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Night of the Living Treehouse of Horror
By: CharliesAngel27
February 22, 2002
Version: 1.8
-_+-_+-_+-_+-_+-_+-_Table of Contents_-+_-+_-+_-+_-+_-+_-
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Version History
Introduction
Walkthrough
FAQs
Boss Information
Special Thanks
Copyright Information
Contact Information
-_+-_+-_+-_+-_+-_+-_+-_+-Version History-+_-+_-+_-+_-+_-+_-
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Version 1.0
This is my very first version. It covers up to level
Two. Not many special sections yet. I'll add more soon.
Version 1.3
Small updates. I updated my special thanks, contact
information, and added level 3 to the walkthrough.
Version 1.4
Small update. I added a little to level 3 and changed my
e-mail address.
Version 1.5
Very small update. I corrected my e-mail address and
version at the top. I'll try to add level 4 soon.
Version 1.6
I started a boss section and FAQ section. I also changed
the walkthrough and contact information a bit. I'll start
level 4 next update.
Version 1.7
I changed my e-mail address and added a site under
copyright information.
Version 1.8
Ah... I just pulled my Gameboy out from the depths of my
room, and it dawned on me that I hadn't finished this
guide... Added some simpleton ASCII art and minor
corrections. Also, I'll be updating this a bit more often
again, and I sincerely apologize for my inactivity.
-_+-_+-_+-_+-_+-_+-_+-_+-Introduction-+_-+_-+_-+_-+_-+_-+_-
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This is my very first FAQ and I think this game is a good
place to start. The Simpsons: Treehouse of Horror is an
awesome game. You get to play all the characters and most
of the challenges are taken from the Treehouse of Horror
episodes. They are changed around a little though. Take
the second challenge; MAGGIE is the one who gets turned
into a fly. But it's still fun.
-_+-_+-_+-_+-_+-_+-_+-_+Walkthrough+_-+_-+_-+_-+_-+_-+_-+_-
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+_-LEVEL 1: Bad Dream House
Time Limit: Seven minutes
Objectives: Find four fuses for the fuse box to light
darkened rooms and find 3 keys to open the locked doors.
Rescue Santa's Little Helper from the attic.
Go directly to the right and into the basement and head for
the fuse box on your right. Jump onto the box to the left
of the fuse box and jump left again onto the beam to
collect your first fuse. Put it in the fuse box by
standing in front of it and pressing up. Continue right
until you see another box. Jump on it and jump to the
right onto the beam to collect the second fuse. Bring it
to the fuse box. Go right again and continue until you see
a ladder. Go down it and jump as far right as you can.
Jump on the pipe and to the platform on the right to
collect the first key. The goo starts rising so hurry out
of the basement. Go right and into the kitchen. Jump on
the counter and go left. Watch out for the sink and the
stove. When you get to the end collect the fuse and exit
out of the door you came in. Go to the basement and place
the fuse in the fuse box. Get out of the basement and go
to the Living Room on the left. Collect the key on the
table and go out the door you came in. Go upstairs and go
right until you reach a door with a blue keyhole. GO in
and collect the key at the end. Exit and go left and into
the door with an orange keyhole. Watch out for the hands
on the floor. Reach the end to find the door to the second
bathroom. Go to the end to find the last fuse. Bring it
to the basement and to the fuse box. Get out of the
basement and go to the door with a yellow keyhole. Climb
up a few shelves to find the broom. See the boss section
for help on beating it. After you beat it, go to the top
to find Santa's Little Helper. Just walk in front of him
to exit the level.
+_-LEVEL 2: Flying Tonight
Time Limit: Four minutes
Objectives: Find three microchips to put in the matter
transporter. Flip all the switches to make it possible to
pass over the hot goo.
Fly right and under the first faucet. The first microchip
is in between the faucets. Fly right more to find a donut.
Fly up and right to find a second microchip by a Venus fly
trap. Fly over the Venus flytrap and right until you reach
the last microchip over some goo. Fly right and up to find
the first switch. Just fly up next to it turn it on. Go
down and right more and over the Venus flytrap. Fly up and
right to find the second switch. Turn it on. Go right
over the Mr. Sparkle box and right again. Just over the
pipes is third switch. Turn it on. GO down and under the
outlet. Go right a little while and over the plate of
cherries. Fly up on the right side of the pipes to find
the fourth switch. Turn it on. Go down and over the
Krusty Beans. Go right and dodge a few Venus flytraps. Go
right until you see the boiling goo. Flip the switch next
to it to make it possible to fly over the goo. Go right
until you reach the toaster/matter transporter. Head into
the white light to clear the level.
+_-LEVEL 3: Plan Nine From Outer Springfield
Time limit: Six minutes
Objectives: Beat 4 bosses and make it back to the Simpson's
house alive.
