"Walt Disney World Quest: Magical Racing Tour" - Gameplay FAQ
                                    by Merit Celaire

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TABLE OF CONTENTS
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1. Introduction
2. What's The Story? (Fireworks Machine Disaster)
3. Game Objective
4. Characters
5. Items
6. Race Courses/"Disney Challenge" Courses
7. Credits & Other Important Information

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1. INTRODUCTION
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Hi there, friends! Your Disney game fanatic Merit Celaire here ready to
share with you gameplay strategies from one of the best Disney games to
date: "Walt Disney World Quest: Magical Racing Tour"! Although the
gameplay strategies will cover the Game Boy Color version of the game,
most of the strategies and other gameplay details covered here will
cover all the 3-D home console versions as well (including Sony
Playstation, Sega Dreamcast, and IBM-PC/Windows). So, without further
ado, let's get started on the Disney Racing strategy!

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2. WHAT'S THE STORY? (Fireworks Machine Disaster)
*****************************************************

Not many visitors to the "Walt Disney World" Resort know about this
secret: the reason why there are fireworks every evening is that there
is a hidden fireworks machine (or as Jiminy Cricket calls it, the
"Walt Disney World Magic Machine)" behind the Magic Kingdom. This
machine shoots off fireworks every evening making the resort an
extremely magical experience that no tourist will ever forget.

Little did this machine know that one day, it was going to be in for
some serious trouble.

You see, one morning Chip and Dale heard the news about this
mysterious magic machine and being the curious chipmunks that they
are, they went to investigate for themselves. Amazed they were, of
course. A few minutes later, Dale decided that he was ready to relax
and have a snack. He was in a excited mood after seeing the machine...
so excited that he pulled out his acorns in haste. Oh heavens, Dale
should have taken a few deep breaths to recollect his thoughts and
get away from the machine first because the acorns accidentally
slipped from his hands... and INTO THE FIREWORKS MACHINE! And
because of that, the fireworks machine began to malfunction... and,
unfortunately that even led to even more major trouble. Because of the
acorns clogging up the machine causing it to struggle, the fireworks
machine exploded, sending pieces all around the Walt Disney World
Resort. "Sound the alarm!" cried Chip. "We've got to find those pieces
of the Fireworks Machine by tonight, or we're REALLY in for it!"
"Right!" said Dale. "Also, let's see if we can find our friends to
help us out on the search. Let's get to their home turfs on the Walt
Disney World resort, quickly!"

Their friends did hear the news about the explosion as well, even
before Chip and Dale rushed into their home turfs to frantically
spread the word. They all were willing to assist Chip and Dale on
the Fireworks Machine search including Oliver Chickley III from
Disney's Animal Kingdom, Bruno Biggs from Rock 'n' Roller Coaster,
Amanda Sparkle from the Disney Studios, Baron Karlott from the
Haunted Mansion and many others.

Time is running out for Chip, Dale and the crew. Will they be able
to collect the pieces of the Fireworks machine and rebuild it before
nightfall hits? The answer is up to you, so get ready to join the crew
as they initiate the "Walt Disney World Quest: Magical Racing Tour"!

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3. GAME OBJECTIVE
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In order for you to help Chip, Dale and the rest of the crew to get
the Fireworks Machine rebuilt before nightfall, they have decided
to do the racing method. Although they are all committed to make
sure that the Fireworks Machine pieces are collected, one person
has to be 'chosen' and 'trusted' to get those pieces quickly.

That's where you come in (and again, I'm covering from the Game Boy
Color version of the game). As soon as you start a new "Adventure"
game from the main menu, the game will ask you which character you
want to be (I will explain the characters later). After that,
you're on your way to some wild and wacky races based on "Walt
Disney World" resort attractions! However, not all tracks will be
available when you start the game... you have to EARN the right
to those tracks. The only track that will be opened at the start
of a new game is the "Big Thunder Mountain" race course (I will
list the courses later in this guide). Only after meeting certain
prerequisites will more tracks be opened (which will be explained
later with the 'race course' section as well).

