A Mace Zombie will leap at you from the slanted platform.
You can kill it, but if you leave it then it will harmlessly drop down the
gap.

Move along the slanted platform and leap onto the next. There is a Bone Pillar
on here. Kneel in front of it and hammer the A button. This will both harm
the Bone Pillar and protect you from it's attacks. Once you have dealt with
this, move to the right and you will meet a Skele-Dragon. Stand back and hit
the Dragon in the head as it thrashes about.

Go forward and hit the pillar in front. The top section will drop down and
form another platform. Jump on here and move to the next platform. Take out
the Mace Zombie before breaking the candles. In the section you will find a
bottle of Holy Water. Grab this if you prefer it then kill the nearby Mace
Zombie.

Deal with the Bone Pillar just to the right and stand on top of the high
pillar. Kill the Mace Zombie below using your special weapon, as dropping down
there could prove dangerous. Once he is deal with, drop down and collect the
items.

Hit the pillar with the crack in it and the top section will drop down and
form another platform. Move along to the right and kill the Mace Zombie. Press
on and jump to the lower platform. Take on the nearby Mace Zombie and move up
the slanting platform. Use your special weapon to kill the Zombie beneath you.

Hit the pillar with the crack in it and the top section will drop (the same as
the others) but th is platform won't stop moving downward, so you need to get
across it before it moves off of the screen. Kill the Mace Zombie and the Bone
Pillar on the other side before leaving this area down the stairs.


 S t a g e  2 - 6
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This is a good chance to stock up on some supplies before the big boss battle.
Grab some of the jewels on the top floor, as well as the Battle Axes. Now, below
you will see three Minataurs charging back and forth. Usually they will be in
a two and a one, but ocassionally you will see all three together. Try and
take two out, then drop to the lower level and kill the third. Grab some jewels
and the Boomerang, before heading downstairs for the boss battle.


 B o s s :  G o l e m
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Wait for the water to drain and you will be met by the Golem. This guy looks
scary, but he really isn't all that hard. As he moves toward you, jump up and
hit him in the mid-section. You will notice his entire torso is made up of
layers of rock. Keep chipping away at these layers. You can even reach them
whilst the Golem moves backward. However, be careful not to touch his feet,
as doing so will cause you harm.

Once you have completely removed a layer, the Golem's height will be reduced.
To actually damage him, you need to remove enough layers that you can reach
the large red eye on it's head.

As you are chopping the Golem down to size, he will often cause rocks to fall
from the ceiling. Initially these are easy to avoid, but they become more
difficult as you remove more layers of rock. Once all the layers are gone, you
can jump up and attack the eye (this can be done with the Boomerang too).

Once you have drained about half of the Golem's health, it's head will sort
of deflate and the eye will look bigger. When this happens, the Golem's attack
will change. He will strike the ground and you will be propelled into the air.
At this point a lot of rocks will fall from the roof. Avoid this and carry on
attacking until you have drained all of the Golem's health. Now, collect the
treasure and move onto the next stage.


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKLT] (
/          |     6c)  L e a n i n g  T o w e r  o f  P i s a     |          \
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 S t a g e  3 - 1
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There are a ton of Harpies in this opening area. It is important that you
take them out as soon as you have the chance, as they can cause some serious
damage when they are in groups.

Usually they take two hits to take down. The first will knock the spear out of
it's claws. The second should be a kill shot. If you manage to hit the Harpy
in the head, then it won't actually die. The body will continue attacking the
same as before. You know when a Harpy is about to attack because it will
freeze in mid-air, before launching itself at you. You should avoid this dive
and use this as an opportuntity to cause some pain.

Set off to the right and take on the first Harpy. When you reach the marble
platform, you will find another one. You will find the Battle Axes in a
nearby candle, which may help you in your fight with the Harpies. As you move
along the platform, you will meet the next Harpy. Quickly dispatch it and head
to the right.

Press on to the right and you will come to a Minataur. He will grab a marble
pillar and attempt to use it against you. If you kill the nearby Harpy, then
you can kneel down and attack the Mintaur without it being able to reach you.

In the nearby candle you will find the Boomerang. Just to the right of this
you will find the next Minataur. Kill him and meet the next Harpy. Keep moving
to the right, otherwise a lot of Harpies will descend on you. Press on and
and kill a couple more Minataurs. After this you can leave the screen to the
right.


 S t a g e  3 - 2
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In this area there are a lot of Bone Pillars and a couple of Peeping Eyes.
There is really no point in hanging around fighting these, so make a run
from the Eye, heading all the way up the stairs. At the top, you will meet a
second Peeping Eye. Kill this bad boy in a few hits before leaving the area.


 S t a g e  3 - 3  ( J o h n )
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Follow the path upward, beware the Harpies. Exit to the right.

 S t a g e  3 - 3  ( L e c a r d e )
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Take on the group of Harpies here. The candle of the right will give up a
bottle of Holy Water. Now, you need to use Lecarde's high jump to move up the
floors here. Kill or avoid any Harpies that you come across and exit in the
top right hand corner of the screen.


 S t a g e  3 - 4  ( M o r r i s )
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You will have to use Morris' whip to swing over a couple of the larger gaps
here. Other than meeting a few mummies, nothing else should trouble you here.


 M i n i  B o s s :  B o n e  D r a g o n  K i n g
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This guy is basically a larger version of a normal Skele-Dragon. It is pretty
easy to beat if you picked up the Battle Axes. If you have the Axes, just
wait for it to draw back, then throw jus before it strikes. If you aim for
the centre of the screen, you should hit it in the head.

