__        ___    ____
                          \ \      / / \  |  _ \
                           \ \ /\ / / _ \ | |_) |
                            \ V  V / ___ \|  _ <
                     _     __\_/\_/_/ _ \_\_|_\_\____
                    | |   / _ \ / ___| |/ / ____|  _ \
                    | |  | | | | |   | ' /|  _| | | | |
                    | |__| |_| | |___| . \| |___| |_| |
                    |_____\___/ \____|_|\_\_____|____/

                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                     %   Warlocked: FAQ/Walkthrough  %
                     %   For: Gameboy Color only     %
                     %   By: Mike Meevasin           %
                     %   Version 1.01                %
                     %   [email protected]          %
                     %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                     The latest version of this
                      FAQ can and will always
                        be found at Gamefaqs:
                       http://www.gamefaqs.com



Author's Note: I apologize for the lack of updates. I recently started
school, and along with my job it has been taking up most of my time.
However the FAQ is now back on track and hopefully I will be able to
finish the Beast Campaign by the end of this week.


%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not
have been possible.

- Steven Kapp ([email protected]) for providing the info for the
 remaining wizards.
- A big thanks to ShdwRlm3 ([email protected]) for providing tons of
 info. (Gameshark codes, and tips for the Poker mini-game)
- Nintendo.com for revealing one of the Check Codes.
- Shadow Warrior ([email protected]) for more Check codes.
- Jo Mc'Fro ([email protected]) for some corrections. Check out
 JOJOFACE's FAQ on Warlocked.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Basics/Units/Buildings/Wizards
IV. Missions
V. Multiplayer
VI. Secrets and Misc. Stuff
VII. Credits/Disclaimer

--------------------------------------


******************************************
I. Revision History
******************************************

Version 1.01 (12/16/00)"
- Minor corrections in various areas.

Version 1.0 (09/23/00):
- Beast Campaign complete.
- Some Check Codes added.

Version 0.8 (09/17/00):
- Human Campaign complete.
- Wizard descriptions complete.
- Two check codes added.

Version 0.6 (08/13/00):
- Missions updated.
- Some more descriptions for wizards added.
- New section added.

Version 0.3 (08/10/00):
- Added in the missing wizards.
- Fixed up the Wizards section to make
 it easier to read.
- Missions updated.

Version 0.01 (08/03/00):

- First version.
- Whatever Wizards I can confirm are on the Wizard
 list.
- Started up the Missions section.


******************************************
II. FAQ (Frequently Asked Questions)
******************************************

None yet.


******************************************
III. Basics/Units/Buildings/Wizards
******************************************

---Basics---


If you've played any type of Real-time Strategy (RTS) game you should
have a pretty good idea how this game works. If not read this section
to learn how to play.


Controls:

        A Button: Selects a unit
                  Hold A and use the D-Pad to select multiple units
                  Hold A to deselect a unit
                  Select a group, and press A + Select to form group A
                  Tap A twice on a unit to select all those units
                  Press A + Select to reselect group A
                  Press A + B to demolish your own building

        B Button: Select a group, and press B + Select to form group B
                  Press B + Select to reselect group B
                  Press A + B to demolish your own building
                  Hold B and use the D-Pad to move the cursor faster

        Select: Reselect the last unit/group
                Press A or B + Select to select group A/B.

        Start: Pause




Units:

     Grunt (Human)/Goblin (Beast)
     Cost: $50
     Built at: Main Hall
     Ability: Worker units, used to collect resources, construct and
              repair buildings and demolish enemy structures.


     Knight (Human)/Warrior (Beast)
     Cost: $100
     Built at: Barracks (Human)/Brawling Pit (Beast)
     Ability: Attacking units, specialized in hand to hand combat.


     Elven Archer (Human)/Skeleton (Beast)
     Cost: $50 + 10 Fuel
     Built at: Barracks (Human)/Brawling Pit (Beast)
     Ability: Long range attackers, weaker than Knights/Warriors.


     Dragon
     Cost: None
     Built at: Main Hall (Need to find Dragon Egg first)
     Ability: Very powerful units, can only be attacked by a Guard
     Tower, or Elven Archer/Skeleton. Can only command one dragon,
     however you can have Dragons in reserve.


Buildings:

         Farm
         Cost: $100 + 20 Fuel
         Purpose: A farm is used to create 5 more units.


         Guard Tower
         Cost: $100 + 40 Fuel
         Purpose: Attacks any enemy units within its range.


         Barrack (Human)/Brawling Pit (Beast)
         Cost: $100 + 40 Fuel
         Purpose: Used to train Knights/Warrior and Archers/Skeletons
                  Press A to make Knight/Warrior/B for Archer/Skeleton


         Main Hall
         Cost: None, cannot build
         Purpose: Train Grunts/Goblins and raise dragons


         Temple
         Cost: None, cannot build
         Purpose: Store and summon your wizards here


---The Wizards---

Wizards are powerful additions to your army and are extremely useful.
Also note that the wizards have alignments. Meaning that they will
either work for the Human Side, the Beast Side, or any side. Also note
that not all wizards can be found in the game, you will have to trade
with others in order to collect them all, boy does that sound familiar
or what?

Also note that there have been reports of 27 different wizards however
Pocket IGN reports there being more so be sure to keep searching for
any hidden Wizards.


Name: Bombwiz
Alignment: Mercenary
Description: An expert in high explosives, Bombwiz is a dangerous and
            extremely volatile character! His magical power changes
            enemy units into flash-bombs which explode damaging any
            nearby units or buildings.
Usefulness: This wizard is pretty useful but also a bit dangerous. When
           he turns an enemy into a bomb, the bomb has the chance of
           hurting your men as well. That's about the only flaw to
           him.


