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|   __ \    ___|   _   |     __|_     _| FAQ/Walkthrough
|   __ <    ___|       |__     | |   |   Version 1.0
|______/_______|___|___|_______| |___|   by Seth0708
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                   Introduction/Table of Contents
                   ||||||||||||||||||||||||||||||
                   oooooooooooooooooooooooooooooo
Beast Wrestler was an early Genesis wrestling game featuring beastlike
monsters (a fact I'm sure you can guess by reading the title alone).
Sadly, there really isn't a whole lot more to say about it. The game
featured an interesting innovation, whereas your monster can at times
fuse with enemy monsters you've defeated, but aside from that it is
really a rather mediocre game. It is, however, quite difficult and if
you want a challenge you can find it here. It also has one of the
worst translations I've ever seen, so if you get laughs out of that
sort of thing you might want to check it out as well.

This guide is divided as follows:

I. The Basics
       A. Controls
       B. The Shop
       C. Training
       D. Mutation
II. Domestic Tournament
III. World Tournament
IV. Secrets and Glitches
       A. Sound Test
       B. Turbo Grab
       C. Infinite Stats
V. Copyrights

                             The Basics
                             ||||||||||
                             oooooooooo
o----------o
| Controls |
o----------o
Your monster moves in a square arena seen from an isometric view. Thus
movement is much more literal then in most fighting games. Pressing
left and right makes you go those directions as you'd guess, but by
pressing up and down you actually move up and down (as opposed to
jumping and crouching).

Moves are accomplished in a variety of ways. Your basic moves are
performed with a single button press. The A-button punches, the
B-button whips your tail, and the C-button performs your special attack
(if the symbol appears in the lower corner).

More complex moves are accomplished by positioning your monster in a
certain way and then hitting the buttons. By walking into the front of
an opposing monster, you will grab the monster from the front. Rapidly
hit the A-button to try and squeeze them with your monster's tail.
By approaching an enemy from behind, you can do the same except now
they cannot possibly counterattack you if you don't hit the A-button
fast enough.

If your enemy is on the ground, you can body slam them or put them in
a submission hold. To body slam them, approach the middle of the enemy
and hit the A-button. To put them in a submission hold, hit the same
button when your next to their head. Later in the game you'll gain the
ability to pick up a stunned foe and then either throw or hit them
once they're up. To pick such an enemy up, hit the B-button when
standing at their feet.

o----------o
| The Shop |
o----------o
Upon the completion of every even match you will gain access to the
Shop. There are ten items on sale at the Shop. Some are more useful
than others, but by the end of the game you should be able to buy
them all. The items are as follows:

[01][03][05][07][09]
[02][04][06][08][10]

01- Whip; pretty much worthless
02- Bullhorn; another worthless item
03- Darts;  last of the worthless items
04- Genetic Combination Facility Pass
05- Muscle Food; increases PP
06- Speed Food; increases SP
07- Stamina Food; increases LP
08- Food Gun; needed to use any of the three foods
09- Domestic Data Disk; shows stats of domestic monsters
10- Foregin Data Disk; shows stats of foreign monsters

Aside from the food items, you only need to buy each thing once. With
the food, however, you can buy it but then if you use it in Training
you will have to buy it again. The first three items are totally
worthless and picking them during Training does nothing. Once you have
the Food Gun, however, picking the food items during Training will
raise the given stat of the food. The data disks show you the stats of
your opponents on the versus screen, but do little else. The Genetic
Combination Facility Pass is your first priority as it allows you to
merge your monster with others at two points in the game. Save your
money and buy it first. From there buy whatever you want. If you buy
everything and clean out the Shop, you'll also get a special eleventh
item that can be used during Training to increase all three of your
stats.

o----------o
| Training |
o----------o
After going to the Shop after a match, you will go in for Training.
Training consists of two parts; the use of an item you've bought and
the increasing of any stat by 100. Items are bought in the Shop and
then used here. If you use a food item it will disappear and will have
to be purchased again at the Shop. After you use any items you wish,
chose a stat to increase by 100 to finish Training.

o----------o
| Mutation |
o----------o
At two points in the game, if you have the Genetic Combination Facility
Pass, you can merge your monster with a defeated monster.

         + Velbent = Delbent
        /                   \
Zenector<                     >+ Alloweena = Deloweena
        \                   /
         + Dycoon = Diecoon

You begin the game as a Zenector, but after defeating Driton you can
merge it with either the Velbent (Ventor) or the Dycoon (Decoon). Each
is vritually identical in all ways except asthetically. They both
feature a close-range special and a longer tail than the Zenector.
Later when you defeat the Alloweena you will be merged with it to
become the Deloweena (regardless of which monster you picked before).
This monster has no special and somewhat reduced range, but it gains
the ability to pick up a stunned foe that the other monsters do not
have.