Then when the race begins, that's where the real challenge comes
in: You must beat your opponents to the finish line at the end of
the third lap in order to obtain a Fireworks Machine part. The
3-D home console versions (Playstation, Dreamcast, IBM-PC/Windows)
places you against 5 other opponents, the Game Boy Color version
places you against 3 other opponents. Whatever version of the "Walt
Disney World Quest: Magical Racing Tour" game that you play, your
'challengers' have one purpose... to make sure your 'trusted
character' does not succeed in getting to the finish line first!
The reason why: there are random power-ups on the racetrack to be
picked up via Mickey balloons (I will also explain the power-ups
later), and when they have that power-up in their hands, they are
not afraid to use it to trip you up and cut you off at the pass!
However, you'll be picking up those same power-ups as well, so
you'll will be showing them a thing or two as well should your
'challengers' attempt to mess with your racing prowess.

There are three other "Disney Challenge" courses as well; you
do not compete against any other challengers. However, you have
to collect 30 coins on the three courses before time runs out.
The 3D home console versions (Playstation, Dreamcast,
IBM-PC/Windows) gives you 4 minutes, the Game Boy Color version
gives you 2 minutes. These have to be completed for other
specified race courses to be unlocked, which will be explained
later.

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4. CHARACTERS
*****************************************************

Here are the character participants for this game. For each one
I will list their main description, their overall personality
status, and their home turf on the "Walt Disney World Resort"
if there is one. There are a total of 13 characters in this
game -- 10 main, 3 secret. For the secret characters, I will
list the criteria that needs to be met in order for that said
character to be available.

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MAIN CHARACTERS
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(1) CHIP
    DESCRIPTION: The smartest of the chipmunk pair, he'll use
                 clever ways to nail victory on the race course
                 and obtain the Fireworks Machine pieces.
    OVERALL PERSONALITY: Same as description, smart and clever
    HOME TURF: Unknown

(2) DALE
    DESCRIPTION: Very enthusiastic and high energy when compared
                 to Chip. However, like Chip, he still uses
                 cunning, but in a extremely wild manner to
                 win each race.
    OVERALL PERSONALITY: Extremely wacky and fun loving
    HOME TURF: Unknown

(3) AMANDA SPARKLE
    DESCRIPTION: Amanda is one of the shining child superstars
                 at the Disney Studios. However, when she is
                 not doing movies, she never turns down an
                 opportunity to hang out with Chip, Dale, and the
                 rest of the crew and have some fun around the
                 "Walt Disney World" resort. When she heard the
                 news about the Fireworks Machine explosion, and
                 that the whole group was doing the 'racing'
                 approach to find them, Amanda did not hesitate
                 to join in. Besides, she loves racing,
                 and she'll do whatever it takes to win each
                 race course and find those pieces quickly.
    OVERALL PERSONALITY: Very cute and very sweet, you'll fall in
                         love with Amanda when you meet with her
                         for the first time. In fact, you and
                         Amanda will become fast friends!
    HOME TURF: Disney Studios

(4) BARON KARLOTT
    DESCRIPTION: This guy sure loves spooky stuff. Better watch
                 out when he does 'scary' attacks and maneuvers
                 on the race courses. The end results could be
                 very haunting if you're racing against this guy
                 as one of your 'challengers'.
    OVERALL PERSONALITY: Frightening, but not much to freak you
                         out totally
    HOME TURF: Haunted Mansion

(5) POLLY ROGER
    DESCRIPTION: This girl surely loves the sailing the seas!
                 Wherever there's water involved on the race
                 courses, you can be sure that Polly will try
                 to use this to her advantage to claim her
                 victory and win the Fireworks Machine parts!
                 If she's one of your 'challengers' during a
                 race, watch her moves carefully... very
                 carefully.
    OVERALL PERSONALITY: She may be a pirate, but she's a 'nice'
                         pirate. This should calm down your
                         fears in relation to comparing other
                         'pirates' in general.
    HOME TURF: Pirates of the Caribbean