Name: Brickwiz
Alignment: Mercenary
Description: Tired of unskilled workers and poor quality materials?
            Need a low-cost way to improve defenses? This wizard could
            be the answer! His magic mortar will strengthen the
            foundations of your Guard Towers!
Usefulness: This wizard is useful for base defense. When you have him
           out your Guard Towers are much stronger, and thus more
           difficult to destroy. This can be a lifesaver if you're
           being attacked and you can't get your forces there in time.


Name: Chickenwiz
Alignment: Human
Description: Deeply traumatized after being plucked and greased by a
            gang of hungry goblins, this Wizard is now under the
            protection of Queen Azarel and has become an ally of the
            Humans, using his magical powers to change enemy units
            into chickens.
Usefulness: A useful wizard, but not as useful as some of the other
           wizards. It would probably be better to use wizards like
           Goldwiz or Fuelwiz.


Name: Chief Zog
Alignment: Beast
Description: Fearless and cruel, he commands the Beast forces in the
            war against the Humans! His presence on the battlefield
            fills the new recruits with bloodlust.
Usefulness: The leader of the Beasts is one of the most useful wizards
           you can have on your side. When you summon him, the time it
           takes to make Warriors and Archers decrease. This is
           extremely useful when trying to amass an army as quickly as
           possible.


Name: Crowwiz
Alignment: Mercenary
Description: This wizard is adept in the arts of transformation and
            possession. His magical power changes any friendly unit
            into a crow, which he can possess and use as a winged spy!
Usefulness: This wizard is very useful. Being able to explore the whole
           map can be a huge advantage to you. Plus the Crow can
           attack buildings such as Farms and Barracks/Brawling Pits,
           and Knights/Warriors without fear of retaliation. However
           the crow has a very low attack power, and can be killed
           very easily.


Name: Elvenwiz
Alignment: Human
Description: This master of Elven magic is from the Grey Forest of Dern
            and is a powerful ally of the Humans. His magical power
            changes any unit into a battle-ready Elven Archer.
Usefulness: I personally find this wizard to be a bit useless. I myself
           hardly use Archers, but if you have a dragon to face,
           turning a couple of grunts into Archers will definitely
           save on some precious resources.


Name: Firewiz
Alignment: Mercenary
Description: Ideal for barbecues Firewiz can turn up the heat until
            your opponent sizzle! His magic causes enemy units to
            burst into flames and vanish in a puff of smoke.
Usefulness: A useful wizard. Not exactly one of my favorites, but he
           gets the job done. Personally I would rather use Windwiz or
           Stormwiz, but that's probably just me.


Name: Fuelwiz
Alignment: Mercenary
Description: As old as the Earth, and as Green as the hills, this
            wizard is one with mother nature. His magic recycles any
            unit into environmentally kind energy packets adding 10
            fuel to your resources.
Usefulness: If your low on fuel you will probably want to consider
           using this wizard. It's better to use your enemies to your
           advantage than to kill them anyways. ^_^


Name: Goldwiz
Alignment: Mercenary
Description: Greedy for riches, this wizard has spent years learning
            the art of alchemy. His magical power transmutes any unit
            into a sack of gold, adding $50 to your treasury.
Usefulness: Like Fuelwiz, Goldwiz turns your enemies into Gold. Use if
           your low on Gold and there are no more mines available.


Name: Icewiz
Alignment: Mercenary
Description: How cool am I? When the action gets too hot to handle,
            this wizard will help you chill out! His magical power
            changes enemy units into snowmen, who quickly melt into a
            puddle of slush.
Usefulness: Transforming your enemies into snowmen is useful, but it
           pales into comparison to the usefulness of Goldwiz and
           Fuelwiz.


Name: Mudwiz
Alignment: Mercenary
Description: Yuuuuuukkk! Master of all that oozes, Mudwiz is from the
            fetid bogs of Nid! His magical power changes enemy units
            into mudmen, who quickly sink into a pool of slime.
Usefulness: Like Icewiz, Mudwiz will turn your enemies into Mud. If you
           don't have Goldwiz, Fuelwiz, or even Bombwiz you can use
           this wizard, but again it's not as useful.


Name: Mysticwiz
Alignment: Beast
Description: A master of herbal remedies, he is a wise and powerful
            ally of the Beasts. His magical power changes Human units
            into life-hearts, which restore the health of nearby Beast
            units.
Usefulness: This wizard is one of the best wizards in the game. His
           power turns enemies into hearts for healing. A great way to
           save on resources, especially if you are running low.


Name: Necromancer
Alignment: Beast
Description: This deathly mage inhabits the realm of lost souls and
            summons his servants to aid the Beast forces. His magical
            power changes any unit into a battle-ready Skeleton
            Archer.
Usefulness: Like Elvenwiz, this wizard turns enemies into Skeleton
           Archers. Again I personally feel that Archers are not as
           useful as Warriors, but that may just be me.


Name: Pigwiz
Alignment: Beast
Description: This sow's offspring escaped being spit-roasted on
            Azarel's feast day and is now an ally of the beasts, who
            prefer the taste of rotten man-flesh to burnt pork. His
            magical power changes Human units into squealing pigs.
Usefulness: This wizard basically has the same power as Chickenwiz, but
           like the name says Pigwiz turns your enemies into pigs.


Name: Poisonwiz
Alignment: Mercenary
Description: Once the apprentice of Toxicwiz, this young and studious
            wizard has applied his talents of the research of deadly
            poisons! His magic venom will add a lethal sting to the
            tips of you arrows!
Usefulness: This wizard makes Archers a bit more useful. Adding poison
           tip darts to their attacks helps kill enemies much quicker,
           and works well as backup for your army.


