_____   _____   __   _   _   _____
                      |_   _| /  _  \ |  \ | | | | /  ___|
                        | |   | | | | |   \| | | | | |
                        | |   | | | | | |\   | | | | |
                        | |   | |_| | | | \  | | | | |___
                        |_|   \_____/ |_|  \_| |_| \_____|

            _____   _____    _____   _   _   _____   _       _____
           |_   _| |  _  \  /  _  \ | | | | |  _  \ | |     | ____|
             | |   | |_| |  | | | | | | | | | |_| | | |     | |__
             | |   |  _  /  | | | | | | | | |  _  { | |     |  __|
             | |   | | \ \  | |_| | | |_| | | |_| | | |___  | |___
             |_|   |_|  \_\ \_____/ \_____/ |_____/ |_____| |_____|


               |¯  /¯\ |\/| |¯   |¯/ |¯| \|   |¯ |¯| |  |¯| |¯|
               | | |¯| |  | |¯   |¯/ |_|  |   |_ |_| |_ |_| |¯\
                ¯            ¯    ¯

=================
TABLE OF CONTENTS
=================

1) Walkthrough Information
2) Version Information
3) Basic Information
4) Story
5) Controls
6) Main Menu
7) Walkthrough
a) The Doc's Lair
b) Vegetable HQ
c) Pyramid
d) Cooking Pot
e) Grögh's Lair
9) Cheats and Hints
10) Questions
11) Legal Information
12) Credits

=======================
WALKTHROUGH INFORMATION
=======================
Tonic Trouble Walkthrough
Game Boy Color
Version 0.5
Written by Mohammed
[email protected]
July 28, 2001

===================
VERSION INFORMATION
===================

Version 0.5
July 28, 2001

- Final spot check for the walkthrough.
- The Walkthrough Information section is added.
- The Tonic Trouble Walkthrough for Game Boy Color is submitted.

Version 0.4
July 24, 2001

- The headings are decorated.
- The Legal Information section is updated.
- The first grammar and spelling check is started.
- The Controls section is added to the walkthrough.
- Added all the passwords to the cheats and Hints section.
- I credited the people who had helped me with this Walkthrough.

Version 0.3
July 22, 2001

- Grögh's Lair is beaten, so more detail is added.
- One cheat is added to the new Cheats and Hints section.
- The "Game Boy Color" ASCII art is added to the beginnning.
- The Cooking Pot is beat for the second time, to add more detail.

Version 0.2
July 17, 2001

- The Legal Information section is included.
- The Basic Information section is completed.
- The Pyramid has a better explained walkthrough.
- More detail is added in the Walkthrough for The Doc's Lair.
- The walkthrough for Vegetable HQ is rewritten with more detail.
- New ASCII art is included into the beginning of the walkthrough.

Version 0.1
July 15, 2001

- All the items are roughly documented.
- Tonic Trouble was beaten for the first time.
- The Tonic Trouble Walkthrough has been started.

=================
BASIC INFORMATION
=================

Title: Tonic Trouble
Platform: Game Boy Color
Publisher: Ubi Soft
Developer: RFX Interactive
Genre: Platform
Number of Players: 1
ESRB Rating: E
Requirements: None
Supports: Infared Link
Release Date: March 1, 2000

=====
STORY
=====

Ed is an extra-terrestrial who dropped a can of tonic on earth. The tonic
caused all of earth to transform into a mutant state. Ed now needs to get it
back as fast as possible. The problem is that the can was picked up by Grögh,
who used it to become ruler of the world. You first must create a machine
with the help of The Doc, then use it to get to Grögh's castle to defeat him.

========
CONTROLS
========


Control Pad
- While in a menu, shifts between options.

Up
- Ed looks up, and the screen view shifts up.
- Ed can go through doors.

Down
- Ed ducks down, and the screen view shifts down.
- Ed, when in water, dives down.

Left
- Ed moves left one spot.

Right
- Ed moves right one spot.

A button
- Ed uses the selected weapon.
- While in a menu, goes to the previous screen.

B button
- Ed jumps.
- Ed talks.
- While in a menu, used to select an option.

=========
MAIN MENU
=========

-------------
TONIC TROUBLE
-------------

New Game
This option starts a new game.