(6) OLIVER CHICKLEY III
    DESCRIPTION: An experienced explorer, Oliver Chickley III
                 loves to uncover things of the past. He's
                 currently taking time out of his schedule to
                 put his exploring skills to work in helping
                 Chip, Dale, and the rest of the crew find
                 those Fireworks Machine parts. It just that
                 in this case, he's got some 'fast' exploring
                 to do!
    OVERALL PERSONALITY: Curious (what else would you expect
                         from an experienced explorer?)
    HOME TURF: Disney's Animal Kingdom

(7) TIARA DAMAGE
    DESCRIPTION: Oh my heavens, look out when Tiara Damage is
                 on the loose as one of your 'challengers'!
                 She's going to make sure that you and the
                 rest of the other challengers don't even have
                 a chance at beating all you to the finish
                 line -- this 13-year-old teenager is determined
                 to make sure that the race winning results turn
                 out in her favor... and more importantly, to
                 make sure she gets all of the pieces of the
                 Magic Machine first!
    OVERALL PERSONALITY: Evil and spoiled
    HOME TURF: Unknown

(8) OTTO PLUGNUT
    DESCRIPTION: An automotive fanatic, Otto has been dedicated
                 to fix other people's vehicles at the "Walt
                 Disney World" Resort. When word came to him
                 that Chip, Dale, and the crew were searching
                 for the Fireworks Machine pieces via racing,
                 he didn't hesitate to join them. Just don't be
                 surprised if one of his race cars cut you off
                 at the pass if he's one of your 'challengers'.
    OVERALL PERSONALITY: Smart and technical
    HOME TURF: Epcot Center's "Test Track"

(9) BRUNO BIGGS
    DESCRIPTION: A very big fan of Mickey Mouse. And surely, he
                 looks like a big fan of the "Walt Disney World"
                 resort as well. That's why he snagged the
                 opportunity to help Chip, Dale, and the crew
                 race around the resort to find the Fireworks
                 Machine pieces before nightfall. Just don't be
                 surprised if you see him as one of your
                 'challengers'; he may be big and heavy, but his
                 racing skills are nothing to laugh at.
    OVERALL PERSONALITY: Bullish
    HOME TURF: Rock 'n' Roller Coaster

(10) MOE WHIPLASH
    DESCRIPTION: This guy is a big fanatic of the Wild West. No
                 wonder he loves his job as being the Sheriff to
                 make sure things are under control in his area.
                 He still would never pass up an opportunity to
                 race against his friends; he just has to
                 that in this case, things are not going to be
                 just wild, but wacky as well in these races!
    OVERALL PERSONALITY: Wild (as in 'wild west'; think in that
                         perspective)
    HOME TURF: Big Thunder Mountain

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SECRET CHARACTERS
*****************************************************
(1) JIMINY CRICKET
    DESCRIPTION: Jiminy is your guide throughout the game, but
                 he's one of the racers too! Just be careful
                 when you see him as one of your 'challengers'
                 he'll use his cunning and strategy to
                 guarantee a win!
    OVERALL PERSONALITY: Nice and helpful
    HOME TURF: Unknown, but he knows the "Walt Disney World"
               Resort like the back of his hand!
    PREREQUISITE: Collect all of the Fireworks Machine pieces

(2) NED SHREDBETTER
    DESCRIPTION: Watch out for Ned, everyone! Like Polly Roger,
                 he'll use the water race courses to his
                 advantage to get his wins!
    OVERALL PERSONALITY: Wild
    HOME TURF: 2 actually: Blizzard Beach, and Typhoon Lagoon
    PREREQUISITE: Complete the "Trophy Mode Challenge" in all
                  race courses

(3) X.U.D. 71
    DESCRIPTION: Also known as the "Xperimental Utility Duck",
                 this guy tests out all the attractions at the
                 "Walt Disney World" Resort. Just keep your
                 eyes open if he's one of your 'challengers',
                 because, like Jiminy, he knows the race
                 courses like it's second nature to him!
    OVERALL PERSONALITY: Extremely smart
    HOME TURF: Space Mountain
    PREREQUISITE: Collect all of the hidden 'fairies' in each
                  race course (there are 8 fairies per course)

NOTE: The "Trophy Mode Challenge" will be explained in "Race
     Course Missions" later, along with the "1st Place Pennant
     Challenge".