If you don't have the Axes, then you should just jump up and hit it when it
comes close enough. However, you need to judge when to jump and when to stay,
so you avoid being burned by it's fire-breath. After a few hits, the Dragon
will be defeated. To be honest this isn't a difficult boss.


 S t a g e  3 - 5
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In this area, you will need to make your way up the inside of the tower. It
will be swaying back and forth, making your passage a little more difficult.
As you move up, there are going to be a lot of Medusa Heads trying to knock
you off. The screen will scroll upward here, so if you don't move up quick
enough, or you are knocked off the bottom of the screen by an enemy, you will
die.

Really there is little point in me giving your a step-by-step run through of
this area, because it would consist of me saying "jump onto the next platform"
about a million times. I'm guessing that probably won't help you much.

Just keep following the platforms upwards and watch out for those damn Medusa
Heads. As you reach the top, you will find a 1UP in a candle on the right. At
the top, leave the screen to the left.


 S t a g e  3 - 6
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As soon as you enter this area, you will be met with a Vampire Bat and a
Mummy. Head to the left and take on a few more Mummies and a few more Bats.
Use the stairs to get up to the second floor.

Up here kill the Mummy on the left and then the one on the right. On the left
you will find a Boomerang within the candle. Move back over to the right and
deal with the Bats here. Break the candle beneath the stairs to find the Axes.
Now, head up the stairs into the next area.


 S t a g e  3 - 7
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This stage can be really annoying if you let it get to you. The first time I
played this I died quite a lot here. For now, just follow the platforms along
to the left. As you move along, a Skeleton Bat will come into view. Usually
it will be out of your reach, but it will circle around until it is behind
you. This is your time to strike. Kill the second Skeleton that appears in the
same way and continue along the path.

Eventually, the platforms will stop appearing next to each other and the path
will move directly upwards. The path will now become three platforms wide.
Stay in the centre. This way if you get hit, you have a better chance of
landing on a platform.

As you move up, more Skeleton Bats will make an appearance. A lot of the time
they will pass over head. If you still have the Axes then you can take them
out easily with that. However, if you are running short on jewels, you won't be
able to do this with every one. If you run out of jewels, you will just have
to take these guys down the hard way.

After a while, the path will move to the right. Head along the platforms and
kill any Skeletons that come close. At the end of this path you can exit this
area.


 S t a g e  3 - 8
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This is a very short stage that will help you prepare for the upcoming boss
battle. Grab the jewels and the Axes and proceed to the right.


 B o s s :  G a r g o y l e
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As soon as you enter is area you will see the Gargoyle in front of you. Don't
worry, it won't hurt you yet. It will then fly above with it's tail flailing.
It's tail will smash on the roof of the tower, where you are stood. You need
to stand near the edge of the roof too avoid being hit.

After a single attack, the Gargoyle will change tactic. He will now fire a
cluster from the end of it's tail. You need to evade this attack. Usually it
will be the middle one that is aimed at you. As you jump over this, you
should attack the Gargoyle. The Axes are pretty effective at this, but the
primary weapons can be effective if they can reach the Gargoyle.

Next, the Gargoyle will swoop down towards you. You should be able to get one
or two good hits in before it flies off again. Repeat the steps that I have
mentioned until you have drained two thirds of the Gargoyle's health. At this
point, it will change it's attack again.

The Gargoyle will now swoop down on the roof of the tower and then bounce
around randomly. You should avoid move quickly to avade the attack and make
sure you don't get squashed. This can be easier said that done as the tower
is rotating. As the Gargoyle comes down on the roof, you should give him a
good whack if you can get close enough. Even if you hit him, he will
continue bouncing around the same as before. Keep attacking him now until you
have drained all of his health. Grab the treasure and move onto the next
stage.


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKMF] (
/          |        6d)  M u n i t i o n s  F a c t o r y        |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

 S t a g e  4 - 1
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In this stage, there are numerous Munitions Skeletons, both in the foreground
and the background. The best idea is to try and make your way through this
area without attacking any of them. Going on the attack will only slow you
down and leave you suseptible to the Skeleton's attack.

Head to the right and grab the items from the lamps. When you see a Skeleton
inside a barrel, just ignore him and run underneath. Keep pressing to the
right and pass beneath the steel girders. Break the lamps then jump over
the smaller, lower girder (ignore the lamp on the higher floor).

Move past the Barrel Skeletons and grab the items from the lamps. Go to the
right to move onto the next stage.


 S t a g e  4 - 2
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Head up the stairs and take on the Skeleton. Watch out for the bones that he
will be throwing. After smashing him, his head will drop to the ground and he
will respawn. Smash him again and he will be defeated.

Break the candle and kill the next Skeleton. Jump onto the next platform and
climb the stairs. Jump onto the conveyor and break the candle at the end to
get the Holy Water. Head back to the right and follow the conveyors along.
Kill the Skeleton here (this guy has a lance or some weapon).

Take on the next Skeleton and move along the higher conveyors. Jump onto the
ledge on the end. Now, break the wall up using your primary weapon and you
will find Food. This will heal half of your health. Go back along the two
conveyors then head down the stairs.

Smash the candles on the way down the stairs and in the second you will find
the Boomerang. Continue down the stairs and you will meet a Mace Skeleton.
Either wait until he stops swinging the mace, or hit him with the Boomerang.
Head through the door on the right.


