BALLZ! FAQ v1.0

11-04-94
&
8-18-97

Maintained by Bryan Carter (aka R.I.P.)
             [email protected]

-3) Intro:

Well, we're a little bit closer to me bumping this puppy up to
v1.0,([email protected] has)I just need to finish getting down all the
moves for everyone.  Thingshave been running slow around here do to
this other pesky game (that I wouln't mention) that is keeping my PC
occupied during the day, and me awake at night with the lights on...
oooh boy scary.  8>
Oh well... enjoy... and if you have any suggestions, send'em my way.
Below where it says NoOb's was created by [email protected] or Accolade,
Inc.

-2) What's new in this file:

- morph moves!
- more boss stratagy suggestions
- updated moves for Bruiser, Crusher, & Tsunami
- Info regarding Edge 16
- every thing else missing (other than bosses)
-1) Things to come:

- more character moves
- more boss strategies
- more "fun stuff for two players"
- anything else I can think of that's relevent as time goes on
- NoObsa44 has add mos everthing else)
Object of the game:

Fight past seven other players, several bosses, and if you are
good enough, you can make it to the Jester.  Defeat him and ???

1) Moves:

+++++++++
Everyone-
+++++++++
       Standard moves
 Punch and Down                    -   Low punch
 Toward and Punch                  -   Lunging punch
 Away and Punch                    -   Short punch
 Kick and Down                     -   Low kick
 Toward and Kick                   -   Lunging kick
 Away and Kick                     -   Short kick
 Blocks:
 Away                              -   Back-pedal and block
 Away and Down                     -   Crouch, stationary block
 Away and Up                       -   High block
 Punch and Up/Down                 -   Roll away when knocked down
 NoOb's
 Away, Toward, Up and Punch        -   Rude Gesture
 Up and Punch or Down and punch    -   Roll Away(only when on ground)
 Up,Up,Up                          -   finshing move(when have 2«
ballz   of power)
 Left, Kick and Punch              -   Lateral move left
 Right, Kick and Punch             -   lateral move Right
 Punch*5                           -   Stomp after shattering opponet
(kill)



       Morphs (these moves are the same for all characters)
              (and more than one can be done in a round   )
 Right, Left, Punch and Jump          =       Morph to Boomer
 Right, Down, Left, Punch and Jump    =       Morph to Bruiser
 Down, Right, Punch and Jump          =       Morph to Crusher
 Right, Up, Left, Punch and Jump      =       Morph to Divine
 Left, Left, Punch and Jump           =       Morph to Kronk
 Left, Right, Punch and Jump          =       Morph to Tsunami
 Right, Right, Punch and Jump         =       Morph to Turbo
 Right, Up, Punch and Jump            =       Morph to Yoko

       Close quarters attacks
   Repeatedly push Punch button to win grapple, keep pushing
afterwards
 to get special attack.
   Push Kick when close to opponent and you will grab him and get
 a special attack

       Escaping/Undizzy
   Whenever you are being held, or are dizzy, rapidly hit Punch to
 escape or recover

       Taunts
   In order to perform a taunt, hit Punch, Kick, and Jump all at the
 same time.  This will increase the damage of your next attack as long
 as you don't get hit first.  Taunts are additive, the more you do in
 a row, the more dammage you will do to opponent

       Begging
   When low on life, hit Down 3 times rapidly to begin begging
(restores
 life), the more times you hit Down, the more life restored

       Attacks that do damage to both players/Tangles
   Some special attacks cause damage to both players (e.g. explosions,
 and cyclone attacks).  Also, some attacks when repeated to often can
 cause the player to become tangled and helpless.  NOTE:If you miss
with
 one of these attacks, or you become tangled, you will be helpless
until
 you are hit by your opponent (hitting Punch repeatedly may free you,
 but I haven't had luck with this enough to say it is the case).