Password
This option let's you enter a password which takes you to a certain level.
Passwords become available after you beat a level.

Options
You can turn on/off the sound, turn on/off the music, and you can also view
the credits.

Ubi Key
This is a new feature the enables you to unlock a secret level. To unlock the
level, you first must have an infared link cable and two game boys with the
cartridge, Tonic Trouble. When you get the Ubi Key which is in the level
Vegetable HQ, you can unlock a new level on their console.

===========
WALKTHROUGH
===========

-----------------
A. The Doc's Cave
-----------------

----------
Portal One
----------

Ed's first mission in the game is to free The Doc, since he is the only one
who can help you enter Grögh's fortress. First of all, take a look at the
gaming screen. In the bottom left corner is the number of lives you have. The
next number is the number of items you have found for that certain level. For
each level, there are six items you must collect to advance to the next level.
The next number is the number of ammo you have for your blowpipe. The blowpipe
is available after you complete the level Vegetable HQ. There is a thermometer
next to it, indicating how much health you have.

Ed is now in an area with three doors, the left one containing a portal. Enter
the left portal. The first obstacle that you will run into as soon as you
enter the portal is a geyser. Geysers spew green gas that takes away one
energy point. You can pass geysers without getting hurt by walking past it
quickly or jumping over it when it is not spewing green gas. The next obstacle
is a pond with two mutant ducks. Ed can swim, but you have to dive deep as you
can to swim underneath them. One hit from them takes away one energy point, so
watch out. The first thing thing that you can get when you come on land is a
purple ball. Purple balls replenish Ed with one energy point.

The next enemy is a flamethrower spitting fireballs at you. You can not touch
the fireballs that he spits out becuase they deplete you of one energy point,
but you can touch him. A good jump can get over his fireballs. Now you get
your first platform action. There is lava beneath you which kills Ed
instantly. The first platform you step on will fall after two seconds, so
hurry and jump to the middle one. The middle one stays intact, though. One
thing to remember about platforms is that they reappear in about three seconds
after they fall.

Now go through the obstacles until you reach the second area with lava and
platforms. Watch out for the toaster which shoots flaming toast that depletes
you of one energy point. Just dodge his flaming toast, because you can not
destroy him due to the fact that you do not have any weapons. Above him is a
thermometer, and Agent XYZ explains to you what they do. One thing to remember
is that every portal you go into must contain three thermometers, so try not
to exit any portal without getting three thermometers.

Dodge the flamethrower to reach the third lava and platform series. On the
first platform is a exclamation point. This is the first time you will
encounter a moving platform. This moving platform moves in a up-down motion.
When you board the up-down moving platform, you will notice that you have the
choice to go on either a top platform, or a bottom platform. Go on the bottom
platform to get your second thermometer and first key. Now go back onto the
up-down moving platform and go on the top platform. Watch out for the flaming
toast, and go on safe ground. There is your key between two flamethrowers. Now
use your experience you have to go through the many obstacles to reach the
exit. Before the exit is the your third thermometer. To the right of the exit
is a mask which gives you a life. Get both of the items, and then exit the
portal.

----------
Portal Two
----------

Ed can now go into the middle portal, so go in it. An animation of the robot
guardian will appear, with him throwing a rock down. Now you need to go find
him. The first flamethrower you see when you enter the level is tricky to get
past without getting hurt. A good way to get past him is to jump onto the
ledge right after he shoots a fireball. Go through the platforms and you will
reach a ground with a geyser. Big rocks will start to fall, so watch out and
look for the warning signs that a rock is coming. One warning sign that a
rock is coming is that the ground will start to rumble. You can jump over
rocks to dodge them, but the jump has to be timed well. The first item you
will run into is the fourth thermometer for the level.

Now you need to go up the rocky ground while dodging the rocks, flamethrowers,
and geysers. There is one place where you can find relief though. The first
key is on a platform which is below the normal ground. Here you can hide and
the rocks will not hit you. Remember the life below the flamethrower. You will
also run into an exclamation point and thermometer before you reach the series
of platforms. The second platform contains a shiny, golden ball which will
replenish your life to the max. Get the last thermometer for the portal under
the mutant, and then climb onto higher ground. The robot guardian will escape
through the portal now. Before exiting the portal, you still need to collect
one more key. To get to the fourth key, you need to go on the ground left of
the exit portal. Soon there will be a little area with a flamethrower guarding
a key. Get the key, and now you may exit the portal.