Name: Poxwiz
Alignment: Mercenary
Description: Aaaaaaachoooo! This wizard is not to be sneezed at at! His
            contagious magic both friendly and enemy units with fatal
            Blobby Pox! Victims swell up an pop, spreading the pox to
            nearby units!
Usefulness: Poxwiz's power allows you to "infect" your enemies with a
           disease that other units can catch. Best used in a group
           scenario.


Name: Quakewiz
Alignment: Mercenary
Description: This mighty wizard flattens buildings with a shout and
            makes the Earth tremble at the tap of his foot. His magic
            shakes the foundation of the buildings, causing them to
            collapse. He also causes moderate damage to units.
Usefulness: Quakewiz's power is best used against Towers and the Main
           Hall. Since both have defensive capabilities, it is a
           little harder to destroy them with your men, but Quakewiz
           makes things much easier.


Name: Queen Azarel
Alignment: Human
Description: Brave and beautiful, she commands the Human forces in the
            war against the beasts. Her presence on the battlefield
            gives encouragement to the new recruits.
Usefulness: Like Zog, when you have Queen Azarel on the battlfield the
           training time for your army decreases allowing you to
           gather your army a lot quicker.


Name: Sage
Alignment: Human
Description: Learned in the art of healing, she is a powerful and
            benevolent ally of the humans. Her magical power changes
            Beast units into life-hearts which restore the health of
            nearby Human units.
Usefulness: This wizard turns your enemies into hearts, which can then
           be used to heal your army. A must have Wizard for nearly
           any army.


Name: Sleepwiz
Alignment: Mercenary
Description: Zzzzzzzzz... Do not disturb! This wizard likes nothing
            better than snoozing all day. His magic sends enemy units
            into a deep slumber, leaving them open to attack.
Usefulness: With this wizard you can put your enemies to sleep,
           allowing you to attack them with no damage to yourself. Or
           you can have another wizard come along and transform it
           into something, or just destroy it.


Name: Smithwiz
Alignment: Mercenary
Description: Unlike his brother Quakewiz, Smithwiz is a gentle giant,
            preferring to work in his forge rather than demolish
            buildings. His magic toughens armor and will make Knights
            or Warriors more resistant to damage.
Usefulness: This is another wizard that you will definitely want in
           your army. His power increases the defense of your
           Knights/Warriors, thus giving you an advantage over your
           opponent.


Name: Stealthwiz
Alignment: Mercenary
Description: Rarely seen, this deceptive wizard can help your units
            evade detection! His magic cloak confers invisibility upon
            your units, which lasts until they engage that enemy in
            combat.
Usefulness: This is one of the coolest wizards in the game. His power
           allows you to turn your army invisible until they attack.
           This is a great way to sneak up on unsuspecting enemies,
           plus this wizard's power also work well for your workers,
           allowing them to gather resources without fear of being
           attacked.


Name: Stormwiz
Alignment: Mercenary
Description: A master of the elemental forces, this wizard is proof
            that lightning can strike in the same place twice! His
            magic invokes an electrical storm, which kills ground
            units nearby.
Usefulness: Stormwiz's power allows you to attack your enemies with
           lightning bolts. A good wizard to have along as backup to
           your army.


Name: Sweatwiz
Alignment: Mercenary
Description: Workers taking it too easy? Resources too far away? Send
            for Sweatwiz to whip lazy minions into a frenzy of
            activity! His magic power makes worker units super fit,
            speeding up transport of Fuel and Gold.
Usefulness: This wizard comes in handy quite a bit. Allowing you to
           gather resources twice as quick assures you that you will
           have a good head start against your opponent. Plus the
           ability to build buildings twice as fast is another great
           thing about this wizard.


Name: Telewiz
Alignment: Mercenary
Description: An adept at telekinesis, this wizard can move objects
            solely by the power of the mind! His magical power
            teleports any unit to a random area- useful for opening
            unexplored territory and confusing enemy units.
Usefulness: This wizard seems useless to me. The power does seem nice,
           but since the warping is random, it's more useful for map
           revealing than anything else. Even then Crowwiz does a
           better job at this.


Name: Toxicwiz
Alignment: Mercenary
Description: Anyone smell gas? This maker of noxious fumes will bring
            tears to the eye of your enemies! His toxic gas cloud
            kills and nearby units while it lingers in the air.
Usefulness: A useful wizard to use if your opponent groups their men
           into one big group. Just use Toxicwiz's power on one of the
           forces in the middle of the group, and watch as his army
           slowly suffers.


Name: Windwiz
Alignment: Mercenary
Description: This native of the windswept plains can invoke a tornado
            to blow your enemies into oblivion! His magical power
            summons a whirlwind which wipes out nearby units and
            damages buildings.
Usefulness: This has got to be one of the strongest wizards in the
           game. His wind attack can decimate ground units with little
           effort, and his Wind Power is enough to destroy most
           buildings with one attack!


******************************************
IV. Missions
******************************************


                              Prologue...

                     Azarel's Castle on the Ice plains...

           "My Brave knights, the enemy is at the door...
                       Now is our darkest hour!"

"Have courage, and steel yourselves for the battle that lies ahead..."


     "I see a tower, Dark and Twisted, beyond the Fire Mountain..."

                   "Guarded by a Dragon's Gaze..."

                  "Our foe, Chief Zog, awaits us!"

        "Now summon the wizards, and let the battle commence!"


***A little note about the Campaigns.***

Like in any Real Time Strategy games there are many ways to accomplish
your goal, Warlocked is no exception. The strategies I describe below
are not the only way to beat these missions. Try experimenting with
what you got and see if that brings you success.


---Human Campaign---


---Mission 1: Harvest---
Objective(s): Mine 500 Gold
             Collect 100 Fuel
             Build 3 Farms


This mission is very easy and should require no help at all. This level
is meant to help you get into the game and learn the basic controls.
Just be sure to explore the map and gather any scrolls or treasure
chests you might find.