 S t a g e  4 - 3
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As soon as you enter this area you will be confronted by a Bone Scimitar.
This guy is pretty tough (compared to other Skeletons at least) so get a
few good hits in early. After five hits or so, he will be defeated.

Climb the stairs, break the candle at the top and collect the Throwing Axes.
Jump onto the nearby conveyor and kill the Skeleton. Press on along the
conveyors and grab the items.

Once you reach the last belt, a Skeleton will come up behind you. Smash him
up, then take out the Mace Skeleton to the right using the Axes. Once you
have done this, leap onto the platform to the right and leave the area.


 S t a g e  4 - 4
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Grab the jewels from the candles and keep moving to the right. When you come
to the piston, wait for it to retract, then use the platform revealed to
reach the higher platform.

Follow the platforms upward and smash the candles to gain a couple of jewels.
Wait for the next piston to retract, then jump onto the platform in front of
it. As the piston comes back, you should leap on top of it.

Collect the Bag from the candle to the right. Now, stand on the platform in
front of the piston, then leap on top of this piston. Stand as far to the
left as you can and keep walking against the wall.

Wait until the piston above begins to retract, then jump onto the next
platform. Leap onto the platform in front of the piston, then jump to the
next platform. Follow the platforms upwards, then exit the stage to the
right.


 S t a g e  4 - 5
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Break the candle and grab the jewel. Watch out for the Medusa Heads in this
stage, they are incredibly annoying. Jump onto the large gear to the right
and on the way, break the candle and grab a Blue jewel.

Leap onto the platform to the right, then climb the stairs. Up here, take on
the Skeleton, then jump to the platform on the right. Climb the nearby stairs
and destroy the Skeletons up here, before ascending the next flight of
stairs.

Up here, there is another Skeleton. Kill him, then jump onto the small gear
to the right. Leap onto the gear that is part of the vertical shaft, then
move onto the nearby platform, where there is another Skeleton to deal with.

Climb the stairs and at the top you will find the Boomerang. Head to the
right and take on the Skeleton. Inside the nearby candle is an Emblem. Go up
another flight of stairs and go over the gear on the vertical shaft. Jump onto
the next platform and climb the stairs (are you getting the idea?).

Up here, break the candle and you will find the Holy Water. Head up the next
set of steps. Stand on the smaller gear then take a running jump onto the
larger one. You need to make as big of a jump as you can, otherwise you won't
make it onto the gear.

Once on here, you can grab the Throwing Axes from the right hand side if you
wish. Now, alight onto the platform to the left. Ascend the final flight of
stairs and move onto the next stage.


 S t a g e  4 - 6
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Grab the items from the nearby candles and stand at the end of the platform.
Now you will see two platforms. These platforms are connected by a chain.
Stand on one and it will lower, whilst the other one rises.

Jump onto the first platform and a Ghost will appear. Jump back onto solid
ground and take on the Ghost. After a couple of hits, it will be defeated.
Jump back onto the moving platform and wait until the other platform moves
just higher than you. Once it has, leap over onto it.

From here, leap to the next pair of moving platforms. On the way, hit the
candle to get the jewel. Repeat the above, wait until the right hand platform
moves higher, then leap to it.

Follow the platforms along in this way until you reach the end. The Ghost may
reappear around this point, so get to solid ground and kill it. Nearby is a
single moving platform. Leap onto it and let is sink as much as possible. This
will raise the door just on the right. Drop down and quickly head through the
door.


 M i n i - B o s s :  F r a n k e n s t e i n
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Well, actually Frankenstein's Monster but who the hell cares? Frankenstein
will have three attacks that you need to watch out for. The first one is the
whip. He will pull this out and swing it around. If you are too close to him,
then you will be hit. Avoid this by staying well back.

The second attack is the 'punch'. He will kneel down and make a punching
gesture. Light (or magic or something) will be shot at you. You can avoid this
by merely standing on the ground instead of one of the raised platforms.

The final attack is the 'ground-pound'. No this isn't Mario 64, but an
entirely different attack. Frankenstein will punch the ground and the
shockwave will advance towards you. Touching any part of the ground between
the front of the wave and Frankenstein will hurt. To avoid the attack, stand
on one of the raised platforms.

Generally, Frankenstein will start with the whip attack. As soon as he has
finished, run toward him and lay two or three hits on him. Retreat a little
before he begins his next attack. If he has a blue electric spark in his
hand, then it will be the ground-pound. If not, then it is the punch attack.

For the punch attack, you can just stand in front of Frankenstein and keep
attacking him. If it is the ground-pound, then you need to retreat to the
platform on the left.

Keep attacking in the same way that I have mentioned until Frankenstein has
all of his health drained. Head to the right and into the next area.


 S t a g e  4 - 8
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In this room there are a few spinning blades to make your way past. The
blades have two gaps in them, just big enough to fit a guy through. The first
blade moves pretty slow, so you can stay in the gap as you make your way past
the blade.

After this a group of Speed Demons will pass over head. They will come down
on your right hand side. Crouch down and hit these as they charge at you in
turn. Once you have dealt with these, move onto the next blade. This one will
move faster, but time it right and you can get past it in one move.

The final blade will move a lot slower. You need to get into the gap, move a
short way to the right, then crouch down as the gap moves away from you. When
it comes back, stand up and move a little more to the right. When it
disappears, crouch down again. Keep at this until you are past the blade. Go
to the right and leave the stage.