------------
Portal Three
------------

The right portal is the last portal for this level, so go through it. Go
through the platforms at the beginning of the level, getting the seventh
thermometer which is on the second platform. When you reach safe ground, go on
the right edge. Fall down, and you will get the fifth key. Duck the piece of
flaming toast that is hurled towards you, and board the platform. This
platform has a set route. Duck or jump over the toaster's flaming toast, and
be sure to get the thermometer and the final key while the platform moves.
Jump off the platform when you are done, and there will be an exclamation
point! Go through the next two platform series till you reach the two geysers.
After the geysers is the ninth thermometer, upping your total energy points to
four. Replenish your health with the golden ball, then go forward to face the
boss. Agent XYZ will give you a much needed hint before you fight...

--------------------
Boss: Robot Guardian
--------------------
Difficulty: Very Easy
Strategy: You will notice that there is a button sticking out of the ground.
There is also a black shadow of a popcorn machine to the left of it. When Ed
steps on the button, it dimly turns on. You need something bigger to stand on
the button, so coax the robot guardian to step on the button. To coax him
there, you need to stay close to him, but not too close or he will whack you
with his club. One hit takes away an energy point. He will go back to where he
was sentried if you walk too far away from him. He can not pass any further
than the button, so quickly run up to the popcorn machine and hit up on it.
You will pump yourself up as big as he is. The A button is to punch him, the B
button is to kick him. You may use either function to hurt him. You are only
pumped up for a little while, so quickly punch him once and you will soon
deflate. Repeat this process two more times and he will be history.

Get the life, and now you will be able to use your keys to unlock yourself and
escape the cave. You are in now a serene looking place, with The Doc standing
at the right. Talk to him, and he will thank you for freeing him from. He will
tell you he can take you to Grögh's tower, but you need to find six springs in
Vegetable HQ first. He gives you a stick to defend yourself now. He will also
give you the next level's password, which is CBPBBW. Exit through the left.
Now you are at the map, so enter Vegetable HQ

--------------------------
B. Vegetable HQ - CBPBBW
--------------------------

----------
Portal One
----------

Agent XYZ gives you an overview of the level, which he will always give you at
the beginning of any level. Vegetable HQ is a place filled with vegetation,
but with crazy sorts. Enter the first portal. The platforms are different;
they are now green vines strung together. The bottom is now guarded by spikes
that will hurt you one energy point. Go on the up-down moving platform till
you reach the top. Jump onto the vine platforms, and then go up till you reach
the second up-down platform. At the top is a green onion which throws little
balls which hurt you one energy point. Quickly go on the left vine platform.
Jump left as far as you can to get your first spring.

To your left is a leaf that functions as a springboard. Hold B when on the
springboard to launch yourself on higher ground. There is a mutant carrot that
will come out of ground, so attack it with two hits with the stick. Do not run
into it due to the fact it hurts you one energy point. Go onto the up-down
platform and go on the higher ground. There is another mutant carrot, so
finish him off and go up the vine platforms. On the third platform, there is a
leaf springboard on the right of it. Use it to spring yourself up to the
second spring. Go back down and climb the vine platforms up to higher ground.
On the second to last vine platform, you should see a up-down platform. Board
the platform and on the bottom is a platform to your left. The second spring
is on it.

Go back up and go on the higher ground. There is a mutant carrot, so defeat
it. Use the springboard to jump, and on the left is a little area with the
Ubi Key. Get it, and jump to the right to get a life. Then go on the platform
to the right. Go through the platforms upwards, and there will be a
springboard. Board it and there will be the second thermometer. When you are
on the last up-down platform, go to the right and there is a mutant carrot
guarding the last platform. Get the third thermometer, and the exit is on
higher ground to the left of the up-down platform.

----------
Portal Two
----------

Go through the middle portal, and go jump on the vine platforms. On the third
vine platform, you can either go up or you can go right. Go up and eventually
you will reach a ground with a walking carrot guarding a thermometer. Whack
him twice to get him exterminated, and then get the thermometer and energy.