---Mission 2: Army Training---
Objective(s): Wipe out the Beasts


In this mission you will be learning about your warriors and attacking
with them. Use one of your Grunts to explore the area and let the
others gather Fuel and Gold. As soon as you have the available
resources build a Barracks and start making Knights. After you get
around 3 or four Knights, head to the upper-right corner of the map.
Defeat the warriors and get your first Wizard! Now clear out the other
Warriors with your Knights and clear this stage.


---Mission 3: Tree of Evil---
Objectives: Return Wizard to the Temple
           Destroy Guard Towers
           Destroy Tree Lair


As the mission begins, set two of your workers to gather fuel, and the
other two set to gather gold. Next you should look for the wizard so
that he can join your side. Gather your three Archers, and head north
of where the Gold Mine is. Only one Warrior stands in your way, and
your three archers should be able to handle them very easily. Now head
through that forest path and you will find your second Wizard.

You should now have enough resources by now so let one of your Grunts
build a Barracks, also train one or two more Grunts at the Main Hall
and set them to gather resources and build a farm or two. Now start
pumping out Knights, forget about Archers there aren't too useful here,
and start attacking the enemy forces.

If you wish you should start using your wizards. Because the game
randomly assigns a Wizard to certain scenarios, I'm not sure how
helpful your wizard will be in any scenario so you will have to decide
whether or not to use them.

The Evil Tree and Guard towers should go down in no time.


---Mission 4: Snow Forest---
Objectives: Destroy the Ice Lair


When the level begins immediately set two workers to gather gold and
the other two to gather fuel. Make one more worker and set him to do
whatever you currently need. Next build up your Knights, until you have
about 5 or 6. Now head South of where your base is and destroy the
small force down there. This will eliminate the Beast's only Brawling
Pits, stopping them from creating any more warriors or archers. If you
head down some more and a little to the right you will find a temple
for summoning your wizards.

If you are low on knights train a few more and head to the East.
Destroy the Guard Tower and the small beast force there and head up the
ramp to find another wizard to join your army.

Now you can prepare the assault against the Ice Lair. The Ice Lair is
heavily guarded and will probably take you a few assaults before you
can bring it down. If you have a wizard that can help backup your army
bring it along. In no time you will be able to take down the Ice Lair.


---Mission 5: Rescue Azarel---
Objectives: Rescue Queen Azarel


As the mission begins set your workers to gather gold and fuel. Now
create a Barrack and start making some Knights and Archers. When you
have around 5 units head West of your base. There you'll find a Blue
Scroll.

The game hints to you about building Guard Towers near the castle walls
to eliminate the Skeleton Archers. I would recommend doing this. Your
forces could take heavy damage as you try to scale the castle walls.
After defeating the Archers explore the bottom half of the map and
destroy the Brawling pits as well as the Beast farms.

As you go up the main castle walls beware of the dragon that guards the
Queen. You will not be able to avoid the dragon, no matter which side
you try to save her on. So bring in some archers and destroy the dragon
before you attempt to rescue the Queen. After that you should have no
problem bringing the Queen to the temple.


---Mission 6: Home Run---
Objectives: Return to Main Hall
           Destroy Ice Lair


Your first objective in this mission is to return to your base. The
most direct approach (going left) is heavily guarded so you must find
another way around. Approach the castle wall and instruct one of your
grunts to repair the stairs, follow the path until you are brought back
down to the ground.

Now head a little to the left and then up, hugging the trees while
trying to avoid the Beast Warriors. You may have to engage one, but you
can take it out with little effort. After heading up tell one of your
men to head to the right to find the baby dragon. Bring it along with
you.

Now head to the left and up the other castle wall. As soon as you see a
path leading down, go that way. You will not want to engage the Beast's
forces just yet. As you head down you will need to repair one more
broken stairs, but after that you will be back at your base ready for
your assault. Place the baby dragon into the Main Hall and in about a
minute it will grow up into an adult dragon. Build your forces and then
head to the right of your base. There you will find one more wizard to
join your army. After that head North of your base and destroy the Ice
Lair.


---Mission 7: Sleepwalking---
Objectives: Find the Wizard
           Return to temple



In this mission you will be controlling two and only two Grunts so be
very cautious in this stage. Leave one grunt at the starting point just
in case one dies, this way you have another chance of completing this
stage. Now you will also notice these metal spikes around the castle,
these are traps used to kill the warriors so use them.

Now from the starting point head down and use the trap to kill the
warrior. Now head down until you see the next trap, kill the Warrior
and head to the right. Be very careful as you head to the right, you
will not want any of the Warriors following you. One way to avoid them
is to creep along the wall, to the point where you are practically
hugging the wall. Now head up the stairs.

Use the path to the right to avoid the Warrior and then head left at
the place where the Skeleton Archers are. Be sure to hug the wall here
as you don't want the Warrior spotting you. Now head up and left and
again creep along the walls to avoid detection. Now head down the
stairs, you will probably attract the attention of the Warrior as you
go down the stairs. If that does happen just use the trap to kill him.

Now that you have Sleepwiz use her powers to put the Warriors below you
to sleep. Head down the same way from where you started, but instead of
going right through the trap head down, and then to the right. You will
finish this mission in no time.


---Mission 8: Frozen Sea---
Objectives: Defend the Main Hall
           Destroy Beast Buildings


As you begin the mission quickly gather as many resources as you can.
Beware of the Skeleton Archers that are hidden within the trees. Get
your Grunts to get as close as possible, then use a wizard to destroy
them. As soon as you have enough resources build a Guard Tower or two
close to your main hall. This will help you repel the attacks from the
Beast army. After awhile the Beast will stop attacking, this will be
your chance to strike back. Gather your army and head to left of your
base, and destroy everything around there, and be sure you grab the
Dragon Egg.