                          Domestic Tournament
                          |||||||||||||||||||
                          ooooooooooooooooooo
As you begin the tournament you are prompted to do a few things. First
you need to make a name for your monster. It can be anything that is
seven characters or less in length. After that you have to pick a
special move. Your choices, Fling Screw and Magnum Dash, are actually
quite different. Flong Screw allows you to throw your opponent skyward
by rapidly hitting the C-button while your enemy is in a hold. Magnum
Dash, on the other hand, can be used any time you are free to move and
is a dashing attack. Personally I reccomend Magnum Dash, but the choice
is yours. Once you've picked your move the Domestic Tournament begins.

o----------o
| Zenector |
o----------o
Ruler: Blizzard
Available in Versus Mode: No

You begin by facing yourself. Unsurprisingly, you're not very strong.
Your opponent doesn't have a special move, so take full advantage of
that fact. A single hit from your special move should send him down to
the mat and into a count. Do this three times to defeat Zenector and
win the first match.

o----------o
| Voulsine |
o----------o
Ruler: Docian
Available in Versus Mode: No

Voulsine resembles something from one of those Fox Films Alien movies.
He crawls on all fours, making him hard to hit. You also cannot grab
him, so if you picked the Sling Screw you cannot use your special on
him. If you have Magnum Dash, hit him with it to send him to the mat.
If you do not, just keep hitting him and hope he eventually goes down
for the count. If you can get at least one down point before the seven
minute time limit then you'll win by default (assuming he doesn't have
more points then you of course).

o---------o
| Airhole |
o---------o
Ruler: Professor
Available in Versus Mode: Yes

What a name, I wonder what the programmers were thinking. Regardless
this bat creature isn't too tough. He's got the Fling Screw special,
so try to avoid holds with him. He's got next to no range for his
attacks, so just tail whip him into submission.

o--------o
| Ventor |
o--------o
Ruler: Bageela
Available in Versus Mode: No

This monster is called two different things in this game, Ventor and
Velbent. Funny how both times it appears in the actual game, but then
that's a part of the horrid translation this game got. Anyways, this
green and red centaur creature is quite long and has a nasty rapid
punch attack. Its size, however, makes it a good-sized target. Move
low to avoid its fists and punch it in the shins. Hit it with your
special to ice the cake and send this guy down.

o--------o
| Dycoon |
o--------o
Ruler: Bert
Available in Versus Mode: Yes

This monster has three different spellings in the game, one of which
refers to another monster as well! (Dycoon, Decoon, and Diecoon, if
you care.) This monster is pretty tough. It has a projectile attack
for its special and has a very long range with its tail. Hit the snake
demon high and try to avoid that nasty tail, but watch out when it has
its special because one shot from it is likely to send you to the mat.
Move around, strike high, and use those specials to send this snake
demon packing.

o--------o
| Driton |
o--------o
Ruler: Canibal
Available in Versus Mode: No

The final opponent of the Domestic Tournament is a minotaur-esque
creature that posses a projectile special as well. This special takes
some time to charge up, however, giving you plenty of time to dodge.
All in all, if you took down the last contender this guy should pose
no serious threat. From here enjoy the national title while you can...

                           World Tournament
                           ||||||||||||||||
                           oooooooooooooooo
Before the World Tournament begins you'll be sent to the Genetic
Combination Facility and told to merge your Zenector with either the
Dycoon or Ventor. Merging with either monster will make your special
a short-range slash and will increase your tail range. Since both are
virtually identical, your choice can be based purely on cosmetics.

o-----------o
| Frederico |
o-----------o
Ruler: Hadachi
Available in Versus Mode: Yes

This stegosaurus is just like Voulsine, short and hard to hit. To make
matters worse, he's got a projectile special. Your only option is to
keep moving down and punching it in the face. Try and get in a special
attack when you can, but don't waste it. Make sure it will connect by
punching. If your fists connect, the special will assuming Frederico
does not move. A special will send him down for the count.

o----------o
| Ulvolous |
o----------o
Ruler: Radica
Available in Versus Mode: Yes

This thing looks a lot like Bandai's Devil Gundam, only with a tail.
He has a nasty habit of knocking you down, then hitting you with his
special as you try to get up. Hit his upper body and use those
submission holds to finish him off.

o-----------o
| Alloweena |
o-----------o
Ruler: Ressoni Graff
Available in Versus Mode: Yes