Go right and board the up-down platform. When the platform is as low as it can
go, jump on the vine platform with the thermometer. Go back and now go the top
way and go through the level till you find a bridge. Defeat the carrot, and
then there is a series of vine platforms. On third one, choose the top way and
you will soon encounter a mutant tomato. To smash it, duck and hit it with
your stick once. Do not touch it, because it will hurt you one energy point.
Go left and and get the sixth thermometer. Go back, and go right this time.

When you find the left-right platform, go down to get the third spring. Use
the springboard to come back up, and then defeat the mutant carrot and tomato
to get an exclamation point. When you reach the bridge, be sure to get the
life and go forward. When you reach the part where the green onion is guarding
the springboard, you need to kill the onion with two hits. The strategy to
kill them is to jump onto his level as soon as he shoots a ball, hit him, and
then go back down. Repeat it again to kill him. You now can board the
springboard and get the spring. Then go back down safely.

The portal exit is guarded by a big carrot/tomato. Go up until you reach a
popcorn machine guarded by a green onion. Jump over it and kill it as fast as
you can. Pump yourself up, and then go down to punch or kick the carrot/tomato
twice. It will burn up and dissolve, so go through the portal.

------------
Portal Three
------------

The beginning of the third level incorporates a new type of platform, a type
that you control with the control pad. The left and right buttons are really
useful. The left button slows you down, and the right button speed you up.
Mutant tomatoes fall from the sky, so dodge them with the control pad.  When
you come onto land, defeat the carrot. Go on the springboard and get the first
thermometer for this portal. Go right on the vine platforms and get the
spring. Go back to where the springboard was, and now board on the second
series of this controlled platform.

After you finish the second series, spring up on the springboard and kill the
green onion. Get the eight thermometer which is to the right, then come back
originally where the springboard was. Go on the controlled platform, and get
the last thermometer which is after the fourth falling tomato. Now go right
and you will face the boss...

-------------------
Boss: Mutant Carrot
-------------------
Difficulty: Medium
Boss: Mutant Carrot
Strategy: Find a vine platform. He spits out balls, so you need to use your
new stick to whack the balls right back at him. You have to use precise timing
to hit the ball back to him. It's a good idea to swing right when he releases
the ball out of his mouth. Three hits will cause him to fall.

Get the final spring! Now you can exit and talk to The Doc. He thanks you for
finding the springs, but now wants six feathers from the Glacier Cocktail. He
gives you a blowpipe that he made himself too. The password to the Glacier
Cocktail is DB7BB6.

----------------------------
C. Glacier Cocktail - DB7BB6
----------------------------

----------
Portal One
----------

Agent XYZ tells you about the area before you enter the frozen land. Go into
the first portal, and the first item you will get is ammo for your blowpipe.
The first enemy you will run into a a crazy robot. Do not get near them, or
else the will start throwing lightning bolts. You can duck the lightning
bolts, but watch out for they hurt you one energy point. Stand on the orange,
and two hits with the blowpipe will take care of him. Go through the crazy
robots and the oranges until you reach a orange springboard. Spring up on the
springboard to reach the icy ground above you. There is your first
thermometer, and a skating robot. These can be finished with two hits with a
stick.

Below you is a some ammo and health, but there is icicles that fall from the
ceiling. Go to the right. The first feather is on the red flower after the
orange platform. Also, get the life guarded by a skating robot later on. On
the next orange platfrom you see, there is an exclamation point to the
right. Now go on the springboard to get the second thermometer. The last
thermometer for this portal is below the up-down moving platform.

Before jumping onto the next orange springboard, go to the right instead.
Eventually, you will reach a feather floating on an ice cube. Now go on the
springboard and just follow the route right and you will finish this portal.

----------
Portal Two
----------

The beginning of the level begins with a robot guarding a popcorn machine.
Shoot him with the blowpipe and pump yourself up at the popcorn machine. Go to
the left and soon you will fall down due to your weight. Get the thermometer
and punch the switch. Swim back up and pump yourself up again. After that go
to the right. When you fall down, get the feather and punch the switch. Now
the water level will rise.