+++++++
Boomer- (first 4 moves are from manual)
+++++++
 Left, Left, Kick
       Left handstand kick

 Away, Towards, Punch
       Head hurl (shoulder level)

 Up and Punch
       Jack-in-the-box

 Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
       Self destruct

 Right, Right, Kick
       Right handstand kick

 Away, Towards, Kick
       Bowl head at oppenent

 Down and Punch and Kick (all at same time)
       Punch at three times arms length+
NoOb's
 Kick when close
       Throw (suspended spin)

 Towards, Torwards, Kick
       Power Kick

 Down, Up, Jump
       Dive

++++++++
Bruiser- (first 4 moves are from manual)
++++++++
 Left, Left, Kick
       Cartwheel left

 Right, Right, Kick
       Cartwheel right

 Down, Down, Kick
       Slide tackle

 Right, Down, Left, Up, Punch (d-pad moves performed as rotation)
       Torqueno

 Back, Forward, Kick
       Kick ball at opponent

 Back, Forward, Punch
       Lob ball at oppenent

 Win grapple (Punch when close)
       Grab enemy under arm and punch in face

 Jump, while holding hit Down, Down
       Stomp ground and shake enemy off feet

 Jump, while holding hit Punch and Jump
       Kick high with both legs while in air

 Down and Punch and Kick (when close)
       Reach out and sweep opponent off their feet

 Up, Down, Up, Down
       Do jumping jacks (is this an attack?)

 Towards, Towards, Towards
       Charge opponent

 Kick (when close)
       Grab opponent and break them over knee

 Towards, Away, Towards
       Spin around with arms outstretched
NoOb's
 Down, Punch and Kick
       Leg sweep

 Punch and Kick (while ducking)
       Leg grab from duck

 Jump and Kick (while ducking)
       Ducking uppercut

 Away, Torwards and Punch
       Buckle (or ball) Heave


++++++++
Crusher- (first 3 moves are from manual)
++++++++
 Toward, Toward, Toward
       Charge

 Win grapple (Punch when close)
       Pummel

 Away, Toward, Punch
       Underhand horn heave

 Away, Up, Punch
       Overhead horn heave

 Towards, Towards, Punch
       Hold horn in hand like sword and stab at opponent

 Away, Away, Punch
       Lean back and crank arm

 Kick (when close)
       Lift opponent up and gore them

 Left, Down, Punch
       Charge left, then at opponent

 Right, Down, Punch
       Charge right, then at opponent
NoOb's
 Up, Down, Up
       Rumble Charge

 Away, Away and Kick
       Wind up Kick

 Up, Torward and Kick
       Stomp on foot

 Up, Down and Punch
       Over the top ground slam
 Punch
       Head butt


+++++++
Divine- (first 3 moves are from manual)
+++++++
 Punch&Kick when close
       Flip & Throw opponent

 Win Grapple (Punch when close)
       Spanking

 Toward, Toward, Toward
       Reverse Cartwheel Head Scissors

 Down, Down, Up
       Makes you sing a high pitched note that makes other player
dizzy

 Down, Down, Away
       Fakes dizziness, can be exited by pushing kick or punch

 Down, Down, Towards or Down, Jump and Kick (do while close)
       Knee opponent in groin

 Towards, Away, Towards, Away (must be in opponents line-of-sight)
       You swivel your hips and whistle at opponent.  Causes opponent
       to uncontrollably move towards you.  Once close, Divine
       automatically executes "Flip & Throw" on opponent.

 Away then arc to Down, Punch (keep holding Down)or Down to Torward
and   Punch
       Uppercut

 Up, Up, Kick
       Toe leap at opponent.

 Kick and Jump, while holding hit Down 3 times fast
 or
 Away then arc to Down, Kick and Jump (keep holding down)
       Drop back onto arms and perform flying kick at opponent

 Away then arc to Up
       Spin on one foot with arms outstretched (if performed to many
       times you will become tangled as if stunned, and unable to
move)

 Jump, Kick at top of jump, then guide Divine to land on opponents
head
       Land on back of oppenent and knaw on the back of their head

 Away, Away, Kick
 or
 Toward, Toward, Kick
       Spring attack (you jump away from oppenent, then bounce back in
       a kick)
NoOb's
 Jump (then land on the oppenent)
       Ride on Back and bite