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5. ITEMS
*****************************************************

Here is the list of items that are used in this game. How
you use these will determine if you will gain victory when you
reach the finish line (and maybe unlock additional secrets, too!).

COINS
   Coins are scattered around each race course; these are
   EXTREMELY vital. You can collect up to 10 coins; once you
   reach that amount, you're character will be at his/her fastest
   speed, so use this to your advantage to win. However, make
   sure to hold on to those coins -- if your "challengers" attack
   you and your vehicle with their projectile weapons (including
   acorns and rockets), you will be sent flying in agony and lose
   some coins upon impact (this is for the home console versions;
   for the Game Boy Color versions, you'll simply spin out and
   slow down. Coins are still taken from you upon impact,
   though).

FAIRIES
   There are 8 fairies scattered around each race course. Do your
   best to find all of them. If you do, there's a surprise waiting
   for you (in case you didn't know already)!

ACORNS
   These come in single or triple, but they all serve one purpose:
   Aim them at one of your challengers to send them flying and
   knock them back a few positions. There are two kinds of acorn
   power-ups: the yellow acorn power-up and the red acorn power-up.
   The YELLOW ACORN power-up allows your racer to shoot the acorn
   projectile straight, so make sure to position yourself to hit
   your target successfully. The RED ACORN power-up allows your
   player to shoot the acorn projectile like a homing missile,
   seeking the nearest 'challenger' to fall victim upon impact.

GUIDED BOTTLE ROCKET
   This is the 'ultimate weapon'; guide this weapon to your chosen
   target and send the victim flying! Your chosen racer will steer
   automatically, so you just have to worry about guiding this
   rocket so that it won't crash. Just don't be surprised when one
   of your 'challengers' launches this rocket and tries to aim it
   toward you when you're in 1st place! But I can tell you this, it
   HURTS even more than acorn projectiles!

TEACUP MINE
   Watch out when a Teacup Mine is unleashed; any racer that runs
   into one of these traps will get caught in it for a few seconds
   and spin out of control costing precious time and precious race
   positions! Mostly used behind power-up balloons or if a
   'challenger' is behind you trying to cut you off at the pass.

FROG SPELL
   If the "Frog Spell" is in your possession, and you're in 4th place
   (on the GBC version) or 5th/6th place (on the 3D home console
   versions), use this as soon as you have at least one or two
   'challengers' in your sights! This will turn all of your
   'challengers' into frogs, allowing you to gain the upper hand and
   regain top position! On the 3D home console versions, you'll be
   able to run over your 'victims' as well causing them to lose coins
   in the process. But be aware: this spell only lasts for a few
   seconds!

TURBO APPROACH
   This gives your racer a speed boost for a few seconds. Use this
   wisely, and don't use it if you are preparing to make a turn on
   the race courses (on the 3D home console versions mostly, but this
   applies to ALL versions); attempting to use this while turning will
   make the "Turbo Approach" process very difficult.

INVINCIBILITY APPROACH
   Makes your racer invincible; any projectile that is launched your
   way while you're invincible will be blocked; on the 3D home
   console versions, any 'challenger' that tries to get close to your
   racer will spin out of control. That will teach them to mess with
   your chosen racer! Unfortunately, like the Frog Spell, this only
   lasts a short time as well.

ZIPPERS/SPEED GATES
   Look out for these on each race course; these work just like the
   "Turbo Approach" item. Still, like the "Turbo Approach" item, use
   them wisely to gain the upper hand and guarantee victory at the
   finish line!

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6. RACE COURSES/"DISNEY CHALLENGE COURSES"
*****************************************************

Now, it's time to run through the courses your racer has to complete
to win the Fireworks Machine parts and unlock the surprises that
await afterwards. There are two categories of courses: (1) the
regular race courses, and (2) the "Disney Challenge" courses. For
the regular race courses, each has three missions to complete, one
after the other. Those 'missions' are:

(1) Collecting the Fireworks Machine piece from that track by nailing
   1st place after the third lap.
(2) Race on that selected race course again and nail first place to
   obtain the "1st Place Pennant". If all the 1st place pennants (1
   per regular case course) are collected, then a secret regular
   race course will be revealed!
(3) After obtaining the "1st Place Pennant", return to the course and
   complete a "Trophy Challenge". (Note: on the "Trophy Challenge",
   there are no 'challengers' this time). The trophy challenge on
   the regular race courses, just like the "Disney Challenge Courses",
   entails the collecting a total of eight trophies before time runs
   out. If all the trophy challenges are completed, then one of the
   three secret racers will be unlocked!