Get out of the chamber and swim on the ocean floor, heading toward the right
to get a life and the fifth thermometer. Then go back to the beginning, and
there is a glacier to the left and to the right. Go on the one to the right of
you. Jump on the orange and ice cube platforms until you reach a up-down ice
platform. To the right is an exclamation point.

Go on the ice platforms on the right until you reach a flamethrower on a
glacier. Go on the springboard which is to the left of the flamethrower to get
the fourth feather. Go back down, and then go on the ice platforms to reach
another glacier with a crazy robot. Defeat him and go on the up-down orange
platform. On the bottom ice platform is the sixth thermometer. On the top is
some blowpipe ammo. Go all the way right, and go to the exit using the up-down
orange platforms.

------------
Portal Three
------------

The portal on the right is pretty normal. When you reach the first orange
springboard, you need to go up. There is the golden ball that replenishes your
health. Jump left and there is a thermometer in the murky gray water. All the
way in the upper left corner is the second to last thermometer. Go the right
way this time, until you reach the left-right ice platform. When you get on
the still ice platforms, the stay on the last one till you fall. There is an
ice platform below it that contains a feather.

Dodge all the flamethrowers, and fall down onto the last thermometer. To your
right on the candy cane is the exclamation point. Now you must go all the way
back to the northwest corner where you got the second to last thermometer.
Then the boss will face you...

----------------------
Boss: Helicopter Robot
----------------------
Difficulty: Hard
Strategy: There is an ice platform, but you can not jump and reach it. Use
your stick to hit the skating robot, and it will freeze. Jump on him and then
go on top of him to reach the ledge. Quickly jump up onto the green
refrigerator. This is very hard to do, and it will take a lot of tries to
accomplish it. Remember, an unlimited number of skating robots come out of the
refrigerator, so you can take as many tries as you want. When you are up
there, hit him as much times as you can before he attacks you and shoves you
down. Repeat this, and five hits should take him down.

The refrigerator opens and you can get the last feather and go through the
portal. He thanks you for the feathers, but now he needs some dominoes to run
the machine. He tells you that they are in the pyramid, and he gives you a
magic wand to help. The password to the Pyramid is FB9MN9.

-------------------
D. Pyramid - FB9MN9
-------------------

----------
Portal One
----------

Agent XYZ gives your routine briefing on the level, and then you are free. Go
through the first portal like always. Watch out for the spikes that fall from
the ceiling. Dive in the water past the mutant teeth, and get the life. There
is another trap for you next; spikes that come out of the ground. All the
enemies and traps hurt you 1 energy point. The pit will instantly kill you
though. Next is mummy that also uses a blowpipe. Remember to stay a distance
from them and then shoot them twice with your blowpipe.

Go through all the traps, and soon the screen will start shaking meaning that
rocks are falling. Jump the moving platforms till you reach the last one.
There are three levels that you can choose to go onto. The top one contains a
mummy guarding a domino. The middle one has an exclamation point, health, and
ammo. The bottom one contains a thermometer guarded by another mummy. Go back
to the first up-down pyramid platfrom, and go on the top level. The second
domino is in the water. Fall down and now you need to go up the upward hill.
Take caution due to the rolling rocks. You can take a rest in the little
cellars. One of the little cellars contains the second thermometer.

Fall down aftfer you get past the rocks, and go to the right. There is a
thermometer guarded by the spikes, and now go to the left. Board the up-down
pyramid platform. Defeat the mummy on the level above you, and to the right
is the exit portal.

-----------
Portal Two
-----------

The middle portal right away starts with a domino deep in the water in the
start. The next pool contains a shiny ball that replenishes your health. Go
right, pass the spikes, and climb the platforms till you get a thermometer.
Now you're magic wand comes in use. Stand in the green circle on the ground
and use it. You will transform into a mummy, so up through the tomb.

Go all the way right and get another thermometer. Go back left and fall down
to the next level. Transform yourself and go through the tomb. Get the fourth
domino and slide down the chute. Get the exclamation point! The mummy is
guarding some ammo if you want it. Go up on the platform and jump left until
you find the last thermometer for the portal. Do not go down the first chute,
but jump and go on the second chute. Board the platform to get out of the
middle portal.

------------
Portal Three
------------

The last portal is now available, so enter on in. Go to the edge, and fall
down. Go all the way left, and then go as far down as you can. Go right and
jump the lava till you get the seventh thermometer. Go back, then go to the
level above you. Get the thermometer and the exclamation mark.