++++++
Kronk- (first 4 moves are from manual)
++++++
 Up, Punch
       Overhead club

 Away, Up, Punch
       Lobber loogie

 Kick (do while close)
       Tee off

 Toward, Toward, Toward
       Duck, dive and roll

 Toward, Kick
       Lunging kick (seems to make you impervious to ground attacks)
NoOb's
 Away Torward and Punch
      Flying phlegm or Snot shot


 Torward, Away and Punch
      Wind up club

 Kick (when land on opponent)
      Ride on back and club

 Down, Down and punch
      Nut cruss With Club

 Jump then Down, Down
      Fly down spear

 Torward, Torward and Punch
      Fencing lunge

 Up, Up
      Club uppercut

 Down and Punch and Kick
      Bone sweep


++++++++
Tsunami- (First 3 moves are from manual)
++++++++
 Toward, Toward, Toward
       Belly charge

 Away, Away, Jump
       Flying summersault kick

 Left, Right, Punch and Jump
       Morph into Tsunami

 Right, Right, Kick
       Jump right then kick left

 Left, Left, Kick
       Jump left then kick right

 Kick (when close)
       Hold opponent down and pummel them

 Up, Up, Jump
       Hover and meditate (restores health, and may protect from
       ground attacks)
NoOb's
 Toward, Away and Punch
       Wind up punch

 Toward, Away and Kick
       Wind up kick

 Kick (when close)
       Throw (swing toss)

 Jump, Punch and Kick
       Sumo splash


++++++
Turbo- (first 3 moves are from manual)
++++++
 Towards, Towards, Towards
       Charge flip kick

 Jump, Kick and Jump
       Flying/Hover

 Towards, Towards and Punch
       Super Blow

 Jump, while holding hit Down, Down
       Jumps then performs flying kick

 Towards, Away, Punch
       Uppercut

 Away, Towards, Punch
       Crank right arm for a wind up

 Away arc to Down, while holding hit Kick
       Drop back on arms and kick out at oppenent
NoOb's
 Kick (when close)
       Throw (toss and punch)

 Jump, Punch and Kick (when close and both fighters are in air)
       Spinning pile driver

 Down and Punch and Kick
       Rising Punch

 Up, Toward and Punch
       Head pound


+++++
Yoko- (first 3 moves are from manual)
+++++
 Up, Kick
       Backflip

 Away, Away, Away, Away
       Stun fart

 Jump, Up, Up
       Grab bar and swing (swing like on monkey bars)

 Right, Right, Kick
       Grab pole and swing counter-clock-wise(swing like on fire pole)

 Left, Left, Kick
       Grab pole and swing clock-wise(swing like on fire pole)

 Win Grapple (Punch when close)
       Grabs opponent and flips them over, then screws their head
       into the ground
NoOb's
 Up and Punch
       Uppercut

 Kick(when close)
       Throw (gorilla spin)

 Punch (while grabing bars and swinging)
       Swinging punch

 Kick (while grabing bars and swinging)
        Swinging kick

 Jump (then land on opponent)
        Ride on back and beat head

 Down and Kick
        Pull of leg and swing
 Right, Right, Up or Left, Left, Up
        Pole swing

 Torward, Torward' Torward
        Forward roll

 Toward, Up ,Up
        Gamera Spin attack


2) Strategies:

For first boss (the Ostrich) "Guggler"? :
       Wait until it puts its head in the ground, and then taunt it
       multiple times (5+).  Then all it takes is one hit to beat it.

For second boss (the Kangaroo) "Bouncer"? :
       Jump in, punch several times, then jump away.  Repeat.  His
       tail has a long range, so watch out.

   or->As Turbo, do repeated Super Blows until enemy is dead... that's
it.

For third boss (the T-Rex) "T-Wrecks"? :
       I've found that when playing Divine, head attacks work best.
       Perform a jump and then aim so that your shadow overlaps his,
and
       when you land, you should be riding on the back of his head
doing
       damage.

For fourth boss (??? looks like a blue ghost/genie) " "? :
       I've had no luck on this boss so far, all he does is morphs
into
       other creatures (so far, Bruiser, Crusher, and a python snake),
       then proceeds to stomp my butt.