 S t a g e  4 - 9
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Head to the right and grab the Boomerang from a candle. Just to the right is
a platform that is moving around and around on cogs. Leap onto it and then
onto the next. On the next platform there is a Mace Skeleton. If you have
plenty of jewels, then use your Boomerang, but if you don't then jump forward
and take it toe to toe. Crouching down will help you evade the mace.

Jump onto the girder to the right. From here you will see another Mace
Skeleton on another moving platform. Kill the Skeleton and move onto the
platform. There is a smaller platform to the right with a Skeleton on it.
Smash it and move along a couple of platforms until you are on girders again.

Break the Mace Skeleton on the next platform. On the platform after this is
the final Skeleton. You won't be able to reach him with your Boomerang so you
will have to physically take him down. Grab a couple of jewels before leaving
the stage.


 S t a g e  4 - 1 0
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In this stage there are a few Gear Creatures moving around. Stand just right
of centre and hit the creature on the right. Now, go to the left and take the
next one out. The remaining two shouldn't pose a problem. Grab the items from
the candles, notibly the Holy Water, which will help you out more than the
Boomerang. Once you are ready, proceed into the boss area.


 B o s s :  G e a r  S t e a m e r
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Hell, I dunno if this it's proper name but that's what it said on the
Castlevania wiki. Anyway, this guy can be pretty tough until you work out
the pattern that he uses.

The first thing that you should know is that the only part of the creature
that can be harmed is the orb in the centre of it's body. Everywhere else it
is invulnerable.

As soon as it appears, run up to it and give is a few hits. It will then
leap over your head. Move over to the left and give it another few hits.
After this, move away and it will begin throwing gears at you. Keep moving
away, then jump onto the small ledge, then up onto the higher platform. Drop
back to the ground in time for the Steamer to jump over your head.

After this I believe that the attacks become pretty random. One attack is
similar to the previous gear-throwing one, but he will throw them parallel
to the ground. Avoid this by jumping onto a higher ledge.

Another attack is for the creature to hover in mid-air, then launch itself
across the screen. To avoid this, merely duck. The next attack involves the
creature powering it's way along the ground. When it reaches the opposite
side of the screen, it will bounce back to the original side. Just as it
makes impact, you need to jump to avoid being hit.

The best method is to identify which attack that it will use and take action
early. Once the Steamer is reduced to a few bars of health, it will expand
out into a larger creature. It will make a long, swooping leap over head,
then come down slowly. Make sure you are there to deal some damage when it
lands. A few more hits and the monster will be down. Grab the treasure and
move onto the next area.


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\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKVP] (
/          |       6e)  V e r s a i l l e s  P a l a c e         |          \
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 S t a g e  5 - 1
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Grab the items from the lights, including the Holy Water. Head forward and
take out the highest Deadly Vine. Jump onto the platform and hit the Stone
Rose six times to destroy it. Below, there is another Deadly Vine. Try and
take this out with your Holy Water. If that doesn't work, just leap right
over it.

Proceed to the right and you will see an Orb making its way around a platform.
Hit it whilst it is on the left-hand side, then quickly run beneath the
platform. As soon as you touch the Stone Rose's powder, your controls will
invert. Quickly hold left down on the D-Pad to move away from the Orb.

Make your way to the right, past another Stone Rose. Wait for the effects of
the powder to wear off, then hit the Orb whilst it is on the right-hand face
of the platform. Quickly jump onto the platform and leap to the right.

Once you walk onto a root on the ground, a Circle Weed will begin closing in.
Don't touch any of the weeds, but whack any of them with your primary
weapon. This will be enough to destroy it.

Grab the jewel on the platform above the fountain. Head through the water until
Blood Skeletons appear either side of you. Run to the right, taking any
Skeleton in your way out (leave the ones to the left). Duck beneath the Orbs,
then make your way past them.

As you come to the end of the fountain, there will be a light containing the
Boomerang. The Axes will be muich better for you in this next part, so keep
hold of them if you can.

At the the end of the fountain, take out the chasing Blood Skeletons. Jump
onto the surrounding wall and you will be faced with a Death Swinger. These
bad boys are incredibly annoying. Throw your Axe at it and it will begin to
swing at an amazing pace. Try and land a blow or two on it before it wipes
out your health. Once you are done, move to the right to take on another.

If you stand to close to the Death Swinger for too long, it will throw a
Bomb at you. You should jump over this or retreat back from it. Anyway, try
and use your special weapon to take these guys down, but once it is in
mid-swing, your primary weapon may be just as effective. If you stand far
enough back whilst they are swinging, you can catch it with a blow, without
fear of being hit yourself. There are another two after you have killed the
second. After this you can leave the stage.


 S t a g e  5 - 2
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Watch out for the falling chandaliers in this stage. Move beneath one and it
will drop. Quickly move back out of the way to avoid being hit. Once you
reach the third one, an Axe Armor will appear. If you time it right, you
can get the chandalier to drop on its head and kill it.

Press on to the right and you will meet another Axe Armor. This time you will
have to take it on. The Axe Armor will throw an axe at you, either at head or
leg height. To avoid them you need to either duck or jump. Once the axe has
returned to the Armor, quickly move in and get a lot of attacks in. Hopefully,
you will be able to destroy it before it attacks again.