Go up on the clay platforms and then go on the platforms on the left until you
reach the top. Go right and go through the mummies and traps to reach a life.
Now go back to the two main clay platforms and now go to the right. Fall down
and you will be on a clay platform above lava. To the left is a secret life.
Now go right until you are on ground. Take the platform above you, and to the
left on a clay platform is a thermometer. Go back on the moving platform, and
get on the left-right pyramid platform. Go on the land to get energy.

Go back down and now go in the up-down pyramid platform to your right. There
is three possible platforms that you can go on. The botttom level contains a
lone domino. The middle one contains a mummy all alone, and it is not
neccesary to kill it. The top level contains a tomb, so go through it with
your magic wand.

There is a popcorn machine, so pump yourself up and smash the three thin
walls. Then you will reach the guardian of this level.

-------------------
Boss: Mummy and Dog
-------------------
Difficulty: Medium
Strategy: I used a blowpipe and a stick to finish them off. There is a dog in
a wheelchair dog and a mummy. The left and right corners are safe to stay in.
To defeat the dog, hide in a corner. Then tempt the dog by getting near him.
Run to the corner and shoot him with a blowpipe until he blows up. Then hit
the mummy with a stick. The dog will come out of nowhere again, so repeat
this process until you break the mummy.

Get the last domino out of the dog and exit this world. The Doc congratulates
you now for getting all the dominoes, but lastly he needs six piggy banks.
They are in the Cooking-Pot. A pogo stick is now available to defeat the
level. GV0ZX3 is the password for the Cooking-Pot.

-----------------------
E. Cooking-Pot - GV0ZX3
-----------------------

----------
Portal One
----------

Agent XYZ notifies you about the level, and now you're off. The first portal
contains the first electrical wires. Use the pogo stick to walk on it. Use B
to jump from wire to wire. Go through the long path till you reach a cook.
These can be beaten with two hits from a blowpipe or stick. One whack from
their spoon, and one energy point is taken. There is also an spark plug
further on, easily beaten with two hits. These also hurt you one energy point
when touched.

Use the spring to go to the upper level. The gun cook can be finished with two
hits from a blowpipe. His bullets hurt you one energy point. Go left and go
through the flamethrowers. When you reach a springboard, go on it to reach
the first thermometer and an energy point. Go on the other platforms to your
left to get the first piggybank. Go back to the platform where the thermometer
and energy was, then fall down.

Defeat the cook on the steel cable left of you, and cross the three steel
platforms. There is a exclamation point at the end. Jump to get the second
thermometer. Go on the springboard, and defeat the live wire that is on you
quickly. Go on the up-down steel platform, but depart on the bottom level. Go
left until you reach another springboard. First, do not jump onto the
springboard, but instead go left. Defeat the cook, and then go left. There is
another cook, so defeat it too until you reach a springboard. It is useless,
instead use the diagonal moving steel platform to get the second piggybank.

Go back to where the last springboard was, then go on it to vist a cook.
Defeat him swiftly to find a life. Now go back to the up-down steel platform
and choose the top way to exit this portal.

-----------
Portal Two
-----------

The middle portal requires you to be alert, due to the fact that water is
rising. This water will end your life instantly with one touch. Pull out your
pogo stick right away and hop to the right. When you see a ledge above you,
quickly get off your pogo stick and equip yourself with the stick so that you
can grab onto the ledge and hang on. Go through the obstacles swiftly until
you reach a springboard. Jump as high as you can on it to get your third piggybank.

Defeat the spark plug, and then next steel cable has the first thermometer for
the portal. Progress through the obstacles, and kill the cook when you see it.
He is guarding your fifth thermometer. To your left after passing the live
wires is a up-down steel platform. Stay on the platform till it takes you as
high as it can go. The sixth thermometer is there. Then go right to get an
exclamation point.

Go all the way right and there will be the fourth piggybank. Go up on to the
up-down steel platform. You have either a choice to go left or to go right.
Choose the right direction. When you reach a springboard, go on it and jump
as high as you can to reach a life. Go through the remaining obstacles, and
soon you will reach the top. A cook guards the exit, so kill him. There is a
golden ball to replenish your health too. Exit the level as soon as you can
though, because the water can still rise and drown you.