Next head South of your base and destroy the Beast there and there
Brawling Pits. You should also see another Dragon Egg, get it and bring
it back to your Main Hall. From there work your way left, you will also
find a wizard trapped behind ice, and one more Dragon Egg. Be sure to
claim the wizard and egg before you complete your objectives.


---Mission 9: Spider's Lair---
Objectives: Defend the Main Hall
           Destroy Giant Spider


In this scenario the enemy will be sending units to attack you almost
constantly. Most of the forces tend to come from below, so gather a
small force to take out the Brawling Pit at the very bottom of the map.
Be sure to rescue the wizard that is around there as well.

When you've destroyed the Pit, the enemy attacks will now come from the
East. Set up a few Guard Towers and a couple of Knights to defend the
Main Hall. Now head back down and somewhat in the middle of the map,
here you should find a Dragon Egg. Hatch it and return it to your base.

Now make a few Knights and send them East and then up the ramp. Defeat
all of the Skeleton Archers and send your Dragon up there. Destroy the
Beast's Guard Tower, and you should be able to destroy the Spider Lair
with no problems.


---Mission 10: Desert Thieves---
Objectives: Defend the Main Hall
           Build ten farms


In this scenario you will find that the trees you need to complete this
mission is guarded by the enemy, and quite heavily. The first thing you
want to do is to grab all your Grunts and let them mine for gold. Next
build as many Knights as you can and head to the West. There you will
find a small force guarding a Wizard. Destroy that force as well as the
Brawling Pit, or else the enemy will begin to attack your Main Hall.

Now that you have Stealthwiz, use his power to turn one or more of your
Grunts invisible and send them up their to start gathering resources.
You will have no fear of retaliation, so do not worry about them being
attacked. There are also two Dragons in this map, one near the place
where you rescued the wizard and the other in the top-right corner of
the map.


---Mission 11: Dragon's Horde---
Objectives: Destroy the Beasts


The first thing you want to do is to get rid of the Dragon that is
guarding the Gold Mine. Summon Stealthwiz, and cast his spell on four
of your Grunts and instruct them to mine for gold. Let the other grunts
mine the rocks. When you have a decent amount you can either build a
Barracks and train Archers, or build a Guard Tower next to the Dragon
and repair it as it takes damage. Once the dragon is gone you should
have little problems from here.

Just be sure to get the wizard to the right of your base and you'll
beat this map in no time.


---Mission 12: Mines of Gordo---
Objectives: Destroy all beasts
           Destroy Beast Lair


Set your Grunts to gather Gold, and at least one Grunt to gather Fuel
from the mushrooms right below the Gold Mine. Keep this up until you
have completely mined the Gold Mine, and the Mushrooms right below the
Gold mine. Next build a Farm near the top of your base, this way you
seal off the enemies path when they begin to attack you. Build a
Barrack and train a few Knights and head South of your base. Use a
Grunt to tear down the Wall, grab the wizard there, and clear out the
Beast forces there.

By now the Beast forces should have begun to send their units against
you. Set a couple of Knights and one Guard Tower to watch over your
Main Hall and you shouldn't have to worry too much about your Main Hall
being attacked. Now gather a couple more Knights and head to the top
right corner of the map and take out the Beast Brawling Pit. Next head
downwards and clear out any Beast forces and buildings along the way.
Next gather a few Archers and some more Knights before attacking the
Beast Main Hall. You shouldn't have any problems disposing of the enemy
at this point.


---Mission 13: Zog's Fortress---
Objectives: Destroy all Beasts


This is the final mission of the Human Campaign and one of the most
time consuming missions, but not necessarily the most difficult. As
usual set your Grunts to gather Fuel and Gold. While they are doing
that, summon Stealthwiz and cast his spell on one of your Grunts. With
the now cloaked Grunt head straight up the middle of the map and you
should see two Brawling pits and one Farm. Use that Grunt to demolish
the buildings and leave him there for the time being. If you want you
can repair the bridge and rescue the wizard, but for now you will
probably not be able to bring both back to your base.

Next gather a few Knights and grab the Dragon near your base. Save this
Dragon for the final assault. If you want gather a few more Knights and
head to the right. You will find another set of Brawling Pits, use your
Knights and destroy the Pits. There is one more Brawling Pit in the
very center of the map, destroy them and you will no longer have to
worry about the enemy making any more units.

Now clear any Beast buildings and Beast forces before heading for the
Beast's main Hall. With the scattered Beast forces destroyed you will
now be ready to demolish the Beast Main Hall. The Main Hall is heavily
guarded by Warriors, Skeleton Archers, a dragon, and two Guard Towers,
so you may have to make multiple attacks before you finally destroy
them all.

You may want to set up a Barrack near the entrance so that you can
assault the Main Hall quicker. After you destroy the last of the Beast
Force, sit back and watch the ending, after all of this you deserve it.



---Beast Campaign---


---Mission 1: Flesh Farms---
Objectives: Build 3 Farms
           Mine 500 Gold
           Gather 100 Fuel


A very simple mission, if you've already tackled the Human Campaign
than this should be a snap. If you just started playing the game on the
Beast campaign, then this is the best place to start learning the
basics of the game. Complete the objectives and move on to the next
mission.


---Mission 2: First Blood---
Objectives: Wipe out the Humans


This map is also a very simple map and introduces you to more of the
Beast Army. You will want to concentrate on building a Brawling Pit and
training some Warriors. Just send them out and destroy all of the
Knights scattered about the map. Be sure to get the wizard in the
lower-left corner.