Move to the right and onto the grass. Go straight up until
you reach the corner. Pick up the power-up (the puddle)
and continue going straight until you cross the street.
Pick up the power-up (spilled bag of leaves). Continue
straight until you reach the first boss, Apu. See the boss
section for details on how to beat him. After you beat
Apu, continue straight until you cross the street. There
are lots of zombies over here, so you might have to move
right to dodge them. You can pick up the power-up in the
grass if you want, but I suggest following the path left.
Go straight and you should find a power-up on the sidewalk.
You absolutely MUST pick up this power-up. Continue
straight until you find the next boss, Moe. After you beat
him, go straight a little bit to find a donut. Continue
going straight and collecting the power-up until you reach
Principal Skinner. From there, go straight and collect
the donut. *Head left and there will be leaves there and
after that go right to find a puddle.* Continue straight
into the water and you'll find the fourth and final boss,
Krusty the Klown. I haven't been able to beat him yet, but
I think you can exit the level by walking up to the door on
the house.
*Thanks to Ryan Mucha for telling me about the last two
power-ups
-_+-_+-_+-_+-_+-_+-_+-_+-_+FAQs+_-+_-+_-+_-+_-+_-+_-+_-+_-
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Okay, so this isn't a section yet. But, once people start
sending me questions, it will be.
-_+-_+-_+-_+-_+-_+-_+-_+Boss Information+_-+_-+_-+_-+_-+_-
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This is how I will have this section set up:
Name of Boss
Level Found In
Information on How to beat it
The Broom
Level One
This boss is pretty easy. First, find out the pattern it
is moving in. Then, stand on the one platform to the left
of it that it goes by when it circles around. You
shouldn't have to move from there. It only takes about 3
hits to kill it and free Santa's Little Helper.
Apu the Zombie
Level Three
This boss is fairly easy. To beat him, dodge the beams he
shoots and shoot when he's moving around and shooting beams
at you. It helps to have the power-ups you would of gotten
before the fight, but if you don't (or you just ran out),
go left and pick up the power-up. These power- ups make
the fight a lot easier. It only takes about four hits to
kill him with the power-ups.
Moe the Zombie
Level Three
Okay, I thought this guy was pretty hard the first time I
fought him. You absolutely must have the puddle power-up
to defeat this guy. The other power-up works good too, but
it takes a few more hits to kill him. For this guy, move
back and forth in front of the sewers while shooting
diagonally because you have a better chance of hitting him
this way. It only takes about 3 hits to kill him with the
puddle power-up and 4 of 5 with the leaf power-up.
Principal Skinner the Zombie
Level Three
Principal Skinner is your average boss. He's not to easy,
but he's not to hard either. He throws rounds of books at
you that are fairly hard to dodge. I suggest having a
power-up before beating him. Shoot him when he is walking
and just before and after he throws the books. It takes
around four hits to kill him with the charged gun.
Krusty the Zombie
Level Three
This guy is really hard. He shoots ice cream at you that
does lots of damage. He also takes very little damage.
You have to dodge the ice cream almost every time or you
won't make it. Run back and forth and dodge the ice cream
and wait until he throws it and then shoot him. Or, you
can stand in one place, wait until he's ready to shoot the
ice cream and then run left or right out of the way and
shoot him from behind. Then just repeat that a few times
until you kill him. You automatically start out with a
power-up and even though you have a power-up, it still
takes tons of hits to kill him. I'm not actually sure how
many hits it takes, but I think it takes well above ten to
kill him.
-_+-_+-_+-_+-_+-_+-_+-_+Special Thanks+_-+_-+_-+_-+_-+_-+_-
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I would like to thank:
My mom and my dad for buying me this game
The great people at Nintendo for creating this game
My best friend Lizzie Huber for supporting me
Ryan Mucha for telling me about the last two power-ups in
level 3
Jeff "CJayC" Veasey for keeping up GameFAQs
Frank G. for doing a great job on cheating.de
-_+-_+-_+-_+-_+-_+-_+Copyright Information+_-+_-+_-+_-+_-
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This document is Copyright 2001-2002 Katie Curl. You
cannot sell this guide. You cannot alter this guide in any
way and put your name on it. You cannot take credit for
this guide. If you want to use it on your site, ask me
first. You cannot publish this anywhere without my
permission. Yes, you can print it out. The only Websites
this can be found on are
www.gamefaqs.com
www.cheating.de
If you find it on any other websites, PLEASE contact me
immediately and tell me.
-_+-_+-_+-_+-_+-_+-_+Contact Information+_-+_-+_-+_-+_-+_-
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If you have a question about this game or found a mistake
in this guide, you can e-mail me at
[email protected] If you would like to
contribute anything, e-mail it to me and I'll see if that's
what I want to put in my guide. If I put it in my guide,
you'll get your name in the special thanks and your name
will be by what you contributed.