3) Fun stuff for two players:

Divine and Yoko... (you can guess what their doing)
       While in a grapple, each player take turns at hitting their
Punch
       button, first Divine, then Yoko, then Divine, etc... quite
funny.

4) Edge 16 information
       According to a manual addendum that came whit Ballz, it is
noted
       that the Edge 16 has been cancelled by AT&T and support for
that
       device will not be offered.  (Personally, I was hoping for this
       little puppy, it was to include new characters and the like for
       players to use... sigh)

5) With contributions from (thanks to):
 <[email protected]>
 <[email protected]>
 ([email protected])
 And me <[email protected]>(Noob is a guy from MKT Mortal Kombat Trilogy)

+---------------------+
|contact:             |
| Bryan (aka R.I.P.)  |
| [email protected] |
+---------------------+
NoOb's
6) FOR SEGA I KNOW 2 CODEZ


TO GET THE GREEN BELT: AT THE TITLE SCREEN PRESS A, A, DOWN, C, B, A,
UP, UP, DOWN,LISTEN FOR BURB, UP, START

TO GET THE RED BELT:  AT THE TITLE SCREEN PRESS A, DOWN,DOWN, B, B, B,
C, LEFT, RIGHT, LISTEN FOR BURB, UP, START


I don't know if any of those code work but they were given to me by
Accolade, Inc.



7)FOR SNES I KNOW 1 CODE

PRESS A, A, A, A, A, A, A, A AND A AT THE TITLE SCREEN THIS WILL GIVE
YOU HYPER MODE

I AM STILL WAIT FOR A RESPONSE FROM ACCOLADE TO SEE IF THIER ARE ANY
MORE CODES.




8)Game Genie for the SNES


1.              CB82-EFOD + DO82-EF6D + DD82-EFAD=ALWAYS FIGHT KRONK
2.          SAMEASABOVE + D682-EF6D + SAMEASABOVE=ALWAYS FIGHT BOOMER
3.          SAMEASABOVE + DA82-EF6D + SAMEASABOVE=ALWAYS FIGHT BRUISER
4.        SAMEASABOVE + FD82-EF6D + SAMEASABOVE=ALWAYS FIGHT TURBO
5.          SAMEASABOVE + F082-EF6D + SAMEASABOVE=ALWAYS FIGHT TSUNAMI
6.          SAMEASABOVE + F682-EF6D + SAMEASABOVE=ALWAYS FIGHT YOKO
7.          SAMEASABOVE + FA84-EF6D + SAMEASABOVE=ALWAYS FIGHT DIVINE
8.          SAMEASABOVE + 4D82-EF6D + SAMEASABOVE=ALWAYS FIGHT CRUSHER
9.              DC78-E7AD=START ROUND WITH 10 SECONDS
10.           F078-E7AD=START ROUND WITH 20 SECS.
11.             F378-E7AD=START ROUND WITH 30 SECS.
12.             4678-E7AD=START ROUND WITH 40 SECS.
13.             7478-E7AD=START ROUND WITH 50 SECS.
14.             7A79-E7AD=START ROUND WITH 60 SECS.
15.             0178-E7AD=START ROUND WITH 70 SECS.
16.             C295-ED64 + C296-E7D4=INFINTE TIME
17.             4EDC-7760=START WITH 1/4 ENERGY
18.             9EDC-7760=START WITH 1/2 ENERGY
19.             BEDC-7760=START WITH 3/4 ENERGY
20.             CDE8-87AF=DEATH MATCH



9) If you own the GG for the sega genesisthen please check
<WWW.galoob.com> and choose Game Genie. Then choose sega Genesis.
Finally klick on "Ballz". The reason I didn't Give a Copy of the sega
version of the GG codes is cause it is sssssoooooooooooooo long (about
120 codes)



10) That is all for now even thought I will see if I can find more
Info. on Ballz for the Sega Genesis and Super NES (almost all move work
for both Systems but I don't know if any move work for the 3D0). Please
tell me if there is any thing else missing or wrong (but not spell or
grammer).