This blob is rather worthless and not too difficult. It is short, but
it grows and can be hit easily enough. The only danger it poses is
when it grabs you. In a hold it can use its special to deal out the
hurt. Knock it to the ground and put it in a submission hold to finish
it off. Once it is gone, you'll return to the Genetic Combination
Facility and merge with the thing, losing your special but gaining the
ability to pick up stunned opponents.

o-------o
| Octii |
o-------o
Ruler: Subu
Available in Versus Mode: Yes

This six-tentacled octopus can't deal out much damage, but he can take
it like no other. You won't be in any danger of getting knocked out,
but Octii jut won't seem to die. Just keep thrashing away at him
nonetheless, but in all liklihood you'll come to the seven minute line
with only one knockdown. It'll give you the win, but the fight will
just drag on for the full seven minutes.

o----------o
| Ploguraz |
o----------o
Ruler: Dikunna
Available in Versus Mode: Yes

This fat puprle winged creature is a lot like Octii in the survival
department. He's also not very strong, but can be a little more
difficult than the former monster. He is, however, very susceptible to
back throws. Knock him down, pick him up, then move behind him and
toss him over your back. Do this enough times and he'll go down for
the count.

o---------o
| MAX-004 |
o---------o
Ruler: A. Beaujolie
Available in Versus Mode: Yes

The last robot can be brutal. It cannot be stunned, making it difficult
to get from behind for a back thorw. It as also got a nasty beam saber
special that is almost guaranteed to send you down for a count if it
connects. MAX-004's only disadvantage is that it is a short-range
fighter. Tail whip it from afar, kick it when it's down, and submission
hold it until you can finish it off.

o--------o
| Micaha |
o--------o
Ruler: Agnes Adrenna
Available in Versus Mode: Yes

Another monster spelled two different ways in the game (Micana in
Versus Mode). This monster is a lot easier than the last three, but
it does have one distinct advantage; its holds are lethal. If it gets
you in a hold, and wins, you're likely to go down for a count. Just
keep back and knock it down from a safe distance. After it falls, move
in and put it in a submission hold. Do this a few times, then lift him
up for a back throw. This griphon is the hardest opponent you'll face
in the game, so hang in there.

o--------o
| Ominos |
o--------o
Ruler: Tyrone
Available in Versus Mode: Yes

This hydra is a helluva a lot easier than the last several monsters.
It can go invisible with its special, but surprisingly neither you nor
it can attack when it does so. If it goes inivisble, just keep moving
and wait for it to reappear. Hitting it as it reappears will often
send it to the floor. From there put it in a submission hold then pick
it up and do a back throw. Repeat these two attacks until he goes down
for the count.

o---------o
| Blendan |
o---------o
Ruler: Ghengis
Available in Versus Mode: No

You've made it to the final round and you're facing a rather
unimpressive gargoyle. He's no colossus anyway, that's for sure. He is
quite fast and has a hold special, but he just can't take very much
punishment. If you just keep punching and tail whipping him he'll be
begging for mercy in no time. Fairly disappointing for a final fight.
Oh well, sit back and enjoy the three sentences of ending you get for
defeating him.

                           Secrets and Glitches
                           ||||||||||||||||||||
                           oooooooooooooooooooo
Beast Wrestler features on bonefide code and two glitches that can be
taken advantage of. All three are detailed below.

o------------o
| Sound Test |
o------------o
Hold the A-, B-, and C-buttons on the title screen and hit Start to
bring up a black screen with the word "Test" on it. The theme music,
incidently the only song played in the whole game, will play. Hit the
B-button to exit out of this black screen.

o------------o
| Turbo Grab |
o------------o
With the advent of turbo controllers the days of rapid button pushing
have been somewhat reduced. If you have a turbo controller, simply
turn on that turbo and hit the A-button during a hold to increase your
chances of being the dominant monster in a hold.

o----------------o
| Infinite Stats |
o----------------o
Now this is the most useful glitch in the game. If you're on a match
that was preceeded by a Shop and Training you can get infinitely high
stats by doing a few simply things. Firstly, go through the Shop and
Training like normal and increase your stats. Now lose the next match
with whatever monster you're facing. Wait for the password screen to
load up, then hit reset on the Genesis. Go through the title and to
the password screen. The code you just saw should be there, so hit
Start to begin. You'll be back in the Shop, but with the stats you
just had in the match. Your money will still be gone, but you can use
the Training a second time to increase your stats even more. Repeat
this process as many times as you like to constantly increase your
stats.

                              Copyrights
                              ||||||||||
                              oooooooooo
Beast Wrestler is (c) Renocation Products