Keep heading to the right and you will meet more Axe Armors. Take them on
and keep moving to the right. Inch forward very slowly and you will see the
tip of a sword. When this happens, move back to the left and you should meet
an Axe Armor. Take it on, then head back to the right. Hopefully, your path
will now be clear.

However, you may find there is a Giant Armor here. Sometimes it will disappear
like I described above, but on other occasions you must battle it. This
guy is harder to take down than the Axe Armors. His main attack is to lunge
forward with his sword out in front of him. Avoid this by standing well back.
After he has made one lunge, keep retreating because he will make a second.

To harm him, the use of the Boomerang or any special weapon will work well.
This way, you can stay at a safe distance from the Armor, but still hurt him.
If you don't have any jewels, then you will have to attack him as he is moving
back after his attacks. Anyway, he doesn't have that much health, so when
he dies, leave the screen to the right.

Head forward and you will see a massive Bone Tower. Take it on the same as
usual, just kneel and attack. Eventually, you will smash every part of the
tower. Proceed to the right and leave the stage.


 S t a g e  5 - 3  ( J o h n )
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A relatively simple stage for John here. Watch out for the Wall Slime (eyes).
Wait for them to fire before heading past them and leaving to the right.


 S t a g e  5 - 3  ( L e c a r d e )
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In this area there is a lot of Wall Slime. Take out the two at the bottom of
the screen, but watch out for the one above that will fire on you. Lecarde's
high jump technique is your friend here. Whilst you are performing it, you
cannot be harmed.

Stand in the middle of the right hand platform (but below it obviously).
Repeatedly use the high jump to get to the higher platforms. Use the high
jump quickly and without stopping, unless to need to adjust your position to
get to the next level. If you do this right, you can get to the top without
being harmed. Once you are at the top, leave through the door on the right.


 S t a g e  5 - 4  ( J o h n )
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Use the Vampire Killer to swing over the large gap. You will then meet a
few of Hanged Men enemies, that will produce something random from their
sacks. Either a bomb, a skeleton or some meat. If you're low on health, you
may want to stick around for the last part. Although it is advised that you
take these bay boys down before you are overrun by the skelingtons.


 S t a g e  5 - 4  ( L e c a r d e )
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Grab the items from the candles and proceed to the right. Soon Harpies will
begin dropping Fleamen close to you. Your first instinct may be to take out
the Harpies, but that would be a mistake. If you do that, then you will soon
be over run by Fleaman.

Instead, you should proceed to the right and as a Harpy drops a Fleaman,
quickly take out the Fleaman, but leave the Harpy alone. The Harpy will just
fly off and grab another Fleaman. You should try and attack a Fleaman before
it begins to jump. They become a lot more difficult to hit when they begin
jumping.

Eventually, you will come to a candle holding the Mirror of Truth. If you are
getting over run at this point it could come in handy. Grab in anyway and
continue walking to the right. There are a few more candles here and
probably a few more Fleamen to deal with before you can leave the stage to the
right.


 S t a g e  5 - 5  ( J o h n )
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This area is dominated by a large rotating staircase in the centre of the
stage. As it rotates, you should jump to a higher step. Going upwards, you'll
have a few Bone Pillars and flying skeletons to deal with. After a short
period you'll see a gap in the wall to the right. This is the exit.


 S t a g e  5 - 5  ( L e c a r d e )
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Similar to John's 5-5, but instead of heading up the staircase, you'll be
coming down. A common mistake here is to follow the stairs all the way down t
the bottom. In reality, you only need to go down a few floors before you find
the exit to the stage.

When you first come into the area there is a Bone Tower to the right. Ignore
it and head down the stairs. All you need to do to get down the stairs is
walk down them as you normally would and don't worry about the rotation.

On this next floor, you will see another Bone Tower on one side and a couple
of candles on the other. The candles only hold jewels, so if you don't need
them then don't bother getting off. On the next floor, things are pretty much
the same, a Bone Tower and a candle.

Go down another floor and you will see pretty much nothing here (possibly a
Skeleton Bat). To the right, you will see an open doorway. Go through here to
exit the stage.


 M i n i - B o s s :  B l u e  A r m o r  K n i g h t
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In this stage you will meet the Blue Armor Knight. This guy seems imposing,
but in actual fact he isn't all that hard to defeat. As the battle starts, run
right up to him and lay into him with your primary weapon.

Hit him maybe four times and retreat. Whilst you are attacking him, he will be
inching forward. Every now and then, he will throw a punch at you. As long as
you keep retreating after you give him a few hits, you should be safe from
this.

After he has lost half his health, he will add another attack. He will jump
over your head and throw his arm out and try to grab you. This is more of a
long-range attack and if you just stay close to him then this attack will
become redundant.

Basically, all you need to do is repeat the attack and retreat method that I
mentioned above and you should easily take this guy down. Once you have, break
all the candles in the area and then head out to the right.


 S t a g e  5 - 7
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As soon as you enter this stage, you will be attacked by a couple of Bow-and-
Arrow Knights. Quickly run forward and take this first one out and you should
avoid all arrows. Once he is dealt with, hit the other one before he can form
another attack. Grab any candles that you missed and head out to the right.

Nearby, you should find a candle with the Boomerang in it. Press on and you
will see a Hammer Knight walking back and forth on a platform. Stand just to
the left of the platform and attack the Knight from the ground. This way, you
will avoid his attacks. After four hits the Hammer Knight will be defeated.

