__ _______ ______ _____ _____
\ \ / /_ _|___ / /\ | __ \| __ \
\ \ /\ / / | | / / / \ | |__) | | | |
\ \/ \/ / | | / / / /\ \ | _ /| | | |
\ /\ / _| |_ / /__ / ____ \| | \ \| |__| |
\/ \/ |_____/_____/_/ \_\_| \_\_____/
_____ _ _ _____ _____ ______
/ ____| | | |_ _| __ \| ____|
| | __| | | | | | | | | | |__
| | |_ | | | | | | | | | | __|
| |__| | |__| |_| |_| |__| | |____
\_____|\____/|_____|_____/|______|
***************************
* Warlocked: Wizard Guide *
* BVP663 *
*
[email protected] *
* Version 2.2 *
***************************
~~~~~~~~~~~~~~~~~~~~~~~~~~~
TABLE OF CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Version History
II. Wizard Data
III. Wizard Locations
IV. Strategies/Teams
V. Tips and Tricks
VI. Wizard Chart
VII. FAQ
VIII. Credits
XI. Contact Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. VERSION HISTORY
~~~~~~~~~~~~~~~~~~~~~~~~~~~
(5-14-01)
-Fixed spelling and some spacing errors.
-Added new team. Thanks JOJOFACE!
(3-28-01)
- I get e-mails asking for what levels are found in. Most of the wizards are
random. So I cannot tell you what levels they appear in. I've tried to clear
this up in Locations.
(9-18-00): Version 2.2
-Added new codes under tips.
(8-31-00): Version 2.1
-Fixed and completed Wizard Chart
-Added Contact section
-New strategies/teams
(8-28-00): Version 2.0
-Finished Wizard Data
-Added a code under Tips
-Added Strategies section
-Added wizard chart
(8-24-00): Version 1.4
-Added more Wiz Data
-Added infinite wizards code
-Finished Wizard Locations for Beast missions
(8-14-00): Version 1.3
-Almost done with Wizard Data
-Finished Wizard Locations for Human missions
(8-12-00): Version 1.2
-Added more Wizard Data
-Started on Wizard Locations
(8-11-00): Version 1.0
-First release
-Started on Wizard Data
-Started hints & tips
This is the first FAQ I've ever written. Any comments or suggestion that would
make this better or add to it would be greatly appreciated.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
II. Wizard Data
~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you find a wizard, return him to a temple to store him in your Wizlist.
You can then use him in campaign missions and add him to an army for a two-
player face-off. You can only summon two wizards at a time or three at a time
if you've found a wizard in that mission.
Dictionary of wizards (listed alphabetically for your convenience).
When a wizard has an effect on *any unit* = both friendly and enemy units.
Wizard: Bombwiz
Alliance: Mercenary
Description: An expert in high explosives, Bombwiz is a dangerous and
extremely volatile character! His magical power changes enemy units into
flash-bombs, which explode, damaging any nearby units or buildings.
Use: Transforms enemies into bombs.
Wizard: Brickwiz
Alliance: Mercenary
Description: Tired of unskilled workers and poor quality materials? Need a
low-cost way to improve your defenses? This wizard could be your answer! His
magic mortar will strengthen the foundations of your Guard Towers!
Use: Strengthens defense of towers
Wizard: Chickenwiz
Alliance: Human
Description: Deeply traumatized after being plucked and greased by a gang of
hungry goblins, this Wizard is now under the protection of Queen Azarel and
has become an ally of the Humans, using his magical powers to change enemy
units into chickens.
Use: Transforms enemies into chickens. (Chickens can still attack)
*See hints & tips section.
Wizard: Chief Zog
Alliance: Beast
Description: Fearless and cruel, he commands the beast forces in the war
against the Humans! His presence on the battlefield fills the new recruits
with bloodlust.
Use: Speeds up training of all new recruits.
Wizard: Crowwiz
Alliance: Mercenary
Description: This Wizard is adept in the arts of transformation and
possession. His magical power changes any friendly unit into a crow, which he
can possess and use as a winged spy!
Use: Turns troops into crow spies.
Wizard: Elvenwiz
Alliance: Human
Description: This master of Elven magic is from the Grey Forest of Dern and is
a powerful ally of the Humans. His magical power changes any unit into a
battle-ready Elven Archer.
