1234567890123456789012345678901234567890123456789012345678901234567890123456789
The New Adventures Of Mary-Kate and Ashley
Walkthrough By White Ghost
Copyright 2003 White Ghost
Version 5.0 8/4/03
-------------------------------------------------------------------------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
-------------------------------------------------------------------------------
[Introduction And Controls]
Im each stage of this game you must must solve a puzzle to get a puzzle piece.
In each stage there are also 3 "Notes", once you get all 3 a message telling
you how to beat the level will appear. This feature should be useless to you
though since you are reading this guide. Also, is almost always easier and
faster to just solve the level your self rather then getting the notes.
Press select to switch between controling "Green Girl", "Blue Girl" and
"Clue" the dog. I call them green and blue because it's easier than saying
Ashley and such. But in case you are color blind, green is Ashley and blue is
Mary. You can press start to pause the game and see which character you are
controling.
You will have to switch between the 3 constantly.
Use the directional pad to move left and right and to climb up and down
latters and to duck.
The "A" button lest you jump. Blue girl can jump higher than green girl.
The "B" button lets green girl pick up the dog and then throw the dog. It also
lets her pull levers.
Green girl can bounce on blue girls head and they can use the dog as a
stepping stone.
The dog can swim in water.
A heart gives you an extra life.
Touching a enemy, falling in spikes or a hole and falling from too high will
take a life from you and you'll have to start the stage over.
-------------------------------------------------------------------------------
"The Case Of Thorn Mansion"
[Stage 1]
Climb green girl up the ladder to the top and jump over to the lever in the
right corner. Pull it and then hop down and land on the clue (puzzle piece).
[Stage 2]
Climb blue down next to green, switch to green and bounce on blue's head to
get up next to the dog. Climb the later and quickly jump green accross the
stones to the lever. The stones will fall so you have to jump quickly. Pull
the lever and climb up to the puzzle piece.
[Stage 3]
Jump blue accross the platform and next to green. Switch to green and bounce
up to the lever and pull it. That causes the platform to move up and down.
Jump green accross the lever while it's low and go next to the lever. Jump the
dog accross the platform and to the right middle lever and then do the same
with blue. Jump blue up to the top level and jumo her accross to the Clue.
Pull the lever with green and then switch back to blue and then get the
Puzzle Piece.
[Stage 4]
Use blue to boost green and the dog over the walls to the left side and then
up to the top level. By this I mean move blue to a wall then have green jump
on her and then over the wall and then the same with dog. Pick up dog with
green and throw dog at the cats as you move to the right. Use dog as a stool
to give green a boost to get the heart in the right corner. Then move green
back to the lever and pull it, switch to dog and get the PP(Puzzle Piece).
[stage 5]
Move blue to green (the jump is tricky, keep trying) to boost green over the
walls and to the left. Use blue to boost green and dog up to the left pillar
and then up to the top level (you will have to switch of between all of them
several times to do that, this is the last time I will say that, just remember
you have to switch between the 3 constantly). Use green to throw dog at the
cats to get rid of them. Then move dog over to the cage with the clue. Bring
green down to the bottom and use blue to boost her back over the walls and
to the lever in the bottom right. Pull the lever with green and then switch
back to dog and get the PP.
[Stage 6]
Carefully jump dog over the rat and use blue to bounce green and dog over the
walls and to the left. Bounce green (have green jump on blues head) up to
the top level and the same with dog. Jump blue onto dog and up to the top
level. Carefully jump blue accross the top level and then to the wall under
the lever. Do the same with green and then jump green onto blue's head and up
to the round button. Press DOWN while
standing on the round button to open the door to the lever and drop a bridge.
Jump blue onto the bridge back to the clue cage. Pull the lever with green and
get the PP with blue.
[Stage 7]
Move blue past the cat (duck in ditches if you need to) and jump down
where green and dog are. Bounce green to the top of the pillar and up to the
top level and do the same with dog. Throw dog at the rat to get rid of it
(but not when rat is standing still) and move dog back to the clue cage.
Pull the lever to the left with green and get the PP with dog.
[Stage 8]
Use blue to bounce green and dog up the book shelf above them. Jump green
accross to the lever and pull it to make the platforms move. Jump blue on the
platforms and up and over to underneath the lever. Jump green back accross
and up the platforms to where blue is and do the same with dog. Jump them onto
the table and bounce green and dog up to the leverThrow dog at the spider with
with green and then jump dog back and use blue to bounce dog back up.
Jump dog onto the wall where the spider was and jump blue onto dog and onto
The small moving platform. Jump blue onto the stones and up to the PP cage.
Pull the lever with green and get the PP with blue.
[Stage 9]
The rats in this stage will dash at you when you come close.
Walk along the ground to the right with green and then dog and throw dog to
get rid of the middle rat. Then jump to the middle shelf where there are no
rats and jump up near the lever. Do the same with dog and
then throw dog at the spider to get rid of it. Walk blue over and jump blue up
on the middle shelf and walk near the PP cage. Pull the lever with green and
get then quickly drop onto the PP with blue. You must grab the PP quickly or
the rat will get blue.
[Stage 10]
Jump blue over to green and bounce green up onto the book self and stones
(have green jump on blue's head). Get green blue and dog all onto the gray
fire place like thing under that spider. Pick dog up with green and bouce on
blue's head. Throw dog to the PP cage in the right corner. You will have to
try several times. Time it ti throw dog at the hight of the bounce. Pull the
lever with green and get the PP with dog.