Head along the platform and grab the Emblem from the candle. Further to the
right you will meet another Hammer Knight. You know how to rub this bad boy
out, so do it.

Proceed to the right, grabbing the candles. You will come to a small platform
stood alone. Jump onto it and you will immediately be attacked by a Wheeling
Knight. Crouch down and hit him with your primary weapon. This will knock
the Knight backward. He will come forward for another hit. It will take eight
hits or so to take him down.

Once the area is clear, walk to the right. Here you will meet the Machine Gun
Knight. As soon as you see him winding up to shoot, quickly crouch down. His
bullets will now go over your head. Once he has finished, stand up and move
towards him. If he shapes up to shoot again, duck down. Once you are close
enough to hit him, crouch down and wipe him out. Walk to the right now and you
will come to another mini-boss.


 M i n i - B o s s :  T o w e r  G u a r d i a n s
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Okay, so you walk to the centre of the area, where's the boss? Well, two
faces will suddenly appear behind you and the pillar will disappear. These
are the Tower Guardians.

They will look each other in the eyes and form a number of lazers. These
lazers will fire and bounce around the room. When this happens, you should
stand to one side and quickly destroy as many of them as you can just as they
begin moving. This way you will be much more free to move about.

After a while, the faces will disappear and the pillar will come back. To
harm the Guardians, you need to destroy the pillar. After clearing a couple of
the lazers, you should be free to get a few hits in on the pillar. One hit
will take away two bars of health.

Often when you stand to one side, the lazers will be fired in that direction.
This means if you can get yourself to the opposite side of the screen, it
should a little more clear.

Soon, the Guardians will appear again. Their attack will not change the entire
way through this fight, so just repeat what you did before. Stand to one side
and try to take out as many lazers as you can, before attacking the pillar.

It may be tempting to try and hit the pillar as much as possible, but you need
to be smart and conserve your health. You should always priortise your own
health over taking the health of the enemy.

Once you have drained all of the Guardians' health, go to the right to exit
the stage.


 B o s s :  P r i n c e s s  o f  M o t h s
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Go down the stairs, picking up jewels from the candles. One candle will give up
the Holy Water. This won't really help you in your upcoming battle. Instead
press on a little further and another candle will drop the Throwing Axes.
Grab the jewels from the other candles and carry on walking to the right.

At the bottom of the stairs, you will come to a platform in mid-air. Jump over
it and break the candle immediately after for another jewel. Jump over the next
platform to land in the middle of the boss battle.

The "princess" will float down onto a platform on the right. She will hover
about and generally cause no harm. However, if she touches you, then you will
be harmed. Lay into her and take about a quarter of her health away and she
will morph into a massive fly/bug/moth/thing.

She will drop to the ground during her transformation. At this point you
should stand next to her, ready to get a cheap shot in when the transformation
is complete.

The princess will immediately take to the air. She will then attack by
dropping powder onto you. You should notice that the powder stays together in
little circles. You can walk between the gaps in the powder to avoid if. If
it touches you, then you will be harmed.

Whilst the powder is settling, the princess will hover about. This is a good
opportunity to hit her with your primary weapon or the Throwing Axes. After
this, the princess will change her attack. She will lock onto you, then make
a headlong charge straight for you.

To avoid this, you should go to the opposite side of the screen. When you see
that the princess has locked onto you, you should run towards her. As she
darts at you, crouch down and hopefully she will pass over head. After each
charge you should get a couple of seconds that you can use to attack.

Her final attack is to lay eggs. These will drop down and after a couple of
seconds they will hatch into butterflies. Okay, this may not sound like much,
but these butterflies really get in the way and can cause real harm when
there are a few of them. The best thing to do is to destroy the eggs before
they even hatch.

Above I have described the numerous attacks that the princess will use.
Eventually, once you have drained all of her health, you can collect the
treasure and end the level.


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [WKCP] (
/          |    6f)  T h e  C a s t l e  P r o s e r p i n a     |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

 S t a g e  6 - 1
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Head out to the right and you'll meet a Raven or two. Stand still, wait for
them to dive before picking them off. Grab the Throwing Axes. Further along is
a Medusa. If you can't manage to nail her, don't worry just make sure you
block her fireballs.

When the Medusa disappears the ground will begin to break off, so get to the
right of the screen quickly.


 S t a g e  6 - 2
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This is hands down the most irritating stage on the game. Jesus christ my
eyes weren't meant to work this way. This is the mirror room. It's kinda hard
to keep a fix on exactly where you are, but keep looking at your feet and
that should help a little. When you reach the edge of a platform, jump with
confidence, even though it probably looks like you have no chance of making
it.

Take a walk up the stairs to get an idea of why I'm complaining about this
stage so much. Collect the Boomerang contained in the candle. Soon you'll
come to more stairs with a candle above. Here you'll find the Sacred Water.
Personally, I prefer to take the Boomerang forward to deal with the nasty
Medusas.

Get onto the platform that's above the big gap. Here you will see a candle in
mid-air. It holds a 1UP. Look's difficult no? Throw your Boomerang so that it
hits the candle on the way back. As this happens try to time a big jump to the
right so that you both collect the 1UP and land on the next platform.

Beware of the stream of Medusa's that will now come to meet you. The best
strategy is to kill a Medusa, then jump to the next platform and so on. You
can judge a Medusa's path by looking above and below the mirror.


