___
/ | ____ _
/ /| | / __ `/
/ ___ |/ /_/ /
/_/ |_|\__,_/
__ __ _ __
/ / / /____ _ _____ (_)____ ___ ____ _ ____ ____ _ ____/ /____ _
/ /_/ // __ `// ___// // __ `__ \ / __ `// __ \ / __ `// __ // __ `/
/ __ // /_/ // / / // / / / / // /_/ // / / // /_/ // /_/ // /_/ /
/_/ /_/ \__,_//_/ /_//_/ /_/ /_/ \__,_//_/ /_/ \__,_/ \__,_/ \__,_/
______________________________________________________________
FAQ by: Fire_Pro_Fan
______________________________________________________________
Originally released by Sega in 1992, Aa Harimanada is a
Japan-only Sumo Wrestling game that was ported to the
Nintendo Game Boy, Sega Game Gear and Sega Mega Drive
systems.
As the title implies, Aa Harimanada is based on the early
1990's anime and Manga of the same name with many notable
characters present in the game's roster and story mode.
In terms of gameplay, Aa Harimanada combines the feel of
a traditional 2D fighter with the atmosphere of Japanese
Sumo Wrestling; complete with super-human throws, burning
special attacks and nifty counters.
While seeming like a good idea on paper, Aa Harimanada's
greatest detractor was the game's unresponsive controls
which made pulling off many of the complex moves (most of
which involved endless amounts of button mashing) in Aa
Harimanada almost impossible to execute.
Despite the harsh criticism the game has acquired over
the years, Aa Harimanada still serves as an interesting
concept that simply focused too heavily (no pun intended)
on the original source material rather than fine tuning
the game itself.
-=-=-=-=-=-=-=-=-=-
UNDER CONSTRUCTION:
=-=-=-=-=-=-=-=-=-=
Many of the Sumo's background information and stats are
still needed to complete this FAQ.
If anyone would like to help expand this FAQ, please
feel free to email me at:
[email protected]
__________________________
========================================================
******CONTROLS******
========================================================
===============
While standing:
===============
A - Punch
B - Strong Punch
C - Lockup
Down + A - Kick
Down + B - Strong Kick
Back - Standing block
Down + Back - Crouching block
==============
While jumping:
==============
Up - Jump
Up + Forward - Jump forward
Up + Back - Jump backward
Up + Forward + A - Jumping Palm Strike
Forward/Back + B - Back Toss
=================
While locking up:
=================
Left - Move back
Right - Move forward
A - Cancel lockup
Down, Down-Forward, Forward + A/B - Push forward
Down, Down-Back, Back + B - Side throw
Forward, Up-Forward, Up, Up-Back, Back + B - Side suplex
======================
During Power Struggle:
======================
Button mash A + B - Throw opponent out of the ring
=============================
Special moves all Sumo share:
=============================
Palm Special - Down, Forward + B (in close range)
Headbutt - Forward, Forward + B
Jumping Headbutt - Down. Forward + A + B
Hell Tightening - Down, Down-Forward, Forward + C (in close range)
Counter - Down + Back + A + B (during opponent's special attack)
========================================================
******GAMEPLAY******
========================================================
===========
Stamina bar:
===========
The amount of health both Sumos have indicated at
the top left and top right portions of the screen
during a match.
A Sumo's stamina is depleted primarily by taking
damage from an opponent's attacks and throws. A sumo's
health is also depleted by performing special attacks on
an opponent.
In contrast, a Sumo's stamina is regained by refraining
from attacking or receiving damage from an opponent.
=========
Knockout:
=========
When a Sumo's stamina bar is fully depleted, the Sumo
will lose the match under a Knockout.
=========
Ring out:
=========
The first Sumo to be thrown out of the ring results
in a ring out which is considered an automatic loss.
===========
Locking Up:
===========
Grapples/throws are initiated when both Sumo Wrestlers
lockup.
During a lockup, both Sumos must mash buttons as quickly
as possible to win the lockup and gain the ability to
perform one of their throws on the opponent.
To add a level of strategy, certain grapples require
a specific amount of damage from the opponent before
the grapple can be performed.
When a grapple is performed on an opponent with less
than required health, the grapple will be cancelled
or reversed by the opponent.
===============
Power Struggle:
===============
A Power Struggle occurs when two Sumos lock up near
the left or right edge of the ring.