------------
Portal Three
------------

The last portal is big, and the remaining items are spread out. Go through the
obstacles. When you reach the third steel cable platform, there is a choice
wheter to go left or right. Choose the left path. On the up-down steel
platform, go the bottom way. Go left till you reach the gun cook. Defeat him,
and go on his platform. You have a choice to board a up-down steel platform,
or a left-right steel platform. Go on the up-down platform and get the ammo
and thermometer. Go further left, and when you get on the platform with the
energy point, fall down. There is a springboard, so use it to get on a steel
platform to the right of you. Jump left and you will get a second to last
thermometer.

Go all the way back to the third steel cable platform where you had the choice
wheter to go left or right. Go to the right now, and kill the first gun cook
that you see. There is also a up-down platform here, so board it. Defeat the
spark plug, then go left to get the last thermometer. Now you have full
potential for your energy bar. Go back down to where the last gun cook was.

Go forward until you reach a up-down steel platform. There is a left-right
platform at the top and one at the botton. Go on the top left-right steel
platform. Defeat the cook, and go on his steel cable platform. Go on the
left-right steel platform and there is the fifth piggybank. It will fall down
soon, so fall with it. Now go right, until you find the magic wand spot. Use
your magic wand to transform into a cook. A bridge will appear, so go to the
right to face the boss of this level...

-------------------
Boss: Pig Scientist
-------------------
Difficulty: Easy
Strategy: Dodge the balls falling at the beginning, and try to get past the
live wires without electrocuting yourself. Then go on his grass and hit him.
He will throw you back after a while. Repeat the process a few more times and
he will shrink into the last piggy bank.

Get the last item in the game! When you talk to the Doc, he will complete the
machine and now you can go to Grögh's tower. There is no turning back though.
The password is HVOO3Q.

------------------------
F. Grögh's Lair - HVOO3Q
------------------------

---------
Area One
---------

Agent XYZ gives you your last briefing, so pay close attention. Watch your
step wherever you go. There are no portals in this level, so you start out at
the beginning. The exclamation point is on top of a tall, skinny castle after
you board an upward series of platforms. Now we must find six switches to open
the castle door.

After getting the exclamation point, go down and use the blowpipe to defeat
the crazy robot. Now go where the crazy robot was standing. Go on the
left-right wooden platform and defeat the cook with the gun. There are three
wooden platforms leading to a castle tower. There is ammo for a blowpipe
there. From here, shoot the crazy robot. Then go where he was standing. There
should be a wooden platform to your right. Go on it quickly and use the stick
to hit the switch which is to your right.

The wooden platform you were on should have fell down, so now you need to go
to the left. Defeat the crazy robot, and go left again to the castle. There
are three wooden platforms leading upwards. Go on them, and then destroy the
switch and go back down.

Go left until you reach as far left as you can go. There is three wooden
platforms, so climb up them. A crazy robot is guarding the third switch.
Destroy him, then destroy the switch.

Now return back to the castle tower where you found the exclamation point.
Jump right onto the castle. Kill the gun cook, and then go up on the three
wooden platforms to reach a castle tower with an energy point. From here,
you need to shoot the crazy robot with your blowpipe. Go on the tower
where he was, then jump as far right as you can. You will land on a tower
with blowpipe ammo. Jump onto the castle to your right and kill the gun
cook. Go to the right side of the castle and there is two wooden platforms.
Jump on the wooden platforms and go on the castle tower. Shoot your blowpipe
at the crazy robot on the left tower. After you kill him, shoot one more shot
to disactivate the switch.

Go all the way down to the grass. Kill the cook with a gun, and then below the
middle window is another switch. It is your fifth switch.

Now go right, across the wooden platform, and then kill the cook with a gun.
Go up the three wooden platforms to reach the castle. The switch is in plain
view.

You have all the switches, but before leaving, go up the two wooden platforms
and get the life on the castle tower. The exit is in the southeast corner of
the level.

---------
Area Two
---------

You must again find six switches and destroy them. The first switch is at the
beginning. When you see the three wooden platforms lined diagonally, go on
them. Then go on the other three wooden platforms above you to destroy a
switch on the castle tower.