---Mission 3: Search and Destroy---
Objectives: Build Brawling Pit
           Train Solider Units
           Capture the Wizard
           Destroy the Human Main Hall


This will be the first real challenge you will face in the Beast
campaign, but it shouldn't be too hard. Gather resources and then
construct a Brawling Pit. I recommend making about 3 Warriors. This
should be more than enough for now. Now send those 3 Warriors to the
upper-right corner of the map, and IGNORE THE GRUNTS. In the very
corner of the map you will find a Human Barracks. Destroy it and you
will no longer have to worry about any retaliation as you attack the
Main Hall.

For the Human Main Hall you will need a bigger force in order to take
it down. It may take a few attempts at it, but the Human Main Hall will
soon fall with repeated attacks.


---Mission 4: Sand Canyons---
Objectives: Destroy Human Units
           Destroy Human Main Hall


When the mission begins set your Grunts to gather Fuel and Gold. When
you have enough resources construct a Brawling Pit. Gather a few
Warriors and head to the bottom-right corner of the map. Dispatch the
one Knight there and the Farm, be sure to take out the two archers atop
the hill.

Next set your target on the top-left corner of the map. Along the way
you will find a wizard atop a hill, be sure to rescue him and have the
wizard join your forces. When you reach the top-left corner of the map
be sure to destroy the Human forces there along with the Barracks and
Farm.

Now your next target will be the Human Main Hall. Gather your army and
head to the lower-left corner of the map. Be sure to destroy the
Barracks along the way. This way you will have to worry a little less
about any counterattacks. Destroy the Main Hall and any Human Units
that you may have missed to complete the mission.


---Mission 5: Burning Bridges---
Objectives: Repair Bridges
           Destroy Human Main Hall
           Return Chief Zog to the Temple


The first thing you will want to do in this mission is to get rid of
the Human Barracks. As soon as you have enough resources, build a
Barracks and some warriors.  Now head straight up the middle of the
map, and try to avoid the Human forces that are laid out across the
map. When you reach the top you will find a Guard Tower and two
Barracks; destroy the buildings and you will no longer have to worry
about any attacks. Now clear any Human units that are still around
before going for the bridges.

I suggest heading for the left bridge first.  A dragon is guarding the
bridge, so gather some Skeleton Archers before attempting to rescue
Chief Zog. After you rescue Zog head for the right bridge. Destroy the
Human forces there, and the Main Hall to complete your objectives.


---Mission 6: Hidden Temple---
Objectives: Find the Temple of the Spider Queen
           Return the Wizard to the Temple


In this mission you will have to use stealth rather than force. First
gather your forces and follow the trail of footprints you see on the
desert floor. I suggest taking each unit through the path one at a
time. This prevents attracting the attention of any of the Humans and
will increase your chance for survival. After you reach the end of the
footprints you will find two of your Farms and a Brawling Pit. Check
the area to the right of the farm to find a treasure chest. Now head
straight up from there, and you will find the Spider Queen.

Use your grunts to gather the Fuel you passed by, and grab the treasure
to the right of the Fuel. Use the gold you have and create a few
Warriors. Use these, plus the ones you already have to dispatch the
Human force guarding the Dragon Egg. Take the egg back to the Queen and
wait for it to hatch. When it does hatch use the Dragon to attack the
Main Hall. You should have very little trouble rescuing the wizard from
here.


---Mission 7: Plague---
Objectives: Rescue the Wizard
           Wipe out the Humans


This mission is very difficult and will require a lot of planning if
you are to be successful. First try to lure the two Knights guarding
the stairs towards your Main Hall. After you are rid of those two
Knights set three of your Grunts to stand in front of the pathway into
your Main Hall, and just let them stand there. This will stop the
Humans from attacking your Main Hall, since that's the only thing they
were programmed to attack in this level.

Now use your fourth Grunt to find the wizard on this level. Head up the
left stairs and you will find the Wizard being guarded by the Humans,
but you should be able to get near him without alerting them.  Now use
Poxwiz's power on the enemy. Beware, his power will affect units nearby
a unit that is already infected. When you've cleared a safe enough path
use the Grunt you used to rescue Poxwiz to take down the Farms and
enemy Barracks. Repeat this process until all of the Farms and Barracks
have been taken care of. Now use Poxwiz to kill any Human units still
left to complete this mission.


---Mission 8: Cavern of Jinzu---
Objectives: Wipe out the Humans
           Return the wizard to the Temple


In this mission have one Grunt gather fuel in the upper-left corner of
the map and have the other Grunt gather gold. When you have enough
gold, make two more grunts to help you out, and then construct a
Brawling Pit. After you train a couple of Warriors I suggest destroying
the Human forces in the bottom part of the map. This seems to be the
only part where the computer actually attacks you back. On the top part
of the map the Humans are blocked off by the gate, so be sure NOT to
destroy it.

When you've cleared the Human forces below the top part should pose no
problems whatsoever. Be sure to rescue the wizard in the top-right
corner of the map.


---Mission 9: Elven Forest---
Objectives: Wipe out Enemy Units


In this map you are surrounded on all sides. If possible leave as many
trees as you can. This will provide you with some defense and the enemy
will have a harder time reaching your Main Hall. Also seal up the
bottom part of your "wall", the enemy tends to focus their attacks on
this section. Now, head in the lower-right corner of the map and
destroy any Human units/buildings there and get the baby dragon as
well.

Once you have the dragon things should be much easier. Use the dragon
plus some warriors to finish off the rest of the Human units. Be sure
to get the wizard that is in the top-right corner of the map before
finishing this mission.