During this lockup, both Sumos will attempt to throw
each other out of the ring by initiating a Power
Struggle.
The player who mashes the most buttons during the short
time frame of the Power struggle will throw the other
Sumo out of the ring; thus, winning the match.
========================================================
******THE MODES******
========================================================
=======
1 PLAY: - Play as Isao Harimanada in the game's story mode.
=======
=======
2 PLAY: - Versus mode. Fight a friend or computer opponent.
=======
=========
PASSWORD: - Input passwords acquired in 1 Play mode.
=========
========
OPTIONS: - Adjust various in-game settings.
========
========================================================
******1 PLAY******
========================================================
Play as Isao Harimanada as he competes against Japan's
top Sumo Wrestlers to become the greatest Yokozuna of
all time. Isao plans to achieve this task by obtaining
a seventy match winning streak.
But, Isao Harimanada is a reckless, carefree individual
who rushes head-first into battle; ever confident in
his skills.
With such a demeanor, can Isao truly become the greatest
Yokozuna of all time?
________________
There are a total of seventy (70) opponents the player
must defeat; each with their own skills, special moves
and weakness that require different strategies to
overcome.
Since there are only fourteen selectable charactersto
choose from, a series of rematches against the roster
is needed (all of which becoming harder to defeat with
each rematch) to reach the final match in 1 play mode.
To coincide with the original source material, every
seventh match features a cutscene inspired from the
Harimanada anime led by Chairman Atogoyama who tracks
Isao's progress throughout the tournament.
To see the game's actual ending, 1 Play mode must be
completed on Normal or Hard difficulty settings.
Playing through 1 Play mode on Easy will end abruptly
roughly halfway encouraging the player to choose a
higher difficulty setting.
========================================================
******2 PLAY******
========================================================
1P VS 2P - Fight against a human opponent.
1P VS COM - Fight against a computer opponent.
========================================================
******PASSWORD******
========================================================
Enter a password acquired through 1 Play mode.
Passwords are written in the Japanese Hiragana Alphabet.
The passwords are all based on cathphrases or comical
lines spoken by the cast of Aa Harimanada.
After a password has been inputted, select the very last
symbol at the bottom right corner in Hiragana to confirm
the password.
========================================================
******OPTIONS******
========================================================
Option settings can be adjusted by pressing the A button.
To exit, press START.
===========
Difficulty: - Komusubi - Easy (default)
=========== Ozeki - Normal
Yokozuna - Hard
=========
Controls: - A - Light Punch (default)
========= B - Strong Punch (default)
C - Grapple (default)
===========
Sound Test: - 1) Intro theme
=========== 2) 1 Play mode - Intro theme
3) 1 Play mode - Theme 2
4) 1 Play mode - Theme 3
5) 1 play mode - Theme 4
6) 1 play mode - Theme 5
7) 1 play mode - Theme 6
8) 1 play mode - Theme 7
9) 1 play mode - Theme 8
10) 1 play mode - Theme 9
11) 1 play mode - Theme 10
12) 1 play mode - Theme 11
13) 1 play mode - Theme 12
14) Password mode - Password input theme
15) Continue? theme
16) Game over theme
17) 2P mode - Character select theme
18) Isao Harimanada & Ryukumo Stage theme
19) Moshin Ryu, Shiden-Kai & Susano Stage theme
20) Tachikaze, Fudou, Taro Genkai & Kishin Ryu stage theme
21) Ooegawa stage theme
22) Tama Arashi stage theme
23) Fugaku stage theme
24) 1 play mode - Theme 13
25) Hakuho & Shura Noumi stage theme
26) Hakadoun stage theme
27) 1 play mode - Theme 14
28) 1 play mode - Theme 15
29) Cursor select sound effect
30) Attack sound effect 1
31) Attack sound effect 2
32) Attack sound effect 3
33) Attack sound effect 4
34) Attack sound effect 5
35) Attack sound effect 6
36) Attack sound effect 7
37) Attack sound effect 8
38) Metal clash sound effect 1
39) Metal clash sound effect 2
40) Sound effect 1
41) Sound effect 2
42) Crowd cheer sound effect
43) Sound effect 3
44) Attack sound effect 9
45) Attack sound effect 10
46) Attack sound effect 11
47) Attack sound effect 12
48) Attack sound effect 13
49) Sumo Select sound effect 1
50) Sumo select sound effect 2
51) Block sound effect 1
52) Attack sound effect 14
53) Attack sound effect 15
54) Attack sound effect 16
55) Attack sound effect 17
56) Sumos selected voice effect
57) Match start voice effect
58) "Gotsuan" voice effect
59) Voice effect 1
60) Isao Harimanada "Hoke" Voice effect
61) Sumo loss voice effect
62) Voice effect 2
63) Voice effect 3
64) "Yokosui" voice effect
65) Attack sound effect 18
66) Attack sound effect 19
67) Voice effect 4
68) Voice effect 5
69) Voice effect 6
70) Voice effect 7
71) Voice effect 8
72) Voice effect 9
73) Voice effect 10
74) Voice effect 11
=====
EXIT: - Return to main menu.
