WWF Wrestlemania 2000 Character Guide for:
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Version 1.0
Date: 10/02/2001
Written By: Nomad Z 2000
System: Nintendo 64
E-Mail:
[email protected]
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I. J.R.'s Bio
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After graduating from Bill Kinnamon's Umpire School in
1975, Oklahoma native Jim Ross began his long and successful
career in sports by working the sidelines as a referee for
the Oklahoma Intercollegiate Conference. After hanging up
the black and white striped shirt after 16 years, Ross worked
as a color commentator for the Atlanta Falcons for one season
in 1992 and was the weekly part-time host of the "Jerry
Glanville Show." All that came to a halt when Ross joined up
with the World Wrestling Federation and became one of the most
successful commentators in its rich history. Since 1993, Ross
has been a master of all trades in the Stamford, Connecticut-based
company. Since joining the Federation at WrestleMania IX, he
has racked up more hours behind the microphone than quite
possibly anyone else in the business. From broadcasting major
Pay-Per-View events and RAW on Monday nights, Ross has done it
all in the Federation... and then some!
Many ring critics rate Ross as the most knowledgeable
broadcaster on the scene today. Along with his broadcast
position, the veteran is responsible for the Ross Report, a
very popular feature at WWF.COM.
Ross is a devoted family man who enjoys spending as much
time as possible with his wife and children. Many have attempted
to copy Ross' style of broadcasting, but few will ever accomplish
what this Oklahoma native has been able to do his entire
career--succeed as a two-sport broadcaster on the gridiron and in
the squared circle of the World Wrestling Federation!
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II. J.R.'s Moves
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**********
*STRIKING*
**********
-Weak Attacks-
B (Arm): Slap 03
B+D-pad (Arm): Chop
B (Leg): Front Kick 01
B+D-pad (Leg): Front Kick 05
-Strong Attacks-
B: Overhand Punch 01
B+D-pad: Overhand Punch 01
A+B: Overhand Punch 01
-Running Attacks-
Down-C+[B]: Running Shoulder Block
Down-C+[A+B]: Running Shoulder Block
D-Pad + Down-C + [B]: Running Back Elbow Smash
D-pad + Down-C + [A+B]: Running Back Elbow Smash
-Turnbuckle Attacks-
B: Chop
D-Pad + B: Front Kick
-Running Turnbuckle Attacks-
Down-C + B: Running Back Elbow Smash
Down-C + A + B: Running Clothesline
-Corner Counter-
Irish whip to Corner Counter: Boot to Face
-Tree of Woe Attacks-
B: Front Kick
D-Pad + B: Front Kick
Down-C + B: Running Shoulder Block
-Apron Attacks-
To Inside: Knee Strike
To Outside: Strong Kick
-Irish Whip Attack-
B: Short Kick
-Recovery Attack-
Ducking Attack: Low Blow
-Counter Attacks-
Counter Punch: Strong Attack [B+D-Pad]
Special Counter Punch: Back Slide Pin
Counter Kick [A]: Pushing Takedown Counter
Counter Kick [B]: Elbow Crush Counter
Special Counter Kick: Special Back Grapple
***********
*GRAPPLING*
***********
-Weak Front Grapple-
A, A+L/R, A+Up, A+Down: Overhand Punch
B, B+L/R, B+Up, B+Down: Piledriver 01
-Strong Front Grapple-
A, A+L/R, A+Up, A+Down: Headlock with Punch
B, B+L/R, B+Up, B+Down: Suplex
Special: Pulling Piledriver
Front Stolen Move (A+B): Pulling Piledriver
-Weak Rear Grapple-
A, A+D-pad, B, B+D-pad: Forearm Smash
-Strong Rear Grapple-
A, A+D-pad, B, B+D-pad: Sleeper
Special: Back Rake
Back Stolen Move (A+B): Back Rake
-Counter Grapple-
Back Weak Grapple Counter: Counter Elbow Strike
Back Strong Grapple Counter: Counter Groin Kick
-Irish Whip Grapple-
Tap A (Weak): Scissor Sweep
Hold A (Weak): Scissor Sweep
Tap A (Strong): Shoulder Back Toss
Hold A (Strong): Shoulder Back Toss
Control Stick (Weak or Strong): None
-Front Turnbuckle Grapple-
A/B (Weak): Eye Rake on Ropes
A/B (Strong): Superplex
Control Stick: None
Stolen Turnbuckle Grapple: Eye Rake on Ropes
-Back Turnbuckle Grapple-
A (Weak): Forearm Smash