---Mission 10: Dark Tides---
Objectives: Defend the Tree Base
           Wipe out the Humans
           Destroy the Human Main Hall


In this mission the enemy will be CONSTANTLY attacking you. Your army
of Warriors and Skeleton Archers should be able to hold off all of the
attacks. While your men are defending your base, use either your Grunt
or Dragon to attack the enemy. Focus your attack on the Barracks and
Farms, so that the Humans will have very little to attack you with.
Also be sure to grab the Wizard at the top of the map, along with the
Dragon Egg.

Eventually the computer will stop, but you will probably be in pretty
bad shape. If you still have your Dragon you can use him to destroy the
Main Hall without far of attack, and kill any leftover Human units
scattered around the map.


---Mission 11: Dragon Tree Siege---
Objectives: Defend the Tree Base
           Wipe out the Humans


This map is pretty easy and shouldn't cause you too much problems. Just
use your dragon to destroy the Barracks and Farms scattered about. If
the dragon still has enough energy just use it to wipe out the rest of
the Human forces. If it's too weak just gather your three Warriors and
wipe out the remaining forces.


---Mission 12: Snowbound---
Objectives: Wipe out the Humans
           Destroy the Human Main Hall


In this map you are open to attacks from nearly all side. If possible,
try to seal off parts of your base, but not entirely. This should buy
you some time, and stop a constant enemy attack. The bottom part of
your base is the place where the enemy attacks so focus your defense
there. As an added defense place Skeleton Archers atop the wall. As
soon as you manage to get a good defense up, get some Warriors and
Skeleton Archers and clear the top part of the map of Humans.

Be especially careful of the dragons in this map. The Humans have three
dragons scattered across the map, and you will need to destroy all of
them to win this mission. After you clear the top portion the bottom
half of the map shouldn't cause too much more of a problem.


---Mission 13: Azarel's Castle---
Objectives: Wipe out the Humans
           Destroy the Human Main Hall


This is the final mission for the Beast Campaign, but it is not the
hardest, just a little time consuming. As usual set your Grunts to
gather resources, and construct a Guard Tower or two for added defense.
Now construct a Brawling Pit and train some Warriors. I suggest
starting on the bottom left side of the map and work your way up from
there. This way you will be rewarded with a wizard and two dragons.

Now you can begin to assault the main Human force. The enemy has two
dragons, and many units coming after you, so use everything that you
can throw at the enemy. Warriors, Skeleton Archers, Dragons, or Wizards
and the enemy will soon fall. Congratulations you've won the Beast
Campaign.



******************************************
V. Multiplayer
******************************************

Well this part will probably be a little bare. Unfortunately most
people I know don't like Gameboy Color Games, thinking that it's too
kiddy, and not up to other systems like the Playstation, Nintendo 64,
or the Dreamcast. While the others that do have a GBC wouldn't know a
good game if they saw one. So I'm leaving this section open to anyone
that wants to contribute anything.


******************************************
VI. Secrets and Misc. Stuff
******************************************

/////////////
/Check Codes/
/////////////

Enter the following codes in the Check Code section:

GQBLYNPQKR- enables the Arcade mini-game Goblin Poker.
SLYDRS- enables the Arcade mini-game Sliders.
LVCKYQVYYN- enables Human ending
VGLYDWRVS- enables Beast ending
WRYTRS- enables credts
CHCKNBVRGVRS- enables Beast & Human endings, credits
NCQFFY- enables all levels


/////////////////
/Gameshark Codes/
/////////////////

Here are numerous Gameshark codes to enhance your gaming experience (in
other words, cheat your way through).  All have been hacked by
ShdwRlm3.


Inf. Gold (Humans)
01FFB9C7

Inf. Fuel (Humans)
01FFBBC7

Inf. Gold (Beasts)
01FF85C7

Inf. Fuel (Beasts)
01FF87C7


I'm aware that Gameshark.com already has codes for Inf. Gold and Fuel,
but as you can see, these are different. Interact's codes aren't very
stable. If you leave them on, then the game will become very glitched.
If you turn them off, then your Fuel and Gold go back to 0.

With my codes, the game still becomes glitched if you leave the codes
on. However, if you turn the codes off, the Fuel and Gold stays :)
Also, if you leave the codes on while you're mining or cutting down
trees/rocks, then your Fuel and Gold will go up in increments of 255
and 2550, respectively.  To un-glitch the game, turn off the codes,
then Press Start to go to the menu screen.  Go back to the game and
everything should be peachy as usual.

The best way to use the above codes is just to turn the Gameshark on
and off whenever you need money.


Now on to what you've been waiting for!

This took me more than an hour to hack (and I had to delete my saves to
make it easier to find them), so I hope those who don't have the
opportunity to trade with others appreciate them :) Make sure you check
out the notes on this code before trying it out.  The notes are after
the Quantity Digits.


Wizard Modifier
01XXF9C7

Replace the XX with one of the Code(s) below.

Human Side         Beast Side

====================================
|Code|Wizard      |Code|Wizard     |
|0E   Chickenwiz  |0F   Pigwiz     |
|10   Elvenwiz    |11   Necromancer|
|12   Icewiz      |13   Icewiz     |
|14   Sage        |15   Mysticwiz  |
|16   Sleepwiz    |17   Sleepwiz   |
|18   Stormwiz    |19   Stormwiz   |
|1A   Firewiz     |1B   Firewiz    |
|1C   Bombwiz     |1D   Bombwiz    |
|1E   Goldwiz     |1F   Goldwiz    |
|20   Poxwiz      |21   Poxwiz     |
|22   Quakewiz    |23   Quakewiz   |
|24   Telewiz     |25   Telewiz    |
|26   Toxicwiz    |27   Toxicwiz   |
|28   Queen Azarel|29   Chief Zog  |
|2A   Windwiz     |2B   Windwiz    |
|2C   Crowwiz     |2D   Crowwiz    |
|2E   Smithwiz    |2F   Smithwiz   |
|30   Stealthwiz  |31   Stealthwiz |
|32   Sweatwiz    |33   Sweatwiz   |
|34   Fuelwiz     |35   Fuelwiz    |
|36   Mudwiz      |37   Mudwiz     |
|38   Poisonwiz   |39   Poisonwiz  |
|3A   Brickwiz    |3B   Brickwiz   |
====================================

You can only use Wizards on the side that they usually ally with.
Sorry, no Queen Azarel for the Beasts :(  Not that it matters, of
course, since each exclusive Wizard for each side has a counterpart on
the other side.