=====
========================================================
******THE SUMOS******
========================================================
________________________________________________________________
| | | | | |
| ISAO | MOSHIN | TACHIKAZE | OOEGAWA | HAKADOUN |
| HARIMANADA | RYU | | | |
|____________|____________|____________|____________|____________|
| | | | | |
| FUDOU | FUGAKU | SHIDEN | TAMA | HAKUHO |
| | | -KAI | ARASHI | |
|____________|____________|____________|____________|____________|
| | | | | |
| TARO | RYUKUMO | SUSANO | KISHIN | SHURA |
| GENKAI | | | RYU | NOUMI |
|____________|____________|____________|____________|____________|
===============
ISAO HARIMANADA
===============
Real name: Isao Yamagata
Height: 185cm (6 ft, 1 in)
Weight: 152kg (335 lbs)
Based on: ???
The main star of the Aa Harimanada series. Isao
strives to be the greatest Yokuzuna of all-time.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Burning Palm Strike - Back (hold for few seconds), Forward + A + B
Backbreaker - Button Mash Up + Down + B
_______________________________________________________
==========
MOSHIN RYU
==========
Real name: ???
Height: ???
Weight: ???
Based on: ???
Moshin's Tornado Spin can change the tide of any
battle on impact.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Tornado Spin - (Button mash) A + B
Backbreaker - (Button mash) Up + Down + B
Sumo Rage Special - Back, Down-Back, Down, Down-Forward, Forward + A + B
(in close range)
_______________________________________________________
=========
TACHIKAZE
=========
Real name: ???
Height: ???
Weight: ???
Based on: ???
A technical Sumo Wrestler that prefers to stay
on the defense in matches.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Counter - Down + Back + A + B (during opponent's special attack)
_______________________________________________________
=======
OOEGAWA
=======
Real name: Shozo Tamura
Height: ???
Weight: ???
Based on: ???
A reformed Yokozuna seeking to redeem himself in
the following tournament.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Telekinetic Wave - Rotate the control pad 360* + B
Headbutt Special - Button Mash Up + Down + B
_______________________________________________________
========
HAKADOUN
========
Real name: ???
Height: ???
Weight: ???
Based on: ???
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Telekinetic Wave - Rotate the control pad 360* + B
Sumo Rage Special - Back, Down-Back, Down, Down-Forward, Forward + A + B
(in close range)
_______________________________________________________
=====
FUDOU
=====
Real name: ???
Height: ???
Weight: ???
Based on: ???
A Sumo with a similar fighting style to Isao Harimanada.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Burning Palm Strike - Back (hold for few seconds), Forward + A + B
Backbreaker - (Button mash) Up + Down + B
_______________________________________________________
======
FUGAKU
======
Real name: Iote-Iyaokea
Height: ???
Weight: 205kg (451 lbs)
Based on: Konishiki
A Hawaian native and Ozeki class Sumo. His Hip Attack
special is quite damaging and can throw an opponent out
of the ring.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Hip Attack - Back (hold for few seconds), Forward + A + B
Telekinetic Wave - Rotate the control pad 360* + B
Headbutt Special - Button Mash Up + Down + B
_______________________________________________________
==========
SHIDEN-KAI
==========
Real name: Katsumi Yamanaka
Height: ???
Weight: ???
Based on: ???
A high-flying Sekiwake that strikes from above with
aerial attacks and counters.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Diving Elbow Drop - Down + B (while jumping)
_______________________________________________________
===========
TAMA ARASHI
===========
Real name: Shinkichi Tamai
Height: ???
Weight: ???
Based on: ???
An Ozeki Sumo known as the "demon of practice" and the
main figurehead of the Meiji Restoration.