B (Weak): Forearm Smash
A (Strong): Super Backdrop
B (Strong): Super Backdrop
Control Stick: None
Stolen Back Turnbuckle Grapple: Super Backdrop
-Counter Grapple-
Front Counter: Throw
-Grapple to Apron-
Weak Grapple: Club to Chest
Strong Grapple: Suplex to Inside
Special Grapple: None
Counter Grapple: Suplex Reversal to Inside
-Grapple from Apron-
Grapple (Weak): Guillotine
Grapple (Strong): Sunset Flip Over Ropes
Grapple (Special): None
Counter Grapple: Suplex Reversal to Suplex Inside
-Double Team Grapple-
Front Grapple: Wishbone Split
Back Grapple: Double Atomic Drop
Sandwich Grapple: Double Piledriver
Counter Attack: Punching Reversal
********
*GROUND*
********
-Submission-
Upper Body Facing Up: Mounted Punches
Upper Body Facing Down: Sitting Reverse Armbar
Lower Body Facing Up: Figure-4 Leglock
Lower Body Facing Down: Knee Stomp
Sitting Up: Sleeper Hold
Sitting Down: Camel Clutch
-Ground Attacks-
Facing Up: Elbow Drop
Facing Down: Stomp
Running Facing Up: Running Elbow Drop
Running Facing Down: Running Stomp
Sitting Up: Hammer Blow
Sitting Down: Hammer Blow
Running Sitting Up: Running Elbow Drop
Running Sitting Down: Running Stomp
*************
*HIGH FLYING*
*************
-Turnbuckle 1-
Standing Opponent: None
Standing Opponent (Special): None
Standing Opponent to Outside: None
-Turnbuckle 2-
Laying Opponent: Back None
Laying Opponent (Special): None
Laying Opponent to Outside: None
-To Outside of the Ring-
Running Diving Attack to Outside Down-C + [A]: Baseball Slide
Running Diving Attack to Outside Down-C + D-Pad + [A]: Baseball Slide
Running Diving Taunt Control Stick: None
Flying Attack to Outside [A]: None
Flying Attack to Inside at Rope: None
Flying Attack to Inside at Turnbuckle: None
Flying Attack from apron to Outside [A]: Dropping Elbow
Running Flying Attack from Apron to Outside Down-C + [A]: None
-Flying Body Attacks-
Flying Attack to Ring Standing Opponent: None
Flying Attack to Ring Laying Opponent: None
Flying Attack to Ring Standing Opponent (Special): None
-Rebound Flying Attacks-
Rebound Flying Attack [A]: None
********
*TAUNTS*
********
Entry Way Taunt: None
Walking Taunt: Generic
In Ring Taunt: None
Taunt Up: Taunt 02
Taunt Left: Taunt 02
Taunt Right: Taunt 02
Special Taunt: Taunt 09
Ducking Taunt: Taunt 11
Corner Taunt: Taunt 10
Turnbuckle Taunt: Taunt 05
Apron Taunt: Taunt 10
Celebration Taunt: Taunt 09
Evasion: Roll
----------------------------------------
III. Appearance/Fighting Style/Parameter
----------------------------------------
************
*APPEARANCE*
************
-Profile/Music-
Name: Jim Ross
Short Name: Jim Ross
Height: ???
Weight: ???
Music: RAW IS WAR
Video: None
-Attire-
Body Size: 6 (1st)
Ring Attire: 26 (Default, Default)
Tattoo: 0
Upper Body: 49 (Default, Default)
Entrance Attire: 8
Weapons/Props: 0
-Head-
Head: 0
Face: 48
Hair 1: 3 (1st) (Black)
Hair 2: 48
Facial Hair: 0
Masks/Etc.: 22
-Equipment-
Gloves: 0
Wristbands: 0
Elbow Pad L: 0
Elbow Pad R: 0
Knee Pad L: 0
Knee Pad R: 0
Feet: 21 (Default)
****************
*FIGHTING STYLE*
****************
Stance: Normal
Speed: Slow
Submission Skills: Expert
Recovery Rate: Slow
Reaction to Blood: Panic
Turnbuckle Climbing: Climbing
Weapon Use: Rare
Weight Class: Heavy
Counters/Reversals: Heavy
Ring Entry: Normal
Bleeding: Rarely
Endurance: Weak
Jumping Distance: Shortest
Specific Weapon: None
***********
*PARAMETER*
***********
-Offense-
Head: 2
Body: 2
Arms: 2
Legs: 2
Flying: 2
-Defense-
Head: 2
Body: 2
Arms: 2
Legs: 2
Flying: 2
****************
*ALLIES/ENEMIES*
****************
50%: King
30%: None
20%: None
Ally: None
------------------------------------
IV. Credit and Copyright Information
------------------------------------
This was an original work by Nomad Z 2000. Please
do not use this on your website unless you ask me.
If you ask me, and give full credit, and don't
alter this document in any way, I will let you
use it. If you want to use the format for your
own Character Guides, please give proper
credit. Thanks.
End of FAQ