Use: Turns *any unit* into an elven archer. Enemies are turned to your side.
Wizard: Firewiz
Alliance: Mercenary
Description: Ideal for barbecues, Firewiz can turn up the heat until your
opponent sizzle! His magic causes enemy units to burst into flames and vanish
in a puff of smoke.
Use: Transforms enemies into piles of ash.
*See hints & tips section.
Wizard: Fuelwiz
Alliance: Mercenary
Description: As old as the Earth and as green as the hills, this Wizard is
one with Mother Nature. His magic recycles any unit into environmentally kind
energy packets, adding 10 FUEL to your resources.
Use: Transforms *any unit* (friendly or enemies) into 10 fuel.
Wizard: Goldwiz
Alliance: Mercenary
Description: Greedy for riches, this wizard has spent years learning the art of
alchemy. His magical power transmutes any unit into a sack of gold, adding $50
to your treasury.
Use: Transforms enemies into $50 worth of gold.
Wizard: Icewiz
Alliance: Mercenary
Description: How cool am I? When the action gets too hot to handle, this
Wizard will help you chill out. His magical power changes enemy units into
snowmen, who quickly melt away into a pile of slush.
Use: Transforms enemies into snowmen.
Wizard: Mudwiz
Alliance: Mercenary
Description: Yuuuuuuuukkkk! Master of all that oozes, Mudwiz is from the fetid
bogs of Nid! His magical power changes enemy units into mudmen, who quickly
sink into a pool of slime.
Use: Transforms enemies into piles of mud.
Wizard: Mysticwiz
Alliance: Beast
Description: A master of herbal remedies, he is a wise and powerful ally of the
Beasts. His magical power changes Human units into life-hearts, which restore
the health of nearby Beast units.
Use: Transforms enemies into unit-healing hearts. Use him on a beast unit to
restore their life.
Wizard: Necromancer
Alliance: Beast
Description: This deathly mage inhabits the realm of lost souls and summons
his servants to aid the Beast forces. His magical power changes any unit into
a battle-ready Skeleton Archer.
Use: Transforms *any unit* into a Skeleton Archer. Enemies are turned to your
side.
Wizard: Pigwiz
Alliance: Beast
Description: This sow's offspring escaped being spit-roasted on Azarel's
feast day and is now an ally of the Beasts, who prefer the taste of rotten
man-flesh to burnt pork. His magical power changes Human units into squealing
pigs.
Use: Transforms enemies into pigs. (Pigs can still attack)
Wizard: Poisonwiz
Alliance: Mercenary
Description: Once the apprentice of Toxicwiz, this young and studious Wizard
has applied his talents to the research of deadly poisons! His magic venom
will add a lethal sting to the tips of your arrows!
Use: Doubles Archers attack power against enemy units.
Wizard: Poxwiz
Alliance: Mercenary
Description: Aaaaaaaachooo! This Wizard is not to be sneezed at! His
contagious magic infects both friendly and enemy units with fatal Blobby Pox!
Victims swell up and pop, spreading the pox to nearby *units*!
Use: Releases contagious pox on enemy units. (Affects friendly units)
Wizard: Quakewiz
Alliance: Mercenary
Description: This mighty Wizard flattens buildings with a shout and makes the
earth tremble at the tap of his foot. His magic shakes the foundations of
buildings, causing them to collapse. He also causes moderate damage to units.
Use: Destroys enemy structures and harms enemies. (Can affect friendly units
and buildings)
Wizard: Queen Azarel
Alliance: Human
Description: Brave and beautiful, she commands the Human forces in the war
against the Beasts! Her presence on the battlefield gives encouragement to
the new recruits.
Use: Speeds up training of all new units.
Wizard: Sage
Alliance: Human
Description: Learned in the art of healing, she is a powerful and benevolent
ally of the Humans. Her magical power changes Beast units into life-hearts
which
restore the health of nearby Human units.
Use: Transforms enemies into unit-healing hearts. Use her on a human unit to
restore their life.
Wizard: Sleepwiz
Alliance: Mercenary
Description: Zzzzzzzzzzz... Do not disturb! This wizard likes nothing better
than snoozing all day. His magic sends enemy units into a deep slumber, leaving
them open to attack.