 S t a g e  6 - 3
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Another mind-fuck here, though it's a tad more bearable. Move forward and
you'll meet some Armor. Beware cos he'll be throwing shit at you. Use the
Boomerang/Sacred Water to stay out of range and ruin his life.

Up next you need to navigate a series of platforms with those Fuzz Busters
(I think that's what they're called) circling around them. Take your time
and choose your jumps. Don't rush. You can even afford to jump over the orbs
and remain on the larger platforms.

Watch out for the Armor at the end. Just hammer your equipped weapon on
landing to be safe.


 S t a g e  6 - 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Move along the room collecting the items from the candles. Watch out though,
there's a Mech-Knight waiting to catch you off guard. As you go further along
more knights will start running at you and even coming up from behind. Grab
the Mirror of Truth at the end but I guess it's useless to you.


 S t a g e  6 - 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This one is a gimme. Hit the candles and walk up the stairs.


 S t a g e  6 - 6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 B o s s :  D e a t h
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So Death just turns up and brings the mood down. However, we all like a bit
of a gamble so hey, let's go. Death will have six cards spinning around him.
Each one will have a different outcome. Wait until they slow down if you want
to make a specific choice.

WOMAN - There are two of these. They have a picture of a woman on them. This
       will give you a shit load of mutton. Which is lucky since health has
       been none existant so far.

GEAR  - This has a picture of a gear on it. Now you have to fight the Gear
       Steamer boss from earlier.

DEATH - Death will shoot a fireball at you.

BAT   - Fight the Vamire Bat boss from earlier.

ORB   - Fight the level 2 boss (the cyclops thing).

It's a good idea to top up your health with the mutton card. However, since
you have to make it through a few battles here, try to save one for the end.
Check back in the guide for boss strategies.

Once you've finally worked your way through, it's time for a showdown with
Death. Hopefully you saved a mutton card so that you have some HP.

Death's first attack is to shoot spinning scythes at you. Pace back and forth
until the scythes hang in mid-air. Once they shoot towards you, run towards
the edge of the screen and jump to avoid being hit. You can only really
attack here using your secondary weapon.

The second attack sees Death divebomb at floor-level towards you. It's
possible to attack with your primary weapon here, but you're also very likely
to take damage. Attack with your secondary and leap over him.

For his final attack, Death will stand at the edge of the screen and throw his
scythe at you boomerang-like. Duck beneath it as it comes towards you and go
on the attack. Beware though because the reaper will magically draw you
towards him and if you touch then you will receive damage. Acting quickly and
carefully you should get one or two hits in before jumping back over the
scythe.


 S t a g e  6 - 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hit the candles, climb the stairs.


 S t a g e  6 - 8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A few candles including the Throwing Axes before we go into the next boss.


 B o s s :  E l i z a b e t h  B a r t l e y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Bartley will morph into Medusa and the battle begins. Her first attack is to
breathe a pair of swirling fireballs at you. If you duck down exactly where
they meet each other, then you can avoid damage. As soon you you are clear,
duck down in front of Bartley and hit the attack button. She will then shoot
out a stream of flames, but if you stay ducked down, you can continue
attacking without being harmed.

Continue your attack with your primary weapon, as you'll get a few free
seconds. Quick as a flash though, Bartley will whip the ground with her tail.
You need to time a jump correctly to stay safe. Usually I just mis-time it and
eat the damage.

Next, Bartley will just sort of lurch forward and lunge for you in a slightly
pathetic way. This gives you a ton of time to deal damage. Once defeated,
Bartley will morph into her true form (with all new health).

She will levitate in the centre of the screen and summon between four and six
orbs. In the following sequence you must hit her the number of times
corresponding with the orbs (four for four etc.). Bartley will then
alternately appear on the left and right of the screen. Duck to evade the
fireball attack and proceed to attack Bartley. Only when you've hit her the
correct number of times will you cause her any damage. Repeat this until
victorious.

This time, Bartley will stay dead and we can move on.


 S t a g e  6 - 9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Candles...


 S t a g e  6 - 1 0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Candles. Stairs.


 S t a g e  6 - 1 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 F i n a l  B o s s :  C o u n t  D r a c u l a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In his first form Dracula is pretty limited. He will appear in a flash of
light and shoot a spinning projectile at you. Wait for him to appear and if
you can time it right, you can jump and strike Dracula at the exact moment he
looks up. This will also prevent his attack, meaning you can get through this
first battle hopefully unscathed.

In his second form Dracula resembles Death. If you let him attack, he will
shoot out a pair of worm-like trails. If you remain stood on the floor you
will have to time a jump to miss them both. Try to jump in the air to
encourage them to meet higher up, leaving you safe. For his duplication attack,
remember who the real one is and stand below him. As he moves around, you
should have plenty of time to jump up and harm him.

The third form is a much larger one. Aim for the mouth in the creatures'
midrif. If you can keep him trapped to one side, you'll avoid being attacked
for the most part. Dracula's initial attack is to fire scythes at you. Wait
for them to lock onto you, then quickly move out of the way.

Once Dracula turns red his attack will change also. He will now shoot jets
of flame at you. These can be evaded by jumping over them or ducking beneath
them. Keep on with the jump/attack until you have drained all HP.

Congrats. It's over.