Much like Shiden-Kai, Arashi is a technical Wrestler
that excels in grapples suitable for throwing his
opponents out of the ring.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Hell Tightening - Down, Down-Forward, Forward + C (in close range)
_______________________________________________________
=============
HAKUHO SHINJI
=============
Real name: ???
Height: ???
Weight: ???
Based on: Takahanada
An orthodox Sumo Wrestler of the sekiwake devision with
a savage personality and a wrestling style that excels
in far-tossing Release Suplexes.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Hell Tightening - Down, Down-Forward, Forward + C (in close range)
_______________________________________________________
===========
TARO GENKAI
===========
Real name: ???
Height: ???
Weight: ???
Based on: ???
Nicknamed the "prince of disorder" this Sekiwake also
specializes in suplexes.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Hell Tightening - Down, Down-Forward, Forward + C (in close range)
_______________________________________________________
=======
RYUKUMO
=======
Real name: ???
Height: ???
Weight: ???
Based on: ???
A powerful Sekiwake that commands a triple Jumping
Headbutt special.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Triple Jumping Headbutt - ???
Telekinetic Wave - Rotate the control pad 360* + B
_______________________________________________________
======
SUSANO
======
Real name: ???
Height: ???
Weight: ???
Based on: ???
A Sekiwake class Sumo that likes to freeze opponents in
place with his Telekenetic Wave special.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Telekinetic Wave - Rotate the control pad 360* + B
_______________________________________________________
==========
KISHIN RYU
==========
Real name: ???
Height: ???
Weight: ???
Based on: Riki Koji
A Sekiwake jealous of Isao Harimanada's success
as a Sumo Wrestler. Kishin Ryu's ultimate goal
is to stop Isao at all costs.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Hell Tightening - Down, Down-Forward, Forward + C (in close range)
_______________________________________________________
===========
SHURA NOUMI
===========
Real name: ???
Height: ???
Weight: ???
Based on: Akinoshima
A very fast Sekiwake Sumo that relies on speed over
force. The longer Shura's Tornado Rampage special is
held back, the longer the special will last.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Tornado Rampage - Back (hold for few seconds), Forward + A + B
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following Sumo is an unplayable boss character that
can only be fought in 1 Play mode after defeating all
sixty-nine regular opponents.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
===========
KISHIN-NADA
===========
Real name: ???
Height: ???
Weight: ???
Based on: E. Honda
After recently being promoted to Yokozuna ranking, the
Sumo Kishin Ryu makes a surprise appearance in the
seventieth match as a secret, final opponent in 1 Play
mode.
Kishin Ryu, (now renamed to Kishin-Nada) returns under
a new look complete with Kabuki facepaint and a vow to
prevent Harimanada from surpassing the still standing
sixty-nine match winning streak.
-=-=-=-=-=-=-=
Special moves:
-=-=-=-=-=-=-=
Tornado Spin - (Button mash) A + B
Telekinetic Wave - Rotate the control pad 360* + B
Headbutt Special - Button Mash Up + Down + B
========================================================
******SECRETS, TIPS & TRICKS******
========================================================
==========================
Fight against Kishin-Nada:
==========================
Defeat all sixty-nine opponents in 1 Play mode on
Ozeki (Normal) or Yokozuna (Hard) difficulty settings.
A special cutscene will then be shown featuring the
appearance of the hidden boss character Kishin Nada
who will then fight Harimanada as the final opponent
of 1 player mode.
===============================
Watch the Sumo Gymnastic Dance:
===============================
Complete 1 play mode on Yokozuna (hard) difficulty
to see a special ending sequence featuring the Aa
Harimanada Sumos performing their Gymnastic Dance.
========================================================
******CREDITS******
========================================================
[Sega] - for releasing Aa Harimanada on the Mega Drive.
[PuroGeek] - for inspiring me to write my own FAQs.
[Pator Jk] - for providing the template for the header
of this FAQ.
[Herzog @ Retro Daisuke Blog, Gaming Union & Amagishien] -
for valuable cheat codes, special moves and background
information on this title.
========================================================
******CONTACT******
========================================================
-=-=-=-=-=-=-=-=-=-
UNDER CONSTRUCTION:
=-=-=-=-=-=-=-=-=-=
Many of the Sumo's background information and stats are
still needed to complete this FAQ.
If anyone would like to help expand this FAQ, please
feel free to email me at:
[email protected]
__________________________