Alrighty, now for the important stuff.  The Wizard Modifier code works
kinda weird. First enter the code and start the game with the Gameshark
off. Load up your saved game (or start a new mission) and turn the
Gameshark on then back off.  Look in your Wizard Data screen on the
Pause Menu and search for the Wizard you wanted to add.  It should now
be there (the Wizard are listed in alphabetical order, by the way).
You can now summon it from a Temple.

To save a Wizard permanently, make sure to beat the mission you are on
(if you want to get Wizards easily, then beat the early missions).  You
should see the Wizard on the Armies screen (the one that says "Your
army has gained the following:").  Congrats, you just gained a new
Wizard!  If you don't beat the mission, any Wizard you acquire normally
will overwrite the Wizard you used a code to get.  And if you attempt
to use the code again, your new Wizard will replace the old one you
used a code to get.  Also, even if you do beat the mission, and Wizard
you acquire normally will be overwritten by the Wizard you used the
code to get.


Final Note- I am not responsible for any mishaps that occur with the
Gameshark codes.  I've tested the codes and explained any glitches
extensively.  I'm confident that the codes work, but make sure you read
my notes and use them with caution (or at your own risk).

Also, to stop glitching, you can manually turn off the SFX in the
Options menu.  You see, it was the digitized voice that cause the game
to glitch while using a Gameshark.



///////////////////////////////////
/WELCOME TO THE GOBLIN GAMING HALL/
///////////////////////////////////

Weary of War?

Tired of conquest?

Or do you just want more gold without sending those poor grunts down
the mines?

Whatever your reason, this is the place for you!


Several years ago Bob, a hardworking Goblin for the Army of Chief Zog,
found a minehidden deep within the mountain area of Jinzu.

The riches obtained so pleased Chief Zog that he ordered Bob be granted
a pardon from his army duties in addition to a share of the gold.


With both fortune and freedom, Bob was at last able to fulfill his
ambition to open the first fair gaming hall in the town.

Thus it was that the GOBLIN GAMING HALL was founded, and it is known
throughout the land as the only place you can find a fair game of
poker.


HOW TO PLAY

To play poker, you need at least $10.  This is the cost of a single
game.

When you press DEAL, your stake of $10 is removed from you war chest,
and you are given 5 cards.


You then have the option to HOLD some or all of your cards before
exchanging the cards with the DRAW button.

Any cards which weren't held will be exchanged.

The cards you now have are your final HAND and may win you some gold.
If you win, your $10 will also be refunded.


The simplest win is a pair of cards.  A pair is two cards of the same
value.

However, the value of the cards in the pair must be JACKS or higher.

This is called JACKS OR BETTER, and you will win $20.


The next winning hand consists of two different pairs of cards.  In
this case there is no minimum value required.

This is called TWO PAIRS, and will win you $40.


If you are lucky enough to get three cards of the same value, you will
win even more gold.

This is called THREE OF A KIND, and will win you $60.


If the cards in your hand are sequential, you will win again.  For
example: 2, 3, 4, 5 and 6 would win in this way.

This is called a STRAIGHT, and will win you $80.

Bob has decreed that an ACE counts high, and therefore Ace, 2, 3, 4, 5
is NOT a winning hand.


If all your cards are of the same suit, even more gold is coming your
way.

This is called a FLUSH, and will win you $100.


Got a pair of cards and a set of three?  Congratulations, you win
again.

This is called a FULL HOUSE, and will win you $150.


With four cards of the same value, you would expect more money,
wouldn't you!

This is called FOUR OF A KIND, and will win you $300.


The combination of a STRAIGHT and a FLUSH will grant still a greater
prize!

This is called s STRAIGHT FLUSH, and will win you $500.


Finally, we have the rarest hand of all.  If you hold a FLUSH of values
10, Jack, Queen, King and Ace, your war chest will begin to bulge!

This is called a ROYAL FLUSH, and will win you $1000.


There you are.  The rules are simple, and Bob plays a fair game.

Well, what are you waiting for?

Game on...


-------------
Wizard Tricks
-------------

- If you have Chickenwiz/Pigwiz and Firewiz you can earn yourself some
 food for your army. Use Chicken/Pigwiz to turn your enemy into that
 animal, then use Firewiz to have Roast Chicken or Pig. :)


******************************************
VII. Credits/Disclaimer
******************************************

This FAQ is copyrighted by Mike Meevasin. Warlocked is
made/owned/copyrighted/whatever by Nintendo and bits studios. You may
freely use this FAQ for noncommercial purposes if it is not altered,
you ask me first, with the exception of the sites listed below, and I
am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/

Also if I do give you permission to use this FAQ, please try to keep up
with the latest version of this FAQ.

%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not
have been possible.

- Steven Kapp ([email protected]) for providing the info for the
 remaining wizards.
- A big thanks to ShdwRlm3 ([email protected]) for providing tons of
 info. (Gameshark codes, and tips for the Poker mini-game)
- Nintendo.com for revealing one of the Check Codes.
- Shadow Warrior ([email protected]) for more Check codes.
- Jo Mc'Fro ([email protected]) for some corrections. Check out
 JOJOFACE's FAQ on Warlocked.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%