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [LPAC] (
/          |   7)  L e v e l  P a s s w o r d s  &  C h e a t s  |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

Expert Mode is unlocked by completing the game in normal mode. Or you can
input this code on the title screen: up, up, down, down, left, right, left,
right, B, A

,---------------------------------------------------------------------------.
|                   N O R M A L  M O D E  P A S S W O R D S                 |
'---------------------------------------------------------------------------'

 A t l a n t i s  S h r i n e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John    : Axe, Axe, Jewel, Emblem
         Emblem, Empty, Emblem, Emblem
         Empty, Emblem, Emblem, Emblem
         Emblem, Axe, Axe, Empty

Lecarde: Axe, Axe, Jewel, Jewel
        Empty, Empty, Emblem, Empty
        Empty, Axe, Empty, Jewel
        Empty, Axe, Emblem, Empty


 L e a n i n g  T o w e r  o f  P i s a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Axe, Axe, Empty, Jewel
        Jewel, Empty, Emblem, Axe
        Empty, Axe, Emblem, Jewel
        Axe, Axe, Jewel, Axe

Lecarde: Empty, Jewel, Jewel, Empty
        Emblem, Emblem, Emblem, Jewel
        Empty, Jewel, Axe, Empty,
        Jewel, Empty, Empty, Empty


 M u n i t i o n s  F a c t o r y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Empty, Jewel, Axe, Axe
        Empty, Emblem, Emblem, Jewel
        Empty, Jewel, Axe, Empty
        Jewel, Empty, Empty, Axe

Lecarde: Empty, Axe, Emblem, Jewel
        Emblem, Empty, Emblem, Emblem
        Emblem, Empty, Emblem, Empty
        Emblem, Empty, Axe, Axe


 P a l a c e  o f  V e r s a i l l e s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Empty, Axe, Axe, Jewel
        Jewel, Empty, Emblem, Empty
        Axe, Emblem, Empty, Axe
        Empty, Empty, Axe, Empty

Lecarde: Empty, Axe, Emblem, Empty
        Emblem, Emblem, Emblem, Axe
        Empty, Jewel, Emblem, Axe
        Axe, Empty, Empty, Empty


 C a s t l e  P r o s e r p i n a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Empty, Empty, Axe, Jewel
        Axe, Empty, Emblem, Jewel
        Emblem, Emblem, Empty, Jewel
        Empty, Axe, Jewel, Empty

Lecarde: Axe, Axe, Empty, Jewel
        Empty, Emblem, Empty, Jewel
        Empty, Axe, Emblem, Jewel
        Emblem, Axe, Empty, Empty


,---------------------------------------------------------------------------.
|                   E X P E R T  M O D E  P A S S W O R D S                 |
'---------------------------------------------------------------------------'

 A t l a n t i s  S h r i n e
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Axe, Emblem, Axe, Empty
        Jewel, Empty, Bird, Jewel
        Empty, Jewel, Emblem, Emblem
        Emblem, Axe, Axe, Empty

Lecarde: Empty, Emblem, Jewel, Empty
        Jewel, Empty, Emblem, Jewel
        Emblem, Empty, Emblem, Empty
        Emblem, Empty, Emblem, Axe


 L e a n i n g  T o w e r  o f  P i s a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Axe, Axe, Jewel, Jewel
        Emblem, Empty, Axe, Empty
        Emblem, Empty, Emblem, Jewel
        Axe, Axe, Jewel, Axe

Lecarde: Axe, Emblem, Jewel, Emblem
        Axe, Empty, Emblem, Axe
        Emblem, Emblem, Empty, Jewel
        Empty, Axe, Emblem, Axe


 M u n i t i o n s  F a c t o r y
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Axe, Axe, Empty, Jewel
        Emblem, Emblem, Axe, Empty
        Emblem, Emblem, Emblem, Jewel
        Axe, Axe, Empty, Empty

Lecarde: Empty, Axe, Axe, Axe
        Jewel, Emblem, Axe, Emblem
        Emblem, Axe, Axe, Empty
        Jewel, Empty, Empty, Axe


 P a l a c e  o f  V e r s a i l l e s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Empty, Emblem, Jewel, Emblem
        Empty, Empty, Emblem, Axe
        Emblem, Axe, Empty, Axe
        Empty, Empty, Axe, Empty


Lecarde: Empty, Emblem, Emblem, Emblem
        Jewel, Empty, Emblem, Jewel
        Emblem, Axe, Axe, Empty
        Jewel, Empty, Empty, Axe


 C a s t l e  P r o s e r p i n a
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
John   : Axe, Axe, Jewel, Empty
        Jewel, Emblem, Axe, Emblem
        Emblem, Axe, Empty, Axe
        Empty, Empty, Axe, Empty

Lecarde: Empty, Emblem, Emblem, Emblem
        Jewel, Empty, Emblem, Jewel
        Emblem, Jewel, Emblem, Empty
        Emblem, Empty, Jewel, Empty


_____________                                                   _____________
\           /|                                                 |\           /
)         |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|  [CDIT] (
/          |                 8)  C r e d i t s                   |          \
¯¯¯¯¯¯¯¯¯¯¯|_____________________________________________________|¯¯¯¯¯¯¯¯¯¯¯

 T h a n k  Y o u s
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
GameFAQs for hosting this.

You, for taking the time to read this.

The Castlevania Wiki (http://castlevania.wikia.com/wiki/Castlevania_Wiki)
where I picked up numerous bits of information such as the enemy names.

Aether Knight for posting the expert mode passwords on GameFAQs. I listed
these in my guide too.


,---------.
| THE END |
'---------'

That's all folks. Thanks for reading my guide.