Here is a list of the regular race courses, along with the
prerequisites in order for them to be unlocked as you progress:

(1) BIG THUNDER MOUNTAIN
   DESCRIPTION: Take a quick trip through the wild Big Thunder Mountain.
                Just be careful when you're making your driving maneuvers
                under those dark caverns!
   PREREQUISITE: None; this is the only course that is available at the
                 start of a new "Adventure" game.

(2) BLIZZARD BEACH
   DESCRIPTION: Grab your snowmobile and get ready for some freezing
                racing fun at Blizzard Beach! Just be careful not to
                slip and fall under the 'snowy' conditions!
   PREREQUISITE: Complete the "Big Thunder Mountain" race course, and
                 obtain the Fireworks Machine part from that area.

(3) DISNEY'S ANIMAL KINGDOM (DINOSAUR!)
   DESCRIPTION: Explore a prehistoric world filled with... dinosaurs, of
                course! Just be careful not to run into one!
   PREREQUISITE: Complete the "Big Thunder Mountain" race course, and
                 obtain the Fireworks Machine part from that area.

(4) ROCK 'N' ROLLER COASTER
   DESCRIPTION: Let's rock 'n' roll on this race course! The scenery will
                make you look like you're a superstar, but don't get
                distracted; there's a Fireworks Machine part to be found!
   PREREQUISITE: Complete the "Epcot Center Test Track" Disney Challenge
                 course.

(5) HAUNTED MANSION
   DESCRIPTION: Aack, this place looks extremely scary! Let's find the
                Fireworks Machine part in this area and get out of here,
                quickly!
   PREREQUISITE: Complete the "Rock 'n' Roller Coaster" race course, and
                 obtain the Fireworks Machine part from that area.

(6) JUNGLE CRUISE
   DESCRIPTION: You've got to be quick and cunning to get through in this
                first water race course! There are many shortcuts to be
                found, use them to your advantage and gain the upper hand
                to victory!
   PREREQUISITE: Complete the "Rock 'n' Roller Coaster" race course, and
                 obtain the Fireworks Machine part from that area.

(7) TOMORROWLAND SPEEDWAY
   DESCRIPTION: Get ready to put your high speed skills to the test in
                this race course. Just don't forget to use strategy
                as well to claim victory; it counts as well as speed!
   PREREQUISITE: Complete the "Typhoon Lagoon" Disney Challenge
                 course.

(8) SPACE MOUNTAIN
   DESCRIPTION: Are you ready for one of the wildest race courses on the
                "Walt Disney World" resort? Just don't panic, be ready
                for the wildest turn maneuvers that you have ever seen,
                and be ready for anything on "Space Mountain"!
   PREREQUISITE: Complete the "Tomorrowland Speedway" race course, and
                 obtain the Fireworks Machine part from that area.

(9) PIRATES OF THE CARIBBEAN
   DESCRIPTION: The second and longest of the water race courses, make
                sure you know it well and memorize the shortcuts. Your
                'challengers' will try their best to use them... a lot!
   PREREQUISITE: Complete the "Tomorrowland Speedway" race course, and
                 obtain the Fireworks Machine part from that area.

(10) SPLASH MOUNTAIN (The secret race course!)
    DESCRIPTION: Are you ready to take on the third and final of the
                 wettest of the wet race courses? Just make sure to
                 hang on in this race course, because it is going to
                 get wild!
    PREREQUISITE: Obtain all of the "1st Place Pennants" from each
                  race course to unlock this secret race course.