The second switch is a little harder to find. First go down from where you
are, and then go right. Cross the two wooden platforms to get on the castle.
Defeat the crazy robot, then there is six stairs and the option to go left or
right. To the left is a energy point if you need one. To the right is a
switch. What you need to do is go on the spread out wooden platforms, and then
go on the left castle tower. There is a switch and a crazy robot. Defeat them
both.

Now fall all the way down onto the grass. Go left killing the enemies and
jumping over the pits to get to a magic wand spot. Here you can transform into
a gun cook and a switch will appear. Destroy the third switch.

Go right till you reach the tower with the exclamation point. Jump down onto
the grass. Go on the four wooden platforms and you will have a choice wheter
to go left or right. Tp your left is a life, and some health. Go the right
way. Destroy the switch, but watch out for the gun with a cook right of the
switch.

Go all the way right and go on the two wooden platforms. Go up and kill the
cook with a gun. Then go up on the castle tower, and kill the crazy robot
before you destroy the last switch.

Go left and on the wooden platforms until you reach the castle tower. There is
a switch there. Destroy it, and now you are allowed to exit this area. The
exit is in the lower right corner.

----------
Area Three
----------

Now a castle with feet will chase you. There are no hidden tricks, you need to
get through the platforms and pits and soon you will escape. It will take a
lot of tries to get past him. Don't let him trample over you, because you will
die instantly. The final challenge now awaits you...

-----------
Boss: Grögh
-----------
Difficulty: Medium
Strategy: React quickly and pull out your blowpipe and shoot the target. Then
you need to shoot the target and quickly switch to a stick. Jump and repeat
this two more times till you reach the platform with the boss. Bombs will fall
from the sky, so hit the balls at him with the stick. The platform will
dissapear, and you need to repeat what you just did two more times and he will
be history.

Congratulations! You beat the game! Now watch the ending sequence and the
credits, and be proud of yourself for beating Tonic Trouble for Game Boy Color.

=========
QUESTIONS
=========

There are currently are no questions that have been asked. My e-mail adress is
[email protected]. You may send me questions, suggestions, or comments
about this walkthrough to my e-mail address. Please only send e-mails about
Tonic Trouble for Game Boy Color, not other topics.

==============
CHEATS & HINTS
==============

Level Passwords:

Vegetable HQ - CBPBBW
Glacier Cocktail - DB7BB6
Pyramid - FB9MN9
Cooking-Pot - GV0ZX3
Grögh's Lair - HVOO3Q

Unlimited Lives:

In Tonic Trouble, you are allowed to re-enter a portal as many times as you
would like to. The thermometers and items you have got will be gone, but the
energy points, exclamation points, and lives still remain. That means you can
keep on re-enetering a portal to get lives. The maximum lives you can get in
Tonic Trouble is ninety-nine.

=================
LEGAL INFORMATION
=================

Tonic Trouble Walkthrough © 2001 by Mohammed
Tonic Trouble © UbiSoft and RFX Interactive

This walkthrough is protected by by International Copyright Law. This
document may not be reproduced in any other form. The contents in this
document can not be changed, and you may not use this walkthrough on your
web site without permission. You cannot use this walkthrough for commercial
purposes either. There are penalties for breaking the rules stated above.

=======
CREDITS
=======

This Tonic Trouble Walkthrough was made possible by the help of the following
resources. Thanks to them, for this document would not be posssible without
them. First I would like to thank GameFaqs for providing space on their web
site. Console Domain also helped me out with information about the Ubi Key and
the release date of Tonic Trouble for Game Boy Color. A script on WS Abstract
created by Evan Kaufman created the awesome ASCII art at the beginning of the
walkthrough. I would also like to thank UbiSoft for creating Tonic Trouble. If
you liked Tonic Trouble for Game Boy Color, try it on the Nintendo 64 or on
the PC. The Rayman series created UbiSoft are also really fun, so try them.
Lastly, thanks to you the reader for reading this walkthrough.

Links:
Console Domain
http://www.consoledomain.com/gameboy/reviews/Tonic_Trouble.html
WS Abstract
http://wsabstract.com/script/script2/asciitext.shtml

-END OF TONIC TROUBLE WALKTHROUGH-