Use: Puts enemies to sleep for a short time.
Wizard: Smithwiz
Alliance: Mercenary
Description: Unlike his brother Quakewiz, Smithwiz is a gentle Giant,
preferring
to work in his forge rather than demolish buildings. His magic toughens armor
and will make Knights or Warriors more resistant to damage.
Use: Strengthens armor of Knights and Warriors.
Wizard: Stealthwiz
Alliance: Mercenary
Description: Rarely seen, this deceptive Wizard can help your units evade
detection! His magic cloak confers invisibility upon your units, which lasts
until they engage the enemy in combat.
Use: Conceals your forces until they attack. Use on grunts so they can collect
resources without fear.
Wizard: Stormwiz
Alliance: Mercenary
Description: A master of the elemental forces, this Wizard is proof that
lightninhg can strike the same place twice! His magic invokes an electrical
storm, which kills ground units instantly.
Use: Attacks enemies with lightning which can kill in one hit.
Wizard: Sweatwiz
Alliance: Mercenary
Description: Workers taking it too easy? Resources too far away? Send for
Sweatwiz to whip lazy minions into a frenzy of activity! His magic power makes
worker units super fit, speeding up transport of fuel and gold.
Use: Speeds up your workers.
Wizard: Telewiz
Alliance: Mercenary
Description: An adept at telekinesis, this Wizard can move objects solely by
the power of mind! His magical power teleports any unit to a random area -
useful for opening unexplored territory and confusing enemy units.
Use: Teleports *any unit* to a different area of the map.
Wizard: Toxicwiz
Alliance: Mercenary
Description: Anyone smell gas? This maker of noxious fumes will bring tears to
the eyes of your enemies! His toxic gas cloud kills any nearby units while it
lingers in the air.
Use: Poisons *any units* touched by the gas cloud.
Wizard: Windwiz
Alliance: Mercenary
Description: This native of the windswept plains can invoke a tornado to blow
your enemies into oblivion! His magical power summons a whirlwind, which wipes
out nearby units and damages buildings.
Use: His magic power will hurt *any unit* and enemy buildings with a tornado.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. Wizard Locations
~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of where wizards can be found in campaign missions.
Note: This is simply in what area of a level a wizard will be found. Since
wizard distribution is random throughout different games, I cannot say in which
level a certain wizard will appear. Only certain ones such as Azarel, Chief
Zog, and Poxwiz will consistently appear in a certain level. I hoped I've
cleared this up. If not, e-mail me and I'll try to make a better description.
Humans
--------
Harvest- None
Army Training- In Northeast corner of map.
Tree of Evil- In Northwest corner of map.
Snow Forest- On castle walls in Northwest corner.
Rescue Azarel- In Northwest corner of the main castle.
Home Run- On small castle tower in little down from the middle. It has water to
the north and south of it.
Sleepwalking- In the upper-left room.
Frozen Sea- At the bottom of the map between the trees. An ice wall is in the
way.
Spider's Lair- On the left side of the map just below the trees. He's blocked
by iron spikes.
Desert Thieves- In the Northwest of the map in between the rocks.
Dragon's Horde- In the Northeast behind a farm. Guarded by beasts.
Mines of Gordo- Southeast of the map. Guarded by tower.
Zog's Fortress- At the top of the map. Blocked by a burning bridge.
Beasts
--------
Flesh Farms- None
First Blood- Southeast corner of the map.
Search & Destroy- Southeast of map in between two farms and guarded by grunts.
Sand Canyons- North of the map on a plateau.
Burning Bridges- On the castle walls in the Northwest.
Hidden Temples- East of the map, southeast of the Human Main Hall.
Plague- Southwest of map on castle walls.
Caverns of Jinzu- In far Northeast of map, blocked by a gate.
Eleven Forest- In Northwest of amp on castle walls.
Dark Tides- North of the map, in some trees.
Dragon Tree Siege- Southwest of map.
Snowbound- Northwest of map on a tower.
Azarel's Castle- In the Northwest inside the castle walls.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Strategies
~~~~~~~~~~~~~~~~~~~~~~~~~~~
TEAMS
- 3 Quakewiz and you can destroy anything in one hit. Just target near the
enemy and attack the ground with B. Enemies and buildings will be wiped out
with one hit.