Now, here are a list of the three Disney Challenge courses to complete;
there are no 'challengers', your mission is to collect 30 coins before
the timer runs out (3D home-console versions = 4:00, Game Boy Color
version = 2:00). The courses are:

(1) EPCOT CENTER: TEST TRACK
   DESCRIPTION: Drive around the Test Track at Epcot collecting the
                coins as you go. Just watch out for those cars!
   PREREQUISITE: Complete the "Big Thunder Mountain", "Blizzard
                 Beach", and the "Disney's Animal Kingdom:
                 DINOSAUR!" race courses and obtain the
                 Fireworks Machine pieces from those three areas.

(2) TYPHOON LAGOON
   DESCRIPTION: The water-type Disney Challenge course; explore
                carefully so that you don't miss those coins!
   PREREQUISITE: Complete the "Rock 'n' Roller Coaster", "Haunted
                 Mansion", and "Jungle Cruise" race courses and
                 obtain the Fireworks Machine pieces from those
                 three areas.

(3) DISNEY STUDIOS
   DESCRIPTION: Amanda Sparkle's home turf is the final "Disney
                Challenge" course for the game. This is considered
                to be the easiest Disney Challenge course in the
                game, so make sure you don't miss any coins as your
                are exploring the area!
   PREREQUISITE: Complete the "Tomorrowland Speedway", "Space
                 Mountain", and the "Pirates of the Caribbean" race
                 courses and obtain the Fireworks Machine pieces
                 from those three areas.
   ALSO: Complete this final "Disney Challenge" and the Fireworks
         machine will be finally repaired from all the pieces
         collected. The night is saved, thanks to Chip, Dale,
         their friends, and especially, you!

*****************************************************

If anybody else has played the game and detects any corrections that
need to be made, please do not hesitate to let me know so that I can
update this gameplay FAQ as soon as possible. Thanks in advance!

Chip, Dale, Amanda, the rest of the crew wish you luck on this game,
and so do I! All right, Disney game fanatics, it's time to show the
video gaming community what were made of in the "Walt Disney World
Quest: Magical Racing Tour" game, so let's give it our all, and
knock them dead! Oh, and the Disney characters in this game hope
that you'll continue to have fun with them, even after getting the
Fireworks Machine parts to save the evening. I know I will, Amanda
Sparkle will be the #1 racer that I'll hang with in each game
(Amanda Sparkle and I exchange high-fives at this point), she's
my first favorite character from this game. And no, I do not hate
the others, they are all great too. Besides, if there were any
group of characters that I would hang out with, this group is it!
(Now all of us exchange high-fives, and now I even get group hugs
from Amanda Sparkle and Polly Roger!) "We are the best!" we all
shout as we end our gameplay strategy FAQ for the "Walt Disney
World Quest: Magical Racing Tour" game. See you later, everybody!
Merit Celaire out.

*****************************************************
7. CREDITS & OTHER IMPORTANT INFORMATION
*****************************************************

"Walt Disney World Quest: Magical Racing Tour" game
(C) 2000 Disney Interactive/Eidos Interactive/Activision/
        Crystal Dynamics/Prolific Publishing

Characters are (C) 2000 Disney.

Sony Playstation version, IBM-PC/Windows version, and Sega Dreamcast
version of "Walt Disney World Quest: Magical Racing Tour"
published by Eidos Interactive.

Game Boy Color version of "Walt Disney World Quest: Magical
Racing Tour" published by Activision.

Sony Playstation version & IBM-PC/Windows version of the game
developed by Crystal Dynamics.

Sega Dreamcast and Game Boy Color version of the game
developed by Prolific Publishing with Crystal Dynamics.

"Walt Disney World Quest: Magical Racing Tour" Gameplay FAQ written
and copyrighted by Merit Celaire (2003).

This FAQ may only be seen on the GameFAQs website
(http://www.gamefaqs.com), unless I specify otherwise, and
may not be placed on any other website without my permission.

To contact me:
    EMAIL: [email protected]
    INSTANT MESSAGING:
       AOL INSTANT MESSENGER: mcelaire
       MSN MESSENGER: [email protected]

In the event that someone contacts me in relation to any additional
materials(s) that may need to be added/updated to this gameplay FAQ,
then an acknowledgment section will be added in the next update.

FAQ completed on 6/16/2003; last updated on 5/30/2004