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Buck Rogers: Countdown to Doomsday (SEGA Genesis)
PAR Item Patch Code FAQ
Version 1.0 - Created 02/08/2012
Written by Dragon Sword King <
[email protected]>
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Note: Please see below if you just want the code for the Pistol and don't care
about how to make other items.
After gathering information and learning some amateur hex editing, I've
created PAR patch codes for adding items into your inventory, including Buck's
Pistol and some other items that are otherwise unaccessible – and come on, who
wouldn't want to wear a snazzy Mercurian Spacesuit?
Let me give a rudimentary explanation of hexadecimal. Hexadecimal is a base-16
number system, which means instead of a digit going from *0 to 9*, we go from
*0 to F*. This just means that after you try 09 in the codes below, the next
number would be 0A, then 0B, 0C, 0D, 0E, and finally 0F. After that you would
begin again at 10 and move onward until 1F before starting once more at 20. I
hope this explains it well enough, since I'm not exactly a teacher.
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Note: These were tested on *Gens/GS Release 7* and *Fusion 3.64*
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Also, the item will appear in the first inventory slot of the first character
in your party; when using the codes, the item may not appear right away if you
are already viewing the inventory, so I suggest activating them outside the
inventory screen and then deactivating them after you confirm the item is
there, otherwise you may run into glitches.
I won't give every possible combination, but I'll try to explain it as well as
I'm able.
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And now, the *Pistol* PAR codes:
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FFBABC:06
FFBAC0:04
FFBABF:00
FFBABE:00
FFBABD:0A
As you can see, there are five, and each one represents a different part of the
item you are trying to make, so it's important to have them all activated (and
only one of each) when "crafting."
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FFBABC:XX - Code 1/5
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This code is the item itself. The XX portion of the code is what decides the
that item appears. For instance, putting 06 as above will give you a needle
gun, whereas putting 14 would provide you with a spacesuit. Numbers after 26
appear to give glitched items, so I don't recommend using them unless you're
just curious.
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FFBAC0:XX - Code 2/5
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This code is the modifier for the item. As you may know, there are 5 such
modifiers in the game:
00 - Regular (Unmodified)
01 - Martian (Red Background)
02 - Venusian (Green Background)
03 - Mercurian (Yellow Background)
04 - Lunarian (Gray Background)
With this you can add modifiers to any non expendable weapon or armor, such as
a Rocket Pistol or Body Armor with Fields. This means, it won't work on ECMs,
goggles, or other items like antidotes and explosives.
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FFBABF:XX - Code 3/5
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This code is the modifier for the first of three name tags. In the game it is
used to add the modifier text to the item's name. You can technically use a
word from any item, skill, etc., and end up with an odd combination like
*Rocket Pistol Needle* or *Lunarian Spacesuit Gun*. The name does not have any
effect on the item's combat properties or usage; it is solely for
identification in the menus.
The numbers for the modifier name tags are:
00 - Regular (This simply leaves the space empty, as with all regular items)
13 - Martian
14 - Venusian
15 - Mercurian
16 - Lunarian
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FFBABE:XX - Code 4/5
FFBABD:XX - Code 5/5
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These are the two remaining name tag codes. Use these to fill in the rest of
the name. Some items use more than one tag, such as *Needle* and *Gun* whereas
others might use only one for two words such as *Rocket Launcher* and
*Plasma Launcher*
Remember, 00 is the number for a blank space, and yes, you can technically have
an item with no name by using 00 in all three name tag codes.
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Finally, I want to mention that I have not yet experimented with all possible
numbers for the name codes, so I don't have a list for you. Feel free to test
them out or send me an email at <
[email protected]> with any Buck Rogers:
Countdown to Doomsday related questions.
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Credit to the creators of Fusion and its Code Finder which enabled me to locate
the appropriate memory addresses for these codes. Credit also to the creators
of Gens/GS which I used with Fusion to playtest the codes.
Copyright 2012 Steven Claypoole
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