[Stage 11]
Jump both green and dog over to the right and go up the ladders under where
blue is. Bring blue down to green and dog. Have green pick up dog and bounce
on blue's head. Throw dog at the spider to get rid of it. Bring blue to dog
and bounce dog back up. Bring dog, green and blue all over to the right high
ledge. Have blue jump on dog and green jump on blue to reach the heart.
Move them to the left of the middle ledge and do the same to get green up to
the bee hive.
------------------------------------------------------------------------------
[Bonus Game]
You have 30 seconds to get all five hearts. Grab one with green, then switch
tp blue to get one, then switch to dog and jump down getting 2 more and then
run dog to the last heart.
------------------------------------------------------------------------------
"The Case Of The Volcano Mystery"
[Stage 12]
Use blue to bounce green over the wall and then up onto the platform where
dog is. Jump green onto dog and then up to the levers. Climb blue up the
ladders and jump her up and over in front of the PP. Pull the levers with
green until you get the PP.
[Stage 13]
Jump green down to where do is (grab the heart on the way) and then jump green
accross the spikes over to the left where blue is. Then do the same wiut dog.
Have green pick up dog and throw dog at the spider to get rid of it. Then
bounce green on blue's head and up to the lever. Move blue near the small
platform and then have dog bounce on blue's head to get on the small platform.
Have blue jump on the small platform and use jump off of dog to reach the
higher platform. Jump blue onto the moving platform and then to the PP cage.
Pull the lever with green ans get the PP with blue.
[Stage 14]
Jump green accross to the pulling platform and the to the levers. Pull the
right lever to reverse the direction of the pulling platforms. Jump down with
blue and duck down to be pulled under the wall. Do the same with dog and then
move dog under the rock platform and have blue jump on dog and onto the
platform. Jump blue on the high pulling platform and accross to the PP cage.
Pull the lever with green and get the PP with blue.
[Stage 15]
Move green, blue and dog up the orange escculator and ride it up. Grab the
heart with blue if you want. The jump green and blue accross to the left and
bounce green up to the lever. Move blue back and dodge the enemy and jump blue
to the PP cage. Pull the lever with green and get the PP with blue.
[Stage 16]
Move blue up all the ladders and then jump over the fire ball and up to the
PP cage. Pull the lever on the bottom level with green and get the PP with
blue.
[Stage 17]
Use blue to bounce green and dog over the. block and pull the lever with green.
Move blue, dog and green up the escculator and onto the next block. Pick up
dog with green and throw dog at the wall and dog will bounce back and get rid
of the fire ball. Pick up dog with green and throw him at the next fire ball to
clear it and then move green to the left lever. Bring blue back to the right
climb down the latter and jump down to the PP cage. Pull the lever with
green and get the PP with blue.
[Stage 18]
Move green up the ladders and pull the left lever to make the small platform
start moving. Jump dog into the water and have green jump on him and use dog
to move green accross the water to the lower lever. Move blue up the ladders
and on to the moving platform. Ride the platform accross and climb up another
ladder and move blue over to the PP cage. Pull the lever with green and get
the PP with blue.
[Stage 19]
Use the "^" and "V" arrows to climb up and down. Climb green up and over to
dog and jump on dog and up to the lever. Pul the top left lever to open the
lower right gate. Move green and dog to the upper middle section between the
gates. Use green to pull the bottom right lever and then go to the left and
pull the bottom left lever. Now take green, blue and dog up to the now open
top right room. Use dog and blue to bounce green (have dog jump on blue, then
jump green onto blue and onto dog, and then onto the lever) up to the lever.
Take blue down to the PP cage and pull the lever with green and get the PP
with blue.
[stage 20]
Bring blue up to green and bounce green up to lever above the PP cage, then
pull the lever with green. Climb green down the ladder and then over to the
left and up another ladder toa room with 2 levers and pull them both.
Climb green back down and down further to another level and pull it. Then
bring blue back down to bounce green over walls ad you bring green down more
ladders and arrows. When you reach the last lever, bring blue back up to the
PP cage and pull the lever with green to get the PP.
[Stage 21]
Pick up dog with green and throw dog at the rat to get rid of it. Bring green
and dog down to the next level and throw dog to get rid of another rat. Climb
dog and green down again and use dog to get green over a wall. Pull the lever
with green to free blue. Bring blue down to green to bounce green back over the
wall and then jump blue over to the PP cage. Take green all the ways back up
to the lever at the top. Pull the lever with green and get the PP with blue.
[Stage 22]
Move green and dog over to blue and then bounce them up to the platforms. Use
green to throw dog at the rats to clear them, then move to the right. Jump
green onto dog and then up to the red plant. Touch the plant to clear the
stage.
-------------------------------------------------------------------------------
[Bonus Game]
Like the first bonus game, just jump down and grab as many hearts as you can.
-------------------------------------------------------------------------------
"The Case Of The Haunted Camp"
[Stage 23]
Climb green up the ladders and drop over the wall to the lever. Climb blue up
to the PP cage. Pull the lever with green and get the PP with blue.
[Stage 24]
Use blue to bounce green up to the lever. Run blue under the spider and jump
her over the wall without touching the falling mud and then run to the PP cage.
Pull the lever with green and get the PP with blue.
[Stage 25]
Move green to the bottom lever and pull it. Then use blue to bounce green up on
the platforms and then up to the higher platforms. Jump green accross to the
lever and move blue back to the PP cage. Pull the lever with green and grab
the PP with blue.
[Stage 26]
Comming soon.
-------------------------------------------------------------------------------
*All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.*