- A couple stormwiz make a great team because one alone can kill a unit in a
single hit.
- Sweatwiz/Stealthwiz combo can make workers robbers. Great for stealing
resources under cover and revealing the map quickly.
- Use a single or team of windwiz to destroy dragons, or just about anything
quickly.
- SmithWiz and a Sage. The Smithwiz makes the knights armor stronger and when
they are weak, use the sage to turn the enemys into health.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
V. Tips and Tricks
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn grunts invisible with Stealthwiz and use them to make blockades against
enemies entering your territory.
*Turn an enemy into a chicken with Chickenwiz then roast him with Firewiz.
The roasted chicken will increase the life of your injured units. Also works on
Pigwiz. You can also use a dragon to roast the chickens and pigs.
Record the locations of where you find your wizards so you can go back to
that level if you need to get them again.
Poker: If you haven't gotten Poker yet you can use this code. Go into the
Armies screen and select Check Code. In the box type in: GQBLYNPQKR. Press ok
and you'll have the Poker game.
Other codes: (unconfirmed)
LVCKYQYYN: Enables the human ending scene.
VGLYDWRVS: Enables the beast ending scene.
WRYTRS: Enables the credit scene.
CHCKNBVRGRS: Enables both ending scenes and credits.
SLYDRS: Enables the slider minigame.
GQBLYNPQKR: Enables the goblin poker minigame.
NCQFFY: Enables the all levels option.
Infinite Wizards: You need to find someone with a GBC and a copy of
Warlocked, who has a fair (or better) Army Stock. You also need to have a fair
number of units in your Army Stocks. You and your friend need to go into into
Armies mode. Then go into manage armies and make a team. The first team should
consist of a lot of dragons, towers, knights, archers, workers, and no wizards.
Just make sure it's really good. The second team should be made up of 5
wizards. If you have a large selection of wizards to choose from, get your
friend to pick 5, and you pick 5 from his list. Now that you have 2 armies,
trade the 2 all wizard armies. DO NOT trade your other really good army. Now
you'll each have a visiting army on your manage armies screen. Select your
really good army and use it to fight the visiting wizard army. If your team is
any good, you'll be able to beat the wizards with no problem. Once you beat the
wizard team you get all the wizards. Using this method, you won't have to worry
about sending a wizard out into battle, since you'll always have another few.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI. Wizard Chart
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wizard Power Element
==============================
Bombwiz 50 Fire
Brickwiz 50 Earth
Chickenwiz 25 Wind
Chief Zog 90 Earth
Crowwiz 25 Wind
Elvenwiz 70 Water
Firewiz 60 Fire
Fuelwiz 40 Earth
Goldwiz 30 Earth
Icewiz 60 Water
Mudwiz 50 Earth
Mysticwiz 70 Earth
Necromancer 26 Earth
Pigwiz 25 Earth
Poisonwiz 50 Eater
Poxwiz 40 Eater
Quakewiz 60 Earth
Queen Azarel 90 Wind
Sage 50 Water
Sleepwiz 28 Earth
Smithwiz 40 Fire
Stealthwiz 27 Wind
Stormwiz 30 Water
Sweatwiz 40 Water
Telewiz 70 Wind
Toxicwiz 50 Wind
Windwiz 60 Wind
~~~~~~~~~~~~~~~~~~~~~~~~~~~
VII. FAQ
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Q. I have something to add to the guide. What do I do?
A. E-mail it to me at
[email protected] I accept just about anything but
complaining, hate mail, and stupid questions.
Q. Can I post your FAQ on my site?
A. Maybe. E-mail me and see what i say.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
VIII. Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks to Download for the infinite wizards code.
Thanks to JLynch1210 for the tip on using dragons to fry animals.
Thanks to Deathsythex for some of the wizard teams.
Soda4Sale for additional check codes.
JOJOFACE for Smithwiz/Sage strategy and finding errors.
This FAQ is copyrighted by Brian Van Peski.
Warlocked is made, copyrighted, and owned by Nintendo and Bits Studios.
If you would like to use this FAQ on your site, e-mail me first for
permission. If this document is found on any sites other than those listed
below please tell me.
www.gamefaqs.com
http://gameadvice.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~
XI. Contact Info
~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at
[email protected]. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ.